[Mesa3d-dev] [Bug 4956] Release 6.4 doesn't compile with MinGW

2005-11-03 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=4956  
 




--- Additional Comments From [EMAIL PROTECTED]  2005-11-03 14:49 ---
Created an attachment (id=3693)
 -- (https://bugs.freedesktop.org/attachment.cgi?id=3693action=view)
MinGW compilation fixes
  
 
 
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[Mesa3d-dev] [Bug 4965] Windows GDI driver doublebuffer + alpha triggers assertation

2005-11-04 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2005-11-04 13:00 ---
Created an attachment (id=3706)
 -- (https://bugs.freedesktop.org/attachment.cgi?id=3706action=view)
GDI driver doublebuffer+alpha proposed fix
  
 
 
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[Mesa3d-dev] [Bug 4967] Vertex and fragment program handling shoudl be unified

2005-11-04 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=4967  
 




--- Additional Comments From [EMAIL PROTECTED]  2005-11-04 18:25 ---
Created an attachment (id=3710)
 -- (https://bugs.freedesktop.org/attachment.cgi?id=3710action=view)
First pass at unifying vertex and fragment program handling

The old {fp,vp}_{program,src_register,dst_register} structures were merged into
new prog_{program,src_register,dst_register} structures.  This adds about 80
lines of code, but pretty much all of the added lines are comments.

I have verified that this code works with serveral of the vertex and fragment
programs in progs/tests.

The next step is to refactor some of the code that operates on these
structures.
  
 
 
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[Mesa3d-dev] [Bug 4967] Vertex and fragment program handling shoudl be unified

2005-11-04 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=4967  
 

[EMAIL PROTECTED] changed:

   What|Removed |Added

Attachment #3710 is|0   |1
   obsolete||




--- Additional Comments From [EMAIL PROTECTED]  2005-11-04 18:45 ---
Created an attachment (id=3711)
 -- (https://bugs.freedesktop.org/attachment.cgi?id=3711action=view)
Second pass at unifying vertex and fragment program handling

This patch fixes a problem with the number of bits allocated to Precision in
the previous patch.

It also replaces _mesa_init_(vp|fp)_instruction with _mesa_init_instruction. 
This eliminates about 20 lines of code versus the previous patch.
  
 
 
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[Mesa3d-dev] [Bug 4967] Vertex and fragment program handling shoudl be unified

2005-11-05 Thread bugzilla-daemon
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[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Additional Comments From [EMAIL PROTECTED]  2005-11-05 09:12 ---
I've checked in your patch, plus unification of the vertex/fragment program
opcodes.  Closing this report now, though there's more follow-on work to be
done, like unifying struct vertex_program and struct fragment_program (or at
least moving common fields into the base program class).
  
 
 
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[Mesa3d-dev] [Bug 4197] fix TEXTRELs in libGL.so

2005-11-05 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=4197  
 

[EMAIL PROTECTED] changed:

   What|Removed |Added

 AssignedTo|[EMAIL PROTECTED]   |mesa3d-
   ||[EMAIL PROTECTED]


  
 
 
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[Mesa3d-dev] [Bug 4992] glClear vs rendering with 16 bits per channel

2005-11-08 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=4992  
 

[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Additional Comments From [EMAIL PROTECTED]  2005-11-08 17:17 ---
Fixed in CVS.  Thanks.
  
 
 
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[Mesa3d-dev] [Bug 4991] glReadPixels with 16 bits per channel - truncation error

2005-11-09 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=4991  
 

[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Additional Comments From [EMAIL PROTECTED]  2005-11-09 08:31 ---
OK, I've made this change in CVS for the next release.
  
 
 
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[Mesa3d-dev] [Bug 5005] New: save/restore of lighting attribute group destroys spot light direction

2005-11-10 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=5005  
 
   Summary: save/restore of lighting attribute group destroys spot
light direction
   Product: Mesa
   Version: 6.4
  Platform: All
OS/Version: All
Status: NEW
  Severity: normal
  Priority: P2
 Component: Mesa core
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: [EMAIL PROTECTED]
CC: [EMAIL PROTECTED]


Saving and restoring the lighting attribute group (via
glPushAttrib(GL_LIGHTING_BIT); glPopAttribute()) destroys the lights' spot
directions.

A glut based test application is available at

  http://memfrob.de/~memfrob/spot_test.c  
 
 
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[Mesa3d-dev] [Bug 5001] Indirect rendering of glInterleavedArrays() broke

2005-11-10 Thread bugzilla-daemon
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[EMAIL PROTECTED] changed:

   What|Removed |Added

 AssignedTo|mesa3d- |[EMAIL PROTECTED]
   |[EMAIL PROTECTED]   |
 Status|NEW |ASSIGNED




--- Additional Comments From [EMAIL PROTECTED]  2005-11-10 08:51 ---
Created an attachment (id=3766)
 -- (https://bugs.freedesktop.org/attachment.cgi?id=3766action=view)
Fix typeo in __indirect_glInterleavedArrays

That appears to be the only case in __indirect_glInterleavedArrays that has
this copy-and-paste type bug.  Good catch.  Assuming this actually fixes the
problem for you, I'll commit to Mesa CVS and X.org 6.8.x CVS.  
 
 
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[Mesa3d-dev] [Bug 5015] src/glx/x11 code movement

2005-11-11 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=5015  
 




--- Additional Comments From [EMAIL PROTECTED]  2005-11-11 10:52 ---
Created an attachment (id=3778)
 -- (https://bugs.freedesktop.org/attachment.cgi?id=3778action=view)
change CallCreateNewScreen to use goto bail instead of nested if
  
 
 
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[Mesa3d-dev] [Bug 5058] __indirect_glInterleavedArrays does not error on negative stride value

2005-11-14 Thread bugzilla-daemon
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[EMAIL PROTECTED] changed:

   What|Removed |Added

OtherBugsDependingO||1690
  nThis||
 Status|NEW |ASSIGNED


  
 
 
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[Mesa3d-dev] [Bug 5131] Free of invalid pointer in _mesa_free

2005-11-30 Thread bugzilla-daemon
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[EMAIL PROTECTED] changed:

   What|Removed |Added

 CC||[EMAIL PROTECTED]




--- Additional Comments From [EMAIL PROTECTED]  2005-12-01 03:47 ---
*** Bug 5185 has been marked as a duplicate of this bug. ***  
 
 
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[Mesa3d-dev] [Bug 5185] Most full screen apps crash on exit

2005-11-30 Thread bugzilla-daemon
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[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEEDINFO|RESOLVED
 Resolution||DUPLICATE




--- Additional Comments From [EMAIL PROTECTED]  2005-12-01 03:47 ---
(In reply to comment #9)
 Mesa CVS fixed everything, thanks a lot. But I don't know which bug this is a 
 duplicate of because you gave the ID for this bug.

Whoops, thanks for verifying this!

*** This bug has been marked as a duplicate of 5131 ***  
 
 
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[Mesa3d-dev] [Bug 5206] mesa-6.4.1 - compile fails

2005-11-30 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2005-12-01 09:44 ---
on AMD64, by the way...   
 
 
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[Mesa3d-dev] [Bug 5206] mesa-6.4.1 - compile fails

2005-12-01 Thread bugzilla-daemon
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[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Additional Comments From [EMAIL PROTECTED]  2005-12-02 11:21 ---
Fix committed to both Mesa HEAD and 6.4 branch.  
 
 
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[Mesa3d-dev] [Bug 5317] 6.4.1 win32 warnings in src/mesa/drivers/windows/gdi/wmesa.c (VC++6SP6)

2005-12-12 Thread bugzilla-daemon
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[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Additional Comments From [EMAIL PROTECTED]  2005-12-13 02:27 ---
Looks like this was previously fixed in CVS, but not on the 6.4 branch.  I've
done so.

  
 
 
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[Mesa3d-dev] [Bug 4197] fix TEXTRELs in libGL.so

2005-12-17 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2005-12-18 13:33 ---
Just FYI, the reasons GL function calls aren't inlined are (1) the code executed
for a call depends on the current RenderMode, whether display list construction
is active, etc., so inlined code would have to include an expensive multiway
test; (2) the code executed for a call is device-dependent in the general case,
so there's no reliable way to know what to inline at compile time even for a
single preferred RenderMode.

The current way of doing things evolved to handle those problems, plus API
functions that are supported by some drivers but not others (a subject that may
be more complicated than we need to get into at the moment, so I'll leave it at
that).

Why are the fine-grained calls in the API in the first place?  To (1) reduce
cache pressure for apps that mix graphics-related and non-graphics data; (2)
keep data flowing from the CPU to the GPU so that parallelism is maximized. 
Newer apps tend to be designed differently, so don't use the fine-grained calls
heavily, but there are a lot of large older apps that really care about their
performance.

Carry on...

Allen  
 
 
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[Mesa3d-dev] [Bug 4197] fix TEXTRELs in libGL.so

2005-12-18 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2005-12-19 10:11 ---
(In reply to comment #9)
 'pax team': it is too late for the release at this point; it is frozen hard. 
 mesa is separate from xorg, so if this really needs to be fixed, then first of
 all get your patch actually accepted by mesa

that's exactly what we've been trying to do since august. the mesa bugzilla is
here, this bug is assigned to them, and you saw all the responses on it... what
else are we expected to do? anyway, lack of interest means that i'll stick to
(hardened) gentoo from now on.  
 
 
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[Mesa3d-dev] [Bug 5396] New: Mesa doesn't install GLw headers

2005-12-21 Thread bugzilla-daemon
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   Summary: Mesa doesn't install GLw headers
   Product: Mesa
   Version: 6.4
  Platform: PC
OS/Version: Linux
Status: NEW
  Severity: normal
  Priority: P2
 Component: Other
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: [EMAIL PROTECTED]


Mesa doesn't install the libGLw / GLw*.h headers.

Affected are:
GL/GLwDrawA.h  GL/GLwMDrawA.h
GL/GLwDrawAP.h GLwMDrawAP.h

This bug renders libGLw completely unusable.
See also: https://bugzilla.redhat.com/bugzilla/show_bug.cgi?id=173879

For Fedora the appropriate approach would be to extend bin/mesainstall, a better
approach would be to extend the Makefiles to do so.  
 
 
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[Mesa3d-dev] [Bug 5409] Darwin 'cp' does not support -d flag in installmesa.

2006-01-06 Thread bugzilla-daemon
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[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Additional Comments From [EMAIL PROTECTED]  2006-01-05 07:02 ---
Fixed in CVS.  
 
 
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[Mesa3d-dev] [Bug 5557] New: Memory Leaks in arbprogparse.c

2006-01-09 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=5557  
 
   Summary: Memory Leaks in arbprogparse.c
   Product: Mesa
   Version: CVS
  Platform: PC
OS/Version: Windows 2000
Status: NEW
  Severity: minor
  Priority: P4
 Component: Mesa core
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: [EMAIL PROTECTED]


There are three areas causing memory leaks within this file, which I will take 
as a single and a double.

On line 3884 a call to grammar check is made during which memory is assigned to 
the variable parsed. This memory is not released before the subsequent call 
to grammer_fast_check at line 3953. Thereafter the second allocation 
to parsed is freed at line 4035. To rectify this a copy of line 4035 should 
be inserted between the two grammar_check calls.

Subsequently while parsing the function parse_param_use at line 1934 
calls mesa_strdup to duplicate a string to be stored in the 
variable 'param_var-name'. Similarly in the function parse_source_reg at 
line 2463 there is a call to mesa_strdup to duplicate a string to be stored 
in the variable 'src-name'. Both 'param_var' and 'src' are of type 'struct 
var_cache*'. When this structure is later deleted the variable 'name' is not 
freed, possibly because it could have been allocated by the user rather than by 
mesa internally. I overcame this problem by declaring an additional variable in 
the structure definition commencing at line 519

GLuint name_allocated;

In the function var_cache_create at lines 547ff I added a line to to 
initialise the new variable to 0.

(**va).name_allocated = 0;

In the two functions referred to above I added additional lines to set the 
variable to 1 when the _mesa_strdup function was called.

param_var-name_allocated = 1;

src-name_allocated = 1;

Finally, in the function var_cache_destroy at lines 566ff I added the following 
two lines to free any allocated memory

if ((*va)-name_allocated)
mesa_free ((*va)-name);

With these changes the memory leaks were eliminated.  
 
 
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[Mesa3d-dev] [Bug 5629] New: 6.4.1 - GL/glfbdev.h: No such file or directory

2006-01-16 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=5629  
 
   Summary: 6.4.1 - GL/glfbdev.h: No such file or directory
   Product: Mesa
   Version: 6.4
  Platform: PC
OS/Version: Linux
Status: NEW
  Severity: normal
  Priority: P2
 Component: Other
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: [EMAIL PROTECTED]


I'm crosscompiling with gentoo on uclibc.

The problem is that with configs/current -- fbdev, build fails with:
armv5l-softfloat-linux-uclibc-gcc -c -I../../include -I../../src/mesa
-I../../src/mesa/main -I../../src/mesa/glapi -I../../src/mesa/math
-I../../src/mesa/tnl -I../../src/mesa/shader -I../../src/mesa/shader/grammar
-I../../src/mesa/shader/slang -I../../src/mesa/shader/slang/OSDependent/Linux
-I../../src/mesa/shader/slang/OGLCompilersDLL -I../../src/mesa/swrast
-I../../src/mesa/swrast_setup -I/root/gentoo-embedded/usr/include -O3 -ansi
-pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L
-D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -DUSE_GLFBDEV_DRIVER
drivers/fbdev/glfbdev.c -o drivers/fbdev/glfbdev.o
In file included from /root/gentoo-embedded/usr/include/bits/types.h:30,
 from /root/gentoo-embedded/usr/include/ctype.h:28,
 from ../../src/mesa/main/glheader.h:54,
 from drivers/fbdev/glfbdev.c:43:
/root/gentoo-embedded/usr/include/bits/kernel_types.h:33: warning: ISO C90 does
not support `long long'
In file included from ../../src/mesa/main/glheader.h:61,
 from drivers/fbdev/glfbdev.c:43:
/root/gentoo-embedded/usr/include/limits.h:124:3: warning: #include_next is a
GCC extension
In file included from ../../src/mesa/main/glheader.h:62,
 from drivers/fbdev/glfbdev.c:43:
/root/gentoo-embedded/usr/include/stdlib.h:417: warning: ISO C90 does not
support `long long'
In file included from ../../src/mesa/main/glheader.h:81,
 from drivers/fbdev/glfbdev.c:43:
/root/gentoo-embedded/usr/include/inttypes.h:292: warning: ISO C90 does not
support `long long'
/root/gentoo-embedded/usr/include/inttypes.h:293: warning: ISO C90 does not
support `long long'
drivers/fbdev/glfbdev.c:45:24: GL/glfbdev.h: No such file or directory
drivers/fbdev/glfbdev.c:87: error: parse error before GLFBDevVisualPtr
  
 
 
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[Mesa3d-dev] [Bug 5640] 6.4.1 - GL/glfbdev.h: No such file or directory

2006-01-19 Thread bugzilla-daemon
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[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Additional Comments From [EMAIL PROTECTED]  2006-01-20 01:44 ---
This has been fixed in CVS - the next release will include the file.  You can
grab it from Mesa CVS in the mean time.  
 
