Re: [Nuke-users] DOF Bokeh variations ?

2011-07-24 Thread Colin Doncaster

Hey Jonathan ( and anyone else that's interested ) - 

Bokeh 1.0.1 is available to try out for Nuke 6.3 with deep image support - 
http://peregrinelabs.com/bokeh

There are also some example images up on the site showing the benefits of the 
deep image input, especially with fur and DOF.  The only caveat is it only uses 
the depth and alpha values from the deep data, we don't use RGBA deep images 
here as they're pretty massive and the RGBA passes still don't really give you 
want you want in terms of data behind solid objects.  It's still not a complete 
win but it's way better than regular Z files.  

If anyone feels like they want to start rendering full RGBA deep images put a 
request in as it shouldn't be too difficult to support, at least on our end - 
your network might suffer.  :) 

Cheers

ps - sorry for the product spam...

On 2011-07-13, at 3:52 PM, Jonathan Egstad wrote:

> Cool, can't wait to try it!
> 
> 
> Sent from my iPhone
> 
> On Jul 13, 2011, at 12:38 PM, Colin Doncaster  wrote:
> 
>> What's to say that's not already working? 
>> 
>> Nuke 6.3 is still in beta though...
>> 
>> On 2011-07-13, at 3:23 PM, Jonathan Egstad wrote:
>> 
>>> How soon can you get a version working for 6.3 which accepts deep data...?
>>> 
>>> 
>>> On Jul 11, 2011, at 12:43 PM, Colin Doncaster wrote:
>>> 
 I can get you a trial license of http://peregrinelabs.com/bokeh if you 
 want to give it a go.  I'm sure the tool can be extended to support what 
 you're trying to do. 
 
 cheers
 
 On 2011-07-11, at 12:18 PM, a...@curvstudios.com wrote:
 
> Anyone have a nice solution / tool for animated growing / shrinking of DOF
> Bokeh on say, particles moving away from camera ?
> 
> I'm trying to create Flotsam for several underwater shots with particles.
> I can cut the particles into different depth slices, then vary their DOF
> bokeh, and re-combine...but its in the animation proximity to camera which
> gets difficult to prevent the dissolve anomalie...effect.
> 
> Has anyone used openFX Frischluft with success in this scenario ? or does
> it exhibit the same problem ?
> 
> thx,
> Ari
> 
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Re: [Nuke-users] DOF Bokeh variations ?

2011-07-13 Thread ari Rubenstein
I'll try it ! thx for the further clarification.
Ari

Sent from my iPhone

On Jul 13, 2011, at 8:28 PM, Colin Doncaster  wrote:

> 
> Hi Ari - 
> 
> Bokeh can use the Z depth channel, or any other channel you choose that 
> contains Z values ( well, any values but Z seems to make the most sense ) to 
> control the size of the COC.  So I'm not too sure if what you're asking is 
> different?  If you want normalized values ( 0 - 1 ) it's advised to scale the 
> values prior to feeding them into Bokeh as any sort of lens simulation needs 
> to know the scale of the world and 0 to 1 is arbitrary  ( what does a depth 
> of 0.5 mean to a 35mm lens? ).  You can of course use a 0-1 range when not 
> using the lens simulation mode too and just make sure you near and far 
> distances are set correctly. 
> 
> So if you have particles at varying depths then you can have some in focus ( 
> at the focal plane ) and some out of focus. 
> 
> I would say the best bet would be to try it out... :)
> 
> Cheers
> 
> On 2011-07-13, at 7:15 PM, ari Rubenstein wrote:
> 
>> Yes, Franks got it. 
>> 
>> Example:
>> Nuke's 6.3 beta particles moving from foreground to midground and a 
>> depth key's luminance (particle depth) scaling each particle's bokeh (circle 
>> of confusion) from large to small as they move away from camera.
>> 
>> This happens on a per particle basis, not uniformly on all particles at once.
>> 
>> Ari 
>> 
>> Sent from my iPhone
>> 
>> On Jul 13, 2011, at 5:42 PM, Frank Rueter  wrote:
>> 
>>> you mean the custom convole input, right?!
>>> I think Ari means a control image that scales the convolve shapes in the 
>>> output image.
>>> 
>>> 
>>> 
>>> On Jul 14, 2011, at 7:08 AM, Colin Doncaster wrote:
>>> 
 Hi Ari, 
 
 Any input channel can be used to control the scale of the effect. 
 
