Re: XBOX 720: possible digital download mass service.

2012-01-28 Thread Roland Perry
In article 201201281518.47292.mti...@globaltransit.net, Mark Tinka 
mti...@globaltransit.net writes

Needless to say, a lot of games are now pushing massive
updates via the Internet; on the order of hundreds of MB.


So does Microsoft Office (if you can call that a game).
--
Roland Perry



Re: XBOX 720: possible digital download mass service.

2012-01-28 Thread Mark Tinka
On Saturday, January 28, 2012 09:11:24 PM Roland Perry 
wrote:

 So does Microsoft Office (if you can call that a game).

So does Mac OS X Lion (exclusively, more so).

But I guess the trend the OP was raising was this 
distribution method shifting for console games. As many have 
already mentioned, since the majority of consoles are in the 
home, the last mile to the home router is likely the choke 
point in most cases.

For consoles that will be sold outside major areas, one 
might not be able to get CDN coverage, so not only do they 
have to suffer with small last mile pipes, they also need to 
contend with higher latency to get to the nearest CDN (which 
may not be so close by).

Then, of course, there are those who might not be in a 
position to get any kind of Internet access to their 
consoles. This isn't such a terrible thing if games are 
released both on digital and hard copies, but it's quite 
unlikely maintenance updates for the game might be available 
on disc.

Mark.


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Re: XBOX 720: possible digital download mass service.

2012-01-28 Thread Roland Perry
In article 201201282306.00569.mti...@globaltransit.net, Mark Tinka 
mti...@globaltransit.net writes

Then, of course, there are those who might not be in a
position to get any kind of Internet access to their
consoles. This isn't such a terrible thing if games are
released both on digital and hard copies, but it's quite
unlikely maintenance updates for the game might be available
on disc.


When did you last see a Windows or Office update available on disc?

(And don't say buy the latest version retail - in my experience they 
are the ones that are hit with the biggest install-update.)

--
Roland Perry



Re: XBOX 720: possible digital download mass service.

2012-01-28 Thread Mark Tinka
On Saturday, January 28, 2012 11:39:21 PM Roland Perry 
wrote:

 When did you last see a Windows or Office update
 available on disc?

In my experience (especially in places where Internet access 
to the home is tight or non-existent), Windows and Office 
is normally used in the office, where Internet access is 
not as tight.

If folk have Windows or Office on their laptops, they'll 
take those laptops into the office and run updates from 
there. If they're using PC's at home, they'll download the 
offline copies of those updates and go home and install them 
via disc, USB or whatever.

Game consoles don't normally make it to the office, hence 
my point earlier.

Mark.


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Re: XBOX 720: possible digital download mass service.

2012-01-28 Thread Lamar Owen
On Friday, January 27, 2012 05:56:19 AM Randy Bush wrote:
  Can internet in USA support that?   Call of Duty 15 releases may 2014
  and 30 million gamers start downloading a 20 GB files.  Would the
  internet collapse like a house of cards?.

 not a problem.  the vast majority of the states is like a developing
 country [0], the last mile is pretty much a tin can and a string.  so
 this will effectively throttle the load.

Being in 'the middle of nowhere' as I write, even we are a few notches above 
RFC1149 capabilities.  As one visitor to our site (who had been recently to 
NRAO Greenbank) said 'if this isn't the middle of nowhere, you can probably see 
it from here.'

Our base DSL is 7Mb/s down, 0.5Mb/s up, with 11Mb/s down and 1Mb/s up available 
to over 99% of our very rural county.  We (work) have 1Gb/s on the local loop 
fiber pair, throttled to the amount of IP we actually pay for at the ISP's PoP.

Now if RFC1149 supported jumbo frames, it might give tin-cans-and-string a run 
for its money



RE: XBOX 720: possible digital download mass service.

2012-01-28 Thread Nathan Eisenberg
 Now if RFC1149 supported jumbo frames, it might give tin-cans-and-string a
 run for its money

It's a simple matter of weight ratios.  A 5 oz bird cannot carry a 9000 mtu 
coconut.



Re: XBOX 720: possible digital download mass service.

2012-01-28 Thread Joel jaeggli
On 1/27/12 06:13 , Eric Tykwinski wrote:
 The PS Vita still uses a proprietary memory card format, so it's not just
 download only.
 The best example of download only would be OnLive, which basically is a game
 system that only delivers on demand games.

Onlive isn't download at all. the games play in the cloud and the
input/output is streaming to from your devices.

Steam, EA Origin, Xbox live are all examples of download delivery systems.

 IMHO, it's the market that will determine whether this is the right choice
 in the long run.
 It's a creative way to eliminate the used market and stop piracy, but if the
 consumers don't join up like the PSP Go, it will eventually fail.
 
