Re: [hlds_linux] daily restarrt manually
So why does steam look here: 126a5000-126a6000 rw-p 00:00 0 [heap] 126a6000-126a8000 rwxp 00:00 0 [heap] 126a8000-12a46000 rw-p 00:00 0 [heap]PreMinidumpCallback: updating dump comment dlopen failed trying to load: /home/lz/.steam/sdk32/steamclient.so with error: /home/lz/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit When there is one in orangebox/bin/steamclient.so too. If its looking at the wrong libs during crash/restart this could be a cause too no? This is a tf2 server, i dont know any better then that .steam/sdk32 comes with the new steamcmd tool. 2013/2/11 Steven Haigh net...@crc.id.au On 12/02/2013 1:39 AM, Essay Tew Phaun wrote: If we're talking about the 100% CPU hang then I recently got a gdb log of it and sent it to MikeS. I'm on CentOS 6.3. Yep, thats the one... __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] daily restarrt manually
Because like Windows, it prefers a Steam Client's steamclient library. Valve purposefully don't ship one with SteamCMD to avoid this being a problem, and have posted this information on the list a couple of times. Sent from my iPhone On 12 Feb 2013, at 10:30, Erik-jan Riemers riem...@binkey.nl wrote: So why does steam look here: 126a5000-126a6000 rw-p 00:00 0 [heap] 126a6000-126a8000 rwxp 00:00 0 [heap] 126a8000-12a46000 rw-p 00:00 0 [heap]PreMinidumpCallback: updating dump comment dlopen failed trying to load: /home/lz/.steam/sdk32/steamclient.so with error: /home/lz/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit When there is one in orangebox/bin/steamclient.so too. If its looking at the wrong libs during crash/restart this could be a cause too no? This is a tf2 server, i dont know any better then that .steam/sdk32 comes with the new steamcmd tool. 2013/2/11 Steven Haigh net...@crc.id.au On 12/02/2013 1:39 AM, Essay Tew Phaun wrote: If we're talking about the 100% CPU hang then I recently got a gdb log of it and sent it to MikeS. I'm on CentOS 6.3. Yep, thats the one... __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] daily restarrt manually
I can understand it prefers it, but i dont have it installed. I am assuming it should not search then for those files, hence giving me perhaps these errors or other stuff. If there is something i need to change for this then shed some light because i am lost in the mayhem ;) 2013/2/12 Asher Baker asher...@gmail.com Because like Windows, it prefers a Steam Client's steamclient library. Valve purposefully don't ship one with SteamCMD to avoid this being a problem, and have posted this information on the list a couple of times. Sent from my iPhone On 12 Feb 2013, at 10:30, Erik-jan Riemers riem...@binkey.nl wrote: So why does steam look here: 126a5000-126a6000 rw-p 00:00 0 [heap] 126a6000-126a8000 rwxp 00:00 0 [heap] 126a8000-12a46000 rw-p 00:00 0 [heap]PreMinidumpCallback: updating dump comment dlopen failed trying to load: /home/lz/.steam/sdk32/steamclient.so with error: /home/lz/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit When there is one in orangebox/bin/steamclient.so too. If its looking at the wrong libs during crash/restart this could be a cause too no? This is a tf2 server, i dont know any better then that .steam/sdk32 comes with the new steamcmd tool. 2013/2/11 Steven Haigh net...@crc.id.au On 12/02/2013 1:39 AM, Essay Tew Phaun wrote: If we're talking about the 100% CPU hang then I recently got a gdb log of it and sent it to MikeS. I'm on CentOS 6.3. Yep, thats the one... __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike 1.6 beta server update
sv_maxrate default is 0, which is unlimited. 2013/2/12 Ejziponken - sza...@hotmail.com What is sv_maxrate defaults? If its 30k then how will 100k change that? :S From: alf...@valvesoftware.com To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Mon, 11 Feb 2013 21:20:21 + Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update We have another update, changes are: - fixed hltv demos being corrupted - fixed downloading of custom sprays from users - increased max rate to 100k (sv_min/maxrate still apply and defaults for them are unchanged) - changed timing function to call clock_gettime(), this should cause more stable frame rates As a reminder the plan is to make this the public release later this week, and that update will be required. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, February 08, 2013 3:03 PM To: h...@list.valvesoftware.com; Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike 1.6 beta server update We have another update, changes are: - fixed hltv being unable to record demos under Linux - fixed dedicated servers listing as a listen server - (partially) fixed hltv listing on the master servers (you need a client update plus we need to do a server update to totally fix this) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, February 07, 2013 10:41 AM To: Half-Life dedicated Linux server mailing list ( hlds_linux@list.valvesoftware.com); h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike 1.6 beta server update We have another update, changes are: - fixed hltv failing to launch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, February 01, 2013 2:07 PM To: h...