I think with the arrival of Nuke Studio, The Foundry is making a
big effort to enter the advertisement market, in which there are
quite a lot of freelancers.

The sharing/cloud option has been possible for years already with
both FLEXlm and RLM.
If you get a floating license and you can access the license server from
outside your LAN, you can use that license anywhere.
You can also restrict the use of licenses to MAC addresses, release
them after a set time, etc etc.

There's a lot of info on this on the flexlm and rlm site that's not in
the Foundry's manuals. They refer to it at the end though, i think.


gr
arno


On 18-12-14 18:15, Elias Ericsson Rydberg wrote:

As much as all these annoyances are valid, I do feel the need to play the devils advocate here. Nuke wasn't designed for freelancers and shouldn't be treated as such. It was made for use in a studio. So when you bring the software on set or out of the house, you'll have to work around that limitation. This shouldn't be a surprise, the requirements says it needs a server for licensing to work.

On the other hand, TF could be more accommodating in this regard. It's 2014 now. Maybe offer a license server in the cloud so it's reachable through the internet. Let's say you register the MAC-adresses of your computers and the server could only serve licenses to those machines. And if you are a studio and need to have a license server on site for speed and redundancy. TF could potentially offer you to set up your own cloud host that could serve licenses on site and to on set operations. Or a hybrid. So if your Internet connection goes down, the studio can still be served licenses from the local server. The few studios that have multiple locations could potentially have one license cloud spread over multiple servers for redundancy and speed.

I can also envision that these license servers could be able to lease licenses to the seats and have TF bill you per hour/days/months instead of having a fixed number of floating licenses in your pool. This would offer studios to quickly scale up from 20 to 100 seats when they land big jobs. And then scale back down again when they wrap. If would also be very interesting if the licenses could be leased from your server to external cloud rendering services as well. Or lease licenses to freelancers or sub-contractors?

Ultimately it comes down to money of course. But TFs poor treatment of its existing customers, in this aspect, isn't defendable. I'd say these licensing problems could be solved by technology instead of harrasing phone calls. Adobe have rather successfully deployed their cloud licensing model and I'd be flattered if The Foundry did the same and built upon some of my ideas above.

TL;DR: Make licensing easy, customizable and reasonably priced and studios and freelancers will stay with until death. Piracy is best fougth by providing better solutions. eg. Netflix.

Cheers and excuse my ramblings,
Elias Ericsson Rydberg
Answering social issues with technical solutions since 1990



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