Re: [Nuke-users] Zdefocus not 100% sharp

2014-11-13 Thread Johannes Hezer
There is the blurred inside knob which blurres the sharp area too to 
make the transition smoother to the blurred/defocused areas ...

I think it defaults to be switched on.

Cheers
Johannes

On 11/13/2014 04:55 AM, Darren Coombes wrote:
Anyone have issues with zdefocus node where what is meant to be in 
focus, using the position picker still gets blurred just a little, and 
doesn't seem to be in focus 100%?




*
*Thanks.*
*
*
*Darren Coombes*

*
*
*Check out some of my work...*
*
*
*www.vimeo.com/darrencoombes http://www.vimeo.com/darrencoombes*
*
*
*
*
*
*
*Mob: +61 418 631 079 tel:+61%20418%20631%20079*
*
*
*Skype:  darrencoombes*
*Twitter:  @durwood81*
*


 ESET 10712 (20141112) 
The message was checked by ESET Mail Security.


___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users


 ESET 10712 (20141112) 
The message was checked by ESET Mail Security.



--
STUDIO RAKETE GmbH
Johannes Hezer, Compositing TD  Stereoscopic SV
Schomburgstr. 120
D - 22767 Hamburg

j.he...@studiorakete.de
Tel:+49 (0)40 - 380 375 69 - 0
Fax:+49 (0)40 - 380 375 69 - 99

--
Pflichtangaben laut Handelsgesetzbuch und GmbH-Gesetz:

STUDIO RAKETE GmbH
Schomburgstr. 120 D - 22767 Hamburg

www.studiorakete.de / i...@studiorakete.de

Geschaeftsfuehrer: Jana Bohl

Die Gesellschaft ist eingetragen im Handelregister des
Amtsgerichts Hamburg unter der Nummer HR B 95660
USt.-ID Nr.: DE 245787817




 ESET 10716 (20141113) 
The message was checked by ESET Mail Security.
___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

[Nuke-users] Zdefocus not 100% sharp

2014-11-12 Thread Darren Coombes
Anyone have issues with zdefocus node where what is meant to be in focus, using 
the position picker still gets blurred just a little, and doesn't seem to be in 
focus 100%?



Thanks.
Darren Coombes

Check out some of my work...
www.vimeo.com/darrencoombes

Mob:  +61 418 631 079
Skype:  darrencoombes
Twitter:  @durwood81___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Re: [Nuke-users] Zdefocus

2014-09-15 Thread Sam Smith
ZDefocus's focal point is not animatable, but the focal plane is, which 
can achieve the same result (the focal point is just used to control 
where in the viewer to sample the depth to populate the focal plane knob).


If you're trying to  expression link the focal point to a tracker (for 
example), you can do this by using an expression like this in

the focal plane knob:

[sample this depth.Z Tracker1.tracks.1.track_x Tracker1.tracks.1.track_y]

This samples the depth.Z channel at the location of Tracker1's track 1.

I hope that helps!

Sam

On 12/09/2014 20:49, Danimator wrote:
Does anyone have info on how to do a follow focus with ZDefocus?  The 
focal point knob has no expression links or animation options.


--
Cheers,
-Daniel


Daniel L Smith
VFX Supervisor  Stereographer
Foundry Certified NUKE Instructor
http://www.danimation.com

716-435-0735 3df...@gmail.com mailto:3df...@gmail.com


___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users


--
Sam Smith
Senior QA Engineer
The Foundry
5 Golden Square, London, W1F 9HT
Web: www.thefoundry.co.uk
Email: sam.sm...@thefoundry.co.uk

The Foundry Visionmongers Ltd.
Registered in England and Wales No: 4642027

___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

[Nuke-users] Zdefocus

2014-09-12 Thread Danimator
Does anyone have info on how to do a follow focus with ZDefocus?  The focal
point knob has no expression links or animation options.

