Re: [hlds_linux] Update 5.2 for Nuclear Dawn has been released

2012-02-02 Thread Nicholas Hastings

Due to some technical complications, this was delayed.

It is now released.

On 2/1/2012 2:23 PM, Nicholas Hastings wrote:

Please update your servers to receive the update. Changelog is below.

Client Changes
 * Added teammate player names and class icons to commander view.
 * Added player squad letter to name in both first-person and 
commander views.

 * Added backstab indicator for armknives to aiming reticle.
 * Added variable FOV slider to advanced video options (range 75 - 
100, default 90).

 * Added option to disable motion blur in advanced video options.
 * Added alternate zoom method for commanders without scroll wheel 
(hold SHIFT + mouse up/down).
 * Added ironsights toggle option in advanced keyboard settings 
(default on).
 * Added crouch toggle option in advanced keyboard settings (default 
off).

 * Decreased frequency of structure under attack sound
 * Updated German and Russian localizations.

Fixes
 * Fixed career overview showing incorrect unlock level for class gizmos.
 * Fixed spawn selection on minimap
 * Fixed achievements being earned in training mode.
 * Fixed Golden Targets achievement counting commanders in bunker 
instead of commanders outside of bunker.
 * Fixed Team Domination, Around the Track, and Headshot achievements 
being impossible to achieve.

 * Fixed servers not showing in Steam server browser.
 * Outdated servers no longer show on Steam server list nor in-game.
 * Fixed firstperson, thirdperson, and thirdpersonshoulder commands 
not functioning.

 * Fixed Consortium commanders not getting credit for Sonic Turret kills.
 * Increased required build area for Transport Gates to stop players 
from getting easily stuck upon spawn.

 * Fixed thermal vision in armory exploit.
 * Fixed class change for health exploit.
 * Fixed Steam UpToDate web api not recognizing ND.
 * Ported in some engine stability fixes from Left 4 Dead 2.
 * Fixed some prediction issues with the Stealth's arm knives.
 * Fixed using secondary attack button on knives not cancelling sprint.
 * Fixed plugin menus being hidden by loadout menu.
 * Fixed plugin menus ignoring input in commander view.
 * Fixed hldsupdatetool (re)downloading the large startup and tutorial 
videos.


Server Downloads
 * Fixed custom maps not downloading.
 * Fixed all custom downloads not working without sv_downloadurl set.
 * Enabled sv_allowdownload, sv_allowupload, and net_maxfilesize cvars.

Other Server Changes
 * Added Motd support (use motd.txt or file specified by motdfile cvar).
 * Server hibernation no longer enabled by default.
 * Server hibernation setting can now be altered.
 * Enhanced and cleaned up server logging.
 * Added requested event properties for modders.

Maps
Oilfield
 * Added Oilfield Beta.

Oasis
 * Redesigned Empire spawn area to make it less exposed
 * Fixed able to hit assembler with m95 from Bath house roof
 * Modified tunnel behind Empire base for deploying relay towers




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[hlds_linux] Mandatory TF2 update coming

2012-02-02 Thread Eric Smith
We're working on releasing a mandatory TF2 update. We should have it ready soon.

-Eric

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[hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-02 Thread Eric Smith
We've released a mandatory update to Team Fortress 2. The notes for the update 
are below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Adjusted error messages on servers when players drop due to Steam 
authentication failure to be more clear
- Additional important server messages now go to the server log instead of just 
the console

Team Fortress 2
- Added The Conquistador
- Added The Map Maker's Medallion
- Added new promotional items
- Added information about item origins to the WebAPI
- Added DamagedPlayer animation event for the HUD, fired when the local 
player damages other players
- Fixed The Head Warmer not displaying unusual particle effects correctly
- Fixed paint applying incorrectly on Max's Severed Head
- Fixed a server crash caused by Holiday Punch critical attacks on physics 
objects
- Updated the Itsy Bitsy Spyer so it can also be equipped by the Sniper
- Updated cp_foundry:
   - Clip brush collision smoothing by the forward spawn alternate exit
   - Fixed Nobuild exploits
   - Fixed the teleporter player trap on the roof of the forward spawn 
alternate exit
   - Fixed Nodraw and texturing errors
   - Fixed clipping of barrels on final cap points
   - Fixed fade distance on props
   - Fixed lighting bugs in spytech vistas
   - Removed props hidden in geometry
   - Removed ability for players to cap the final point by standing on the 
catwalk behind it

