Re: Quakecon: Network Operations Center tour

2015-08-03 Thread tqr2813d376cjozqap1l
3. Aug 2015 21:38 by b...@debmi.com:


 The WiFi jammers have an interesting MO. They don't throw up static on the
 frequency, that would also block their own wifi. They spoof
 de-authentication packets. I've been looking for a way to detect this kind
 of jamming because my WiFi sucks and I live next to three hotels, what you
 get for living in downtown Atlanta.


Blocking WiFi (jamming or deauth attacks) isn't allowed. The Marriott 
recently got slapped with a fine for doing so. Tell the FCC that the local 
hotels are doing it:

    https://www.fcc.gov/document/warning-wi-fi-blocking-prohibited
    
http://arstechnica.com/tech-policy/2015/01/fcc-blocking-wi-fi-in-hotels-is-prohibited
    https://www.fcc.gov/encyclopedia/jammer-enforcement
    https://transition.fcc.gov/eb/jammerenforcement/jamfaq.pdf


Re: Quakecon: Network Operations Center tour

2015-08-03 Thread Roland Dobbins

On 4 Aug 2015, at 4:38, Mr Bugs wrote:

They don't throw up static on the frequency, that would also block 
their own wifi. They spoof

de-authentication packets.


Sure - I'm saying, I don't see this anywhere, is it possible most of 
this activity is on 2.4GHz and not 5GHz?


---
Roland Dobbins rdobb...@arbor.net


Re: Quakecon: Network Operations Center tour

2015-08-03 Thread Sam Thomas
Very interesting. I still have in ~/ a 6509 config I did for an early
Quakecon (or some predecessor or similar event) as a favor for a friend in
~2003. The more things change...

BTW, ISTR there's some dark fiber between Anatole and INFOMART. I'm sure
there's somebody in the 'mart who could provide $REALLY_FAST connectivity
if the fiber is still in place.

On Sat, Aug 1, 2015 at 2:27 PM, Sean Donelan s...@donelan.com wrote:


 Non-work, work related information.  Many NANOG geeks might be interested
 in this video tour of the Quakecon NOC tour.  As any ISP operator knows,
 gamers complain faster about problems than any NMS, so you've got to
 admire the bravery of any NOC in the middle of a gaming convention floor.

 What Powers Quakecon | Network Operations Center Tour
 https://www.youtube.com/watch?v=mOv62lBdlXU




Re: Quakecon: Network Operations Center tour

2015-08-03 Thread alvin nanog

hi mr bugs :-)

On 08/03/15 at 05:38pm, Mr Bugs wrote:
 The WiFi jammers have an interesting MO. They don't throw up static on the
 frequency, that would also block their own wifi. They spoof
 de-authentication packets. I've been looking for a way to detect this kind
 of jamming because my WiFi sucks and I live next to three hotels, what you
 get for living in downtown Atlanta.

i forgot if kismet showed signal strengths of the wifi ap's ...
stronger signal wins over weaker signal strengths

might not be a jamming issue ??  kismet and tcpdump might be able to show
you the packets you're looking for ?

what happens if you put up a properly designed wire mess around the exterior 
windows of your house/condo/aptr??

i'd wag/blindly say the area is probably full of rogue wifi ap's floating around
where evergbody is trying to wardrive each other and pick up un-suspecting
traveling visitor's login and passwd info ... signals bouncing off 
steel/concrete
is not ez to filter out what should be random background white noise if
you're sitting next to the radiating source ..

pixie dust
alvin
# DDoS-Mitigator.net  
# DDoS-Simulator.net  


Re: Quakecon: Network Operations Center tour

2015-08-03 Thread Mr Bugs
The WiFi jammers have an interesting MO. They don't throw up static on the
frequency, that would also block their own wifi. They spoof
de-authentication packets. I've been looking for a way to detect this kind
of jamming because my WiFi sucks and I live next to three hotels, what you
get for living in downtown Atlanta.

On Mon, Aug 3, 2015 at 5:09 PM, Roland Dobbins rdobb...@arbor.net wrote:

 On 4 Aug 2015, at 4:03, mikea wrote:

 In the US, the FCC has ruled that wifi jammers violate one or more parts
 of the FCC Rules and Regs.


 I travel quite a bit worldwide, and I've never run into this.  I run my
 portable AP on 5GHz, FWIW.

 ---
 Roland Dobbins rdobb...@arbor.net



Re: Quakecon: Network Operations Center tour

2015-08-03 Thread Harald F. Karlsen

On 02.08.2015 23:36, Josh Hoppes wrote:

We haven't tackled IPv6 yet since it adds complexity that our primary
focus doesn't significantly benefit from yet since most games just
don't support it. Our current table switches don't have an RA guard,
and will probably require replacement to get ones that are capable.


