Re: [hlds_linux] Mandatory TF2 update released
Any detailed information on what is needed server side to setup this beta gamemode for those of us that run lonely community servers? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Monday, December 22, 2014 8:11 PM To: Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com'; Half-Life dedicated Win32 server mailing list Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2559181. -Eric - Happy Smissmas 2014! - All Players who play TF2 during the event will receive a Gift: a Stuffed Stocking! Stockings contain goodies for good little Mercenaries. - Added 29 Limited community-contributed winter items to the Nice crate. - Added new Limited Festive weapons to the Naughty crate. - Limited time items can only be found during a limited window of time. The Naughty and Nice crate items will no longer be available after February 16, 2015. - Added Naughty and Nice winter keys to the Mann Co. Store. - Naughty and Nice winter crates cannot be opened after February 16, 2015. - Premium Players will receive a Secret Saxton to give to another player. - Item grants from previous events (including the Spirit of Giving and the Winter Holiday noise maker) have been re-enabled for all players, including those who deleted their earlier grants. Weapons Added The Iron Bomber - Demoman Grenade Launcher - Grenades do not bounce or roll - Damage radius reduced by 20% - Grenades that self-detonate deal 10% less damage - Added The Iron Bomber to the Mann Co. Store, craft list, and item drop list Added The Quickiebomb Launcher - Demoman Stickybomb Launcher - Stickybomb arm time reduced by 0.2 seconds - Stickybombs can destroy enemy stickybombs - Charge time decreased by 50% - Stickybombs fizzle after 2 seconds - -15% damage penalty - -25% clip size - Added The Quickiebomb Launcher to the Mann Co. Store, craft list, and item drop list Added The Panic Attack - Multiclass Shotgun - 34% Faster reload time - Hold fire to load up to 4 shells - Fire rate increases as health decreases - Weapon spread increases as health decreases - Added The Panic Attack to the Mann Co. Store, craft list, and item drop list Demoman Changes - Damage variance on grenades and stickybombs reduced from +/- 10% damage to +/-2%. - Grenades and Stickybombs now have the same base blast radius as rockets. Changed to 146 from 159. Grenade Launcher - Direct hit grenades now deal full damage to target regardless of where it struck the enemy. Previously full damage would only occur when grenades exploded closer to the targets feet. Stickybomb Launcher - Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds. Stickybombs that touch the world will have full radius. - Stickybombs now have a more visible trail while traveling through the air - Stickybombs arm particle is slightly more visible Loose Cannon - Double donk explosive damage now deal full radius damage to victims. Previously double donk explosive damage was reduced by radius distance from the explosion. - Removed a hidden penalty where Cannonballs that touched the world would deal 50% less damage in addition to regular grenade damage reduction on world touch. Loch-n-Load - Changes to base grenade damage variance now ensure the Loch-n-Load does not exceed 124 damage on a single hit. - Removed +25% self-damage penalty - Added -25% radius penalty - Changed clipsize penalty to -25% (3 grenades per clip) from -50% (2 grenades per clip) - Loch-n-load grenades no longer visually tumble when fired Bootlegger / Ali Baba's Wee Booties - Added +25% Demo Charge meter on charge kill Tide Turner - Added Penalty: Taking damage while shield charging reduces remaining charging time - Kills while charging now only add 75% meter on charge kills instead of 100% Scottish Resistance - It is now slightly easier to do sticky jumps with the Scottish Resistance. Increased range check for stickybomb jumping to sticky damage radius of 146 from 100. Scotsman's Skullcutter - Movement speed penalty now only applies when weapon is active Claidheamh Mor - Added +25% Demo Charge meter on charge kill Added new game mode Mannpower to the TF2 Beta Mannpower Mode - To Play. Click on Play Multiplayer, enable Play Beta Maps checkbox, and then choose Mannpower Mode. - The Following is a list of features in the initial launch of Mannpower and is subject to changes in future updates. Feedback is highly encouraged - Contains 8 permanent power ups players can find in the map. - Players can only hold 1 permanent power up at a time. - Killing a player with a permanent power up forces the power up to drop. - Contains 1 temporary power that can be found in the map. - Use the
Re: [hlds_linux] Mandatory TF2 update released
Yes I agree... it's a shame. I tried to run a few of the other beta maps but they never showed up on Quickplay so the likelihood that they would get played was super rare. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Monday, December 22, 2014 8:19 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released And beta maps are still valve server exclusive for quickplay? :( At the moment I can't even find any valve servers for it using quickplay. On Mon, Dec 22, 2014 at 8:16 PM, Eric Smith er...@valvesoftware.com wrote: Set tf_powerup_mode 1 and then changelevel to ctf_foundry or ctf_gorge. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
This isn't the Xmas update so perhaps in a few weeks they can make amends by releasing the map anyway? Personally I'd like to see a map that is geared towards 32player counts and faster re-spawn. At this point in the game's history I don't see why not considering the power modern computers/servers have now to run the extra weight. I refuse to play on any server that doesn't have fast re-spawn as I don't wish to waste my small amount of playing time sitting in spawn watching others play while I wait to get back into the action. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Paul Sent: Tuesday, December 09, 2014 4:21 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released I too am disappointed with this update, so much that I'll most probably be spending my money on some other games this month. I thought there would be more to the winter season/event than just duck collecting and some new items (mostly cosmetics). A map would've certainly been nice. Oh well, people can't expect everything I guess - especially when there are bugs that still haven't been fixed for weeks or months. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Recommendation for TF2, DoD:S, etc server content downloading
Over writing the map with the same name as Valve does it really shouldn't make no difference. You are going to upload another map regardless another file be it named _v1 or _v2 or whatever. You are still uploading content customized from the server to the clients. The idea here is if I have a customized map made by me named My_Tf2_Map then I should be able to alter the map no matter when and upload the exact same name and have it over write the original to clients that revisit my servers. This should be allowed vs me having to use extensions to the name like My_Tf2_Map_v1 or My_Tf2_Map_v2 to continue on like that is just counter productive. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Thursday, December 04, 2014 11:05 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Recommendation for TF2, DoD:S, etc server content downloading I really don't think what you are doing is something that you should be doing. Modifying maps is wrong, map maker didn't want your logos in there so they should not be there and i bet 99% of the real mapmakers don't want their maps edited for something that they did not do. Besides, decompiling breaks several things. You can add decals to the maps without modifying maps too. PS: Soundscapes are somewhat broken and Valve is aware. -ics Aaron Thompson kirjoitti: I usually add my clan acronym to maps weve modified. We leave all credits alone, of course. I used to add stuff to trade minecraft but now ive been having a hard time compiling and the soundscapes are not cooperating anymore. It's annoying. Anyways thats how i avoid making maps and edits that someone could make too. On Dec 3, 2014 7:27 PM, Ryan Stecker voidedwea...@gmail.com wrote: Changing the filename as a server operator is still fragile. As I mentioned before, renaming a map without fixing up embedded content will hose soundscripts and such. There's also not much guarantee that some other server op won't make a similar rename of a differing file. On Mon, Dec 1, 2014 at 5:46 PM, Erik-jan Riemers riem...@binkey.nl wrote: Descent server operators change the version number, descent map makers do that too. But agreed on some kind of validation and better integration. (Not to mention the tons of maps i still have on my download server which i dont use anymore, just because i cant really tell anymore whats being used) :) 2014-12-02 0:29 GMT+01:00 ics i...@ics-base.net: With valve, the source of the files is trusted. If this would be implemented, only way to do it is ti integrate maps into steam tf2 workshop. I'm surprised why valve doesn't want to do this and yet they reward people who make items all the time. Workshop integration isn't the best in csgo but it could be further improved to accommodate tf2. -ics - Alkuperäinen viesti - +1 this for sure. I'd love to see the custom content over write +much like Valve over writes maps and its content now when a revision bump is made. I get so tired of having to go thru _v1 or v32 etc etc when you change just the smallest thing on a map. The client has to re-download it anyway cause of a new name, may as well make it over write and start over. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ryan Stecker Sent: Monday, December 01, 2014 6:14 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list Subject: [hlds_linux] Recommendation for TF2, DoD:S, etc server content downloading This email is mostly addressed to anyone within Valve that's still maintaining the TF2 branch of the source engine, and I suppose anyone on this mailing list that'd like to comment on this recommendation. There's one frustrating issue with clients downloading custom content (maps, models, etc) in particular: it's fairly painful when unaware mappers and server operators release or update maps (and other content) without modifying the filename of the content. For maps this is particularly destructive because many clients would be left unable to connect and play on the server in question if the map differs from what the server is running. Additionally, there are some documented cases of clients having their map downloads not get fully completed or get into a corrupt state which is equally as painful for the same reasons. Many users are simply unaware of how to solve this problem by locating and deleting the files in question. I'm sure this is something that can get an ideal solution, so I'd like to propose a few: 1. If the content differs, force a redownload and overwrite the existing file on the client. Now that clients have a separate search path for downloaded content thanks to Fletcher's hard
Re: [hlds_linux] Recommendation for TF2, DoD:S, etc server content downloading
+1 this for sure. I'd love to see the custom content over write much like Valve over writes maps and its content now when a revision bump is made. I get so tired of having to go thru _v1 or v32 etc etc when you change just the smallest thing on a map. The client has to re-download it anyway cause of a new name, may as well make it over write and start over. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ryan Stecker Sent: Monday, December 01, 2014 6:14 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list Subject: [hlds_linux] Recommendation for TF2, DoD:S, etc server content downloading This email is mostly addressed to anyone within Valve that's still maintaining the TF2 branch of the source engine, and I suppose anyone on this mailing list that'd like to comment on this recommendation. There's one frustrating issue with clients downloading custom content (maps, models, etc) in particular: it's fairly painful when unaware mappers and server operators release or update maps (and other content) without modifying the filename of the content. For maps this is particularly destructive because many clients would be left unable to connect and play on the server in question if the map differs from what the server is running. Additionally, there are some documented cases of clients having their map downloads not get fully completed or get into a corrupt state which is equally as painful for the same reasons. Many users are simply unaware of how to solve this problem by locating and deleting the files in question. I'm sure this is something that can get an ideal solution, so I'd like to propose a few: 1. If the content differs, force a redownload and overwrite the existing file on the client. Now that clients have a separate search path for downloaded content thanks to Fletcher's hard work in refactoring custom content and downloads search paths, there's less risk to overwriting stock game content. 2. Allow multiple downloads side-by-side, perhaps differing in filename by a checksum (or some other recommendation). This would probably have to be virtualized in some way so that the filesystem is aware of the actual name of the map for soundscripts, particle manifests, etc. This issue affects other content such as models and materials, but getting a solution for at least map downloading would be a great step forward. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Fwd: Your Amazon.co.uk order of Grey's Anatomy - Season 10... has been dispatched
Please stop spamming this crap... why hasn’t' valve blocked this sender or senders is beyond me. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Thijs Sent: Monday, November 03, 2014 12:57 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Fwd: Your Amazon.co.uk order of Grey's Anatomy - Season 10... has been dispatched :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] When the scream fortress update arrives...