 
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[Mesa3d-dev] [Bug 5640] 6.4.1 - GL/glfbdev.h: No such file or directory

2006-01-19 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=5640  
 




--- Additional Comments From [EMAIL PROTECTED]  2006-01-20 01:44 ---
*** Bug 5629 has been marked as a duplicate of this bug. ***  
 
 
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[Mesa3d-dev] [Bug 5629] 6.4.1 - GL/glfbdev.h: No such file or directory

2006-01-19 Thread bugzilla-daemon
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[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||DUPLICATE




--- Additional Comments From [EMAIL PROTECTED]  2006-01-20 01:44 ---


*** This bug has been marked as a duplicate of 5640 ***  
 
 
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[Mesa3d-dev] [Bug 5533] assyntax.h: No such file or directory (6.4.1)

2006-01-19 Thread bugzilla-daemon
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[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Additional Comments From [EMAIL PROTECTED]  2006-01-20 01:47 ---
This has been fixed in CVS.  In glapi_x86-64.S, change:

#include assyntax.h

to read:

#include ../x86/assyntax.h
  
 
 
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[Mesa3d-dev] [Bug 5254] Build error - unknown opcode .register on Solaris 2.6 when using gcc

2006-01-19 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-01-20 01:49 ---
This looks like a compiler bug.  I'd suggest looking for a newer version of the
compiler or try a lower level of optimization below -O3.

  
 
 
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[Mesa3d-dev] [Bug 5131] Free of invalid pointer in _mesa_free

2006-01-19 Thread bugzilla-daemon
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[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Additional Comments From [EMAIL PROTECTED]  2006-01-20 01:53 ---
This was fixed in 6.4.1.

  
 
 
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[Mesa3d-dev] [Bug 5131] Free of invalid pointer in _mesa_free

2006-01-19 Thread bugzilla-daemon
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[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|RESOLVED|VERIFIED




--- Additional Comments From [EMAIL PROTECTED]  2006-01-20 01:59 ---
The fix has been working in the nightly development version for quite some time 
now.
  
 
 
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[Mesa3d-dev] [Bug 5254] Build error - unknown opcode .register on Solaris 2.6 when using gcc

2006-01-19 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-01-20 03:20 ---
Unfortunately I am not in a position to upgrade the compiler from gcc version
3.4.3 :-(

I have tried reducing the optimisation level, and even removed optimisation
entirely, but it made no difference.  
 
 
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[Mesa3d-dev] [Bug 4197] fix TEXTRELs in libGL.so

2006-01-25 Thread bugzilla-daemon
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[EMAIL PROTECTED] changed:

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 CC||[EMAIL PROTECTED]




--- Additional Comments From [EMAIL PROTECTED]  2006-01-26 04:12 ---
*** Bug 5710 has been marked as a duplicate of this bug. ***  
 
 
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[Mesa3d-dev] [Bug 4197] fix TEXTRELs in libGL.so

2006-01-26 Thread bugzilla-daemon
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[EMAIL PROTECTED] changed:

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 Status|RESOLVED|CLOSED




--- Additional Comments From [EMAIL PROTECTED]  2006-01-26 21:01 ---
(In reply to comment #14)
 *** Bug 5710 has been marked as a duplicate of this bug. *** The take 2 patch
works on mesa-6.4.1 also. In view of some of the vitriol above, I felt I should
outline a perspective of the user (not a programmer)of a hardened system.

Hardened systems are for resisting attackers, and the main application is
'always on' servers. As such, I have no business installing X, or DRI. It is
because mine is a learning exercise that these went in. Quake, kde, gnome, or
any other bug rich eye candy will never be installed. Not here. 
 When dri failed to install, I had 2 choices
  1. Forget DRI (Over the textrels)
  2. Recompile a kernel without CONFIG_PAX_NOELFRELOCS
This is such a major weakness that no hardened system would contemplate it for
long. Attackers intrude by exploiting some program; key to the continuance of
the attack is rewriting a pointer to  point at their own code. Relocating
position independent code with the kernel randomising location of the code makes
this latter step exceptionally difficult and noisy, as an attacker won't know
beforehand where anything is. No sitting ducks in ram.
 I will be quite happy with 75% of the performance of a gaming box, or 50%
of it. I don't ever want to see this adapted into the mainstream Mesa code
unless the various protections (Grsecurity, Pax, ssp, etc) are also adopted by
the mainstream development. But I would always like the patch available. I don't
care if it breaks with other boxes, or the API paper spec, as long as things 
work.


  
 
 
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[Mesa3d-dev] [Bug 5780] New: import of vertex arrays causes assertion failure

2006-01-31 Thread bugzilla-daemon
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   Summary: import of vertex arrays causes assertion failure
   Product: Mesa
   Version: CVS
  Platform: PC
OS/Version: Linux
Status: NEW
  Severity: normal
  Priority: P2
 Component: Mesa core
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: [EMAIL PROTECTED]


if Mesa is compiled with -DDEBUG, all dri drivers (unless they have 8 texture
units) will abort with an assertion failure with all apps that use vertex arrays
(for instance tests/cva). This is because in _tnl_vb_bind_arrays all arrays,
whether enabled or not, are imported unconditionally, which will finally lead to
array_cache/ac_import.c:504: _ac_import_texcoord: Assertion `unit 
ctx-Const.MaxTextureCoordUnits' failed.
I'm not sure, maybe only enabled arrays should be imported?  
 
 
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[Mesa3d-dev] [Bug 5780] import of vertex arrays causes assertion failure

2006-02-01 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-02-02 02:23 ---
My first inclination is to say the assertion should really be:

   ASSERT(unit  MAX_TEXTURE_COORD_UNITS);

I know we check against ctx-Const.MaxTextureCoordUnits in a few other places so
I don't think loosening the above assertion is too risky.  
 
 
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[Mesa3d-dev] [Bug 5785] New: larger textures sizes should be announced with DRI drivers

2006-02-01 Thread bugzilla-daemon
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   Summary: larger textures sizes should be announced with DRI
drivers
   Product: Mesa
   Version: CVS
  Platform: PC
OS/Version: Linux
Status: NEW
  Severity: normal
  Priority: P2
 Component: Mesa core
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: [EMAIL PROTECTED]


currently, driCalculateMaxTextureLevels will set the max texture sizes so that
the textures always will fit into the texture heap(s). This means worst case,
i.e. all texture units have a texture bound, with no texture compression,
maximum width and height, maximum bit depth, and all mipmaps. It would probably
be better to announce larger sizes (maybe hw max or at least something less
strict, i.e. only 1 texture with otherwise worst-case needs to fit).
For instance, on my r200 with 64MB (and some ddx hack so a bit less ram is
wasted for 2d), max cube map size is 256. It turns out that quake4 absolutely
needs cube maps with a size of 1024, otherwise the outdoor scenes (sky) will
look pretty black (even with low quality, this is probably an app error, it
fails to check the limits, it might be possible to tweak this via console,
though I've yet to figure out how to get a console in the q4 demo...). And the
actual ram quake4 needs for these cube maps isn't _that_ much, as they are
compressed probably only around 9MB (haven't checked what dxt format) for all 
faces.  
 
 
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[Mesa3d-dev] [Bug 5780] import of vertex arrays causes assertion failure

2006-02-01 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-02-02 03:14 ---
Yes, on a 2nd look I thought that too. There is in fact the same assertion in
import_texcoord, which seems the right place for that since there it really
shouldn't get called when there are less texture units available.  
 
 
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[Mesa3d-dev] [Bug 5780] import of vertex arrays causes assertion failure

2006-02-01 Thread bugzilla-daemon
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[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Additional Comments From [EMAIL PROTECTED]  2006-02-02 03:46 ---
I checked in the fixed assertion.
  
 
 
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[Mesa3d-dev] [Bug 5785] larger textures sizes should be announced with DRI drivers

2006-02-01 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-02-02 04:07 ---
The texture size limits advertised by all of the drivers is very conservative. 
This is an issue that has come up a few times before.  There's a trade off.  We
can advertise the actual hardware limits or we can advertise the limits that we
can guarantee will work.  We're stuck with either having to fallback to software
if an app tries to use too much texture memory at once or artificially limit the
available texture sizes.