The lack of RA-guard/DHCPv6-guard can still bite you. A client can still 
send rogue RAs and set up a rogue DNS-server and start hijacking traffic 
as  is preferred over A records by most operating systems these 
days. IPv6 first-hop security is really underrated these days and not 
providing the clients with IPv6 does not exclude IPv6 as a potential 
attack vector.



We also re-designed the LAN back in 2011 to break up the giant single
broadcast domain down to a subnet per table switch. This has
definitely gotten us some flack from the BYOC since it breaks their
LAN browsers, but we thought a stable network was more important with
how much games have become dependent on stable Internet connectivity.
Still trying to find a good way to provide a middle ground for
attendees on that one, but I'm sure everyone here would understand how
insane a single broadcast domain with 2000+ hosts that aren't under
your control is. We have tried to focus on latency on the LAN, however
when so many games are no longer LAN oriented Internet connectivity
became a dominant issue.


At The Gathering we solved this by using ip helper-address for specific 
game ports and a broadcast forwarder daemon (which has been made 
publicly available). It sounds really ugly, but it works pretty good, 
just make sure to rate-limit the broadcast as it can be pretty ugly in 
the case of a potential loop/broadcast-storm.



Some traffic is routed out a separate lower capacity connection to
keep saturation issues from impacting it during the event.

Squid and nginx do help with caching, and thankfully Steam migrated to
a http distribution method and allows for easy caching. Some other
services make it more difficult, but we try our best. Before Steam
changed to http distribution there were a few years they helped in
providing a local mirror but that seems to have been discontinued with
the migration to http. The cache pushed a little over 4Gbps of traffic
at peak at the event.

The core IT team which handles the network (L2 and above) is about 9
volunteers. The physical infrastructure is our IP  D team, which gets
a huge team of volunteers put together in order to get that 13 miles
of cable ready between Monday and Wednesday. The event is very
volunteer driven, like many LAN parties across the planet. We try to
reuse cable from year to year, including loading up the table runs
onto a pallet to be used in making new cables out of in future years.



Thanks for the write-up, it's always cool to read how others in the 
LAN-party scene does things! :)


--
Harald


Re: Quakecon: Network Operations Center tour

2015-08-03 Thread Ethan


I help with an event that has a pretty decent sized lan party as well. 
We're not just focused on the lan party, more of a rock concerts - huge 
arcade - panels - lan party type event.


It was a few years ago that a mincraft griefing team came and attacked 
the network internally. At the time the BYOC LAN party I think was using 
3com switches on the edge. Griefers were doing MAC flooding or something 
that was causing the switches to fall over. And not just the switch they 
were connected to it was bringing down many of them. They were doing it in 
spurts and the people dealing with the network thought the issue was 
misbehaving equipment for a bit (it seemed foreign at that time that 
someone from the community would be doing it.)


Mind you the people running things (volunteers) are running on little 
sleep, had no time to build out security appliances let alone watch a 
bunch of logs. They're pretty smart but you know - you get a bunch of 
smart people together they all bicker about how to do things their way.


In the end, one of the griefers friends went and told on them, and that's 
how they were discovered. Badges yanked and banned for life.


Most of these cons and events run on surplus hardware. Granted, these days 
there is more and more higher end stuff being cast away. More and more 10 
gig, Juniper, Force10 and other decent equipment coming into play.


Getting bandwidth into the events is a pain. Huge venues are meant for 
large corporate events not lower budget cons and festivals. Venue pricing 
I believe is 750-1500$ per megabit. 100 megabit = $75,000 for the weekend. 
One year I rememeber there being a switch with 8 vlans on it sitting 
outside the back door with 8 clear modems spread out all blinking away.

Geeks get creative.

These days, a random family next door gets their business class FiOS paid 
for the entire year (with a good TV package) in return for a weekend or 
two a year of it being slammed. But that isn't keeping up with demand.

I think sponsorship is in our future as far as bandwidth goes.

Internally, the hotels charge for any ports. So if you need cross connects 
between rooms, it's pretty expensive. And it's managed by them so running 
tagged traffic is a no go an other things. So out comes miles of fiber and 
rolls of gaffers tape every year. And miles of cat5. The lan party is 
fairly concentrated, but other departments all have other network needs. 
HD video streams outbound, voip telephones, ARTNet, etc.


It's crazy. But I guess it's a good way to keep skills sharp and learn new 
things.


Also, Steam and others should make a caching server solution similar to 
what exists in Apple OSX server.


