Re: [hlds_linux] Update 5.2 for Nuclear Dawn has been released
Due to some technical complications, this was delayed. It is now released. On 2/1/2012 2:23 PM, Nicholas Hastings wrote: Please update your servers to receive the update. Changelog is below. Client Changes * Added teammate player names and class icons to commander view. * Added player squad letter to name in both first-person and commander views. * Added backstab indicator for armknives to aiming reticle. * Added variable FOV slider to advanced video options (range 75 - 100, default 90). * Added option to disable motion blur in advanced video options. * Added alternate zoom method for commanders without scroll wheel (hold SHIFT + mouse up/down). * Added ironsights toggle option in advanced keyboard settings (default on). * Added crouch toggle option in advanced keyboard settings (default off). * Decreased frequency of structure under attack sound * Updated German and Russian localizations. Fixes * Fixed career overview showing incorrect unlock level for class gizmos. * Fixed spawn selection on minimap * Fixed achievements being earned in training mode. * Fixed Golden Targets achievement counting commanders in bunker instead of commanders outside of bunker. * Fixed Team Domination, Around the Track, and Headshot achievements being impossible to achieve. * Fixed servers not showing in Steam server browser. * Outdated servers no longer show on Steam server list nor in-game. * Fixed firstperson, thirdperson, and thirdpersonshoulder commands not functioning. * Fixed Consortium commanders not getting credit for Sonic Turret kills. * Increased required build area for Transport Gates to stop players from getting easily stuck upon spawn. * Fixed thermal vision in armory exploit. * Fixed class change for health exploit. * Fixed Steam UpToDate web api not recognizing ND. * Ported in some engine stability fixes from Left 4 Dead 2. * Fixed some prediction issues with the Stealth's arm knives. * Fixed using secondary attack button on knives not cancelling sprint. * Fixed plugin menus being hidden by loadout menu. * Fixed plugin menus ignoring input in commander view. * Fixed hldsupdatetool (re)downloading the large startup and tutorial videos. Server Downloads * Fixed custom maps not downloading. * Fixed all custom downloads not working without sv_downloadurl set. * Enabled sv_allowdownload, sv_allowupload, and net_maxfilesize cvars. Other Server Changes * Added Motd support (use motd.txt or file specified by motdfile cvar). * Server hibernation no longer enabled by default. * Server hibernation setting can now be altered. * Enhanced and cleaned up server logging. * Added requested event properties for modders. Maps Oilfield * Added Oilfield Beta. Oasis * Redesigned Empire spawn area to make it less exposed * Fixed able to hit assembler with m95 from Bath house roof * Modified tunnel behind Empire base for deploying relay towers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Mandatory TF2 update coming
We're working on releasing a mandatory TF2 update. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Mandatory Team Fortress 2 Update Released
We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Adjusted error messages on servers when players drop due to Steam authentication failure to be more clear - Additional important server messages now go to the server log instead of just the console Team Fortress 2 - Added The Conquistador - Added The Map Maker's Medallion - Added new promotional items - Added information about item origins to the WebAPI - Added DamagedPlayer animation event for the HUD, fired when the local player damages other players - Fixed The Head Warmer not displaying unusual particle effects correctly - Fixed paint applying incorrectly on Max's Severed Head - Fixed a server crash caused by Holiday Punch critical attacks on physics objects - Updated the Itsy Bitsy Spyer so it can also be equipped by the Sniper - Updated cp_foundry: - Clip brush collision smoothing by the forward spawn alternate exit - Fixed Nobuild exploits - Fixed the teleporter player trap on the roof of the forward spawn alternate exit - Fixed Nodraw and texturing errors - Fixed clipping of barrels on final cap points - Fixed fade distance on props - Fixed lighting bugs in spytech vistas - Removed props hidden in geometry - Removed ability for players to cap the final point by standing on the catwalk behind it ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory Team Fortress 2 Update Released
- Fixed a server crash caused by Holiday Punch critical attacks on physics objects I hope that solves a few random crashes :) thanks for the update. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: donderdag 2 februari 2012 23:12 To: Half-Life dedicated Linux server mailing list; 'Half-Life dedicated Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Mandatory Team Fortress 2 Update Released We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Adjusted error messages on servers when players drop due to Steam authentication failure to be more clear - Additional important server messages now go to the server log instead of just the console Team Fortress 2 - Added The Conquistador - Added The Map Maker's Medallion - Added new promotional items - Added information about item origins to the WebAPI - Added DamagedPlayer animation event for the HUD, fired when the local player damages other players - Fixed The Head Warmer not displaying unusual particle effects correctly - Fixed paint applying incorrectly on Max's Severed Head - Fixed a server crash caused by Holiday Punch critical attacks on physics objects - Updated the Itsy Bitsy Spyer so it can also be equipped by the Sniper - Updated cp_foundry: - Clip brush collision smoothing by the forward spawn alternate exit - Fixed Nobuild exploits - Fixed the teleporter player trap on the roof of the forward spawn alternate exit - Fixed Nodraw and texturing errors - Fixed clipping of barrels on final cap points - Fixed fade distance on props - Fixed lighting bugs in spytech vistas - Removed props hidden in geometry - Removed ability for players to cap the final point by standing on the catwalk behind it ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory Team Fortress 2 Update Released