This technique was introduced back in the Quake 2 days.  There were some
low-memory cards that could end up on a software path with Quake 2's default
settings when the full texture sizes were advertised.

With the new memory manager that Keith is writing, this won't be an issue.  We
should always be able to map any texture into the GART, so the allocations will
never fail.

In the mean time, it might be best to add a config option Conservative Texture
Limits that defaults to on.
  
 
 
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[Mesa3d-dev] [Bug 5785] larger textures sizes should be announced with DRI drivers

2006-02-02 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-02-03 03:12 ---
(In reply to comment #4)
 Created an attachment (id=4544)
 -- (https://bugs.freedesktop.org/attachment.cgi?id=4544action=view) [edit]
 patch for announcing larger texture sizes
 
 Does this look reasonable?

It looks pretty much okay.  I'm wondering about the change to get_max_size (and
the associated changes to SET_MAX and SET_MAX_RECT).  Removing the '+ 1' allows
get_max_size to return 0 in non-error cases.  I don't think that's a
particularly a problem, though.  ACK.  
 
 
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[Mesa3d-dev] [Bug 5785] larger textures sizes should be announced with DRI drivers

2006-02-02 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-02-03 04:46 ---
(In reply to comment #5)
 It looks pretty much okay.  I'm wondering about the change to get_max_size 
 (and
 the associated changes to SET_MAX and SET_MAX_RECT).
That's just a cheap way out to not have to handle the case separately when the
hw limits are used directly. You're right though it would set non-null sizes if
one sort of texture isn't supported, though as far as I can tell it will never
return 0 since currently it looks like the smallest number it will ever return
is 2. I'll find a nicer solution.   
 
 
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[Mesa3d-dev] [Bug 5785] larger textures sizes should be announced with DRI drivers

2006-02-03 Thread bugzilla-daemon
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[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Additional Comments From [EMAIL PROTECTED]  2006-02-04 00:30 ---
commited. driconf translations except german are missing. I've added this to the
intel driver too, since it already used a hack to only calculate the limits so
that one texture always fits (though this driver seems to use driconf
differently, it looks like it never parses the config file? YMMV), which I've
left as default there. radeon/r200 still default to calculate the limits so all
texture units can bind a worst-case texture. IMHO I think this default is a bit
too conservative.  
 
 
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[Mesa3d-dev] [Bug 5835] New: xorg-server use wrong datatypes compiling glcontextmodes.c imported from Mesa

2006-02-07 Thread bugzilla-daemon
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   Summary: xorg-server use wrong datatypes compiling
glcontextmodes.c imported from Mesa
   Product: Mesa
   Version: 6.4
  Platform: PC
OS/Version: Linux
Status: NEW
  Severity: normal
  Priority: P2
 Component: GLX
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: [EMAIL PROTECTED]


The problem is that glcontextmodes.c being imported from Mesa sources to GL/glx
module of xorg-server does not include necessary server-related configuration
files. This is resulting in e.g. VisualID being typedef'd differently from other
glx files at least on amd64.
Therefore attempt to copy visual config using glcontextmodes.c results in
off-by-4byte error, and blue bits size is copied from alpha bit size, which
preclude detection of matching visuals later.  
 
 
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[Mesa3d-dev] [Bug 5835] xorg-server use wrong datatypes compiling glcontextmodes.c imported from Mesa

2006-02-07 Thread bugzilla-daemon
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[EMAIL PROTECTED] changed:

   What|Removed |Added

   Severity|normal  |blocker


  
 
 
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[Mesa3d-dev] [Bug 5835] xorg-server use wrong datatypes compiling glcontextmodes.c imported from Mesa

2006-02-07 Thread bugzilla-daemon
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[EMAIL PROTECTED] changed:

   What|Removed |Added

 CC||[EMAIL PROTECTED]


  
 
 
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[Mesa3d-dev] [Bug 5835] xorg-server use wrong datatypes compiling glcontextmodes.c imported from Mesa

2006-02-08 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-02-08 20:56 ---
Created an attachment (id=4578)
 -- (https://bugs.freedesktop.org/attachment.cgi?id=4578action=view)
mesa-6.4.2-xorg-server-uses-bad-datatypes-breaking-AMD64-fdo5835.patch

This is the patch I've applied to Red Hat packages for Fedora Core, which has
been confirmed to resolve the problem:

https://bugzilla.redhat.com/bugzilla/show_bug.cgi?id=176976  
 
 
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[Mesa3d-dev] [Bug 5840] New: Mesa does not remove no-op state changes occuring outside rendering commands

2006-02-08 Thread bugzilla-daemon
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   Summary: Mesa does not remove no-op state changes occuring
outside rendering commands
   Product: Mesa
   Version: unspecified
  Platform: PC
OS/Version: Linux
Status: NEW
  Severity: enhancement
  Priority: P4
 Component: Mesa core
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: [EMAIL PROTECTED]


I guess this puts an end to one witch hunt.

As far as I can see, fixing this inside Mesa would make state atom system used
in radeon disappear as it wouldnt serve any use. Instead, the state would be
fetched in prior to rendering. 
This might however be little problematic as certain regs (might) need to be
written in some defined order.

Another solution would be to have low level state machine that sits in drm or
user space. In theory it might be possible to systematicly provide protection
against DOS attacks as the hardware state is always known. (It is very common
that certain register value is only valid in conjunction with rest of the
hardware state)
Caveat of this is obviously the amount of extra CPU overhead.  
 
 
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[Mesa3d-dev] [Bug 5840] Mesa does not remove no-op state changes occuring outside rendering commands

2006-02-08 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-02-09 00:34 ---
Created an attachment (id=4579)
 -- (https://bugs.freedesktop.org/attachment.cgi?id=4579action=view)
Test program

Program representing a typical rendering sequence used in many applications.
Taking out the offending bits yells speed boost of ~10x  
 
 
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[Mesa3d-dev] [Bug 5840] Mesa does not remove no-op state changes occuring outside rendering commands

2006-02-08 Thread bugzilla-daemon
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[EMAIL PROTECTED] changed:

   What|Removed |Added

 CC||[EMAIL PROTECTED]


  
 
 
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[Mesa3d-dev] [Bug 5835] xorg-server use wrong datatypes compiling glcontextmodes.c imported from Mesa

2006-02-09 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-02-09 19:14 ---
(In reply to comment #3)
 OK, I've checked in this patch to Mesa CVS, both the 6.4 branch and the trunk.
 Closing bug now.

Brian, you should have committed the second patch which was actually discussed
on xorg-devel and tested by Mike's users. Though the only diff is removed
conditional on XFree86Server.  
 
 
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[Mesa3d-dev] [Bug 5835] xorg-server use wrong datatypes compiling glcontextmodes.c imported from Mesa

2006-02-09 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-02-10 01:24 ---
OK, fixed.  
 
 
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[Mesa3d-dev] [Bug 5873] New: Build error: `X_GLXvop_BindTexImageEXT' and `X_GLXvop_ReleaseTexImageEXT' undeclared

2006-02-12 Thread bugzilla-daemon
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   Summary: Build error: `X_GLXvop_BindTexImageEXT' and
`X_GLXvop_ReleaseTexImageEXT' undeclared
   Product: Mesa
   Version: CVS
  Platform: PC
OS/Version: Linux
Status: NEW
  Severity: critical
  Priority: P2
 Component: GLX
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: [EMAIL PROTECTED]


glxcmds.c: In function `glXBindTexImageEXT':
glxcmds.c:2618: error: `X_GLXvop_BindTexImageEXT' undeclared (first use in this
function)
glxcmds.c:2618: error: (Each undeclared identifier is reported only once
glxcmds.c:2618: error: for each function it appears in.)
glxcmds.c: At top level:
glxcmds.c:2636: warning: no previous prototype for 'glXReleaseTexImageEXT'
glxcmds.c: In function `glXReleaseTexImageEXT':
glxcmds.c:2659: error: `X_GLXvop_ReleaseTexImageEXT' undeclared (first use in
this function)
make[3]: *** [glxcmds.o] Error 1
make[3]: Leaving directory `/home/luis/tmp/x11/Mesa/src/glx/x11'
make[2]: *** [subdirs] Error 1
make[2]: Leaving directory `/home/luis/tmp/x11/Mesa/src'
make[1]: *** [default] Error 1
make[1]: Leaving directory `/home/luis/tmp/x11/Mesa'
make: *** [linux-dri-x86] Error 2

Could only build Mesa using the prior CVS versions of glx_pbuffer.c, glxcmds.c,
glxextensions.c and glxextensions.h, found at:

http://cvs.freedesktop.org/mesa/Mesa/src/glx/x11/

System: slackware-current
Kernel: 2.6.15.4
GCC: 3.4.5

Please let me know if there's any additional info that might be useful. 
 
