[mochikit] Re: AJAX question
Here is something that I made with Scriptalicous (sp?) and Prototype (required by Scriptalicous). It's a pretty heavyweight page and doesn't work in IE at all yet. But just so you know, you can do fancy stuff with JS too: http://samuraifilms.org/test It might be broken on other browsers too, I don't know, I've only tested on Firefox and IE so far. -Sam --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups MochiKit group. To post to this group, send email to mochikit@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/mochikit -~--~~~~--~~--~--~---
[mochikit] Re: AJAX question
On 4/22/06, Sam Sutch [EMAIL PROTECTED] wrote: Oh, I'm definitly not disagreeing that javascript would be a BAD choice and Flash is just the more practical alternative. -Sam I'm not disagreeing with this, but I want to point out people do stuff with JS and dynamic HTML too. Here are various reviews of DHTML games from Jayisgames.com: http://www.google.fi/search?q=site:jayisgames.com+dhtml This might answer the original question. You can make games with JS as well, and here are several examples of what is possible. Pekka --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups MochiKit group. To post to this group, send email to mochikit@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/mochikit -~--~~~~--~~--~--~---
[mochikit] Re: AJAX question
On Apr 22, 2006, at 8:04 AM, SamFeltus wrote: Original question. I get Flash, but not AJAX, just trying to wrap my head around what AJAX can and can't do. Another question. I love the Making JavaScript Suck Less motto. I wish ActionScript sucked less. Is there any technical reason why MochiKit.base and MochiKit.iter could not be ported to Flash if someone did the work? It could certainly be ported to ActionScript 2, but I don't like AS2 and I don't do a ton of Flash. Some of MochiKit.Async was ported from code that I had originally written in AS2. If someone were to undertake this task, it would have to be a separate project, because I'm not going to be responsible for maintaining a Flash port. You might want to look at AFLAX, which lets you effectively script Flash in JavaScript, which would let you leverage MochiKit (AFLAX itself, at least the examples, use MochiKit). I really wish Macrodobe wouldn't have been so stupid about diverging from ECMA. I also wish someone would write a JavaScript-SWF compiler (like MTASC, but without having to use that Java-like syntax). -bob --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups MochiKit group. To post to this group, send email to mochikit@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/mochikit -~--~~~~--~~--~--~---
[mochikit] Re: AJAX question
On Apr 21, 2006, at 1:26 PM, Sam Sutch wrote: You can play/stop sounds if you add/remove (respectivly) an embed object with the wav or mp3 set to with the auto play attribute set to true. Sure, but that's stupid because Flash is available just about everywhere that is, if not more available... and if you're using Flash, you might as well do the whole thing in Flash. At least you only have one buggy platform to code against, rather than the gigantic set of all relevant browsers, versions of browsers, sound- playing-plugins, and platforms. It would not be so hard if there was an IDE like flash, but then you get into all the browser incompatabilites and you'd probably want to rip your pubic hair out or something by the time you got done. I'm not a fan of the Flash IDE for doing anything sufficiently complicated.. MTASC is pretty nice though. You can get a pretty good develop/test/run cycle if you set up a web server to fork out MTASC when your actionscript changes. The Flash IDE and player's debugging capabilities blow chunks, but they're no worse than those available for JavaScript implementations. Plus since you have LocalConnection you can do out- of-process debugging with something like XTrace. Granted you could probably do something like that with sync XMLHttpRequest with some kind of specialized server, but I haven't seen that. There probably aren't too many genre of games that make sense in the context of AJAX. However, I'm a huge fan of both ironsudoku.com and playbabble.com -- they're very well done, have excellent usability and browser compatibility, and I can't imagine them being any better given a different choice of technology. -bob --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups MochiKit group. To post to this group, send email to mochikit@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/mochikit -~--~~~~--~~--~--~---
[mochikit] Re: AJAX question
Oh, I'm definitly not disagreeing that javascript would be a BAD choice and Flash is just the more practical alternative. I was just saying. ;) And oh man, I don't like the Flash IDE. -Sam On 4/21/06, Bob Ippolito [EMAIL PROTECTED] wrote: On Apr 21, 2006, at 1:26 PM, Sam Sutch wrote: You can play/stop sounds if you add/remove (respectivly) an embed object with the wav or mp3 set to with the auto play attribute set to true. Sure, but that's stupid because Flash is available just about everywhere that is, if not more available... and if you're using Flash, you might as well do the whole thing in Flash. At least you only have one buggy platform to code against, rather than the gigantic set of all relevant browsers, versions of browsers, sound- playing-plugins, and platforms. It would not be so hard if there was an IDE like flash, but then you get into all the browser incompatabilites and you'd probably want to rip your pubic hair out or something by the time you got done. I'm not a fan of the Flash IDE for doing anything sufficiently complicated.. MTASC is pretty nice though. You can get a pretty good develop/test/run cycle if you set up a web server to fork out MTASC when your actionscript changes. The Flash IDE and player's debugging capabilities blow chunks, but they're no worse than those available for JavaScript implementations. Plus since you have LocalConnection you can do out- of-process debugging with something like XTrace. Granted you could probably do something like that with sync XMLHttpRequest with some kind of specialized server, but I haven't seen that. There probably aren't too many genre of games that make sense in the context of AJAX. However, I'm a huge fan of both ironsudoku.com and playbabble.com -- they're very well done, have excellent usability and browser compatibility, and I can't imagine them being any better given a different choice of technology. -bob --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups MochiKit group. To post to this group, send email to mochikit@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/mochikit -~--~~~~--~~--~--~---