The holiday punch only stops the server from crashing. It doesn't prevent the hl2.exe has stopped working client crashes that are much more pervasive. On Thu, Feb 2, 2012 at 2:19 PM, Eric Riemers riem...@binkey.nl wrote: - Fixed a server crash caused by Holiday Punch critical attacks on physics objects I hope that solves a few random crashes :) thanks for the update. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: donderdag 2 februari 2012 23:12 To: Half-Life dedicated Linux server mailing list; 'Half-Life dedicated Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Mandatory Team Fortress 2 Update Released We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Adjusted error messages on servers when players drop due to Steam authentication failure to be more clear - Additional important server messages now go to the server log instead of just the console Team Fortress 2 - Added The Conquistador - Added The Map Maker's Medallion - Added new promotional items - Added information about item origins to the WebAPI - Added DamagedPlayer animation event for the HUD, fired when the local player damages other players - Fixed The Head Warmer not displaying unusual particle effects correctly - Fixed paint applying incorrectly on Max's Severed Head - Fixed a server crash caused by Holiday Punch critical attacks on physics objects - Updated the Itsy Bitsy Spyer so it can also be equipped by the Sniper - Updated cp_foundry: - Clip brush collision smoothing by the forward spawn alternate exit - Fixed Nobuild exploits - Fixed the teleporter player trap on the roof of the forward spawn alternate exit - Fixed Nodraw and texturing errors - Fixed clipping of barrels on final cap points - Fixed fade distance on props - Fixed lighting bugs in spytech vistas - Removed props hidden in geometry - Removed ability for players to cap the final point by standing on the catwalk behind it ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory Team Fortress 2 Update Released
*Only* stops the server from crashing? Is this not the hlds mailing list? On 02/02/2012 22:38, Robert Paulson wrote: The holiday punch only stops the server from crashing. It doesn't prevent the hl2.exe has stopped working client crashes that are much more pervasive. On Thu, Feb 2, 2012 at 2:19 PM, Eric Riemersriem...@binkey.nl wrote: - Fixed a server crash caused by Holiday Punch critical attacks on physics objects I hope that solves a few random crashes :) thanks for the update. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: donderdag 2 februari 2012 23:12 To: Half-Life dedicated Linux server mailing list; 'Half-Life dedicated Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Mandatory Team Fortress 2 Update Released We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Adjusted error messages on servers when players drop due to Steam authentication failure to be more clear - Additional important server messages now go to the server log instead of just the console Team Fortress 2 - Added The Conquistador - Added The Map Maker's Medallion - Added new promotional items - Added information about item origins to the WebAPI - Added DamagedPlayer animation event for the HUD, fired when the local player damages other players - Fixed The Head Warmer not displaying unusual particle effects correctly - Fixed paint applying incorrectly on Max's Severed Head - Fixed a server crash caused by Holiday Punch critical attacks on physics objects - Updated the Itsy Bitsy Spyer so it can also be equipped by the Sniper - Updated cp_foundry: - Clip brush collision smoothing by the forward spawn alternate exit - Fixed Nobuild exploits - Fixed the teleporter player trap on the roof of the forward spawn alternate exit - Fixed Nodraw and texturing errors - Fixed clipping of barrels on final cap points - Fixed fade distance on props - Fixed lighting bugs in spytech vistas - Removed props hidden in geometry - Removed ability for players to cap the final point by standing on the catwalk behind it ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory Team Fortress 2 Update Released
yuki dont be a dick ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Latest TF2 update: delete tf/maps/cp_foundry*.lmp
The latest updated removed a lump file from the depot. In case the update process doesn't delete it, please delete any files matching the following wildcard from your server: tf/maps/cp_foundry*.lmp Your humble servant, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Latest TF2 update: delete tf/maps/cp_foundry*.lmp
ok ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 Update Released