+1 good idea.. Also Valve could you please for the love of God fix it so when you complete a trade that you can click CLOSE vs having to X out of the window? I think this has been broken for weeks now and I keep getting asked from clients about if it's a server side issue or not when I know it isn't. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Wednesday, October 29, 2014 4:44 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] When the scream fortress update arrives... When you release the scream fortress update, can you please tell the complete map name of the new map so we can easily configure our servers in advance? Thanks. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
Anyone else having the issue with people putting up a vote for scramble teams on the eventmix or mix of event maps for Halloween? I got this in my config: sv_vote_issue_scramble_teams_allowed 0 sv_vote_issue_restart_game_allowed 0 sv_vote_issue_changelevel_allowed 0 sv_vote_issue_nextlevel_choicesmode 0 sv_vote_issue_nextlevel_allowextend 0 sv_vote_issue_nextlevel_allowed 0 I could have sworn having them at 0 prevents them from launching that.. this is the vote that you see very large left side with F1 or F2 for selection. It's as if this is being bypassed even though the settings are 0 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Temporary Quickplay changes ... 8 months later
Perfect suggestion here +1 from me -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alexander Corn Sent: Friday, October 24, 2014 2:38 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Temporary Quickplay changes ... 8 months later This could be easily solved by simply enabling the box by default for a player's first 5 hours or so of playtime, then unchecking it (or presenting them with a dialog prompting them to disable it to check out the community aspect of TF2, which they could decline). McKay -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Stefan `Sec` Zehl Sent: Friday, October 24, 2014 7:15 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Temporary Quickplay changes ... 8 months later Hi, On Fri, Oct 24, 2014 at 12:08 +0200, Emil Larsson wrote: I don't think people have a problem with that it's possible to select Valve servers in quickplay, but rather that Valve servers is selected by default. By default it should be any server really, and then people can customize that if they want to prefer valve of community servers. I disagree. People who don't change settings and land on a bad server will assume that Valve messed up. So it makes sense to put those players on default servers. Look, it's server owners who didn't play by the rules who created this problem. Valve fixed it in the way they could do it without eating up way more timepeople resources. I like the situation now way better than before, where I had to keep blacklists to even be able to play sanely. They also disabled the HTML motd if you joined through quickplay to combat the ad-ridden servers, so that point is moot anyway. This is also missing the point. Even while playing I can get several annoying messages all over my screen (yes, they are text only, but no less annoying) bothering me to pay for this oh-so-great server. This is nothing anyone wants to see who hits quickplay. CU, Sec -- stop reading here ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
Ok I see this over on teamfortress.com... Luckily, you can now play previous years' Halloween spectaculars to get your shock tolerance up in advance of the update. Simply boot up the game, hop into multiplayer and quickplay any of our past five Scream Fortress updates. If you've missed out on previous Team Fortress Halloweens, or are new to TF2 in general, this is a perfect time to catch up. You direct people to Quickplay yet again this defaults directly to Valve servers first! How about - Hop into multiplayer and search the server browser instead? Also while on the subject is there a particular reason why I have players screaming at me about drop rates for spells and such? I go to check on a few of my servers last night to only get slammed by why gifts aren't dropping as they used to and if there was something broken with the servers. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Wednesday, October 22, 2014 1:58 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2455651. -Eric - - Scream Fortress Classic begins! - In preparation for Scream Fortress 2014 we've enabled all previous Halloween events - Fixed The Larval Lid not using the correct Blue team material ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Temporary Quickplay changes ... 8 months later
Haven't you learned yet? Arguing with Dan on this is pointless and you are more likely to get hit by lightning than have him understand and see the facts. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Wednesday, October 15, 2014 1:39 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Temporary Quickplay changes ... 8 months later Most of them are either too stupid or don't care enough to play the game long enough to explore for other things. I've talked with many new players (usually because they add me to sell stuff). A lot of them are not even aware that there's custom maps. Simply because server browser is too hard to use/slow and there's no such customization on quickplay. Even old time players prefer to use quickplay when they want to feel good so they can stomp on new players seen on valve servers. On Wed, Oct 15, 2014 at 1:30 PM, dan needa...@ntlworld.com wrote: On 14/10/2014 15:39, Matthias InstantMuffin Kollek wrote: I think it's about effectively distributing more diversity to make a game less blunt and show to players (new ones and old ones alike) that there's more to the game than meets the current quickplay-eye. That just boils down to another players are too dumb to find and connect to the server they want to fallacy. -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Temporary Quickplay changes ... 8 months later
That is kinda ignorant of a response when the topic is very concerning to just about anyone that runs community servers. I agree that the quickplay changes should be done to reflect towards community servers now vs Valve mostly since as noted that you won't see a HTML MOTD when using Quickplay now anyway. Valve uses the community to make and create all these nice items they are putting out lately...letting everyone else do their work for them yet they won't recognize the help of the server side aspect of it and push traffic towards them vs leaving them on a deserted island of Valve (plain and bland) Servers. I'd love to see this change implemented for Halloween, hell I've been running the Asteroid map 24/7 and I can't even find it on the quickplay list if you go to select the map outside of Valve servers so what is the point of me testing it? I don't see the discussion as spam at all, just more of a wakeup call to Valve over a 6 year old game now supported mostly by the Community. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkkk Sent: Thursday, October 02, 2014 9:09 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Temporary Quickplay changes ... 8 months later inb4 two weeks of spam. 2014-10-02 15:06 GMT+02:00 Andreas Willinger aw...@gmx.at: So, I am just wondering what happened to this statement: At this time, we are keeping the default quickplay option to Valve servers. However, note that if a player wants to find a server with any of the supported modifications, then they must land on a community server, since Valve servers do not run with these settings. Posted by Fletcher Dunn on February 8, 2014. The option is still defaulting to Valve servers, even though it's supposed to be temporary and the initial cause for this measure, Pinion spamming servers, have long disappeared/been reduced. Is there any official change planned to this setting or will it be that way till eternity? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Temporary Quickplay changes ... 8 months later
I'd like to see someone at Valve reply to this subject and their future intentions. Till then besides the reply I sent and the few I've read thus far that is prob all I will pay attention to. The ball is in your court Valve - how about taking a shot. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkkk Sent: Thursday, October 02, 2014 9:23 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Temporary Quickplay changes ... 8 months later Every few weeks someone open a new thread about this (check archives), and I haven't seen any of them go anywhere for now. 2014-10-02 15:15 GMT+02:00 Frank ad...@gamerscrib.net: That is kinda ignorant of a response when the topic is very concerning to just about anyone that runs community servers. I agree that the quickplay changes should be done to reflect towards community servers now vs Valve mostly since as noted that you won't see a HTML MOTD when using Quickplay now anyway. Valve uses the community to make and create all these nice items they are putting out lately...letting everyone else do their work for them yet they won't recognize the help of the server side aspect of it and push traffic towards them vs leaving them on a deserted island of Valve (plain and bland) Servers. I'd love to see this change implemented for Halloween, hell I've been running the Asteroid map 24/7 and I can't even find it on the quickplay list if you go to select the map outside of Valve servers so what is the point of me testing it? I don't see the discussion as spam at all, just more of a wakeup call to Valve over a 6 year old game now supported mostly by the Community. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkkk Sent: Thursday, October 02, 2014 9:09 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Temporary Quickplay changes ... 8 months later inb4 two weeks of spam. 2014-10-02 15:06 GMT+02:00 Andreas Willinger aw...@gmx.at: So, I am just wondering what happened to this statement: At this time, we are keeping the default quickplay option to Valve servers. However, note that if a player wants to find a server with any of the supported modifications, then they must land on a community server, since Valve servers do not run with these settings. Posted by Fletcher Dunn on February 8, 2014. The option is still defaulting to Valve servers, even though it's supposed to be temporary and the initial cause for this measure, Pinion spamming servers, have long disappeared/been reduced. Is there any official change planned to this setting or will it be that way till eternity? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
That is stupid! The updates are for the game and Valve has no reason to watch for options that when changed may cause Sourcemod problems! Update and wait for SM to update like everyone else as there is nothing wrong with the game itself. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Aridane Manuel Ojeda Sánchez Sent: Wednesday, October 01, 2014 6:27 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released DO NOT UPDATE!! Another Sourcemod Problems... 2014-10-01 23:25 GMT+01:00 Eric Smith er...@valvesoftware.com: We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2426090. -Eric - - Improved memory usage for Mac clients - Fixed an exploit that allowed item nametags to go beyond the 40 character limit - Fixed a bug where reflected rocket explosions from non-stock flamethrowers would cause the flame sound to loop - tf_teamtalk is now on by default - the dead can talk to the living - When you mute a player, the mute settings now apply to text chat as well as voice chat. If you want the previous behavior, change convar cl_mute_all_comms to 0. - More weapon models are now loaded on demand to reduce overall memory usage - Added Enable/Disable Auto TeamBalance votes - Successful votes will enable/disable team player count balancing - Use sv_vote_issue_autobalance_allowed to control if this vote is enabled on the server - Votes not allowed in Mann vs. Machine, Medieval mode, Arena mode, Tournament Mode, or Training - Updated rd_asteroid - Increased overtime to 45 seconds - Added more sound cues when overtime starts - Dropped reactor cores now blink on the HUD when they are about to return - Added latest art assets to blue base exterior ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
Ok I just got this error tonight for the first time after this update 22:26:51 L 09/16/2014 - 21:27:17: * ERROR: Publish timed out after 60 seconds. Server just locked up - no auto restart either from crash. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Tuesday, September 16, 2014 7:53 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2404372. -Eric - - Fixed a server crash related to the vote kick system ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] HLSW Alternatives
HLSW is good for mostly quick and simple management. I've tried to contact their dev's a few times but no luck on any type of reply from any form of contact. The layout and amount of options it has available makes it nice to use so any alternative needs to be as well developed and not just thrown together. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Gavin Langdon Sent: Friday, August 29, 2014 8:44 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] HLSW Alternatives That's perfectly reasonable if you have direct access and don't want extra functionality, but hlsw is nice because it allows multiple people with only rcon to access the server, and displays useful info and options for manipulating players and other aspects of the server. sent from mobile On Aug 29, 2014 8:39 PM, Weasels Lair wea...@weaselslair.com wrote: Eh, if it's a Linux-based TF2 server .. it's pretty easy. Use screen to run SCRCS as a detached back-ground process on a head-less server. Make some scripts that do things like: 1) start the game (directly under SSH/console). 2) start the game under screen utility - giving it a name to reconnect to later, etc. 3) send commands to a detached screen process. 4) shut-down the screened process. Use webmin to run those scripts from a browser, if you are too lazy to do them under SSH. On Fri, Aug 29, 2014 at 4:33 PM, Joey Benamy jben...@outlook.com wrote: Hello, HLSW is an application you install on your computer that allows you to administrate your Team Fortress 2 server remotely without having to have Team Fortress 2 open. The application is no longer being developed and is not open source, as far as I know. Since the TF2 update that upgraded SteamIDs, the ban list in HLSW no longer works. I was wondering if anybody knew of any alternative remote admin tools that do regularly get updated. My server uses MetaMod and SourceMod, and I've updated MetaMod and SourceMod to the versions that temporarily fix the issues introduced by the TF2 update. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] New SteamID format for TF2
It would be nice to see Valve decrease the amount of Valve servers - perhaps one of those guys will chime in here and let us know the current amount and if they plan on decreasing any. A little help from Valve to push players to Community servers would be nice. Issue is the constant complains and bickering on SPUF when it comes to any change in this regard. They just don't understand if it wasn't for the Community you wouldn't have a now 6 year old game as popular as it still is. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alexander Corn Sent: Wednesday, August 27, 2014 1:32 AM To: Paul Lewis; Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] New SteamID format for TF2 The Quickplay change was supposed to be a temporary measure, but it's not looking very temporary while Valve servers suck up about 45% of traffic. Dr. McKay www.doctormckay.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] New SteamID format for TF2
Pushing USA players to EU is a problem on its own that can be dealt with. You can make servers better but at the end of the day if Valve makes it difficult for people to find them then there is no point. Options are auto checked for Valve servers, I have a Vanilla Asteroid server up and it hardly ever gets touched when you have Valve Asteroid servers that are slammed full. This Asteroid server I have is better than a Valve server of equal location and managed better. Nope - they need less Valve servers, lets push traffic to the Community - the same community that is keeping the game alive. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of dan Sent: Wednesday, August 27, 2014 10:30 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] New SteamID format for TF2 On 27/08/2014 15:14, Frank wrote: It would be nice to see Valve decrease the amount of Valve servers No it wouldn't. It's already bad enough when USA players get put on European servers with 150+ pings. If anything they need a few more. If you can't get players then make your servers better don't ask Valve to force or push players onto your server. -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] New SteamID format for TF2
You can't argue with him..I have no idea why I even replied. You said it though Default Quickplay Settings - Valve needs to take the default settings off of Valve servers as targets and apply them to the Community servers or just mix them up so they are all showing up not just Valve servers. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ilya Larin Sent: Wednesday, August 27, 2014 11:21 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] New SteamID format for TF2 dan, you don`t get the point of this discussion. While old bad servers are full of players, new good servers can`t get players not because they are bad, but because players don`t want to open server browser and look for a good server. (Im not saying that all old servers are bad and all new servers are good) New players don`t even know how to search a nice server, they are not familiar with that. They are just using default quickplay settings. Old players also don`t use serverbrowser, as they have already found a servers community to regular on. 2014-08-27 19:06 GMT+04:00 dan needa...@ntlworld.com: On 27/08/2014 15:59, Alexander Corn wrote: How, exactly, do you expect people to get players on their servers when about 45% of people probably don't even know that the server browser exists? Right, because only a guy who pretends to be a Doctor can be intelligent enough to use the server browser. Sheesh, people were playing TF2 for years when the only way to get on a server was with the browser. How do you suppose they did that? They were all gifted and talented? As I've said before, if you cannot join a server, ask and I'm sure others will help you but don't keep repeating this ridiculous argument that people can't join your server because they need to use the browser. -- Dan. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