-- 
Cheers,
-Daniel


Daniel L Smith
VFX Supervisor  Stereographer
Foundry Certified NUKE Instructor
http://www.danimation.com

716-435-0735 3df...@gmail.com
___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Re: [Nuke-users] Zdefocus

2014-09-12 Thread Bruno-Pierre Jobin
You can still ctrl+drag say a translate knob from a transform node into the
focal point knob. It'll link it with an expression and you could put your
expression or animation in the translate knob.

On Fri, Sep 12, 2014 at 3:49 PM, Danimator 3df...@gmail.com wrote:

 Does anyone have info on how to do a follow focus with ZDefocus?  The
 focal point knob has no expression links or animation options.

 --
 Cheers,
 -Daniel


 Daniel L Smith
 VFX Supervisor  Stereographer
 Foundry Certified NUKE Instructor
 http://www.danimation.com

 716-435-0735 3df...@gmail.com

 ___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users




-- 
Bruno-Pierre Jobin
___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

[Nuke-users] ZDefocus driven by Axis

2014-03-31 Thread Terell Seitz
Hello All,

I am trying to setup a script that would let you drive the ZDefocus knob
focal length (C) with an axis node. The issue that I am running into is
that this value only updates when the users moves the focal point widget.
But the focal point can not be driven with a curve. To get around this I
am using a camera and axis plugged into a Reconcile3D node. Then that XY is
plugged into a CurveTool with its area set to 1 pixel by 1 pixel which I
then generate the average intensities of that tracked pixel to get me a
curve which I can plug into focal length (C). Is there anyway to cut the
CurveTool out of this, so that I don't have to generate keys every time I
move the axis? Maybe using callbacks? Thank you.

-Terell


example:

set cut_paste_input [stack 0]
version 8.0 v3
Axis2 {
 inputs 0
 translate {{curve x1 -5.25 x11 2.60143 x19 8.88114} {curve x1 0
x11 3.651 x19 0} {curve x1 -17.3538 x11 -35.2924 x19
-26.6038}}
 name Axis1
 selected true
 xpos -655
 ypos 82
}
push $cut_paste_input
Camera2 {
 name Camera1
 selected true
 xpos -827
 ypos 138
}
push 0
Reconcile3D {
 inputs 3
 output {{curve x1 -222.0028629 89.38903046 325.711853 510.9821472
660.7803345 785.6762695 893.1765747 988.8966675 1077.319214 1162.33728
1247.712524 1336.664551 1431.431519 1534.44458 1648.183472 1775.250488
1918.386841 2080.411377 2264.04126 2264.04126} {curve x1 540 617.2484131
675.1998901 719.4093628 753.4528809 779.6951904 799.7203979 814.5803833
824.9375 831.1399536 833.2454224 828.2545166 813.8446655 790.5167847
758.4293213 717.5124512 667.5725708 608.413208 540 540}}
 outputxyz {{curve x1 -5.25 -4.465000153 -3.68067 -2.89481
-2.10895 -1.32428 -0.539022 0.245942 1.03091
1.815000176 2.60143 3.385000229 4.17076 4.955000401 5.74248
6.52595 7.30943 8.095000267 8.88114 8.88114} {curve x1 0
0.3961749971 0.7844000459 1.156725049 1.505200028 1.821875095 2.098800182
2.328025103 2.501600027 2.611575127 2.65095 2.590478659 2.422265768
2.160888672 1.821875095 1.420752048 0.9730468988 0.4942871332 0 0} {curve
x1 -17.3538 -20.03352547 -22.66320038 -25.18517494 -27.54559898
-29.69062424 -31.56639862 -33.11907578 -34.2947998 -35.03972244
-35.2924 -35.10458755 -34.55234146 -33.69423676 -32.58124924
-31.26435471 -29.79453087 -28.22275352 -26.6038 -26.6038}}
 name Reconcile3D1
 selected true
 xpos -665
 ypos 226
}
Ramp {
 inputs 0
 p0 {918 290}
 p1 {918 694}
 name Ramp1
 selected true
 xpos -503
 ypos -25
}
set N19369690 [stack 0]
Shuffle {
 out depth
 name Shuffle1
 selected true
 xpos -422
 ypos 30
}
CheckerBoard2 {
 inputs 0
 name CheckerBoard1
 selected true
 xpos -302
 ypos -105
}
Copy {
 inputs 2
 from0 -rgba.alpha
 to0 -rgba.alpha
 channels depth
 name Copy1
 selected true
 xpos -302
 ypos 18
}
ZDefocus2 {
 math far=1
 center {{parent.CurveTool1.intensitydata}}
 name ZDefocus1
 selected true
 xpos -302
 ypos 239
}
push $N19369690
CurveTool {
 ROI {{parent.Reconcile3D1.output} {parent.Reconcile3D1.output}
{parent.Reconcile3D1.output.x+1} {parent.Reconcile3D1.output.y+1}}
 autocropdata {480 270 1440 810}
 intensitydata {{curve x1 0.6188119054 0.8094059229 0.9529703259 1 1 1 1 1
1 1 1 1 1 1 1 1 0.933168292 0.7871286869 0.6188119054 0.6188119054} {curve
x1 0.6188119054 0.8094059229 0.9529703259 1 1 1 1 1 1 1 1 1 1 1 1 1
0.933168292 0.7871286869 0.6188119054 0.6188119054} {curve x1 0.6188119054
0.8094059229 0.9529703259 1 1 1 1 1 1 1 1 1 1 1 1 1 0.933168292
0.7871286869 0.6188119054 0.6188119054} {curve x1 0.6188119054}}
 name CurveTool1
 selected true
 xpos -503
 ypos 244
}
___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