Any chance at a CS:S sync? Thanks, Kyle. On Thu, Feb 2, 2012 at 2:12 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Adjusted error messages on servers when players drop due to Steam authentication failure to be more clear - Additional important server messages now go to the server log instead of just the console Team Fortress 2 - Added The Conquistador - Added The Map Maker's Medallion - Added new promotional items - Added information about item origins to the WebAPI - Added DamagedPlayer animation event for the HUD, fired when the local player damages other players - Fixed The Head Warmer not displaying unusual particle effects correctly - Fixed paint applying incorrectly on Max's Severed Head - Fixed a server crash caused by Holiday Punch critical attacks on physics objects - Updated the Itsy Bitsy Spyer so it can also be equipped by the Sniper - Updated cp_foundry: - Clip brush collision smoothing by the forward spawn alternate exit - Fixed Nobuild exploits - Fixed the teleporter player trap on the roof of the forward spawn alternate exit - Fixed Nodraw and texturing errors - Fixed clipping of barrels on final cap points - Fixed fade distance on props - Fixed lighting bugs in spytech vistas - Removed props hidden in geometry - Removed ability for players to cap the final point by standing on the catwalk behind it ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Autoupdate broken again on linux hlds?
Has anyone noticed if something changed with the autoupdate side of the linux hlds server? They would normally get the console message This server will update on map change when an update is out but for the last few weeks it doesn't happen. Prior to the last few weeks they have been updating like this on their own with no problems. NB: This is a repost as the problem seems to have come back. I posted on the 22nd Dec about it and the few patches after that it magically started working again. Somewhere along the line it has broken again. Today's update didn't work again either and I had to manually update. Nothing has changed between it working and not working. Eric Smith said he forwarded my earlier email onto the correct team at Valve, hopefully that happened. Can anyone at Valve confirm if there is a problem or something I/we need to change on our servers? Has anyone else noticed this problem? Cheers, Brian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Autoupdate broken again on linux hlds?
I asked about this last week or the last update and they replied to say its broken as of now. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of BJ Snell Sent: Thursday, February 02, 2012 10:19 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Autoupdate broken again on linux hlds? Has anyone noticed if something changed with the autoupdate side of the linux hlds server? They would normally get the console message This server will update on map change when an update is out but for the last few weeks it doesn't happen. Prior to the last few weeks they have been updating like this on their own with no problems. NB: This is a repost as the problem seems to have come back. I posted on the 22nd Dec about it and the few patches after that it magically started working again. Somewhere along the line it has broken again. Today's update didn't work again either and I had to manually update. Nothing has changed between it working and not working. Eric Smith said he forwarded my earlier email onto the correct team at Valve, hopefully that happened. Can anyone at Valve confirm if there is a problem or something I/we need to change on our servers? Has anyone else noticed this problem? Cheers, Brian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Autoupdate broken again on linux hlds?
Ah, great to know. I didn't dig down into the replies on patches. Figured it could do with its own thread. Thanks Frank. On Fri, Feb 3, 2012 at 4:22 PM, Frank ad...@gamerscrib.net wrote: I asked about this last week or the last update and they replied to say its broken as of now. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of BJ Snell Sent: Thursday, February 02, 2012 10:19 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Autoupdate broken again on linux hlds? Has anyone noticed if something changed with the autoupdate side of the linux hlds server? They would normally get the console message This server will update on map change when an update is out but for the last few weeks it doesn't happen. Prior to the last few weeks they have been updating like this on their own with no problems. NB: This is a repost as the problem seems to have come back. I posted on the 22nd Dec about it and the few patches after that it magically started working again. Somewhere along the line it has broken again. Today's update didn't work again either and I had to manually update. Nothing has changed between it working and not working. Eric Smith said he forwarded my earlier email onto the correct team at Valve, hopefully that happened. Can anyone at Valve confirm if there is a problem or something I/we need to change on our servers? Has anyone else noticed this problem? Cheers, Brian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Latest TF2 update: delete tf/maps/cp_foundry*.lmp
On 03.02.2012 01:51, Fletcher Dunn wrote: I have a couple of .lmp files from cp_egypt_final and pl_thundermountain as well, are they safe to delete? The latest updated removed a lump file from the depot. In case the update process doesn't delete it, please delete any files matching the following wildcard from your server: tf/maps/cp_foundry*.lmp Your humble servant, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux