MC vs Rev docs

2006-09-08 Thread Shari
I think I'm getting the hang of this.  One reason I had wanted to 
work in the Rev IDE was because it appeared to have more listings in 
the Index docs.  So I had thought that all those extra listings that 
were not in the MC docs, existed in the engine, but were not 
documented in MC.


If I'm understanding this, then I am half right.  The extra items 
exist, but as Rev handlers in the Rev IDE.  It means that those 
things can be done within MC if you want to write the handlers or 
swipe the handlers from the Rev IDE.


In other words, the MC Index docs are complete.  They are not missing 
anything as I had originally thought (excepting some of the 
documentation to explain how the menu items work in Rev, such as the 
detailed info re the standalone builder... I already know how to do 
this in MC so I don't need the Rev docs unless I'm working in Rev...)


So this reasoning for working with the Rev IDE just went blooey. 
I think I'll work in MC today :-)


A side note... I noticed on the Rev list that folks are talking about 
the dontUseQT.  My existing project sets that.  The only platform 
that I've created a standalone for is Macintel.  And it works there 
(as the folks said on the other list).  I don't intend to put out a 
new Windows version at this time.  Ain't broke...  :-D


But when I do, I sure hope this isn't a stumbling block!  I had 
wanted to force MC to use the internal built in visual effects, as my 
own custom ones weren't working in my Windows test.  So I let Mac 
have the ones I created, and Windows could use MC's built in ones. 
But it wasn't using them, so I set dontUseQT to force Windows to 
ignore QT and use MC's built in effects.


Shari
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Gypsy King Software
Mac and Windows shareware games
http://www.gypsyware.com
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Re: MC vs Rev docs

2006-09-08 Thread Klaus Major

Hi Shari,


...
A side note... I noticed on the Rev list that folks are talking  
about the dontUseQT.  My existing project sets that.  The only  
platform that I've created a standalone for is Macintel.  And it  
works there (as the folks said on the other list).  I don't intend  
to put out a new Windows version at this time.  Ain't broke...  :-D


But when I do, I sure hope this isn't a stumbling block!  I had  
wanted to force MC to use the internal built in visual effects, as  
my own custom ones weren't working in my Windows test.  So I let  
Mac have the ones I created, and Windows could use MC's built in  
ones. But it wasn't using them, so I set dontUseQT to force Windows  
to ignore QT and use MC's built in effects.


you sure want to:

...
set the dontuseQTEffects to true ## sic!
...

instead of dontuseQT! :-)



Shari
--
Gypsy King Software
Mac and Windows shareware games
http://www.gypsyware.com


Regards

Klaus Major
[EMAIL PROTECTED]
http://www.major-k.de

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Re: MC vs Rev docs

2006-09-08 Thread Richard Gaskin

Shari wrote:
In other words, the MC Index docs are complete.  They are not missing 
anything as I had originally thought (excepting some of the 
documentation to explain how the menu items work in Rev, such as the 
detailed info re the standalone builder... I already know how to do this 
in MC so I don't need the Rev docs unless I'm working in Rev...)


That's partially true.

The MC Language Reference contains all tokens supported by the engine as 
of engine v2.5.  Since then another hundred or so tokens have been added.


For the Rev v2.6 series a few of us got together and made an importer 
for the Rev Dictionary for use in MC -- you can get it in the Files 
section of MC's Home -- see mcTranscriptDict.mc.zip at:


http://tech.groups.yahoo.com/group/MC_IDE/files/Extras/

We can't distribute RunRev's dictionary files for copyright reasons, but 
since every licensed MC user is also a licensed Rev user everyone 
already has a copy of the dictionary data on their hard drive anyway. 
So that utility is a shell for displaying the data, and includes its own 
importer (see the Help button) to import the thousands of tiny XML files 
that Rev uses.  The import takes only a few seconds, and when it's done 
you have one tidy window to view all of the latest tokens.


It's been working great for the last couple years, but with Rev v2.7 the 
format of the XML files has changed so we need to update the importer 
for the latest version.


I've been so busy with client stuff and my own IDE that I haven't had 
time to update that importer.  It would be ideal if someone in this 
community would be willing to act as owner of that stack, willing to 
update the importer and clean up the UI.


Any takers?

If not I'll get to it sooner or later, but I can't guarantee it'll be 
sooner. :)


Also on my plate is DarksIDE, a one-click solution for downloading, 
installing, and setting up the MC IDE.  This would obviate the need for 
FlipsIDE (also in the Files section at MC's home), which lets you 
conveniently flip between IDEs.  The problem with FlipsIDE is that while 
it's convenient, it seems silly to wait for Rev to load just to run 
FlipsIDE to purge Rev to load MC.  DarksIDE addresses this by making a 
completely separate installation for MC, in a way that is even more 
convenient.


DarksIDE could also use an owner.  It's not difficult to make, just 
tedious and time-consuming, and I have a lot of products on my plate 
right now cutting into my volunteer work.


If someone wants to bring DarksIDE to completion I can forward notes and 
the beginnings of the UI I've concocted for it.  Just drop me a note.



So this reasoning for working with the Rev IDE just went blooey. I 
think I'll work in MC today :-)


I'd say Have a great day, but it sounds like you're all set for that. :)

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Script editor buttons

2006-09-08 Thread Shari
I miss the buttons at the bottom of the script editor window that 
allowed me to Save Script and Close Script with the click of one 
button.


From what I can tell, now it is two moves.  Apply, then Close, in a 
menu.  No more buttons at the bottom.  I've noticed it in both IDEs.


Am I missing something simple?

Shari
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Gypsy King Software
Mac and Windows shareware games
http://www.gypsyware.com
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Re: MC vs Rev docs

2006-09-08 Thread Shari

you sure want to:

...
set the dontuseQTEffects to true ## sic!
...

instead of dontuseQT! :-)


Yes Klaus.   I edited for brevity :-)  Probably not the best idea in 
a forum that can be searched by people with questions :-)


Shari
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Mac and Windows shareware games
http://www.gypsyware.com
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Re: Script editor buttons

2006-09-08 Thread Klaus Major

Hi Shari,

I miss the buttons at the bottom of the script editor window that  
allowed me to Save Script and Close Script with the click of one  
button.
From what I can tell, now it is two moves.  Apply, then Close, in a  
menu.  No more buttons at the bottom.  I've noticed it in both IDEs.

Am I missing something simple?


you can still use the ENTER key as a shortcut for Apply and close  
in both IDEs



Shari
--
Gypsy King Software
Mac and Windows shareware games
http://www.gypsyware.com


Regards

Klaus Major
[EMAIL PROTECTED]
http://www.major-k.de

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Re: Script editor buttons

2006-09-08 Thread Richard Gaskin

Klaus Major wrote:
you can still use the ENTER key as a shortcut for Apply and close in 
both IDEs


That's true in MC, but I thought that Rev's script editor required you 
to hit Enter twice in succession, no?


I miss those buttons myself, so I've put them into my own script editor 
(available for MC users in devolution).


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script colorization

2006-09-08 Thread Richard Gaskin


Did we settle on a final version of the script colorization algorithm?

I didn't touch the one in MC because it seemed the alternatives 
discussed here were still in progress at the time, but if we can pick 
the final one it might be nice to fold it in.


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Re: script colorization

2006-09-08 Thread Klaus Major

Hi Richard,


Did we settle on a final version of the script colorization algorithm?


Dunno, I never use script colorization.

I didn't touch the one in MC because it seemed the alternatives  
discussed here were still in progress at the time, but if we can  
pick the final one it might be nice to fold it in.


--
 Richard Gaskin
 Managing Editor, revJournal


Best

Klaus Major
[EMAIL PROTECTED]
http://www.major-k.de

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Re: script colorization

2006-09-08 Thread Shari

Dunno, I never use script colorization.

I didn't touch the one in MC because it seemed the alternatives 
discussed here were still in progress at the time, but if we can 
pick the final one it might be nice to fold it in.


--
 Richard Gaskin
 Managing Editor, revJournal


Best

Klaus Major


I don't colorize either.

Shari
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Gypsy King Software
Mac and Windows shareware games
http://www.gypsyware.com
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Re: Script editor buttons

2006-09-08 Thread Shari
you can still use the ENTER key as a shortcut for Apply and close 
in both IDEs


Nifty!  Thanks!

Shari
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Gypsy King Software
Mac and Windows shareware games
http://www.gypsyware.com
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