 
 
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[Mesa3d-dev] [Bug 5873] Build error: `X_GLXvop_BindTexImageEXT' and `X_GLXvop_ReleaseTexImageEXT' undeclared

2006-02-13 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=5873  
 

[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||NOTABUG




--- Additional Comments From [EMAIL PROTECTED]  2006-02-13 21:08 ---
You need glxproto.h from the X.Org proto/GL CVS module to build current Mesa 
CVS.  
 
 
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[Mesa3d-dev] [Bug 5874] AIX build fixes

2006-02-14 Thread bugzilla-daemon
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[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Additional Comments From [EMAIL PROTECTED]  2006-02-15 02:00 ---
Fixed in CVS.  Thanks.  
 
 
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[Mesa3d-dev] [Bug 5835] xorg-server use wrong datatypes compiling glcontextmodes.c imported from Mesa

2006-02-14 Thread bugzilla-daemon
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[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|RESOLVED|REOPENED
 Resolution|FIXED   |




--- Additional Comments From [EMAIL PROTECTED]  2006-02-15 02:34 ---
Still not fixed for me. glcontextmodes.c is not the only file that needs to
include dix-config.h. Any file that end up including X.h will need dix-config.h.
Not sure exactly what files that is but including dix-config.h in glheader.h and
making sure HAVE_DIX_CONFIG is defined when building mesa sources in xorg works
for me. I'm attaching my mesa and xorg diffs.  
 
 
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[Mesa3d-dev] [Bug 5835] xorg-server use wrong datatypes compiling glcontextmodes.c imported from Mesa

2006-02-14 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-02-15 02:36 ---
Created an attachment (id=4608)
 -- (https://bugs.freedesktop.org/attachment.cgi?id=4608action=view)
patch to include dix-config.h
  
 
 
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[Mesa3d-dev] [Bug 5835] xorg-server use wrong datatypes compiling glcontextmodes.c imported from Mesa

2006-02-14 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-02-15 02:38 ---
Created an attachment (id=4609)
 -- (https://bugs.freedesktop.org/attachment.cgi?id=4609action=view)
making sure HAVE_DIX_CONFIG_H is defined
  
 
 
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[Mesa3d-dev] [Bug 5835] xorg-server use wrong datatypes compiling glcontextmodes.c imported from Mesa

2006-02-14 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-02-15 02:47 ---
(In reply to comment #6)
 Any file that end up including X.h will need dix-config.h.

Couldn't the #include dix-config.h be added to X.h itself then?  
 
 
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[Mesa3d-dev] [Bug 5835] xorg-server use wrong datatypes compiling glcontextmodes.c imported from Mesa

2006-02-14 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-02-15 03:20 ---
X.h is part of the xproto package. It would be a bit ugly to have it include an
xorg server config.h file.

I think the best would be to have the server add -D_XSERVER64 to it's CFLAGS
(when building glx and glcore) as then we wouldn't have to worry about having
the mesa sources include dix-config.h.  
 
 
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[Mesa3d-dev] [Bug 5835] xorg-server use wrong datatypes compiling glcontextmodes.c imported from Mesa

2006-02-14 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-02-15 03:27 ---
(In reply to comment #10)
 X.h is part of the xproto package. It would be a bit ugly to have it include 
 an
 xorg server config.h file.

I agree, but doesn't that apply to glheader.h in the Mesa tree as well?

I completely agree that this should ideally be solved in the xserver tree, but
if I had to choose between glheader.h and X.h, I'd choose the latter because
that would also cover other similar problems that may lurk somewhere.  
 
 
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[Mesa3d-dev] [Bug 5864] NV vertex program parser doesn't set program-NumInstructions

2006-02-14 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-02-15 09:58 ---
Any comments? :)  
 
 
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[Mesa3d-dev] [Bug 5835] xorg-server use wrong datatypes compiling glcontextmodes.c imported from Mesa

2006-02-14 Thread bugzilla-daemon
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[EMAIL PROTECTED] changed:

   What|Removed |Added

OtherBugsDependingO||5387
  nThis||


  
 
 
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[Mesa3d-dev] [Bug 5835] xorg-server use wrong datatypes compiling glcontextmodes.c imported from Mesa

2006-02-14 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-02-15 14:58 ---
this is the exact reason dix-config.h was created.  new files that are going to
be compiled in the server should be using it.  if dix-config.h inclusion is not
guaranteed, then a whole bunch of assumptions the build system makes are
invalid, and we're back to the bad old days of everything ever in CFLAGS.  so
please just make all the relevant files include dix-config.h.  
 
 
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[Mesa3d-dev] [Bug 5864] NV vertex program parser doesn't set program-NumInstructions

2006-02-15 Thread bugzilla-daemon
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[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Additional Comments From [EMAIL PROTECTED]  2006-02-16 03:03 ---
Fixed in CVS.  Thanks.
  
 
 
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[Mesa3d-dev] [Bug 5835] xorg-server use wrong datatypes compiling glcontextmodes.c imported from Mesa

2006-02-15 Thread bugzilla-daemon
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[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|REOPENED|RESOLVED
 Resolution||FIXED




--- Additional Comments From [EMAIL PROTECTED]  2006-02-16 13:38 ---
Fixed in HEAD and xgl-0-0-1 as of today.  
 
 
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[Mesa3d-dev] [Bug 5002] indirect rendering of glDrawArrays() to an NVidia machine is broke.

2006-02-16 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-02-17 05:33 ---
Yes, I am running from a big-endian machine and displaying onto a little endian
machine.  
 
 
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[Mesa3d-dev] [Bug 5840] Mesa does not remove no-op state changes occuring outside rendering commands

2006-02-18 Thread bugzilla-daemon
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[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||LATER




--- Additional Comments From [EMAIL PROTECTED]  2006-02-19 06:25 ---
In the future, we may be implementing a more elaborate state-tracking mechanism
which would avoid problems like this.
  
 
 
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[Mesa3d-dev] [Bug 5992] New: Mesa cvs compile fails

2006-02-21 Thread bugzilla-daemon
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   Summary: Mesa cvs compile fails
   Product: Mesa
   Version: unspecified
  Platform: Other
OS/Version: Linux
Status: NEW
  Severity: normal
  Priority: P2
 Component: Mesa core
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: [EMAIL PROTECTED]


Compile message see below, inclusion of slang_assemble.h is required, trivial 
patch is attached. 
 
In file included from shader/slang/slang_storage.c:33: 
shader/slang/slang_storage.h:93: Warnung: »struct slang_assembly_name_space_« 
innerhalb Parameterliste deklariert 
shader/slang/slang_storage.h:93: Warnung: sein Gültigkeitsbereich umfasst nur 
diese Definition bzw. Deklaration, was Sie wahrscheinlich nicht wollten 
shader/slang/slang_storage.c:141: Fehler: conflicting types for 
»_slang_evaluate_int« 
shader/slang/slang_storage.h:93: Fehler: previous declaration of 
»_slang_evaluate_int« was here 
make[1]: *** [shader/slang/slang_storage.o] Fehler 1  
 
 
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[Mesa3d-dev] [Bug 5992] Mesa cvs compile fails

2006-02-21 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-02-22 07:04 ---
Created an attachment (id=4710)
 -- (https://bugs.freedesktop.org/attachment.cgi?id=4710action=view)
fix mesa cvs compile
  
 
 
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[Mesa3d-dev] [Bug 5994] New: invalid target in _swrast_choose_texture_sample_func

2006-02-21 Thread bugzilla-daemon
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   Summary: invalid target in _swrast_choose_texture_sample_func
   Product: Mesa
   Version: CVS
  Platform: PC
OS/Version: Linux
Status: NEW
  Severity: normal
  Priority: P2
 Component: Mesa core
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: [EMAIL PROTECTED]


I'm seeing the following in Neverwinter Nights with the r300 driver:

Mesa 6.5 implementation error: invalid target in _swrast_choose_texture_sample_f
unc.

It only occurs in some scenes, and I haven't noticed anything special about them
yet. From start to exit of the game, when the error occurs, t-Target had the
same value, which might be a pointer (it's 0xe83abb8 in one session, for 
example).

I've looked through the source but didn't see where Target might be set to a bad
value. I *guess* this isn't a bug in the r300 code, but I'm not sure :) 
 
 
 
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[Mesa3d-dev] [Bug 5994] invalid target in _swrast_choose_texture_sample_func

2006-02-22 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-02-23 03:29 ---
It would be helpful to set a breakpoint in _mesa_problem() then get a stack
trace when it's hit.  
 
 
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[Mesa3d-dev] [Bug 6070] New: arb_vertex_program seems dependant on nv_vertex_program at least for glGet

2006-02-28 Thread bugzilla-daemon
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   Summary: arb_vertex_program seems dependant on nv_vertex_program
at least for glGet
   Product: Mesa
   Version: CVS
  Platform: PC
OS/Version: Linux
Status: NEW
  Severity: normal
  Priority: P2
 Component: Mesa core
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: [EMAIL PROTECTED]


If a driver announces arb_vertex_program but not nv_vertex_program, there are
some problems. Both extensions share some state  enums, but this doesn't seem
to be reflected everywhere correctly. At least the get functions only check for
nv_vertex_program and not arb_vertex_program (for instance a glGet with
GL_PROGRAM_ERROR_POSITION_NV (same as GL_PROGRAM_ERROR_POSITION_ARB) will return
GL_INVALID_VALUE if only arb_vertex_program is present). There seems to be a
similar issue with nv_fragment_program and arb_fragment_program on first sight
(things like getting GL_MAX_TEXTURE_COORD_UNITS). Doom3 / Quake4 hit that often
(though announcing the nv versions doesn't make it look any better...)  
 
 
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[Mesa3d-dev] [Bug 6070] arb_vertex_program seems dependant on nv_vertex_program at least for glGet

2006-02-28 Thread bugzilla-daemon
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[EMAIL PROTECTED] changed:

   What|Removed |Added

 CC||[EMAIL PROTECTED]


  
 
 
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[Mesa3d-dev] [Bug 6070] arb_vertex_program seems dependant on nv_vertex_program at least for glGet

2006-03-01 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-03-02 07:28 ---
The patch looks good.  Go ahead and check it in.

GL_INVALID_ENUM is the right error code, thanks for catching that.

If we need to check for 4 extensions for some enums, add a CHECK_EXT4() macro.

The NV extensions were implemented before the ARB ones.  That's why the NV
tokens are more prevalent.  Feel free to change that.  It would be good though
to put a comment where there's aliasing:

  case GL_VERTEX_PROGRAM_ARB:  /* == GL_VERTEX_PROGRAM_NV */  
 
 
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[Mesa3d-dev] [Bug 6070] arb_vertex_program seems dependant on nv_vertex_program at least for glGet

2006-03-01 Thread bugzilla-daemon
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[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Additional Comments From [EMAIL PROTECTED]  2006-03-02 10:12 ---
(In reply to comment #3)
 If we need to check for 4 extensions for some enums, add a CHECK_EXT4() macro.
Ok, done  commited (even CHECK_EXT3 was needed...)

 The NV extensions were implemented before the ARB ones.  That's why the NV
 tokens are more prevalent.  Feel free to change that.  It would be good though
 to put a comment where there's aliasing:
 
   case GL_VERTEX_PROGRAM_ARB:  /* == GL_VERTEX_PROGRAM_NV */
Ok, later.
  
 
 
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[Mesa3d-dev] [Bug 6098] New: Wrong normals with GL_AUTO_NORMAL

2006-03-02 Thread bugzilla-daemon
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   Summary: Wrong normals with GL_AUTO_NORMAL
   Product: Mesa
   Version: 6.4
  Platform: PC
OS/Version: Linux
Status: NEW
  Severity: normal
  Priority: P2
 Component: Mesa core
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: [EMAIL PROTECTED]


Hi,

i use 2d evaluators to draw a grid. The grid points are arranged, so that the
parameter u walks along +x and v walks along -z. Calling glEvalMesh() renders a
grid with front faces pointing upwards. (I tested this by explicitly culling
back faces.)
The grid patches normals where generated with GL_AUTO_NORMAL. I guess normals
should also point upwards, but the lighting in the scene behaves, as if normals
where pointing downwards.
Calling glFrontFace(GL_CW) reverses normals as expected, but they still point
into the wrong direction.

The system is Linux 2.6.13, Mesa 6.4.2 SW-Renderer on Xorg 6.7

Regards,

Thomas Zimmermann
[EMAIL PROTECTED]  
 
 
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[Mesa3d-dev] [Bug 3050] BadLength error when running glitz apps on top of software Mesa

2006-03-03 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-03-04 16:00 ---
(In reply to comment #10)
 Your testcase produces:
 __indirect_glGetTexLevelParameteriv: 0x0de1, 0, 0x1000
 
 Glitz does this:
 __indirect_glGetTexLevelParameteriv: 0x84f7, 0, 0x1000

Ah-ha!  I changed the test case to use GL_PROXY_TEXTURE_RECTANGLE_ARB and now
the test case can reproduce the bug.  In addition, the test case is no comitted
to Mesa CVS as progs/tests/bug_3050.c.

I'm not sure why the texture target would make any difference, but I'll look
into it.
  
 
 
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[Mesa3d-dev] [Bug 3050] BadLength error when running glitz apps on top of software Mesa

2006-03-05 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-03-06 01:23 ---
Created an attachment (id=4831)
 -- (https://bugs.freedesktop.org/attachment.cgi?id=4831action=view)
fix bug with texture rectangly proxy target

It looks like the texture rectangle proxy target is missing in
__glXTexImage2DReqSize as a special case (proxies are special case because
image size is always 0). This seems enough to fix this bug, though not knowing
anything about glx I'd rather have someone else take a look too...
btw the test program is a bit bogus, glBindTexture won't succeed with proxy
textures.  
 
 
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[Mesa3d-dev] [Bug 6244] New: Mesa's SGI GLU code conflicts with glibc 2.4 internal functions

2006-03-12 Thread bugzilla-daemon
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   Summary: Mesa's SGI GLU code conflicts with glibc 2.4 internal
functions
   Product: Mesa
   Version: unspecified
  Platform: PC
OS/Version: Linux
Status: NEW
  Severity: normal
  Priority: P2
 Component: GLU
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: [EMAIL PROTECTED]


The SGI GLU code uses 'dprintf', which happens to be a function available in
glibc 2.4.  The patch below renames dprintf to __mesa_dprintf.

Discovered and solved by SpanKY vapier AT gentoo DOT org .  
 
 
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[Mesa3d-dev] [Bug 6484] 64 Bit mesa-6.4.2 crashes on Solaris 9 compiled with gcc 4.0.2

2006-04-03 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-04-04 01:38 ---
I compiled 64 bit mesa now with gcc 3.4.2 from sunfreeware and it crashes, too
but with other errors.

./gears
One time I get an assertion:

146 frames in  5.007 seconds = 29.159 FPS
Assertion failed: a[j].inputstride == vptr-stride, file tnl/t_vertex.c, line 
382
Abort (core dumped)

Loaded symbols for /usr/platform/SUNW,Sun-Blade-1500/lib/sparcv9/libc_psr.so.1
#0  0x7e4a8cbc in _libc_kill () from /usr/lib/64/libc.so.1
(gdb) bt
#0  0x7e4a8cbc in _libc_kill () from /usr/lib/64/libc.so.1
#1  0x7e43e440 in abort () from /usr/lib/64/libc.so.1
#2  0x7e43e744 in _assert () from /usr/lib/64/libc.so.1
#3  0x7e9a0a30 in _tnl_build_vertices (ctx=0x100120df0, start=0,
end=164, newinputs=2124021760) at tnl/t_vertex.c:382
#4  0x7e98e014 in run_render (ctx=0x100120df0, stage=0x100399598) at
tnl/t_vb_render.c:295
#5  0x7e974728 in _tnl_run_pipeline (ctx=0x100120df0) at
tnl/t_pipeline.c:158
#6  0x7e981ae4 in _tnl_playback_vertex_list (ctx=0x100120df0, data=0xf)
at tnl/t_save_playback.c:209
#7  0x7e89edc4 in execute_list (ctx=0x100120df0, list=8063928) at
main/dlist.c:5681
#8  0x7e89f814 in _mesa_CallList (list=4097) at main/dlist.c:6749
#9  0x00012ec4 in draw () at gears.c:189
#10 0x7f023ba0 in processWindowWorkList (window=0x100110b40) at
glut_event.c:1297
#11 0x7f023f88 in glutMainLoop () at glut_event.c:1344
#12 0x0001394c in main (argc=1, argv=0x70a8) at gears.c:379

(gdb) f 3
#3  0x7e9a0a30 in _tnl_build_vertices (ctx=0x100120df0, start=0,
end=164, newinputs=2124021760) at tnl/t_vertex.c:382
382  assert(a[j].inputstride == vptr-stride);
(gdb) print j
No symbol j in current context.
(gdb) print vptr
$1 = (GLvector4f *) 0x10039c530
(gdb) print vptr-stride
$2 = 0

Normally an bus error occurs
#0  0x7e98fcc0 in run_vertex_stage (ctx=0x1003bfd9f, stage=0x10039c4e0)
at tnl/t_vb_vertex.c:194
194if (ctx-Transform.ClipPlanesEnabled) {
(gdb) bt
#0  0x7e98fcc0 in run_vertex_stage (ctx=0x1003bfd9f, stage=0x10039c4e0)
at tnl/t_vb_vertex.c:194
#1  0x7e974728 in _tnl_run_pipeline (ctx=0x100120df0) at
tnl/t_pipeline.c:158
#2  0x7e981ae4 in _tnl_playback_vertex_list (ctx=0x100120df0, data=0xf)
at tnl/t_save_playback.c:209
#3  0x7e89edc4 in execute_list (ctx=0x100120df0, list=8136520) at
main/dlist.c:5681
#4  0x7e89f814 in _mesa_CallList (list=4097) at main/dlist.c:6749
#5  0x00012fec in draw () at gears.c:201
#6  0x7f023ba0 in processWindowWorkList (window=0x100110b40) at
glut_event.c:1297
#7  0x7f023f88 in glutMainLoop () at glut_event.c:1344
#8  0x0001394c in main (argc=1, argv=0x70a8) at gears.c:379

(gdb) print ctx
$1 = (GLcontext *) 0x1003bfd9f
(gdb) print ctx-Transform
$2 = {MatrixMode = 0, EyeUserPlane = {{0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0},
{0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}},
  _ClipUserPlane = {{0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0,
0, 0, 0}, {0, 0, 0, 0}},
  ClipPlanesEnabled = 0, Normalize = 0 '\0', RescaleNormals = 0 '\0',
RasterPositionUnclipped = 0 '\0',
  CullVertexFlag = 0 '\0', CullEyePos = {0, 0, 0, 0}, CullObjPos = {0, 0, 0, 0}}
(gdb) p ctx-Transform.ClipPlanesEnabled
$3 = 0

Maybe the memory has a wrong alignment and trying to read from this misaligned
memory sends
an bus error.

ldd gears
libX11.so.4 =   /usr/lib/64/libX11.so.4
libglut.so =/opt64/mesa-6.4.2/lib/libglut.so
libGLU.so = /opt64/mesa-6.4.2/lib/libGLU.so
libGL.so =  /opt64/mesa-6.4.2/lib/libGL.so
libm.so.1 = /usr/lib/64/libm.so.1
libc.so.1 = /usr/lib/64/libc.so.1
libXext.so.0 =  /usr/openwin/lib/sparcv9/libXext.so.0
libsocket.so.1 =/usr/lib/64/libsocket.so.1
libnsl.so.1 =   /usr/lib/64/libnsl.so.1
libdl.so.1 =/usr/lib/64/libdl.so.1
libgcc_s.so.1 = /usr/local/lib/sparcv9/libgcc_s.so.1
libstdc++.so.6 =/usr/local/lib/sparcv9/libstdc++.so.6
libXmu.so.4 =   /usr/lib/64/libXmu.so.4
libXi.so.5 =/usr/lib/64/libXi.so.5
libmp.so.2 =/usr/lib/64/libmp.so.2
libXt.so.4 =/usr/openwin/lib/sparcv9/libXt.so.4
libSM.so.6 =/usr/openwin/lib/sparcv9/libSM.so.6
libICE.so.6 =   /usr/openwin/lib/sparcv9/libICE.so.6
/usr/platform/SUNW,Sun-Blade-1500/lib/sparcv9/libc_psr.so.1

 file gears
gears:  ELF 64-bit MSB executable SPARCV9 Version 1, UltraSPARC1
Extensions Required, dynamically linked, not stripped


##
running the ray demo 

[Mesa3d-dev] [Bug 6512] New: Mesa 6.5 : Clipping seems broken , the clip.c example doesn't clip properly

2006-04-06 Thread bugzilla-daemon
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   Summary: Mesa 6.5 : Clipping seems broken , the clip.c example
doesn't clip properly
   Product: Mesa
   Version: unspecified
  Platform: Other
OS/Version: Linux
Status: NEW
  Severity: critical
  Priority: P1
 Component: Mesa core
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: [EMAIL PROTECTED]


It looks like clipping is broken in 6.5. the clip.c example doesn't clip
properly , however when linking against Mess 5.1,6.2,6.4 and NVIDIA propriatary
drivers it is fine.  
 
 
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[Mesa3d-dev] [Bug 6512] Mesa 6.5 : Clipping seems broken , the clip.c example doesn't clip properly

2006-04-06 Thread bugzilla-daemon
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[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Additional Comments From [EMAIL PROTECTED]  2006-04-07 08:14 ---
OK, I've fixed this in CVS.  You can grab the fixed file here:
http://webcvs.freedesktop.org/mesa/Mesa/src/mesa/tnl/t_vb_cliptmp.h?rev=1.22view=log

  
 
 
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[Mesa3d-dev] [Bug 6484] 64 Bit mesa-6.4.2 crashes on Solaris 9 compiled with gcc 4.0.2

2006-04-07 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-04-08 01:22 ---
OK, I've added sunos5-64-gcc to the toplevel Makefile.

The src/mesa/sparc/glapi_sparc.S file wasn't getting regenerated so it was
missing those three functions you listed.  Should be OK now.

I suppose having an old sparc machine would be handy, but I've already got at
least 10 computers in my office.
  
 
 
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[Mesa3d-dev] [Bug 6484] 64 Bit mesa-6.4.2 crashes on Solaris 9 compiled with gcc 4.0.2

2006-04-07 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-04-08 01:28 ---
If there's ever a need Brian - give me a shout. I've got an Ultra 60 here that
you can either ssh into or I'll build test.  
 
 
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[Mesa3d-dev] [Bug 6484] 64 Bit mesa-6.4.2 crashes on Solaris 9 compiled with gcc 4.0.2

2006-04-10 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-04-10 21:09 ---
Thank you Alan, I hope that could help solving the solaris problem.
I hope you've an installed at least gcc 3.4.2 on that machine, too.  
 
 
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[Mesa3d-dev] [Bug 6656] New: arbvptest3 segfaults because of bad index to tnl-vtx.tabfv

2006-04-19 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=6656  
 
   Summary: arbvptest3 segfaults because of bad index to tnl-
vtx.tabfv
   Product: Mesa
   Version: CVS
  Platform: PC
OS/Version: Linux
Status: NEW
  Severity: normal
  Priority: P2
 Component: Mesa core
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: [EMAIL PROTECTED]


0x in ?? ()
(gdb) f 1
#1  0xb7960627 in _tnl_VertexAttrib3fARB (index=19, x=1, y=0.5, z=0.25)
at tnl/t_vtx_generic.c:472
472tnl-vtx.tabfv[index][3-1]( z );
(gdb) p index
$1 = 19

_tnl_VertexAttrib3fARB (and other functions in t_vtx_generic.) have the
following code snippet:

   if (index = MAX_VERTEX_ATTRIBS)
  index = ERROR_ATTRIB;
   else
  index += VERT_ATTRIB_GENERIC0;

MAX_VERTEX_ATTRIBS == VERT_ATTRIB_GENERIC0 == 16, and tabfv only has 17 slots,
so this doesn't make sense.

The segfault happened with the r300 driver, but it doesn't seem to be driver
specific.  
 
 
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[Mesa3d-dev] [Bug 6657] [PATCH] GNU/kFreeBSD build fix

2006-04-19 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=6657  
 




--- Additional Comments From [EMAIL PROTECTED]  2006-04-19 23:02 ---
Created an attachment (id=5377)
 -- (https://bugs.freedesktop.org/attachment.cgi?id=5377action=view)
patch
  
 
 
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[Mesa3d-dev] [Bug 6657] [PATCH] GNU/kFreeBSD build fix

2006-04-19 Thread bugzilla-daemon
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[EMAIL PROTECTED] changed:

   What|Removed |Added

Attachment #5377 is|0   |1
   obsolete||




--- Additional Comments From [EMAIL PROTECTED]  2006-04-19 23:12 ---
Created an attachment (id=5378)
 -- (https://bugs.freedesktop.org/attachment.cgi?id=5378action=view)
patch

New patch, this one also incorporates GNU/Hurd support.
  
 
 
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[Mesa3d-dev] [Bug 6658] New: double-free in libtess dictDeleteDict()

2006-04-19 Thread bugzilla-daemon
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   Summary: double-free in libtess dictDeleteDict()
   Product: Mesa
   Version: CVS
  Platform: PC
OS/Version: Linux
Status: NEW
  Keywords: patch
  Severity: normal
  Priority: P2
 Component: GLU
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: [EMAIL PROTECTED]


dictDeleteDict() frees both dict-head and dict, but dict-head isn't allocated
separately so it must not be freed separately either.  
 
 
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[Mesa3d-dev] [Bug 6658] double-free in libtess dictDeleteDict()

2006-04-19 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-04-19 23:38 ---
Created an attachment (id=5379)
 -- (https://bugs.freedesktop.org/attachment.cgi?id=5379action=view)
Patch
  
 
 
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[Mesa3d-dev] [Bug 6658] double-free in libtess dictDeleteDict()

2006-04-19 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-04-19 23:59 ---
It looks to me like you're referencing the value of node-next after you've
free'd node (that's bad).  I think we need to do something like this instead:

void dictDeleteDict( Dict *dict )
{
  DictNode *node, *next;

  for( node = dict-head.next; node != dict-head; node = next ) {
next = node-next;
memFree( node );
  }
  memFree( dict );
}

  
 
 
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[Mesa3d-dev] [Bug 6657] [PATCH] GNU/kFreeBSD build fix

2006-04-19 Thread bugzilla-daemon
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[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Additional Comments From [EMAIL PROTECTED]  2006-04-20 00:03 ---
I've checked in the fix.
  
 
 
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[Mesa3d-dev] [Bug 6657] [PATCH] GNU/kFreeBSD build fix

2006-04-19 Thread bugzilla-daemon
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[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|RESOLVED|CLOSED




--- Additional Comments From [EMAIL PROTECTED]  2006-04-20 00:27 ---
That was fast!  Thank you :)
  
 
 
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[Mesa3d-dev] [Bug 6658] double-free in libtess dictDeleteDict()

2006-04-19 Thread bugzilla-daemon
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[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Additional Comments From [EMAIL PROTECTED]  2006-04-20 00:42 ---
Fixed in CVS.
  
 
 
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[Mesa3d-dev] [Bug 6656] arbvptest3 segfaults because of bad index to tnl-vtx.tabfv

2006-04-19 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-04-20 00:50 ---
We're kind of mid-way through some vertex attrib changes.  Previously the
generic vertex attribs aliased the conventional attribs.  With OpenGL 2.0,
however, the generic attribs are separate from the conventional attribs (no
aliasing).  I'll have to examine some other code before making these changes.
  
 
 
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[Mesa3d-dev] [Bug 6673] nvvertparse doesn't parse swizzle suffix correctly

2006-04-19 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2006-04-20 09:05 ---
Created an attachment (id=5395)
 -- (https://bugs.freedesktop.org/attachment.cgi?id=5395action=view)
Patch
  
 
 
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[Mesa3d-dev] [Bug 6679] _mesa_LoadProgramNV doesn't check the len parameter

2006-04-20 Thread bugzilla-daemon
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[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Additional Comments From [EMAIL PROTECTED]  2006-04-21 01:06 ---
Fixed in CVS.
  
 
 
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[Mesa3d-dev] [Bug 6706] New: Various bugs cause r300 to hang(hw lock being held)

2006-04-23 Thread bugzilla-daemon
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   Summary: Various bugs cause r300 to hang(hw lock being held)
   Product: Mesa
   Version: unspecified
  Platform: PC
OS/Version: Linux
Status: NEW
  Severity: normal
  Priority: P2
 Component: Mesa core
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: [EMAIL PROTECTED]


In ideal world, xorg should be capable of taking it by force.
I think this functionality has been broken for ages though.

I have disabled hw locking when entering span functions for now.

This relates to bug #6085.

foobillard segfault:
0xb77d00c8 in lerp_rgba_2d (result=0x0, a=0.5, b=0.5, t00=0xbfe7315c , 
t10=0xbfe73158 , t01=0xbfe73154 , t11=0xbfe73150 )
at swrast/s_texfilter.c:172
172result[0] = ilerp_2d(ia, ib, t00[0], t10[0], t01[0], t11[0]);
  
 
 
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[Mesa3d-dev] [Bug 6730] progs/vp-tris.c cleanup

2006-04-24 Thread bugzilla-daemon
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[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Additional Comments From [EMAIL PROTECTED]  2006-04-25 02:32 ---
Fixed in cvs.  
 
 
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[Mesa3d-dev] [Bug 6731] New: Account request

2006-04-24 Thread bugzilla-daemon
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   Summary: Account request
   Product: Mesa
   Version: CVS
  Platform: PC
OS/Version: Linux
Status: NEW
  Severity: normal
  Priority: P2
 Component: Other
AssignedTo: mesa3d-dev@lists.sourceforge.net
ReportedBy: [EMAIL PROTECTED]


Please create an account for me.

Tilman Sauerbeck
[EMAIL PROTECTED]

Preferred account name is 'tilman'.

Thanks.  
 
 
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