 Cheers
 
 On 2011-07-13, at 2:35 PM, ari Rubenstein wrote:
 
> Colin,
> 
> Can you confirm if now the tool can scale the bokeh based on a greyscale 
> input image (such as a depth key) ?
> 
> Thx,
> Ari
> 
> Sent from my iPhone
> 
> On Jul 11, 2011, at 3:43 PM, Colin Doncaster  
> wrote:
> 
>> I can get you a trial license of http://peregrinelabs.com/bokeh if you 
>> want to give it a go.  I'm sure the tool can be extended to support what 
>> you're trying to do. 
>> 
>> cheers
>> 
>> On 2011-07-11, at 12:18 PM, a...@curvstudios.com wrote:
>> 
>>> Anyone have a nice solution / tool for animated growing / shrinking of 
>>> DOF
>>> Bokeh on say, particles moving away from camera ?
>>> 
>>> I'm trying to create Flotsam for several underwater shots with 
>>> particles.
>>> I can cut the particles into different depth slices, then vary their DOF
>>> bokeh, and re-combine...but its in the animation proximity to camera 
>>> which
>>> gets difficult to prevent the dissolve anomalie...effect.
>>> 
>>> Has anyone used openFX Frischluft with success in this scenario ? or 
>>> does
>>> it exhibit the same problem ?
>>> 
>>> thx,
>>> Ari
>>> 
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Re: [Nuke-users] DOF Bokeh variations ?

2011-07-13 Thread Colin Doncaster

Hi Ari - 

Bokeh can use the Z depth channel, or any other channel you choose that 
contains Z values ( well, any values but Z seems to make the most sense ) to 
control the size of the COC.  So I'm not too sure if what you're asking is 
different?  If you want normalized values ( 0 - 1 ) it's advised to scale the 
values prior to feeding them into Bokeh as any sort of lens simulation needs to 
know the scale of the world and 0 to 1 is arbitrary  ( what does a depth of 0.5 
mean to a 35mm lens? ).  You can of course use a 0-1 range when not using the 
lens simulation mode too and just make sure you near and far distances are set 
correctly. 

So if you have particles at varying depths then you can have some in focus ( at 
the focal plane ) and some out of focus. 

I would say the best bet would be to try it out... :)

Cheers

On 2011-07-13, at 7:15 PM, ari Rubenstein wrote:

> Yes, Franks got it. 
> 
> Example:
> Nuke's 6.3 beta particles moving from foreground to midground and a depth 
> key's luminance (particle depth) scaling each particle's bokeh (circle of 
> confusion) from large to small as they move away from camera.
> 
> This happens on a per particle basis, not uniformly on all particles at once.
> 
> Ari 
> 
> Sent from my iPhone
> 
> On Jul 13, 2011, at 5:42 PM, Frank Rueter  wrote:
> 
>> you mean the custom convole input, right?!
>> I think Ari means a control image that scales the convolve shapes in the 
>> output image.
>> 
>> 
>> 
>> On Jul 14, 2011, at 7:08 AM, Colin Doncaster wrote:
>> 
>>> Hi Ari, 
>>> 
>>> Any input channel can be used to control the scale of the effect. 
>>> 
>>> Cheers
>>> 
>>> On 2011-07-13, at 2:35 PM, ari Rubenstein wrote:
>>> 
 Colin,
 
 Can you confirm if now the tool can scale the bokeh based on a greyscale 
 input image (such as a depth key) ?
 
 Thx,
 Ari
 
 Sent from my iPhone
 
 On Jul 11, 2011, at 3:43 PM, Colin Doncaster  
 wrote:
 
> I can get you a trial license of http://peregrinelabs.com/bokeh if you 
> want to give it a go.  I'm sure the tool can be extended to support what 
> you're trying to do. 
> 
> cheers
> 
> On 2011-07-11, at 12:18 PM, a...@curvstudios.com wrote:
> 
>> Anyone have a nice solution / tool for animated growing / shrinking of 
>> DOF
>> Bokeh on say, particles moving away from camera ?
>> 
>> I'm trying to create Flotsam for several underwater shots with particles.
>> I can cut the particles into different depth slices, then vary their DOF
>> bokeh, and re-combine...but its in the animation proximity to camera 
>> which
>> gets difficult to prevent the dissolve anomalie...effect.
>> 
>> Has anyone used openFX Frischluft with success in this scenario ? or does
>> it exhibit the same problem ?
>> 
>> thx,
>> Ari
>> 
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Re: [Nuke-users] DOF Bokeh variations ?

2011-07-13 Thread ari Rubenstein
Yes, Franks got it. 

Example:
Nuke's 6.3 beta particles moving from foreground to midground and a depth 
key's luminance (particle depth) scaling each particle's bokeh (circle of 
confusion) from large to small as they move away from camera.

This happens on a per particle basis, not uniformly on all particles at once.

Ari 

Sent from my iPhone

On Jul 13, 2011, at 5:42 PM, Frank Rueter  wrote:

> you mean the custom convole input, right?!
> I think Ari means a control image that scales the convolve shapes in the 
> output image.
> 
> 
> 
> On Jul 14, 2011, at 7:08 AM, Colin Doncaster wrote:
> 
>> Hi Ari, 
>> 
>> Any input channel can be used to control the scale of the effect. 
>> 
>> Cheers
>> 
>> On 2011-07-13, at 2:35 PM, ari Rubenstein wrote:
>> 
>>> Colin,
>>> 
>>> Can you confirm if now the tool can scale the bokeh based on a greyscale 
>>> input image (such as a depth key) ?
>>> 
>>> Thx,
>>> Ari
>>> 
>>> Sent from my iPhone
>>> 
>>> On Jul 11, 2011, at 3:43 PM, Colin Doncaster  wrote:
>>> 
 I can get you a trial license of http://peregrinelabs.com/bokeh if you 
 want to give it a go.  I'm sure the tool can be extended to support what 
 you're trying to do. 
 
 cheers
 
 On 2011-07-11, at 12:18 PM, a...@curvstudios.com wrote:
 
> Anyone have a nice solution / tool for animated growing / shrinking of DOF
> Bokeh on say, particles moving away from camera ?
> 
> I'm trying to create Flotsam for several underwater shots with particles.
> I can cut the particles into different depth slices, then vary their DOF
> bokeh, and re-combine...but its in the animation proximity to camera which
> gets difficult to prevent the dissolve anomalie...effect.
> 
> Has anyone used openFX Frischluft with success in this scenario ? or does
> it exhibit the same problem ?
> 
> thx,
> Ari
> 
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> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
 
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Re: [Nuke-users] DOF Bokeh variations ?

2011-07-13 Thread Frank Rueter
you mean the custom convole input, right?!
I think Ari means a control image that scales the convolve shapes in the output 
image.



On Jul 14, 2011, at 7:08 AM, Colin Doncaster wrote:

> Hi Ari, 
> 
> Any input channel can be used to control the scale of the effect. 
> 
> Cheers
> 
> On 2011-07-13, at 2:35 PM, ari Rubenstein wrote:
> 
>> Colin,
>> 
>> Can you confirm if now the tool can scale the bokeh based on a greyscale 
>> input image (such as a depth key) ?
>> 
>> Thx,
>> Ari
>> 
>> Sent from my iPhone
>> 
>> On Jul 11, 2011, at 3:43 PM, Colin Doncaster  wrote:
>> 
>>> I can get you a trial license of http://peregrinelabs.com/bokeh if you want 
>>> to give it a go.  I'm sure the tool can be extended to support what you're 
>>> trying to do. 
>>> 
>>> cheers
>>> 
>>> On 2011-07-11, at 12:18 PM, a...@curvstudios.com wrote:
>>> 
 Anyone have a nice solution / tool for animated growing / shrinking of DOF
 Bokeh on say, particles moving away from camera ?
 
 I'm trying to create Flotsam for several underwater shots with particles.
 I can cut the particles into different depth slices, then vary their DOF
 bokeh, and re-combine...but its in the animation proximity to camera which
 gets difficult to prevent the dissolve anomalie...effect.
 
 Has anyone used openFX Frischluft with success in this scenario ? or does
 it exhibit the same problem ?
 
 thx,
 Ari
 
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Re: [Nuke-users] DOF Bokeh variations ?

2011-07-13 Thread Jonathan Egstad
Cool, can't wait to try it!


Sent from my iPhone

On Jul 13, 2011, at 12:38 PM, Colin Doncaster  wrote:

> What's to say that's not already working? 
> 
> Nuke 6.3 is still in beta though...
> 
> On 2011-07-13, at 3:23 PM, Jonathan Egstad wrote:
> 
>> How soon can you get a version working for 6.3 which accepts deep data...?
>> 
>> 
>> On Jul 11, 2011, at 12:43 PM, Colin Doncaster wrote:
>> 
>>> I can get you a trial license of http://peregrinelabs.com/bokeh if you want 
>>> to give it a go.  I'm sure the tool can be extended to support what you're 
>>> trying to do. 
>>> 
>>> cheers
>>> 
>>> On 2011-07-11, at 12:18 PM, a...@curvstudios.com wrote:
>>> 
 Anyone have a nice solution / tool for animated growing / shrinking of DOF
 Bokeh on say, particles moving away from camera ?
 
 I'm trying to create Flotsam for several underwater shots with particles.
 I can cut the particles into different depth slices, then vary their DOF
 bokeh, and re-combine...but its in the animation proximity to camera which
 gets difficult to prevent the dissolve anomalie...effect.
 
 Has anyone used openFX Frischluft with success in this scenario ? or does
 it exhibit the same problem ?
 
 thx,
 Ari
 
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 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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Re: [Nuke-users] DOF Bokeh variations ?

2011-07-13 Thread Colin Doncaster
What's to say that's not already working? 

Nuke 6.3 is still in beta though...

On 2011-07-13, at 3:23 PM, Jonathan Egstad wrote:

> How soon can you get a version working for 6.3 which accepts deep data...?
> 
> 
> On Jul 11, 2011, at 12:43 PM, Colin Doncaster wrote:
> 
>> I can get you a trial license of http://peregrinelabs.com/bokeh if you want 
>> to give it a go.  I'm sure the tool can be extended to support what you're 
>> trying to do. 
>> 
>> cheers
>> 
>> On 2011-07-11, at 12:18 PM, a...@curvstudios.com wrote:
>> 
>>> Anyone have a nice solution / tool for animated growing / shrinking of DOF
>>> Bokeh on say, particles moving away from camera ?
>>> 
>>> I'm trying to create Flotsam for several underwater shots with particles.
>>> I can cut the particles into different depth slices, then vary their DOF
>>> bokeh, and re-combine...but its in the animation proximity to camera which
>>> gets difficult to prevent the dissolve anomalie...effect.
>>> 
>>> Has anyone used openFX Frischluft with success in this scenario ? or does
>>> it exhibit the same problem ?
>>> 
>>> thx,
>>> Ari
>>> 
>>> ___
>>> Nuke-users mailing list
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>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>> 
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Re: [Nuke-users] DOF Bokeh variations ?

2011-07-13 Thread Jonathan Egstad
How soon can you get a version working for 6.3 which accepts deep data...?


On Jul 11, 2011, at 12:43 PM, Colin Doncaster wrote:

> I can get you a trial license of http://peregrinelabs.com/bokeh if you want 
> to give it a go.  I'm sure the tool can be extended to support what you're 
> trying to do. 
> 
> cheers
> 
> On 2011-07-11, at 12:18 PM, a...@curvstudios.com wrote:
> 
>> Anyone have a nice solution / tool for animated growing / shrinking of DOF
>> Bokeh on say, particles moving away from camera ?
>> 
>> I'm trying to create Flotsam for several underwater shots with particles.
>> I can cut the particles into different depth slices, then vary their DOF
>> bokeh, and re-combine...but its in the animation proximity to camera which
>> gets difficult to prevent the dissolve anomalie...effect.
>> 
>> Has anyone used openFX Frischluft with success in this scenario ? or does
>> it exhibit the same problem ?
>> 
>> thx,
>> Ari
>> 
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Re: [Nuke-users] DOF Bokeh variations ?

2011-07-13 Thread Colin Doncaster
Hi Ari, 

Any input channel can be used to control the scale of the effect. 

Cheers

On 2011-07-13, at 2:35 PM, ari Rubenstein wrote:

> Colin,
> 
> Can you confirm if now the tool can scale the bokeh based on a greyscale 
> input image (such as a depth key) ?
> 
> Thx,
> Ari
> 
> Sent from my iPhone
> 
> On Jul 11, 2011, at 3:43 PM, Colin Doncaster  wrote:
> 
>> I can get you a trial license of http://peregrinelabs.com/bokeh if you want 
>> to give it a go.  I'm sure the tool can be extended to support what you're 
>> trying to do. 
>> 
>> cheers
>> 
>> On 2011-07-11, at 12:18 PM, a...@curvstudios.com wrote:
>> 
>>> Anyone have a nice solution / tool for animated growing / shrinking of DOF
>>> Bokeh on say, particles moving away from camera ?
>>> 
>>> I'm trying to create Flotsam for several underwater shots with particles.
>>> I can cut the particles into different depth slices, then vary their DOF
>>> bokeh, and re-combine...but its in the animation proximity to camera which
>>> gets difficult to prevent the dissolve anomalie...effect.
>>> 
>>> Has anyone used openFX Frischluft with success in this scenario ? or does
>>> it exhibit the same problem ?
>>> 
>>> thx,
>>> Ari
>>> 
>>> ___
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>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>> 
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Re: [Nuke-users] DOF Bokeh variations ?

2011-07-13 Thread ari Rubenstein
Colin,

Can you confirm if now the tool can scale the bokeh based on a greyscale input 
image (such as a depth key) ?

Thx,
Ari

Sent from my iPhone

On Jul 11, 2011, at 3:43 PM, Colin Doncaster  wrote:

> I can get you a trial license of http://peregrinelabs.com/bokeh if you want 
> to give it a go.  I'm sure the tool can be extended to support what you're 
> trying to do. 
> 
> cheers
> 
> On 2011-07-11, at 12:18 PM, a...@curvstudios.com wrote:
> 
>> Anyone have a nice solution / tool for animated growing / shrinking of DOF
>> Bokeh on say, particles moving away from camera ?
>> 
>> I'm trying to create Flotsam for several underwater shots with particles.
>> I can cut the particles into different depth slices, then vary their DOF
>> bokeh, and re-combine...but its in the animation proximity to camera which
>> gets difficult to prevent the dissolve anomalie...effect.
>> 
>> Has anyone used openFX Frischluft with success in this scenario ? or does
>> it exhibit the same problem ?
>> 
>> thx,
>> Ari
>> 
>> ___
>> Nuke-users mailing list
>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
> 
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Re: [Nuke-users] DOF Bokeh variations ?

2011-07-11 Thread Ryan O'Phelan
anyone have any examples of peregrine labs bokeh?

On Mon, Jul 11, 2011 at 3:43 PM, Colin Doncaster wrote:

> I can get you a trial license of http://peregrinelabs.com/bokeh if you
> want to give it a go.  I'm sure the tool can be extended to support what
> you're trying to do.
>
> cheers
>
> On 2011-07-11, at 12:18 PM, a...@curvstudios.com wrote:
>
> > Anyone have a nice solution / tool for animated growing / shrinking of
> DOF
> > Bokeh on say, particles moving away from camera ?
> >
> > I'm trying to create Flotsam for several underwater shots with particles.
> > I can cut the particles into different depth slices, then vary their DOF
> > bokeh, and re-combine...but its in the animation proximity to camera
> which
> > gets difficult to prevent the dissolve anomalie...effect.
> >
> > Has anyone used openFX Frischluft with success in this scenario ? or does
> > it exhibit the same problem ?
> >
> > thx,
> > Ari
> >
> > ___
> > Nuke-users mailing list
> > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>
> ___
> Nuke-users mailing list
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> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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Re: [Nuke-users] DOF Bokeh variations ?

2011-07-11 Thread Colin Doncaster
I can get you a trial license of http://peregrinelabs.com/bokeh if you want to 
give it a go.  I'm sure the tool can be extended to support what you're trying 
to do. 

cheers

On 2011-07-11, at 12:18 PM, a...@curvstudios.com wrote:

> Anyone have a nice solution / tool for animated growing / shrinking of DOF
> Bokeh on say, particles moving away from camera ?
> 
> I'm trying to create Flotsam for several underwater shots with particles.
> I can cut the particles into different depth slices, then vary their DOF
> bokeh, and re-combine...but its in the animation proximity to camera which
> gets difficult to prevent the dissolve anomalie...effect.
> 
> Has anyone used openFX Frischluft with success in this scenario ? or does
> it exhibit the same problem ?
> 
> thx,
> Ari
> 
> ___
> Nuke-users mailing list
> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

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Re: [Nuke-users] DOF Bokeh variations ?

2011-07-11 Thread Deke Kincaid
Frank made an example a while ago here:

http://forums.thefoundry.co.uk/phpBB2/viewtopic.php?t=1819&highlight=fft

-deke

On Mon, Jul 11, 2011 at 11:02,  wrote:

> Can you provide a link to the "FFT stuff" ?
>
> thx,
> Ari
>
>
> > Try to play with the FFT stuff, that might give you the result you want
> >
> > Florian Strobl
> >
> > compositor
> > phone: +1 310 906 9493
> > flotv.info
> >
> >
> > On Mon, Jul 11, 2011 at 09:18,  wrote:
> >
> >> Anyone have a nice solution / tool for animated growing / shrinking of
> >> DOF
> >> Bokeh on say, particles moving away from camera ?
> >>
> >> I'm trying to create Flotsam for several underwater shots with
> >> particles.
> >> I can cut the particles into different depth slices, then vary their DOF
> >> bokeh, and re-combine...but its in the animation proximity to camera
> >> which
> >> gets difficult to prevent the dissolve anomalie...effect.
> >>
> >> Has anyone used openFX Frischluft with success in this scenario ? or
> >> does
> >> it exhibit the same problem ?
> >>
> >> thx,
> >> Ari
> >>
> >> ___
> >> Nuke-users mailing list
> >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
> >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
> >>
> > ___
> > Nuke-users mailing list
> > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>
>
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Re: [Nuke-users] DOF Bokeh variations ?

2011-07-11 Thread ar
Can you provide a link to the "FFT stuff" ?

thx,
Ari


> Try to play with the FFT stuff, that might give you the result you want
>
> Florian Strobl
>
> compositor
> phone: +1 310 906 9493
> flotv.info
>
>
> On Mon, Jul 11, 2011 at 09:18,  wrote:
>
>> Anyone have a nice solution / tool for animated growing / shrinking of
>> DOF
>> Bokeh on say, particles moving away from camera ?
>>
>> I'm trying to create Flotsam for several underwater shots with
>> particles.
>> I can cut the particles into different depth slices, then vary their DOF
>> bokeh, and re-combine...but its in the animation proximity to camera
>> which
>> gets difficult to prevent the dissolve anomalie...effect.
>>
>> Has anyone used openFX Frischluft with success in this scenario ? or
>> does
>> it exhibit the same problem ?
>>
>> thx,
>> Ari
>>
>> ___
>> Nuke-users mailing list
>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
> ___
> Nuke-users mailing list
> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users


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Re: [Nuke-users] DOF Bokeh variations ?

2011-07-11 Thread Florian Strobl
Try to play with the FFT stuff, that might give you the result you want

Florian Strobl

compositor
phone: +1 310 906 9493
flotv.info


On Mon, Jul 11, 2011 at 09:18,  wrote:

> Anyone have a nice solution / tool for animated growing / shrinking of DOF
> Bokeh on say, particles moving away from camera ?
>
> I'm trying to create Flotsam for several underwater shots with particles.
> I can cut the particles into different depth slices, then vary their DOF
> bokeh, and re-combine...but its in the animation proximity to camera which
> gets difficult to prevent the dissolve anomalie...effect.
>
> Has anyone used openFX Frischluft with success in this scenario ? or does
> it exhibit the same problem ?
>
> thx,
> Ari
>
> ___
> Nuke-users mailing list
> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>
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[Nuke-users] DOF Bokeh variations ?

2011-07-11 Thread ar
Anyone have a nice solution / tool for animated growing / shrinking of DOF
Bokeh on say, particles moving away from camera ?

I'm trying to create Flotsam for several underwater shots with particles.
I can cut the particles into different depth slices, then vary their DOF
bokeh, and re-combine...but its in the animation proximity to camera which
gets difficult to prevent the dissolve anomalie...effect.

Has anyone used openFX Frischluft with success in this scenario ? or does
it exhibit the same problem ?

thx,
Ari

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