- Ethan


Re: Quakecon: Network Operations Center tour

2015-08-03 Thread Roland Dobbins


On 3 Aug 2015, at 21:58, Ethan wrote:

In the end, one of the griefers friends went and told on them, and 
that's how they were discovered.


Pretty much how it works on the general Internet, too, it seems.

;

---
Roland Dobbins rdobb...@arbor.net


Re: Quakecon: Network Operations Center tour

2015-08-03 Thread Mike Hammett
Venue Internet is the bane of events. Crazy expensive. Almost as expensive as a 
laborer in Chicago to move your box from the truck to your booth. ;-) 




- 
Mike Hammett 
Intelligent Computing Solutions 
http://www.ics-il.com 



Midwest Internet Exchange 
http://www.midwest-ix.com 


- Original Message -

From: Ethan telmn...@757.org 
To: nanog@nanog.org 
Sent: Monday, August 3, 2015 9:58:35 AM 
Subject: Re: Quakecon: Network Operations Center tour 


I help with an event that has a pretty decent sized lan party as well. 
We're not just focused on the lan party, more of a rock concerts - huge 
arcade - panels - lan party type event. 

It was a few years ago that a mincraft griefing team came and attacked 
the network internally. At the time the BYOC LAN party I think was using 
3com switches on the edge. Griefers were doing MAC flooding or something 
that was causing the switches to fall over. And not just the switch they 
were connected to it was bringing down many of them. They were doing it in 
spurts and the people dealing with the network thought the issue was 
misbehaving equipment for a bit (it seemed foreign at that time that 
someone from the community would be doing it.) 

Mind you the people running things (volunteers) are running on little 
sleep, had no time to build out security appliances let alone watch a 
bunch of logs. They're pretty smart but you know - you get a bunch of 
smart people together they all bicker about how to do things their way. 

In the end, one of the griefers friends went and told on them, and that's 
how they were discovered. Badges yanked and banned for life. 

Most of these cons and events run on surplus hardware. Granted, these days 
there is more and more higher end stuff being cast away. More and more 10 
gig, Juniper, Force10 and other decent equipment coming into play. 

Getting bandwidth into the events is a pain. Huge venues are meant for 
large corporate events not lower budget cons and festivals. Venue pricing 
I believe is 750-1500$ per megabit. 100 megabit = $75,000 for the weekend. 
One year I rememeber there being a switch with 8 vlans on it sitting 
outside the back door with 8 clear modems spread out all blinking away. 
Geeks get creative. 

These days, a random family next door gets their business class FiOS paid 
for the entire year (with a good TV package) in return for a weekend or 
two a year of it being slammed. But that isn't keeping up with demand. 
I think sponsorship is in our future as far as bandwidth goes. 

Internally, the hotels charge for any ports. So if you need cross connects 
between rooms, it's pretty expensive. And it's managed by them so running 
tagged traffic is a no go an other things. So out comes miles of fiber and 
rolls of gaffers tape every year. And miles of cat5. The lan party is 
fairly concentrated, but other departments all have other network needs. 
HD video streams outbound, voip telephones, ARTNet, etc. 

It's crazy. But I guess it's a good way to keep skills sharp and learn new 
things. 

Also, Steam and others should make a caching server solution similar to 
what exists in Apple OSX server. 

- Ethan 



Re: Quakecon: Network Operations Center tour

2015-08-03 Thread alvin nanog

hi ethan

On 08/03/15 at 10:58am, Ethan wrote:
 
 Getting bandwidth into the events is a pain. Huge venues are meant for large
 corporate events not lower budget cons and festivals. Venue pricing I
 believe is 750-1500$ per megabit. 100 megabit = $75,000 for the weekend. One
 year I rememeber there being a switch with 8 vlans on it sitting outside the
 back door with 8 clear modems spread out all blinking away.

for connectivity, does the hotels and convention centers still have wifi 
jammers 
so you cannot use your own 56Mbit wifi to get connection to the outside world ? 
if possible, stick a bunch of dark mirrored-glass covered vans outside the event
for wifi access

the expensive part is due to labor unions that control the workers and
everything else working the capitalistic supply and demand model to the max.
the unions disallow you to carry your own gear from your car to the event
which is good and bad ... 

i dont buy their $10 budweiser, $5 water, etc especially when no outside drinks
allowed inside the event

 Geeks get creative.

good thing  and no unions to control what we did/do ...

another ( 40yr old ) boat that has long since sailed since the days
of why we had to fight off the unions in the electronics industrt ... 

pixie dust
alvin


Re: Quakecon: Network Operations Center tour

2015-08-03 Thread mikea
On Mon, Aug 03, 2015 at 01:52:17PM -0700, alvin nanog wrote:
 
 hi ethan
 
 On 08/03/15 at 10:58am, Ethan wrote:
  
  Getting bandwidth into the events is a pain. Huge venues are meant for large
  corporate events not lower budget cons and festivals. Venue pricing I
  believe is 750-1500$ per megabit. 100 megabit = $75,000 for the weekend. One
  year I rememeber there being a switch with 8 vlans on it sitting outside the
  back door with 8 clear modems spread out all blinking away.
 
 for connectivity, does the hotels and convention centers still have wifi 
 jammers 
 so you cannot use your own 56Mbit wifi to get connection to the outside world 
 ? 
 if possible, stick a bunch of dark mirrored-glass covered vans outside the 
 event
 for wifi access

In the US, the FCC has ruled that wifi jammers violate one or more parts of
the FCC Rules and Regs. Marriott hotels paid a USD600K fine. A quick Google
search on FCC hotel jammer pulls up a great many hits, of which these are
the first seven: 

Jammer Enforcement | FCC.gov
https://www.fcc.gov/.../jamme...
U.S. Federal Communications Commission
Federal law prohibits the operation, marketing, or sale of any type of jamming 
equipment, including devices that interfere with cellular and Personal ...

Marriott to Pay $600K to Resolve WiFi-Blocking ... - FCC
https://www.fcc.gov/.../marrio...
U.S. Federal Communications Commission
Oct 3, 2014 - Hotel Operator Admits Employees Improperly Used Wi-Fi Monitoring 
... The complainant alleged that the Gaylord Opryland was “jamming ...

WARNING: Wi-Fi Blocking is Prohibited | FCC.gov
https://www.fcc.gov/.../warnin...
U.S. Federal Communications Commission
Jan 27, 2015 - which hotels and other commercial establishments block wireless 
... into this kind of unlawful activity by the operator of a resort hotel and 
...

FCC warns hotels against blocking guests' wi-fi
www.consumeraffairs.com/.../fcc-warns-hotels-against-blocking-guests-...
Jan 28, 2015 - Hotels, miffed by guests who used their own wi-fi hotspots 
instead of paying ... It's illegal to jam legal radio transmissions of any 
kind, FCC vows tough enforcement ... Some had argued that jamming wi-fi and 
cellphone calls is ...

Hotels ask FCC for permission to block guests' personal Wi ...
www.pcworld.com/.../hotel-group-asks-fcc-for-permission-to-...
PC World
Dec 22, 2014 - Marriott argued some hotspot blocking may be justified, as long 
as the hotel isn't using illegal signal jammers. Unlicensed Wi-Fi hotspots ...

FCC fines Marriott $600,000 for blocking guests' Wi-Fi ...
www.cnn.com/2014/10/03/travel/marriott-fcc-wi-fi-fine/
CNN
Oct 4, 2014 - It's the first time the FCC has investigated a hotel property for 
... sense, where someone uses a jammer device to block wireless signals. 
Instead ...

How This Hotel Made Sure Your Wi-Fi Hotspot Sucked ...
readwrite.com/2014/.../marriott-nashville-opryland-jams-wifi-internet-wt...
Oct 4, 2014 - Caught by FCC for Wi-Fi jamming, Marriott's still not sorry.

-- 
Mike Andrews, W5EGO
mi...@mikea.ath.cx
Tired old sysadmin 


Re: Quakecon: Network Operations Center tour

2015-08-03 Thread Roland Dobbins

On 4 Aug 2015, at 4:03, mikea wrote:

In the US, the FCC has ruled that wifi jammers violate one or more 
parts of the FCC Rules and Regs.


I travel quite a bit worldwide, and I've never run into this.  I run my 
portable AP on 5GHz, FWIW.


---
Roland Dobbins rdobb...@arbor.net


Re: Quakecon: Network Operations Center tour

2015-08-02 Thread Roland Dobbins

On 3 Aug 2015, at 8:47, Christopher Morrow wrote:


oh .. maybe they really are all gone :)


People still run things long after EoS, heh.

A 6500 *with a Sup2T* is OK at the edge, for now - it has decent ASICs 
which support critical edge features, unlike its predecessors.  Myself, 
I'd much rather use an ASR9K or CRS (I don't know much about Juniper 
routers) as an edge device.


---
Roland Dobbins rdobb...@arbor.net


Re: Quakecon: Network Operations Center tour

2015-08-02 Thread Sean Donelan

On Sun, 2 Aug 2015, Niels Bakker wrote:
Also, 2 Gbps for 4,400 people?  Pretty lackluster compared to European 
events.  30C3 had 100 Gbps to the conference building.  And no NAT: every 
host got real IP addresses (IPv4 + IPv6).


Quakecon is essentially a giant LAN party.  Bring Your Own Computer 
(BYOC), and there are big gaming rigs at Quakecon, and compete on the LAN. 
There isn't that much Internet traffic.  There is only 100Mbps wired to

each gaming station.

I'm not a quake fanatic, I don't know what are the important network 
metrics for a good gaming experience.  But I assume the important metrics

are local, and they install a big central server complex in the center
of the room.  I'm assuming the critical lag is between the central
server and the competitors; not the Internet.   Otherwise they could
have all stayed home and played in their basements across the
Internet.  Latency is probably more important than bulk bandwidth.




Re: Quakecon: Network Operations Center tour

2015-08-02 Thread Nikolay Shopik
Steam moved to http streaming few years ago for exact that reason

 On 2 авг. 2015 г., at 4:51, Steven Miano mian...@gmail.com wrote:
 
 historically steam/game downloads are not
 cahce'able


Re: Quakecon: Network Operations Center tour

2015-08-02 Thread Niels Bakker

* mian...@gmail.com (Steven Miano) [Sun 02 Aug 2015, 03:52 CEST]:

It would have been more interesting to see:

-- a network weather map
-- the ELK implementation
-- actual cache statistics (historically steam/game downloads are not
cahce'able)


Not quite true according to 
http://blog.multiplay.co.uk/2014/04/lancache-dynamically-caching-game-installs-at-lans-using-nginx/


Also, 2 Gbps for 4,400 people?  Pretty lackluster compared to European 
events.  30C3 had 100 Gbps to the conference building.  And no NAT: 
every host got real IP addresses (IPv4 + IPv6).



-- Niels.


Re: Quakecon: Network Operations Center tour

2015-08-02 Thread Randy Bush
 Also, 2 Gbps for 4,400 people?  Pretty lackluster compared to European
 events.  30C3 had 100 Gbps to the conference building.  And no NAT:
 every host got real IP addresses (IPv4 + IPv6).

ietf, 1k people, easily fits in 10g, but tries to have two for
redundancy.  also no nat, no firewall, and even ipv6.  but absorbing or
combatting scans and other attacks cause complexity one would prefer to
avoid.  in praha, there was even a tkip attack, or so it is  believed;
turned off tkip.

the quakecon net was explained very poorly.  what in particular provides
game-quality latency, or lack thereof?  with only 2g, i guess i can
understand the cache.  decent bandwidth would reduce complexity.  and
the network is flat?

randy


Re: Quakecon: Network Operations Center tour

2015-08-02 Thread Dave Pooser
any security protections so competitors can't kill off their
 competition?)

It would be interesting to learn whether they saw any DDoS attacks or
cheating attempts during competitive play, or even casual
non-competitive play amongst attendees.

I wonder if that would be a reason for the relatively anemic 1Gb Internet
pipe-- making sure that a DDoS couldn't push enough packets through to
inconvenience the LAN party.

(Disclaimer: $DAYJOB did the audio/visual/lighting for QuakeCon but we had
nothing to do with the network and I was utterly uninvolved in any way,
so my speculation is based on no information obtained from outside my own
skull.)
-- 
Dave Pooser
Cat-Herder-in-Chief, Pooserville.com




Re: Quakecon: Network Operations Center tour

2015-08-02 Thread Mike Hammett
It's completely reasonable when the world at large is only secondary to the 
local, on-net operations. 




- 
Mike Hammett 
Intelligent Computing Solutions 
http://www.ics-il.com 



Midwest Internet Exchange 
http://www.midwest-ix.com 


- Original Message -

From: Roland Dobbins rdobb...@arbor.net 
To: nanog list nanog@nanog.org 
Sent: Sunday, August 2, 2015 10:50:05 AM 
Subject: Re: Quakecon: Network Operations Center tour 

On 2 Aug 2015, at 22:44, Dave Pooser wrote: 

 I wonder if that would be a reason for the relatively anemic 1Gb 
 Internet 
 
 pipe-- making sure that a DDoS couldn't push enough packets through to 
 inconvenience the LAN party. 

While increasing bandwidth is not a viable DDoS defense tactic, 
decreasing it isn't one, either. 

--- 
Roland Dobbins rdobb...@arbor.net 



Re: Quakecon: Network Operations Center tour

2015-08-02 Thread Roland Dobbins

On 2 Aug 2015, at 22:56, Mike Hammett wrote:

It's completely reasonable when the world at large is only secondary 
to the local, on-net operations.


It has nothing to do with DDoS.