This change has broken so many things that I don't even know where to begin who in their right mind decided to do this without any warning what so ever needs to have their head examined!! -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Gordon Reynolds Sent: Thursday, August 21, 2014 6:44 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released Today's Team Fortress 2 update says goodbye to the good old SteamIDs (STEAM_0:1:15160181) and says hello to AccountIDs ([U:1:30320363]). Sadly, this change breaks all things depending on SteamIDs (SourceMod, custom ban systems, donator slots, rank systems, etc.) https://twitter.com/SteamDB/status/502586107754999810 https://twitter.com/SteamDB/status/502586146623619074 On Thu, Aug 21, 2014 at 2:52 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2369699. -Eric - - Fixed rockets colliding with other projectiles and getting stuck in the world - Fixed a bug with the Soldier's Fresh Brewed Victory taunt and the Power Up Canteen - Fixed the Demoman not being able to equip The Grandmaster - Fixed a bug where Professional Killstreak items were being displayed as Specialized - Market Listings for Specialized Killstreak kits for the following items have been removed and will need to be relisted - Stickybomb Launcher, Minigun, Direct Hit, Huntsman, Backburner, Back Scatter, Kritzkrieg, Ambassador, Frontier Justice - Fixed character audio being cut short when characters clap during the Conga taunt - Unusual taunts that are tradable can now be listed on the Steam Community Market - The Classic can now accept Enemies Gibbed strange parts - The Manmelter can now accept Allies Extinguished strange parts - Added mp_spectators_restricted server convar - Prevents players on Red/Blue from joining team Spectator if it would exceed mp_teams_unbalance_limit - Updated the HTML display in the MOTD to use shared Steam browser control - Updated the materials for The Dalokohs Bar - Updated the equip_region for the Soldier's Stash, Exquisite Rack, The Pencil Pusher, and Antlers - Updated the localization files - Updated pl_cactuscanyon -Stage 1 - Reworked the geometry of the back stairwell route leading to the final cap -Stage 3 - New design of back yard underpass area - Added new building and route near the underpass - New geometry for Red battlements and spawn exit by the first cap - Added new exit from Red spawn leading to the raised middle rock outcrop by the barn - Reworked Red spawn exit by capture point 2 - Removed rocks and added a new structure by the final cart push - Cart now takes longer to pass through the building at the end of - Adjusted spawn times - Adjusted Health and ammo packs ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
Anyone else having trouble updating Windows servers going beyond Validating? I can't even bypass that to start the engine without it going right to Validating again. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, August 07, 2014 4:54 PM To: 'hlds_linux@list.valvesoftware.com'; 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2351233. -Eric - - Dedicated server performance/stability improvements - Added a new startup music track from Expiration Date - Added missing photos/thumb images for koth_badlands - Fixed a client crash related to the snd_restart command for Linux clients - Fixed a dedicated server crash related to arrows - Fixed the Bolt Boy using the wrong material for the Blu team - Improved memory usage for Linux clients - Updated the Restart Game and Scramble Teams votes to always have a mandatory cool-down period - Updated sv_memlimit to not be marked as a cheat convar - Added sv_minuptimelimit and sv_maxuptimelimit to manage the server restart window - Updated the equip_regions for the Mustachioed Mann, Ze Ubermensch, and Vive La France - Updated the localization files - Updated pl_cactuscanyon - Removed rollback leading to the final capture point in stage 2 - Reworked fence position on forward spawn building in stage 2 - Expanded back alley near the final capture point in stage 2 - Expanded back pathway near the final capture point in stage 1 - Added small room inside building half way up the zig-zag in stage 1 - Adjusted health kits and ammo packs - Adjusted spawn times in stage 1 and 2 - Updated rd_asteroid - Widened left side spawn exit - Players can no longer build inside the staircase near A robots - Fixed sticky stair collision when coming out of the water near B robots - Changed medium health kit near the C robots to a small health kit - Removed alert from voice over lines that announce your team has dropped the reactor core - Fixed missing patch overlay under small health near center bridge ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
Hello?? I'm not the only one having this problem I know, I already see many posts on this over on Allied. Eric can you confirm there is a problem and a fix coming soon please? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Frank Sent: Thursday, August 07, 2014 5:23 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Mandatory TF2 update released Anyone else having trouble updating Windows servers going beyond Validating? I can't even bypass that to start the engine without it going right to Validating again. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, August 07, 2014 4:54 PM To: 'hlds_linux@list.valvesoftware.com'; 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2351233. -Eric - - Dedicated server performance/stability improvements - Added a new startup music track from Expiration Date - Added missing photos/thumb images for koth_badlands - Fixed a client crash related to the snd_restart command for Linux clients - Fixed a dedicated server crash related to arrows - Fixed the Bolt Boy using the wrong material for the Blu team - Improved memory usage for Linux clients - Updated the Restart Game and Scramble Teams votes to always have a mandatory cool-down period - Updated sv_memlimit to not be marked as a cheat convar - Added sv_minuptimelimit and sv_maxuptimelimit to manage the server restart window - Updated the equip_regions for the Mustachioed Mann, Ze Ubermensch, and Vive La France - Updated the localization files - Updated pl_cactuscanyon - Removed rollback leading to the final capture point in stage 2 - Reworked fence position on forward spawn building in stage 2 - Expanded back alley near the final capture point in stage 2 - Expanded back pathway near the final capture point in stage 1 - Added small room inside building half way up the zig-zag in stage 1 - Adjusted health kits and ammo packs - Adjusted spawn times in stage 1 and 2 - Updated rd_asteroid - Widened left side spawn exit - Players can no longer build inside the staircase near A robots - Fixed sticky stair collision when coming out of the water near B robots - Changed medium health kit near the C robots to a small health kit - Removed alert from voice over lines that announce your team has dropped the reactor core - Fixed missing patch overlay under small health near center bridge ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
I apparently never got that email - must still be issues with the mailing list, my bad just do keep that in mind next time. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of N-Gon Sent: Thursday, August 07, 2014 5:35 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released He said they're on it On Thu, Aug 7, 2014 at 5:30 PM, Frank ad...@gamerscrib.net wrote: Hello?? I'm not the only one having this problem I know, I already see many posts on this over on Allied. Eric can you confirm there is a problem and a fix coming soon please? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Frank Sent: Thursday, August 07, 2014 5:23 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Mandatory TF2 update released Anyone else having trouble updating Windows servers going beyond Validating? I can't even bypass that to start the engine without it going right to Validating again. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, August 07, 2014 4:54 PM To: 'hlds_linux@list.valvesoftware.com'; 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2351233. -Eric - - Dedicated server performance/stability improvements - Added a new startup music track from Expiration Date - Added missing photos/thumb images for koth_badlands - Fixed a client crash related to the snd_restart command for Linux clients - Fixed a dedicated server crash related to arrows - Fixed the Bolt Boy using the wrong material for the Blu team - Improved memory usage for Linux clients - Updated the Restart Game and Scramble Teams votes to always have a mandatory cool-down period - Updated sv_memlimit to not be marked as a cheat convar - Added sv_minuptimelimit and sv_maxuptimelimit to manage the server restart window - Updated the equip_regions for the Mustachioed Mann, Ze Ubermensch, and Vive La France - Updated the localization files - Updated pl_cactuscanyon - Removed rollback leading to the final capture point in stage 2 - Reworked fence position on forward spawn building in stage 2 - Expanded back alley near the final capture point in stage 2 - Expanded back pathway near the final capture point in stage 1 - Added small room inside building half way up the zig-zag in stage 1 - Adjusted health kits and ammo packs - Adjusted spawn times in stage 1 and 2 - Updated rd_asteroid - Widened left side spawn exit - Players can no longer build inside the staircase near A robots - Fixed sticky stair collision when coming out of the water near B robots - Changed medium health kit near the C robots to a small health kit - Removed alert from voice over lines that announce your team has dropped the reactor core - Fixed missing patch overlay under small health near center bridge ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
Yeah I just realized this a few minutes ago.. stupid me - carry on. :) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkIn Sent: Thursday, August 07, 2014 5:42 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released You're sending your messages to the Linux mailing list, Eric posted on the Windows one. 2014-08-07 23:40 GMT+02:00 Frank ad...@gamerscrib.net: I apparently never got that email - must still be issues with the mailing list, my bad just do keep that in mind next time. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of N-Gon Sent: Thursday, August 07, 2014 5:35 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released He said they're on it On Thu, Aug 7, 2014 at 5:30 PM, Frank ad...@gamerscrib.net wrote: Hello?? I'm not the only one having this problem I know, I already see many posts on this over on Allied. Eric can you confirm there is a problem and a fix coming soon please? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Frank Sent: Thursday, August 07, 2014 5:23 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Mandatory TF2 update released Anyone else having trouble updating Windows servers going beyond Validating? I can't even bypass that to start the engine without it going right to Validating again. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, August 07, 2014 4:54 PM To: 'hlds_linux@list.valvesoftware.com'; 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2351233. -Eric - - Dedicated server performance/stability improvements - Added a new startup music track from Expiration Date - Added missing photos/thumb images for koth_badlands - Fixed a client crash related to the snd_restart command for Linux clients - Fixed a dedicated server crash related to arrows - Fixed the Bolt Boy using the wrong material for the Blu team - Improved memory usage for Linux clients - Updated the Restart Game and Scramble Teams votes to always have a mandatory cool-down period - Updated sv_memlimit to not be marked as a cheat convar - Added sv_minuptimelimit and sv_maxuptimelimit to manage the server restart window - Updated the equip_regions for the Mustachioed Mann, Ze Ubermensch, and Vive La France - Updated the localization files - Updated pl_cactuscanyon - Removed rollback leading to the final capture point in stage 2 - Reworked fence position on forward spawn building in stage 2 - Expanded back alley near the final capture point in stage 2 - Expanded back pathway near the final capture point in stage 1 - Added small room inside building half way up the zig-zag in stage 1 - Adjusted health kits and ammo packs - Adjusted spawn times in stage 1 and 2 - Updated rd_asteroid - Widened left side spawn exit - Players can no longer build inside the staircase near A robots - Fixed sticky stair collision when coming out of the water near B robots - Changed medium health kit near the C robots to a small health kit - Removed alert from voice over lines that announce your team has dropped the reactor core - Fixed missing patch overlay under small health near center bridge ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view
Re: [hlds_linux] Mandatory TF2 update released
Is it just me or can anyone else see or find thru Quickplay any Community run servers that are running the Asteroid map? Reason I'm asking is cause I run one and no matter what I do I can't select community servers on the beta maps such as this. If this is in fact the way it is can Valve please fix this so players can also choose to avoid Valve servers if they would rather play on community run servers. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Wednesday, July 30, 2014 6:58 PM To: 'hlds_linux@list.valvesoftware.com'; 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2341822. -Eric - - Added a new startup music track from Expiration Date - Fixed projectiles causing teleporter exits to detonate - Fixed the Huntsman not firing after being charged in the air and landing on the ground while using cl_autoreload - Fixed teammates blocking the removal of sappers when using the Homewrecker, Maul, and Neon Annihilator - Fixed a bug with the Gloves of Running Urgently that increased the marked for death time to 5 seconds instead of 3 - Fixed a bug related to orphaned marked for death particles - Updated the target ID to be hidden while taunting - Updated the Bolt Boy to have two styles like the Bonk Boy - Updated the equip_regions for the Bonk Boy and the Bolt Boy - Updated the materials for the Boo Balloon - Updated pl_cactuscanyon - Added stage 3 - Limited Red flanking route near cliff to Blu spawn in stage 1 - Added health and ammo inside underpass by Blu spawn in stage 1 - Adjusted spawn times in stage 2 - Adjusted health and ammo packs - Updated rd_asteroid - Mode changes - Updated HUD layout - Fixed a bug that would prevent players from picking up the reactor core - Teams will now spawn 70% faster if their C robots are dead - Map changes - Fixed unbalanced ammo kits in Blu base near the vault - Added flashing light in the vault that will activate when a player is stealing points - Added larger one way glass windows to spawn exit doors - Added small ammo pack to top of the stairs at the cave exit - Shortened length of pipes in vents that require players to crouch - Increased track length for A robots. This is to provide more angles of attack. - Extended flat area near left spawn exit for Engineers to build teleporters - Lowered the health for the A robots from 500 to 300 - Fixed a bug where the power supply would not disable the flashing alarms when it was captured ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Asteroid console spam
Is anyone else seeing this type of spam on the console from the new Asteroid map? I'm running it on a 24/7 server but when its empty for a few hours it seems to flood the console with the same type messages over and over again. Bad SetLocalAngles0.0,-360014,50,0.00 on blue_bot1b_spawn_robot Etc etc etc as seen in the picture.it just never stops till you restart the server or the map maybe, didn't try that but still it's likely an issue with this map. Screen shot of it below: http://i.imgur.com/5Q7ZyqK.jpg ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update coming
Well ok then...guess the other wasn't all that important -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Wednesday, July 09, 2014 10:42 PM To: 'hlds_linux@list.valvesoftware.com'; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds_linux] Mandatory TF2 update coming We're working on a mandatory update for TF2. We should have it ready very soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Mandatory TF2 update released
I see them but I only see Valve Beta Servers - I can't seem to find a way to select Community run Asteroid servers thru the quick play menu. In fact I can't seem to select Community run pl_cactuscanyon servers either... this is why Community servers should have been prechecked by default or at least have that option show up clear as a bell first. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Tuesday, July 08, 2014 10:42 PM To: 'hlds_linux@list.valvesoftware.com'; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] Mandatory TF2 update released There are lots of Asteroid servers in the list of quickplay servers. I'm not sure why you aren't seeing them. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Tuesday, July 08, 2014 7:38 PM To: Half-Life dedicated Win32 server mailing list; 'hlds_linux@list.valvesoftware.com' Subject: Re: [hlds_linux] [hlds] Mandatory TF2 update released Is there a reason rd_asteroid isn't appearing in the Beta Quickplay? You can only find servers with pl_cactuscanyon on it. On 7/8/2014 6:55 PM, Eric Smith wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2314660. -Eric - - Added Mann Co. Beta Maps - Early Access program - Added 2 new beta maps: RD_Asteroid and PL_CactusCanyon - Beta maps can be accessed via the quickplay menu by clicking the Play Beta Maps option - Added a new startup music track from Expiration Date - Added UGC Highlander Season 12, UGC 6v6 Season 14, UGC 4v4 Season 1, and Tumblr Vs Reddit Season 2 medals - Fixed the server browser not properly filtering for the US - East region when selected - Fixed a bug where players that are taunting would not use the correct animation - Fixed Australium weapons using the incorrect arm skin for the Blue team - Fixed Mutated Milk not being a valid item for the Scout's Special Delivery item set - Fixed The Stealth Steeler not using the correct team materials - Fixed some festive weapons using the lowest LOD for the first person view - Minigun: Winding up via secondary attack now counts toward reducing the one-second accuracy penalty - Updated the equip_regions for The Southie Shinobi, The Chronomancer, and The Pencil Pusher - Updated the localization files - Updated The Towering Pillar of Summer Shades - Fixed not using the correct team materials - Updated to be paintable - Reminder - Bread Boxes can no longer be crafted after tomorrow (July 9th) - Craft them via the crafting system (Items-Crafting-Special Blueprint-Fabricate Bread Box) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released (2015-06-26) = more client-side issues?
