here's how I usually do this
In Transform1 you can move/shift the edges...



Reformat {
 type scale
 scale 2
 filter Impulse
 name Reformat1
 selected true
 xpos -356
 ypos -52
}
Tile {
 rows 2
 columns 2
 filter Impulse
 name Tile1
 selected true
 xpos -356
 ypos -28
}
Transform {
 center {{width/2 x1 0} {height/2 x1 0}}
 filter Impulse
 black_outside false
 name Transform1
 selected true
 xpos -356
 ypos -4
}
Reformat {
 type scale
 scale 0.5
 resize none
 filter Impulse
 pbb true
 name Reformat2
 selected true
 xpos -356
 ypos 20
}
RotoPaint {
 output rgb
 cliptype none
 curves {{{v x3f99999a}
  {f 0}
  {n
   {layer Root
    {f 0}
    {t x44000000 x43c00000}
    {a}}}}}
 toolbox {selectAll {
  { selectAll str 1 ssx 1 ssy 1 sf 1 }
  { createBezier str 1 ssx 1 ssy 1 sf 1 sb 1 }
  { createOpenSpline str 1 ssx 1 ssy 1 sf 1 sb 1 }
  { createBezierCusped str 1 ssx 1 ssy 1 sf 1 sb 1 }
  { createBSpline str 1 ssx 1 ssy 1 sf 1 sb 1 }
  { createEllipse str 1 ssx 1 ssy 1 sf 1 sb 1 }
  { createRectangle str 1 ssx 1 ssy 1 sf 1 sb 1 }
  { createRectangleCusped str 1 ssx 1 ssy 1 sf 1 sb 1 }
  { brush str 1 ssx 1 ssy 1 sf 1 sb 1 }
  { eraser src 2 str 1 ssx 1 ssy 1 sf 1 sb 1 }
  { clone src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 }
  { reveal src 3 str 1 ssx 1 ssy 1 sf 1 sb 1 }
  { dodge src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 }
  { burn src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 }
  { blur src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 }
  { sharpen src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 }
  { smear src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 }
} }
 toolbar_source_transform_center {512 384}
 createNewTrack {{-1} "-1\t(none)\t-1" "1000\tNew Track Layer\t1000"}
 name RotoPaint1
 selected true
 xpos -432
 ypos 57
}
Transform {
translate {{"floor( width/2 - parent.Transform1.translate )"} {"floor( height/2 - parent.Transform1.translate )"}}
 center {1024 768}
 filter Impulse
 black_outside false
 name Transform2
 selected true
 xpos -356
 ypos 97
}


gr
arno


On 20-06-14 01:06, Richard Bobo wrote:
Hi all,

I have found several gizmos that will do a simple pixel shift on an image --- x & y offsets that wraparound. However, I keep searching in vain for a way to do it with a built-in Nuke node. Isn't there any way? I guess that's why these gizmos exist..? (8^\ A big thank you to anyone who can tell me about a Nuke node that can do it!

Thanks,
Rich


Rich Bobo
Senior VFX Compositor
Armstrong White
Email: [email protected] <mailto:[email protected]>
http://armstrong-white.com/

Email:  [email protected]
Mobile:  (248) 840-2665
Web:  http://richbobo.com/

"The world stands aside to let anyone pass who knows where he is going."
- David Starr Jordan










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