@list.valvesoftware.com; Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update We have released an update to this beta. This update includes 1.6 server changes so you should update. Fixes include: - Fixed failing to launch on old OS distributions (I am looking at you FreeBSD emu layer) - Fixed flashbang causing mp_fadetoblack to be ignored -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, January 31, 2013 1:39 PM To: Half-Life dedicated Linux server mailing list ( hlds_linux@list.valvesoftware.com); h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike 1.6 beta server update We have released an update to this beta. This update includes some good CS 1.6 server changes so you should update. Fixes include: - Fixed rotating objects stopping after some period in a map - Fixed potential upload exploit that let a client put a new file on your server (they could not touch/replace existing files) - Fixed respawn bug in CS 1.6 if you died from drowning I've got more CS 1.6 fixes planned, we are keeping track of the bugs over at https://github.com/ValveSoftware/steam-for-linux/issues so report things you want fixed (and features within reason). - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, January 28, 2013 3:29 PM To: h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com; Half-Life dedicated Linux server mailing list ( hlds_linux@list.valvesoftware.com) Subject: [hlds_linux] Counter-Strike 1.6 beta server We have begun testing of Half-Life and Counter-Strike 1.6 on OSX and Linux. In support of this we have updated the dedicated server and converted it to using the new Steampipe system. You can access the new version via Steampipe right now, it remains network compatible with older clients. To access the beta please follow the steamcmd instructions on our developer wiki, https://developer.valvesoftware.com/wiki/SteamCMD, Counter-Strike 1.6 dedicated server is currently available as appid 90 (and will continue to use this appid after full release). The changes in this version are numerous (and some fixes are still in progress, I am looking at you redirect servers). Under Linux we have moved forward to GCC 4.6 (from 2.95, heh) and are using a newer OS toolchain, so please
Re: [hlds_linux] daily restarrt manually
It's not causing any harm other than the extraneous error message. On Tue, Feb 12, 2013 at 12:17 PM, Erik-jan Riemers riem...@binkey.nl wrote: I can understand it prefers it, but i dont have it installed. I am assuming it should not search then for those files, hence giving me perhaps these errors or other stuff. If there is something i need to change for this then shed some light because i am lost in the mayhem ;) 2013/2/12 Asher Baker asher...@gmail.com Because like Windows, it prefers a Steam Client's steamclient library. Valve purposefully don't ship one with SteamCMD to avoid this being a problem, and have posted this information on the list a couple of times. Sent from my iPhone On 12 Feb 2013, at 10:30, Erik-jan Riemers riem...@binkey.nl wrote: So why does steam look here: 126a5000-126a6000 rw-p 00:00 0 [heap] 126a6000-126a8000 rwxp 00:00 0 [heap] 126a8000-12a46000 rw-p 00:00 0 [heap]PreMinidumpCallback: updating dump comment dlopen failed trying to load: /home/lz/.steam/sdk32/steamclient.so with error: /home/lz/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit When there is one in orangebox/bin/steamclient.so too. If its looking at the wrong libs during crash/restart this could be a cause too no? This is a tf2 server, i dont know any better then that .steam/sdk32 comes with the new steamcmd tool. 2013/2/11 Steven Haigh net...@crc.id.au On 12/02/2013 1:39 AM, Essay Tew Phaun wrote: If we're talking about the 100% CPU hang then I recently got a gdb log of it and sent it to MikeS. I'm on CentOS 6.3. Yep, thats the one... __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 Worshop and server optimization questions
Where are they stored in the client's file structure? On Tue, Feb 12, 2013 at 12:31 AM, ics i...@ics-base.net wrote: L4D2 does't support the CSGO method of adding campaigns to servers, so you have to download them yourself and then move to gameserver addons directory. Or wget them to the server, if you find any location that offers direct download. -ics Michael Strickland kirjoitti: As the subject would imply, I am not sure about how to get L4D2 workshop campaigns on my dedicated server. Also I was curious as to how the -fork flag helps as I have not seen it reduce the consumed memory. Lastly, I was curious if there is anything I can do to keep my servers high in the matchmaking list. Thanks in advance, Michael __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 Worshop and server optimization questions
Stuff downloaded from workshop is at \STEAM\SteamApps\common\left 4 dead 2\left4dead2\addons\workshop\ Stuff downloaded and manually installed goes to \STEAM\SteamApps\common\left 4 dead 2\left4dead2\addons Stuff on a gameserver goes to same addons dir, not the workshop one. Though paths may differ on your server. -ics Michael Strickland kirjoitti: Where are they stored in the client's file structure? On Tue, Feb 12, 2013 at 12:31 AM, ics i...@ics-base.net wrote: L4D2 does't support the CSGO method of adding campaigns to servers, so you have to download them yourself and then move to gameserver addons directory. Or wget them to the server, if you find any location that offers direct download. -ics Michael Strickland kirjoitti: As the subject would imply, I am not sure about how to get L4D2 workshop campaigns on my dedicated server. Also I was curious as to how the -fork flag helps as I have not seen it reduce the consumed memory. Lastly, I was curious if there is anything I can do to keep my servers high in the matchmaking list. Thanks in advance, Michael __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] daily restarrt manually