I've seen this before this update but its been very rare on myself and has happened twice to me alone in the last few weeks. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Weasels Lair Sent: Thursday, June 26, 2014 10:11 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list Subject: [hlds_linux] Mandatory TF2 update released (2015-06-26) = more client-side issues? Hmmm.. trying to figure-out if this is just my TF2 server(s), or something bigger. But, ever since today's update - I'm a getting a lot of issues with client connections timing-out, etc. The server never crashes - it just keeps running. But the clients get the connection problem warning in the upper-right for several seconds (5-20), then (mostly) get back in without having to disconnect/reconnect. Anybody else experiencing a lot of this since today's update? PS: For me this is under Linux (Debian). [hlds_linux] Mandatory TF2 update released Eric Smith Thu, 26 Jun 2014 16:22:25 -0700 We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2298883. -Eric - - Added a new startup music track from Expiration Date - Fixed a client crash related to the B.A.S.E. Jumper - Fixed an exploit related to the B.A.S.E. Jumper and supply cabinets - Updated the B.A.S.E. Jumper backpack to use an open model when the parachute is deployed - Fixed a few crates not displaying which Unusual Series they can potentially output - Fixed a client crash caused by applying a tool to an empty backpack slot - Removed the shot effect for The Classic in DirectX 8 - Updated the name of The Senguko Scorcher to be The Sengoku Scorcher - Updated the Summer Starter Kit and Summer Adventure Pack to be marketable - Updated the localization files ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] String table overflow and other errors
Yep I reported this to the list yesterday I think. The error isn't so much as crashing servers but its causing them to basically crash clients and then sometimes the server won't allow players to enter and will give this error unless map is reset. This should be an easy fix since its already an issue that was addressed, I hope its patched today rather than have it spoil the whole weekend. Also what is going on with the Item server? I've had so many of my players complain and just stop playing because of it. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bottiger Sent: Friday, June 20, 2014 3:41 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] String table overflow and other errors Just like when MvM was released we are seeing this error return. Host_Error: Overflow error writing string table baseline GameRulesCreation Clients are also crashing with Overflowed reliable buffer when everyone is doing the congo. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
This may also be the cause of the returning Buffer Overflow client crashing I've noticed a few times across a few Windows servers. I'm unable to verify this against any Linux based at this point. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ryan Stecker Sent: Thursday, June 19, 2014 8:23 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released Any chance of looking into perf issues when a full server gets in the middle of a conga taunt? Haven't had a chance to run any vprof profiling, but the netgraph shows large spikes in what seems to be sounds, and it's followed by lots of client choke. http://cloud-2.steampowered.com/ugc/595914029621586770/63623EC5F08542EB923A7 DED740B2A2539227025/ On Thu, Jun 19, 2014 at 7:17 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2290967. -Eric - - Added a new startup music track from Expiration Date - Added a crafting recipe for The Back Scatter - Fixed a client crash caused by Strange Fists - Fixed players using the partner taunts to enter enemy spawn rooms - Fixed a regression with the Disco Beat Down unusual effect - Fixed The Classic automatically zooming in after going through a teleporter while charging - Updated The Tide Turner to also refill the charge meter from impact kills ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
Was there a reason to remove the so called Spycrab taunt when using the disguise kit from the spy? I don't believe this was planned, what is the word on this if it was or wasn't? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Wednesday, June 11, 2014 4:16 PM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com); 'hlds_annou...@list.valvesoftware.com' (hlds_annou...@list.valvesoftware.com) Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2274941. -Eric - - Fixed item descriptions for Strange scores not appearing to update - Fixed a bug where damage dealt and healing done Strange scores would stop incrementing - Fixed an exploit where teleporters could build up a large amount of health - Fixed a bug where premium accounts would temporarily appear to revert to free status - Fixed deflected rocket explosion sounds playing repeatedly - Fixed deflected Black Box rockets not giving health to the Pyro - Fixed being able to apply the Strange Part: Buildings Destroyed tool to the Flying Guillotine - Fixed several cosmetic items not cloaking properly for the Spy - Added the AsiaFortress Cup Season 7 medals - Community Request: Added SetCustomUpgradesFile input to the gamerules entity to allow servers to specify a different upgrades file - Updated the localization files - Updated the Eureka Effect - Can now pickup buildings - Repair and upgrade rates have been decreased - Can teleport to your spawn room or your Teleporter Exit ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory updates for TF2, CS:S, DoD:S, and HL2:DM released
- Updated the plugin_load command - Servers can only load plugins if they are not running a map - Clients can only load plugins if they are not connected to a server Ok this part right here, What does this mean and would this explain why I now have several plugins that won't load from SM?? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Unannounced TF2 update? or something else going-on?
I ran a check on one server - just validated everything with no update so not sure what you saw but the likely hood of Valve releasing an update to TF2 on a weekend let alone Easter Weekend is about the same as me getting struck by lightning several times in 1 day. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Weasels Lair Sent: Saturday, April 19, 2014 5:47 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list Subject: [hlds_linux] Unannounced TF2 update? or something else going-on? I don't actually see any announcement in TF2 update page about an update. But, my Steam client today said that it needed to download and install a TF2 update. So, I let that commence, and went to check my TF2 servers. On the server side, it looked like there was about ~100-MB of stuff to download, but it errored-out. Then, I noticed the client-side update errored-out also. I ran the update on the server-side again, and this time it said Success! App '232250' already up to date. - as if there was no longer any mystery ~100-MB update? Thankfully, I didn't run this against my production servers yet - just a test instance. The client-side update keeps cycling between Updating and Queued like repeatedly in a way I have not seen before. I am hoping this is not a repeat of what happened to Counter-Strike the other day - or anything remotely similar? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Item server issues still??
Ok over the last few weeks EVERY SINGLE WEEKEND, I see clients complaining about not being able to trade and item server issues pretty much all weekend and every weekend. This even happened over the past week several times. Now this may sound like a client complaint cause well it is sorta but for many people this is very important when running servers as the player counts will differ depending on if they can access the item server or not. I'm seeing no drops thru the console so I'm not seeing this as an issue I can control. Is anyone else seeing this problem and how its effecting player counts? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
I'm finally able to get servers updated but clients are not able to get updates as in my own or a few of my regulars have informed me. They keep launching the game with no luck of obtaining the update. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Tuesday, February 11, 2014 7:39 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released The only reason I can think of is they're missing the old Steam2 style of server updating. Kyle. On Tue, Feb 11, 2014 at 5:35 PM, Ryan Stecker voidedwea...@gmail.com wrote: I do have to ask, though: why are TF2 updates released exactly during the Tuesday Steam prop? Surely they could be timed to occur long before or long after to avoid the confusion present in this series of email posts. On Tue, Feb 11, 2014 at 6:31 PM, Nomaan Ahmad n0man@gmail.com wrote: I think steam servers are having some problem... On 12 February 2014 00:28, louloubizou louloubi...@gmail.com wrote: we cant update in anonymous now Redirecting stderr to '/root/Steam/logs/stderr.txt' [ 0%] Checking for available updates... [] Verifying installation... Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam3...OK. Loading Steam2...OK. login anonymous Connecting anonymously to Steam Public...Login Failure: No Connection Failed. force_install_dir servers/tf_ds app_update 232250 validate ERROR! Failed to request AppInfo update, not online or not logged in to Steam. quit 2014-02-12 1:24 GMT+01:00 Eric Smith er...@valvesoftware.com: We've released a mandatory TF2 update. The notes for the update are below. The new version is 2112877. -Eric -- - Fixed an infinite ÜberCharge exploit related to loadout presets - Fixed a case where players that are the target of a vote kick would not be banned from the server - Fixed a Quickplay crash for Linux clients - Fixed Linux servers getting disconnected from Steam when multiple servers are run from the same IP - Fixed taunts not previewing in the character loadout screen after being equipped - Fixed the High-Five! taunt not hiding the Engineer's weapon - Fixed some missing knobs on the level 2 dispenser - Fixed being able to jarate invulnerable targets with the Sydney Sleeper - Lugermorph Killstreakifier can now be applied to all Lugermorph guns - Updated several cosmetic items that were missing an item_type description - Updated several cosmetic items to count as assisters in Pyrovision - Updated the Medi-Mask to use equip_region beard instead of face - Quickplay: Added option to search for nodmgspread servers - Quickplay: Removed disabling of non-vanilla option radio buttons when official servers are selected ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linu x ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
Does not work everytime and isn't working this time I can assure you that. I've just told them they will have to wait - no idea what the server is doing to give updates out but I've yet to have them myself and its damn annoying when I can't get in to test my servers myself. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kevin Dautermann Sent: Tuesday, February 11, 2014 8:19 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released Check your game files then it automaticly updates, thats how i did it. Von meinem iPhone gesendet Am 12.02.2014 um 02:08 schrieb Ilya Larin ilya.dem.la...@gmail.com: Confirmed, my client doesn`t recieve the update too 2014-02-12 5:07 GMT+04:00 Frank ad...@gamerscrib.net: I'm finally able to get servers updated but clients are not able to get updates as in my own or a few of my regulars have informed me. They keep launching the game with no luck of obtaining the update. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Tuesday, February 11, 2014 7:39 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released The only reason I can think of is they're missing the old Steam2 style of server updating. Kyle. On Tue, Feb 11, 2014 at 5:35 PM, Ryan Stecker voidedwea...@gmail.com wrote: I do have to ask, though: why are TF2 updates released exactly during the Tuesday Steam prop? Surely they could be timed to occur long before or long after to avoid the confusion present in this series of email posts. On Tue, Feb 11, 2014 at 6:31 PM, Nomaan Ahmad n0man@gmail.com wrote: I think steam servers are having some problem... On 12 February 2014 00:28, louloubizou louloubi...@gmail.com wrote: we cant update in anonymous now ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Important changes to TF2 coming soon
I agree here, the official servers box needs to be UNCHECKED by default not the other way around. This needs to take effect with the update tomorrow to go ahead and fix this problem as so many have expressed over the last week. This wasn't even mentioned by Fletch in the recent mails tonight or from anyone at Valve over the course of this past week and the countless mails sent thru this mailing list from the majority of owners not happy about it. The data shows it causes issues when left checked by default - just uncheck it and let people decide after the fact. ___ If the default official servers box isn't going to be removed, community servers will still be cut off from the majority of new players, whether they qualify or not. The new guidelines for quickplay also make it impossible for server owners to support or stand out. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay
I agree with this 100% - WHY?? Having this to start with is a community killer then you tack on having it checked by default. I don't think Valve understands that without the support of communities the player counts for games like TF2 will start to diminish much faster, faster than they can produce more pointless additions to the game. My only hope is this change is reverted asap and the future shows more community support well before they release a new character to play as. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Doctor McKay Sent: Thursday, January 23, 2014 8:12 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay Why? Adding a Valve servers only checkbox (that's checked by default) is going to hurt enough (and only those communities that are playing by the rules; cheating communities will just steal *more* traffic from the legitimate communities). It's now all but impossible to try to retain a client who joined via Quickplay (and those are the clients we *need* to retain). We can't show them our website. We can't even allow them to use a menu to jump to another one of our servers anymore. Please think about what you're doing. If your intention is to harm the good communities, you're doing a fine job at it. Dr. McKay www.doctormckay.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay
Unchecking the box by default is the only option aside from remove this added feature. Type up a bunch of a response all you want but my first reply to this is just that - it needs to go. Ohh chocolate cake tastes good and I just made one while running my servers :) _ I just joined a valve server with quickplay and 'official servers' checked to play 2fort. The experience of joining is pretty good. Fast and I got a server with a low ping that played well. All I can say to the folks here is though, if you can't compete with a Valve server, switch off your servers and bake cakes to sell because you're in the wrong game. It was a complete farce. Barely anyone knew how to cap, where to cap, or what the objectives were. Neither team had any defence, certainly no engineers. I was told what I was doing was impossible (i.e shooting nades at people and hitting them) So, relax. No one who sits facing the shiny side of their monitor will be playing on Valve servers via quickplay for any length of time because the servers are swamped with the confused and bewildered. You can (as I have in the past) jump from valve server to valve server and find a decent round, but you'd spend all day doing that with the quickplay button joining random servers. Who knows, perhaps the official checkbox will mix up the player base and change that, but right now that doesn't appear to be the case. -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)
Valve created steam groups, ways for people to join communities and many many people take advantage of this to be a part of something. This act of being a part of something adds depth to the game and that is what communities have to offer. This change Valve did needs to go - period. I'm with the rest here, there needs to be a response from Valve and soon not just do the norm of releasing an update and then go away for the weekend leaving everyone hanging. _ It's a changing demographic - people just want to play videogames, not really sign up for a whole 'favorite server loyalty program'. And who cares if our servers die out? What are we out? Ego? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Game launch errors
Anyone know the answer to this problem or is this just something that players have to live with? I keep getting reports on it from my clients/players but I have no answer for them. Everything server side appears fine and this doesn't appear to be happening when on any server just when the client starts up TF2 or the game. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Sent: Thursday, January 09, 2014 4:28 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Game launch errors I'm getting a lot of reports from some of my users and I'm not seeing as this being server related as of now but something weird is going on. Can someone from Valve reply back with how to tell people to solve this problem? Many just said it started out of the blue about a few updates ago. Gameoverlayui.exe has stopped working Problem signature: Problem Event Name: APPCRASH Application Name: GameOverlayUI.exe Application Version: 2.6.70.5 Application Timestamp: 52cc5ebc Fault Module Name:libcef.dll Fault Module Version: 1.1025.1248.0 Fault Module Timestamp: 5279720e Exception Code: 8003 Exception Offset: 0002ff70 OS Version: 6.1.7601.2.1.0.256.48 Locale ID: 1033 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789 Read our privacy statement online: http://go.microsoft.com/fwlink/?linkid=104288clcid=0x0409 If the online privacy statement is not available, please read our privacy statement offline: C:\Windows\system32\en-US\erofflps.txt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Game launch errors
I'm getting a lot of reports from some of my users and I'm not seeing as this being server related as of now but something weird is going on. Can someone from Valve reply back with how to tell people to solve this problem? Many just said it started out of the blue about a few updates ago. Gameoverlayui.exe has stopped working Problem signature: Problem Event Name: APPCRASH Application Name: GameOverlayUI.exe Application Version: 2.6.70.5 Application Timestamp: 52cc5ebc Fault Module Name:libcef.dll Fault Module Version: 1.1025.1248.0 Fault Module Timestamp: 5279720e Exception Code: 8003 Exception Offset: 0002ff70 OS Version: 6.1.7601.2.1.0.256.48 Locale ID: 1033 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789 Read our privacy statement online: http://go.microsoft.com/fwlink/?linkid=104288clcid=0x0409 If the online privacy statement is not available, please read our privacy statement offline: C:\Windows\system32\en-US\erofflps.txt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Map structure/Building Cube maps
Tried this on two different PC's of my own and another tried it still not working. Now I did test against a few older style maps and they built just fine. The issue appears to resolve around the map then. Would be some causes as to why they won't write to the BSP and last is where to find them when they are written by TF2 as where the cubemap data is stored till the write is done? Perhaps we can pull it manually and add it manually to the map. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Saturday, January 04, 2014 12:03 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Map structure/Building Cube maps I had issues building cubemaps on my old pc. They got built but the game never saved them at the bsp file itself. Never could find a way to fix it. New pc now, no problems. -ics Frank kirjoitti: This didn't work, any other suggestions? I even tried a few older maps but it just feels as if something with steam/tf2 isn't working properly to build them? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Map structure/Building Cube maps
Ok that worked on where the data is stored, is there a way to make the data last longer or the files to remain in place so I can obtain them? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Saturday, January 04, 2014 3:37 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Map structure/Building Cube maps I think the cubemap data is stored in tf/materials/maps if i remember correctly. After it's there and cubemaps are built, they are saved to the bsp. I got some error on my old pc upon that event and it always failed. I could have packed them manually with pakrat or similiar but i didn't trust they would work from there. So i had friend build them for me and it worked fine. Now of course, it works as it should. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Map structure/Building Cube maps
This didn't work, any other suggestions? I even tried a few older maps but it just feels as if something with steam/tf2 isn't working properly to build them? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of cladiron Sent: Thursday, January 02, 2014 10:35 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Map structure/Building Cube maps If you can make out my notes to self, see if this may help. Compile and load your map. mat_specular 0 This turns off reflections. buildcubemaps The game will pause for a second, and lots of little pictures will flash up the top of the screen. disconnect If you are not using HDR, you can step to step 11 mat_hdr_level 0 Turn off HDR. map your_map_name Load the map again buildcubemaps disconnect mat_specular 1 mat_hdr_level 2 map cp_dustbowl We need to load another map, to clear the caches of your map contents, otherwise it will not reload any of the cubemaps. Disconnect again, and load up your map. Enjoy! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Map structure/Building Cube maps
I'm having issues trying to run another map on my servers and building cube maps, basically they are not building at all so I can't get the glossy feel to the map like I want. At first I thought this was a server issue however not showing up in any form. Does anyone at Valve or on this mailing list have any idea why or a solution? Also to note: I'm following this wiki just as I've always done in the past - so something has changed recently. https://developer.valvesoftware.com/wiki/Cubemaps ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
Every year is the same thing, we spend 2-3 days if not longer thru several updates to fix issues from this and other large updates like it. Never in the last few years have they ever extended the event just for this although I agree I believe they should. Issue I have with just even asking is the event itself was delayed way too long and too close to Halloween (which is now gone). The Xmas update IMO should be released no later than the 2nd week of December to at least give the holiday feel as with most of us we can't wait for the 25th to come and go - at least that is how I feel, too much holiday food will kill anyone. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bruno Garcia Sent: Friday, November 01, 2013 10:04 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released Eric, Due to issues with the server and client binaries these past two days: shouldn't the Halloween event be extended for 2 or 3 more days to compensate the users? Sincerely, Bruno ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] tf2 halloween event 2013 ETA ?
I asked for this last week, didn't get it. My only hope is they release it in the next few hours and not 9pm EST which means any quick bug fixes won't be till tomorrow. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of louloubizou Sent: Monday, October 28, 2013 4:19 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] tf2 halloween event 2013 ETA ? an ETA ? :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Family Sharing Ban Bypass.
Been trying to follow this discussion, sounds interesting no matter what comes however I know myself and the other server owners are really wanting to know of the impending ETA of the Halloween 2013 Event? Year after year we have to spend the next 24hours trying to adjust and fix things that get broken by this update so a little information for an ETA would be helpful and would certainly make all of SPUF happy in the process. I've seen suggestions tossed around to keep this game going strong into the next few years but the biggest suggestion of them all was to add a new character to the game. Not only would this spur a major creation of new maps to revolve around it but the items and functions of not only that new character but the others would be wide open for additions. This in turn keeps a major source of funding to Valve from the store purchases but also the player base which is still very strong happy for a few more years. That last paragraph I figured I'd toss in from what I've been reading around but the main question remains: Possible ETA of the Halloween 2013 Event please? Thanks -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Thursday, October 24, 2013 4:20 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list; csgo_serv...@list.valvesoftware.com Cc: alf...@valvesoftware.com; tft...@valvesoftware.com Subject: Re: [hlds_linux] [hlds] Family Sharing Ban Bypass. In case anyone is following this, there's a WebAPI update planned for next week which allows for getting the owner's account from a lender id. There's also a Steamworks update planned for between yesterday and (?), which adds the owner's id to the ticket verification result (ValidateAuthTicketResponse_t). However, this is too late for servers to get the owner's id. SourceMod at the moment supports checking if they're verified (by not handing out admin before IsClientFullyAuthenticated happens). However, this happens far too late in the process (30 seconds typically to a couple minutes, to never if Steam is down), subsequently most servers (to my knowledge) have the feature disabled (or at least want it disabled; from the threads I've seen). After the Steamworks update happens, I believe we need the owner's accountid passed to the server at the same time as the actual rendered SteamID (how it is at the moment, sent from the client at connection time). This should allow for the same verification result as IsClientFullyAuthenticated, and pre-usage that most of the engine does. This should continue to allow for immediate usage, which is what is used now. A public engine function would be appreciated to get the owner's account id (or rendered SteamID, as to conform with everything else). Unless if I'm neglecting something major, this should resolve the exploit for everyone as clients are updated to support sending the supposed ownerid. Thanks, Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Add something to the game so that server ops can ban HWID too.
I would love to see Valve finally step up after all these years and let you assign an IP#/port directly to a domain and change it with it to carry over upon a needed change. I've had to do an IP# change about several months ago and the server was widely popular, still is but people are still to this day coming in and saying Wow I lost it on my friends list/history and I just thought it died and I didn't know you guys had a website blah blah blah.. Same thing over and over again yet they wouldn't have missed a beat had we had this support years ago. As for the main discussion on HWID, I don't have that much of an issue to need this not sure there is a huge need either. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
Wow.. I thought you guys gave up on TF2 since this is the first release of any update in weeks. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Tuesday, August 20, 2013 7:42 PM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com); 'hlds_annou...@list.valvesoftware.com' (hlds_annou...@list.valvesoftware.com) Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update for TF2. The notes for the update are below. The new version is 1875461. -Eric -- - Added Total War: Rome II Romevision promo for Mann vs. Machine mode - Updated the localization files ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF2: New exploit in today's update
Lots of things to be addressed for sure - but I'll tell you what. The change to needles on the crossbow was just flat out stupid. It is called a CROSSBOW for a reason which I've yet to fire a needle out of mine so why Valve..what was the purpose on screwing with that besides the fact that it broke when you play with it on MvM and looks like laser beams from rapid fire. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update coming soon
No.. apparently there is an issue as mine are locking up as soon as someone joins. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Gordon Reynolds Sent: Wednesday, July 10, 2013 6:16 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update coming soon Is SM and MM fine? I saw someone join my server and then it crashed, but I'm not in a position to test it out myself. On Wed, Jul 10, 2013 at 2:54 PM, Tom Grant aksu...@gmail.com wrote: The big boy! On Wed, Jul 10, 2013 at 5:53 PM, Eric Smith er...@valvesoftware.com wrote: Here are the notes for the update. -Eric -- General: - Added over 60 Gold Star community-submitted Workshop items - Summer Claim Checks can now be redeemed for Summer Coolers - Summer Cooler Keys are now available in the Mann Co. Store - Map Stamps and Strange Filters for the new community maps cp_standin and cp_process are now available in the Mann Co. Store - Reduced intensity of Bleed and Jarate screen effects under DX8 - Added text search functionality to the backpack and the store - Added tf_hud_show_servertimelimit to display the server's per-map time limit on the in-game HUD - In MvM, if all team members unready, the pre-round countdown will stop - In MvM, when robots are killed by sniper headshots or explosive headshot upgrade, they will drop 'red' money that will automatically be collected when it would otherwise dissolve - Fixed a bug with the Unusual Adjustment Slider that would cause changes not to take effect - Double-clicking a crate will now take you to the appropriate key in the store - By default, items with non-standard qualities (ie., strange, unusual) will not be selectable as craft ingredient. The ingredient selection UI has a checkbox to disable this feature and allow selection. - Unusuals and Stranges no longer stack in loadout equip pages - Fixed a bug that would sometimes cause incorrect Steam Community Market prices to be shown on item tooltips when using non-USD currencies - Fixed a bug that would cause the popular items page in the store to not always update correctly - Fixed a bug where disguised red spies spawned a blue heal particle when touching healthkits - Fixed a bug where certain projectiles and Engineer building gibs could cause doors to become stuck - Fixed a bug where crouch animations would not properly play while in humiliation state - Fixed a bug where full ÜberCharge effects would always show on the client if a player was killed with full ÜberCharge - Fixed a bug that allowed custom item names/descriptions containing HTML to sometimes change the appearance of items in Steam Community - Fixed level 3 dispensers missing geometry - Fixed level 2 dispensers appearing identical to level 1 dispensers at certain LODs - Fixed the Marked-For-Death effect showing over the head of disguised or stealthed players - Fixed suicide deathnotices showing the dead player's last deployed weapon instead of the skull and crossbones - Fixed characters in the loadout page sometimes appearing as if they were cloaked - Weapon attributes will now show in the same order in-game and in Steam Community - Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs have been removed Maps: - Added cp_standin and cp_process - Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with voting for challenges in MvM when on Coal Town - cp_badlands - Fixed jumps being ruined by small rock ledge near spiral - Fixed prop collisions - Fixed clip smoothing - cp_dustbowl - Fixed players building in Blu's first spawn - Fixed players shooting through rocks in stage 2 - Fixed collision in tunnels in stage 2 - Fixed textures not displaying properly in Pyrovision - Fixed lighting on cliff faces - Fixed skybox error in stage 3. - Fixed players getting killed through the ceiling under stage 2 cap 1 - Adjusted ceiling height in stage 3 tunnel for better clearance - Cleaned up prop collision - cp_egypt - Fixed clip brush exploits - Players can no longer build on top of arches and high ledges - cp_gorge - Players can no longer build in Blu's first spawn room - Changed scale of water texture - cp_granary - Fixed improper orientation on arrow signs - Fixed players getting above red forward spawn - Fixed players building on cargo containers inside spawn room - Fixed holes in skybox geometry - Removed collision from hanging lamp over Red spawn - Removed collision from security cameras above Red and Blue spawns - Mirrored fence alcove from Blu final cap arena to Red side - Balanced collision of rocks in final capture arenas
Re: [hlds_linux] Mandatory TF2 update released
Lol what? I deleted the link before I replied so it didn't continue to be posted in the mailing list or carried over but doesn't matter its already out there. Not sure why you even questioned what I did, pay attention to the issue at hand. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt Sent: Saturday, June 29, 2013 11:06 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released ... you deleted a link from someone else's email? No, no you didn't. Do you know how email works? On Fri, Jun 28, 2013 at 11:36 PM, Frank ad...@gamerscrib.net wrote: I deleted the link as to not fuel the fire but for something like this in the future just email the Valve guys directly and not to everyone and I do mean EVERYONE as every person on SPUF and then some has access to this mailing list so unless Valve intends to come into work this weekend servers are now screwed for the next 2-3+ days. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of martin v Sent: Friday, June 28, 2013 11:31 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released Nice new way to crash a server after last update(s?). Requires 2x spy. 1spy with tape recorder, 2nd spy with normal saper. 1x sentry or 1x tele or 1x disp. Spys should put their sappers in the same time to 1 building. ABRA-CADABRA! CRASH! SUCKS ASS!. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
I deleted the link as to not fuel the fire but for something like this in the future just email the Valve guys directly and not to everyone and I do mean EVERYONE as every person on SPUF and then some has access to this mailing list so unless Valve intends to come into work this weekend servers are now screwed for the next 2-3+ days. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of martin v Sent: Friday, June 28, 2013 11:31 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released Nice new way to crash a server after last update(s?). Requires 2x spy. 1spy with tape recorder, 2nd spy with normal saper. 1x sentry or 1x tele or 1x disp. Spys should put their sappers in the same time to 1 building. ABRA-CADABRA! CRASH! SUCKS ASS!. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Mandatory TF2 update released
Was this fix to be pushed out today or did I miss it last night as I've not seen one. Not sure if its related but when you are viewing the kits and let's say you are using a scorching effect it looks all blocky over the head or hat. I've not seen this cause a crash but just throwing it out there if we are still waiting on this perhaps its tied in together or something else needed to be addressed. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Wednesday, June 05, 2013 8:55 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds] Mandatory TF2 update released We're fixing a client crash for clients that use custom HUDs. Some of the custom HUD authors have already released fixes, but we'll have a client fix released soon. -Eric From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mitch Navetta Sent: Wednesday, June 05, 2013 5:53 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update released It might just be me, but now whenever I try to access any of my loadouts the game crashes. Something to do with the particle effects changes there maybe? On Wednesday, June 5, 2013, Eric Smith wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version is 1787484. -Eric -- Team Fortress 2 - Unusual effects: - Attachment point and offset for particle effects on unusual hats can now be adjusted from the character loadout screen - Fixed a bug that would cause unusual effects to float in the air over dead players - Fixed a bug that would cause unusual effects to show incorrectly sometimes when spectating other players - Network interpolation and update convars can no longer be changed when playing. To configure these convars, players must not be connected to a server or must join the spectators - Fixed a server crash caused by out-of-range animation sequence numbers - Crates listed on the Community Market are now separated by series - Existing listings will be migrated over the next couple days ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Matchmaking not working?
I have many MvM servers that are empty which is very very rare - is match making not working or something wrong here? When I look they are signed on for accepting traffic and authorized like normal. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Matchmaking not working?
Yeah, I've asked this once before and sure enough there was a problem. Figured it wouldn't hurt to bring it up if in fact there was an issue. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Friday, May 31, 2013 11:26 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Matchmaking not working? Clouds position compared to sun might cause things like this. In all seriousness, perhaps it's just normal once a while. There was a case in the past where someone said the same thing and suddenly he had full servers week later. -ics Frank kirjoitti: I have many MvM servers that are empty which is very very rare - is match making not working or something wrong here? When I look they are signed on for accepting traffic and authorized like normal. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] VAC and hl2dm
VAC banned could be for another game, from the way I understand it is if you are VAC banned for say TF2 you can still play CS:S and so on. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Foo Bar Sent: Sunday, May 26, 2013 9:48 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] VAC and hl2dm Hello! Today I observed a player connected and playing in a HL2DM server with VAC enabled, but the player is listed on http://www.vacbanned.com/ as being banned. This has me wondering if VAC is really supported in HL2DM? I sort of remember hearing that VAC wasn't really supported by hl2dm but it's a very vague recollection. Thanks [foo] bar ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
Well there is this and another issue I reported on here about the trade server and its system. I get many complaints and have seen this before but it's nothing I can control. When you've completed a trade and you have another trader sending one you used to be able to pick it right up without viewing the items but if you press let's say K to accept the incoming trade after the previous it pushes the items in your face you received first so you have to close this and accept the other incoming trade. I hated to ramble on in that sentence but I really do not know how else to explain it but this changed within the last few months after another update but I have no idea how to control it client side or server side. Pretty annoying to say the least be it someone they complain to or a player so can this be fixed back? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of martin v Sent: Saturday, May 18, 2013 7:33 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released Does anyone else have issue with unusual effects after death? I got unusual handyman for pyro with peace sign and when i get killed and watch my teammates from 3rd person i see my peace sign over their heads. I went on couple different servers and even on servers without any addons and i had that. I also launched 100% clean and new tf2 testing server without SM/MM etc. (no addons or anything. just a clean, default installation) and went there with 3 of my friends who also had unusual hats and everybody had that bug. Wearing unusual hat - you die or get killed - you spect on your teammates in 3rd person after death waiting for respawn and you keep seeing you effect over their heads. If they have their own unusual hat you see 2 effects. This does not happen when joining the spectator team. Only after death waiting for respawn. This is not related to this update. I saw that about 1 maybe max 2 months ago but i didn't get any reply on the group. Hopefully this time someone will at least confirm that they are having the same issue and maybe valve could try to fix this. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server crash bug in latest build
What is the ETA on this cause I've seen a few of my servers so far either restart which is at least good some what but a few others just crash out and disappear. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Friday, May 17, 2013 2:43 PM To: Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com); Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com) Subject: [hlds_linux] Server crash bug in latest build There is a bug in the update we just released. Setting net_compresspackets to 0 is a workaround. We'll have a new update released shortly. Apologies. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Server or Item server issue?
I have users reporting and I've seen this myself that when they obtain an item from a trade the information isn't instantly displayed on the screens. Also it seems that unless the user is pressing the default or selected button to display the traded item and a follow up trade request is being sent that the item is then displayed on the screen to all when they select to trade with the other person. This sounds rather stupid and I feel stupid for asking (is hard to explain) since I'm sure it's an issue or something changed with the item server but I could be wrong and this could be something that is sending/receiving information from the server itself to the item server upon connection to steam. Can someone either verify they have seen this or explain it better so Valve can look into it? Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory Team Fortress 2 update released
Ok this is the 2nd one of these I've gotten today. But while we are on the subject can you explain this a little more? Added ConVar sv_motd_unload_on_dismissal to allow server ops to control the default behavior of their MOTD -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, April 18, 2013 4:26 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Mandatory Team Fortress 2 update released We've released a mandatory update for Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Added a new ConVar cl_first_person_uses_world_model to allow this mode to be used outside of VR mode - Disabled plug-ins that would allow users to connect to secure game servers even when -insecure is specified on the command line - Continued use of such plug-ins will risk your Steam account getting VAC banned - Added support for unloading the displayed URL when the user closes the info panel - Added ConVar sv_motd_unload_on_dismissal to allow server ops to control the default behavior of their MOTD - Fixed a client crash related to doing a changelevel while firing the Minigun - Fixed a bug where you could come out of a teleporter facing the wrong way in VR mode - Improved performance and stability for the Linux version - Fixed a bug with custom fonts not loading for third party HUDs on Linux. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] More reliable support for server IP changes
This X1000 - I just changed IP#'s of two of my servers and the player count has dropped by 70% and is slowly going back up cause its taking players a while to find the change. I had no choice but to change the IP#'s or location of those two servers but now its hurting and its time Valve done something with regards to having it save in the server browser. Instead of taking things away like the MOTD changes that so many if not the majority of server owners are against how about adding something like this to help us. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ruben Lopes Sent: Saturday, April 06, 2013 5:27 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] More reliable support for server IP changes I would like to leave my opinion here for Valve to consider.Probably all of us server admins know the frustration with having to change our servers IP's either because of a migration, changing from a unreliable hosting, datacenter change, etc...We also know that even though we can connect and add a hostname to favorites ir doesn't update if the IP changes (at least the last time I checked) and it should, for the obvious reasons mentioned above. So that change I think it's been overdue and I can see no good reason for it not being like that since day one. That way, players who connect through the hostname wouldn't even notice that the IP changed. But even with that, the people who added Current server to favorites only added the current IP of the server. So, even better than that would be to have a aditional server id system that could be used to keep track of servers, so that a specific serverID would always point to the server IP:Port of the server that has that specific tf_server_identity_account_id in the config. Then, players could connect to that serverID that would also be automatically be updated in the favorites if the IP:Port changed. With that, when a server has to change IP, no player would lose track of that great server that mysteriously disapeared from their favorites and server administrators wouldn't have to flood every of their players that they can reach telling that the IP of their server(s) changed while seeing that effort in vain while losing part of the players that never came back.I've been through that, and other probably have too. So this would be a favorable update for everyone. Hope I can see something done about this soon. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory Team Fortress 2 update released
They clearly listened to SPUF and all its crying over having to watch a few seconds of ads to support well managed servers they enjoyed playing. I'm surprised a few comments didn't include most of them thinking money grows on trees or falls from the sky like rain drops. A lesson in simple economics I think is needed to teach most of those kids the facts of life and the understanding that running these servers are NOT free and the money has to come from some place. As for uses well that's collateral damage to Valve whom again obviously only listened to the crying that went on within SPUF. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bjorn Wielens Sent: Thursday, April 04, 2013 7:39 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released I agree the implemented solution is not acceptable when there are better alternatives. We use MOTD panels for 3 main things: 1. General server/community info, and a list of our other servers (default MOTD). 2. Rules - accessed by typing !rules. We also have a plugin that displays this panel to players when admins issue them warnings or timeouts for rule violations. 3. Donate information panel. Also accessed only on request (!donate or something like that) 4.Radio (but not relevant since it's donators only). I think if a confirmation dialog is implemented, it should also have an option for a short text string that lets the user see WHY the server wants to display a MOTD to them. e.g. This server is trying to show you a MOTD for: Server Rules or This server is trying to show you a MOTD for: Sourcetunes Radio. Do you wish to view it? I'm surprised valve went ahead and implemented the solution they did, given the extensive discussion in the list about disabling MOTDs (before it went to pot). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory Team Fortress 2 update released
I enjoy running TF2 servers, I have a decent job to support them but me putting some ads on them so you only view when you join (this is how I had them setup) then why should that shame on me for trying to at least recover the costs of running them. I'm not talking about a profit, I'm lucky to break even every month. I can be trusted just fine to run well managed and fast servers for players to play on FREE, them viewing an ad one time when they join for a few seconds isn't going to hurt nobody and is no different than television companies do with the ads. If you wish to have tags in place then fine but tags shouldn't disqualify my servers from getting traffic be it browser or quickplay as someone else already put it most kids are too stupid to know how the server browser works so you have to depend on quickplay/match making to get traffic to your servers. You can't expect to be able to advertise them on SPUF - you get instant banned for even typing out an IP# or name of servers so a lot of help Valve is in that regard. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Gordon Reynolds Sent: Thursday, April 04, 2013 2:32 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released If people cannot be trusted to run a server for a free game without blasting users with ads then I hardly doubt they will play nice and put the proper tags in place informing people that they are about to blast you with ads. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory Team Fortress 2 update released
What kinda comment is that? Sure I give my players a great gaming experience on well managed and fast servers, I said this in the very post you quoted. Them watching a few seconds of an add to help pay for them isn't me asking the Devil for the world but many kids and those such as yourself seem to react that way. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nerdboy Sent: Thursday, April 04, 2013 5:06 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released Wow Frank you really don't think much of your patrons do you? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] MvM Matchmaking broken?
Just as the title says, last two days I've seen nearly no players in my mvm servers when normally they stay full 24/7. Is there something going on? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 Beta update released
When I say prepare - I mean as in have the needed time to sit here and update everything as I can't do it if I'm doing other things. Some of us take off work to do server updates if they are big ones. I've followed along with most of the mailings about it but many are just trash talk..much like you're reply in this manner. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of dan Sent: Monday, March 11, 2013 7:14 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 Beta update released On 08/03/2013 23:22, Frank wrote: My only fear is they announce it here but only a few hours or hour from release - we need at least a few days notice to prepare or at least some of us do. You knew about it yesterday. Prepare. -- Dan. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 Beta update released
You missed the point completely with a bunch of rambling, I only ask of VALVE not DAN to please let us know the exact date/time of when it will release so we can PREPARE for that date/time. Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 Beta update released
When is it due to release for all servers not the Beta's... I'd really like to know to have some time to prepare as I'm sure others would too. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Friday, March 08, 2013 10:53 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 Beta update released I think this might actually be possible. (Cannot confirm for sure.) Somebody ought to give it a try and see what happens (when the server is released, that is). Just delete the directory with the name that's a big hash, and then run an update (make sure to specify validate) which will validate all the files. But just a reminder that there won't be a stampede. We'll give people plenty of time to download and configure their server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 Beta update released
My only fear is they announce it here but only a few hours or hour from release - we need at least a few days notice to prepare or at least some of us do. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David Fountain Sent: Friday, March 08, 2013 6:19 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 Beta update released They still haven't mentioned a date in sure they will announce here SavSin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server Lockup Fix?
I noticed an issue with server lockups/freezing after yesterday's update but I've not yet put a finger on it for the cause just that it was very annoying and rendered them pointless to even have up. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe Sent: Tuesday, March 05, 2013 8:25 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server Lockup Fix? map changes every two hours. If not less. I can't change the map after the freeze as it no response to any key stokes. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tf2 beta: please make steamcmd able to convert old servers
Be nice to have a date of when this is coming out. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Thursday, February 28, 2013 9:46 PM To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Tf2 beta: please make steamcmd able to convert old servers My suggestion: delete everything but cfg addons maps and motd map cycle/list then update with steamcmd? Sent from my iPhone 5 On Feb 28, 2013, at 6:35 PM, Marco Padovan e...@evcz.tk wrote: Hi, Is there any possibility to see something similar to the clients conversion taking place for servers too? Or at least ok for a full redownload but please have steamcmd remove old unused files and move mods/maps/whatever was not vanilla to the right new places? Thank you, Best regards ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] best way to upgrade from tf2 to tf2beta (steamcmd)
I'm sure they will release plenty of documentation as I think Fletch has noted earlier on the changes so I wouldn't get too concerned right now, I'm just sitting and waiting with a case of beer ready to go. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marco Padovan Sent: Saturday, February 23, 2013 9:57 AM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] best way to upgrade from tf2 to tf2beta (steamcmd) As we are running multiple servers I'm trying to understand how to make the update as smooth as possible.. currently doing the update with target directory orangebox/ can preserve the files mods/mapsbut results indirectory growning from the old 7gb to the actuall11gb... what can we delete? (media?sounds? maps? (which ones?)) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
You must be new here.. Give it time and it will work - this is common after updates. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of daniel nilsson jokiaho Sent: Friday, February 22, 2013 2:01 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released After update. I cant start my client. Game is not available. Eric Smith skrev 2013-02-22 19:41: We've released mandatory updates for Team Fortress 2, Day of Defeat: Source, and Half-Life 2: Deathmatch. The notes for the updates are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a client crash related to rendering models - Fixed a client crash related to audio in the web browser - Fixed servers crashing with the error message Overflow error writing string table baseline - Fixed a missing material when setting mat_viewportscale to anything other than 1 - Fixed windowed mode under certain window managers for the Linux version - Improved performance for the Linux version Team Fortress 2 - Added new promo items - Fixed buildings not always being downgraded at the same rate by the Red-Tape Recorder - Fixed not hearing the sound for the Shred Alert taunt while playing Mann Vs. Machine - Fixed players spamming the Shred Alert taunt in spawn rooms by changing their loadout presets - Fixed giant robots sometimes getting stuck in Mann Vs. Machine - Fixed a problem where traders that send in-game trade requests would receive the error message The other player is currently busy trading with someone else when the problem was actually related to Steam Guard settings ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
Ohh ok you replied 18minutes after the update was announced, not 1 hour. But it is typical to really have this happen even within 30minutes after an update is released let alone announced. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of daniel nilsson jokiaho Sent: Friday, February 22, 2013 5:16 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released Not new no. But when server and client are updated. And almost 1 hour are passed it should work. Note server and client was updated... Frank skrev 2013-02-22 20:03: You must be new here.. Give it time and it will work - this is common after updates. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of daniel nilsson jokiaho Sent: Friday, February 22, 2013 2:01 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released After update. I cant start my client. Game is not available. Eric Smith skrev 2013-02-22 19:41: We've released mandatory updates for Team Fortress 2, Day of Defeat: Source, and Half-Life 2: Deathmatch. The notes for the updates are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a client crash related to rendering models - Fixed a client crash related to audio in the web browser - Fixed servers crashing with the error message Overflow error writing string table baseline - Fixed a missing material when setting mat_viewportscale to anything other than 1 - Fixed windowed mode under certain window managers for the Linux version - Improved performance for the Linux version Team Fortress 2 - Added new promo items - Fixed buildings not always being downgraded at the same rate by the Red-Tape Recorder - Fixed not hearing the sound for the Shred Alert taunt while playing Mann Vs. Machine - Fixed players spamming the Shred Alert taunt in spawn rooms by changing their loadout presets - Fixed giant robots sometimes getting stuck in Mann Vs. Machine - Fixed a problem where traders that send in-game trade requests would receive the error message The other player is currently busy trading with someone else when the problem was actually related to Steam Guard settings ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] SteamPipe is coming. Download the TF beta
I'm not really familiar with this tool , but will it allow you to set a region to download from much like the clients can do now? Reason I ask is that sometimes certain locations are faster on the download when a large update comes out vs how it is now and the update tool just searches for a Hand shake to get the data. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Wednesday, February 20, 2013 5:52 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] SteamPipe is coming. Download the TF beta This confusion may stem from the assumption that this tool exists solely to download a dedicated server. Actually the tool is essentially a command line version of the Steam client. It also is used by partners to package up builds and submit it to Steam. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] SteamPipe is coming. Download the TF beta
I think I just had an ulcer develop. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, February 19, 2013 9:36 PM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com Subject: [hlds_linux] SteamPipe is coming. Download the TF beta The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day of Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe. Steam's new-and-improved content delivery system. SteamPipe is currently used by most games on Steam. This change will impact server operators in at least two significant ways: * You will use steamcmd instead of the HLDSUpdateTool to install/update the server. * The conversion will entail significant changes to the way the files appear in the local filesystem on the server and client. The client no longer uses GCF files. Instead, most assets are packed up into VPK, and those VPKs are the same on the server and the client. The server no longer uses 1000's of loose files. We're using the TF beta to test these changes and identify the bugs, and give everybody a chance to make sure their favorite mod or plugin will work in the new system. Everybody is encouraged to download the TF beta! We've prepared an FAQ that discusses the details of the change and answers the questions we anticipate: https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 Please report gameserver related bugs in this mailing list. Client bugs can be reported through this mailing list, or in the TF beta forum. http://forums.steampowered.com/forums/forumdisplay.php?f=1038 Thanks for your help, and happy testing! (And remember, playtime in the beta counts towards item drops in the release game.) - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Reminder about server tags
I second this - to me 24 players is boring, if it isn't fast respawn its boring as well. I go in to play not sit in spawn Q and watch everyone else play. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Essay Tew Phaun Sent: Monday, February 18, 2013 7:00 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] Reminder about server tags I would like to make one final suggestion, though. I think it's apparent by this point that a large portion of the TF2 community prefers the style of gameplay that 32 player servers provide. I know it's not exactly balanced nor in line with what Valve may test with, but It would be nice if that scoring penalty were removed as the prompt a client gets when joining said servers should be enough of a penalty. Clearly if they want to join the server beyond that prompt, that should be enough. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates coming
Aww a gun that shots Roses and a box of candy that you can beat the other players to death with? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, February 14, 2013 5:03 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates coming We're working on mandatory updates for Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch. We should have them ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Possible new update that is ~40 MB in size with no documentation?
Yeah I saw It download something for dustbowl.. not sure of anything else. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Friday, January 25, 2013 8:21 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] Possible new update that is ~40 MB in size with no documentation? Clients only. -Eric From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of wickedplayer494 . Sent: Friday, January 25, 2013 5:17 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Subject: Re: [hlds] Possible new update that is ~40 MB in size with no documentation? cough Forgot to mention this is for TF2. On Fri, Jan 25, 2013 at 7:15 PM, wickedplayer494 . wickedplayer...@gmail.commailto:wickedplayer...@gmail.com wrote: Clients seem to be getting a new ~40 MBish update. Wanted to check here to see if any server admins got it for their servers too or if it appears to be client-only and any possible word from Valve on what this particular update happens to do. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
Yeah nothing at the moment... still waiting on many of my servers to update before I worry about details -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Thursday, December 20, 2012 6:22 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released SourceMod broken for anyone else with this update? MetaMod is loading but SM isn't even being recognized. On 20.12.2012 15:12, Eric Smith wrote: Sorry, we forgot part of the notes: - Added three new community weapons - The Vaccinator - The Loose Cannon - The Rescue Ranger -Eric -Original Message- From: hlds_announce-boun...@list.valvesoftware.com [mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, December 20, 2012 2:59 PM To: Half-Life dedicated Win32 server mailing list; 'hlds_linux@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM updates released We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the updates are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Updated some Big Picture features - Additional improvements for client stability Team Fortress 2 - Australian Christmas has begun! - Added community-contributed winter event items - Added Naughty and Nice winter keys to the Mann Co. Store - Mann Vs. Machine - Added a new tour of duty with unique loot: - Operation Mecha Engine, with 3 new advanced skill missions - New map mvm_bigrock - New Engineer Botkiller items - Added new Engineer robot - Added new Strange Filter items to the Mann Co. Store to support community map makers - Added new checkout dialogs and taunt-activated effect to raise awareness for Community Map Stamps - Added +context_action command (defaults to X for controllers). This will use the action slot if your Canteen contains a charge and will taunt otherwise3 - Added +attack3 command (defaults to middle-mouse button) - Added Adult Swim items to the Mann Co. Store - Fixed an exploit that allowed players to be permanently invulnerable - Fixed the Pyro's airblast not working correctly when facing downhill - Made Force-A-Nature pushback more consistent - Updated pl_barnblitz - Fixed various map exploits - Updated sd_doomsday - Fixed various map exploits - Updated the localization files ___ hlds_announce mailing list hlds_annou...@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Instability after latest update?
