Re: [Nuke-users] Removing light flicker
Hey. If I'm not mistaken there's a plugin that comes with the furnace suite. Deflicker. Give it a try. On Sunday, April 27, 2014, David Yu dave...@gmail.com wrote: Great tip Frank! Thanks On Sun, Apr 27, 2014 at 10:51 AM, Randy Little randyslit...@gmail.comwrote: I always forget that one. You (some one Ivan maybe)have said that before. Makes the most since too. On Apr 26, 2014 7:53 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote: I often find that the easiest deflicker setup works best and fastest for global flicker: use a frame hold to and divide a blurred version of it by the moving footage that is blurred by the same amount. Than multiply the result back onto the original footage: Group { inputs 0 name Group1 label flickering footage selected true xpos -329 ypos -406 } CheckerBoard2 { inputs 0 name CheckerBoard1 xpos -166 ypos -317 } Transform { rotate {{frame*10}} scale 1.8 center {1024 778} name Transform1 xpos -166 ypos -245 } Multiply { value {{random(frame)}} name Multiply1 xpos -166 ypos -219 } Shuffle { alpha white name Shuffle1 xpos -166 ypos -181 } Output { name Output1 xpos -166 ypos -81 } end_group Dot { name Dot2 selected true xpos -295 ypos -304 } set N6b18140 [stack 0] Dot { name Dot3 selected true xpos -65 ypos -304 } Blur { size 2000 name Blur1 label adjust to balance deflicker and ghosting selected true xpos -99 ypos -275 } set N6bf6420 [stack 0] Dot { name Dot1 selected true xpos 80 ypos -259 } FrameHold { first_frame 1 name FrameHold1 label frame at which to retain luminance selected true xpos 46 ypos -223 } Dot { name Dot4 selected true xpos 80 ypos -173 } push $N6bf6420 Merge2 { inputs 2 operation divide name Merge1 selected true xpos -99 ypos -177 } push $N6b18140 Merge2 { inputs 2 operation multiply name Merge2 selected true xpos -329 ypos -177 } On 27/04/14 08:42, Magno Borgo wrote: Hi! Looking for tips and tricks on removing light flicker from stop motion/timelapse animation in post, any leads? Nuke preferably, but also open to plugins and other options. Thanks in advance. -- [image: ohufxLogo 50x50] http://www.ohufx.com *vfx compositing http://ohufx.com/index.php/vfx-compositing | workflow customisation and consulting http://ohufx.com/index.php/vfx-customising * ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users __ -- Sent from Gmail Mobile ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Removing light flicker
CurveTool can be used to gauge brightness changes as well. Feed that into a Grade node to remove flicker. But Frank's method looks easy and fast. I would try that one first. R Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On Sun, Apr 27, 2014 at 10:11 AM, Matan Arbel matanar...@gmail.com wrote: Hey. If I'm not mistaken there's a plugin that comes with the furnace suite. Deflicker. Give it a try. On Sunday, April 27, 2014, David Yu dave...@gmail.com wrote: Great tip Frank! Thanks On Sun, Apr 27, 2014 at 10:51 AM, Randy Little randyslit...@gmail.comwrote: I always forget that one. You (some one Ivan maybe)have said that before. Makes the most since too. On Apr 26, 2014 7:53 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote: I often find that the easiest deflicker setup works best and fastest for global flicker: use a frame hold to and divide a blurred version of it by the moving footage that is blurred by the same amount. Than multiply the result back onto the original footage: Group { inputs 0 name Group1 label flickering footage selected true xpos -329 ypos -406 } CheckerBoard2 { inputs 0 name CheckerBoard1 xpos -166 ypos -317 } Transform { rotate {{frame*10}} scale 1.8 center {1024 778} name Transform1 xpos -166 ypos -245 } Multiply { value {{random(frame)}} name Multiply1 xpos -166 ypos -219 } Shuffle { alpha white name Shuffle1 xpos -166 ypos -181 } Output { name Output1 xpos -166 ypos -81 } end_group Dot { name Dot2 selected true xpos -295 ypos -304 } set N6b18140 [stack 0] Dot { name Dot3 selected true xpos -65 ypos -304 } Blur { size 2000 name Blur1 label adjust to balance deflicker and ghosting selected true xpos -99 ypos -275 } set N6bf6420 [stack 0] Dot { name Dot1 selected true xpos 80 ypos -259 } FrameHold { first_frame 1 name FrameHold1 label frame at which to retain luminance selected true xpos 46 ypos -223 } Dot { name Dot4 selected true xpos 80 ypos -173 } push $N6bf6420 Merge2 { inputs 2 operation divide name Merge1 selected true xpos -99 ypos -177 } push $N6b18140 Merge2 { inputs 2 operation multiply name Merge2 selected true xpos -329 ypos -177 } On 27/04/14 08:42, Magno Borgo wrote: Hi! Looking for tips and tricks on removing light flicker from stop motion/timelapse animation in post, any leads? Nuke preferably, but also open to plugins and other options. Thanks in advance. -- [image: ohufxLogo 50x50] http://www.ohufx.com *vfx compositing http://ohufx.com/index.php/vfx-compositing | workflow customisation and consulting http://ohufx.com/index.php/vfx-customising * ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users __ -- Sent from Gmail Mobile ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Removing light flicker