srcds is too chatty, that's the problem. On Tue, Feb 12, 2013 at 8:32 AM, Asher Baker asher...@gmail.com wrote: It's not causing any harm other than the extraneous error message. On Tue, Feb 12, 2013 at 12:17 PM, Erik-jan Riemers riem...@binkey.nl wrote: I can understand it prefers it, but i dont have it installed. I am assuming it should not search then for those files, hence giving me perhaps these errors or other stuff. If there is something i need to change for this then shed some light because i am lost in the mayhem ;) 2013/2/12 Asher Baker asher...@gmail.com Because like Windows, it prefers a Steam Client's steamclient library. Valve purposefully don't ship one with SteamCMD to avoid this being a problem, and have posted this information on the list a couple of times. Sent from my iPhone On 12 Feb 2013, at 10:30, Erik-jan Riemers riem...@binkey.nl wrote: So why does steam look here: 126a5000-126a6000 rw-p 00:00 0 [heap] 126a6000-126a8000 rwxp 00:00 0 [heap] 126a8000-12a46000 rw-p 00:00 0 [heap]PreMinidumpCallback: updating dump comment dlopen failed trying to load: /home/lz/.steam/sdk32/steamclient.so with error: /home/lz/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit When there is one in orangebox/bin/steamclient.so too. If its looking at the wrong libs during crash/restart this could be a cause too no? This is a tf2 server, i dont know any better then that .steam/sdk32 comes with the new steamcmd tool. 2013/2/11 Steven Haigh net...@crc.id.au On 12/02/2013 1:39 AM, Essay Tew Phaun wrote: If we're talking about the 100% CPU hang then I recently got a gdb log of it and sent it to MikeS. I'm on CentOS 6.3. Yep, thats the one... __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. **com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Reminder about server tags
Hello all, This is a reminder to make sure that your properly advertises the appropriate tags (e.g. respawntimes, norespawntime, friendly, nodmgspread , nocrits, and increased_maxplayers), when the associated gameplay changes are in effect. If you are using a plugin to achieve these changes, the plugin should set the tag. Your humble servant, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Reminder about server tags
... make sure that your *SERVER* properly advertises the appropriate tags From: Fletcher Dunn Sent: Tuesday, February 12, 2013 7:43 PM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com) Subject: Reminder about server tags Hello all, This is a reminder to make sure that your properly advertises the appropriate tags (e.g. respawntimes, norespawntime, friendly, nodmgspread , nocrits, and increased_maxplayers), when the associated gameplay changes are in effect. If you are using a plugin to achieve these changes, the plugin should set the tag. Your humble servant, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Reminder about server tags
If anyone sees any plugins on the AlliedModders SourceMod forum that is advertised to work on TF2, makes one or more of these changes, and doesn't automatically set the appropriate tag, then please use the report button on the first post of the thread so that the plugin can be marked as Unapproved. We don't want any server ops running something that will unintentionally get their server blacklisted. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Fletcher Dunn mailto:fletch...@valvesoftware.com Tuesday, February 12, 2013 10:42 PM Hello all, This is a reminder to make sure that your properly advertises the appropriate tags (e.g. respawntimes, norespawntime, friendly, nodmgspread , nocrits, and increased_maxplayers), when the associated gameplay changes are in effect. If you are using a plugin to achieve these changes, the plugin should set the tag. Your humble servant, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Reminder about server tags
Unfortunately, I don't believe anything has changed since you requested this last year Fletcher. I could be totally wrong, but the truncation issue still exists (today, I checked). This is still, absolutely impossible to achieve if you're a server owner. Valve has to either raise the character limit, or move to another method of applying tags. I'd love to have all my server tags show, but they're still getting cut off. I'm not really that concerned with prioritizing tags to the front. Thanks, Kyle. -- Forwarded message -- From: Kyle Sanderson kyle.l...@gmail.com Date: Thu, Jan 5, 2012 at 4:42 PM Subject: Re: [hlds] Plugins that modify game ruels should also set the tags To: Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com, Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sorry for the previous email, I wasn't at home. The overflow seems to have been worked around by hard limiting to 127 characters. Can this actually get fixed instead of the current inplace hack? At the moment, it's whomever loads first gets their tags set, and the rest are left out to dry. I should probably also mention that tags are overwriting other tags at the moment if there's no room, which is of course gross. No one can actually comply with this, Kyle. On Tue, Feb 12, 2013 at 7:42 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Hello all, This is a reminder to make sure that your properly advertises the appropriate tags (e.g. respawntimes, norespawntime, friendly, nodmgspread , nocrits, and increased_maxplayers), when the associated gameplay changes are in effect. ** ** If you are using a plugin to achieve these changes, the plugin should set the tag. ** ** Your humble servant, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Reminder about server tags
