Re: [Nuke-users] Zdefocus not 100% sharp
There is the blurred inside knob which blurres the sharp area too to make the transition smoother to the blurred/defocused areas ... I think it defaults to be switched on. Cheers Johannes On 11/13/2014 04:55 AM, Darren Coombes wrote: Anyone have issues with zdefocus node where what is meant to be in focus, using the position picker still gets blurred just a little, and doesn't seem to be in focus 100%? * *Thanks.* * * *Darren Coombes* * * *Check out some of my work...* * * *www.vimeo.com/darrencoombes http://www.vimeo.com/darrencoombes* * * * * * * *Mob: +61 418 631 079 tel:+61%20418%20631%20079* * * *Skype: darrencoombes* *Twitter: @durwood81* * ESET 10712 (20141112) The message was checked by ESET Mail Security. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ESET 10712 (20141112) The message was checked by ESET Mail Security. -- STUDIO RAKETE GmbH Johannes Hezer, Compositing TD Stereoscopic SV Schomburgstr. 120 D - 22767 Hamburg j.he...@studiorakete.de Tel:+49 (0)40 - 380 375 69 - 0 Fax:+49 (0)40 - 380 375 69 - 99 -- Pflichtangaben laut Handelsgesetzbuch und GmbH-Gesetz: STUDIO RAKETE GmbH Schomburgstr. 120 D - 22767 Hamburg www.studiorakete.de / i...@studiorakete.de Geschaeftsfuehrer: Jana Bohl Die Gesellschaft ist eingetragen im Handelregister des Amtsgerichts Hamburg unter der Nummer HR B 95660 USt.-ID Nr.: DE 245787817 ESET 10716 (20141113) The message was checked by ESET Mail Security. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] Zdefocus not 100% sharp
Anyone have issues with zdefocus node where what is meant to be in focus, using the position picker still gets blurred just a little, and doesn't seem to be in focus 100%? Thanks. Darren Coombes Check out some of my work... www.vimeo.com/darrencoombes Mob: +61 418 631 079 Skype: darrencoombes Twitter: @durwood81___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Zdefocus
ZDefocus's focal point is not animatable, but the focal plane is, which can achieve the same result (the focal point is just used to control where in the viewer to sample the depth to populate the focal plane knob). If you're trying to expression link the focal point to a tracker (for example), you can do this by using an expression like this in the focal plane knob: [sample this depth.Z Tracker1.tracks.1.track_x Tracker1.tracks.1.track_y] This samples the depth.Z channel at the location of Tracker1's track 1. I hope that helps! Sam On 12/09/2014 20:49, Danimator wrote: Does anyone have info on how to do a follow focus with ZDefocus? The focal point knob has no expression links or animation options. -- Cheers, -Daniel Daniel L Smith VFX Supervisor Stereographer Foundry Certified NUKE Instructor http://www.danimation.com 716-435-0735 3df...@gmail.com mailto:3df...@gmail.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- Sam Smith Senior QA Engineer The Foundry 5 Golden Square, London, W1F 9HT Web: www.thefoundry.co.uk Email: sam.sm...@thefoundry.co.uk The Foundry Visionmongers Ltd. Registered in England and Wales No: 4642027 ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] Zdefocus
Does anyone have info on how to do a follow focus with ZDefocus? The focal point knob has no expression links or animation options. -- Cheers, -Daniel Daniel L Smith VFX Supervisor Stereographer Foundry Certified NUKE Instructor http://www.danimation.com 716-435-0735 3df...@gmail.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Zdefocus
You can still ctrl+drag say a translate knob from a transform node into the focal point knob. It'll link it with an expression and you could put your expression or animation in the translate knob. On Fri, Sep 12, 2014 at 3:49 PM, Danimator 3df...@gmail.com wrote: Does anyone have info on how to do a follow focus with ZDefocus? The focal point knob has no expression links or animation options. -- Cheers, -Daniel Daniel L Smith VFX Supervisor Stereographer Foundry Certified NUKE Instructor http://www.danimation.com 716-435-0735 3df...@gmail.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- Bruno-Pierre Jobin ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] ZDefocus driven by Axis
