Re: [Nuke-users] Removing light flicker

2014-04-27 Thread Matan Arbel
Hey.

If I'm not mistaken there's a plugin that comes with the furnace suite.
Deflicker.

Give it a try.

On Sunday, April 27, 2014, David Yu dave...@gmail.com wrote:

 Great tip Frank! Thanks


 On Sun, Apr 27, 2014 at 10:51 AM, Randy Little randyslit...@gmail.comwrote:

 I always forget that one.  You (some one Ivan maybe)have said that
 before.  Makes the most since too.
 On Apr 26, 2014 7:53 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote:

  I often find that the easiest deflicker setup works best and fastest for
 global flicker:
 use a frame hold to and divide a blurred version of it by the moving
 footage that is blurred by the same amount. Than multiply the result back
 onto the original footage:

 Group {
  inputs 0
  name Group1
  label flickering footage
  selected true
  xpos -329
  ypos -406
 }
  CheckerBoard2 {
   inputs 0
   name CheckerBoard1
   xpos -166
   ypos -317
  }
  Transform {
   rotate {{frame*10}}
   scale 1.8
   center {1024 778}
   name Transform1
   xpos -166
   ypos -245
  }
  Multiply {
   value {{random(frame)}}
   name Multiply1
   xpos -166
   ypos -219
  }
  Shuffle {
   alpha white
   name Shuffle1
   xpos -166
   ypos -181
  }
  Output {
   name Output1
   xpos -166
   ypos -81
  }
 end_group
 Dot {
  name Dot2
  selected true
  xpos -295
  ypos -304
 }
 set N6b18140 [stack 0]
 Dot {
  name Dot3
  selected true
  xpos -65
  ypos -304
 }
 Blur {
  size 2000
  name Blur1
  label adjust to balance deflicker and ghosting
  selected true
  xpos -99
  ypos -275
 }
 set N6bf6420 [stack 0]
 Dot {
  name Dot1
  selected true
  xpos 80
  ypos -259
 }
 FrameHold {
  first_frame 1
  name FrameHold1
  label frame at which to retain luminance
  selected true
  xpos 46
  ypos -223
 }
 Dot {
  name Dot4
  selected true
  xpos 80
  ypos -173
 }
 push $N6bf6420
 Merge2 {
  inputs 2
  operation divide
  name Merge1
  selected true
  xpos -99
  ypos -177
 }
 push $N6b18140
 Merge2 {
  inputs 2
  operation multiply
  name Merge2
  selected true
  xpos -329
  ypos -177
 }



 On 27/04/14 08:42, Magno Borgo wrote:

 Hi! Looking for tips and tricks on removing light flicker from stop
 motion/timelapse animation in post, any leads?
 Nuke preferably, but also open to plugins and other options.

 Thanks in advance.



 --
   [image: ohufxLogo 50x50] http://www.ohufx.com *vfx compositing
 http://ohufx.com/index.php/vfx-compositing | workflow customisation and
 consulting http://ohufx.com/index.php/vfx-customising *

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Re: [Nuke-users] Removing light flicker

2014-04-27 Thread Ron Ganbar
CurveTool can be used to gauge brightness changes as well. Feed that into a
Grade node to remove flicker.
But Frank's method looks easy and fast. I would try that one first.

R





Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/


On Sun, Apr 27, 2014 at 10:11 AM, Matan Arbel matanar...@gmail.com wrote:

 Hey.

 If I'm not mistaken there's a plugin that comes with the furnace suite.
 Deflicker.

 Give it a try.


 On Sunday, April 27, 2014, David Yu dave...@gmail.com wrote:

 Great tip Frank! Thanks


 On Sun, Apr 27, 2014 at 10:51 AM, Randy Little randyslit...@gmail.comwrote:

 I always forget that one.  You (some one Ivan maybe)have said that
 before.  Makes the most since too.
 On Apr 26, 2014 7:53 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote:

  I often find that the easiest deflicker setup works best and fastest for
 global flicker:
 use a frame hold to and divide a blurred version of it by the moving
 footage that is blurred by the same amount. Than multiply the result back
 onto the original footage:

 Group {
  inputs 0
  name Group1
  label flickering footage
  selected true
  xpos -329
  ypos -406
 }
  CheckerBoard2 {
   inputs 0
   name CheckerBoard1
   xpos -166
   ypos -317
  }
  Transform {
   rotate {{frame*10}}
   scale 1.8
   center {1024 778}
   name Transform1
   xpos -166
   ypos -245
  }
  Multiply {
   value {{random(frame)}}
   name Multiply1
   xpos -166
   ypos -219
  }
  Shuffle {
   alpha white
   name Shuffle1
   xpos -166
   ypos -181
  }
  Output {
   name Output1
   xpos -166
   ypos -81
  }
 end_group
 Dot {
  name Dot2
  selected true
  xpos -295
  ypos -304
 }
 set N6b18140 [stack 0]
 Dot {
  name Dot3
  selected true
  xpos -65
  ypos -304
 }
 Blur {
  size 2000
  name Blur1
  label adjust to balance deflicker and ghosting
  selected true
  xpos -99
  ypos -275
 }
 set N6bf6420 [stack 0]
 Dot {
  name Dot1
  selected true
  xpos 80
  ypos -259
 }
 FrameHold {
  first_frame 1
  name FrameHold1
  label frame at which to retain luminance
  selected true
  xpos 46
  ypos -223
 }
 Dot {
  name Dot4
  selected true
  xpos 80
  ypos -173
 }
 push $N6bf6420
 Merge2 {
  inputs 2
  operation divide
  name Merge1
  selected true
  xpos -99
  ypos -177
 }
 push $N6b18140
 Merge2 {
  inputs 2
  operation multiply
  name Merge2
  selected true
  xpos -329
  ypos -177
 }



 On 27/04/14 08:42, Magno Borgo wrote:

 Hi! Looking for tips and tricks on removing light flicker from stop
 motion/timelapse animation in post, any leads?
 Nuke preferably, but also open to plugins and other options.

 Thanks in advance.



 --
   [image: ohufxLogo 50x50] http://www.ohufx.com *vfx compositing
 http://ohufx.com/index.php/vfx-compositing | workflow customisation and
 consulting http://ohufx.com/index.php/vfx-customising *

 ___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users


 __



 --
 Sent from Gmail Mobile

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Re: [Nuke-users] Removing light flicker

2014-04-27 Thread Richard Bobo
Frank,

Keeping it for future reference - thanks!

I’ve used GenArts/Sapphire FlickerMatch in the past and had good results, but 
*free* is always a better solution!   ;^)

Rich



Rich Bobo
Senior VFX Compositor
Armstrong White
Email:  rich.b...@armstrong-white.com
http://armstrong-white.com/

Email:  richb...@mac.com
Mobile:  (248) 840-2665
Web:  http://richbobo.com/

A musician must make music, an artist must paint, a poet must write, if he is 
to be ultimately at peace with himself. What a man can be, he must be.
- Abraham Maslow (1908-1970) American Psychologist





On Apr 26, 2014, at 7:52 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote:

 I often find that the easiest deflicker setup works best and fastest for 
 global flicker:
 use a frame hold to and divide a blurred version of it by the moving footage 
 that is blurred by the same amount. Than multiply the result back onto the 
 original footage:
 
 Group {
  inputs 0
  name Group1
  label flickering footage
  selected true
  xpos -329
  ypos -406
 }
  CheckerBoard2 {
   inputs 0
   name CheckerBoard1
   xpos -166
   ypos -317
  }
  Transform {
   rotate {{frame*10}}
   scale 1.8
   center {1024 778}
   name Transform1
   xpos -166
   ypos -245
  }
  Multiply {
   value {{random(frame)}}
   name Multiply1
   xpos -166
   ypos -219
  }
  Shuffle {
   alpha white
   name Shuffle1
   xpos -166
   ypos -181
  }
  Output {
   name Output1
   xpos -166
   ypos -81
  }
 end_group
 Dot {
  name Dot2
  selected true
  xpos -295
  ypos -304
 }
 set N6b18140 [stack 0]
 Dot {
  name Dot3
  selected true
  xpos -65
  ypos -304
 }
 Blur {
  size 2000
  name Blur1
  label adjust to balance deflicker and ghosting
  selected true
  xpos -99
  ypos -275
 }
 set N6bf6420 [stack 0]
 Dot {
  name Dot1
  selected true
  xpos 80
  ypos -259
 }
 FrameHold {
  first_frame 1
  name FrameHold1
  label frame at which to retain luminance
  selected true
  xpos 46
  ypos -223
 }
 Dot {
  name Dot4
  selected true
  xpos 80
  ypos -173
 }
 push $N6bf6420
 Merge2 {
  inputs 2
  operation divide
  name Merge1
  selected true
  xpos -99
  ypos -177
 }
 push $N6b18140
 Merge2 {
  inputs 2
  operation multiply
  name Merge2
  selected true
  xpos -329
  ypos -177
 }
 
 
 
 On 27/04/14 08:42, Magno Borgo wrote:
 Hi! Looking for tips and tricks on removing light flicker from stop 
 motion/timelapse animation in post, any leads? 
 Nuke preferably, but also open to plugins and other options. 
 
 Thanks in advance. 
 
 
 
 -- 
 ohufxLogo_50x50.png vfx compositing | workflow customisation and consulting 
 ___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

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Re: [Nuke-users] Removing light flicker

2014-04-27 Thread Frank Rueter|OHUfx

No worries.
I often come back to this simple method after trying the more elaborate 
methods like Furnace etc.
If this doesn't do the job, CurveTools is a good way to visualise what's 
going on before and after the deflicker, and of course to do the actual 
deflicker with a more technical approach.






On 4/28/14, 3:52 AM, Richard Bobo wrote:

Frank,

Keeping it for future reference - thanks!

I've used GenArts/Sapphire FlickerMatch in the past and had good 
results, but *free* is always a better solution!   ;^)


Rich



Rich Bobo
Senior VFX Compositor
Armstrong White
Email: rich.b...@armstrong-white.com 
mailto:rich.b...@armstrong-white.com

http://armstrong-white.com/

Email:  richb...@mac.com
Mobile:  (248) 840-2665
Web:  http://richbobo.com/

A musician must make music, an artist must paint, a poet must write, 
if he is to be ultimately at peace with himself. What a man can be, he 
must be.

- Abraham Maslow (1908-1970) American Psychologist





On Apr 26, 2014, at 7:52 PM, Frank Rueter|OHUfx fr...@ohufx.com 
mailto:fr...@ohufx.com wrote:


I often find that the easiest deflicker setup works best and fastest 
for global flicker:
use a frame hold to and divide a blurred version of it by the moving 
footage that is blurred by the same amount. Than multiply the result 
back onto the original footage:


Group {
 inputs 0
 name Group1
 label flickering footage
 selected true
 xpos -329
 ypos -406
}
 CheckerBoard2 {
  inputs 0
  name CheckerBoard1
  xpos -166
  ypos -317
 }
 Transform {
  rotate {{frame*10}}
  scale 1.8
  center {1024 778}
  name Transform1
  xpos -166
  ypos -245
 }
 Multiply {
  value {{random(frame)}}
  name Multiply1
  xpos -166
  ypos -219
 }
 Shuffle {
  alpha white
  name Shuffle1
  xpos -166
  ypos -181
 }
 Output {
  name Output1
  xpos -166
  ypos -81
 }
end_group
Dot {
 name Dot2
 selected true
 xpos -295
 ypos -304
}
set N6b18140 [stack 0]
Dot {
 name Dot3
 selected true
 xpos -65
 ypos -304
}
Blur {
 size 2000
 name Blur1
 label adjust to balance deflicker and ghosting
 selected true
 xpos -99
 ypos -275
}
set N6bf6420 [stack 0]
Dot {
 name Dot1
 selected true
 xpos 80
 ypos -259
}
FrameHold {
 first_frame 1
 name FrameHold1
 label frame at which to retain luminance
 selected true
 xpos 46
 ypos -223
}
Dot {
 name Dot4
 selected true
 xpos 80
 ypos -173
}
push $N6bf6420
Merge2 {
 inputs 2
 operation divide
 name Merge1
 selected true
 xpos -99
 ypos -177
}
push $N6b18140
Merge2 {
 inputs 2
 operation multiply
 name Merge2
 selected true
 xpos -329
 ypos -177
}



On 27/04/14 08:42, Magno Borgo wrote:
Hi! Looking for tips and tricks on removing light flicker from stop 
motion/timelapse animation in post, any leads?

Nuke preferably, but also open to plugins and other options.

Thanks in advance.




