Re: [Nuke-users] Mailing list forked
great work thanks Nathan you learns 10 times more from information that's brought to you than having to search for stuff you don't know... On 03-02-15 20:18, Nathan Dunsworth wrote: Hello everyone, The Foundry have decided to move the mailing list to a forum based communication format. For a number of the Nuke community this new format is an unwelcome change. Three Google Group's have been created for the user, dev and python lists. All are welcome to continue Nuke related discussions on the new Google Group mailing lists. Dev: https://groups.google.com/forum/#!forum/nuke-dev https://groups.google.com/forum/#%21forum/nuke-dev Python: https://groups.google.com/forum/#!forum/nuke-python https://groups.google.com/forum/#%21forum/nuke-python User: https://groups.google.com/forum/#!forum/nuke-users https://groups.google.com/forum/#%21forum/nuke-users Cheers, Nathan ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] The forums are moving
I have to say i find this decision not the best one. In the Nuke classes I give, first lesson is how to join the mailing list. Mailing lists have the advantage that the information comes TO you. This my students are flooded by information they don't know about yet. It is an excellent drive for them to found out what all that stuff means. Going through a forum is the opposite. It's a lot more work to click through the threads and hope you'll find something new and it's a bit hard to search for things you have never heard about... ;) arno On 03-02-15 18:30, Emma Handley wrote: You will have to go into the forums if you'd like to reply. There will be a link to take you straight to the conversation and we're making this as simple as possible. We didn't make the decision lightly and think that overall you will all enjoy being over at The Community. We'll share some more info shortly, Emma On 3 February 2015 at 16:44, Rich Bobo richb...@mac.com mailto:richb...@mac.com wrote: +1 Rich Bobo Senior VFX Compositor Armstrong White Email: rich.b...@armstrong-white.com mailto:rich.b...@armstrong-white.com http://armstrong-white.com/ Email: richb...@mac.com mailto:richb...@mac.com Mobile: (248) 840-2665 tel:%28248%29%20840-2665 Web: http://richbobo.com/ On Feb 3, 2015, at 11:04 AM, Ron Ganbar ron...@gmail.com mailto:ron...@gmail.com wrote: I'm with Gary on this. The Nuke mailing list is the only one I contribute towards just because I don't have to go to a website to do so. It's happening in my email and that's it. Easy. Ron Ganbar email: ron...@gmail.com mailto:ron...@gmail.com tel: +44 (0)7968 007 309 tel:%2B44%20%280%297968%20007%20309 [UK] +972 (0)54 255 9765 tel:%2B972%20%280%2954%20255%209765 [Israel] url: http://ronganbar.wordpress.com/ On Tue, Feb 3, 2015 at 5:42 PM, Gary Jaeger g...@corestudio.com mailto:g...@corestudio.com wrote: On Feb 3, 2015, at 3:40 AM, The Foundry thet...@go.thefoundry.co.uk mailto:thet...@go.thefoundry.co.uk wrote: *The forums are moving* Oh dear. Will it allow us to behave the same? With never having to visit the forum once we set up the subscription? i.e. can we just send an email to “somenukeaddr...@foundry.com mailto:somenukeaddr...@foundry.com” to create a new topic? Can we just reply via email? Have every topic come in via email? In other words, behave just like the list? Gary Jaeger // Core Studio 249 Princeton Avenue Half Moon Bay, CA 94019 650 728 7060 tel:650%20728%207060 http://corestudio.com___ http://corestudio.com___/ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- -- Emma Handley Social Media Community Executive The Foundry Skype: emma_foundry Tel: +44 20 7479 4350 http://www.thefoundry.co.uk/about-us/contact-us/http://www.thefoundry.co.uk/about-us/contact-us/- Fax: +44 (0)20 7930 8906 Web: www.thefoundry.co.uk http://www.thefoundry.co.uk/ Email: _emma.hand...@thefoundry.co.uk mailto:emma.hand...@thefoundry.co.uk_ The Foundry Visionmongers Ltd. Registered in England and Wales No: 4642027 ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] unimpressed and moving on
I think with the arrival of Nuke Studio, The Foundry is making a big effort to enter the advertisement market, in which there are quite a lot of freelancers. The sharing/cloud option has been possible for years already with both FLEXlm and RLM. If you get a floating license and you can access the license server from outside your LAN, you can use that license anywhere. You can also restrict the use of licenses to MAC addresses, release them after a set time, etc etc. There's a lot of info on this on the flexlm and rlm site that's not in the Foundry's manuals. They refer to it at the end though, i think. gr arno On 18-12-14 18:15, Elias Ericsson Rydberg wrote: As much as all these annoyances are valid, I do feel the need to play the devils advocate here. Nuke wasn't designed for freelancers and shouldn't be treated as such. It was made for use in a studio. So when you bring the software on set or out of the house, you'll have to work around that limitation. This shouldn't be a surprise, the requirements says it needs a server for licensing to work. On the other hand, TF could be more accommodating in this regard. It's 2014 now. Maybe offer a license server in the cloud so it's reachable through the internet. Let's say you register the MAC-adresses of your computers and the server could only serve licenses to those machines. And if you are a studio and need to have a license server on site for speed and redundancy. TF could potentially offer you to set up your own cloud host that could serve licenses on site and to on set operations. Or a hybrid. So if your Internet connection goes down, the studio can still be served licenses from the local server. The few studios that have multiple locations could potentially have one license cloud spread over multiple servers for redundancy and speed. I can also envision that these license servers could be able to lease licenses to the seats and have TF bill you per hour/days/months instead of having a fixed number of floating licenses in your pool. This would offer studios to quickly scale up from 20 to 100 seats when they land big jobs. And then scale back down again when they wrap. If would also be very interesting if the licenses could be leased from your server to external cloud rendering services as well. Or lease licenses to freelancers or sub-contractors? Ultimately it comes down to money of course. But TFs poor treatment of its existing customers, in this aspect, isn't defendable. I'd say these licensing problems could be solved by technology instead of harrasing phone calls. Adobe have rather successfully deployed their cloud licensing model and I'd be flattered if The Foundry did the same and built upon some of my ideas above. TL;DR: Make licensing easy, customizable and reasonably priced and studios and freelancers will stay with until death. Piracy is best fougth by providing better solutions. eg. Netflix. Cheers and excuse my ramblings, Elias Ericsson Rydberg Answering social issues with technical solutions since 1990 ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] BM buys Fusion
any thoughts on this? http://www.redsharknews.com/post/item/2015-blackmagic-s-purchase-of-eyeon-fusion-will-send-shockwaves-through-the-post-production-industry ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] BM buys Fusion
yeah and a native Linux version... If Petty is as smart as he's always been, I guess he'd put Fusion inside Resolve... then buy Lightworks and replace Resolve's editor with it. add python access to the complete core and let the community do the rest ;) Of course it will be very cheap, so it'll be a fantastic tool for preproduction. There'll be a hole new generation of filmmakers. People that start with postproduction while writing the script... yay! /dream On 12-09-14 11:05, Ron Ganbar wrote: Fusion for Mac...? On Sep 12, 2014 11:45 AM, David Yu dave...@gmail.com mailto:dave...@gmail.com wrote: Free fusion with a purchase of Decklink card? Fusion for 500 usd? :) I think is great news for compositing community unless they kill it. On Sep 12, 2014 4:16 PM, Arno Beekman n...@rgbaz.eu mailto:n...@rgbaz.eu wrote: any thoughts on this? http://www.redsharknews.com/post/item/2015-blackmagic-s-purchase-of-eyeon-fusion-will-send-shockwaves-through-the-post-production-industry ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Simple Pixel Shift with wraparound...
here's how I usually do this In Transform1 you can move/shift the edges... Reformat { type scale scale 2 filter Impulse name Reformat1 selected true xpos -356 ypos -52 } Tile { rows 2 columns 2 filter Impulse name Tile1 selected true xpos -356 ypos -28 } Transform { center {{width/2 x1 0} {height/2 x1 0}} filter Impulse black_outside false name Transform1 selected true xpos -356 ypos -4 } Reformat { type scale scale 0.5 resize none filter Impulse pbb true name Reformat2 selected true xpos -356 ypos 20 } RotoPaint { output rgb cliptype none curves {{{v x3f9a} {f 0} {n {layer Root {f 0} {t x4400 x43c0} {a} toolbox {selectAll { { selectAll str 1 ssx 1 ssy 1 sf 1 } { createBezier str 1 ssx 1 ssy 1 sf 1 sb 1 } { createOpenSpline str 1 ssx 1 ssy 1 sf 1 sb 1 } { createBezierCusped str 1 ssx 1 ssy 1 sf 1 sb 1 } { createBSpline str 1 ssx 1 ssy 1 sf 1 sb 1 } { createEllipse str 1 ssx 1 ssy 1 sf 1 sb 1 } { createRectangle str 1 ssx 1 ssy 1 sf 1 sb 1 } { createRectangleCusped str 1 ssx 1 ssy 1 sf 1 sb 1 } { brush str 1 ssx 1 ssy 1 sf 1 sb 1 } { eraser src 2 str 1 ssx 1 ssy 1 sf 1 sb 1 } { clone src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 } { reveal src 3 str 1 ssx 1 ssy 1 sf 1 sb 1 } { dodge src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 } { burn src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 } { blur src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 } { sharpen src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 } { smear src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 } } } toolbar_source_transform_center {512 384} createNewTrack {{-1} -1\t(none)\t-1 1000\tNew Track Layer\t1000} name RotoPaint1 selected true xpos -432 ypos 57 } Transform { translate {{floor( width/2 - parent.Transform1.translate )} {floor( height/2 - parent.Transform1.translate )}} center {1024 768} filter Impulse black_outside false name Transform2 selected true xpos -356 ypos 97 } gr arno On 20-06-14 01:06, Richard Bobo wrote: Hi all, I have found several gizmos that will do a simple pixel shift on an image --- x y offsets that wraparound. However, I keep searching in vain for a way to do it with a built-in Nuke node. Isn't there any way? I guess that's why these gizmos exist..? (8^\A big thank you to anyone who can tell me about a Nuke node that can do it! Thanks, Rich Rich Bobo Senior VFX Compositor Armstrong White Email: rich.b...@armstrong-white.com mailto:rich.b...@armstrong-white.com http://armstrong-white.com/ Email: richb...@mac.com Mobile: (248) 840-2665 Web: http://richbobo.com/ The world stands aside to let anyone pass who knows where he is going. - David Starr Jordan ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users