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Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-02 Thread Eric Riemers
- Fixed a server crash caused by Holiday Punch critical attacks on physics
objects

I hope that solves a few random crashes :) thanks for the update.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: donderdag 2 februari 2012 23:12
To: Half-Life dedicated Linux server mailing list; 'Half-Life dedicated
Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Mandatory Team Fortress 2 Update Released

We've released a mandatory update to Team Fortress 2. The notes for the
update are below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Adjusted error messages on servers when players drop due to Steam
authentication failure to be more clear
- Additional important server messages now go to the server log instead of
just the console

Team Fortress 2
- Added The Conquistador
- Added The Map Maker's Medallion
- Added new promotional items
- Added information about item origins to the WebAPI
- Added DamagedPlayer animation event for the HUD, fired when the local
player damages other players
- Fixed The Head Warmer not displaying unusual particle effects correctly
- Fixed paint applying incorrectly on Max's Severed Head
- Fixed a server crash caused by Holiday Punch critical attacks on physics
objects
- Updated the Itsy Bitsy Spyer so it can also be equipped by the Sniper
- Updated cp_foundry:
   - Clip brush collision smoothing by the forward spawn alternate exit
   - Fixed Nobuild exploits
   - Fixed the teleporter player trap on the roof of the forward spawn
alternate exit
   - Fixed Nodraw and texturing errors
   - Fixed clipping of barrels on final cap points
   - Fixed fade distance on props
   - Fixed lighting bugs in spytech vistas
   - Removed props hidden in geometry
   - Removed ability for players to cap the final point by standing on the
catwalk behind it

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Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-02 Thread Robert Paulson
The holiday punch only stops the server from crashing. It doesn't
prevent the hl2.exe has stopped working client crashes that are much
more pervasive.

On Thu, Feb 2, 2012 at 2:19 PM, Eric Riemers riem...@binkey.nl wrote:
 - Fixed a server crash caused by Holiday Punch critical attacks on physics
 objects

 I hope that solves a few random crashes :) thanks for the update.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
 Sent: donderdag 2 februari 2012 23:12
 To: Half-Life dedicated Linux server mailing list; 'Half-Life dedicated
 Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com'
 Subject: [hlds_linux] Mandatory Team Fortress 2 Update Released

 We've released a mandatory update to Team Fortress 2. The notes for the
 update are below.

 -Eric

 --

 Source Engine Changes (TF2, DoD:S, HL2:DM)
 - Adjusted error messages on servers when players drop due to Steam
 authentication failure to be more clear
 - Additional important server messages now go to the server log instead of
 just the console

 Team Fortress 2
 - Added The Conquistador
 - Added The Map Maker's Medallion
 - Added new promotional items
 - Added information about item origins to the WebAPI
 - Added DamagedPlayer animation event for the HUD, fired when the local
 player damages other players
 - Fixed The Head Warmer not displaying unusual particle effects correctly
 - Fixed paint applying incorrectly on Max's Severed Head
 - Fixed a server crash caused by Holiday Punch critical attacks on physics
 objects
 - Updated the Itsy Bitsy Spyer so it can also be equipped by the Sniper
 - Updated cp_foundry:
   - Clip brush collision smoothing by the forward spawn alternate exit
   - Fixed Nobuild exploits
   - Fixed the teleporter player trap on the roof of the forward spawn
 alternate exit
   - Fixed Nodraw and texturing errors
   - Fixed clipping of barrels on final cap points
   - Fixed fade distance on props
   - Fixed lighting bugs in spytech vistas
   - Removed props hidden in geometry
   - Removed ability for players to cap the final point by standing on the
 catwalk behind it

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Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-02 Thread Yuki

*Only* stops the server from crashing? Is this not the hlds mailing list?

