[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for TF2. The notes for the update are below. We should have it ready soon. - John -- - Fixed a server crash exploit - Updated localization files ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for TF2. The notes for the update are below. We should have it ready soon. - John -- - Fixed the datacenter display in matchmaking settings occasionally being blank - Fixed several client crashes - Updated/Added some tournament medals - Updated the localization files ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for TF2. The notes for the update are below. We should have it ready soon. - John -- - Fixed an issue causing matchmaking to fail for many users due to Steam network changes - Updated the localization files ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for TF2. The notes for the update are below. We should have it ready soon. - John -- - Improved how vote kicks work in matchmaking to reduce potential for abuse - Fixed a case where vote-kicked players could rejoin a match - Added Asian BBall Cup tournament medals - Updated model/materials for the Rasslabyxa Cup Helper medal - Updated RETF2 Retrospective finalist medals to be paintable ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for TF2. The notes for the update are below. We should have it ready soon. - John -- - Added LBTF2 6v6 Season 15 tournament medals - Added NewbieDuo Cup Summer 2018 tournament medals - Added Ultimate Ultiduo Season 2 tournament medals - Added Fresh Meat Prolander Cup Summer 2018 and Autumn 2018 tournament medals - Added ETF2L Highlander Season 15, 6v6 Season 30, and Highlander Season 16 tournament medals - Added Newbie Highlander Season 4 tournament medals - Added RGL.gg Season 4, Season 5, and One Day Prolander Cup tournament medals - Added PASS Time Federation Season 1 tournament medals - Added Chapelaria Highlander Season 1 tournament medals - Added Respawn League Highlander Season 1 tournament medals - Added Moscow LAN Summer 2018 tournament medals - Community request: player_hurt events are now visible to SourceTV clients - Updated the localization files ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for TF2. The notes for the update are below. We should have it ready soon. - John -- - Added NHBL Heavyweight Champion Season 7 tournament medal - Added TF2Maps 72hr Summer Jam 2018 community medal - Added Chapelaria Ultiduo Gladiator Season 2 tournament medals - Added Newbie Highlander Season 2 tournament medals - Added Newbie Prolander Season 3 tournament medals - Added Rally Call 2018 community medals - Fixed tooltips for Fabricator items being truncated on OS X and Linux clients ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for Team Fortress 2. The notes for the update are below. We should have the update ready soon. - John - Added tournament/community medals for HLMixes, Hydro.tf, Ready Steady Pan Season 4, and Blapature - Tweaked Competitive Mode MMR calculations - MMR mobility increased somewhat across the board - Players who have high game counts relative to the rest of the player base should see fewer adjustments of 1 or 0 MMR - Updated pl_enclosure_final to fix a displacement hole in stage two - Updated Test Run items such that the discount is not valid if the item is already on sale in the Mann Co. Store - Updated the models for The Frontier Djustice, The Rotation Sensation, and the Elf Esteem to fix display problems with unusual effects - Fixed some currencies not properly calculating the Test Run discount, which prevented being able to purchase the item - Updated the localization files ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for Team Fortress 2. The notes for the update are below. We should have it ready soon. -Eric - Matchmaking Changes - The initial load time into a match no longer counts against a player's abandon timer - Changed the timeout before a missing player is marked as having abandoned a competitive match to be three minutes from the first time a player disconnects from the server, rather than from the moment the match is formed - Queue times should now be significantly faster when dealing with large numbers of placement and recently-placed players in queue - Moved the Competitive MMR change notification so it no longer overlaps your rank - Fixed continuing to receive the prompt to rejoin a match after you have been dropped from said match - Fixed a case where players would receive a rank change in matches that dissolved due to abandon General - Added a stomp animation to Pyro that plays when coming down after blasting off from the Thermal Thruster - Added HLPugs.tf tournament medals - Added Gette it Onne! tournament medals - Added TFCL tournament medals - Added Copenhagen Games tournament medals - Fixed Medics having an accelerated Übercharge build-rate when healing full-health Snipers who are using The Razorback - Fixed being able to capture control points during setup time - Fixed the Golden Wrench not having an offset when using minimized viewmodels - Fixed the Private Maggot Muncher hiding the Soldier's hat when equipped - Fixed the Medic's auto-call feature not including enemy Spies disguised as the Medic's team - Fixed The Lugermorph not displaying when inspected in the backpack - Fixed unusual effects on the Brass Bucket rendering in the wrong spot - Fixed Mann vs. Machine late-join failing for parties of two or more - Fixed the Short Circuit orb not changing particle color after being deflected - Fixed the Short Circuit orb not being able to destroy rockets/grenades during the first 0.25 seconds of their lifetime - Updated models and materials for the Private Maggot Muncher - Updated the localization files ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for Team Fortress 2. It should be ready in a few minutes. The notes for the update are below. -Eric --- - Fixed a client crash related to viewing notifications - Fixed being able to interrupt taunts using the ConTracker commands - Fixed a bug with the Medi Gun not staying attached to players - Fixed a bug with the Backburner using its owner's angle to determine whether the attack is behind the victim - Fixed a rendering issue with the Spectral Swirl unusual effect - Fixed not being able to fire the Dragon's Fury in some areas (e.g. the control point on Nucleus) - Fixed not being able to light Huntsman arrows with the Dragon's Fury - Fixed Dragon's Fury projectiles not fizzling when hitting water - Fixed not being able to detonate stickybombs when switching to melee with secondary attack held down - Fixed the charge sound for the Stickybomb Launcher not stopping if the player switches weapons while charging - Fixed Quick-Fix Medics not properly following/mirroring the Pyro after launching with the Thermal Thruster - Fixed being able to shoot flares through objects like setup gates - Fixed the Pretty Boy's Pocket Pistol always giving 7hp per-hit - Fixed the Winger not counting towards the Scout achievement "Gun Down" - Fixed the Festive Sandvich not counting towards the Heavy achievement "Konspicuous Konsumption" - Fixed the Rescue Ranger not counting towards the Engineer achievement "Texas Two-Step" - Fixed the Genuine version of the Flying Guillotine having no taunt - Updated the Vita-Saw so victims spawn random internal organs on hit - Updated the Atomizer damage penalty vs players to -15% (from -25%) - Updated the party system so invites are shown to all party members - Updated the Thermal Thruster stomp damage on other players to be 3x the base fall damage - not the reduced fall damage of the owner - Updated the "With Friends Like these..." achievement to check for five friends instead of seven - Added the Heals for Reals 2017 community medals - Added the "Philanthropist's Indulgence" community medal for Random Acts of TF2 - Added the "Spectral Snowflake" community medal for the Nightmare Before Smissmas 2017 community showcase ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for Team Fortress 2. It should be ready in a few minutes. The notes for the update are below. -Eric --- - Added the Chapelaria 6v6 Season 3 tournament medals - Contract loaner items no longer have an expiration date - Players viewing their ConTracker can no longer move or attack - Fixed the main menu not updating its layout after a resolution change - Fixed the Engineer's ConTracker animation - Fixed the Medic, Sniper, and Engineer not un-hiding their weapons at the end of the ConTracker animation - Fixed item collections sometimes incorrectly marking items as owned - Fixed rendering issues with the Infernal Flames, Infernal Smoke, Cloudy Moon, It's A Secret To Everybody, Ancient Eldritch, Eldritch Flame, and Death by Disco unusual effects - Updated the materials for Mandrew's Munificent Mug ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
Re: [hlds_announce] Mandatory Team Fortress 2 update coming
We're ready to release the update. We'll have it ready in a few minutes. -Eric -Original Message- From: Eric Smith Sent: Thursday, November 16, 2017 3:45 PM To: h...@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; hlds_announce@list.valvesoftware.com Subject: RE: Mandatory Team Fortress 2 update coming We're holding off on this while we fix a problem we found during testing. We're not sure when it will be ready yet. -Eric -Original Message- From: Eric Smith Sent: Thursday, November 16, 2017 3:31 PM To: h...@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; hlds_announce@list.valvesoftware.com Subject: Mandatory Team Fortress 2 update coming We're working on a mandatory update for Team Fortress 2. It should be ready in a few minutes. The notes for the update are below. -Eric --- - Fixed the scoreboard not displaying the proper images for players Jungle Inferno Campaign Pass owners - Fixed a Pyro animation bug related to jumping - Fixed the Spy-cicle not giving the Spy fire immunity - Fixed a Scout bug where mini-crits were granted to weapons other than The Atomizer while jumping - Added the Titanium Tank Participant Medal - Updated the Mann Co. Store to support the new foreign currencies added to Steam - Updated the localization files - Updated pl_enclosure_final - Fixed a buildable area in BLU spawn for stage 1 - Updated materials for foliage props - Updated plr_bananabay - The train will now pass at its maximum frequency after both payloads make it up the large hill - Fixed players getting pushed into the underwater tunnel and ceiling over right spawn exit - Fixed spawn gates trapping enemy players - Amplified train engine sound - Reworked left spawn exit - Added small barrier near final cap - Improved performance in some areas - Reduced push force near outer rocks - Updated cp_mossrock - Fixed small area where Engineers could build in initial BLU spawn - Fixed area where you could fall in the pit and not die - Fixed cases where you could block the train without dying - The train now doesn't kill you if your toe touches it - Optimized FPS around the last point. Should be significantly better. - Brightened the underside of last point slightly - Improved clipping around the ramp to last point - Fixed a case where your view would glitch out on the sign near cap A ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
Re: [hlds_announce] Mandatory Team Fortress 2 update coming
We're holding off on this while we fix a problem we found during testing. We're not sure when it will be ready yet. -Eric -Original Message- From: Eric Smith Sent: Thursday, November 16, 2017 3:31 PM To: h...@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; hlds_announce@list.valvesoftware.com Subject: Mandatory Team Fortress 2 update coming We're working on a mandatory update for Team Fortress 2. It should be ready in a few minutes. The notes for the update are below. -Eric --- - Fixed the scoreboard not displaying the proper images for players Jungle Inferno Campaign Pass owners - Fixed a Pyro animation bug related to jumping - Fixed the Spy-cicle not giving the Spy fire immunity - Fixed a Scout bug where mini-crits were granted to weapons other than The Atomizer while jumping - Added the Titanium Tank Participant Medal - Updated the Mann Co. Store to support the new foreign currencies added to Steam - Updated the localization files - Updated pl_enclosure_final - Fixed a buildable area in BLU spawn for stage 1 - Updated materials for foliage props - Updated plr_bananabay - The train will now pass at its maximum frequency after both payloads make it up the large hill - Fixed players getting pushed into the underwater tunnel and ceiling over right spawn exit - Fixed spawn gates trapping enemy players - Amplified train engine sound - Reworked left spawn exit - Added small barrier near final cap - Improved performance in some areas - Reduced push force near outer rocks - Updated cp_mossrock - Fixed small area where Engineers could build in initial BLU spawn - Fixed area where you could fall in the pit and not die - Fixed cases where you could block the train without dying - The train now doesn't kill you if your toe touches it - Optimized FPS around the last point. Should be significantly better. - Brightened the underside of last point slightly - Improved clipping around the ramp to last point - Fixed a case where your view would glitch out on the sign near cap A ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for Team Fortress 2. It should be ready in a few minutes. The notes for the update are below. -Eric --- - Fixed the scoreboard not displaying the proper images for players Jungle Inferno Campaign Pass owners - Fixed a Pyro animation bug related to jumping - Fixed the Spy-cicle not giving the Spy fire immunity - Fixed a Scout bug where mini-crits were granted to weapons other than The Atomizer while jumping - Added the Titanium Tank Participant Medal - Updated the Mann Co. Store to support the new foreign currencies added to Steam - Updated the localization files - Updated pl_enclosure_final - Fixed a buildable area in BLU spawn for stage 1 - Updated materials for foliage props - Updated plr_bananabay - The train will now pass at its maximum frequency after both payloads make it up the large hill - Fixed players getting pushed into the underwater tunnel and ceiling over right spawn exit - Fixed spawn gates trapping enemy players - Amplified train engine sound - Reworked left spawn exit - Added small barrier near final cap - Improved performance in some areas - Reduced push force near outer rocks - Updated cp_mossrock - Fixed small area where Engineers could build in initial BLU spawn - Fixed area where you could fall in the pit and not die - Fixed cases where you could block the train without dying - The train now doesn't kill you if your toe touches it - Optimized FPS around the last point. Should be significantly better. - Brightened the underside of last point slightly - Improved clipping around the ramp to last point - Fixed a case where your view would glitch out on the sign near cap A ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for Team Fortress 2. It should be ready soon. Thanks. -Eric ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for Team Fortress 2. It should be ready in a few minutes. The notes for the update are below. -Eric --- - Fixed a client crash related to the Mann Co. Store - Fixed server crash related to the ConTracker - War Paints directly purchased with Blood Money in the Mercenary Park Gift Shop and the Dragon Slayer come as Factory New again - Existing War Paints and weapons affected by yesterday's change will be fixed-up in the coming days - Fixed the bite bodygroup for The Fishcake and The Dalokohs Bar - Fixed the Festive Jag not drawing the lights - Fixed a bug related to the Razorback and touching a resupply closet or respawning - Fixed the Mantreads description for reduced airblast vulnerability - Fixed bots constantly respawning during Training mode - Fixed bots constantly respawning when tf_bot_force_class is set - Fixed a case where bots would constantly respawn if tf_bot_spawn_use_preset_roster was disabled - Added tf_bot_reevaluate_class_in_spawnroom convar to allow servers to disable bot reselecting their class while in spawn rooms - Fixed a bug with the Phlogistinator's attack distance so it matches the other flamethrowers - Fixed the War Paint icons in the Steam Community Market - Known issue: War Paints still show as blank and with zero quantity in search results - Fixed a bug related to the Medi Gun overheal upgrade in Mann vs. Machine - War Paints now have individual listings on the Steam Community Market - Outgoing party invites now get a notification panel - Updated cp_badlands - Disabled collision on a bunch of props (mainly lights/lamps) - Reduced attackers' spawn advantage by 1 second when working on final control point - Upgraded the small ammo pack to medium in the yard (on the porch) ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for Team Fortress 2. It should be ready in a few minutes. The notes for the update are below. -Eric --- - Fixed an issue with how Flamethrowers were determining range after recent fixes to close-range hit detection - Updated the Taunt Unusualifier to draw from a pool of previous years' Halloween Unusual effects during the Scream Fortress IX event - Updated War Paints purchased from the Mercenary Park Gift Shop so they use all wear levels ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for Team Fortress 2. It should be ready in a few minutes. The notes for the update are below. -Eric --- - Updated the Case Global Unusual Effects to draw from a pool of previous years' Halloween Unusual effects during the Scream Fortress IX event. This applies to all cosmetic cases. - Fixed all classes doing 3x damage when landing on enemies - Fixed the Flare Contract Bonus Objective requiring mini-crit kills instead of crit kills - Made it easier to score "defend an objective" style Contract objectives - Lowered the requirements for the Amputator Contract's bonus objectives - Fixed a case where players standing directly in front of the Pyro would not get burned - Fixed a bug related to the Medi Gun and changing class/loadout while being healed - Updated Mann vs. Machine - Removed the "Faster recharge rate" upgrades from The Dragon's Fury - Fixed the missing "Increased Airblast Push Force" upgrade on The Dragon's Fury ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for Team Fortress 2. It should be ready soon. The notes for the update are below. -Eric --- - Fixed the firing speed for the Pretty Boy's Pocket Pistol (now faster) - Fixed a client/server crash related to contracts - Fixed a server crash related to taunting - Updated The Dragon's Fury such that extinguishing a teammate will return 20 health to the Pyro, matching other flamethrowers - Abandon/disconnect dialogs now show controller hint icons when Steam Controller is active - Removed trade restrictions from the Prinny items ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for Team Fortress 2. It should be ready soon. The notes for the update are below. -Eric --- - Added a Steam Workshop tag for War Paint submissions - Updated the description for The Gas Passer - Updated The Ubersaw to support the Cool, Hot, and Isotope Unusual effects - Updated the models/materials for The Nuke, The Snowmann, and The Fireman's Essentials - Updated the following Contracts: - Reduced the number of times the bonus objectives for the Thermal Thruster Contract need to be completed - Reduced the number of times "Defend the control point" objectives need to be completed - Fixed The Loose Cannon not being able to Double Donk - Fixed the afterburn duration for The Huo-Long Heater, The Sharpened Volcano Fragment, The Huntsman, and The Cow Mangler - Fixed the charge meters for The Phlogistinator and The Gas Passer overlapping in the HUD - Fixed the charge meter not recharging for The Fishcake and The Robo-Sandvich - Fixed The Fishcake not honoring the viewmodel minmode setting - Fixed The Festive Black Box not working for Black Box Contracts - Fixed the charge meter for The Sandvich not resetting to 100% when the player picks up a health kit - Fixed the 2nd objective for the Brass Beast Contract - Fixed the HUD prompt for a movable building so it shows the proper Steam Controller button text - Fixed party invite and join requests being inconsistent with five or more players in the group - Fixed the party invite mode setting not saving when exiting the game - Fixed party invite mode and ignore party invites settings not always working as expected - Fixed a case were a party invite or join request would reappear after being acted upon ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for Team Fortress 2. Apologies for the late-night update. We're fixing some bugs before the weekend. It should be ready soon. Thanks. -Eric ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for Team Fortress 2. It should be ready soon. The notes for the update are here: http://www.teamfortress.com/jungleinferno/notes.php Thanks. -Eric ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for Team Fortress 2. The notes for the update are below. We should have the update ready soon. - John - Fixed players being unable to shoot or heal during pre-round freeze time - Updated the localization files ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for Team Fortress 2. The notes for the update are below. We should have it ready soon. -Eric === - Added AsiaFortress Cup Season 11 tournament medals - Added the Chapelaria Ultiduo Season 1 tournament medals - Added the TFCL 6v6 Alpha and Season 2 tournament medals - Added the TFCL Ultiduo Alpha, Season 2, and Season 3 tournament medals - Added the Blapature Co. Contributor 2017 community event medal - Added the TF2Maps 72hr TF2Jam Summer Participant 2017 community medal - Fixed a server crash related to vote-kick - Fixed a client crash related to previewing bundles in the Mann Co. Store - Fixed being able to accept a duel request during the round-end bonus time - Fixed rockets fired by Halloween bosses not displaying particle effects if Halloween is not active (community request) - Strange Soda Poppers can now accept Critical Kills strange parts - Updated the localization files - Mannpower update - All-class - Players can no longer taunt when grappled to an enemy (you can still taunt if an enemy has grappled to you) - Players can no longer grapple while frozen before a round starts or while stunned - Fixed not equipping the grapple when accepting the prompt about equipping it - Engineer - Halved the number of wrench hits needed to upgrade buildings - Pyro - Reduced grapple movement speed when hooked into another player because of their advantage in close quarters - Reduced the rate of rage gain when carrying a powerup - Agility - Reduced grapple movement speed bonus when carrying the intelligence - Knockout - Reduced melee damage bonus - Updated health bonus per class - Spy, Sniper, Engineer, Scout, and Heavy increased - Medic, Soldier, and Demoman unchanged - Pyro and Demoknight decreased - Precision - Removed radius damage falloff on explosive projectiles - Removed self-blast damage - Resistance and Vampire - Added immunity to reflect damage ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for Team Fortress 2. The notes for the update are below. We should have the update ready soon. - John - Added ozfortress Season 19, ETF2L 6v6 Mid Season 27, and ETF2L Fresh Meat Challenge tournament medals - Fixed multiple security issues reported by Justin Taft from One Up Security, LLC - Updated the localization files ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for Team Fortress 2. The notes for the update are below. We should have the update ready soon. - John - Added Arms Race 3 community medals - Added FBTF Cup 6v6 Season 4 tournament medals - Fixed Competitive match history sometimes appearing as empty when connection to matchmaking servers is lost - Fixed a crash when exiting the client - Fixed teleporters teleporting players that respawn or change team during the teleport animation - This fixes an exploit possible when playing on some "instant respawn" community servers - Fixed the Neutron Star unusual effect being occasionally displaced after the player respawns - Fixed Rescue Ranger bolts healing disposable sentries in MvM - Fixed some text in the UI only displaying the first character on OS X and Linux - Updated localization files ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for TF2. The update should be ready soon. The notes for the update are below. -Eric - - Fixed an exploit where players could remain Übercharged beyond the normal time period - Added The Audio File for the Team Fortress 2 Soundtrack promo - Added the CappingTV Ultiduo Summer Brawl 2017 tournament medals - Updated the description for the Short Circuit to match the current behavior ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for Team Fortress 2. We should have the update ready soon. As this update will be mandatory, there will no longer be a compatible pre-toolchain-update build. Admins that have not yet moved to the most recent optional update should ensure it works with their setups to avoid surprises. - John ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for Team Fortress 2. We should have it ready soon. The notes for the update are below. Thanks. -Eric - Improved Steam Voice support for servers that have enabled it - Removed sv_use_steam_voice convar. Steam voice is now selected via "sv_voicecodec steam" - Fixed demos not properly recording Steam Voice status, resulting in potential corrupt voice in demos with differing default settings - Will now use the native Steam Voice sampling rate, instead of clamping to 11kHz - Improved compatibility with Steam client beta - Fixed OS X voice communication sounding high-pitched when using the default CELT voice codec - Fixed an animation bug that would cause the client and server hitboxes to become out of sync - Fixed the Scout not playing the correct animation when using the Shortstop's Alt-Fire to shove someone - Fixed some missing VO sounds for the Scout when he picks up a baseball - Fixed Spectators seeing the fake death notices for the Spy when he feigns death - Fixed the Widowmaker not doing increased damage when the Sentry's target is a building, boss, or tank - Fixed not earning Crikey meter progress with The Cleaner's Carbine when damaging a building, boss, or tank - Fixed the Scout not getting assists for shoving players while using the Shortstop - Fixed not being able to use non-tradable Giftapults - Fixed powerups sometimes being removed from the game in Mannpower mode - Fixed a case where the scoreboard would not update properly when players volunteer to switch teams in Casual mode - Fixed a case where Casual servers would spontaneously terminate with "Server shutting down" upon losing connection with the matchmaking service - Updated the logic used to pick the maps players can vote on in the end-of-match map vote on Casual servers to help maintain healthier game mode representation across regions - Casual servers were often rotating to unrelated game modes during votes, resulting in partially filled servers in certain regions - Updated the player_bodygroups that are hidden when equipping The Dark Falkirk Helm and The Sole Saviors - Updated the model/materials for The Snowmann to fix some LOD issues - Updated the localization files - Added Gift Wrap back to the Mann Co. Store at a reduced price - Added TF2Maps 72hr TF2Jam Winter Participant 2017 community medal - Added Rally Call Charity Tournament community medals - Added ozfortress Season 18 tournament medals - Added new survey questions to the end-of-match survey for Casual and Competitive modes and fixed a bug where multiple surveys could be displayed at the same time ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for Team Fortress 2. We should have the update ready soon. -Eric ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for Team Fortress 2. The notes for the update are below. We should have the update ready soon. -Eric -- - Added Jingle Jam 2016 community medals - Fixed Casual mode search criteria sometimes not loading properly when starting the game - Updated the Unusual Cap to support Unusual taunt particle effects - Unusual taunt effects now follow the player during taunts where the player moves ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for Team Fortress 2. We should have the update ready soon. -Eric ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for Team Fortress 2. We should have the update ready soon. -Eric ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for Team Fortress 2. We should have the update ready soon. -Eric ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for Team Fortress 2. We should have the update ready soon. -Eric ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
Re: [hlds_announce] Mandatory Team Fortress 2 update coming
The update is ready and we are beginning the process of releasing it. More details soon. Thanks. -Eric -Original Message- From: Eric Smith Sent: Thursday, October 20, 2016 6:39 PM To: h...@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; hlds_announce@list.valvesoftware.com Subject: RE: Mandatory Team Fortress 2 update coming We found an issue that needs to be fixed so we're delaying this update until tomorrow. This will be the Scream Fortress VIII update. Thanks. -Eric -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, October 20, 2016 6:02 PM To: h...@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; hlds_announce@list.valvesoftware.com Subject: [hlds] Mandatory Team Fortress 2 update coming We're working on a mandatory update for Team Fortress 2. We should have the update ready soon. -Eric ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
Re: [hlds_announce] Mandatory Team Fortress 2 update coming
We found an issue that needs to be fixed so we're delaying this update until tomorrow. This will be the Scream Fortress VIII update. Thanks. -Eric -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, October 20, 2016 6:02 PM To: h...@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; hlds_announce@list.valvesoftware.com Subject: [hlds] Mandatory Team Fortress 2 update coming We're working on a mandatory update for Team Fortress 2. We should have the update ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for Team Fortress 2. The notes for the update are below. We should have the update ready soon. -Eric -- - Players will now be randomly selected to participate in a survey at the end of Casual and Competitive matches - Ongoing improvements to the matchmaking backend to improve match quality and reduce wait times - Fixed air-blasts sometimes sending deflected projectiles in random directions when the Pyro is close to enemy players - Fixed a case where players joining community bootcamp servers via the server-browser could not select a team - Reduced the rate at which players can earn bonus points for extinguishing teammates - Fixed a case where players could use the Halloween teleport spell to get outside the map - Updated the localization files - Community requests - Fixed Merasmus not being stunned by bomb-head players on community Halloween maps - Added the ability for community Halloween maps to call a truce during a Monoculus or Merasmus fight - Can be set via the game rules entity using the SetMapForcedTruceDuringBossFight input - Fixed energy weapons not hitting pumpkin bombs, Merasmus props, and RD robots - Mann vs. Machine update - Fixed the Sentry Buster sound being orphaned if the Sentry Buster detonates while invulnerable - Fixed zombies not using the correct skin in Ghost Town - Updated cp_snakewater_final1 - Changes based on community feedback - Updated pl_millstone_event - Updated bot navigation file, bots now use all routes, won't get stuck so easily and are smarter - Fixed woodpile spot where HHH could get stuck - Improved clipping on wood piles - Fixed missing rooftop texture - Fixed a few props flashing at certain angles - Fixed a spot in the last area where you could place stickies underground - Fixed Monoculus not getting stunned when hit by players exiting purgatory - Updated cp_sunshine - Blockbulleted spiral staircase on the back of second - Added medium ammo to mid near choke - Removed clipping over wooden arch going into second from valley - Reduced the size of the wooden arch - Blockbulleted a few undersides of staircases on last that could catch projectiles - Removed a ladder on last ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for Team Fortress 2. The notes for the update are below. We should have the update ready soon. - John - Fixed some players not being able to click on the new rematch UI elements - Fixed the end of round music not playing in Casual matches ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for Team Fortress 2. The notes for the update are below. We should have the update ready soon. -Eric -- Matchmaking - Players can now form rematches at the end of a Casual match - At the end of a Casual match, players will have 30 seconds to opt-in to a rematch - If at least 6 players from BLU and 6 players from RED have chosen to rematch, then a rematch will begin - A rematch will use the same teams, map and server - Players can now re-queue into Casual Matchmaking during the end of a match - Players who decline a rematch or simply don't vote in the rematch voting period will automatically be re-queued - Updated the way XP is earned in Casual matches - Players will now be awarded more XP based on their team's performance at the end of a match - XP is no longer lost for leaving a Casual match early - A breakdown of XP sources is now shown when your XP bar fills up - Casual matches now more strongly prefer to distribute players to teams based on experience, in order to better avoid creating one-sided matches - Casual matches are now more likely to start with fewer than 24 players in lower population game-modes or regions, wherein the wait time for a full match would become excessive - The current minimum allowable match size in such situations is twelve players - The matchmaker will still attempt to place late-joiners into these matches as they become available - Competitive matches no longer terminate when any player abandons the match - Bots will now fill in for players who have abandoned, or temporarily disconnected from, Competitive matches - Matches that finish at an advantage or disadvantage (e.g. 6v5 or 5v6, not counting any bots) will now result in smaller or larger skill rating adjustments for advantaged wins or disadvantaged losses, respectively - Competitive matches that lose more than one player per team will keep the current behavior of ending the match - Players who abandon Competitive matches still receive a large skill rating penalty and Competitive matchmaking cooldown, regardless of whether a bot was allowed to take their place - Greatly improved the reliability of client ping estimates when placing users into matchmaking servers - The game client now periodically checks in with the matchmaking server network to estimate ping to each region, and feeds the information back to the matchmaking system - This should greatly reduce cases of players being placed in regions to which they have poor ping, even when said regions are geographically nearby - The scoreboard now shows the connection status for missing and connecting players General - Added tournament medals for ozfortress Season 16 and Season 17 - Fixed an exploit related to the Eureka Effect and carrying buildings - Fixed Live Streams menu not displaying the list of streams - Fixed the flamethrower not drawing the Halloween Spell: Spectral Flame effect during Halloween and Full Moon events - Updated the localization files ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for Team Fortress 2. The notes for the update are below. We should have the update ready soon. - John - Internal changes to the way the client talks to the Valve gameserver network in preparation for future changes to the matchmaking ping system ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for Team Fortress 2. The notes for the update are below. We should have the update ready soon. -Eric - Fixed a regression in Mann vs. Machine where stunned bots could not pick-up the bomb - Fixed being able to damage enemies through gates with the Cow Mangler 5000 - Fixed an exploit related to placing buildings outside of the playable space ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for Team Fortress 2. The notes for the update are below. We should have the update ready soon. -Eric - Fixed an exploit related to not respawning in the spawn room at the beginning of Casual and Competitive matches - Fixed Pyros griefing teammates by attacking them with the flamethrower - Fixed Medics getting a permanent speed boost after healing a charging Demoman - Fixed Medics getting the Demoman's charging speed when using Mediguns other than The Quick-Fix - Fixed the Strange Razorback double-counting the number Spies shocked - Fixed a bug related to the Sniper's zoom and taunting - Fixed players being able to pick-up the PASS Time jack while they are stunned - Increased the matchmaking system's preference for matching large pre-made parties against each other in Casual Mode. This should result in more balanced matches, but may cause a slight increase in queue times for larger parties. ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for Team Fortress 2. The notes for the update are below. We should have the update ready soon. -Eric - Fixed the Short Circuit causing lag compensation problems on the server - Fixed sappers sometimes only being applied to one Engineer teleporter - Weapons can no longer be juggled to bypass the weapon's re-fire rate - Fixed a server crash related to sending an invalid client command - Fixed players being able to teleport out of the spawn room using the Eureka Effect at the beginning of a round - Fixed Mann vs. Machine players receiving abandon penalties after playing at least one wave - Fixed Refill Ammo canteens not refilling the ammo for all weapons in Mann vs. Machine - Fixed mini-sentries not having full health when they are built quickly during the setup time on Mann vs. Machine maps - Fixed the scoreboard badge panels not updating properly when teams would change sides on attack/defend maps - Fixed Casual and Competitive mode badges incorrectly displaying the level 1 badge when at max level - Updated the materials for the Mistaken Movember to fix a transparency problem - Updated the model for the Pretty Boy's Pocket Pistol to fix a problem with shading - Updated the Frontier Justice so the "Revenge crits are lost on death" attribute is displayed as a negative - Strange Part: Allies Extinguished can now be applied to Strange Sydney Sleeper rifles - Added the Tip of the Hats 2016 community event medals - Updated the Salty Dog to hide the Scout's headphones - Fixed the Borneo map stamp using the incorrect image in the Mann Co. Store - Fixed the game not properly honoring the steam per-game language setting - Fixed a bug with the Cow Mangler 5000 reload speed - Updated the localization files ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for Team Fortress 2. We should have it ready soon. For real this time. Probably. - John ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
Re: [hlds_announce] Mandatory Team Fortress 2 update coming - DELAYED
The update won't be released until tomorrow. We found some problems during testing and we're fixing them. Thanks. -Eric -Original Message- From: hlds_announce-boun...@list.valvesoftware.com [mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, August 11, 2016 5:32 PM To: h...@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; hlds_announce@list.valvesoftware.com Subject: [hlds_announce] Mandatory Team Fortress 2 update coming We're working on a mandatory update for Team Fortress 2. We should have it ready soon. -Eric ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for Team Fortress 2. We should have it ready soon. -Eric ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for Team Fortress 2. We should have it ready soon. - John ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for Team Fortress 2. We should have it ready soon. -Eric ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for Team Fortress 2. The notes for the update are below. We should have it ready soon. -Eric - Updated Casual Mode - Fixed a problem where in-progress games with open slots would not receive new players - Fixed a case where players would sometimes not receive experience (when playing a match to completion) - Fixed not getting domination/revenge events - Added a feature to the game mode selection screen that allows players to play on specific maps - Added the Vote Kick option - Players that are kicked will receive partial experience after the match ends - Maps previously using the stopwatch timer will now play to completion, regardless of the first team's time - Added a "Create Server" button to the "Find a Game" menu - Fixed the party chat window sometimes not drawing - Fixed Australium weapons not drawing correctly in the character loadout screen - Updated the Dr's Dapper Topper to fix a material issue - Thanks to Justin G., aka sigsegv, for these reports: - Fixed sentry buster sounds not being cleaned up properly after detonating - Fixed a bug related to bot death detection - Updated Taunt: The Balloonibounce to end the taunt if the player is moved - Fixed a regression in the Pyro's flamethrower where flames could sometimes damage players behind obstacles and walls - PASS Time update - Updated several HUD materials to support mat_picmip - Fixed seeing the wrong cap limit in the win panel ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for Team Fortress 2. This is the Meet Your Match Update. Some high-level details can be found here: http://www.teamfortress.com/meetyourmatch/ We should have it ready soon. -Eric ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for TF2. We should have it ready soon. The release notes are below. -Eric - Added a new Demo Support feature to auto-record matches - Can be configured via the Adv. Options menu - Automatically records .dem files of your matches (or can be set to Manual) and puts them into the specified folder - Logs killstreaks and bookmarks to a master _events.txt file in the same folder as the recordings so the events can be easily reviewed - Logs killstreaks and bookmarks for each specific .dem file to .json file that has the same name as the .dem file (see the ds_mark command below) - Supports the following console commands: - ds_record: manually start a recording - ds_stop: manually stop recording - ds_mark [comment]: bookmark the current demo tick count for future reference. The [comment] is an optional descriptor you may include. - ds_status: report the current recording status - Security fixes (thanks to Diodine for these reports) - Fixed an exploit related to the Heavy's gloves and blocking the payload cart - Fixed energy weapons not reloading when using cl_autoreload - Fixed the team-win dialog not being displayed for SourceTV clients - Updated several hats to fix the Sniper not removing the hats while taunting - Added UGC tournament medals for Highlander Seasons 17 and 18, 6v6 Seasons 19 and 20, and 4v4 Seasons 6 and 7 - Updated models/materials for The Dead Head, The Scoped Spartan, The Patriot's Pouches, The Sub Zero Suit, Fear Monger, Co-Pilot, Tough Stuff Muffs, The Toowoomba Tunic, Weight Room Warmer, The Bootie Time, and The Big Elfin Deal - Updated The Federal Casemaker to hide the Scout's headphones - Updated the localization files ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for TF2. The update notes are below. We should have it ready soon. -Eric --- - Updated content and features for the TF2 Competitive Mode Beta - For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive - Added a ten second countdown to the beginning of each round after the first - Added cp_gorge to the map rotation to test attack/defense format (using stopwatch mode) - Fixed a potential security issue (thanks to Justin G., aka sigsegv, for this report) - Fixed ragdolls not drawing the head properly when a Spy feigns death - Fixed the Festive Backburner missing the pilot light - Fixed The Classic leaving laser particles in the world - Fixed a problem with the Mann Co. Catalog images being drawn off-screen - Updated models/materials for The Hot Dogger, Brim-Full Of Bullets, The One-Man Army, Your Worst Nightmare, The Patriot Peak, The Diplomat, The Bruiser's Bandanna, The Eliminators Safeguard, and Storm Stompers - Added tournament medals for AsiaFortress Cup Season 9, ozfortress Season 15, and ozfortress Summer Cup 2016, ETF2L 6v6 Season 22 and Season 23, and ETF2L Highlander Season 9 and Season 10 - Added the class viewmodel animation files to the list of files allowed on servers using sv_pure 1 - Updated the equip_region settings for The Tools of the Trade and Captain Space Mann - Updated the localization files - Added a new Quickplay category for Alternative game modes - Moved Territorial Control, Special Delivery, and Player Destruction maps to this new category ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for TF2. The notes for the update are below. We should have it ready soon. -Eric -- - Updated content and features for the TF2 Competitive Mode beta - For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive - Fixed seeing incorrect rank icons during the match summary - Fixed team medal totals not matching the total medals handed out during the match summary - Increased the rate at which medals are revealed during the match summary - Updated models/materials for The Bot Dogger, The Five-Month Shadow, Brim-Full Of Bullets, The Caffeine Cooler, and the Medic's Mountain Cap - Mannpower update - Reduced Demoman health bonus when carrying Knockout with a decapitating melee weapon - Reduced Demoman shield charge regen rate when carrying Knockout - Reduced Tide Turner shield charge refill amount on kill when carrying Knockout ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for TF2. The notes for the update are below. We should have it ready soon. - John -- - Added display of popular TF2 streams to the main menu - Updated models/materials for the Heavy's Hockey Hair, The Gift Bringer, and The Soviet Gentleman - Updated content and features for the TF2 Competitive Mode beta - For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for TF2. The notes for the update are below. We should have it ready soon. -Eric -- - This update will most likely cause issues with custom UIs and HUDs. We suggest disabling them if you experience any problems. - Updated content and features for the TF2 Competitive Mode beta - For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive - Fixed the Demoknight contract counting suicides as contract progress - Updated the Batman: Arkham Knight promo items so they can be traded - Updated model/materials for the Escapist and the Cute Suit - Last hit sounds no longer consider the time of the previous hit sound - Fixes the sound not playing if you damaged an enemy too close to landing the last hit - Updated ctf_thundermountain - Fixed being able to build on rocks outside of the fence by the capture points ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for TF2. The notes for the update are below. We should have it ready soon. - John === - Fixed a client crash related to player names - Fixed some HUD elements remaining hidden after using +inspect and the scoreboard - Updated models/materials for the Beep Boy, Dead of Night, and the Graybanns ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for TF2. The notes for the update are below. We should have it ready soon. -Eric === - Mann Co. will now accept untradable items in exchange for Civilian Grade Stat Clocks - The untradability will be applied onto the Stat Clock and onto any weapon the Stat Clock is applied to - Fixed not being able to use custom hitsounds and killsounds on servers using sv_pure 2 - Updated cp_foundry to support the Competitive mode beta - Updated the draw sound for the Dead Ringer - Updated equip_region settings for the Exorcizor and the Cotton Head - Updated models/materials for the Beep Boy, Sidekick's Side Slick, The Rotation Sensation, The Chill Chullo, and The Breakneck Baggies ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for Team Fortress 2. We should have it ready soon. -Eric ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for Team Fortress 2. We should have it ready soon. -Eric ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce