[hlds_linux] Server crash bug in latest build

2013-05-17 Thread Fletcher Dunn
There is a bug in the update we just released.



Setting net_compresspackets to 0 is a workaround.



We'll have a new update released shortly.  Apologies.

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Re: [hlds_linux] Server crash bug in latest build

2013-05-17 Thread DontWannaName!
How bad is the bug?

Sent from my iPhone 5

On May 17, 2013, at 11:42 AM, Fletcher Dunn fletch...@valvesoftware.com wrote:

 There is a bug in the update we just released.
 
 
 
 Setting net_compresspackets to 0 is a workaround.
 
 
 
 We'll have a new update released shortly.  Apologies.
 
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Re: [hlds_linux] Server crash bug in latest build

2013-05-17 Thread martin v
Crashes every 2min. Hehe.


2013/5/17 DontWannaName! ad...@topnotchclan.com

 How bad is the bug?

 Sent from my iPhone 5

 On May 17, 2013, at 11:42 AM, Fletcher Dunn fletch...@valvesoftware.com
 wrote:

  There is a bug in the update we just released.
 
 
 
  Setting net_compresspackets to 0 is a workaround.
 
 
 
  We'll have a new update released shortly.  Apologies.
 
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 please visit:
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Re: [hlds_linux] Server crash bug in latest build

2013-05-17 Thread 1nsane
With net_compresspackets 0 I am seeing random buffer overflows after the
round ends and starts again. And by that I mean most (all?) the players get
kicked with message Disconnect: Buffer overflow in net message.

Host_EndGame: Buffer overflow in net message

I also saw some
Netchannel: failed reading message svc_VoiceData from IP:PORT errors.


On Fri, May 17, 2013 at 2:42 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:

 There is a bug in the update we just released.



 Setting net_compresspackets to 0 is a workaround.



 We'll have a new update released shortly.  Apologies.

 ___
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 please visit:
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Re: [hlds_linux] Server crash bug in latest build

2013-05-17 Thread ics

I also see this and the fix was only temporary. Valve will make a new one.

-ic

1nsane kirjoitti:

With net_compresspackets 0 I am seeing random buffer overflows after the
round ends and starts again. And by that I mean most (all?) the players get
kicked with message Disconnect: Buffer overflow in net message.

Host_EndGame: Buffer overflow in net message

I also saw some
Netchannel: failed reading message svc_VoiceData from IP:PORT errors.


On Fri, May 17, 2013 at 2:42 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:


There is a bug in the update we just released.



Setting net_compresspackets to 0 is a workaround.



We'll have a new update released shortly.  Apologies.

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Re: [hlds_linux] Server crash bug in latest build

2013-05-17 Thread Frank
What is the ETA on this cause I've seen a few of my servers so far either
restart which is at least good some what but a few others just crash out and
disappear.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
Dunn
Sent: Friday, May 17, 2013 2:43 PM
To: Half-Life dedicated Win32 server mailing list
(h...@list.valvesoftware.com); Half-Life dedicated Linux server mailing list
(hlds_linux@list.valvesoftware.com)
Subject: [hlds_linux] Server crash bug in latest build

There is a bug in the update we just released.



Setting net_compresspackets to 0 is a workaround.



We'll have a new update released shortly.  Apologies.

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