Re: [hlds] Please consider add HUD messages in CS:S DOD:S
Wait for the games to be ported over to the new Source 2007 engine before requesting missing features which are (from what I gather) required to be added to the engine. raydan wrote: i was sent this email at 2008-4-26 and 2008-5-5, but i haven't got any reply. Can Valve consider add HUD messages in CS:S DOD:S in client side? like cs 1.6, it can display any colour message on client screen at any position. HL2 DM already have HUD messages display, but why remove in CS:S DOD:S? I had hear about font definition in HUD messages, but HL2 DM haven't that problem? Also, CS:S have a Center HUD message, so i think it not a font definition problem. In cs 1.6 HUD message can provide many informations,effects to client and it very powerful. Although, CS:S include HintText, it can't send large information, change the colour, display message in any loction on the screen. Finally, can Valve reconsider to add HUD messages in CS:S DOD:S in client side? Please email to me what Valve consider about this. -raydan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Please consider add HUD messages in CS:S DOD:S
i was sent this email at 2008-4-26 and 2008-5-5, but i haven't got any reply. Can Valve consider add HUD messages in CS:S DOD:S in client side? like cs 1.6, it can display any colour message on client screen at any position. HL2 DM already have HUD messages display, but why remove in CS:S DOD:S? I had hear about font definition in HUD messages, but HL2 DM haven't that problem? Also, CS:S have a Center HUD message, so i think it not a font definition problem. In cs 1.6 HUD message can provide many informations,effects to client and it very powerful. Although, CS:S include HintText, it can't send large information, change the colour, display message in any loction on the screen. Finally, can Valve reconsider to add HUD messages in CS:S DOD:S in client side? Please email to me what Valve consider about this. -raydan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Please consider add HUD messages in CS:S DOD:S
What's wrong with the say commandos/advert methodes from sourcemod/mani admin? They work great on our server! Think sending mail to valve is useless, because this is more a thingy for sourcemod/mani admin. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens raydan Verzonden: maandag 12 mei 2008 12:51 Aan: hlds@list.valvesoftware.com Onderwerp: [hlds] Please consider add HUD messages in CS:S DOD:S i was sent this email at 2008-4-26 and 2008-5-5, but i haven't got any reply. Can Valve consider add HUD messages in CS:S DOD:S in client side? like cs 1.6, it can display any colour message on client screen at any position. HL2 DM already have HUD messages display, but why remove in CS:S DOD:S? I had hear about font definition in HUD messages, but HL2 DM haven't that problem? Also, CS:S have a Center HUD message, so i think it not a font definition problem. In cs 1.6 HUD message can provide many informations,effects to client and it very powerful. Although, CS:S include HintText, it can't send large information, change the colour, display message in any loction on the screen. Finally, can Valve reconsider to add HUD messages in CS:S DOD:S in client side? Please email to me what Valve consider about this. -raydan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3092 (20080512) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Please consider add HUD messages in CS:S DOD:S
add CenterPrintText in ClientScheme.res file, i saw a mail in here http://www.mail-archive.com/[EMAIL PROTECTED]/msg19018.html, ablout 1 year ago. CenterPrintText { 1 { nameTrebuchet MS tall12 weight 900 range 0x 0x007F//Basic Latin antialias 1 additive 1 } } 2008/5/12, Eric van Beesten [EMAIL PROTECTED]: What's wrong with the say commandos/advert methodes from sourcemod/mani admin? They work great on our server! Think sending mail to valve is useless, because this is more a thingy for sourcemod/mani admin. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens raydan Verzonden: maandag 12 mei 2008 12:51 Aan: hlds@list.valvesoftware.com Onderwerp: [hlds] Please consider add HUD messages in CS:S DOD:S i was sent this email at 2008-4-26 and 2008-5-5, but i haven't got any reply. Can Valve consider add HUD messages in CS:S DOD:S in client side? like cs 1.6, it can display any colour message on client screen at any position. HL2 DM already have HUD messages display, but why remove in CS:S DOD:S? I had hear about font definition in HUD messages, but HL2 DM haven't that problem? Also, CS:S have a Center HUD message, so i think it not a font definition problem. In cs 1.6 HUD message can provide many informations,effects to client and it very powerful. Although, CS:S include HintText, it can't send large information, change the colour, display message in any loction on the screen. Finally, can Valve reconsider to add HUD messages in CS:S DOD:S in client side? Please email to me what Valve consider about this. -raydan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3092 (20080512) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Please consider add HUD messages in CS:S DOD:S