 Sincerely,
 
 Eric Tykwinski
 TrueNet, Inc.
 P: 610-429-8300
 F: 610-429-3222
 
 -Original Message-
 From: -Hammer- [mailto:bhmc...@gmail.com] 
 Sent: Friday, January 27, 2012 9:02 AM
 To: nanog@nanog.org
 Subject: Re: XBOX 720: possible digital download mass service.
 
 Here's your baseline: Sony Vita. They already tossed the UMD out with the
 PSP-GO and that failed miserably. Now they are trying again to go to digital
 only with the Vita. It's not the scale of PS3 or XBOX360 but it may be a
 good way to gauge the potential success of the concept.
 
 -Hammer-
 
 I was a normal American nerd
 -Jack Herer
 
 
 
 On 1/27/2012 7:34 AM, Jared Mauch wrote:
 It's already done on a similar scale when apple releases new software for
 their mobile devices.

 Just don't do it if you are on a low cap plan (eg: mobile, satellite etc).
 Caps will be the new market discriminator IMHO.

 Jared Mauch

 On Jan 27, 2012, at 3:35 AM, Teioscar.vi...@gmail.com  wrote:

 Can internet in USA support that?   Call of Duty 15 releases may 2014
 and 30 million gamers start downloading a 20 GB files.  Would the 
 internet collapse like a house of cards?.

 
 
 




Re: XBOX 720: possible digital download mass service.

2012-01-28 Thread Joel jaeggli
On 1/27/12 02:35 , Tei wrote:
 Can internet in USA support that?   Call of Duty 15 releases may 2014
 and 30 million gamers start downloading a 20 GB files.  Would the
 internet collapse like a house of cards?.

Given the way the these things are staged, the pre-order/pre-load model
works pretty well. I would expect that many users sufficiently
interested in Battle Field 3 to acquire it for launch day, already had a
copy cached locally that unlocked itself at the right time. Mine did.

To the extent that cached content can be tweaked via patching the
distribution system can substantially anticipate the release of product.

 If not, will be internet USA ready for the next next generation? ( 2018 ).
 
 




Re: XBOX 720: possible digital download mass service.

2012-01-28 Thread Josh Hoppes
I've seen this discussion show up in a number of venues lately. I'm
not at all surprised about the trend as I've been using Steam for a
few years now. I expect they will take a similar path and continue to
sell physical medium with keys to tie the game to an account, and do
staged downloads using encrypted data which is unlocked at release
time. The biggest content for games is really art assets, and much of
that work is done months ahead of release and unlikely to change,
while fine tuning and game logic (binaries) are small enough that
staging downloads in tiers should be easy. There is also the system
Blizzard is using for World of Warcraft where the game can stream
content down while playing. Most of these publishers/developers
already have pretty good grasps on what capabilities are at their
disposal thanks to the DLC model they have now, they will just be
going an order of magnitude larger on the downloads. I wonder how many
will also attempt to leverage P2P models as well to assist CDNs,
cheaper for them and maybe even a revenue generator for ISPs charging
for transfer overages.



Re: XBOX 720: possible digital download mass service.

2012-01-27 Thread Randy Bush
 Can internet in USA support that?   Call of Duty 15 releases may 2014
 and 30 million gamers start downloading a 20 GB files.  Would the
 internet collapse like a house of cards?.

not a problem.  the vast majority of the states is like a developing
country [0], the last mile is pretty much a tin can and a string.  so
this will effectively throttle the load.

randy

[0] - no insult to the dev cons intended



Re: XBOX 720: possible digital download mass service.

2012-01-27 Thread Anurag Bhatia
Just curious to know at what bandwidth big ISP's like ATT, Verizon,
Level3, Cogent etc are operating? Are all at or above 40Gbps core bandwidth?

On Fri, Jan 27, 2012 at 4:26 PM, Randy Bush ra...@psg.com wrote:

  Can internet in USA support that?   Call of Duty 15 releases may 2014
  and 30 million gamers start downloading a 20 GB files.  Would the
  internet collapse like a house of cards?.

 not a problem.  the vast majority of the states is like a developing
 country [0], the last mile is pretty much a tin can and a string.  so
 this will effectively throttle the load.

 randy

 [0] - no insult to the dev cons intended




-- 

Anurag Bhatia
anuragbhatia.com
or simply - http://[2001:470:26:78f::5] if you are on IPv6 connected
network!

Twitter: @anurag_bhatia https://twitter.com/#!/anurag_bhatia
Linkedin: http://linkedin.anuragbhatia.com


Re: XBOX 720: possible digital download mass service.

2012-01-27 Thread Randy Bush
 Just curious to know at what bandwidth big ISP's like ATT, Verizon,
 Level3, Cogent etc are operating? Are all at or above 40Gbps core
 bandwidth?

yes



Re: XBOX 720: possible digital download mass service.

2012-01-27 Thread Saku Ytti
On (2012-01-27 11:35 +0100), Tei wrote:

 Theres also a rumour that these new consoles will require internet to
 download games. These games can weigth 9 to 20 GB.  That may be 30
 million users in USA, maybe 50 worldwide.

Source to these rumours?

It seems ridiculous thought, considering you can literally find PS2 today
in Siberia in a tent behind generator in a middle of nowhere, with
seemingly legally acquired titles.
Without having any data to back this up, I'm going to claim significant
portion of revenue is generated by late adopters in emerging markets.

-- 
  ++ytti



Re: XBOX 720: possible digital download mass service.

2012-01-27 Thread Valdis . Kletnieks
On Fri, 27 Jan 2012 11:35:49 +0100, Tei said:

 Theres also a rumour that these new consoles will require internet to
 download games.

Apply some logic here - is it in the vendor's best interests to *require*
internet to download games?  As somebody else pointed out, there's an awful lot
of current-gen consoles in tents in Mongolia and farmhouses in Montana - do you
want to make a product that those people can't buy and use *at all*?

There's also a large segment of the gaming community that will, in fact, be
rather upset if you take away the ritual of camping out in front of GameStop.

 Can internet in USA support that?   Call of Duty 15 releases may 2014
 and 30 million gamers start downloading a 20 GB files.  Would the
 internet collapse like a house of cards?.

I'll go out on a limb and say that neither Sony, Microsoft, or Nintendo are 
stupid
enough to release the sort of console your rumors predict until after the guys
at NetFlix have made it safe for them to do so. :)





pgp92fyBalH9F.pgp
Description: PGP signature


Re: XBOX 720: possible digital download mass service.

2012-01-27 Thread Jared Mauch
It's already done on a similar scale when apple releases new software for their 
mobile devices. 

Just don't do it if you are on a low cap plan (eg: mobile, satellite etc). Caps 
will be the new market discriminator IMHO. 

Jared Mauch

On Jan 27, 2012, at 3:35 AM, Tei oscar.vi...@gmail.com wrote:

 Can internet in USA support that?   Call of Duty 15 releases may 2014
 and 30 million gamers start downloading a 20 GB files.  Would the
 internet collapse like a house of cards?.



Re: XBOX 720: possible digital download mass service.

2012-01-27 Thread -Hammer-
Here's your baseline: Sony Vita. They already tossed the UMD out with 
the PSP-GO and that failed miserably. Now they are trying again to go to 
digital only with the Vita. It's not the scale of PS3 or XBOX360 but it 
may be a good way to gauge the potential success of the concept.


-Hammer-

I was a normal American nerd
-Jack Herer



On 1/27/2012 7:34 AM, Jared Mauch wrote:

It's already done on a similar scale when apple releases new software for their 
mobile devices.

Just don't do it if you are on a low cap plan (eg: mobile, satellite etc). Caps 
will be the new market discriminator IMHO.

Jared Mauch

On Jan 27, 2012, at 3:35 AM, Teioscar.vi...@gmail.com  wrote:


Can internet in USA support that?   Call of Duty 15 releases may 2014
and 30 million gamers start downloading a 20 GB files.  Would the
internet collapse like a house of cards?.






RE: XBOX 720: possible digital download mass service.

2012-01-27 Thread Eric Tykwinski
The PS Vita still uses a proprietary memory card format, so it's not just
download only.
The best example of download only would be OnLive, which basically is a game
system that only delivers on demand games.

IMHO, it's the market that will determine whether this is the right choice
in the long run.
It's a creative way to eliminate the used market and stop piracy, but if the
consumers don't join up like the PSP Go, it will eventually fail.

Sincerely,

Eric Tykwinski
TrueNet, Inc.
P: 610-429-8300
F: 610-429-3222

-Original Message-
From: -Hammer- [mailto:bhmc...@gmail.com] 
Sent: Friday, January 27, 2012 9:02 AM
To: nanog@nanog.org
Subject: Re: XBOX 720: possible digital download mass service.

Here's your baseline: Sony Vita. They already tossed the UMD out with the
PSP-GO and that failed miserably. Now they are trying again to go to digital
only with the Vita. It's not the scale of PS3 or XBOX360 but it may be a
good way to gauge the potential success of the concept.

-Hammer-

I was a normal American nerd
-Jack Herer



On 1/27/2012 7:34 AM, Jared Mauch wrote:
 It's already done on a similar scale when apple releases new software for
their mobile devices.

 Just don't do it if you are on a low cap plan (eg: mobile, satellite etc).
Caps will be the new market discriminator IMHO.

 Jared Mauch

 On Jan 27, 2012, at 3:35 AM, Teioscar.vi...@gmail.com  wrote:

 Can internet in USA support that?   Call of Duty 15 releases may 2014
 and 30 million gamers start downloading a 20 GB files.  Would the 
 internet collapse like a house of cards?.






Re: XBOX 720: possible digital download mass service.