--
ohufxLogo_50x50.png http://www.ohufx.com/ 	*vfx compositing 
http://ohufx.com/index.php/vfx-compositing | *workflow 
customisation and consulting 
http://ohufx.com/index.php/vfx-customising* *


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http://ohufx.com/index.php/vfx-compositing | *workflow customisation 
and consulting http://ohufx.com/index.php/vfx-customising* *


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Re: [Nuke-users] Removing light flicker

2014-04-27 Thread Neil Scholes
Perfect added to my toolset thanks !

Sent from my iPad

 On 27 Apr 2014, at 22:56, Frank Rueter|OHUfx fr...@ohufx.com wrote:
 
 No worries.
 I often come back to this simple method after trying the more elaborate 
 methods like Furnace etc.
 If this doesn't do the job, CurveTools is a good way to visualise what's 
 going on before and after the deflicker, and of course to do the actual 
 deflicker with a more technical approach.
 
 
 
 
 
 On 4/28/14, 3:52 AM, Richard Bobo wrote:
 Frank,
 
 Keeping it for future reference - thanks!
 
 I’ve used GenArts/Sapphire FlickerMatch in the past and had good results, 
 but *free* is always a better solution!   ;^)
 
 Rich
 
 
 
 Rich Bobo
 Senior VFX Compositor
 Armstrong White
 Email:  rich.b...@armstrong-white.com
 http://armstrong-white.com/
 
 Email:  richb...@mac.com
 Mobile:  (248) 840-2665
 Web:  http://richbobo.com/
 
 A musician must make music, an artist must paint, a poet must write, if he 
 is to be ultimately at peace with himself. What a man can be, he must be.
 - Abraham Maslow (1908-1970) American Psychologist
 
 
 
 
 
 On Apr 26, 2014, at 7:52 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote:
 
 I often find that the easiest deflicker setup works best and fastest for 
 global flicker:
 use a frame hold to and divide a blurred version of it by the moving 
 footage that is blurred by the same amount. Than multiply the result back 
 onto the original footage:
 
 Group {
  inputs 0
  name Group1
  label flickering footage
  selected true
  xpos -329
  ypos -406
 }
  CheckerBoard2 {
   inputs 0
   name CheckerBoard1
   xpos -166
   ypos -317
  }
  Transform {
   rotate {{frame*10}}
   scale 1.8
   center {1024 778}
   name Transform1
   xpos -166
   ypos -245
  }
  Multiply {
   value {{random(frame)}}
   name Multiply1
   xpos -166
   ypos -219
  }
  Shuffle {
   alpha white
   name Shuffle1
   xpos -166
   ypos -181
  }
  Output {
   name Output1
   xpos -166
   ypos -81
  }
 end_group
 Dot {
  name Dot2
  selected true
  xpos -295
  ypos -304
 }
 set N6b18140 [stack 0]
 Dot {
  name Dot3
  selected true
  xpos -65
  ypos -304
 }
 Blur {
  size 2000
  name Blur1
  label adjust to balance deflicker and ghosting
  selected true
  xpos -99
  ypos -275
 }
 set N6bf6420 [stack 0]
 Dot {
  name Dot1
  selected true
  xpos 80
  ypos -259
 }
 FrameHold {
  first_frame 1
  name FrameHold1
  label frame at which to retain luminance
  selected true
  xpos 46
  ypos -223
 }
 Dot {
  name Dot4
  selected true
  xpos 80
  ypos -173
 }
 push $N6bf6420
 Merge2 {
  inputs 2
  operation divide
  name Merge1
  selected true
  xpos -99
  ypos -177
 }
 push $N6b18140
 Merge2 {
  inputs 2
  operation multiply
  name Merge2
  selected true
  xpos -329
  ypos -177
 }
 
 
 
 On 27/04/14 08:42, Magno Borgo wrote:
 Hi! Looking for tips and tricks on removing light flicker from stop 
 motion/timelapse animation in post, any leads? 
 Nuke preferably, but also open to plugins and other options. 
 
 Thanks in advance.
 
 -- 
 ohufxLogo_50x50.png   vfx compositing | workflow customisation and 
 consulting ___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
 
 
 
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 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
 
 -- 
 ohufxLogo_50x50.png vfx compositing | workflow customisation and consulting
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 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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