Unfortunately, I don't believe anything has changed since you requested
this last year Fletcher. I could be totally wrong, but the truncation issue
still exists (today, I checked). This is still, absolutely impossible to
achieve if you're a server owner. Valve has to either raise the character
limit, or move to another method of applying tags. I'd love to have all my
server tags show, but they're still getting cut off. I'm not really that
concerned with prioritizing tags to the front.

Thanks,
Kyle.

---------- Forwarded message ----------
From: Kyle Sanderson <[email protected]>
Date: Thu, Jan 5, 2012 at 4:42 PM
Subject: Re: [hlds] Plugins that modify game ruels should also set the tags
To: Half-Life dedicated Win32 server mailing list <
[email protected]>, Half-Life dedicated Linux server mailing list
<[email protected]>


Sorry for the previous email, I wasn't at home. The overflow seems to have
been worked around by hard limiting to 127 characters. Can this actually
get fixed instead of the current inplace hack? At the moment, it's whomever
loads first gets their tags set, and the rest are left out to dry. I should
probably also mention that tags are overwriting other tags at the moment if
there's no room, which is of course gross.


No one can actually comply with this,
Kyle.


On Tue, Feb 12, 2013 at 7:42 PM, Fletcher Dunn
<[email protected]>wrote:

>  Hello all,
>
> This is a reminder to make sure that your properly advertises the
> appropriate tags (e.g. respawntimes, norespawntime, friendly, nodmgspread ,
> nocrits, and increased_maxplayers), when the associated gameplay changes
> are in effect.****
>
> ** **
>
> If you are using a plugin to achieve these changes, the plugin should set
> the tag.****
>
> ** **
>
> Your humble servant,****
>
> Fletch****
>
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