Hello All, I am trying to setup a script that would let you drive the ZDefocus knob focal length (C) with an axis node. The issue that I am running into is that this value only updates when the users moves the focal point widget. But the focal point can not be driven with a curve. To get around this I am using a camera and axis plugged into a Reconcile3D node. Then that XY is plugged into a CurveTool with its area set to 1 pixel by 1 pixel which I then generate the average intensities of that tracked pixel to get me a curve which I can plug into focal length (C). Is there anyway to cut the CurveTool out of this, so that I don't have to generate keys every time I move the axis? Maybe using callbacks? Thank you. -Terell example: set cut_paste_input [stack 0] version 8.0 v3 Axis2 { inputs 0 translate {{curve x1 -5.25 x11 2.60143 x19 8.88114} {curve x1 0 x11 3.651 x19 0} {curve x1 -17.3538 x11 -35.2924 x19 -26.6038}} name Axis1 selected true xpos -655 ypos 82 } push $cut_paste_input Camera2 { name Camera1 selected true xpos -827 ypos 138 } push 0 Reconcile3D { inputs 3 output {{curve x1 -222.0028629 89.38903046 325.711853 510.9821472 660.7803345 785.6762695 893.1765747 988.8966675 1077.319214 1162.33728 1247.712524 1336.664551 1431.431519 1534.44458 1648.183472 1775.250488 1918.386841 2080.411377 2264.04126 2264.04126} {curve x1 540 617.2484131 675.1998901 719.4093628 753.4528809 779.6951904 799.7203979 814.5803833 824.9375 831.1399536 833.2454224 828.2545166 813.8446655 790.5167847 758.4293213 717.5124512 667.5725708 608.413208 540 540}} outputxyz {{curve x1 -5.25 -4.465000153 -3.68067 -2.89481 -2.10895 -1.32428 -0.539022 0.245942 1.03091 1.815000176 2.60143 3.385000229 4.17076 4.955000401 5.74248 6.52595 7.30943 8.095000267 8.88114 8.88114} {curve x1 0 0.3961749971 0.7844000459 1.156725049 1.505200028 1.821875095 2.098800182 2.328025103 2.501600027 2.611575127 2.65095 2.590478659 2.422265768 2.160888672 1.821875095 1.420752048 0.9730468988 0.4942871332 0 0} {curve x1 -17.3538 -20.03352547 -22.66320038 -25.18517494 -27.54559898 -29.69062424 -31.56639862 -33.11907578 -34.2947998 -35.03972244 -35.2924 -35.10458755 -34.55234146 -33.69423676 -32.58124924 -31.26435471 -29.79453087 -28.22275352 -26.6038 -26.6038}} name Reconcile3D1 selected true xpos -665 ypos 226 } Ramp { inputs 0 p0 {918 290} p1 {918 694} name Ramp1 selected true xpos -503 ypos -25 } set N19369690 [stack 0] Shuffle { out depth name Shuffle1 selected true xpos -422 ypos 30 } CheckerBoard2 { inputs 0 name CheckerBoard1 selected true xpos -302 ypos -105 } Copy { inputs 2 from0 -rgba.alpha to0 -rgba.alpha channels depth name Copy1 selected true xpos -302 ypos 18 } ZDefocus2 { math far=1 center {{parent.CurveTool1.intensitydata}} name ZDefocus1 selected true xpos -302 ypos 239 } push $N19369690 CurveTool { ROI {{parent.Reconcile3D1.output} {parent.Reconcile3D1.output} {parent.Reconcile3D1.output.x+1} {parent.Reconcile3D1.output.y+1}} autocropdata {480 270 1440 810} intensitydata {{curve x1 0.6188119054 0.8094059229 0.9529703259 1 1 1 1 1 1 1 1 1 1 1 1 1 0.933168292 0.7871286869 0.6188119054 0.6188119054} {curve x1 0.6188119054 0.8094059229 0.9529703259 1 1 1 1 1 1 1 1 1 1 1 1 1 0.933168292 0.7871286869 0.6188119054 0.6188119054} {curve x1 0.6188119054 0.8094059229 0.9529703259 1 1 1 1 1 1 1 1 1 1 1 1 1 0.933168292 0.7871286869 0.6188119054 0.6188119054} {curve x1 0.6188119054}} name CurveTool1 selected true xpos -503 ypos 244 } ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
RE: [Nuke-users] ZDefocus buggy?
We just had similar issue, with artifacts in random frames using ZDefocus. Very hard to debug. In our case the artifacts were triggered by large depth differences and appeared in same place. Reducing depth difference in these places removed artifacts completely. Hope it helps. Lev From: Doug Wilkinson [d...@buck.tv] Sent: 06 February 2014 22:37 To: Nuke user discussion Subject: Re: [Nuke-users] ZDefocus buggy? Yea i've noticed this with zdefocus. i don't think that clamping fixed this issue. On Tue, Feb 4, 2014 at 6:50 PM, Frank Rueter fr...@beingfrank.infomailto:fr...@beingfrank.info wrote: I have had this with an earlier version of ZDefocus but not recently. Checking for NaNs is definitely a good idea. On 05/02/14 15:27, Ryan O'Phelan wrote: Any chance there are NANs in the renders? Mental Ray? R On Feb 4, 2014 10:23 AM, Falko Paeper falko.pae...@filmakademie.demailto:falko.pae...@filmakademie.de wrote: Hi Nukers, has anyone of you guys ever got wierd artifacts (infinite color values) or unstable comps using ZDefocus? It happened twice now in two different companies with two different projects and two different version of nuke (NukeX 7.0v6 NUKEX 7.0v9). It appears on random frames (in a sequence of 300 frames on 2 or 3) and (I think) only when the focus plane is animated and/or when I use multiple ZDefocus Nodes in the same comp. Also the comp gets highly unstable and crashes by only clicking on the ZDefocus node. In both cases the depth pass was rendered with sitoa to EXR with the depth info stored in Alpha but I doubt thats part of the issue since I checked the data and its all normal (no broken pixels or unusual values). The thing is, I can get rid of the issue by either disable automatic layer spacing or shuffle the depthpass into another channel then depth? But that only helps for one frame and it then will certainly appaers on a another random frame. At least I can somehow fix it but its still pretty annoying. Anyone with similar experiences or work arounds? cheers Falko __ Falko Paeper falko.pae...@filmakademie.demailto:falko.pae...@filmakademie.de Skype: fpaeper Karlsplatz 1 | 71638-Ludwigsburg | Germany __ Falko Paeper Tel. 0173 74 84 449 falko.pae...@filmakademie.demailto:falko.pae...@filmakademie.de | falko-pae...@web.demailto:falko-pae...@web.de Skype: fpaeper Karlsplatz 1 | 71638-Ludwigsburg This message was sent using IMP, the Internet Messaging Program. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.ukmailto:Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.ukmailto:Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.ukmailto:Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] ZDefocus buggy?
Thank you guys for the reply! I double checked the sequence again and there where no NaNs what so ever. Guess I'll hope they had that fixed in newer versions. Thanks! Falko Zitat von Doug Wilkinson d...@buck.tv: Yea i've noticed this with zdefocus. i don't think that clamping fixed this issue. On Tue, Feb 4, 2014 at 6:50 PM, Frank Rueter fr...@beingfrank.info wrote: I have had this with an earlier version of ZDefocus but not recently. Checking for NaNs is definitely a good idea. On 05/02/14 15:27, Ryan O'Phelan wrote: Any chance there are NANs in the renders? Mental Ray? R On Feb 4, 2014 10:23 AM, Falko Paeper falko.pae...@filmakademie.de wrote: Hi Nukers, has anyone of you guys ever got wierd artifacts (infinite color values) or unstable comps using ZDefocus? It happened twice now in two different companies with two different projects and two different version of nuke (NukeX 7.0v6 NUKEX 7.0v9). It appears on random frames (in a sequence of 300 frames on 2 or 3) and (I think) only when the focus plane is animated and/or when I use multiple ZDefocus Nodes in the same comp. Also the comp gets highly unstable and crashes by only clicking on the ZDefocus node. In both cases the depth pass was rendered with sitoa to EXR with the depth info stored in Alpha but I doubt thats part of the issue since I checked the data and its all normal (no broken pixels or unusual values). The thing is, I can get rid of the issue by either disable automatic layer spacing or shuffle the depthpass into another channel then depth? But that only helps for one frame and it then will certainly appaers on a another random frame. At least I can somehow fix it but its still pretty annoying. Anyone with similar experiences or work arounds? cheers Falko __ Falko Paeper falko.pae...@filmakademie.de Skype: fpaeper Karlsplatz 1 | 71638-Ludwigsburg | Germany __ Falko Paeper Tel. 0173 74 84 449 falko.pae...@filmakademie.de | falko-pae...@web.de Skype: fpaeper Karlsplatz 1 | 71638-Ludwigsburg This message was sent using IMP, the Internet Messaging Program. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users __ Falko Paeper Tel. 0173 74 84 449 falko.pae...@filmakademie.de | falko-pae...@web.de Skype: fpaeper Karlsplatz 1 | 71638-Ludwigsburg This message was sent using IMP, the Internet Messaging Program. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] ZDefocus buggy?
Falko If possible it would be great if you could share the image and the node with supp...@thefoundry.co.uk so we can track down the issue and squash it in future versions. Also have you tried it with Nuke 8 at all? -- Deke Kincaid Creative Specialist The Foundry Skype: dekekincaid Tel: (310) 399 4555 - Mobile: (310) 883 4313 Web: www.thefoundry.co.uk Email: d...@thefoundry.co.uk On Fri, Feb 7, 2014 at 2:30 PM, Falko Paeper falko.pae...@filmakademie.dewrote: Thank you guys for the reply! I double checked the sequence again and there where no NaNs what so ever. Guess I'll hope they had that fixed in newer versions. Thanks! Falko Zitat von Doug Wilkinson d...@buck.tv: Yea i've noticed this with zdefocus. i don't think that clamping fixed this issue. On Tue, Feb 4, 2014 at 6:50 PM, Frank Rueter fr...@beingfrank.info wrote: I have had this with an earlier version of ZDefocus but not recently. Checking for NaNs is definitely a good idea. On 05/02/14 15:27, Ryan O'Phelan wrote: Any chance there are NANs in the renders? Mental Ray? R On Feb 4, 2014 10:23 AM, Falko Paeper falko.pae...@filmakademie.de wrote: Hi Nukers, has anyone of you guys ever got wierd artifacts (infinite color values) or unstable comps using ZDefocus? It happened twice now in two different companies with two different projects and two different version of nuke (NukeX 7.0v6 NUKEX 7.0v9). It appears on random frames (in a sequence of 300 frames on 2 or 3) and (I think) only when the focus plane is animated and/or when I use multiple ZDefocus Nodes in the same comp. Also the comp gets highly unstable and crashes by only clicking on the ZDefocus node. In both cases the depth pass was rendered with sitoa to EXR with the depth info stored in Alpha but I doubt thats part of the issue since I checked the data and its all normal (no broken pixels or unusual values). The thing is, I can get rid of the issue by either disable automatic layer spacing or shuffle the depthpass into another channel then depth? But that only helps for one frame and it then will certainly appaers on a another random frame. At least I can somehow fix it but its still pretty annoying. Anyone with similar experiences or work arounds? cheers Falko __ Falko Paeper falko.pae...@filmakademie.de Skype: fpaeper Karlsplatz 1 | 71638-Ludwigsburg | Germany __ Falko Paeper Tel. 0173 74 84 449 falko.pae...@filmakademie.de | falko-pae...@web.de Skype: fpaeper Karlsplatz 1 | 71638-Ludwigsburg This message was sent using IMP, the Internet Messaging Program. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/http://support.thefoundry. co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users __ Falko Paeper Tel. 0173 74 84 449 falko.pae...@filmakademie.de | falko-pae...@web.de Skype: fpaeper Karlsplatz 1 | 71638-Ludwigsburg This message was sent using IMP, the Internet Messaging Program. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] ZDefocus buggy?
Yea i've noticed this with zdefocus. i don't think that clamping fixed this issue. On Tue, Feb 4, 2014 at 6:50 PM, Frank Rueter fr...@beingfrank.info wrote: I have had this with an earlier version of ZDefocus but not recently. Checking for NaNs is definitely a good idea. On 05/02/14 15:27, Ryan O'Phelan wrote: Any chance there are NANs in the renders? Mental Ray? R On Feb 4, 2014 10:23 AM, Falko Paeper falko.pae...@filmakademie.de wrote: Hi Nukers, has anyone of you guys ever got wierd artifacts (infinite color values) or unstable comps using ZDefocus? It happened twice now in two different companies with two different projects and two different version of nuke (NukeX 7.0v6 NUKEX 7.0v9). It appears on random frames (in a sequence of 300 frames on 2 or 3) and (I think) only when the focus plane is animated and/or when I use multiple ZDefocus Nodes in the same comp. Also the comp gets highly unstable and crashes by only clicking on the ZDefocus node. In both cases the depth pass was rendered with sitoa to EXR with the depth info stored in Alpha but I doubt thats part of the issue since I checked the data and its all normal (no broken pixels or unusual values). The thing is, I can get rid of the issue by either disable automatic layer spacing or shuffle the depthpass into another channel then depth? But that only helps for one frame and it then will certainly appaers on a another random frame. At least I can somehow fix it but its still pretty annoying. Anyone with similar experiences or work arounds? cheers Falko __ Falko Paeper falko.pae...@filmakademie.de Skype: fpaeper Karlsplatz 1 | 71638-Ludwigsburg | Germany __ Falko Paeper Tel. 0173 74 84 449 falko.pae...@filmakademie.de | falko-pae...@web.de Skype: fpaeper Karlsplatz 1 | 71638-Ludwigsburg This message was sent using IMP, the Internet Messaging Program. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] ZDefocus buggy?
Hi Nukers, has anyone of you guys ever got wierd artifacts (infinite color values) or unstable comps using ZDefocus? It happened twice now in two different companies with two different projects and two different version of nuke (NukeX 7.0v6 NUKEX 7.0v9). It appears on random frames (in a sequence of 300 frames on 2 or 3) and (I think) only when the focus plane is animated and/or when I use multiple ZDefocus Nodes in the same comp. Also the comp gets highly unstable and crashes by only clicking on the ZDefocus node. In both cases the depth pass was rendered with sitoa to EXR with the depth info stored in Alpha but I doubt thats part of the issue since I checked the data and its all normal (no broken pixels or unusual values). The thing is, I can get rid of the issue by either disable automatic layer spacing or shuffle the depthpass into another channel then depth? But that only helps for one frame and it then will certainly appaers on a another random frame. At least I can somehow fix it but its still pretty annoying. Anyone with similar experiences or work arounds? cheers Falko __ Falko Paeper falko.pae...@filmakademie.de Skype: fpaeper Karlsplatz 1 | 71638-Ludwigsburg | Germany __ Falko Paeper Tel. 0173 74 84 449 falko.pae...@filmakademie.de | falko-pae...@web.de Skype: fpaeper Karlsplatz 1 | 71638-Ludwigsburg This message was sent using IMP, the Internet Messaging Program. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] ZDefocus buggy?
