Re: Konami MSX Antiques - Emulator
On Saturday 24 February 2001 08:11, you wrote: > > I wonder why they chose to compress the ROMs, there is plenty of space on > > a CD to store a couple of MSX ROMs. > > So people wouldn´t use em on real msx´es? Just a guess ;-) Well, there are plenty of sites with the ROMs on the net, it's rather pointless to take a lot of trouble to rip them from the Antiques CDs. It could also be to make it harder to replace the ROMs with other MSX games and create your own Antiques collection. However, encryption would have done a better job than compression, especially this compression format which isn't too hard to reverse engineer. > Really strange to compress the files, when a dummy block of app. 16MB can > be found on the CD. This has no meaning :-(. For some reason the PSX can't read the final part of a session. Therefore all games should have dummy data at the end of their session. Bye, Maarten -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Konami MSX Antiques - Emulator
> > The antiques collection ROM format is a type of compressed file, when rom > > is loaded in PSX memory, is exectly the same to original rom. > >That's interesting. Do you know what kind of compression algorithm it is? > >I wonder why they chose to compress the ROMs, there is plenty of space on a >CD to store a couple of MSX ROMs. So people wouldn´t use em on real msx´es? Just a guess ;-) Really strange to compress the files, when a dummy block of app. 16MB can be found on the CD. This has no meaning :-(. > I don´t know but then files are the same in SEGA SATURN antiques collection. I have a Rom extracted from a PSX memory DUMP it can be compared with the original PSX file. Where can we get it?? Greetz, from Bjørn Boye Skjoldhammer aka trd www.trd.msxnet.org ICQ #20449307 -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Konami MSX Antiques - Emulator
At 22:56 23/02/01 +, you wrote: >On Friday 23 February 2001 17:28, you wrote: > > > The antiques collection ROM format is a type of compressed file, when rom > > is loaded in PSX memory, is exectly the same to original rom. > >That's interesting. Do you know what kind of compression algorithm it is? > >I wonder why they chose to compress the ROMs, there is plenty of space on a >CD to store a couple of MSX ROMs. > >Bye, > Maarten > >-- >For info, see http://www.stack.nl/~wynke/MSX/listinfo.html Hi I don´t know but then files are the same in SEGA SATURN antiques collection. I have a Rom extracted from a PSX memory DUMP it can be compared with the original PSX file. -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Konami MSX Antiques - Emulator
On Friday 23 February 2001 17:28, you wrote: > The antiques collection ROM format is a type of compressed file, when rom > is loaded in PSX memory, is exectly the same to original rom. That's interesting. Do you know what kind of compression algorithm it is? I wonder why they chose to compress the ROMs, there is plenty of space on a CD to store a couple of MSX ROMs. Bye, Maarten -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Konami MSX Antiques - Emulator
At 23:45 22/02/01 +0100, you wrote: >] Hi, >] >] > Interesting... Did Konami leave out the BIOS because of copyright >] > issues? Hi The antiques collection ROM format is a type of compressed file, when rom is loaded in PSX memory, is exectly the same to original rom. -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Konami MSX Antiques - Emulator
] Hi, ] ] > Interesting... Did Konami leave out the BIOS because of copyright ] > issues? ] ] That was my guess. Konami has the copyright of her own games, but if ] they used MSX bios code they would have to pay licensing fees to the ] current copyright owner (MS or ASCII?).. It is still MS. They always like to receive money withouth having to do too much further efforts... Kind regards, Alex Wulms -- Visit The MSX Plaza (http://www.inter.nl.net/users/A.P.Wulms) for info on XelaSoft, Merlasoft, Quadrivium, SD-Snatcher on fMSX, the MSX Hardware list, XSA Disk images, documentation, Japanese MSX news from Ikeda and lots more. -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Konami MSX Antiques - Emulator
Damn. The correct url is: http://212.187.35.31/~tristan/msxantiques.zip Tristan + Omega + join #msx on undernet + [EMAIL PROTECTED] + | | FUNET MSX maintainer | ftp://ftp.funet.fi/pub/msx| + irc: OmegaMSX +Techno composer+ http://members1.chello.nl/~t.zondag01 + -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Konami MSX Antiques - Emulator
