Not in the least bit DWN, the data is gone. You can search the first couple
tags, but once you blow the character limit (you know, from plugins, or the
game itself), the last tags (depending on length here), usually just
contain garbage from the previously set tags. The request, unfortunately,
is still just noise unless if they do intend on fixing the problem.

Thanks,
Kyle.


On Tue, Feb 12, 2013 at 10:35 PM, DontWannaName! <[email protected]>wrote:

> Cut off from view or cut off from quickplay? Are truncated tags searchable?
>
> Sent from my iPhone 5
>
> On Feb 12, 2013, at 10:32 PM, "Doctor McKay" <[email protected]>
> wrote:
>
> I second this. I just had an issue applying tags in a plugin due to the
> truncation issue. At the present moment, it's not feasable for plugins to
> force tags (such as respawntimes, friendlyfire, etc) since the tag might
> end up getting cut off.
>
> Dr. McKay
> http://www.doctormckay.com
>
>
> ----- Original Message -----
> *From:* Kyle Sanderson <[email protected]>
> *To:* Half-Life dedicated Win32 server mailing 
> list<[email protected]>; Half-Life
> dedicated Linux server mailing list <[email protected]>
> *Sent:* Wednesday, February 13, 2013 12:29 AM
> *Subject:* Re: [hlds] Reminder about server tags
>
>  Unfortunately, I don't believe anything has changed since you requested
> this last year Fletcher. I could be totally wrong, but the truncation issue
> still exists (today, I checked). This is still, absolutely impossible to
> achieve if you're a server owner. Valve has to either raise the character
> limit, or move to another method of applying tags. I'd love to have all my
> server tags show, but they're still getting cut off. I'm not really that
> concerned with prioritizing tags to the front.
>
> Thanks,
> Kyle.
>
> ---------- Forwarded message ----------
> From: Kyle Sanderson <[email protected]>
> Date: Thu, Jan 5, 2012 at 4:42 PM
> Subject: Re: [hlds] Plugins that modify game ruels should also set the tags
> To: Half-Life dedicated Win32 server mailing list <
> [email protected]>, Half-Life dedicated Linux server mailing
> list <[email protected]>
>
>
> Sorry for the previous email, I wasn't at home. The overflow seems to have
> been worked around by hard limiting to 127 characters. Can this actually
> get fixed instead of the current inplace hack? At the moment, it's whomever
> loads first gets their tags set, and the rest are left out to dry. I should
> probably also mention that tags are overwriting other tags at the moment if
> there's no room, which is of course gross.
>
>
> No one can actually comply with this,
> Kyle.
>
>
> On Tue, Feb 12, 2013 at 7:42 PM, Fletcher Dunn <
> [email protected]> wrote:
>
>>  Hello all,
>>
>> This is a reminder to make sure that your properly advertises the
>> appropriate tags (e.g. respawntimes, norespawntime, friendly, nodmgspread ,
>> nocrits, and increased_maxplayers), when the associated gameplay changes
>> are in effect.****
>>
>> ****
>>
>> If you are using a plugin to achieve these changes, the plugin should set
>> the tag.****
>>
>> ****
>>
>> Your humble servant,****
>>
>> Fletch****
>>
>> _______________________________________________
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>> please visit:
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>>
>>
>  ------------------------------
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