---
Roland Dobbins rdobb...@arbor.net


Re: Quakecon: Network Operations Center tour

2015-08-02 Thread Roland Dobbins

On 2 Aug 2015, at 22:44, Dave Pooser wrote:

I wonder if that would be a reason for the relatively anemic 1Gb 
Internet


pipe-- making sure that a DDoS couldn't push enough packets through to
inconvenience the LAN party.


While increasing bandwidth is not a viable DDoS defense tactic, 
decreasing it isn't one, either.


---
Roland Dobbins rdobb...@arbor.net


Re: Quakecon: Network Operations Center tour

2015-08-02 Thread Mike Hammett
It most certainly does. If the core of the mission is local LAN play and your 
Internet connection fills up who gives a shit? The games play on. If your 
500 megabit corporate connection gets a 20 terabit DDoS, your RDP session to 
the finance department will continue to hum along just fine. 




- 
Mike Hammett 
Intelligent Computing Solutions 
http://www.ics-il.com 

- Original Message -

From: Roland Dobbins rdobb...@arbor.net 
To: nanog list nanog@nanog.org 
Sent: Sunday, August 2, 2015 11:23:18 AM 
Subject: Re: Quakecon: Network Operations Center tour 

On 2 Aug 2015, at 22:56, Mike Hammett wrote: 

 It's completely reasonable when the world at large is only secondary 
 to the local, on-net operations. 

It has nothing to do with DDoS. 

--- 
Roland Dobbins rdobb...@arbor.net 



Re: Quakecon: Network Operations Center tour

2015-08-02 Thread Alistair Mackenzie
While increasing bandwidth to the endpoint isn't viable wouldn't increasing
the edge bandwidth out to the ISP be a start in the right direction?

I would assume this would a start to the problem if your attacks were
volumetric.

Once the bandwidth is there you can look at mitigation before it reaches
the endpoint, in this case the computers on the floor (assuming no NAT).
On 2 Aug 2015 16:51, Roland Dobbins rdobb...@arbor.net wrote:

 On 2 Aug 2015, at 22:44, Dave Pooser wrote:

 I wonder if that would be a reason for the relatively anemic 1Gb Internet

 pipe-- making sure that a DDoS couldn't push enough packets through to
 inconvenience the LAN party.


 While increasing bandwidth is not a viable DDoS defense tactic, decreasing
 it isn't one, either.

 ---
 Roland Dobbins rdobb...@arbor.net



Re: Quakecon: Network Operations Center tour

2015-08-02 Thread Roland Dobbins


On 2 Aug 2015, at 22:56, Alistair Mackenzie wrote:


I would assume this would a start to the problem if your attacks were
volumetric.


In a world of 430gb/sec reflection/amplification DDoS attacks, not 
really.


;

Just increasing bandwidth has never been a viable DDoS defense tactic, 
due to the extreme asymmetry of resource ratios in favor of the 
attackers.


---
Roland Dobbins rdobb...@arbor.net


Re: Quakecon: Network Operations Center tour

2015-08-02 Thread Roland Dobbins

On 2 Aug 2015, at 23:49, Mike Hammett wrote:

If the core of the mission is local LAN play and your Internet 
connection fills up


You're assuming the DDoS attack originates from outside the local 
network(s).  I was curious as to whether they'd seen any *internal* DDoS 
attacks.


And again, external bandwidth doesn't matter for externally-sourced DDoS 
attacks.  If the attacker wishes to do so, he'll completely overwhelm 
your transit bandwidth.



 who gives a shit? The games play on.


No, they don't, if they require a connection across the Internet to game 
servers for matchmaking/auth purposes, etc.


---
Roland Dobbins rdobb...@arbor.net


Re: Quakecon: Network Operations Center tour

2015-08-02 Thread Laurent Dumont
I recently wrapped up a 1300 players with gigabit connections where we 
had a single 5gig link. We never saturated the link and peaked at 
3.92Gbps for a new minutes. Bandwidth usage peaks on the first day and 
settles down after that (the event was during an entire weekend starting 
on friday). If I recall correctly, average was around 2Gpbs.


We did not have a steam/web cache and I expect it might reduce even more 
the actual load on actual BW usage.


On 8/2/2015 7:32 AM, Randy Bush wrote:

Also, 2 Gbps for 4,400 people?  Pretty lackluster compared to European
events.  30C3 had 100 Gbps to the conference building.  And no NAT:
every host got real IP addresses (IPv4 + IPv6).

ietf, 1k people, easily fits in 10g, but tries to have two for
redundancy.  also no nat, no firewall, and even ipv6.  but absorbing or
combatting scans and other attacks cause complexity one would prefer to
avoid.  in praha, there was even a tkip attack, or so it is  believed;
turned off tkip.

the quakecon net was explained very poorly.  what in particular provides
game-quality latency, or lack thereof?  with only 2g, i guess i can
understand the cache.  decent bandwidth would reduce complexity.  and
the network is flat?

randy




Re: Quakecon: Network Operations Center tour

2015-08-02 Thread Mikael Abrahamsson

On Sun, 2 Aug 2015, Dave Pooser wrote:

I wonder if that would be a reason for the relatively anemic 1Gb 
Internet pipe-- making sure that a DDoS couldn't push enough packets 
through to inconvenience the LAN party.