RE: [Nuke-users] ZDefocus buggy?

2014-02-07 Thread Lev Kolobov
We just had similar issue, with artifacts in random frames using ZDefocus. Very 
hard to debug.
In our case the artifacts were triggered by large depth differences and 
appeared in same place. Reducing depth difference in these places removed 
artifacts completely.
Hope it helps.
Lev


From: Doug Wilkinson [d...@buck.tv]
Sent: 06 February 2014 22:37
To: Nuke user discussion
Subject: Re: [Nuke-users] ZDefocus buggy?

Yea i've noticed this with zdefocus. i don't think that clamping fixed this 
issue.


On Tue, Feb 4, 2014 at 6:50 PM, Frank Rueter 
fr...@beingfrank.infomailto:fr...@beingfrank.info wrote:
I have had this with an earlier version of ZDefocus but not recently. Checking 
for NaNs is definitely a good idea.



On 05/02/14 15:27, Ryan O'Phelan wrote:

Any chance there are NANs in the renders?
Mental Ray?

R

On Feb 4, 2014 10:23 AM, Falko Paeper 
falko.pae...@filmakademie.demailto:falko.pae...@filmakademie.de wrote:
Hi Nukers,

has anyone of you guys ever got wierd artifacts (infinite color values) or 
unstable comps using ZDefocus?

It happened twice now in two different companies with two different projects 
and two different version of nuke (NukeX 7.0v6  NUKEX 7.0v9).

It appears on random frames (in a sequence of 300 frames on 2 or 3) and (I 
think) only when the focus plane is animated and/or when I use multiple 
ZDefocus Nodes in the same comp. Also the comp gets highly unstable and crashes 
by only clicking on the ZDefocus node. In both cases the depth pass was 
rendered with sitoa to EXR with the depth info stored in Alpha but I doubt 
thats part of the issue since I checked the data and its all normal (no broken 
pixels or unusual values).

The thing is, I can get rid of the issue by either disable automatic layer 
spacing or shuffle the depthpass into another channel then depth? But that 
only helps for one frame and it then will certainly appaers on a another random 
frame. At least I can somehow fix it but its still pretty annoying. Anyone with 
similar experiences or work arounds?

cheers

Falko

__
Falko Paeper

falko.pae...@filmakademie.demailto:falko.pae...@filmakademie.de
Skype: fpaeper
Karlsplatz 1 | 71638-Ludwigsburg | Germany

__
Falko Paeper

Tel. 0173 74 84 449
falko.pae...@filmakademie.demailto:falko.pae...@filmakademie.de | 
falko-pae...@web.demailto:falko-pae...@web.de
Skype: fpaeper
Karlsplatz 1 | 71638-Ludwigsburg


This message was sent using IMP, the Internet Messaging Program.

___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.ukmailto:Nuke-users@support.thefoundry.co.uk,
 http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users



___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.ukmailto:Nuke-users@support.thefoundry.co.uk,
 http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users


___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.ukmailto:Nuke-users@support.thefoundry.co.uk,
 http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Re: [Nuke-users] ZDefocus buggy?

2014-02-07 Thread Falko Paeper

Thank you guys for the reply!

I double checked the sequence again and there where no NaNs what so  
ever. Guess I'll hope they had that fixed in newer versions.


Thanks!

Falko


Zitat von Doug Wilkinson d...@buck.tv:


Yea i've noticed this with zdefocus. i don't think that clamping fixed this
issue.


On Tue, Feb 4, 2014 at 6:50 PM, Frank Rueter fr...@beingfrank.info wrote:


 I have had this with an earlier version of ZDefocus but not recently.
Checking for NaNs is definitely a good idea.



On 05/02/14 15:27, Ryan O'Phelan wrote:

Any chance there are NANs in the renders?
Mental Ray?

R
On Feb 4, 2014 10:23 AM, Falko Paeper falko.pae...@filmakademie.de
wrote:


Hi Nukers,

has anyone of you guys ever got wierd artifacts (infinite color values)
or unstable comps using ZDefocus?

It happened twice now in two different companies with two different
projects and two different version of nuke (NukeX 7.0v6  NUKEX 7.0v9).

It appears on random frames (in a sequence of 300 frames on 2 or 3) and
(I think) only when the focus plane is animated and/or when I use multiple
ZDefocus Nodes in the same comp. Also the comp gets highly unstable and
crashes by only clicking on the ZDefocus node. In both cases the depth pass
was rendered with sitoa to EXR with the depth info stored in Alpha but I
doubt thats part of the issue since I checked the data and its all normal
(no broken pixels or unusual values).

The thing is, I can get rid of the issue by either disable automatic
layer spacing or shuffle the depthpass into another channel then depth?
But that only helps for one frame and it then will certainly appaers on a
another random frame. At least I can somehow fix it but its still pretty
annoying. Anyone with similar experiences or work arounds?

cheers

Falko

__
Falko Paeper

falko.pae...@filmakademie.de
Skype: fpaeper
Karlsplatz 1 | 71638-Ludwigsburg | Germany

__
Falko Paeper

Tel. 0173 74 84 449
falko.pae...@filmakademie.de | falko-pae...@web.de
Skype: fpaeper
Karlsplatz 1 | 71638-Ludwigsburg


This message was sent using IMP, the Internet Messaging Program.

___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users




___
Nuke-users mailing listnuke-us...@support.thefoundry.co.uk,  
http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users




___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users







__
Falko Paeper

Tel. 0173 74 84 449
falko.pae...@filmakademie.de | falko-pae...@web.de
Skype: fpaeper
Karlsplatz 1 | 71638-Ludwigsburg


This message was sent using IMP, the Internet Messaging Program.

___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users


Re: [Nuke-users] ZDefocus buggy?

2014-02-07 Thread Deke Kincaid
Falko

If possible it would be great if you could share the image and the node
with supp...@thefoundry.co.uk so we can track down the issue and squash it
in future versions.

Also have you tried it with Nuke 8 at all?

--
Deke Kincaid
Creative Specialist
The Foundry
Skype: dekekincaid
Tel: (310) 399 4555 - Mobile: (310) 883 4313
Web: www.thefoundry.co.uk
Email: d...@thefoundry.co.uk


On Fri, Feb 7, 2014 at 2:30 PM, Falko Paeper
falko.pae...@filmakademie.dewrote:

 Thank you guys for the reply!

 I double checked the sequence again and there where no NaNs what so ever.
 Guess I'll hope they had that fixed in newer versions.

 Thanks!

 Falko


 Zitat von Doug Wilkinson d...@buck.tv:

  Yea i've noticed this with zdefocus. i don't think that clamping fixed
 this
 issue.


 On Tue, Feb 4, 2014 at 6:50 PM, Frank Rueter fr...@beingfrank.info
 wrote:

   I have had this with an earlier version of ZDefocus but not recently.
 Checking for NaNs is definitely a good idea.



 On 05/02/14 15:27, Ryan O'Phelan wrote:

 Any chance there are NANs in the renders?
 Mental Ray?

 R
 On Feb 4, 2014 10:23 AM, Falko Paeper falko.pae...@filmakademie.de
 wrote:

  Hi Nukers,

 has anyone of you guys ever got wierd artifacts (infinite color values)
 or unstable comps using ZDefocus?

 It happened twice now in two different companies with two different
 projects and two different version of nuke (NukeX 7.0v6  NUKEX 7.0v9).

 It appears on random frames (in a sequence of 300 frames on 2 or 3) and
 (I think) only when the focus plane is animated and/or when I use
 multiple
 ZDefocus Nodes in the same comp. Also the comp gets highly unstable and
 crashes by only clicking on the ZDefocus node. In both cases the depth
 pass
 was rendered with sitoa to EXR with the depth info stored in Alpha but I
 doubt thats part of the issue since I checked the data and its all
 normal
 (no broken pixels or unusual values).

 The thing is, I can get rid of the issue by either disable automatic
 layer spacing or shuffle the depthpass into another channel then
 depth?
 But that only helps for one frame and it then will certainly appaers on
 a
 another random frame. At least I can somehow fix it but its still pretty
 annoying. Anyone with similar experiences or work arounds?

 cheers

 Falko

 __
 Falko Paeper

 falko.pae...@filmakademie.de
 Skype: fpaeper
 Karlsplatz 1 | 71638-Ludwigsburg | Germany

 __
 Falko Paeper

 Tel. 0173 74 84 449
 falko.pae...@filmakademie.de | falko-pae...@web.de
 Skype: fpaeper
 Karlsplatz 1 | 71638-Ludwigsburg

 
 This message was sent using IMP, the Internet Messaging Program.

 ___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users



 ___
 Nuke-users mailing listnuke-us...@support.thefoundry.co.uk,
 http://forums.thefoundry.co.uk/http://support.thefoundry.
 co.uk/cgi-bin/mailman/listinfo/nuke-users




 ___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users





 __
 Falko Paeper

 Tel. 0173 74 84 449
 falko.pae...@filmakademie.de | falko-pae...@web.de
 Skype: fpaeper
 Karlsplatz 1 | 71638-Ludwigsburg

 
 This message was sent using IMP, the Internet Messaging Program.

 ___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Re: [Nuke-users] ZDefocus buggy?

2014-02-06 Thread Doug Wilkinson
Yea i've noticed this with zdefocus. i don't think that clamping fixed this
issue.


On Tue, Feb 4, 2014 at 6:50 PM, Frank Rueter fr...@beingfrank.info wrote:

  I have had this with an earlier version of ZDefocus but not recently.
 Checking for NaNs is definitely a good idea.



 On 05/02/14 15:27, Ryan O'Phelan wrote:

 Any chance there are NANs in the renders?
 Mental Ray?

 R
 On Feb 4, 2014 10:23 AM, Falko Paeper falko.pae...@filmakademie.de
 wrote:

 Hi Nukers,

 has anyone of you guys ever got wierd artifacts (infinite color values)
 or unstable comps using ZDefocus?

 It happened twice now in two different companies with two different
 projects and two different version of nuke (NukeX 7.0v6  NUKEX 7.0v9).

 It appears on random frames (in a sequence of 300 frames on 2 or 3) and
 (I think) only when the focus plane is animated and/or when I use multiple
 ZDefocus Nodes in the same comp. Also the comp gets highly unstable and
 crashes by only clicking on the ZDefocus node. In both cases the depth pass
 was rendered with sitoa to EXR with the depth info stored in Alpha but I
 doubt thats part of the issue since I checked the data and its all normal
 (no broken pixels or unusual values).

 The thing is, I can get rid of the issue by either disable automatic
 layer spacing or shuffle the depthpass into another channel then depth?
 But that only helps for one frame and it then will certainly appaers on a
 another random frame. At least I can somehow fix it but its still pretty
 annoying. Anyone with similar experiences or work arounds?

 cheers

 Falko

 __
 Falko Paeper

 falko.pae...@filmakademie.de
 Skype: fpaeper
 Karlsplatz 1 | 71638-Ludwigsburg | Germany

 __
 Falko Paeper

 Tel. 0173 74 84 449
 falko.pae...@filmakademie.de | falko-pae...@web.de
 Skype: fpaeper
 Karlsplatz 1 | 71638-Ludwigsburg

 
 This message was sent using IMP, the Internet Messaging Program.

 ___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users



 ___
 Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, 
 http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users



 ___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

[Nuke-users] ZDefocus buggy?

2014-02-04 Thread Falko Paeper

Hi Nukers,

has anyone of you guys ever got wierd artifacts (infinite color  
values) or unstable comps using ZDefocus?


It happened twice now in two different companies with two different  
projects and two different version of nuke (NukeX 7.0v6  NUKEX 7.0v9).


It appears on random frames (in a sequence of 300 frames on 2 or 3)  
and (I think) only when the focus plane is animated and/or when I use  
multiple ZDefocus Nodes in the same comp. Also the comp gets highly  
unstable and crashes by only clicking on the ZDefocus node. In both  
cases the depth pass was rendered with sitoa to EXR with the depth  
info stored in Alpha but I doubt thats part of the issue since I  
checked the data and its all normal (no broken pixels or unusual  
values).


The thing is, I can get rid of the issue by either disable automatic  
layer spacing or shuffle the depthpass into another channel then  
depth? But that only helps for one frame and it then will certainly  
appaers on a another random frame. At least I can somehow fix it but  
its still pretty annoying. Anyone with similar experiences or work  
arounds?


cheers

Falko

__
Falko Paeper

falko.pae...@filmakademie.de
Skype: fpaeper
Karlsplatz 1 | 71638-Ludwigsburg | Germany

__
Falko Paeper

Tel. 0173 74 84 449
falko.pae...@filmakademie.de | falko-pae...@web.de
Skype: fpaeper
Karlsplatz 1 | 71638-Ludwigsburg


This message was sent using IMP, the Internet Messaging Program.

___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users


Re: [Nuke-users] ZDefocus buggy?

2014-02-04 Thread Ryan O'Phelan
Any chance there are NANs in the renders?
Mental Ray?

R
On Feb 4, 2014 10:23 AM, Falko Paeper falko.pae...@filmakademie.de
wrote:

 Hi Nukers,

 has anyone of you guys ever got wierd artifacts (infinite color values) or
 unstable comps using ZDefocus?

 It happened twice now in two different companies with two different
 projects and two different version of nuke (NukeX 7.0v6  NUKEX 7.0v9).

 It appears on random frames (in a sequence of 300 frames on 2 or 3) and (I
 think) only when the focus plane is animated and/or when I use multiple
 ZDefocus Nodes in the same comp. Also the comp gets highly unstable and
 crashes by only clicking on the ZDefocus node. In both cases the depth pass
 was rendered with sitoa to EXR with the depth info stored in Alpha but I
 doubt thats part of the issue since I checked the data and its all normal
 (no broken pixels or unusual values).

 The thing is, I can get rid of the issue by either disable automatic
 layer spacing or shuffle the depthpass into another channel then depth?
 But that only helps for one frame and it then will certainly appaers on a
 another random frame. At least I can somehow fix it but its still pretty
 annoying. Anyone with similar experiences or work arounds?

 cheers

 Falko

 __
 Falko Paeper

 falko.pae...@filmakademie.de
 Skype: fpaeper
 Karlsplatz 1 | 71638-Ludwigsburg | Germany

 __
 Falko Paeper

 Tel. 0173 74 84 449
 falko.pae...@filmakademie.de | falko-pae...@web.de
 Skype: fpaeper
 Karlsplatz 1 | 71638-Ludwigsburg

 
 This message was sent using IMP, the Internet Messaging Program.

 ___
 Nuke-users mailing list
 Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
 http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Re: [Nuke-users] ZDefocus buggy?

2014-02-04 Thread Frank Rueter
I have had this with an earlier version of ZDefocus but not recently. 
Checking for NaNs is definitely a good idea.



On 05/02/14 15:27, Ryan O'Phelan wrote:


Any chance there are NANs in the renders?
Mental Ray?

R

On Feb 4, 2014 10:23 AM, Falko Paeper falko.pae...@filmakademie.de 
mailto:falko.pae...@filmakademie.de wrote:


Hi Nukers,

has anyone of you guys ever got wierd artifacts (infinite color
values) or unstable comps using ZDefocus?

It happened twice now in two different companies with two
different projects and two different version of nuke (NukeX 7.0v6
 NUKEX 7.0v9).

It appears on random frames (in a sequence of 300 frames on 2 or
3) and (I think) only when the focus plane is animated and/or when
I use multiple ZDefocus Nodes in the same comp. Also the comp gets
highly unstable and crashes by only clicking on the ZDefocus node.
In both cases the depth pass was rendered with sitoa to EXR with
the depth info stored in Alpha but I doubt thats part of the issue
since I checked the data and its all normal (no broken pixels or
unusual values).

The thing is, I can get rid of the issue by either disable
automatic layer spacing or shuffle the depthpass into another
channel then depth? But that only helps for one frame and it
then will certainly appaers on a another random frame. At least I
can somehow fix it but its still pretty annoying. Anyone with
similar experiences or work arounds?

cheers

Falko

__
Falko Paeper

falko.pae...@filmakademie.de mailto:falko.pae...@filmakademie.de
Skype: fpaeper
Karlsplatz 1 | 71638-Ludwigsburg | Germany

__
Falko Paeper

Tel. 0173 74 84 449
falko.pae...@filmakademie.de mailto:falko.pae...@filmakademie.de
| falko-pae...@web.de mailto:falko-pae...@web.de
Skype: fpaeper
Karlsplatz 1 | 71638-Ludwigsburg


This message was sent using IMP, the Internet Messaging Program.

___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk
mailto:Nuke-users@support.thefoundry.co.uk,
http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users



___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users


___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Re: [Nuke-users] zDefocus

2013-04-22 Thread Frank Rueter
yes, I have. especially the gamma option will screw up your image in a 
way that may cause NANs. bit m in the bum big time on a recent show.


it's a great new node though, I just hope the polish it a bit to avoid 
these things



On 23/04/13 11:17, Howard Jones wrote:

Has anyone noticed that the zDefocus adds noise into the blacks?
If you view via HSV and/or have a bounding box - you should see noise 
plus streaks outside of the bounding box.

They are very low values but make it into the final image.

Screen shot attached - all of this is black in source footage up to 
the zDefocus

Howard


___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users


___
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users