On 02/02/2012 22:38, Robert Paulson wrote:

The holiday punch only stops the server from crashing. It doesn't
prevent the hl2.exe has stopped working client crashes that are much
more pervasive.

On Thu, Feb 2, 2012 at 2:19 PM, Eric Riemersriem...@binkey.nl  wrote:

- Fixed a server crash caused by Holiday Punch critical attacks on physics
objects

I hope that solves a few random crashes :) thanks for the update.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: donderdag 2 februari 2012 23:12
To: Half-Life dedicated Linux server mailing list; 'Half-Life dedicated
Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Mandatory Team Fortress 2 Update Released

We've released a mandatory update to Team Fortress 2. The notes for the
update are below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Adjusted error messages on servers when players drop due to Steam
authentication failure to be more clear
- Additional important server messages now go to the server log instead of
just the console

Team Fortress 2
- Added The Conquistador
- Added The Map Maker's Medallion
- Added new promotional items
- Added information about item origins to the WebAPI
- Added DamagedPlayer animation event for the HUD, fired when the local
player damages other players
- Fixed The Head Warmer not displaying unusual particle effects correctly
- Fixed paint applying incorrectly on Max's Severed Head
- Fixed a server crash caused by Holiday Punch critical attacks on physics
objects
- Updated the Itsy Bitsy Spyer so it can also be equipped by the Sniper
- Updated cp_foundry:
   - Clip brush collision smoothing by the forward spawn alternate exit
   - Fixed Nobuild exploits
   - Fixed the teleporter player trap on the roof of the forward spawn
alternate exit
   - Fixed Nodraw and texturing errors
   - Fixed clipping of barrels on final cap points
   - Fixed fade distance on props
   - Fixed lighting bugs in spytech vistas
   - Removed props hidden in geometry
   - Removed ability for players to cap the final point by standing on the
catwalk behind it

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Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-02 Thread James Puckett
yuki dont be a dick
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[hlds_linux] Latest TF2 update: delete tf/maps/cp_foundry*.lmp

2012-02-02 Thread Fletcher Dunn
The latest updated removed a lump file from the depot.  In case the update 
process doesn't delete it, please delete any files matching the following 
wildcard from your server:

tf/maps/cp_foundry*.lmp

Your humble servant,
Fletch

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Re: [hlds_linux] Latest TF2 update: delete tf/maps/cp_foundry*.lmp

2012-02-02 Thread James Puckett
ok
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Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 Update Released

2012-02-02 Thread Kyle Sanderson
Any chance at a CS:S sync?

Thanks,
Kyle.

On Thu, Feb 2, 2012 at 2:12 PM, Eric Smith er...@valvesoftware.com wrote:

 We've released a mandatory update to Team Fortress 2. The notes for the
 update are below.

 -Eric

 --

 Source Engine Changes (TF2, DoD:S, HL2:DM)
 - Adjusted error messages on servers when players drop due to Steam
 authentication failure to be more clear
 - Additional important server messages now go to the server log instead of
 just the console

 Team Fortress 2
 - Added The Conquistador
 - Added The Map Maker's Medallion
 - Added new promotional items
 - Added information about item origins to the WebAPI
 - Added DamagedPlayer animation event for the HUD, fired when the local
 player damages other players
 - Fixed The Head Warmer not displaying unusual particle effects correctly
 - Fixed paint applying incorrectly on Max's Severed Head
 - Fixed a server crash caused by Holiday Punch critical attacks on physics
 objects
 - Updated the Itsy Bitsy Spyer so it can also be equipped by the Sniper
 - Updated cp_foundry:
   - Clip brush collision smoothing by the forward spawn alternate exit
   - Fixed Nobuild exploits
   - Fixed the teleporter player trap on the roof of the forward spawn
 alternate exit
   - Fixed Nodraw and texturing errors
   - Fixed clipping of barrels on final cap points
   - Fixed fade distance on props
   - Fixed lighting bugs in spytech vistas
   - Removed props hidden in geometry
   - Removed ability for players to cap the final point by standing on the
 catwalk behind it

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 please visit:
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[hlds_linux] Autoupdate broken again on linux hlds?

2012-02-02 Thread BJ Snell
Has anyone noticed if something changed with the autoupdate side of the
linux hlds server?

They would normally get the console message This server will update on map
change when an update is out but for the last few weeks it doesn't happen.
Prior to the last few weeks they have been updating like this on their own
with no problems.

NB: This is a repost as the problem seems to have come back. I posted on
the 22nd Dec about it and the few patches after that it magically started
working again. Somewhere along the line it has broken again. Today's update
didn't work again either and I had to manually update. Nothing has changed
between it working and not working.

Eric Smith said he forwarded my earlier email onto the correct team at
Valve, hopefully that happened. Can anyone at Valve confirm if there is a
problem or something I/we need to change on our servers?

Has anyone else noticed this problem?

Cheers,
Brian
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Re: [hlds_linux] Autoupdate broken again on linux hlds?

2012-02-02 Thread Frank
I asked about this last week or the last update and they replied to say its
broken as of now.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of BJ Snell
Sent: Thursday, February 02, 2012 10:19 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Autoupdate broken again on linux hlds?

Has anyone noticed if something changed with the autoupdate side of the
linux hlds server?

They would normally get the console message This server will update on map
change when an update is out but for the last few weeks it doesn't happen.
Prior to the last few weeks they have been updating like this on their own
with no problems.

NB: This is a repost as the problem seems to have come back. I posted on the
22nd Dec about it and the few patches after that it magically started
working again. Somewhere along the line it has broken again. Today's update
didn't work again either and I had to manually update. Nothing has changed
between it working and not working.

Eric Smith said he forwarded my earlier email onto the correct team at
Valve, hopefully that happened. Can anyone at Valve confirm if there is a
problem or something I/we need to change on our servers?

Has anyone else noticed this problem?

Cheers,
Brian
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Re: [hlds_linux] Autoupdate broken again on linux hlds?

2012-02-02 Thread BJ Snell
Ah, great to know. I didn't dig down into the replies on patches. Figured
it could do with its own thread.

Thanks Frank.

On Fri, Feb 3, 2012 at 4:22 PM, Frank ad...@gamerscrib.net wrote:

 I asked about this last week or the last update and they replied to say its
 broken as of now.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of BJ Snell
 Sent: Thursday, February 02, 2012 10:19 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] Autoupdate broken again on linux hlds?

 Has anyone noticed if something changed with the autoupdate side of the
 linux hlds server?

 They would normally get the console message This server will update on map
 change when an update is out but for the last few weeks it doesn't happen.
 Prior to the last few weeks they have been updating like this on their own
 with no problems.

 NB: This is a repost as the problem seems to have come back. I posted on
 the
 22nd Dec about it and the few patches after that it magically started
 working again. Somewhere along the line it has broken again. Today's update
 didn't work again either and I had to manually update. Nothing has changed
 between it working and not working.

 Eric Smith said he forwarded my earlier email onto the correct team at
 Valve, hopefully that happened. Can anyone at Valve confirm if there is a
 problem or something I/we need to change on our servers?

 Has anyone else noticed this problem?

 Cheers,
 Brian
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Re: [hlds_linux] Latest TF2 update: delete tf/maps/cp_foundry*.lmp

2012-02-02 Thread Peter Reinhold

On 03.02.2012 01:51, Fletcher Dunn wrote:

I have a couple of .lmp files from cp_egypt_final and 
pl_thundermountain as well, are they safe to delete?



The latest updated removed a lump file from the depot.  In case the
update process doesn't delete it, please delete any files matching 
the

following wildcard from your server:

tf/maps/cp_foundry*.lmp

Your humble servant,
Fletch

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