I was involved in delivering 1GigE to Dreamhack in 2001 which at the time 
(if I remember correctly), 4500 computers that participants brought with 
them.


Usually these events nowadays tend to use 5-20 gigabit/s for that amount 
of people, so 2x1GE is just not enough. Already in 2001 that GigE was 
fully loaded after 1-2 days.


--
Mikael Abrahamssonemail: swm...@swm.pp.se


Re: Quakecon: Network Operations Center tour

2015-08-02 Thread Harald F. Karlsen

On 01.08.2015 21:27, Sean Donelan wrote:

What Powers Quakecon | Network Operations Center Tour
https://www.youtube.com/watch?v=mOv62lBdlXU

Cool stuff!

For reference here are the blog for the tech-crew at the worlds second 
largest LAN-party, The Gathering:

http://technical.gathering.org/

A few highlights:
* Over 12,000 Gigabit ports, 500 * 10Gigabit ports, 50 * 40Gigabit ports 
(not all utilized of course).

* Gigabit to all participants.
* Dual-stack public IPv4 and IPv6 to all participants.
* 30Gbit internet connection (upgradeable if needed).
* Zero-touch provisioning of all edge switches.

Most of the NMS and provisioning systems are made in-house and are 
available on github (https://github.com/tech-server/) and all 
configuration files are released to the public after each event on 
ftp://ftp.gathering.org (seems to be down at the moment).


--
Harald


Re: Quakecon: Network Operations Center tour

2015-08-02 Thread Christopher Morrow
On Sun, Aug 2, 2015 at 7:56 AM, Niels Bakker niels=na...@bakker.net wrote:
 I guess a tale of punching 300-odd patchpanels is not that captivating to
 everybody out there.

I find this hard to believe.

:)

I was hoping for more 'how the network is built' (flat? segmented? any
security protections so competitors can't kill off their competition?)
and ideally some discussion of why the decisions made a difference.
(what tradeoffs were made and why?)


Re: Quakecon: Network Operations Center tour

2015-08-02 Thread Roland Dobbins

On 2 Aug 2015, at 22:32, Christopher Morrow wrote:

any security protections so competitors can't kill off their 
competition?)


It would be interesting to learn whether they saw any DDoS attacks or 
cheating attempts during competitive play, or even casual 
non-competitive play amongst attendees.


---
Roland Dobbins rdobb...@arbor.net


Re: Quakecon: Network Operations Center tour

2015-08-02 Thread Randy Bush
josh,

thanks for the more technical scoop.  now i get it a bit better.

 We also re-designed the LAN back in 2011 to break up the giant single
 broadcast domain down to a subnet per table switch.

so it is heavily routed using L3 on the core 'switches'?  makes a lot of
sense.

randy


Re: Quakecon: Network Operations Center tour

2015-08-02 Thread Randy Bush
 so it is heavily routed using L3 on the core 'switches'?  makes a lot
 of sense.
 Lots of switches will happily forward layer 3 packets.

and a lot of so-called switches will happily *route* at L3, which is i
think the point.  in this case, heavily subnetting a LAN, it makes a lot
of sense.

otoh, i did not believe in the fad of using 65xxs at the bgp global
edge.  while it was temporarily cheap, two years later not a lot of folk
had that many boats which needed anchoring.

randy


Re: Quakecon: Network Operations Center tour

2015-08-02 Thread Nick Hilliard
On 02/08/2015 23:30, Randy Bush wrote:
 otoh, i did not believe in the fad of using 65xxs at the bgp global
 edge.  while it was temporarily cheap, two years later not a lot of folk
 had that many boats which needed anchoring.

A juniper EX9200 is a switch and a cisco sup2t box is a router.  The vendor
said it so it must be true.

As anchors, I would be hard put to make a choice between a 6500 and a 7500,
which was a fine router in its day but alas only had a useful lifetime of a
small number of years.  Obsolescence happens.

The distinction between layer 2 and layer 3 capable kit is not that
important these days.  What's important is whether the device's packet or
frame forwarding capabilities are a good match for the expected workload
and that the total operating cost over the depreciation period works.

Nick




Re: Quakecon: Network Operations Center tour

2015-08-02 Thread Nick Hilliard
On 02/08/2015 22:59, Randy Bush wrote:
 so it is heavily routed using L3 on the core 'switches'?  makes a lot of
 sense.

Lots of switches will happily forward layer 3 packets.

Nick



Re: Quakecon: Network Operations Center tour

2015-08-02 Thread Josh Hoppes
On Sun, Aug 2, 2015 at 4:59 PM, Randy Bush ra...@psg.com wrote:
 josh,

 thanks for the more technical scoop.  now i get it a bit better.

 We also re-designed the LAN back in 2011 to break up the giant single
 broadcast domain down to a subnet per table switch.

 so it is heavily routed using L3 on the core 'switches'?  makes a lot of
 sense.

Single core switch, the Cisco 6509 VE in the video, handles routing
between subnets. Table switches have an IP for management and
monitoring. We have some 3750Gs for additional routing in other parts
of the event.


Re: Quakecon: Network Operations Center tour

2015-08-02 Thread Christopher Morrow
On Sun, Aug 2, 2015 at 9:46 PM, Christopher Morrow
morrowc.li...@gmail.com wrote:
 On Sun, Aug 2, 2015 at 6:57 PM, Nick Hilliard n...@foobar.org wrote:
 As anchors, I would be hard put to make a choice between a 6500 and a 7500,
 which was a fine router in its day but alas only had a useful lifetime of a
 small number of years.  Obsolescence happens.

 isn't some of L3's edge still 7500's? I think some of 703/702's edges
 are still 7500's even.

Last Date of Support:
HW
The last date to receive service and support for the product. After
this date, all support services for the product are unavailable, and
the product becomes obsolete.
December 31, 2012

oh .. maybe they really are all gone :)


Re: Quakecon: Network Operations Center tour

2015-08-02 Thread Christopher Morrow
On Sun, Aug 2, 2015 at 6:57 PM, Nick Hilliard n...@foobar.org wrote:
 As anchors, I would be hard put to make a choice between a 6500 and a 7500,
 which was a fine router in its day but alas only had a useful lifetime of a
 small number of years.  Obsolescence happens.

isn't some of L3's edge still 7500's? I think some of 703/702's edges
are still 7500's even.


Re: Quakecon: Network Operations Center tour

2015-08-01 Thread Christopher Morrow
highlights:
  happy and blinking
  two firewalls for the two att 1gig links, and two spare doing .

catalyst 6500's

Also the 3750 on top of the services rack is funny... because empty.

On Sat, Aug 1, 2015 at 3:27 PM, Sean Donelan s...@donelan.com wrote:

 Non-work, work related information.  Many NANOG geeks might be interested
 in this video tour of the Quakecon NOC tour.  As any ISP operator knows,
 gamers complain faster about problems than any NMS, so you've got to
 admire the bravery of any NOC in the middle of a gaming convention floor.

 What Powers Quakecon | Network Operations Center Tour
 https://www.youtube.com/watch?v=mOv62lBdlXU



Re: Quakecon: Network Operations Center tour

2015-08-01 Thread Steven Miano
It would have been more interesting to see:

-- a network weather map
-- the ELK implementation
-- actual cache statistics (historically steam/game downloads are not
cahce'able)

Thanks for the share though Sean!





On Sat, Aug 1, 2015 at 9:16 PM, Christopher Morrow morrowc.li...@gmail.com
wrote:

 highlights:
   happy and blinking
   two firewalls for the two att 1gig links, and two spare doing .

 catalyst 6500's

 Also the 3750 on top of the services rack is funny... because empty.

 On Sat, Aug 1, 2015 at 3:27 PM, Sean Donelan s...@donelan.com wrote:
 
  Non-work, work related information.  Many NANOG geeks might be interested
  in this video tour of the Quakecon NOC tour.  As any ISP operator knows,
  gamers complain faster about problems than any NMS, so you've got to
  admire the bravery of any NOC in the middle of a gaming convention floor.
 
  What Powers Quakecon | Network Operations Center Tour
  https://www.youtube.com/watch?v=mOv62lBdlXU
 




-- 
Miano, Steven M.
http://stevenmiano.com


Quakecon: Network Operations Center tour

2015-08-01 Thread Sean Donelan


Non-work, work related information.  Many NANOG geeks might be interested
in this video tour of the Quakecon NOC tour.  As any ISP operator knows,
gamers complain faster about problems than any NMS, so you've got to
admire the bravery of any NOC in the middle of a gaming convention floor.

What Powers Quakecon | Network Operations Center Tour
https://www.youtube.com/watch?v=mOv62lBdlXU