Hi, > Interesting... Did Konami leave out the BIOS because of copyright > issues? That was my guess. Konami has the copyright of her own games, but if they used MSX bios code they would have to pay licensing fees to the current copyright owner (MS or ASCII?).. I found this matter interesting too, so I took the liberty of loading such a modified game into my MSX. It seems that a fair deal of the code is original. The memory layout is, the MSX cartridge ID bytes "AB" are present as are all other requirements. It wouldn't run though. However, after looking at the disassembled code, I found that it must have been heavily modified. I see JP's and CALL's to unknown (to me) addresses outside the game memory area. Also there were several unknown asm instructions (at least to wbass2) like ED D0 used in this context: ... E5 push hl D5 push de 02 ld (bc),a ED D0 ??? D1 pop de E1 pop hl 18 E6 jr &h4497 Also lots of erased instructions (countless NOPs). My msx asm knowledge is not extensive enough to further investigate, for interested people i've put one such modified game online (sssh!) at: http://212.187.35.21/~tristan/msxantiques.zip contents: ANTADV.BIN ANTADV.CHT MENU.BIN MSX.BIN TITLE1.BIN I dont know what the CHT file does, it looks like font or other graphics data. I'm not sure if MENU.BIN contains only Z80 code, but there should at least be an SCC song + playroutine in that. Tristan + Omega + join #msx on undernet + [EMAIL PROTECTED] + | | FUNET MSX maintainer | ftp://ftp.funet.fi/pub/msx| + irc: OmegaMSX +Techno composer+ http://members1.chello.nl/~t.zondag01 + -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Konami MSX Antiques - Emulator
Hi, > Interesting... Did Konami leave out the BIOS because of copyright > issues? That was my guess. Konami has the copyright of her own games, but if they used MSX bios code they would have to pay licensing fees to the current copyright owner (MS or ASCII?).. I found this matter interesting too, so I took the liberty of loading such a modified game into my MSX. It seems that a fair deal of the code is original. The memory layout is, the MSX cartridge ID bytes "AB" are present as are all other requirements. It wouldn't run though. However, after looking at the disassembled code, I found that it must have been heavily modified. I see JP's and CALL's to unknown (to me) addresses outside the game memory area. Also there were several unknown asm instructions (at least to wbass2) like ED D0 used in this context: ... E5 push hl D5 push de 02 ld (bc),a ED D0 ??? D1 pop de E1 pop hl 18 E6 jr &h4497 Also lots of erased instructions (countless NOPs). My msx asm knowledge is not extensive enough to further investigate, for interested people i've put one such modified game online (sssh!) at: http://212.187.35.21/~tristan/ANTADV.BIN http://212.187.35.21/~tristan/ANTADV.CHT I dont know what the CHT file does, it looks like font or other graphics data. Tristan + Omega + join #msx on undernet + [EMAIL PROTECTED] + | | FUNET MSX maintainer | ftp://ftp.funet.fi/pub/msx| + irc: OmegaMSX +Techno composer+ http://members1.chello.nl/~t.zondag01 + -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Konami MSX Antiques - Emulator
On Tuesday 20 February 2001 21:56, you wrote: > According to the info I got, the roms on the cd´s should be modified in the > way that they don´t use any BIOS calls... So in that case well, you can > forget about using it for emulation thus there is no bios incorporated in > this emulator... Interesting... Did Konami leave out the BIOS because of copyright issues? Bye, Maarten -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Konami MSX Antiques - Emulator
Hi, According to the info I got, the roms on the cd´s should be modified in the way that they don´t use any BIOS calls... So in that case well, you can forget about using it for emulation thus there is no bios incorporated in this emulator... Whatz up with the GFX9000 version (normal screen) of eggbert and moonsound muzic? Greetz, from Bjørn Boye Skjoldhammer aka trd www.trd.msxnet.orgICQ #20449307 - Original Message - From: TFH/Fony To: [EMAIL PROTECTED] Sent: Tuesday, February 20, 2001 4:38 PM Subject: Konami MSX Antiques - Emulator Hello, Some people already notices that the files on the Konami MSX Antiques for the Playstation are more or less the standard MSX ROM Images of these games. This means that there is at least some mlevel of emulation. Can anyone "dive" into this? Maybe this emulator can be used to play other .ROM images as well. This way we can play lot's more MSX Games on our PSX... Regards, Arnaud --Go visit the MEP:MAIN: http://www.file-hunter.com/FAQ: http://www.faq.msxnet.org/
Konami MSX Antiques - Emulator
Hello, Some people already notices that the files on the Konami MSX Antiques for the Playstation are more or less the standard MSX ROM Images of these games. This means that there is at least some mlevel of emulation. Can anyone "dive" into this? Maybe this emulator can be used to play other .ROM images as well. This way we can play lot's more MSX Games on our PSX... Regards, Arnaud --Go visit the MEP:MAIN: http://www.file-hunter.com/FAQ: http://www.faq.msxnet.org/