Any chance there are NANs in the renders? Mental Ray? R On Feb 4, 2014 10:23 AM, Falko Paeper falko.pae...@filmakademie.de wrote: Hi Nukers, has anyone of you guys ever got wierd artifacts (infinite color values) or unstable comps using ZDefocus? It happened twice now in two different companies with two different projects and two different version of nuke (NukeX 7.0v6 NUKEX 7.0v9). It appears on random frames (in a sequence of 300 frames on 2 or 3) and (I think) only when the focus plane is animated and/or when I use multiple ZDefocus Nodes in the same comp. Also the comp gets highly unstable and crashes by only clicking on the ZDefocus node. In both cases the depth pass was rendered with sitoa to EXR with the depth info stored in Alpha but I doubt thats part of the issue since I checked the data and its all normal (no broken pixels or unusual values). The thing is, I can get rid of the issue by either disable automatic layer spacing or shuffle the depthpass into another channel then depth? But that only helps for one frame and it then will certainly appaers on a another random frame. At least I can somehow fix it but its still pretty annoying. Anyone with similar experiences or work arounds? cheers Falko __ Falko Paeper falko.pae...@filmakademie.de Skype: fpaeper Karlsplatz 1 | 71638-Ludwigsburg | Germany __ Falko Paeper Tel. 0173 74 84 449 falko.pae...@filmakademie.de | falko-pae...@web.de Skype: fpaeper Karlsplatz 1 | 71638-Ludwigsburg This message was sent using IMP, the Internet Messaging Program. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] ZDefocus buggy?
I have had this with an earlier version of ZDefocus but not recently. Checking for NaNs is definitely a good idea. On 05/02/14 15:27, Ryan O'Phelan wrote: Any chance there are NANs in the renders? Mental Ray? R On Feb 4, 2014 10:23 AM, Falko Paeper falko.pae...@filmakademie.de mailto:falko.pae...@filmakademie.de wrote: Hi Nukers, has anyone of you guys ever got wierd artifacts (infinite color values) or unstable comps using ZDefocus? It happened twice now in two different companies with two different projects and two different version of nuke (NukeX 7.0v6 NUKEX 7.0v9). It appears on random frames (in a sequence of 300 frames on 2 or 3) and (I think) only when the focus plane is animated and/or when I use multiple ZDefocus Nodes in the same comp. Also the comp gets highly unstable and crashes by only clicking on the ZDefocus node. In both cases the depth pass was rendered with sitoa to EXR with the depth info stored in Alpha but I doubt thats part of the issue since I checked the data and its all normal (no broken pixels or unusual values). The thing is, I can get rid of the issue by either disable automatic layer spacing or shuffle the depthpass into another channel then depth? But that only helps for one frame and it then will certainly appaers on a another random frame. At least I can somehow fix it but its still pretty annoying. Anyone with similar experiences or work arounds? cheers Falko __ Falko Paeper falko.pae...@filmakademie.de mailto:falko.pae...@filmakademie.de Skype: fpaeper Karlsplatz 1 | 71638-Ludwigsburg | Germany __ Falko Paeper Tel. 0173 74 84 449 falko.pae...@filmakademie.de mailto:falko.pae...@filmakademie.de | falko-pae...@web.de mailto:falko-pae...@web.de Skype: fpaeper Karlsplatz 1 | 71638-Ludwigsburg This message was sent using IMP, the Internet Messaging Program. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] zDefocus
yes, I have. especially the gamma option will screw up your image in a way that may cause NANs. bit m in the bum big time on a recent show. it's a great new node though, I just hope the polish it a bit to avoid these things On 23/04/13 11:17, Howard Jones wrote: Has anyone noticed that the zDefocus adds noise into the blacks? If you view via HSV and/or have a bounding box - you should see noise plus streaks outside of the bounding box. They are very low values but make it into the final image. Screen shot attached - all of this is black in source footage up to the zDefocus Howard ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users