I doubt that he is talking specifically about you. I just checked the list myself and clearly saw multiple servers with very few tags still missing the required tags as per their settings. On Tue, Feb 12, 2013 at 9:29 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Unfortunately, I don't believe anything has changed since you requested this last year Fletcher. I could be totally wrong, but the truncation issue still exists (today, I checked). This is still, absolutely impossible to achieve if you're a server owner. Valve has to either raise the character limit, or move to another method of applying tags. I'd love to have all my server tags show, but they're still getting cut off. I'm not really that concerned with prioritizing tags to the front. Thanks, Kyle. -- Forwarded message -- From: Kyle Sanderson kyle.l...@gmail.com Date: Thu, Jan 5, 2012 at 4:42 PM Subject: Re: [hlds] Plugins that modify game ruels should also set the tags To: Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com, Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sorry for the previous email, I wasn't at home. The overflow seems to have been worked around by hard limiting to 127 characters. Can this actually get fixed instead of the current inplace hack? At the moment, it's whomever loads first gets their tags set, and the rest are left out to dry. I should probably also mention that tags are overwriting other tags at the moment if there's no room, which is of course gross. No one can actually comply with this, Kyle. On Tue, Feb 12, 2013 at 7:42 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Hello all, This is a reminder to make sure that your properly advertises the appropriate tags (e.g. respawntimes, norespawntime, friendly, nodmgspread , nocrits, and increased_maxplayers), when the associated gameplay changes are in effect. ** ** If you are using a plugin to achieve these changes, the plugin should set the tag. ** ** Your humble servant, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Reminder about server tags
Not in the least bit DWN, the data is gone. You can search the first couple tags, but once you blow the character limit (you know, from plugins, or the game itself), the last tags (depending on length here), usually just contain garbage from the previously set tags. The request, unfortunately, is still just noise unless if they do intend on fixing the problem. Thanks, Kyle. On Tue, Feb 12, 2013 at 10:35 PM, DontWannaName! ad...@topnotchclan.comwrote: Cut off from view or cut off from quickplay? Are truncated tags searchable? Sent from my iPhone 5 On Feb 12, 2013, at 10:32 PM, Doctor McKay li...@doctormckay.com wrote: I second this. I just had an issue applying tags in a plugin due to the truncation issue. At the present moment, it's not feasable for plugins to force tags (such as respawntimes, friendlyfire, etc) since the tag might end up getting cut off. Dr. McKay http://www.doctormckay.com - Original Message - *From:* Kyle Sanderson kyle.l...@gmail.com *To:* Half-Life dedicated Win32 server mailing listh...@list.valvesoftware.com; Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com *Sent:* Wednesday, February 13, 2013 12:29 AM *Subject:* Re: [hlds] Reminder about server tags Unfortunately, I don't believe anything has changed since you requested this last year Fletcher. I could be totally wrong, but the truncation issue still exists (today, I checked). This is still, absolutely impossible to achieve if you're a server owner. Valve has to either raise the character limit, or move to another method of applying tags. I'd love to have all my server tags show, but they're still getting cut off. I'm not really that concerned with prioritizing tags to the front. Thanks, Kyle. -- Forwarded message -- From: Kyle Sanderson kyle.l...@gmail.com Date: Thu, Jan 5, 2012 at 4:42 PM Subject: Re: [hlds] Plugins that modify game ruels should also set the tags To: Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com, Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sorry for the previous email, I wasn't at home. The overflow seems to have been worked around by hard limiting to 127 characters. Can this actually get fixed instead of the current inplace hack? At the moment, it's whomever loads first gets their tags set, and the rest are left out to dry. I should probably also mention that tags are overwriting other tags at the moment if there's no room, which is of course gross. No one can actually comply with this, Kyle. On Tue, Feb 12, 2013 at 7:42 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Hello all, This is a reminder to make sure that your properly advertises the appropriate tags (e.g. respawntimes, norespawntime, friendly, nodmgspread , nocrits, and increased_maxplayers), when the associated gameplay changes are in effect. If you are using a plugin to achieve these changes, the plugin should set the tag. Your humble servant, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux