AW: Second opinion: ECTS

1999-09-13 Thread Coen van der Geest

Hi there,

Sure I'll be the first to admit I sometimes get a little overexcited, but
come on... How many on this list are commercial game developers? I've only
been for a couple of months, and yes I get excited when I get to talk to
Konami, Infogrames, SNK, Kemco etc. Maybe you've gotten used to it?

I agree with Patriek here. I mean, Konami has had such a major influence
in one's life (take me for example: Konami withheld me from good grades
at school, no social and sex life, altered view of the world (if you're
dead-F5 to continue), etc...), that it can be exiting to actually meet
these people. It's like meeting God or JM Jarre (or both in one, in my
case). :-)

Sorry for making a bit fun here, but I'm in a happy mood (my last week
here at KPD!) :-) And besides, I am making fun of myself so no-one can
be insulted, except myself (so expect an angry reply from me at this
e-mail(?)). Blah.

Grtz
Coen


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AW: Snes vs Megadrive rectification

1999-09-03 Thread Coen van der Geest

Hi there,



Yeah too bad the MSX-2 wasn't a bit more like the SNES or MegaDrive. Would
have been awesome to do the kind of games those machines had on MSX. Maybe
we get the chance with the new Gameboy coming from Nintendo sometime next
year. Should be a PERFECT 2D-console! 


Was the Turbo-R not released around the time the Super Famicom (SNES)
and Megadrive were released? I think it was, because then you would have
Super, Mega and Turbo computers.

Grtz
Coen




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AW: MSX languages 8-)

1999-09-01 Thread Coen van der Geest

Hi there,


Well here we MUST learn English, French AND German...

And don't forget latin and greek (version 1.0, not the new 2.0).

Wow dude, I wonder why schools are not same here...

Because Spanish is one of the biggest (I believe it's the 2nd or 3rd)
languages in the world, though it's a lot underestemated. I think the
government in Spain is not much concerned about learning other languages
since a large part of the world speaks Spanish. Dutch mentality is much
different, since Dutch is not such a big language, we have less people
to talk Dutch to. (on the other hand: The Netherlands have more square
metres of foreign country. In fact, we have more foreign country than
North and South America altogether!!

At least, that's my opinion...

Grtz
Coen


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AW: FAM CONTACT ADRESS !!

1999-08-30 Thread Coen van der Geest

This is the limit... Something has to be done about this. Giving a fake
address (at least he has the brains not to give the phone number) of
someone of this list as being a FAM address. He himself is probably too
scared and too lame to put his real name/address/phone number on this
list.

Grtz
Coen

--
Van:   Secret Squirrel[SMTP:[EMAIL PROTECTED]]
Verzonden: maandag 30 augustus 1999 16:18
Aan:   [EMAIL PROTECTED]
Onderwerp: FAM CONTACT ADRESS !!


YEAH , FAM HAS SET UP A CONTACT ADRESS FOR YOU ALL !!

SEND PRAISE , QUESTIONS , COMPLAINTS , OFFERS , JOINING INFO,
DEATHTHREATS , MAILBOMBS , BRIBES , AND EVERYTHING ELSE TO  :
cut


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AW: [Emu-War] News, news and news

1999-08-19 Thread Coen van der Geest

Hi there,



  be emulated. EmulSuckers (MSX Emulsuckers, Amiga Emulsuckers, etc...)
  must burn in hell!

There's nothing in the bible saying anything about emulators... but then
again, the bible can be interpreted in different ways... 

Johannes 4-62: Thou shall not use emulators. :-)

Grtz
Coen





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Goodbye for 2 weeks!

1999-07-29 Thread Coen van der Geest

Hi there,

See ya in 2 and a half weeks, I'm going on vacation!! I will go to
Spain, close to the Barcelona area I've heard. The weather seems to be
quite good, not much rain etc :-).

Grtz
Coen

BTW: I hope to meet the Spanish Inquisition. But I think I will see them
at a moment I don't expect them... (for ppl who know humour)


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AW: To IE or not to IE

1999-07-27 Thread Coen van der Geest

Hi there,

Who said anything was fair? Someone ate the last cookie, not fair, 
mommy.

Cool, mentioning cookies in a discussion about browsers :-) 

Serious guys, I agree, but lets stop talking about something we can't 
change? Please?

Grtz
Coen


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AW: So? What's the difference between MSX BASIC 4.0 and 4.1?

1999-07-23 Thread Coen van der Geest

Hi there,

(_PAUSE, _PCMPLAY, _PCMREC). but what's the difference between MSX
BASIC 4.0
and 4.1?

How about Midi Basic?

Right!!! The play#1 (was it?) extension to the Music Basic! I remember
us playing Basic songs on my MT32. Quite cool.


greetings
-+-+-+-+-+-+-
Maico Arts

Grtz
Coen


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AW: Problems with RuMSX and Sprites

1999-07-19 Thread Coen van der Geest

Hi there,

Every BASIC-programme with sprites and with the routine ON SPRITE 
GOSUB causes some trouble. The ON SPRITE GOSUB  routine is started no 
matter if there is really a sprite collision or not. So I lose all my 
life in these games without any chance to react in the right manner.
If I deactivate the option "Check sprite coincidence" the problem 
does not exit annymore, but now nothing happen if sprites coincide. 
(To be honest: this is not very surprising because I deactivate this 
option!) I can't play my games without the ON SPRITE-routine.

What you can do is to deactivate the sprite coincidence and when you
expect one quickly active it again :-)

Sorry :-)

Grtz
Coen


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AW: AW: philosophical view of emulation vs real thing

1999-07-19 Thread Coen van der Geest

Hi there,

It also has a wave-channel, but it has very small sample-ram, if I'm correct
(I'm not sure about this). Anyways, the samples you hear most of the time
sound crappy.

Yes! A friend of mine had a Sega Megadrive and he was playing F1 Racer
(or something like that). You could hear "Final Lap", but I understood
"Final Crap", and when I said that, he became very annoyed... He used to
have an MSX and we were not very happy with him buying a different
computer.

Grtz
Coen



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AW: Dutch MSX users: read teletekst pag. 404!

1999-07-19 Thread Coen van der Geest

Hi there,

If you want to see some funny thing: look at NOS teletekst pagina 404,
if you can recieve the Dutch public TV channels.

What have the Backstreet boys have to do with MSX? *grin*

Grtz
Coen




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AW: AW: philosophical view of emulation vs real thing

1999-07-16 Thread Coen van der Geest

Hi there,

a fmpac cannot be emulated on ANY d/a convertor... 

D/A yes... sorry, I typed it wrong, I was kind of tired then :-) I agree
with the above BTW, that was what I was trying to say.

But I've learned that FM is digital now, I thought it was a between form
of Digital and Analogue. Learn something every day keeps the doctor
away!

 Emulators like KGen (Megadrive/Genesis) use this
 technology. 

yeah, but megadrive didn't have an FM chip, did it?

I thought it had. 

 BTW: I love emulators. Great hobby.

If i ever found some time i'm sure i'd be doing emulators as well... :))

Altavista search: time. I'm sure you will find some time there :-) :-)

Grtz
Coen


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AW: philosophical view of emulation vs real thing

1999-07-14 Thread Coen van der Geest

Hi there,

] What I need is a turboR-emulator which runs Illusion City.
I want one that runs Zone Terra ;-)

I want one which can run Moonsoft demos :-)

Grtz
Coen




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Off topic to all members of this list in spain:

1999-07-08 Thread Coen van der Geest

Hi there, sorry for the off-topic-ness, but I'm desparate (a bit)

I've read that a radio station in Spain is going to broadcast the
performance of Mike Oldfield tonight on the radio (in spain). My
question is if someone can tape it for me. Any format is possible, I
have access to a lot of different soundcarriers (cassette, DCC, MD, CD
RW, etc etc). Unfortunately I'm not accessible via e-mail tonight, so I
can reply only until 17:30 or tomorrow morning.

Grtz
Coen


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off topic again (sorry)

1999-07-08 Thread Coen van der Geest

Sorry, this is a followup to my previous off topic mail:
The radio station which will broadcast Mike Oldfield tonight is Corona
100 (or codona 1000 or something like that???). So if someone can get
that radiostation, please tape it for me. Thanks a lot.

Grtz
Coen


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AW: READ THIS!!!!!!!!!!!! MSX PRINT. (fwd)

1999-06-28 Thread Coen van der Geest

Hi there,

M$ is bad because you can't get much information from it.
Even when your a C++ developer and using MSDN with the SDK's and DDK's. It is
still
difficult to write good programs because M$ uses much undocumented and/or
obsolete
functions between different OS's. Even the service and help documents suxx,
but (allmost) everyone uses M$ so we must develop for it.

Not only that, but (as quite an experienced VB programmer (alas)) I have
a lot of troubles with M$ DLLs and OCXs (VB components). Whenever there
is a new version of VB, there are lots of compatibility problems. VB6
components are not compatible with VB5 components, which implies that if
a VB6 program installs its OCXs, an already installed VB5 application
won't work anymore. 


Grtz
Coen


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AW: King Kong 2 - English!

1999-06-11 Thread Coen van der Geest

Hi there,

English names (handy, VIM can edit binaries!)

VIM is good!!! Anyone want to port it to MSX?

Grtjs, Manuel

Grtz
Coen


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AW: Sony Lasermax LDP-2000P Laserdiscplayers for sale!

1999-06-04 Thread Coen van der Geest

Hi there,

I might be able to get some (NTSC) Sony LDP-2000P laserdiscplayers from
the USA to Europe! Is anyone interested?

Wat is de prijs?

Groeten
Coen




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AW: [off] Re: 3D routine

1999-06-01 Thread Coen van der Geest

Hi there,

   Now you understand what "fudeba" means in all its magnitude! :)))

   [remember! the fudebas will rule the world! :)]

Sounds just as vague as The Force... :-)

Does Fudeba have a dark side and a light side?

Grtz
Coen




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Question...

1999-05-21 Thread Coen van der Geest

Hi there,

is it possible with current technologies to engeneer a handheld MSX
computer? Just for private use (hobby), not commercially.  

Grtz
Coen


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AW: Konami Micro@?!*@*?@

1999-05-20 Thread Coen van der Geest

Hi there,

didn't know about that... but it makes sense... the problem is that
games have 
gotten too damn complicated. no more good old days, even in 2D, so
all the
friendly, nontechnical gamedesigners have left . i thought it was a
wonder
that Hideo (MetalGear) did a game for PSX! so he must be one of the
survivers..

It's the western attitude. All western games must be 3D, high tech, blah
blah blah, while the eastern (Japanese) games are more advanced in
gameplay. That's why games as Parappa the Rapper exist. They are more
"daring" in terms of gameplay and then it doesn't have to be really
visually stunning. All space shooters are still 2D essentially (Gradius
Gaiden, Einhander, G-Darius, R-Type Delta (some of them have 3D
backdrops)) and not Starcraft 3D blah.

Since Hideo made Snatcher on different platforms (including PSX), he has
gained some respect for "new" gamers in Japan. 

Did you know that the guy who did Konami's Silent Hill worked on Hyper
Olympics?

Grtz
Coen



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MSX in music

1999-05-20 Thread Coen van der Geest

Hi there,

--
Madonna Mark Two
"Martin Galway means to me what Elvis meant to Sigue Sigue Sputnik"

Speaking of Sigue Sigue Sputnik... I saw a press photo of the band and
one of the band members was wearing an MSX hat.

And the song "Woodpeckers from space" from the Computer Kids has an MSX1
(Philips) on the cover. When I played the 12" I knew the song too, it
was an early 80s hit here in Holland!

Grtz
Coen




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AW: Konami Micro@?!*@*?@

1999-05-19 Thread Coen van der Geest

Hi there,

Well Castlevania already had the problem of lack of ideas (this
3D-Castlevania is, well, let's guess... episode 11???).

I must say that Castlevania: Symphony of the Night (which is episode 6?)
is more close to Maze of Galious then to Vampire Killer, which is a bit
of fresh air in the platform scene. Maze of Galious is still one of the
best game concepts ever.

Grtz
Coen



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AW: Konami Micro@?!*@*?@

1999-05-18 Thread Coen van der Geest

Hi there,

And again, let's return to Gradius Gaiden: no 3D, pixelation is noted
sometimes, but WHO CARES?? It is the best non-MSX game I ever saw!! A game
in which playability has priority over 3D, renders, movies, mega-SFX and
all this futile fanfarre of nowadays.

True true true!!! Look at R-Type Delta, which is still 2D in it's true
form.

By the way, if you finish GG and continue playing, when you come again to
8th stage (Formidable Guardians), A NEW BOSS APPEARS after the old ones!!!
Yeah, Konami did not disappoint me!! 8-D

Question: when will the sound test appear? When you have played 10 hours
in total or continually?

Castlevania 3D? Oh my god, what a nightmare!!!

I still consider Castlevania: Symphony of the Night one of my favourite
games (it was my first PSX game :-) ), but a 3D update seems to me like
Tomb Raider with a whip and vampires. Nevertheless, the reviews of
Castlevania 64 are rather positive.

(Note: as a true radical guy I am, I promise to commit public suicide if I
see Gradius 3D some day). X-)

Isn't there a 3D Gradius coin-up?

Grtz
Coen




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AW: nickname of d-fader^TwZ

1999-05-18 Thread Coen van der Geest

Hi there,

Ok.. I want to change my handle, becoz there's a 
movie called Star Wars (yeah, even I know it..) And there's a guy in that
called dark fader.. And d-fader is *NOT* from that guy.. And thaz why I want
another handle..

Actually, it's Darth Vader... And tomorrow there will be an eposide 1 in
the USA!

Anybody knows a cwl name??

Try: Skywalker, BobaFett or BFortuna :-)

Grtz
Coen




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AW: Konami and Microsoft

1999-05-17 Thread Coen van der Geest

Hi there,

Konami, a large video game publisher based in Tokyo, will publish
Microsoft's games on systems such as Nintendo 64, Sony PlayStation and
the Sega Dreamcast, Dow Jones News Service reported Tuesday. Microsoft,
meanwhile, will adapt Konami titles for the personal computer. The
first titles resulting from the deal will be announced this year.

The same happened to FF7, which was adapted by Eidos for the PC, right?
And what about the Resident Evil series? I only don't know which
Microsoft games there will be to port (a.f.a.i.k. they only made Flight
Simulator?). 

Besides, Konami will have an easy time to convert to Dreamcast, since
it's Windows CE based. And doesn't Konami release Gremlin games already
in Japan (Actua Soccer)?

Funny, my favourite software company joining forces with my personal
worst software company (you may consider for yourself which is which :-)
). Hint: Linux rulez. OK, I think it's bad to see a good name such as
Konami linked with a dubious company like Microsoft (think Helloween
files and the Netscape/IE war).

Ed Fries, general manager of the Microsoft games business, said the
deal will help Microsoft develop new sources of revenue for the titles
already selling on the PC. 

With other words: make more money and take over a new area of computer
entertainment as they did with the Operating Systems and they still try
to do with the Internet. Scary...

Tim Dunley, vice president of marketing at Konami of America in San
Mateo, Calif., said more of his company's games such as the
multimillion seller ``Metal Gear Solid'' are aimed at adult audiences,
making it more sensible to adapt the titles to the PC, which tends to
draw older players.

Poy Poy 2 *grin*

Both companies also noted that the alliance was a strategy to deal with
growing consolidation in the games business.

I agree, but I think Konami could have made wiser decision with an other
company. I think it's a far more better deal for Microsoft since most
modern PC games are too advanced for N64 or PSX (I don't know for DC)
and since Microsoft doesn't release games as regularly as Konami does,
M$ tends to get more money out of it with doing nothing but porting
Konami games. And since the DC and PC games can easily be ported, you
can guess there will be a lot of DC games from Konami in the future. 

Also, and this is much more interesting for M$: if the popular Konami
games are available on PC, people won't buy a console but a PC, which
means the console market will be made smaller (in extremis!) and the PC
market will grow, which means: more profit for M$ and their Windows. And
in the end there will be only one system: a PC. Micro$ofts device: "If
you can't beat them, join them".

Grtz
Coen


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fMSX 2

1999-05-10 Thread Coen van der Geest

Hi there,

does anyone know (Arnaud?) the additions in fMSX 2? And will there be a
DOS version soon?

Grtz
Coen


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512K mapper...

1999-04-27 Thread Coen van der Geest

Hi there,

where oh where can I get a 512K mapper for my Sony HBF700D? I was
searching the Net the other day (and checking IRC) and I couldn't find
ANYTHING! Grump! Any help is much appreciated.

Grtz
Coen


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AW: 512K mapper...

1999-04-27 Thread Coen van der Geest

internal or external expansion?

Doesn't matter!! But internal is preferred.

Marco

Grtz
Coen


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AW: Tilburg anyone?...

1999-04-27 Thread Coen van der Geest

Hey - thanx a lot!
You earned a big bottle of beer!!  :)

*grin* please send it by email...

Mime type?

Grtz
Coen




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PC Active

1999-04-24 Thread Coen van der Geest

In the PC Active of May'99 (Dutch magazine from the makers of MSX
Computer Magazine) there's a 2 page article about MSX computers and
history. The header of this article is: MSX, good but forgotten. It's a
fairly good article about the system.

Grtz
Coen


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AW: NEW AT TILBURG

1999-04-22 Thread Coen van der Geest

Hi there,

If sunrise is still alive, why don't I get my Bozo royalties anymore? :)
HAHAHAHAHA! lol!

There's now this Konami game called Goemon's Big Adventure, guess which
title I first thought of when I read that? 


Grtz
Coen


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AW: Some questions

1999-04-20 Thread Coen van der Geest

Hi there,

First... Diego's MegaSCSI is plugged in Diego's MSX2+.
Second... I played Fray on Diego's Computer using Diego's Megascsi and
Diego's ZIP (yes Diego is so kind...)

You even use Diego's account :-)

Grtz
Coen




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AW: Wanted: MSXer from Lyon who comes to Tilburg!! (or some tips!)

1999-04-20 Thread Coen van der Geest

Hi there,

 ask him for his bankaccount# and just transfer money.. worked for me to
 BElgium  Hungary, should work for France too.

But that will bring extra costs, won't it? I once transferred money to a 
German bankaccount, which cost me more than NLG 15 for extra costs!

Yes, true. They ask rediculous high costs for it. A finnish friend of
mine once send 17,50 guilders by bank and I got 2,50 guilders (a bit
more than 1 euro) from it...

It's a true story...


Grtz
Coen


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AW: AW: Cartridge lid vg8010

1999-04-19 Thread Coen van der Geest

Hi there,

Who the fuck is Wim Elschot? His name sounds familiar but i can't recall a
face
with that name...

He gives OI-03 and says "Eh, eh, he?" too much...

Are you going to tilburg btw?

Nope, I'm in Texel at that moment.


Grtz
Coen


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AW: Konami PSX list

1999-04-16 Thread Coen van der Geest

I think you won't be able to complete such a list. If you look how many
games Konami released for PSX in Japan that are of totally no interest
to Europeans (for example all their tokimeki-games, games totally written
in Japanese in which you have to get a girl to become your girlfriend...).
It'll become very difficult, anyway.

There are at least 131 games (Silent Hill is VX131).

I think I now have a list of 27 games, including some "love" games of
which I don't know the title of. Also, some games have other names here
in Europe (International Super Soccer vs. Winning Eleven). But still,
I'm missing some games (I don't have Vandal Hearts and Snatcher for
example, and some of the Deluxe packs too).

Grtz
Coen




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AW: Japanese and European Konami's (was:KV2MSX1)

1999-04-06 Thread Coen van der Geest

Hi there,

8500 yen, about HFL 150,-. As I heard there is much difference between 
the REAL Japanese story of Metal Gear and the translation of (probably) 
Homesoft, I wanted to play the game in Japanese. But it didn't work.

What about a translation of the Japanese Metal Gear then? *grin*. ROM
images are downloadable :-)

Grtz
Coen





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Konami PSX list

1999-04-06 Thread Coen van der Geest

Hi all,

Sorry if this is off-topic, but I think a few on this list are
interested in this.

I'm currently busy with making a list of Konami games released for PSX.
Konami uses a RC7xx-type of coding for their PSX games (VXxxx) and I
only found a handfull of these codes, since only the Japanese versions
have this coding. If you have any games with codes, please let me know:
[EMAIL PROTECTED]

Thanks in advance.

Grtz
Coen


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AW: shoelace

1999-04-02 Thread Coen van der Geest

Hi there,

"Laurens Holst" [EMAIL PROTECTED]
escribió/wrote/kakimashita/escreveu/écrit:

 Hey people, check your shoelace!!!

(?.?)
I consider myself really a joking person, but... I can't understand this
one!!! I missed something these days?

I thought it was hilarious!! :-) 

It was better than the joke I read on the JMJ Mailinglist stating that
Jarre died. It was quite sick.

BTW: Did you know April fool's day is a Dutch tradition?

This is Solid Snake... PSX stoled our game... your reply, please...

:-) Just a logical step. If you can't do the things you want to on the
computer, move on to the next.

Grtz
Coen




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AW: Euhhh..? Building MegaRAM

1999-03-24 Thread Coen van der Geest

Hi there,

No there are more but you have to cut it 'konami size' anyway

You can also use cassette tape boxes. They are of equal size and fit in
at least my Sony 700.

Grtz
Coen




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cool new game?

1999-03-02 Thread Coen van der Geest

Metal Deer Solid

Hot on the heels of the successful Deer Hunter series, Hideo Kojima goes
deep in the woods to bring you the first covert deer hunting game ever
conceived. These hooved mammals aren't as innocent as they look, having
obtained a device that will launch a nuclear weapon from anywhere in the
wilderness. Armed only with a scoping rifle and a loud, neon orange uniform,
you'll have to sneak in and take out these quadrupeds before they end all of
humanity. Succeed, and you'll cook one mean venison dinner.


picture at http://www.psmonline.com/news/5886.html




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SCC Demo's

1999-03-01 Thread Coen van der Geest

Hi all,

has anyone ever came up to the idea of putting all Konami SCC musics in
one demo? Xelasoft did a great job with that and The Boss/Martos also,
but no-one has ever ripped the SCC musics of Nemesis 1, Yie Ar Kung Fu,
Twinbee, etc.. from the Konami Game Collections, has they?

Grtz
Coen


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AW: AW: AW: About Snatcher...

1999-02-24 Thread Coen van der Geest

Hi there,

Please don't keep the original music - it's written for SCC+.
Where can I buy one??: /

Isn't SCC+ the same as SCC but then with channels 4 and 5 seperated in
registers? With the normal SCC you have to use the same instrument on
channel 4 and 5, which is solved at the SCC+. At least, that is what I
know, I have SD Snatcher, which uses the same SCC+.

Grtz
Coen


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BCF in action

1999-02-23 Thread Coen van der Geest

Hi there,

To see BCF in action, visit www.koert.com, where you can find some films
from Koert van Mensvoort. One which was hilarious is the one called
"Amateurs", where all 3 BCF members participate. It has been on an
exposition in Amsterdam, where it gained much acclaim...

I heard they were busy with a new Snout...


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AW: AW: About Snatcher...

1999-02-23 Thread Coen van der Geest

Hi there,

I want to arrange the whole soundtrack maybe with some other composers. We
could make Moonsound versions of the music. 

I have made a Moonblaster version of the 2nd Intro song (the one with
the guitars), maybe that helps?

Or maybe it's wise to keep the
original music. It helps to set the atmosphere. Snatcher without SCC? H,
I don't know. 

I would say: keep the SCC. Don't alter too much of the game.

Grtz
Coen


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AW: AW: AW: About Snatcher...

1999-02-23 Thread Coen van der Geest

Hi there,

Why convert it first from pc to MSX? It is a MSX game, so we make it on MSX.
Just hack the pictures out of the game and make it a .GE5 file or something
we can usu in DD Graph or graphsaurus. That's the easiest way I think. BMP
or GIF files can't be used on MSX directely, so we cannot use them. 

I believe Snatcher was made in Screen 7, but I could be wrong about
that...

Grtz
Coen


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AW: English Snatcher

1999-02-22 Thread Coen van der Geest

Hi there,

Little advertisement:

Sargon has finished an English translation of Fire Hawk
We are now Working on Randar 2, and maybe we will translate Psycho World and
Randar 3 as well

Suggestion: what about Shalom, Knightmare 3? I was hooked on Maze of
Galious and I want to complete the trilogy :-)

Grtz
Coen


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AW: AW: English Snatcher

1999-02-19 Thread Coen van der Geest

Hi there,

Could you mail me that disk please.pretty please.pretty please with
sugar on the top.pretty please with sugar,strawberries an icecream on
the top.
(ps any resemblance with monkey island is purly coincidal)

I think you can find it on one of Sean Young's (not the actress) Konami
pages. I think the URL is something like support.euronet.nl/~sean, but I
can be wrong. If I am, I will bring my own disk with me to work next
Monday.

Grtz
Coen


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AW: English Snatcher

1999-02-18 Thread Coen van der Geest

Hi there,

That was the last time I heard anything of Oasis.
I think, I heard sone rumors about a spanish version.
Can anybody confim this?

I only have an english version of Disc 1, which has only the demo
translated. That's all I know about it. Too bad, because it's a fine
game, I think. Judging from the story of SD Snatcher and I tried a
fighting scene once, it's a bit like the fighting in SD Snatcher.

Grtz
Coen



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AW: msx-ers

1999-02-10 Thread Coen van der Geest

Hi there,

By the way, my story about FAC SoundtrackerI dare to say that the FAC is
responsible for the fact that we are still here today in this mailinglist
and in the MSX Newsgroup. 

You are right about that. They not only "rediscovered" the Music Module,
but also did something else: the use of FM Pac. The FM Pac (or the MSX
Music in particular) was very popular and there was no program to use
it, exept the FM Basic and a terrible program from MSX Engine (was it
called Music Composer??). When FAC released Soundtracker they made a
very wise decision to include MSX Music. Music making was accessible,
and not only for MSX Audio. 

The hype continued with Moonblaster, but not as big as Soundtracker. 

Sorry to hear that :) Speaking of Moonblaster... Are there any archives
with MB musics? 

*sigh* I've just moved and found my original SD Snatcher between the
stacks of boxes... Great... I think I'm going to play it again.

Grtz
Coen




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AW: msx-ers

1999-02-10 Thread Coen van der Geest

Hi there,

Are people like Remco Schrijvers, Ben
den Dulk, (...) , Marco Willemsen, Andre Ligthart, etc. etc. etc.
also reading this Mailing List?!?!!?!??!??!

I occasionally send some stuff to Remco, he's not a member. And I
sometimes send some things to Dennis Lodewijks too, especially about BCF
Diskstation 4 a previous e-mail ago. I think they are still busy with a
new Snout demo on the internet (lost the www-address with some all-new
Snout cartoons).

Hey, when we're 75 or so, we could organise an MSX-reunion and talk about
for 2 days or so :)..*grin*

Oh, the memories :-) I miss those monthly meetings of MSX Club
Rijnstreek... Guess I have to call Marco v/d Berg (Danger Team) one of
these days... Haven't seen him in years...

PS: Anne: you will get a beer at Tilburg. Calling me famous and all
that...






I am going to try to make an AVI of the TROS-show and put it online
somewhere...
And another question was about that musicprogram from MSX-Engine. It was
called STUDIO FM and wasn't that bad, actually, Loek van Kooten (hey,
another topper) made pretty awesome music with it.

Greetz,

Anne de Raad



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AW: Nostalgia...

1999-02-10 Thread Coen van der Geest

Hi there,

Eh, I didn't know the storyline of Dragon Slayer 6 (I still don't know by
the way), but the graphics and music did somehow not feel right. 

But, you did know what you must do when you are stuck (common sticking
points). 

I don't
know. I got the feeling something was terribly wrong. The music was nice,
but not really that good as the MSX music. 


Speaking of Falcom: whatever happened to them? Do they still make
things?

I have the same with Aleste. When
you play Super Aleste on the SNES I get almost impotent while the MSX
versions give me a HUGE erection (as a matter of speaking). 

I know the feeling... :-)
Grtz
Coen




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AW: Nostalgia...

1999-02-10 Thread Coen van der Geest

Hi there,

   Well, I finished Gradius gaiden (it's VERY difficult indeed) but the
end demo is very weak. Very bad drawings and effects that were also possible
on MSX.

Thanks, you spoiled it :) 

 You see a fortress explode, but the explosion is done just by color
changes. In what level are you? 

I am in the last level and I fought against that ED21 (Robocob)-ish
robot, but it's quite difficult. In what mode did you play it? I think
Very hard will indeed be... ehm... very hard... (!)

Oh yeah. When you play 10 hours without
pausing you get a music mode. 

Wow!!! I didn't know that. Thank you! But will that be perminent then
(when you save it)? Because I like the music very much. (oh, the
intro... music from Nemesis 1... *sigh*)

Do you know the parodius games on the PSX?

I have Parodius and I will get Sexy Parodius next week. Parowars I don't
know, though.

   Robert

grtz
Coen




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AW: MSX MP3 Collection 1 no longer available

1999-02-10 Thread Coen van der Geest

Now there is really happening something in this mailinglist!!

Hmm, I'm not too pleased with it, actually. Because I am Hideo under a
pseudonym...

By the way, Hideo Kojima, I just want to say that I REALLY like your game
Metal Gear Solid...

Thank you, I must say I'm pleased with all the attention me and my team
get. Also, it's nice to see MSX screenshots of Metal Gear 2 in several
Playstationmagazines.

Grtz
Coen


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Memory...

1999-02-10 Thread Coen van der Geest

Maybe an odd question but how much is 4 MB memory for the MSX nowadays? 

Grtz
Coen


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AW: Memory...

1999-02-10 Thread Coen van der Geest

Too much. Programmes don't arrive even to 512 K.
If you refer to the price, something like 85 US$ or so...

BTW, did you were a programmer for Sunrise and or Cain?

Moonsoft and Sunrise, but not a programmer, btw... I was involved with
the Sunrise Picturedisc and made songs for Moonblaster (and I was alpha
and beta tester for MB).

Grtz
Coen


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AW: Nostalgia...

1999-02-10 Thread Coen van der Geest

Hi there,

Xanadu (dragon slayer 7) Nec

Wasn't that Dragon Slayer 2? Dragon Slayer 7 was called Lord Monarch.

But tell me more about those PSX games Dragon Slayer 8 and 9...

grtz
Coen



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AW: Nostalgia...

1999-02-10 Thread Coen van der Geest

Hi there,

Have you played Metal gear 1  2 or Contra on the NES??? Terrible!!! Still a
lot of people think that's the origin of those games.

Sad eh?  Metal Gear 1 and 2 are more action based (actually the NES MG2
was there before the MSX version was) and not even made by Konami, but
Ultragames.

Grtz
Coen



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AW: fMSX for PSX

1999-02-10 Thread Coen van der Geest

Hi there,

No seemed to really know anything about it, and people were sending me in
the wrong direction time after time again, but... It's finally there... I
have been able to find the MSX emulator for the Playstation. It's online at:
http://www.casema.net/~tfh now !!!

Can it still only emulate MSX1 or is it able to emulate MSX2 too? Wasn't
the MSX Emu available at Marat's fMSX page?

Grtz
Coen


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AW: msx-ers

1999-02-10 Thread Coen van der Geest

Hi there,

Speaking of publications
There was also this Martin laukner dude who sent in one of those
Moonblaster songs to Radio 538 (or was it veronica?), and it actually
got played among other 'proffessional' clubmixes.

I won an Atari ST 1040ST with my Soundtracker composition "Joep uit
Tilburg" with samples from the Stone and Bone show's famous dude Joep
van Galen, from Tilburg. Made it for the Tilburg Fair (in '88 or '89...
dunno). After that, I send it to my cartoon magazine (George and Jimmy)
and I won an Atari with it. Which is just an MSX but with a 68000
processor (the sound was EXACTLY the same as PSG and the resolution was
Screen 7). 

Maybe I will send it to the box of half 2... :)

Grtz
Coen


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Nostalgia...

1999-02-10 Thread Coen van der Geest

Hi there,

That's true. MSX games indeed have a certain "magic". I played Dragon Slayer
6 and XAK on the SNES, but it just isn't the same. Maybe it's the music or
maybe it is the graphics. But a fact is that MSX games are best on a real
MSX. I have the same with MSX emulators. That's also not the same as the
real thing. I don't know why. I just feel that way.

Maybe that's what they call nostalgia? I agree with you that certain
games will be better on an MSX than on other systems. I still get the
creeps when I play Metal Gear 2 when guards see mee (I did when Metal
Gear (3) Solid was announced, in fact it is the reason I bought a PSX
(that and Konami MSX Antiques vol 1, 2 and 3 )). I think it has
something to do with playing a game for the first time. If you play it
for the second time (and on an other system), you know the storyline
already and you pay attention to other things. Just like a remake of an
old movie or something.

I played Castlevania on the PSX (my first PSX game, because of the audio
CD) and that had that "feeling" again. And later, Metal Gear Solid. It
is the true sequal to MG2-Solid Snake. 

Grtz
Coen
[Nostalgia hasn't been what it used to be - Unknown]




Bye
Robert








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AW: Your typical MSX history hardware setup

1999-02-09 Thread Coen van der Geest

Hi there,

Tell me about your history.

Nice subject, this, btw.

I have some spare time, so I will now write about myself (yawn).

Despite of being born in 1974, my first encounter with a computer must
be somewhere in 1982 or '83, when my cousin had a ZX Spectrum. I really
liked Scuba Diving on that. Later, I met Arnold Oudshoorn (ex-Moonsoft
in spe) who showed me some great games like Antartic Adventure and Yie
Ar Kung Fu. I was impressed and wanted an MSX. It was not until 1987
that my brother decided to buy a VG8235 MSX2 computer (single sided
discdrive). In between those days, I worked with Apple IIe computers at
school. Very ancient... I still remember the moment the computer
arrived: it was very cold, my hands were frozen and I wanted to use the
computer rightaway, but I couldn't because my hands were frozen.

Anyway, it wouldn't last long until I had my own MSX, a Sony HP700D with
German keyboard (qwertz, in stead of qwerty), some people might have
seen this computer run at fairs, it was the computer with the Return key
missing. Together with this computer, I got Usas. 

I recontacted Arnold (who was busy in the demo-scene with Remco
Schrijvers under the name of Moonsoft). He showed me some SCC demos and
games and I was flabbergasted... Really impressed... like... wow! this
is music! I wanted my own SCC cardridge and I traded Usas against
Nemesis 3, which was brand new around that time. A friend of ours, Bert,
well known for the SCSI interface, build in a connector so I could turn
off the Nemesis 3 "boot" and use the SCC for other applications...
(illegal copies?? ehm... no :-) ). Later, Bert build in MSX2+ and
repaired my computer several times.

When the FM Pac was introduced in Japan, Arnold and me got both one via
import and were impressed. Especially games which were quite old like
Greatest Driver, Psycho World (still one of the best MSX games) and
Feedback. At that time, the little documentation we had on MSX Music
Basic we used for making demos with FM music. It didn't work though, it
was too slow. We must have a program for making FM music with a replayer
in ML, so we decided to buy a music program from Engine (the predecessor
of their more popular FM Studio or something like that). It sucked, but
FST was a lot better, still not perfect for FM Pac. And from there we
could make Awesome and with the help of Marco v/d Berg we could make
Awesome 2 with stereo music. This was the first step in the direction of
Moonblaster.

The idea of MoonBlaster started after several problems with FST (the
replayer was too slow, FM Pac was not used good in FST, etc.) Remco
started with MB and I did the beta testing and giving advice and tips
for additions. The rest is MSX history. Too bad Arnold quit Moonsoft
during that time, he bought a Megadrive :-( I think I will call him one
of these days... He has a PSX now.

After MB we wanted to make a game, but it all failed, despite some
promising ideas and tests. Partly to do with not having a graphical man
(Arnold was gone). Some little demo games were made, like Fairplay and
the intro for one of the Sunrise Picturediscs.

In '91 our MSX Club Rijnstreek decided to merge with Genic to become
Stichting Sunrise. Our goal was to give people information by using the
good name of MSX Club Rijnstreek and the quality of the Genic
programmers (Genic had some ... dubious... reputation in the past) and
their magazine. Too bad some ideas didn't work out well (I miss those
club days).

We decided to work on the Sunrise Picturedisc, a demodisc with demos
from all kinds of MSX groups. It was nice to do, but because of school I
had to quit and it was also the end of my MSX activity. The Moonsound
was released using the same development phase as MB, where I had to use
the Moonsound (and I created most of the sounds of the program, it was
exhausting...) But I still have my MSX and I still use it to make music.
I don't have the Moonsound, Remco has it, so I use my FM Pac and MSX
Audio for it. (Remco is now living in the same flat as Ray from 2
Limited)

Now I have the following setup: your standard MSX2 (Sony HBF700D still)
with FM Pac and Music Module (like I said: standard), SD Snatcher + SCC,
Nemesis 3 + SCC, MSX2+ chips, DOS 2.

Grtz
Coen



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AW: AW: msx-ers

1999-02-05 Thread Coen van der Geest

Hi there,

Yes, and therefore I'd like to see a Moonblaster version with 18 wave
channels and 6 FM channels. Just to have that great plucked and synth bass 3
back.

Great!!! I made that instrument! Synth bass 3! :) Based it on Plucked 3
and made it a lot fatter. I'm flattered. 

*sigh* my sole reason to live was to create synth bass 3 :)

I personally prefer the FM sound over the wavetable, because you can
manipulate and create weird effects with it. It's like analogue and
digital synthesisers. People created digital synths to make the sounds
more realistic and close to the original, but then they realised the
analogue sounds are much more sounds of their own in stead of (for
example) a violin. The same can be said about FM and wavetable. It all
depends on what you prefer: realistic sounds or self made sounds.

Grtz
Coen

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AW: Legends...

1999-02-04 Thread Coen van der Geest

Hi there,

"Legend of Heroes" and "Xanadu". It is very, very, very long
since I last played "Dragon Slayer - Legend of Heroes" (MSX,
of course), but I don't remember it being called "Dragon Slayer
VI" anywhere. It shouldn't, because it is an independent series

No, Legend of Heroes was the subtitle of Dragonslayer 6, just as
Sorcerian is Dragonslayer 5. Just look at the logo-screen, just after
the text intro, you will see Dragonslayer being mentioned. I believe the
japanese PC88 also have these titles. But Dragonslayer 1 has nothing to
do with 2 (Xanadu), Dragonslayer 2 has nothing to do with 3 (Romancia),
Dragonslayer 3 has nothing to do with 4 (Dragon Family or something),
Dragonslayer 4 has nothing to do with 5 (Sorcerian), etc... :-) (old
Finkers joke). 

Grtz
Coen





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