2012-01-27 Thread -Hammer-
Now we are venturing OT but I thought the format was proprietary but you 
still had to get the content on the memory via the glorious Internet? 
Are you saying I can go to Gamestop and buy a stick with whatever game 
I'm looking for? Is that the plan?


-Hammer-

I was a normal American nerd
-Jack Herer



On 1/27/2012 8:13 AM, Eric Tykwinski wrote:

The PS Vita still uses a proprietary memory card format, so it's not just
download only.
The best example of download only would be OnLive, which basically is a game
system that only delivers on demand games.

IMHO, it's the market that will determine whether this is the right choice
in the long run.
It's a creative way to eliminate the used market and stop piracy, but if the
consumers don't join up like the PSP Go, it will eventually fail.

Sincerely,

Eric Tykwinski
TrueNet, Inc.
P: 610-429-8300
F: 610-429-3222

-Original Message-
From: -Hammer- [mailto:bhmc...@gmail.com]
Sent: Friday, January 27, 2012 9:02 AM
To: nanog@nanog.org
Subject: Re: XBOX 720: possible digital download mass service.

Here's your baseline: Sony Vita. They already tossed the UMD out with the
PSP-GO and that failed miserably. Now they are trying again to go to digital
only with the Vita. It's not the scale of PS3 or XBOX360 but it may be a
good way to gauge the potential success of the concept.

-Hammer-

I was a normal American nerd
-Jack Herer



On 1/27/2012 7:34 AM, Jared Mauch wrote:

It's already done on a similar scale when apple releases new software for

their mobile devices.

Just don't do it if you are on a low cap plan (eg: mobile, satellite etc).

Caps will be the new market discriminator IMHO.

Jared Mauch

On Jan 27, 2012, at 3:35 AM, Teioscar.vi...@gmail.com   wrote:


Can internet in USA support that?   Call of Duty 15 releases may 2014
and 30 million gamers start downloading a 20 GB files.  Would the
internet collapse like a house of cards?.








RE: XBOX 720: possible digital download mass service.

2012-01-27 Thread Eric Tykwinski
That's the case, but yeah, definitely off-topic...
http://www.gamestop.com/ps-vita/games/uncharted-golden-abyss-ps-vita/91436

Which would be on-topic, though.  If anyone knows of an OnLive box just to
check out the bandwidth usage, I would be interested.

Sincerely,

Eric Tykwinski
TrueNet, Inc.
P: 610-429-8300
F: 610-429-3222


-Original Message-
From: -Hammer- [mailto:bhmc...@gmail.com] 
Sent: Friday, January 27, 2012 9:21 AM
To: nanog@nanog.org
Subject: Re: XBOX 720: possible digital download mass service.

Now we are venturing OT but I thought the format was proprietary but you
still had to get the content on the memory via the glorious Internet? 
Are you saying I can go to Gamestop and buy a stick with whatever game I'm
looking for? Is that the plan?

-Hammer-

I was a normal American nerd
-Jack Herer



On 1/27/2012 8:13 AM, Eric Tykwinski wrote:
 The PS Vita still uses a proprietary memory card format, so it's not 
 just download only.
 The best example of download only would be OnLive, which basically is 
 a game system that only delivers on demand games.

 IMHO, it's the market that will determine whether this is the right 
 choice in the long run.
 It's a creative way to eliminate the used market and stop piracy, but 
 if the consumers don't join up like the PSP Go, it will eventually fail.

 Sincerely,

 Eric Tykwinski
 TrueNet, Inc.
 P: 610-429-8300
 F: 610-429-3222

 -Original Message-
 From: -Hammer- [mailto:bhmc...@gmail.com]
 Sent: Friday, January 27, 2012 9:02 AM
 To: nanog@nanog.org
 Subject: Re: XBOX 720: possible digital download mass service.

 Here's your baseline: Sony Vita. They already tossed the UMD out with 
 the PSP-GO and that failed miserably. Now they are trying again to go 
 to digital only with the Vita. It's not the scale of PS3 or XBOX360 
 but it may be a good way to gauge the potential success of the concept.

 -Hammer-

 I was a normal American nerd
 -Jack Herer



 On 1/27/2012 7:34 AM, Jared Mauch wrote:
 It's already done on a similar scale when apple releases new software 
 for
 their mobile devices.
 Just don't do it if you are on a low cap plan (eg: mobile, satellite
etc).
 Caps will be the new market discriminator IMHO.
 Jared Mauch

 On Jan 27, 2012, at 3:35 AM, Teioscar.vi...@gmail.com   wrote:

 Can internet in USA support that?   Call of Duty 15 releases may 2014
 and 30 million gamers start downloading a 20 GB files.  Would the 
 internet collapse like a house of cards?.









RE: XBOX 720: possible digital download mass service.

2012-01-27 Thread Matthew Huff
From what I've read, the XBOX 720 is still going to have traditional 
distribution but also including online purchasing (think Steam). The goal is 
to go with a key system to play the game. I think the idea you will be able to 
register the game via phone, or other means as well. However, their idea is to 
rid the world of the secondary market of used games.



Matthew Huff | 1 Manhattanville Rd
Director of Operations   | Purchase, NY 10577
OTA Management LLC   | Phone: 914-460-4039
aim: matthewbhuff    | Fax:   914-460-4139


 -Original Message-
 From: Eric Tykwinski [mailto:e...@truenet.com]
 Sent: Friday, January 27, 2012 9:25 AM
 To: nanog
 Subject: RE: XBOX 720: possible digital download mass service.
 
 That's the case, but yeah, definitely off-topic...
 http://www.gamestop.com/ps-vita/games/uncharted-golden-abyss-ps-
 vita/91436
 
 Which would be on-topic, though.  If anyone knows of an OnLive box just
 to check out the bandwidth usage, I would be interested.
 
 Sincerely,
 
 Eric Tykwinski
 TrueNet, Inc.
 P: 610-429-8300
 F: 610-429-3222
 
 
 -Original Message-
 From: -Hammer- [mailto:bhmc...@gmail.com]
 Sent: Friday, January 27, 2012 9:21 AM
 To: nanog@nanog.org
 Subject: Re: XBOX 720: possible digital download mass service.
 
 Now we are venturing OT but I thought the format was proprietary but
 you still had to get the content on the memory via the glorious
 Internet?
 Are you saying I can go to Gamestop and buy a stick with whatever game
 I'm looking for? Is that the plan?
 
 -Hammer-
 
 I was a normal American nerd
 -Jack Herer
 
 
 
 On 1/27/2012 8:13 AM, Eric Tykwinski wrote:
  The PS Vita still uses a proprietary memory card format, so it's not
  just download only.
  The best example of download only would be OnLive, which basically is
  a game system that only delivers on demand games.
 
  IMHO, it's the market that will determine whether this is the right
  choice in the long run.
  It's a creative way to eliminate the used market and stop piracy, but
  if the consumers don't join up like the PSP Go, it will eventually
 fail.
 
  Sincerely,
 
  Eric Tykwinski
  TrueNet, Inc.
  P: 610-429-8300
  F: 610-429-3222
 
  -Original Message-
  From: -Hammer- [mailto:bhmc...@gmail.com]
  Sent: Friday, January 27, 2012 9:02 AM
  To: nanog@nanog.org
  Subject: Re: XBOX 720: possible digital download mass service.
 
  Here's your baseline: Sony Vita. They already tossed the UMD out with
  the PSP-GO and that failed miserably. Now they are trying again to go
  to digital only with the Vita. It's not the scale of PS3 or XBOX360
  but it may be a good way to gauge the potential success of the
 concept.
 
  -Hammer-
 
  I was a normal American nerd
  -Jack Herer
 
 
 
  On 1/27/2012 7:34 AM, Jared Mauch wrote:
  It's already done on a similar scale when apple releases new
 software
  for
  their mobile devices.
  Just don't do it if you are on a low cap plan (eg: mobile, satellite
 etc).
  Caps will be the new market discriminator IMHO.
  Jared Mauch
 
  On Jan 27, 2012, at 3:35 AM, Teioscar.vi...@gmail.com   wrote:
 
  Can internet in USA support that?   Call of Duty 15 releases may
 2014
  and 30 million gamers start downloading a 20 GB files.  Would the
  internet collapse like a house of cards?.
 
 
 
 
 
 




Re: XBOX 720: possible digital download mass service.

2012-01-27 Thread Sean Harlow
It doesn't have to.  Look at Steam on the PC, where digital distribution has 
been the norm for years (I literally can't remember the last physical copy PC 
game I purchased).  Preorder a game and it gets preloaded in an encrypted form 
days to weeks in advance of release.  On release day, the content is simply 
activated, you get the key, your PC decrypts it, and you go play.

On a well designed digital distribution system the release second traffic spike 
should be a lot less than you'd think.
--
Sean Harlow
s...@seanharlow.info

On Jan 27, 2012, at 5:35 AM, Tei wrote:

 The question is:
 
 Can internet in USA support that?   Call of Duty 15 releases may 2014
 and 30 million gamers start downloading a 20 GB files.  Would the
 internet collapse like a house of cards?.




Re: XBOX 720: possible digital download mass service.

2012-01-27 Thread Sean Harlow
I don't know if the box uses any different settings, but using the Windows 
client on my PC with quality maxed just now I saw a consistent 5.35mbit/sec 
during action sequences and fast-paced cutscenes, much less of course in menus 
and such.
--
Sean Harlow
s...@seanharlow.info

On Jan 27, 2012, at 9:24 AM, Eric Tykwinski wrote:

 Which would be on-topic, though.  If anyone knows of an OnLive box just to
 check out the bandwidth usage, I would be interested.




Re: XBOX 720: possible digital download mass service.

2012-01-27 Thread Justin M. Streiner

On Fri, 27 Jan 2012, Tei wrote:


Can internet in USA support that?   Call of Duty 15 releases may 2014
and 30 million gamers start downloading a 20 GB files.  Would the
internet collapse like a house of cards?.


I don't see a problem with supporting this.  As other posters have said, 
any congestion that results from this would likely be concentrated at or 
near 'the last mile' - the downloader's location or the download server's 
location.  Even then, the result would be that it takes longer to 
download the game data - not a total meltdown.  Also, while there would 
very likely be a big rush to download Call of Duty 15 the millisecond it's 
released, it's not likely that every one of those 30 million gamers will 
do that at the same time.  I would hope that Microsoft/Sony/other major 
game producers do some sort of geographic disribution of their downloads, 
or use one of the several CDNs that are available, if those logistics can 
be worked out.


jms



Re: XBOX 720: possible digital download mass service.

2012-01-27 Thread Justin M. Streiner

On Fri, 27 Jan 2012, Anurag Bhatia wrote:


Just curious to know at what bandwidth big ISP's like ATT, Verizon,
Level3, Cogent etc are operating? Are all at or above 40Gbps core bandwidth?


Probably a mix of 10G, 40G and 100G as appropriate.  By 2014, that might 
tilt more heavily toward 40G and 100G.  From what I've seen, most peering 
connections at public IXPs are one or more 10G links.  Private peering 
connections could certainly be higher, if the providers at both ends feel 
it makes good business sense.


jms


On Fri, Jan 27, 2012 at 4:26 PM, Randy Bush ra...@psg.com wrote:


Can internet in USA support that?   Call of Duty 15 releases may 2014
and 30 million gamers start downloading a 20 GB files.  Would the
internet collapse like a house of cards?.


not a problem.  the vast majority of the states is like a developing
country [0], the last mile is pretty much a tin can and a string.  so
this will effectively throttle the load.

randy

[0] - no insult to the dev cons intended





--

Anurag Bhatia
anuragbhatia.com
or simply - http://[2001:470:26:78f::5] if you are on IPv6 connected
network!

Twitter: @anurag_bhatia https://twitter.com/#!/anurag_bhatia
Linkedin: http://linkedin.anuragbhatia.com





Re: XBOX 720: possible digital download mass service.

2012-01-27 Thread Ray Soucy
This is already very normal (tens of millions of people doing this).

World of Warcraft, RIFT, and Star Wars: The Old Republic, etc. are all
around 20G of downloads.  Sure they have boxed versions, but after you
install them they need another 10G of patches to download (looking at you,
Blizzard).

The majority of players buy the digital download (instant gratification).

Some companies, like Blizzard, have even created streaming game clients
that prioritizes what is downloaded to get people playing right away.




On Fri, Jan 27, 2012 at 7:46 AM, valdis.kletni...@vt.edu wrote:

 On Fri, 27 Jan 2012 11:35:49 +0100, Tei said:

  Theres also a rumour that these new consoles will require internet to
  download games.

 Apply some logic here - is it in the vendor's best interests to *require*
 internet to download games?  As somebody else pointed out, there's an
 awful lot
 of current-gen consoles in tents in Mongolia and farmhouses in Montana -
 do you
 want to make a product that those people can't buy and use *at all*?

 There's also a large segment of the gaming community that will, in fact, be
 rather upset if you take away the ritual of camping out in front of
 GameStop.

  Can internet in USA support that?   Call of Duty 15 releases may 2014
  and 30 million gamers start downloading a 20 GB files.  Would the
  internet collapse like a house of cards?.

 I'll go out on a limb and say that neither Sony, Microsoft, or Nintendo
 are stupid
 enough to release the sort of console your rumors predict until after the
 guys
 at NetFlix have made it safe for them to do so. :)






-- 
Ray Soucy

Epic Communications Specialist

Phone: +1 (207) 561-3526

Networkmaine, a Unit of the University of Maine System
http://www.networkmaine.net/


Re: XBOX 720: possible digital download mass service.

2012-01-27 Thread Ray Soucy
Well, those are the numbers we can see from a single transceiver (right now
mostly 10G and some 40G right now, and 100G on its way); but most of the
big players are using multiples of these with DWDM and link aggregation.
 I'd say the actual numbers are closer to 680G average right now, per path.

On Fri, Jan 27, 2012 at 10:49 AM, Justin M. Streiner 
strei...@cluebyfour.org wrote:

 On Fri, 27 Jan 2012, Anurag Bhatia wrote:

  Just curious to know at what bandwidth big ISP's like ATT, Verizon,
 Level3, Cogent etc are operating? Are all at or above 40Gbps core
 bandwidth?


 Probably a mix of 10G, 40G and 100G as appropriate.  By 2014, that might
 tilt more heavily toward 40G and 100G.  From what I've seen, most peering
 connections at public IXPs are one or more 10G links.  Private peering
 connections could certainly be higher, if the providers at both ends feel
 it makes good business sense.

 jms


  On Fri, Jan 27, 2012 at 4:26 PM, Randy Bush ra...@psg.com wrote:

  Can internet in USA support that?   Call of Duty 15 releases may 2014
 and 30 million gamers start downloading a 20 GB files.  Would the
 internet collapse like a house of cards?.


 not a problem.  the vast majority of the states is like a developing
 country [0], the last mile is pretty much a tin can and a string.  so
 this will effectively throttle the load.

 randy

 [0] - no insult to the dev cons intended




 --

 Anurag Bhatia
 anuragbhatia.com
 or simply - http://[2001:470:26:78f::5] if you are on IPv6 connected
 network!

 Twitter: @anurag_bhatia 
 https://twitter.com/#!/**anurag_bhatiahttps://twitter.com/#!/anurag_bhatia
 
 Linkedin: 
 http://linkedin.anuragbhatia.**comhttp://linkedin.anuragbhatia.com





-- 
Ray Soucy

Epic Communications Specialist

Phone: +1 (207) 561-3526

Networkmaine, a Unit of the University of Maine System
http://www.networkmaine.net/


Re: XBOX 720: possible digital download mass service.

2012-01-27 Thread Anurag Bhatia
Hello Ray

You are refering to dark fiber capacity or is that lit capacity and already
in use?

On Fri, Jan 27, 2012 at 9:38 PM, Ray Soucy r...@maine.edu wrote:

 Well, those are the numbers we can see from a single transceiver (right now
 mostly 10G and some 40G right now, and 100G on its way); but most of the
 big players are using multiples of these with DWDM and link aggregation.
  I'd say the actual numbers are closer to 680G average right now, per path.

 On Fri, Jan 27, 2012 at 10:49 AM, Justin M. Streiner 
 strei...@cluebyfour.org wrote:

  On Fri, 27 Jan 2012, Anurag Bhatia wrote:
 
   Just curious to know at what bandwidth big ISP's like ATT, Verizon,
  Level3, Cogent etc are operating? Are all at or above 40Gbps core
  bandwidth?
 
 
  Probably a mix of 10G, 40G and 100G as appropriate.  By 2014, that might
  tilt more heavily toward 40G and 100G.  From what I've seen, most peering
  connections at public IXPs are one or more 10G links.  Private peering
  connections could certainly be higher, if the providers at both ends feel
  it makes good business sense.
 
  jms
 
 
   On Fri, Jan 27, 2012 at 4:26 PM, Randy Bush ra...@psg.com wrote:
 
   Can internet in USA support that?   Call of Duty 15 releases may 2014
  and 30 million gamers start downloading a 20 GB files.  Would the
  internet collapse like a house of cards?.
 
 
  not a problem.  the vast majority of the states is like a developing
  country [0], the last mile is pretty much a tin can and a string.  so
  this will effectively throttle the load.
 
  randy
 
  [0] - no insult to the dev cons intended
 
 
 
 
  --
 
  Anurag Bhatia
  anuragbhatia.com
  or simply - http://[2001:470:26:78f::5] if you are on IPv6 connected
  network!
 
  Twitter: @anurag_bhatia https://twitter.com/#!/**anurag_bhatia
 https://twitter.com/#!/anurag_bhatia
  
  Linkedin: http://linkedin.anuragbhatia.**com
 http://linkedin.anuragbhatia.com
 
 
 


 --
 Ray Soucy

 Epic Communications Specialist

 Phone: +1 (207) 561-3526

 Networkmaine, a Unit of the University of Maine System
 http://www.networkmaine.net/




-- 

Anurag Bhatia
anuragbhatia.com
or simply - http://[2001:470:26:78f::5] if you are on IPv6 connected
network!

Twitter: @anurag_bhatia https://twitter.com/#!/anurag_bhatia
Linkedin: http://linkedin.anuragbhatia.com


RE: XBOX 720: possible digital download mass service

2012-01-27 Thread Thomas Cooper
Digital distribution like Steam have the infrastructure built for it.
The entry fee for independent and smaller devs to Steam is way way lower 
than all the licensing crap that Microsoft offers with their XBLA, and for 
the larger companies, it costs next to nothing to host it digitally as 
opposed to the brick-and-mortar packaging (especially when the game 
requires Steam and  you essential buy a CD key at the retail store, with 
added taxes, etc)

Besides, those console games are marked up to hell so I bet they make a 
pretty penny for brick-and-mortar sales. 

I doubt MS will try a full-blown Steam-like console digital distribution. 
-Thomas Cooper


Re: XBOX 720: possible digital download mass service.

2012-01-27 Thread Ray Soucy
Cogent, for example, openly advertises 680G lit capacity for its intercity
links; I have not idea if that's just marketing or not.

Perhaps some people on list who work for these providers can provide some
data.

On Fri, Jan 27, 2012 at 11:10 AM, Anurag Bhatia m...@anuragbhatia.com wrote:

 Hello Ray

 You are refering to dark fiber capacity or is that lit capacity and
 already in use?

 On Fri, Jan 27, 2012 at 9:38 PM, Ray Soucy r...@maine.edu wrote:

 Well, those are the numbers we can see from a single transceiver (right
 now
 mostly 10G and some 40G right now, and 100G on its way); but most of the
 big players are using multiples of these with DWDM and link aggregation.
  I'd say the actual numbers are closer to 680G average right now, per
 path.

 On Fri, Jan 27, 2012 at 10:49 AM, Justin M. Streiner 
 strei...@cluebyfour.org wrote:

  On Fri, 27 Jan 2012, Anurag Bhatia wrote:
 
   Just curious to know at what bandwidth big ISP's like ATT, Verizon,
  Level3, Cogent etc are operating? Are all at or above 40Gbps core
  bandwidth?
 
 
  Probably a mix of 10G, 40G and 100G as appropriate.  By 2014, that might
  tilt more heavily toward 40G and 100G.  From what I've seen, most
 peering
  connections at public IXPs are one or more 10G links.  Private peering
  connections could certainly be higher, if the providers at both ends
 feel
  it makes good business sense.
 
  jms
 
 
   On Fri, Jan 27, 2012 at 4:26 PM, Randy Bush ra...@psg.com wrote:
 
   Can internet in USA support that?   Call of Duty 15 releases may 2014
  and 30 million gamers start downloading a 20 GB files.  Would the
  internet collapse like a house of cards?.
 
 
  not a problem.  the vast majority of the states is like a developing
  country [0], the last mile is pretty much a tin can and a string.  so
  this will effectively throttle the load.
 
  randy
 
  [0] - no insult to the dev cons intended
 
 
 
 
  --
 
  Anurag Bhatia
  anuragbhatia.com
  or simply - http://[2001:470:26:78f::5] if you are on IPv6 connected
  network!
 
  Twitter: @anurag_bhatia https://twitter.com/#!/**anurag_bhatia
 https://twitter.com/#!/anurag_bhatia
  
  Linkedin: http://linkedin.anuragbhatia.**com
 http://linkedin.anuragbhatia.com

 
 
 


 --
 Ray Soucy

 Epic Communications Specialist

 Phone: +1 (207) 561-3526

 Networkmaine, a Unit of the University of Maine System
 http://www.networkmaine.net/




 --

 Anurag Bhatia
 anuragbhatia.com
 or simply - http://[2001:470:26:78f::5] if you are on IPv6 connected
 network!

 Twitter: @anurag_bhatia https://twitter.com/#!/anurag_bhatia
 Linkedin: http://linkedin.anuragbhatia.com




-- 
Ray Soucy

Epic Communications Specialist

Phone: +1 (207) 561-3526

Networkmaine, a Unit of the University of Maine System
http://www.networkmaine.net/


Re: XBOX 720: possible digital download mass service.

2012-01-27 Thread Seth Mattinen
On 1/27/12 7:52 AM, Ray Soucy wrote:
 This is already very normal (tens of millions of people doing this).
 
 World of Warcraft, RIFT, and Star Wars: The Old Republic, etc. are all
 around 20G of downloads.  Sure they have boxed versions, but after you
 install them they need another 10G of patches to download (looking at you,
 Blizzard).
 
 The majority of players buy the digital download (instant gratification).
 

Well, I can tell you from my experience using ATT at home that there is
no such thing as instant gratification with digital downloads of large
games. ;)

If I start something in the morning it will probably be done by the time
I get back from the office. Even if I buy a box set these days it's more
likely just a serial number carrier than not, which is a waste of time
for side trip to a store through rush hour traffic on the way home.

~Seth




Re: XBOX 720: possible digital download mass service.

2012-01-27 Thread Mark Tinka
On Friday, January 27, 2012 11:08:27 PM Matthew Huff wrote:

 From what I've read, the XBOX 720 is still going to have
 traditional distribution but also including online
 purchasing (think Steam). The goal is to go with a key
 system to play the game. I think the idea you will be
 able to register the game via phone, or other means as
 well. However, their idea is to rid the world of the
 secondary market of used games.

Or a hybrid.

I bought a copy of F1 2011 for PS3 and fired it up. In order 
to access certain areas of the game, I had to input a code 
when signed up to the Sony PlayStation Network, which was 
verified via the Internet.

If I had no connectivity, I'd never be able to access those 
portions of the game.

Needless to say, a lot of games are now pushing massive 
updates via the Internet; on the order of hundreds of MB.

Mark.


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