I've tried that and still believe there is an issue with the new medi gun even after updating TF2 Items. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of PolyQuad Sent: Thursday, December 20, 2012 9:18 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Instability after latest update? Try updating TF2 Items @ http://vphysics.limetech.org/?project=tf2items -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Scipizoa Sent: Thursday, December 20, 2012 6:12 PM To: uniac...@yahoo.ca; hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Instability after latest update? I'm getting serrver crashes and it seems to occure when someone uses the new medic gun From: Bjorn Wielens uniac...@yahoo.ca To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Thursday, December 20, 2012 at 8:36 pm Subject: [hlds_linux] Instability after latest update? Has anyone noticed additional server instability since the latest update? I'm getting 100% cpu usage hangs on non-MVM servers, nothing in the logs that would indicate the problem. Running latest soucemod and Metamod snapshots, with the following plugins: 01 [TF2] gScramble Team Manager (3.0.11) by Goerge 02 Sound Commands (1.4.5-dev) by AlliedModders LLC 03 Extended Mute (1.2.2-B) by Twisted|Panda (Orig: FLOOR_MASTER) 04 Anti Color Abuse (1.0.0) by 11530 05 Fun Commands (1.4.5-dev) by AlliedModders LLC 06 Basic Votes (1.4.5-dev) by AlliedModders LLC 07 HLstatsX CE Ingame Plugin (1.6.19) by psychonic 08 [TF2] Model Manager (1.0.2) by FlaminSarge (based on Damizean's TF2 Equipment Manager) 09 Player Commands (1.4.5-dev) by AlliedModders LLC 10 SuperLogs: TF2 (2.0.32) by Thomas CmptrWz Berezansky psychonic 11 Fun Votes (1.4.5-dev) by AlliedModders LLC 12 Advertisements (0.5.5) by Tsunami 13 Fun Commands X (2.2) by Spazman0 and Arg! 14 Basic Comm Control (1.4.5-dev) by AlliedModders LLC 15 SourceMod Radio (1.0.0.13) by dubbeh 16 MySQL Server Configs Logging (1.1) by MoggieX 17 Bonus Round Immunity (1.1.0) by Antithasys 18 AFK Manager (3.4.3) by Rothgar 19 Web Shortcuts (1.1) by Kyle Sanderson, Nicholas Hastings 20 Simple Chat Colors (2.0.0) by Simple Plugins 21 Donator Recognition (1.3a) by Nut 22 Simple Chat Processor (1.0.1) by Simple Plugins 23 Nextmap (1.4.5-dev) by AlliedModders LLC 24 Server Redirect Modded (1.2.1) by Bottiger, Brainstorm 25 Admin Help (1.4.5-dev) by AlliedModders LLC 26 SourceBans (1.4.8) by SourceBans Development Team 27 Admin Menu (1.4.4-dev) by AlliedModders LLC 28 Reserved Slots (1.4.5-dev) by AlliedModders LLC 29 Basic Chat (1.4.5-dev) by AlliedModders LLC 30 Sourcebans Checker (1.0.0) by psychonic Ca$h Munny 31 Basic Info Triggers (1.4.5-dev) by AlliedModders LLC 32 Client Preferences (1.4.5-dev) by AlliedModders LLC 33 Spray Tracer (5.8a) by Nican132, CptMoore, Lebson506th 34 Anti-Flood (1.4.5-dev) by AlliedModders LLC 35 Player Warnings (1.0.8) by Twisted|Panda 36 Basic Commands (1.4.5-dev) by AlliedModders LLC 37 Admin File Reader (1.4.5-dev) by AlliedModders LLC 38 [TF2] Second MOTD (1.0) by Powerlord From: Ross Bemrose rbemr...@gmail.com To: Eric Smith er...@valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com; 'hlds_linux@list.valvesoftware.com' hlds_linux@list.valvesoftware.com Sent: Thursday, December 20, 2012 8:14:42 PM Subject: Re: [hlds_linux] [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM updates released Any particular reason that the TF2 Item servers are down while the Portal 2 (among others) item server is still up? On 12/20/2012 6:12 PM, Eric Smith wrote: Sorry, we forgot part of the notes: - Added three new community weapons - The Vaccinator - The Loose Cannon - The Rescue Ranger -Eric -Original Message- From: hlds_announce-boun...@list.valvesoftware.com [mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, December 20, 2012 2:59 PM To: Half-Life dedicated Win32 server mailing list; 'hlds_linux@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM updates released We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the updates are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Updated some Big Picture features - Additional improvements for client stability Team Fortress 2 - Australian Christmas has begun! - Added community-contributed winter event items - Added Naughty and Nice winter keys to the Mann
Re: [hlds_linux] TF2 Client-only update?
Appears so - the #52 and #53 crates naughty and nice are starting to drop on those that are updated it seems too. Be nice for some information in regards to this from Valve along with the soon to be released Xmas update. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Thursday, December 13, 2012 10:10 PM To: Half-Life Windows dedicated server mailing; Half-Life Linux dedicated server mailing list Subject: [hlds_linux] TF2 Client-only update? Should we assume today's mysterious patch-note-less 89.6MB TF2 update is a client-only update? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Another optional *TF* update coming today
I just got an update only 2.5mb in size... what was this for? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, November 29, 2012 8:24 PM To: Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com); Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com) Subject: Re: [hlds_linux] Another optional *TF* update coming today The optional update has been released and should fix the problem with MvM servers. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Server info data overflow
disconnected (reason Server info data overflow) Still seeing this from clients which blocks them from entering into the server after a period of time - mostly Linux but I have seen a few windows servers do this. Does anyone have a clue why?? I've yet to figure out the cause and the last few updates have yet to stop it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Server info data overflow help
disconnected (reason Server info data overflow) Ok I posted a while back thinking it was on a Linux issue but now I have seen it on a Windows server - anyone care to give me some steps on solving this problem? This is what clients are getting after a while of the server going - requires a map reset to allow clients to join again without getting the error. The most recent optional update didn't do nothing to effect this. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Broken linux update
Let's hope this update coming thru will help server issues with the Client overflow problem I've reported - this is coming thru both Linux and Windows servers - once it starts doing this to clients nobody else can get into the servers without a map reset at least. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of wickedplayer494 . Sent: Monday, November 05, 2012 9:34 PM To: Half-Life dedicated Win32 server mailing list Cc: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] Broken linux update And in case anyone's confused (questions like what update?), here's info relevant for server admins that I was also going to repost: - Sizes being reported vary from 50-70 MB - Omolong of Facepunch ( http://facepunch.com/showthread.php?t=1221466p=38334809viewfull=1#post3833 4809 ) said he got a HL2:DM update before-hand, with norse77 of reddit ( http://www.reddit.com/r/tf2/comments/12pbxy/tf2_and_possibly_other_source_en gine_games_update/c6x0t4o) verifying, though I'm not sure if admins got the HL2: DM update though Context of the message quoted: On Mon, Nov 5, 2012 at 8:19 PM, Matteo wingblac...@gmail.com wrote: Is anyone having problems getting the Linux dedicated to run after this update? On Mon, Nov 5, 2012 at 8:30 PM, Michael Tharp g...@partiallystapled.comwrote: (crossposting because this probably only affects linux operators) On 11/05/2012 09:21 PM, Jim Fasoline wrote: Matteo- yes, I'm experiencing the error that gtxi of reddit pointed out in wickedplayer494's response. Seems to be looping on that Failed to open dedicated.so message, but I need to look into it more. Looks like a regression: $ strings tf-20121103.0/orangebox/srcds_**linux |grep dedicated dedicated_srv.so $ strings tf-20121106.0/orangebox/srcds_**linux |grep dedicated dedicated.so Of course dedicated.so no longer exists since the Halloween update. Strongly recommend Linux operators do not apply tonight's optional update. If you've already applied the update and need a bailout, drop this into your orangebox dir (TF2 only) -- it's from the previous version: http://partiallystapled.com/~**gxti/srcds_linuxhttp://partiallystaple d.com/~gxti/srcds_linux You may need to chmod a+rx it after downloading. -- m. tharp __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps ://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] disconnected (reason Server info data overflow)
disconnected (reason Server info data overflow) Ok I posted a while back thinking it was on a Linux issue but now I have seen it on a Windows server - anyone care to give me some steps on solving this problem? This is what clients are getting after a while of the server going - requires a map reset to allow clients to join again without getting the error. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory Team Fortress 2 update released
I'm downloading another update as of now for some reason? Size is 96.1MB What was this for? Doesn't appear to be a forced mandatory just client side but would be nice to know why. thanks -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Friday, November 02, 2012 2:26 PM To: 'Half-Life dedicated Linux server mailing list'; Half-Life dedicated Win32 server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Mandatory Team Fortress 2 update released We've released a mandatory update for Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a bug that was causing intermittent lag spikes for Linux dedicated servers - Fixed a crash while command-tabing on Mac in fullscreen - Fixed not running on Mac OSX 10.5.8 Team Fortress 2 - MERASMUS! has leveled up at WizardCon! - The Skull Island Topper now tracks the highest level of Merasmus the owner has helped defeat - Increased Engineer, Scout, Pyro and Heavy damage against Merasmus - Increased Soldier and Demoman damage against Merasmus while he is in hiding - Saxxy Awards submissions are now being accepted for the Replay category via the in-game YouTube(tm) uploader - Fixed the Heavy not playing the correct audio when equipping all of the Grand Duchess items - Fixed the Grand Duchess items not being groupped as an item set - Fixed a bug that allowed spells to be applied to base items - Added zombie character images and a new Halloween background for the main menu - Beta version of new item import tool, available in game in the Steam Workshop submission process - Fixed Mann vs. Machine robots not taunting when they level up while carrying the bomb - Updated the health bar for Merasmus and Monoculus - Added more credits to Caliginous Caper, Wave 666 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Server info data overflow
What is the reason for this - its only happening on my Linux servers I have to reset the map. I've not seen one single answer from Valve yet. disconnected (reason Server info data overflow) This is the error ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server info data overflow
Yeah I would say it would be but not when its two servers and it happened right after this halloween update came out. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe Sent: Thursday, November 01, 2012 10:37 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server info data overflow Most likely a misconfigured server. Sent from my android device. -Original Message- From: Frank ad...@gamerscrib.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Thu, 01 Nov 2012 6:57 PM Subject: [hlds_linux] Server info data overflow What is the reason for this - its only happening on my Linux servers I have to reset the map. I've not seen one single answer from Valve yet. disconnected (reason Server info data overflow) This is the error ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server info data overflow
Watch your console - what happens is clients are getting this error and can't join. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe Sent: Thursday, November 01, 2012 10:39 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server info data overflow Thus valve has made the server do more. I haven't had on any of my Linux servers and I run 19 of them. Sent from my android device. -Original Message- From: Frank ad...@gamerscrib.net To: 'Half-Life dedicated Linux server mailing list' hlds_linux@list.valvesoftware.com Sent: Thu, 01 Nov 2012 7:31 PM Subject: Re: [hlds_linux] Server info data overflow Yeah I would say it would be but not when its two servers and it happened right after this halloween update came out. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe Sent: Thursday, November 01, 2012 10:37 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server info data overflow Most likely a misconfigured server. Sent from my android device. -Original Message- From: Frank ad...@gamerscrib.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Thu, 01 Nov 2012 6:57 PM Subject: [hlds_linux] Server info data overflow What is the reason for this - its only happening on my Linux servers I have to reset the map. I've not seen one single answer from Valve yet. disconnected (reason Server info data overflow) This is the error ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Hanging on mapchange (changelevel)
WTF!!! -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Staci Page Sent: Wednesday, October 31, 2012 7:45 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Hanging on mapchange (changelevel) Well you responded, didn't realize I'd get your response that fast! I was just looking at some news sites, kinda bored. Would you liven things up with me, do you happen to have a web cam? I do! ;) Check my pictures here on my page if you'd want. Sext me a naughty photo or would u wanna do a little bit of phone sex? My phone # is on there. TTYS? xxoo ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Optional Team Fortress 2 update released
Anyone else getting this when trying to enter your servers - seems a map reset fixes it but I had a few I didn't notice people couldn't join due to getting this and they(the servers) nearly died. disconnected (reason Server info data overflow) That is what they see when trying to enter the servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Optional Team Fortress 2 update released
Anyone else getting this when trying to enter your servers - seems a map reset fixes it but I had a few I didn't notice people couldn't join due to getting this and they(the servers) nearly died. disconnected (reason Server info data overflow) That is what they see when trying to enter the servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 update released
I'm sorry if someone has already asked but what in the world is going on now that we are getting Invalid STEAM userID ticket crashes - I lost a full server tonight ALL AT ONCE! BAM! All gone cause of same error... this didn't start till yesterday's update came out. So going to say it now... we need to stop bringing in new things till the bugs are addressed! Last year was very unacceptable when it came to the Halloween update - the game was unplayable for nearly a month due to the crashes. While I'm like everyone else that enjoys a good addition of items to keep the game alive I think it's best if the bugs we currently have is fixed prior to this year's event update - then please be on the ball thru each day including weekends to solve any bugs ( we know we will get them) that are released in the event update. So with saying that - the better date to release this year's event would be this coming Monday or Tuesday, no later to avoid issues spilling over into the weekend which is prime playing time for many players considering schools are back in and people work during the regular week. A heads up of when exactly it will be released would be very nice so those of us that run multiple servers can be ready for it perhaps even take time off to prepare. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] DataTable warning: player: Out-of-range
There is an extension you can use to stop it over on Allied however it should have been fixed long ago by Valve and not needing to use a 3rd party method to suppress it. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Sunday, September 23, 2012 2:30 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] DataTable warning: player: Out-of-range Does anyone know what this error means, it's spamming like crazy on our bball2 server; DataTable warning: player: Out-of-range value (113714.304688) in SendPropFloat 'm_flLastDamageTime', clamping. DataTable warning: player: Out-of-range value (113714.304688) in SendPropFloat 'm_flLastDamageTime', clamping. DataTable warning: player: Out-of-range value (113714.304688) in SendPropFloat 'm_flLastDamageTime', clamping. DataTable warning: player: Out-of-range value (113714.304688) in SendPropFloat 'm_flLastDamageTime', clamping. DataTable warning: player: Out-of-range value (113716.289062) in SendPropFloat 'm_flLastDamageTime', clamping. Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux