Re: [hlds_linux] daily restarrt manually

2013-02-12 Thread Erik-jan Riemers
So why does steam look here:

126a5000-126a6000 rw-p  00:00 0
[heap]
126a6000-126a8000 rwxp  00:00 0
[heap]
126a8000-12a46000 rw-p  00:00 0
[heap]PreMinidumpCallback: updating dump comment
dlopen failed trying to load:
/home/lz/.steam/sdk32/steamclient.so
with error:
/home/lz/.steam/sdk32/steamclient.so: cannot open shared object file: No
such file or directory
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit

When there is one in orangebox/bin/steamclient.so too. If its looking at
the wrong libs during crash/restart this could be a cause too no? This is a
tf2 server, i dont know any better then that .steam/sdk32 comes with the
new steamcmd tool.


2013/2/11 Steven Haigh net...@crc.id.au

 On 12/02/2013 1:39 AM, Essay Tew Phaun wrote:

 If we're talking about the 100% CPU hang then I recently got a gdb log of
 it and sent it to MikeS. I'm on CentOS 6.3.


 Yep, thats the one...


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Re: [hlds_linux] daily restarrt manually

2013-02-12 Thread Asher Baker
Because like Windows, it prefers a Steam Client's steamclient library.
Valve purposefully don't ship one with SteamCMD to avoid this being a
problem, and have posted this information on the list a couple of
times.

Sent from my iPhone

On 12 Feb 2013, at 10:30, Erik-jan Riemers riem...@binkey.nl wrote:

 So why does steam look here:

 126a5000-126a6000 rw-p  00:00 0
 [heap]
 126a6000-126a8000 rwxp  00:00 0
 [heap]
 126a8000-12a46000 rw-p  00:00 0
 [heap]PreMinidumpCallback: updating dump comment
 dlopen failed trying to load:
 /home/lz/.steam/sdk32/steamclient.so
 with error:
 /home/lz/.steam/sdk32/steamclient.so: cannot open shared object file: No
 such file or directory
 Looking up breakpad interfaces from steamclient
 Calling BreakpadMiniDumpSystemInit

 When there is one in orangebox/bin/steamclient.so too. If its looking at
 the wrong libs during crash/restart this could be a cause too no? This is a
 tf2 server, i dont know any better then that .steam/sdk32 comes with the
 new steamcmd tool.


 2013/2/11 Steven Haigh net...@crc.id.au

 On 12/02/2013 1:39 AM, Essay Tew Phaun wrote:

 If we're talking about the 100% CPU hang then I recently got a gdb log of
 it and sent it to MikeS. I'm on CentOS 6.3.


 Yep, thats the one...


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Re: [hlds_linux] daily restarrt manually

2013-02-12 Thread Erik-jan Riemers
I can understand it prefers it, but i dont have it installed. I am assuming
it should not search then for those files, hence giving me perhaps these
errors or other stuff. If there is something i need to change for this then
shed some light because i am lost in the mayhem ;)


2013/2/12 Asher Baker asher...@gmail.com

 Because like Windows, it prefers a Steam Client's steamclient library.
 Valve purposefully don't ship one with SteamCMD to avoid this being a
 problem, and have posted this information on the list a couple of
 times.

 Sent from my iPhone

 On 12 Feb 2013, at 10:30, Erik-jan Riemers riem...@binkey.nl wrote:

  So why does steam look here:
 
  126a5000-126a6000 rw-p  00:00 0
  [heap]
  126a6000-126a8000 rwxp  00:00 0
  [heap]
  126a8000-12a46000 rw-p  00:00 0
  [heap]PreMinidumpCallback: updating dump comment
  dlopen failed trying to load:
  /home/lz/.steam/sdk32/steamclient.so
  with error:
  /home/lz/.steam/sdk32/steamclient.so: cannot open shared object file: No
  such file or directory
  Looking up breakpad interfaces from steamclient
  Calling BreakpadMiniDumpSystemInit
 
  When there is one in orangebox/bin/steamclient.so too. If its looking at
  the wrong libs during crash/restart this could be a cause too no? This
 is a
  tf2 server, i dont know any better then that .steam/sdk32 comes with the
  new steamcmd tool.
 
 
  2013/2/11 Steven Haigh net...@crc.id.au
 
  On 12/02/2013 1:39 AM, Essay Tew Phaun wrote:
 
  If we're talking about the 100% CPU hang then I recently got a gdb log
 of
  it and sent it to MikeS. I'm on CentOS 6.3.
 
 
  Yep, thats the one...
 
 
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Re: [hlds_linux] Counter-Strike 1.6 beta server update

2013-02-12 Thread AnAkIn
sv_maxrate default is 0, which is unlimited.


2013/2/12 Ejziponken - sza...@hotmail.com


 What is sv_maxrate defaults? If its 30k then how will 100k change that? :S

  From: alf...@valvesoftware.com
  To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com
  Date: Mon, 11 Feb 2013 21:20:21 +
  Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update
 
  We have another update, changes are:
  - fixed hltv demos being corrupted
  - fixed downloading of custom sprays from users
  - increased max rate to 100k (sv_min/maxrate still apply and defaults
 for them are unchanged)
  - changed timing function to call clock_gettime(), this should cause
 more stable frame rates
 
 
  As a reminder the plan is to make this the public release later this
 week, and that update will be required.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Friday, February 08, 2013 3:03 PM
  To: h...@list.valvesoftware.com; Half-Life dedicated Linux server
 mailing list (hlds_linux@list.valvesoftware.com);
 hlds_annou...@list.valvesoftware.com
  Subject: Re: [hlds] Counter-Strike 1.6 beta server update
 
  We have another update, changes are:
  - fixed hltv being unable to record demos under Linux
  - fixed dedicated servers listing as a listen server
  - (partially) fixed hltv listing on the master servers (you need a
 client update plus we need to do a server update to totally fix this)
 
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Thursday, February 07, 2013 10:41 AM
  To: Half-Life dedicated Linux server mailing list (
 hlds_linux@list.valvesoftware.com); h...@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com
  Subject: Re: [hlds] Counter-Strike 1.6 beta server update
 
  We have another update, changes are:
  - fixed hltv failing to launch
 
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Friday, February 01, 2013 2:07 PM
  To: h...@list.valvesoftware.com; Half-Life dedicated Linux server
 mailing list (hlds_linux@list.valvesoftware.com);
 hlds_annou...@list.valvesoftware.com
  Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update
 
  We have released an update to this beta. This update includes 1.6 server
 changes so you should update.
 
  Fixes include:
  - Fixed failing to launch on old OS distributions (I am looking at you
 FreeBSD emu layer)
  - Fixed flashbang causing mp_fadetoblack to be ignored
 
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Thursday, January 31, 2013 1:39 PM
  To: Half-Life dedicated Linux server mailing list (
 hlds_linux@list.valvesoftware.com); h...@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com
  Subject: Re: [hlds] Counter-Strike 1.6 beta server update
 
  We have released an update to this beta. This update includes some good
 CS 1.6 server changes so you should update.
 
  Fixes include:
  - Fixed rotating objects stopping after some period in a map
  - Fixed potential upload exploit that let a client put a new file on
 your server (they could not touch/replace existing files)
  - Fixed respawn bug in CS 1.6 if you died from drowning
 
 
  I've got more CS 1.6 fixes planned, we are keeping track of the bugs
 over at https://github.com/ValveSoftware/steam-for-linux/issues so report
 things you want fixed (and features within reason).
 
  - Alfred
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Monday, January 28, 2013 3:29 PM
  To: h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com;
 Half-Life dedicated Linux server mailing list (
 hlds_linux@list.valvesoftware.com)
  Subject: [hlds_linux] Counter-Strike 1.6 beta server
 
  We have begun testing of Half-Life and Counter-Strike 1.6 on OSX and
 Linux. In support of this we have updated the dedicated server and
 converted it to using the new Steampipe system. You can access the new
 version via Steampipe right now, it remains network compatible with older
 clients.
 
  To access the beta please follow the steamcmd instructions on our
 developer wiki, https://developer.valvesoftware.com/wiki/SteamCMD,
 Counter-Strike 1.6 dedicated server is currently available as appid 90 (and
 will continue to use this appid after full release).
 
  The changes in this version are numerous (and some fixes are still in
 progress, I am looking at you redirect servers). Under Linux we have
 moved forward to GCC 4.6 (from 2.95, heh) and are using a newer OS
 toolchain, so please 

Re: [hlds_linux] daily restarrt manually

2013-02-12 Thread Asher Baker
It's not causing any harm other than the extraneous error message.

On Tue, Feb 12, 2013 at 12:17 PM, Erik-jan Riemers riem...@binkey.nl wrote:
 I can understand it prefers it, but i dont have it installed. I am assuming
 it should not search then for those files, hence giving me perhaps these
 errors or other stuff. If there is something i need to change for this then
 shed some light because i am lost in the mayhem ;)


 2013/2/12 Asher Baker asher...@gmail.com

 Because like Windows, it prefers a Steam Client's steamclient library.
 Valve purposefully don't ship one with SteamCMD to avoid this being a
 problem, and have posted this information on the list a couple of
 times.

 Sent from my iPhone

 On 12 Feb 2013, at 10:30, Erik-jan Riemers riem...@binkey.nl wrote:

  So why does steam look here:
 
  126a5000-126a6000 rw-p  00:00 0
  [heap]
  126a6000-126a8000 rwxp  00:00 0
  [heap]
  126a8000-12a46000 rw-p  00:00 0
  [heap]PreMinidumpCallback: updating dump comment
  dlopen failed trying to load:
  /home/lz/.steam/sdk32/steamclient.so
  with error:
  /home/lz/.steam/sdk32/steamclient.so: cannot open shared object file: No
  such file or directory
  Looking up breakpad interfaces from steamclient
  Calling BreakpadMiniDumpSystemInit
 
  When there is one in orangebox/bin/steamclient.so too. If its looking at
  the wrong libs during crash/restart this could be a cause too no? This
 is a
  tf2 server, i dont know any better then that .steam/sdk32 comes with the
  new steamcmd tool.
 
 
  2013/2/11 Steven Haigh net...@crc.id.au
 
  On 12/02/2013 1:39 AM, Essay Tew Phaun wrote:
 
  If we're talking about the 100% CPU hang then I recently got a gdb log
 of
  it and sent it to MikeS. I'm on CentOS 6.3.
 
 
  Yep, thats the one...
 
 
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Re: [hlds_linux] L4D2 Worshop and server optimization questions

2013-02-12 Thread Michael Strickland
Where are they stored in the client's file structure?

On Tue, Feb 12, 2013 at 12:31 AM, ics i...@ics-base.net wrote:

 L4D2 does't support the CSGO method of adding campaigns to servers, so you
 have to download them yourself and then move to gameserver addons
 directory. Or wget them to the server, if you find any location that offers
 direct download.

 -ics

 Michael Strickland kirjoitti:

   As the subject would imply, I am not sure about how to get L4D2 workshop
 campaigns on my dedicated server.  Also I was curious as to how the -fork
 flag helps as I have not seen it reduce the consumed memory. Lastly, I was
 curious if there is anything I can do to keep my servers high in the
 matchmaking list.
 Thanks in advance,
 Michael
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Re: [hlds_linux] L4D2 Worshop and server optimization questions

2013-02-12 Thread ics
Stuff downloaded from workshop is at \STEAM\SteamApps\common\left 4 dead 
2\left4dead2\addons\workshop\
Stuff downloaded and manually installed goes to 
\STEAM\SteamApps\common\left 4 dead 2\left4dead2\addons
Stuff on a gameserver goes to same addons dir, not the workshop one. 
Though paths may differ on your server.


-ics


Michael Strickland kirjoitti:

Where are they stored in the client's file structure?

On Tue, Feb 12, 2013 at 12:31 AM, ics i...@ics-base.net wrote:


L4D2 does't support the CSGO method of adding campaigns to servers, so you
have to download them yourself and then move to gameserver addons
directory. Or wget them to the server, if you find any location that offers
direct download.

-ics

Michael Strickland kirjoitti:


   As the subject would imply, I am not sure about how to get L4D2 workshop
campaigns on my dedicated server.  Also I was curious as to how the -fork
flag helps as I have not seen it reduce the consumed memory. Lastly, I was
curious if there is anything I can do to keep my servers high in the
matchmaking list.
Thanks in advance,
Michael
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Re: [hlds_linux] daily restarrt manually

2013-02-12 Thread Eli Witt
srcds is too chatty, that's the problem.

On Tue, Feb 12, 2013 at 8:32 AM, Asher Baker asher...@gmail.com wrote:

 It's not causing any harm other than the extraneous error message.

 On Tue, Feb 12, 2013 at 12:17 PM, Erik-jan Riemers riem...@binkey.nl
 wrote:
  I can understand it prefers it, but i dont have it installed. I am
 assuming
  it should not search then for those files, hence giving me perhaps these
  errors or other stuff. If there is something i need to change for this
 then
  shed some light because i am lost in the mayhem ;)
 
 
  2013/2/12 Asher Baker asher...@gmail.com
 
  Because like Windows, it prefers a Steam Client's steamclient library.
  Valve purposefully don't ship one with SteamCMD to avoid this being a
  problem, and have posted this information on the list a couple of
  times.
 
  Sent from my iPhone
 
  On 12 Feb 2013, at 10:30, Erik-jan Riemers riem...@binkey.nl wrote:
 
   So why does steam look here:
  
   126a5000-126a6000 rw-p  00:00 0
   [heap]
   126a6000-126a8000 rwxp  00:00 0
   [heap]
   126a8000-12a46000 rw-p  00:00 0
   [heap]PreMinidumpCallback: updating dump comment
   dlopen failed trying to load:
   /home/lz/.steam/sdk32/steamclient.so
   with error:
   /home/lz/.steam/sdk32/steamclient.so: cannot open shared object file:
 No
   such file or directory
   Looking up breakpad interfaces from steamclient
   Calling BreakpadMiniDumpSystemInit
  
   When there is one in orangebox/bin/steamclient.so too. If its looking
 at
   the wrong libs during crash/restart this could be a cause too no? This
  is a
   tf2 server, i dont know any better then that .steam/sdk32 comes with
 the
   new steamcmd tool.
  
  
   2013/2/11 Steven Haigh net...@crc.id.au
  
   On 12/02/2013 1:39 AM, Essay Tew Phaun wrote:
  
   If we're talking about the 100% CPU hang then I recently got a gdb
 log
  of
   it and sent it to MikeS. I'm on CentOS 6.3.
  
  
   Yep, thats the one...
  
  
   __**_
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 archives,
   please visit:
   https://list.valvesoftware.
 **com/cgi-bin/mailman/listinfo/**hlds_linux
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
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[hlds_linux] Reminder about server tags

2013-02-12 Thread Fletcher Dunn
Hello all,

This is a reminder to make sure that your properly advertises the appropriate 
tags (e.g. respawntimes, norespawntime, friendly, nodmgspread , nocrits, and 
increased_maxplayers), when the associated gameplay changes are in effect.

If you are using a plugin to achieve these changes, the plugin should set the 
tag.

Your humble servant,
Fletch
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Re: [hlds_linux] Reminder about server tags

2013-02-12 Thread Fletcher Dunn
... make sure that your *SERVER* properly advertises the appropriate tags 

From: Fletcher Dunn
Sent: Tuesday, February 12, 2013 7:43 PM
To: Half-Life dedicated Linux server mailing list 
(hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing 
list (h...@list.valvesoftware.com)
Subject: Reminder about server tags

Hello all,

This is a reminder to make sure that your properly advertises the appropriate 
tags (e.g. respawntimes, norespawntime, friendly, nodmgspread , nocrits, and 
increased_maxplayers), when the associated gameplay changes are in effect.

If you are using a plugin to achieve these changes, the plugin should set the 
tag.

Your humble servant,
Fletch
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Re: [hlds_linux] [hlds] Reminder about server tags

2013-02-12 Thread Nicholas Hastings
If anyone sees any plugins on the AlliedModders SourceMod forum that is 
advertised to work on TF2, makes one or more of these changes, and 
doesn't automatically set the appropriate tag, then please use the 
report button on the first post of the thread so that the plugin can be 
marked as Unapproved.


We don't want any server ops running something that will unintentionally 
get their server blacklisted.


--
Nicholas Hastings
AlliedMods.net http://www.alliedmods.net


Fletcher Dunn mailto:fletch...@valvesoftware.com
Tuesday, February 12, 2013 10:42 PM

Hello all,

This is a reminder to make sure that your properly advertises the 
appropriate tags (e.g. respawntimes, norespawntime, friendly, 
nodmgspread , nocrits, and increased_maxplayers), when the associated 
gameplay changes are in effect.


If you are using a plugin to achieve these changes, the plugin should 
set the tag.


Your humble servant,

Fletch

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Re: [hlds_linux] [hlds] Reminder about server tags

2013-02-12 Thread Kyle Sanderson
Unfortunately, I don't believe anything has changed since you requested
this last year Fletcher. I could be totally wrong, but the truncation issue
still exists (today, I checked). This is still, absolutely impossible to
achieve if you're a server owner. Valve has to either raise the character
limit, or move to another method of applying tags. I'd love to have all my
server tags show, but they're still getting cut off. I'm not really that
concerned with prioritizing tags to the front.

Thanks,
Kyle.

-- Forwarded message --
From: Kyle Sanderson kyle.l...@gmail.com
Date: Thu, Jan 5, 2012 at 4:42 PM
Subject: Re: [hlds] Plugins that modify game ruels should also set the tags
To: Half-Life dedicated Win32 server mailing list 
h...@list.valvesoftware.com, Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com


Sorry for the previous email, I wasn't at home. The overflow seems to have
been worked around by hard limiting to 127 characters. Can this actually
get fixed instead of the current inplace hack? At the moment, it's whomever
loads first gets their tags set, and the rest are left out to dry. I should
probably also mention that tags are overwriting other tags at the moment if
there's no room, which is of course gross.


No one can actually comply with this,
Kyle.


On Tue, Feb 12, 2013 at 7:42 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:

  Hello all,

 This is a reminder to make sure that your properly advertises the
 appropriate tags (e.g. respawntimes, norespawntime, friendly, nodmgspread ,
 nocrits, and increased_maxplayers), when the associated gameplay changes
 are in effect.

 ** **

 If you are using a plugin to achieve these changes, the plugin should set
 the tag.

 ** **

 Your humble servant,

 Fletch

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Re: [hlds_linux] [hlds] Reminder about server tags

2013-02-12 Thread DontWannaName!
I doubt that he is talking specifically about you.

I just checked the list myself and clearly saw multiple servers with very
few tags still missing the required tags as per their settings.

On Tue, Feb 12, 2013 at 9:29 PM, Kyle Sanderson kyle.l...@gmail.com wrote:

 Unfortunately, I don't believe anything has changed since you requested
 this last year Fletcher. I could be totally wrong, but the truncation issue
 still exists (today, I checked). This is still, absolutely impossible to
 achieve if you're a server owner. Valve has to either raise the character
 limit, or move to another method of applying tags. I'd love to have all my
 server tags show, but they're still getting cut off. I'm not really that
 concerned with prioritizing tags to the front.

 Thanks,
 Kyle.

 -- Forwarded message --
 From: Kyle Sanderson kyle.l...@gmail.com
 Date: Thu, Jan 5, 2012 at 4:42 PM
 Subject: Re: [hlds] Plugins that modify game ruels should also set the tags
 To: Half-Life dedicated Win32 server mailing list 
 h...@list.valvesoftware.com, Half-Life dedicated Linux server mailing
 list
 hlds_linux@list.valvesoftware.com


 Sorry for the previous email, I wasn't at home. The overflow seems to have
 been worked around by hard limiting to 127 characters. Can this actually
 get fixed instead of the current inplace hack? At the moment, it's whomever
 loads first gets their tags set, and the rest are left out to dry. I should
 probably also mention that tags are overwriting other tags at the moment if
 there's no room, which is of course gross.


 No one can actually comply with this,
 Kyle.


 On Tue, Feb 12, 2013 at 7:42 PM, Fletcher Dunn
 fletch...@valvesoftware.comwrote:

   Hello all,
 
  This is a reminder to make sure that your properly advertises the
  appropriate tags (e.g. respawntimes, norespawntime, friendly,
 nodmgspread ,
  nocrits, and increased_maxplayers), when the associated gameplay changes
  are in effect.
 
  ** **
 
  If you are using a plugin to achieve these changes, the plugin should set
  the tag.
 
  ** **
 
  Your humble servant,
 
  Fletch
 
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Re: [hlds_linux] [hlds] Reminder about server tags

2013-02-12 Thread Kyle Sanderson
Not in the least bit DWN, the data is gone. You can search the first couple
tags, but once you blow the character limit (you know, from plugins, or the
game itself), the last tags (depending on length here), usually just
contain garbage from the previously set tags. The request, unfortunately,
is still just noise unless if they do intend on fixing the problem.

Thanks,
Kyle.


On Tue, Feb 12, 2013 at 10:35 PM, DontWannaName! ad...@topnotchclan.comwrote:

 Cut off from view or cut off from quickplay? Are truncated tags searchable?

 Sent from my iPhone 5

 On Feb 12, 2013, at 10:32 PM, Doctor McKay li...@doctormckay.com
 wrote:

 I second this. I just had an issue applying tags in a plugin due to the
 truncation issue. At the present moment, it's not feasable for plugins to
 force tags (such as respawntimes, friendlyfire, etc) since the tag might
 end up getting cut off.

 Dr. McKay
 http://www.doctormckay.com


 - Original Message -
 *From:* Kyle Sanderson kyle.l...@gmail.com
 *To:* Half-Life dedicated Win32 server mailing 
 listh...@list.valvesoftware.com; Half-Life
 dedicated Linux server mailing list hlds_linux@list.valvesoftware.com
 *Sent:* Wednesday, February 13, 2013 12:29 AM
 *Subject:* Re: [hlds] Reminder about server tags

  Unfortunately, I don't believe anything has changed since you requested
 this last year Fletcher. I could be totally wrong, but the truncation issue
 still exists (today, I checked). This is still, absolutely impossible to
 achieve if you're a server owner. Valve has to either raise the character
 limit, or move to another method of applying tags. I'd love to have all my
 server tags show, but they're still getting cut off. I'm not really that
 concerned with prioritizing tags to the front.

 Thanks,
 Kyle.

 -- Forwarded message --
 From: Kyle Sanderson kyle.l...@gmail.com
 Date: Thu, Jan 5, 2012 at 4:42 PM
 Subject: Re: [hlds] Plugins that modify game ruels should also set the tags
 To: Half-Life dedicated Win32 server mailing list 
 h...@list.valvesoftware.com, Half-Life dedicated Linux server mailing
 list hlds_linux@list.valvesoftware.com


 Sorry for the previous email, I wasn't at home. The overflow seems to have
 been worked around by hard limiting to 127 characters. Can this actually
 get fixed instead of the current inplace hack? At the moment, it's whomever
 loads first gets their tags set, and the rest are left out to dry. I should
 probably also mention that tags are overwriting other tags at the moment if
 there's no room, which is of course gross.


 No one can actually comply with this,
 Kyle.


 On Tue, Feb 12, 2013 at 7:42 PM, Fletcher Dunn 
 fletch...@valvesoftware.com wrote:

  Hello all,

 This is a reminder to make sure that your properly advertises the
 appropriate tags (e.g. respawntimes, norespawntime, friendly, nodmgspread ,
 nocrits, and increased_maxplayers), when the associated gameplay changes
 are in effect.

 

 If you are using a plugin to achieve these changes, the plugin should set
 the tag.

 

 Your humble servant,

 Fletch

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