Frank, Keeping it for future reference - thanks! I’ve used GenArts/Sapphire FlickerMatch in the past and had good results, but *free* is always a better solution! ;^) Rich Rich Bobo Senior VFX Compositor Armstrong White Email: rich.b...@armstrong-white.com http://armstrong-white.com/ Email: richb...@mac.com Mobile: (248) 840-2665 Web: http://richbobo.com/ A musician must make music, an artist must paint, a poet must write, if he is to be ultimately at peace with himself. What a man can be, he must be. - Abraham Maslow (1908-1970) American Psychologist On Apr 26, 2014, at 7:52 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote: I often find that the easiest deflicker setup works best and fastest for global flicker: use a frame hold to and divide a blurred version of it by the moving footage that is blurred by the same amount. Than multiply the result back onto the original footage: Group { inputs 0 name Group1 label flickering footage selected true xpos -329 ypos -406 } CheckerBoard2 { inputs 0 name CheckerBoard1 xpos -166 ypos -317 } Transform { rotate {{frame*10}} scale 1.8 center {1024 778} name Transform1 xpos -166 ypos -245 } Multiply { value {{random(frame)}} name Multiply1 xpos -166 ypos -219 } Shuffle { alpha white name Shuffle1 xpos -166 ypos -181 } Output { name Output1 xpos -166 ypos -81 } end_group Dot { name Dot2 selected true xpos -295 ypos -304 } set N6b18140 [stack 0] Dot { name Dot3 selected true xpos -65 ypos -304 } Blur { size 2000 name Blur1 label adjust to balance deflicker and ghosting selected true xpos -99 ypos -275 } set N6bf6420 [stack 0] Dot { name Dot1 selected true xpos 80 ypos -259 } FrameHold { first_frame 1 name FrameHold1 label frame at which to retain luminance selected true xpos 46 ypos -223 } Dot { name Dot4 selected true xpos 80 ypos -173 } push $N6bf6420 Merge2 { inputs 2 operation divide name Merge1 selected true xpos -99 ypos -177 } push $N6b18140 Merge2 { inputs 2 operation multiply name Merge2 selected true xpos -329 ypos -177 } On 27/04/14 08:42, Magno Borgo wrote: Hi! Looking for tips and tricks on removing light flicker from stop motion/timelapse animation in post, any leads? Nuke preferably, but also open to plugins and other options. Thanks in advance. -- ohufxLogo_50x50.png vfx compositing | workflow customisation and consulting ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Removing light flicker
No worries. I often come back to this simple method after trying the more elaborate methods like Furnace etc. If this doesn't do the job, CurveTools is a good way to visualise what's going on before and after the deflicker, and of course to do the actual deflicker with a more technical approach. On 4/28/14, 3:52 AM, Richard Bobo wrote: Frank, Keeping it for future reference - thanks! I've used GenArts/Sapphire FlickerMatch in the past and had good results, but *free* is always a better solution! ;^) Rich Rich Bobo Senior VFX Compositor Armstrong White Email: rich.b...@armstrong-white.com mailto:rich.b...@armstrong-white.com http://armstrong-white.com/ Email: richb...@mac.com Mobile: (248) 840-2665 Web: http://richbobo.com/ A musician must make music, an artist must paint, a poet must write, if he is to be ultimately at peace with himself. What a man can be, he must be. - Abraham Maslow (1908-1970) American Psychologist On Apr 26, 2014, at 7:52 PM, Frank Rueter|OHUfx fr...@ohufx.com mailto:fr...@ohufx.com wrote: I often find that the easiest deflicker setup works best and fastest for global flicker: use a frame hold to and divide a blurred version of it by the moving footage that is blurred by the same amount. Than multiply the result back onto the original footage: Group { inputs 0 name Group1 label flickering footage selected true xpos -329 ypos -406 } CheckerBoard2 { inputs 0 name CheckerBoard1 xpos -166 ypos -317 } Transform { rotate {{frame*10}} scale 1.8 center {1024 778} name Transform1 xpos -166 ypos -245 } Multiply { value {{random(frame)}} name Multiply1 xpos -166 ypos -219 } Shuffle { alpha white name Shuffle1 xpos -166 ypos -181 } Output { name Output1 xpos -166 ypos -81 } end_group Dot { name Dot2 selected true xpos -295 ypos -304 } set N6b18140 [stack 0] Dot { name Dot3 selected true xpos -65 ypos -304 } Blur { size 2000 name Blur1 label adjust to balance deflicker and ghosting selected true xpos -99 ypos -275 } set N6bf6420 [stack 0] Dot { name Dot1 selected true xpos 80 ypos -259 } FrameHold { first_frame 1 name FrameHold1 label frame at which to retain luminance selected true xpos 46 ypos -223 } Dot { name Dot4 selected true xpos 80 ypos -173 } push $N6bf6420 Merge2 { inputs 2 operation divide name Merge1 selected true xpos -99 ypos -177 } push $N6b18140 Merge2 { inputs 2 operation multiply name Merge2 selected true xpos -329 ypos -177 } On 27/04/14 08:42, Magno Borgo wrote: Hi! Looking for tips and tricks on removing light flicker from stop motion/timelapse animation in post, any leads? Nuke preferably, but also open to plugins and other options. Thanks in advance. -- ohufxLogo_50x50.png http://www.ohufx.com/ *vfx compositing http://ohufx.com/index.php/vfx-compositing | *workflow customisation and consulting http://ohufx.com/index.php/vfx-customising* * ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- ohufxLogo 50x50 http://www.ohufx.com *vfx compositing http://ohufx.com/index.php/vfx-compositing | *workflow customisation and consulting http://ohufx.com/index.php/vfx-customising* * ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Removing light flicker
Perfect added to my toolset thanks ! Sent from my iPad On 27 Apr 2014, at 22:56, Frank Rueter|OHUfx fr...@ohufx.com wrote: No worries. I often come back to this simple method after trying the more elaborate methods like Furnace etc. If this doesn't do the job, CurveTools is a good way to visualise what's going on before and after the deflicker, and of course to do the actual deflicker with a more technical approach. On 4/28/14, 3:52 AM, Richard Bobo wrote: Frank, Keeping it for future reference - thanks! I’ve used GenArts/Sapphire FlickerMatch in the past and had good results, but *free* is always a better solution! ;^) Rich Rich Bobo Senior VFX Compositor Armstrong White Email: rich.b...@armstrong-white.com http://armstrong-white.com/ Email: richb...@mac.com Mobile: (248) 840-2665 Web: http://richbobo.com/ A musician must make music, an artist must paint, a poet must write, if he is to be ultimately at peace with himself. What a man can be, he must be. - Abraham Maslow (1908-1970) American Psychologist On Apr 26, 2014, at 7:52 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote: I often find that the easiest deflicker setup works best and fastest for global flicker: use a frame hold to and divide a blurred version of it by the moving footage that is blurred by the same amount. Than multiply the result back onto the original footage: Group { inputs 0 name Group1 label flickering footage selected true xpos -329 ypos -406 } CheckerBoard2 { inputs 0 name CheckerBoard1 xpos -166 ypos -317 } Transform { rotate {{frame*10}} scale 1.8 center {1024 778} name Transform1 xpos -166 ypos -245 } Multiply { value {{random(frame)}} name Multiply1 xpos -166 ypos -219 } Shuffle { alpha white name Shuffle1 xpos -166 ypos -181 } Output { name Output1 xpos -166 ypos -81 } end_group Dot { name Dot2 selected true xpos -295 ypos -304 } set N6b18140 [stack 0] Dot { name Dot3 selected true xpos -65 ypos -304 } Blur { size 2000 name Blur1 label adjust to balance deflicker and ghosting selected true xpos -99 ypos -275 } set N6bf6420 [stack 0] Dot { name Dot1 selected true xpos 80 ypos -259 } FrameHold { first_frame 1 name FrameHold1 label frame at which to retain luminance selected true xpos 46 ypos -223 } Dot { name Dot4 selected true xpos 80 ypos -173 } push $N6bf6420 Merge2 { inputs 2 operation divide name Merge1 selected true xpos -99 ypos -177 } push $N6b18140 Merge2 { inputs 2 operation multiply name Merge2 selected true xpos -329 ypos -177 } On 27/04/14 08:42, Magno Borgo wrote: Hi! Looking for tips and tricks on removing light flicker from stop motion/timelapse animation in post, any leads? Nuke preferably, but also open to plugins and other options. Thanks in advance. -- ohufxLogo_50x50.png vfx compositing | workflow customisation and consulting ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- ohufxLogo_50x50.png vfx compositing | workflow customisation and consulting ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users