[Nuke-users] Nuke's Relight
Hi all, so I'm testing some of the features of Nuke 7 and for the life of me I can't seem to figure out some stuff. The Relight node (which has been around for ages, true) isn't working for me no matter what. What am I doing wrong? See below: set cut_paste_input [stack 0] version 7.0 v1b38 Camera2 { inputs 0 translate {-7.273576443e-07 1.2 -14.3169} rotate {0 180 0} name Camera3 selected true xpos -759 ypos -17 } set N1f4cb300 [stack 0] Light2 { inputs 0 intensity 50 translate {-2.98019 2.95048 -3.29714} uniform_scale 0.1 depthmap_slope_bias 0.01 name Light1 selected true xpos -387 ypos -86 } push $N1f4cb300 CheckerBoard2 { inputs 0 format 512 512 0 0 512 512 1 square_512 name CheckerBoard1 selected true xpos -750 ypos -312 } set N39591300 [stack 0] Sphere { name Sphere1 selected true xpos -750 ypos -158 } push $cut_paste_input Reformat { format 256 256 0 0 256 256 1 square_256 name Reformat1 selected true xpos -507 ypos -272 } Radial { area {-118 -2 348 524} name Radial1 selected true xpos -507 ypos -240 } push $N39591300 Grade { black {0 0.180072 0.360143 0} white {0.140006 0.439976 1 1} name Grade1 selected true xpos -646 ypos -261 } Card2 { rows 80 columns 80 translate {0 4.07447 1.899979115} rotate {-90 0 0} uniform_scale 10 control_points {3 3 3 6 1 {-0.5 -0.5 0} 0 {0.166865 0 0} 0 {0 0 0} 0 {0 0.166865 0} 0 {0 0 0} 0 {0 0 0} 1 {0 -0.5 0} 0 {0.166716 0 0} 0 {-0.166716 0 0} 0 {0 0.166865 0} 0 {0 0 0} 0 {0.5 0 0} 1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.166865 0 0} 0 {0 0.166865 0} 0 {0 0 0} 0 {1 0 0} 1 {-0.5 0 0} 0 {0.166865 0 0} 0 {0 0 0} 0 {0 0.166716 0} 0 {0 -0.166716 0} 0 {0 0.5 0} 1 {0 0 0} 0 {0.166716 0 0} 0 {-0.166716 0 0} 0 {0 0.166716 0} 0 {0 -0.166716 0} 0 {0.5 0.5 0} 1 {0.5 0 0} 0 {0 0 0} 0 {-0.166865 0 0} 0 {0 0.166716 0} 0 {0 -0.166716 0} 0 {1 0.5 0} 1 {-0.5 0.5 0} 0 {0.166865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.166865 0} 0 {0 1 0} 1 {0 0.5 0} 0 {0.166716 0 0} 0 {-0.166716 0 0} 0 {0 0 0} 0 {0 -0.166865 0} 0 {0.5 1 0} 1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.166865 0 0} 0 {0 0 0} 0 {0 -0.166865 0} 0 {1 1 0} } name Card1 selected true xpos -646 ypos -196 } DisplaceGeo { inputs 2 scale -6 name DisplaceGeo1 selected true xpos -646 ypos -172 } Scene { inputs 2 name Scene1 selected true xpos -636 ypos -69 } push 0 add_layer {posW posW.X posW.Y posW.Z} add_layer {nrm nrm.X nrm.Y nrm.Z} ScanlineRender { inputs 3 motion_vectors_type distance output_shader_vectors true P_channel posW N_channel nrm name ScanlineRender1 selected true xpos -646 ypos 75 } ReLight { inputs 3 normal nrm position posW name ReLight1 selected true xpos -397 ypos 75 } Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Nuke's Relight
Pull out material from the reLight and add it to your checkerboard Howard From: Ron Ganbar ron...@gmail.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Monday, 17 September 2012, 13:30 Subject: [Nuke-users] Nuke's Relight Hi all, so I'm testing some of the features of Nuke 7 and for the life of me I can't seem to figure out some stuff. The Relight node (which has been around for ages, true) isn't working for me no matter what. What am I doing wrong? See below: set cut_paste_input [stack 0] version 7.0 v1b38 Camera2 { inputs 0 translate {-7.273576443e-07 1.2 -14.3169} rotate {0 180 0} name Camera3 selected true xpos -759 ypos -17 } set N1f4cb300 [stack 0] Light2 { inputs 0 intensity 50 translate {-2.98019 2.95048 -3.29714} uniform_scale 0.1 depthmap_slope_bias 0.01 name Light1 selected true xpos -387 ypos -86 } push $N1f4cb300 CheckerBoard2 { inputs 0 format 512 512 0 0 512 512 1 square_512 name CheckerBoard1 selected true xpos -750 ypos -312 } set N39591300 [stack 0] Sphere { name Sphere1 selected true xpos -750 ypos -158 } push $cut_paste_input Reformat { format 256 256 0 0 256 256 1 square_256 name Reformat1 selected true xpos -507 ypos -272 } Radial { area {-118 -2 348 524} name Radial1 selected true xpos -507 ypos -240 } push $N39591300 Grade { black {0 0.180072 0.360143 0} white {0.140006 0.439976 1 1} name Grade1 selected true xpos -646 ypos -261 } Card2 { rows 80 columns 80 translate {0 4.07447 1.899979115} rotate {-90 0 0} uniform_scale 10 control_points {3 3 3 6 1 {-0.5 -0.5 0} 0 {0.166865 0 0} 0 {0 0 0} 0 {0 0.166865 0} 0 {0 0 0} 0 {0 0 0} 1 {0 -0.5 0} 0 {0.166716 0 0} 0 {-0.166716 0 0} 0 {0 0.166865 0} 0 {0 0 0} 0 {0.5 0 0} 1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.166865 0 0} 0 {0 0.166865 0} 0 {0 0 0} 0 {1 0 0} 1 {-0.5 0 0} 0 {0.166865 0 0} 0 {0 0 0} 0 {0 0.166716 0} 0 {0 -0.166716 0} 0 {0 0.5 0} 1 {0 0 0} 0 {0.166716 0 0} 0 {-0.166716 0 0} 0 {0 0.166716 0} 0 {0 -0.166716 0} 0 {0.5 0.5 0} 1 {0.5 0 0} 0 {0 0 0} 0 {-0.166865 0 0} 0 {0 0.166716 0} 0 {0 -0.166716 0} 0 {1 0.5 0} 1 {-0.5 0.5 0} 0 {0.166865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.166865 0} 0 {0 1 0} 1 {0 0.5 0} 0 {0.166716 0 0} 0 {-0.166716 0 0} 0 {0 0 0} 0 {0 -0.166865 0} 0 {0.5 1 0} 1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.166865 0 0} 0 {0 0 0} 0 {0 -0.166865 0} 0 {1 1 0} } name Card1 selected true xpos -646 ypos -196 } DisplaceGeo { inputs 2 scale -6 name DisplaceGeo1 selected true xpos -646 ypos -172 } Scene { inputs 2 name Scene1 selected true xpos -636 ypos -69 } push 0 add_layer {posW posW.X posW.Y posW.Z} add_layer {nrm nrm.X nrm.Y nrm.Z} ScanlineRender { inputs 3 motion_vectors_type distance output_shader_vectors true P_channel posW N_channel nrm name ScanlineRender1 selected true xpos -646 ypos 75 } ReLight { inputs 3 normal nrm position posW name ReLight1 selected true xpos -397 ypos 75 } Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Nuke's Relight
or you scanline Howard From: Howard Jones mrhowardjo...@yahoo.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Monday, 17 September 2012, 13:34 Subject: Re: [Nuke-users] Nuke's Relight Pull out material from the reLight and add it to your checkerboard Howard From: Ron Ganbar ron...@gmail.com To: Nuke user discussion nuke-users@support.thefoundry.co.uk Sent: Monday, 17 September 2012, 13:30 Subject: [Nuke-users] Nuke's Relight Hi all, so I'm testing some of the features of Nuke 7 and for the life of me I can't seem to figure out some stuff. The Relight node (which has been around for ages, true) isn't working for me no matter what. What am I doing wrong? See below: set cut_paste_input [stack 0] version 7.0 v1b38 Camera2 { inputs 0 translate {-7.273576443e-07 1.2 -14.3169} rotate {0 180 0} name Camera3 selected true xpos -759 ypos -17 } set N1f4cb300 [stack 0] Light2 { inputs 0 intensity 50 translate {-2.98019 2.95048 -3.29714} uniform_scale 0.1 depthmap_slope_bias 0.01 name Light1 selected true xpos -387 ypos -86 } push $N1f4cb300 CheckerBoard2 { inputs 0 format 512 512 0 0 512 512 1 square_512 name CheckerBoard1 selected true xpos -750 ypos -312 } set N39591300 [stack 0] Sphere { name Sphere1 selected true xpos -750 ypos -158 } push $cut_paste_input Reformat { format 256 256 0 0 256 256 1 square_256 name Reformat1 selected true xpos -507 ypos -272 } Radial { area {-118 -2 348 524} name Radial1 selected true xpos -507 ypos -240 } push $N39591300 Grade { black {0 0.180072 0.360143 0} white {0.140006 0.439976 1 1} name Grade1 selected true xpos -646 ypos -261 } Card2 { rows 80 columns 80 translate {0 4.07447 1.899979115} rotate {-90 0 0} uniform_scale 10 control_points {3 3 3 6 1 {-0.5 -0.5 0} 0 {0.166865 0 0} 0 {0 0 0} 0 {0 0.166865 0} 0 {0 0 0} 0 {0 0 0} 1 {0 -0.5 0} 0 {0.166716 0 0} 0 {-0.166716 0 0} 0 {0 0.166865 0} 0 {0 0 0} 0 {0.5 0 0} 1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.166865 0 0} 0 {0 0.166865 0} 0 {0 0 0} 0 {1 0 0} 1 {-0.5 0 0} 0 {0.166865 0 0} 0 {0 0 0} 0 {0 0.166716 0} 0 {0 -0.166716 0} 0 {0 0.5 0} 1 {0 0 0} 0 {0.166716 0 0} 0 {-0.166716 0 0} 0 {0 0.166716 0} 0 {0 -0.166716 0} 0 {0.5 0.5 0} 1 {0.5 0 0} 0 {0 0 0} 0 {-0.166865 0 0} 0 {0 0.166716 0} 0 {0 -0.166716 0} 0 {1 0.5 0} 1 {-0.5 0.5 0} 0 {0.166865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.166865 0} 0 {0 1 0} 1 {0 0.5 0} 0 {0.166716 0 0} 0 {-0.166716 0 0} 0 {0 0 0} 0 {0 -0.166865 0} 0 {0.5 1 0} 1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.166865 0 0} 0 {0 0 0} 0 {0 -0.166865 0} 0 {1 1 0} } name Card1 selected true xpos -646 ypos -196 } DisplaceGeo { inputs 2 scale -6 name DisplaceGeo1 selected true xpos -646 ypos -172 } Scene { inputs 2 name Scene1 selected true xpos -636 ypos -69 } push 0 add_layer {posW posW.X posW.Y posW.Z} add_layer {nrm nrm.X nrm.Y nrm.Z} ScanlineRender { inputs 3 motion_vectors_type distance output_shader_vectors true P_channel posW N_channel nrm name ScanlineRender1 selected true xpos -646 ypos 75 } ReLight { inputs 3 normal nrm position posW name ReLight1 selected true xpos -397 ypos 75 } Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Nuke's Relight
Ah! I see. Thanks Howard. If I put it on a 0.5 grey, will I get a pure light contribution map (should it be 0.18)? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 17 September 2012 15:35, Howard Jones mrhowardjo...@yahoo.com wrote: or you scanline Howard -- *From:* Howard Jones mrhowardjo...@yahoo.com *To:* Nuke user discussion nuke-users@support.thefoundry.co.uk *Sent:* Monday, 17 September 2012, 13:34 *Subject:* Re: [Nuke-users] Nuke's Relight Pull out material from the reLight and add it to your checkerboard Howard -- *From:* Ron Ganbar ron...@gmail.com *To:* Nuke user discussion nuke-users@support.thefoundry.co.uk *Sent:* Monday, 17 September 2012, 13:30 *Subject:* [Nuke-users] Nuke's Relight Hi all, so I'm testing some of the features of Nuke 7 and for the life of me I can't seem to figure out some stuff. The Relight node (which has been around for ages, true) isn't working for me no matter what. What am I doing wrong? See below: set cut_paste_input [stack 0] version 7.0 v1b38 Camera2 { inputs 0 translate {-7.273576443e-07 1.2 -14.3169} rotate {0 180 0} name Camera3 selected true xpos -759 ypos -17 } set N1f4cb300 [stack 0] Light2 { inputs 0 intensity 50 translate {-2.98019 2.95048 -3.29714} uniform_scale 0.1 depthmap_slope_bias 0.01 name Light1 selected true xpos -387 ypos -86 } push $N1f4cb300 CheckerBoard2 { inputs 0 format 512 512 0 0 512 512 1 square_512 name CheckerBoard1 selected true xpos -750 ypos -312 } set N39591300 [stack 0] Sphere { name Sphere1 selected true xpos -750 ypos -158 } push $cut_paste_input Reformat { format 256 256 0 0 256 256 1 square_256 name Reformat1 selected true xpos -507 ypos -272 } Radial { area {-118 -2 348 524} name Radial1 selected true xpos -507 ypos -240 } push $N39591300 Grade { black {0 0.180072 0.360143 0} white {0.140006 0.439976 1 1} name Grade1 selected true xpos -646 ypos -261 } Card2 { rows 80 columns 80 translate {0 4.07447 1.899979115} rotate {-90 0 0} uniform_scale 10 control_points {3 3 3 6 1 {-0.5 -0.5 0} 0 {0.166865 0 0} 0 {0 0 0} 0 {0 0.166865 0} 0 {0 0 0} 0 {0 0 0} 1 {0 -0.5 0} 0 {0.166716 0 0} 0 {-0.166716 0 0} 0 {0 0.166865 0} 0 {0 0 0} 0 {0.5 0 0} 1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.166865 0 0} 0 {0 0.166865 0} 0 {0 0 0} 0 {1 0 0} 1 {-0.5 0 0} 0 {0.166865 0 0} 0 {0 0 0} 0 {0 0.166716 0} 0 {0 -0.166716 0} 0 {0 0.5 0} 1 {0 0 0} 0 {0.166716 0 0} 0 {-0.166716 0 0} 0 {0 0.166716 0} 0 {0 -0.166716 0} 0 {0.5 0.5 0} 1 {0.5 0 0} 0 {0 0 0} 0 {-0.166865 0 0} 0 {0 0.166716 0} 0 {0 -0.166716 0} 0 {1 0.5 0} 1 {-0.5 0.5 0} 0 {0.166865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.166865 0} 0 {0 1 0} 1 {0 0.5 0} 0 {0.166716 0 0} 0 {-0.166716 0 0} 0 {0 0 0} 0 {0 -0.166865 0} 0 {0.5 1 0} 1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.166865 0 0} 0 {0 0 0} 0 {0 -0.166865 0} 0 {1 1 0} } name Card1 selected true xpos -646 ypos -196 } DisplaceGeo { inputs 2 scale -6 name DisplaceGeo1 selected true xpos -646 ypos -172 } Scene { inputs 2 name Scene1 selected true xpos -636 ypos -69 } push 0 add_layer {posW posW.X posW.Y posW.Z} add_layer {nrm nrm.X nrm.Y nrm.Z} ScanlineRender { inputs 3 motion_vectors_type distance output_shader_vectors true P_channel posW N_channel nrm name ScanlineRender1 selected true xpos -646 ypos 75 } ReLight { inputs 3 normal nrm position posW name ReLight1 selected true xpos -397 ypos 75 } Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users