Valve should really add the AMX style menus back to HL2DM. The code is inside, it just needs to be activated in a .res file. hl2mp/scripts/HudLayout.res: HudMenu { fieldName HudMenu visible 1 enabled 1 wide 640 tall 480 zpos 1 TextFontDefault ItemFontDefault ItemFontPulsingDefault } HudRadio { fieldNameHudRadio TextFontDefault visible1 xpos10 yposc wideDefault tallDefault text_ygap2 TextColor255 255 255 192 PaintBackgroundType0 } And you have to bind 8 to slot8, 9 to slot9 and 0 to slot10. Thats it. All plugins would be able to send AMX style messages to the users again. I think thats not too much to do. Please Valve, add that little thing back to HL2DM by default. Source: http://www.tcmagazine.com/forums/index.php?showtopic=2451 add CenterPrintText in ClientScheme.res file, i saw a mail in here http://www.mail-archive.com/[EMAIL PROTECTED]/msg19018.html, ablout 1 year ago. CenterPrintText { 1 { nameTrebuchet MS tall12 weight 900 range 0x 0x007F//Basic Latin antialias 1 additive 1 } } 2008/5/12, Eric van Beesten [EMAIL PROTECTED]: What's wrong with the say commandos/advert methodes from sourcemod/mani admin? They work great on our server! Think sending mail to valve is useless, because this is more a thingy for sourcemod/mani admin. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens raydan Verzonden: maandag 12 mei 2008 12:51 Aan: hlds@list.valvesoftware.com Onderwerp: [hlds] Please consider add HUD messages in CS:S DOD:S i was sent this email at 2008-4-26 and 2008-5-5, but i haven't got any reply. Can Valve consider add HUD messages in CS:S DOD:S in client side? like cs 1.6, it can display any colour message on client screen at any position. HL2 DM already have HUD messages display, but why remove in CS:S DOD:S? I had hear about font definition in HUD messages, but HL2 DM haven't that problem? Also, CS:S have a Center HUD message, so i think it not a font definition problem. In cs 1.6 HUD message can provide many informations,effects to client and it very powerful. Although, CS:S include HintText, it can't send large information, change the colour, display message in any loction on the screen. Finally, can Valve reconsider to add HUD messages in CS:S DOD:S in client side? Please email to me what Valve consider about this. -raydan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3092 (20080512) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Please consider add HUD messages in CS:S DOD:S
HL2DM have CenterPrintText, but why CSS and DODS haven't or disable it? set tall to 12 in CSS or DODS it good, 24 is too large in HL2DM ClientScheme.res CenterPrintText { // note that this scales with the screen resolution 1 { name Trebuchet MS tall 18 weight 900 antialias 1 additive 1 } } 2008/5/12, Hunter [EMAIL PROTECTED]: Valve should really add the AMX style menus back to HL2DM. The code is inside, it just needs to be activated in a .res file. hl2mp/scripts/HudLayout.res: HudMenu { fieldName HudMenu visible 1 enabled 1 wide 640 tall 480 zpos 1 TextFontDefault ItemFontDefault ItemFontPulsingDefault } HudRadio { fieldNameHudRadio TextFontDefault visible1 xpos10 yposc wideDefault tallDefault text_ygap2 TextColor255 255 255 192 PaintBackgroundType0 } And you have to bind 8 to slot8, 9 to slot9 and 0 to slot10. Thats it. All plugins would be able to send AMX style messages to the users again. I think thats not too much to do. Please Valve, add that little thing back to HL2DM by default. Source: http://www.tcmagazine.com/forums/index.php?showtopic=2451 add CenterPrintText in ClientScheme.res file, i saw a mail in here http://www.mail-archive.com/[EMAIL PROTECTED]/msg19018.html, ablout 1 year ago. CenterPrintText { 1 { nameTrebuchet MS tall12 weight 900 range 0x 0x007F//Basic Latin antialias 1 additive 1 } } 2008/5/12, Eric van Beesten [EMAIL PROTECTED]: What's wrong with the say commandos/advert methodes from sourcemod/mani admin? They work great on our server! Think sending mail to valve is useless, because this is more a thingy for sourcemod/mani admin. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens raydan Verzonden: maandag 12 mei 2008 12:51 Aan: hlds@list.valvesoftware.com Onderwerp: [hlds] Please consider add HUD messages in CS:S DOD:S i was sent this email at 2008-4-26 and 2008-5-5, but i haven't got any reply. Can Valve consider add HUD messages in CS:S DOD:S in client side? like cs 1.6, it can display any colour message on client screen at any position. HL2 DM already have HUD messages display, but why remove in CS:S DOD:S? I had hear about font definition in HUD messages, but HL2 DM haven't that problem? Also, CS:S have a Center HUD message, so i think it not a font definition problem. In cs 1.6 HUD message can provide many informations,effects to client and it very powerful. Although, CS:S include HintText, it can't send large information, change the colour, display message in any loction on the screen. Finally, can Valve reconsider to add HUD messages in CS:S DOD:S in client side? Please email to me what Valve consider about this. -raydan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3092 (20080512) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Please consider add HUD messages in CS:S DOD:S
You don't need to tell us twice. ;-) But yes, Valve should really add support for those two VGUI messages to all Source games. HL2DM have CenterPrintText, but why CSS and DODS haven't or disable it? set tall to 12 in CSS or DODS it good, 24 is too large in HL2DM ClientScheme.res CenterPrintText { // note that this scales with the screen resolution 1 { name Trebuchet MS tall 18 weight 900 antialias 1 additive 1 } } 2008/5/12, Hunter [EMAIL PROTECTED]: Valve should really add the AMX style menus back to HL2DM. The code is inside, it just needs to be activated in a .res file. hl2mp/scripts/HudLayout.res: HudMenu { fieldName HudMenu visible 1 enabled 1 wide 640 tall 480 zpos 1 TextFontDefault ItemFontDefault ItemFontPulsingDefault } HudRadio { fieldNameHudRadio TextFontDefault visible1 xpos10 yposc wideDefault tallDefault text_ygap2 TextColor255 255 255 192 PaintBackgroundType0 } And you have to bind 8 to slot8, 9 to slot9 and 0 to slot10. Thats it. All plugins would be able to send AMX style messages to the users again. I think thats not too much to do. Please Valve, add that little thing back to HL2DM by default. Source: http://www.tcmagazine.com/forums/index.php?showtopic=2451 add CenterPrintText in ClientScheme.res file, i saw a mail in here http://www.mail-archive.com/[EMAIL PROTECTED]/msg19018.html, ablout 1 year ago. CenterPrintText { 1 { nameTrebuchet MS tall12 weight 900 range 0x 0x007F//Basic Latin antialias 1 additive 1 } } 2008/5/12, Eric van Beesten [EMAIL PROTECTED]: What's wrong with the say commandos/advert methodes from sourcemod/mani admin? They work great on our server! Think sending mail to valve is useless, because this is more a thingy for sourcemod/mani admin. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens raydan Verzonden: maandag 12 mei 2008 12:51 Aan: hlds@list.valvesoftware.com Onderwerp: [hlds] Please consider add HUD messages in CS:S DOD:S i was sent this email at 2008-4-26 and 2008-5-5, but i haven't got any reply. Can Valve consider add HUD messages in CS:S DOD:S in client side? like cs 1.6, it can display any colour message on client screen at any position. HL2 DM already have HUD messages display, but why remove in CS:S DOD:S? I had hear about font definition in HUD messages, but HL2 DM haven't that problem? Also, CS:S have a Center HUD message, so i think it not a font definition problem. In cs 1.6 HUD message can provide many informations,effects to client and it very powerful. Although, CS:S include HintText, it can't send large information, change the colour, display message in any loction on the screen. Finally, can Valve reconsider to add HUD messages in CS:S DOD:S in client side? Please email to me what Valve consider about this. -raydan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3092 (20080512) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Please consider add HUD messages in CS:S DOD:S
But Csay messages can be abused by server admins, I mean there's nothing worse than seeing green text show up on your screen. It might cause people to go crazy. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Hunter Sent: Monday, May 12, 2008 9:51 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Please consider add HUD messages in CS:S DOD:S You don't need to tell us twice. ;-) But yes, Valve should really add support for those two VGUI messages to all Source games. HL2DM have CenterPrintText, but why CSS and DODS haven't or disable it? set tall to 12 in CSS or DODS it good, 24 is too large in HL2DM ClientScheme.res CenterPrintText { // note that this scales with the screen resolution 1 { name Trebuchet MS tall 18 weight 900 antialias 1 additive 1 } } 2008/5/12, Hunter [EMAIL PROTECTED]: Valve should really add the AMX style menus back to HL2DM. The code is inside, it just needs to be activated in a .res file. hl2mp/scripts/HudLayout.res: HudMenu { fieldName HudMenu visible 1 enabled 1 wide 640 tall 480 zpos 1 TextFontDefault ItemFontDefault ItemFontPulsingDefault } HudRadio { fieldNameHudRadio TextFontDefault visible1 xpos10 yposc wideDefault tallDefault text_ygap2 TextColor255 255 255 192 PaintBackgroundType0 } And you have to bind 8 to slot8, 9 to slot9 and 0 to slot10. Thats it. All plugins would be able to send AMX style messages to the users again. I think thats not too much to do. Please Valve, add that little thing back to HL2DM by default. Source: http://www.tcmagazine.com/forums/index.php?showtopic=2451 add CenterPrintText in ClientScheme.res file, i saw a mail in here http://www.mail-archive.com/[EMAIL PROTECTED]/msg19018.html, ablout 1 year ago. CenterPrintText { 1 { nameTrebuchet MS tall12 weight 900 range 0x 0x007F//Basic Latin antialias 1 additive 1 } } 2008/5/12, Eric van Beesten [EMAIL PROTECTED]: What's wrong with the say commandos/advert methodes from sourcemod/mani admin? They work great on our server! Think sending mail to valve is useless, because this is more a thingy for sourcemod/mani admin. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens raydan Verzonden: maandag 12 mei 2008 12:51 Aan: hlds@list.valvesoftware.com Onderwerp: [hlds] Please consider add HUD messages in CS:S DOD:S i was sent this email at 2008-4-26 and 2008-5-5, but i haven't got any reply. Can Valve consider add HUD messages in CS:S DOD:S in client side? like cs 1.6, it can display any colour message on client screen at any position. HL2 DM already have HUD messages display, but why remove in CS:S DOD:S? I had hear about font definition in HUD messages, but HL2 DM haven't that problem? Also, CS:S have a Center HUD message, so i think it not a font definition problem. In cs 1.6 HUD message can provide many informations,effects to client and it very powerful. Although, CS:S include HintText, it can't send large information, change the colour, display message in any loction on the screen. Finally, can Valve reconsider to add HUD messages in CS:S DOD:S in client side? Please email to me what Valve consider about this. -raydan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3092 (20080512) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Please consider add HUD messages in CS:S DOD:S
It was purposely removed at some point in the creation of CS:Source. I've had correspondence with a couple Valve employees regarding this issue, and I'm confident they will not be fixing the missing font definition. Duke On Mon, May 12, 2008 at 4:50 AM, raydan [EMAIL PROTECTED] wrote: i was sent this email at 2008-4-26 and 2008-5-5, but i haven't got any reply. Can Valve consider add HUD messages in CS:S DOD:S in client side? like cs 1.6, it can display any colour message on client screen at any position. HL2 DM already have HUD messages display, but why remove in CS:S DOD:S? I had hear about font definition in HUD messages, but HL2 DM haven't that problem? Also, CS:S have a Center HUD message, so i think it not a font definition problem. In cs 1.6 HUD message can provide many informations,effects to client and it very powerful. Although, CS:S include HintText, it can't send large information, change the colour, display message in any loction on the screen. Finally, can Valve reconsider to add HUD messages in CS:S DOD:S in client side? Please email to me what Valve consider about this. -raydan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Please consider add HUD messages in CS:S DOD:S
purposely removed? what purpose? HL2DM have CenterPrintText, why no purpose in HL2DM? because Hl2DM less player play? or CSS support 32 slots? 2008/5/12, LDuke [EMAIL PROTECTED]: It was purposely removed at some point in the creation of CS:Source. I've had correspondence with a couple Valve employees regarding this issue, and I'm confident they will not be fixing the missing font definition. Duke On Mon, May 12, 2008 at 4:50 AM, raydan [EMAIL PROTECTED] wrote: i was sent this email at 2008-4-26 and 2008-5-5, but i haven't got any reply. Can Valve consider add HUD messages in CS:S DOD:S in client side? like cs 1.6, it can display any colour message on client screen at any position. HL2 DM already have HUD messages display, but why remove in CS:S DOD:S? I had hear about font definition in HUD messages, but HL2 DM haven't that problem? Also, CS:S have a Center HUD message, so i think it not a font definition problem. In cs 1.6 HUD message can provide many informations,effects to client and it very powerful. Although, CS:S include HintText, it can't send large information, change the colour, display message in any loction on the screen. Finally, can Valve reconsider to add HUD messages in CS:S DOD:S in client side? Please email to me what Valve consider about this. -raydan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Please consider add HUD messages in CS:S DOD:S
One person told me they would get the fix in an upcoming update, but I was later told that it would actually not be included (no reason was given). Quotes like this may give you some idea why: We are more concerned with giving people consistent gameplay rather than any specific cheat problem. You would be amazed at the number of people that get confused (i.e email us complaining) when joining a HL1 based server with some of the noisier mods (I am looking at the warcraft3 superhero mod here...). -Alfred On Mon, May 12, 2008 at 8:51 AM, raydan [EMAIL PROTECTED] wrote: purposely removed? what purpose? HL2DM have CenterPrintText, why no purpose in HL2DM? because Hl2DM less player play? or CSS support 32 slots? 2008/5/12, LDuke [EMAIL PROTECTED]: It was purposely removed at some point in the creation of CS:Source. I've had correspondence with a couple Valve employees regarding this issue, and I'm confident they will not be fixing the missing font definition. Duke On Mon, May 12, 2008 at 4:50 AM, raydan [EMAIL PROTECTED] wrote: i was sent this email at 2008-4-26 and 2008-5-5, but i haven't got any reply. Can Valve consider add HUD messages in CS:S DOD:S in client side? like cs 1.6, it can display any colour message on client screen at any position. HL2 DM already have HUD messages display, but why remove in CS:S DOD:S? I had hear about font definition in HUD messages, but HL2 DM haven't that problem? Also, CS:S have a Center HUD message, so i think it not a font definition problem. In cs 1.6 HUD message can provide many informations,effects to client and it very powerful. Although, CS:S include HintText, it can't send large information, change the colour, display message in any loction on the screen. Finally, can Valve reconsider to add HUD messages in CS:S DOD:S in client side? Please email to me what Valve consider about this. -raydan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Please consider add HUD messages in CS:S DOD:S
it mean CenterPrintText won't be include in next update? they complain noisier mods? is mods or hud message noisier? after valve remove CenterPrintText, no people complain anymore? people have a chance to join or left if they don't like the server. And i found that many many HL1 base mod plugins(amxmodx) used hud message, i can sure if there are no hud message in any HL1 mods, those plugis won't be develop(most plugin provide many message). You can think about if completely remove(modify ClientScheme.res won't recover) hud message forever in HL1 base server, you can see how many plugins and server will broken or close, may be valve don't care. there are only 2 ways to send large message to players in CSS DODS, HintText chat area. they are limit on size, position and color, that why we need hud message. accroding sourcemod plugins(no eventscript, because suck). most plugins puepose are functional, rank,ban,admin system. i only found few plugins mods, such as zombiemod(CSS) HL2:DM Role-play( http://forums.alliedmods.net/showthread.php?t=68386). the second one is using hud message. there are no way to do there is CSS or DODS without hud message. i am rigth? suggest add a command to let people on/off hud message, like cl_allowhudmessage 0/1 -raydan 2008/5/13, LDuke [EMAIL PROTECTED]: One person told me they would get the fix in an upcoming update, but I was later told that it would actually not be included (no reason was given). Quotes like this may give you some idea why: We are more concerned with giving people consistent gameplay rather than any specific cheat problem. You would be amazed at the number of people that get confused (i.e email us complaining) when joining a HL1 based server with some of the noisier mods (I am looking at the warcraft3 superhero mod here...). -Alfred On Mon, May 12, 2008 at 8:51 AM, raydan [EMAIL PROTECTED] wrote: purposely removed? what purpose? HL2DM have CenterPrintText, why no purpose in HL2DM? because Hl2DM less player play? or CSS support 32 slots? 2008/5/12, LDuke [EMAIL PROTECTED]: It was purposely removed at some point in the creation of CS:Source. I've had correspondence with a couple Valve employees regarding this issue, and I'm confident they will not be fixing the missing font definition. Duke On Mon, May 12, 2008 at 4:50 AM, raydan [EMAIL PROTECTED] wrote: i was sent this email at 2008-4-26 and 2008-5-5, but i haven't got any reply. Can Valve consider add HUD messages in CS:S DOD:S in client side? like cs 1.6, it can display any colour message on client screen at any position. HL2 DM already have HUD messages display, but why remove in CS:S DOD:S? I had hear about font definition in HUD messages, but HL2 DM haven't that problem? Also, CS:S have a Center HUD message, so i think it not a font definition problem. In cs 1.6 HUD message can provide many informations,effects to client and it very powerful. Although, CS:S include HintText, it can't send large information, change the colour, display message in any loction on the screen. Finally, can Valve reconsider to add HUD messages in CS:S DOD:S in client side? Please email to me what Valve consider about this. -raydan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds