Re: [Ohrrpgce] SVN: pkmnfrk/1078 Audwrap/music_native works on linux
On 4/10/07, Bob the Hamster [EMAIL PROTECTED] wrote: On Mon, Apr 09, 2007 at 06:46:31PM -0400, Mike Caron wrote: On 4/9/07, Bob the Hamster [EMAIL PROTECTED] wrote: On Mon, Apr 09, 2007 at 03:11:18PM -0700, [EMAIL PROTECTED] wrote: pkmnfrk 2007-04-09 15:11:18 -0700 (Mon, 09 Apr 2007) 970 Audwrap/music_native works on linux There are secrets in this world, great mysteries that cannot, nay, must not be revealed to mortals, lest the great technogods be forced to cleanse the earth of our presence for fear of their position in the heavens... One of these mysteries is how I managed to get music_native to compile on linux. I fixed up audwrap, and managed to make it link to the OHR. I know not how, but I hope that it works for other people. You should grab the source for audiere, compile and install it. That requires libogg, libvorbis and libvorbisfile which I assume everyone already has. If not, pop over to http://vorbis.com to get them (I, again, grabbed the source and compiled them; libvorbisfile comes with libvorbis, it's not a seprate package). Other than that, just compile with ./makegame.sh fb native and ./makeedit.sh fb native, and you'll be fine. NOTE: Midi does not work yet. I wasted all weekend just geting the stub to compile. :( --- I am able to compile and run, but when I do anything that would play music, it immediately crashes with a segmentation fault. Hmm, let me do some more thorough testing, then I'll see what I can find. I do know that if you import a sound into custom, it will play. Try that, please. Ah, yes. Sounds work fine. Only music crashes. So, is it a bug that custom with music_native segfaults whenever I try to import sound effects into test.rpg (and certain other games only), or is that known? Or am I wrong in assuming that when using music_native under windows, I don't need to do anything new? I would like for music_native to be renamed music_audiere. Any thoughts? Well, I would agree, but it would be a misnomer, as audiere doesn't have a lot to do with music (compared to what I'm in the process of writing). I'm going to have it try ALSA (if I can figure out how), timidity++ (in server mode, for proper looping), and then timidity (any, fallback) in that order for playing music. Really, music_native represents the best idiom for that platform. music_timidiere? Honestly, the name doesn't matter a whole lot. I just like the idea of a name that hints about what library(s) it uses. IIRC, the reason for the original music_native's name was that it was supposed to depend on nothing but windows's build-in midi subsystem, hence the native --- Bob the Hamster ___ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org ___ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
Re: [Ohrrpgce] SVN: pkmnfrk/1078 Audwrap/music_native works on linux
On 4/11/07, Ralph Versteegen [EMAIL PROTECTED] wrote: On 4/10/07, Bob the Hamster [EMAIL PROTECTED] wrote: On Mon, Apr 09, 2007 at 06:46:31PM -0400, Mike Caron wrote: On 4/9/07, Bob the Hamster [EMAIL PROTECTED] wrote: On Mon, Apr 09, 2007 at 03:11:18PM -0700, [EMAIL PROTECTED] wrote: pkmnfrk 2007-04-09 15:11:18 -0700 (Mon, 09 Apr 2007) 970 Audwrap/music_native works on linux There are secrets in this world, great mysteries that cannot, nay, must not be revealed to mortals, lest the great technogods be forced to cleanse the earth of our presence for fear of their position in the heavens... One of these mysteries is how I managed to get music_native to compile on linux. I fixed up audwrap, and managed to make it link to the OHR. I know not how, but I hope that it works for other people. You should grab the source for audiere, compile and install it. That requires libogg, libvorbis and libvorbisfile which I assume everyone already has. If not, pop over to http://vorbis.com to get them (I, again, grabbed the source and compiled them; libvorbisfile comes with libvorbis, it's not a seprate package). Other than that, just compile with ./makegame.sh fb native and ./makeedit.sh fb native, and you'll be fine. NOTE: Midi does not work yet. I wasted all weekend just geting the stub to compile. :( --- I am able to compile and run, but when I do anything that would play music, it immediately crashes with a segmentation fault. Hmm, let me do some more thorough testing, then I'll see what I can find. I do know that if you import a sound into custom, it will play. Try that, please. Ah, yes. Sounds work fine. Only music crashes. So, is it a bug that custom with music_native segfaults whenever I try to import sound effects into test.rpg (and certain other games only), or is that known? Hmm? It's very much not known. Could you compile it with debugging, and run it under GDB, so I know where it crashes? Or am I wrong in assuming that when using music_native under windows, I don't need to do anything new? No, it should be exactly the same. -- Mike Caron Final Fantasy Q http://finalfantasyq.com ___ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
Re: [Ohrrpgce] SVN: pkmnfrk/1078 Audwrap/music_native works on linux
On 4/12/07, Mike Caron [EMAIL PROTECTED] wrote: On 4/11/07, Ralph Versteegen [EMAIL PROTECTED] wrote: On 4/10/07, Bob the Hamster [EMAIL PROTECTED] wrote: On Mon, Apr 09, 2007 at 06:46:31PM -0400, Mike Caron wrote: On 4/9/07, Bob the Hamster [EMAIL PROTECTED] wrote: On Mon, Apr 09, 2007 at 03:11:18PM -0700, [EMAIL PROTECTED] wrote: pkmnfrk 2007-04-09 15:11:18 -0700 (Mon, 09 Apr 2007) 970 Audwrap/music_native works on linux There are secrets in this world, great mysteries that cannot, nay, must not be revealed to mortals, lest the great technogods be forced to cleanse the earth of our presence for fear of their position in the heavens... One of these mysteries is how I managed to get music_native to compile on linux. I fixed up audwrap, and managed to make it link to the OHR. I know not how, but I hope that it works for other people. You should grab the source for audiere, compile and install it. That requires libogg, libvorbis and libvorbisfile which I assume everyone already has. If not, pop over to http://vorbis.com to get them (I, again, grabbed the source and compiled them; libvorbisfile comes with libvorbis, it's not a seprate package). Other than that, just compile with ./makegame.sh fb native and ./makeedit.sh fb native, and you'll be fine. NOTE: Midi does not work yet. I wasted all weekend just geting the stub to compile. :( --- I am able to compile and run, but when I do anything that would play music, it immediately crashes with a segmentation fault. Hmm, let me do some more thorough testing, then I'll see what I can find. I do know that if you import a sound into custom, it will play. Try that, please. Ah, yes. Sounds work fine. Only music crashes. So, is it a bug that custom with music_native segfaults whenever I try to import sound effects into test.rpg (and certain other games only), or is that known? Hmm? It's very much not known. Could you compile it with debugging, and run it under GDB, so I know where it crashes? Very unfortunately, it stops crashing when I run with gdb. I tried several games with which it crashes otherwise. It happened with all ogg and wav files I tried. Doesn't happen on the import music menu for me. Or am I wrong in assuming that when using music_native under windows, I don't need to do anything new? No, it should be exactly the same. ___ ohrrpgce mailing list [EMAIL PROTECTED] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
Re: [Ohrrpgce] SVN: pkmnfrk/1078 Audwrap/music_native works on linux
On Mon, Apr 09, 2007 at 07:25:59PM -0400, Mike Caron wrote: On 4/9/07, Bob the Hamster [EMAIL PROTECTED] wrote: On Mon, Apr 09, 2007 at 06:46:31PM -0400, Mike Caron wrote: On 4/9/07, Bob the Hamster [EMAIL PROTECTED] wrote: On Mon, Apr 09, 2007 at 03:11:18PM -0700, [EMAIL PROTECTED] wrote: pkmnfrk 2007-04-09 15:11:18 -0700 (Mon, 09 Apr 2007) 970 Audwrap/music_native works on linux There are secrets in this world, great mysteries that cannot, nay, must not be revealed to mortals, lest the great technogods be forced to cleanse the earth of our presence for fear of their position in the heavens... One of these mysteries is how I managed to get music_native to compile on linux. I fixed up audwrap, and managed to make it link to the OHR. I know not how, but I hope that it works for other people. You should grab the source for audiere, compile and install it. That requires libogg, libvorbis and libvorbisfile which I assume everyone already has. If not, pop over to http://vorbis.com to get them (I, again, grabbed the source and compiled them; libvorbisfile comes with libvorbis, it's not a seprate package). Other than that, just compile with ./makegame.sh fb native and ./makeedit.sh fb native, and you'll be fine. NOTE: Midi does not work yet. I wasted all weekend just geting the stub to compile. :( --- I am able to compile and run, but when I do anything that would play music, it immediately crashes with a segmentation fault. Hmm, let me do some more thorough testing, then I'll see what I can find. I do know that if you import a sound into custom, it will play. Try that, please. Ah, yes. Sounds work fine. Only music crashes. That's what I thought. Try the latest version, it should fix the crash (if not, then causality has been broken, and the laws of physics no longer apply) I would like for music_native to be renamed music_audiere. Any thoughts? Well, I would agree, but it would be a misnomer, as audiere doesn't have a lot to do with music (compared to what I'm in the process of writing). I'm going to have it try ALSA (if I can figure out how), timidity++ (in server mode, for proper looping), and then timidity (any, fallback) in that order for playing music. Really, music_native represents the best idiom for that platform. music_timidiere? Honestly, the name doesn't matter a whole lot. I just like the idea of a name that hints about what library(s) it uses. IIRC, the reason for the original music_native's name was that it was supposed to depend on nothing but windows's build-in midi subsystem, hence the native Well, TMC had the right idea: music_mike :) (I forbid you from doing that) Actually, I like that better than any option yet :) --- Bob the Hamster ___ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
[Ohrrpgce] SVN: pkmnfrk/1078 Audwrap/music_native works on linux
pkmnfrk 2007-04-09 15:11:18 -0700 (Mon, 09 Apr 2007) 970 Audwrap/music_native works on linux There are secrets in this world, great mysteries that cannot, nay, must not be revealed to mortals, lest the great technogods be forced to cleanse the earth of our presence for fear of their position in the heavens... One of these mysteries is how I managed to get music_native to compile on linux. I fixed up audwrap, and managed to make it link to the OHR. I know not how, but I hope that it works for other people. You should grab the source for audiere, compile and install it. That requires libogg, libvorbis and libvorbisfile which I assume everyone already has. If not, pop over to http://vorbis.com to get them (I, again, grabbed the source and compiled them; libvorbisfile comes with libvorbis, it's not a seprate package). Other than that, just compile with ./makegame.sh fb native and ./makeedit.sh fb native, and you'll be fine. NOTE: Midi does not work yet. I wasted all weekend just geting the stub to compile. :( --- U wip/audwrap/Makefile U wip/audwrap/audwrap.bi U wip/makeedit.sh U wip/makegame.sh U wip/music_native.bas ___ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
Re: [Ohrrpgce] SVN: pkmnfrk/1078 Audwrap/music_native works on linux
On Mon, Apr 09, 2007 at 03:11:18PM -0700, [EMAIL PROTECTED] wrote: pkmnfrk 2007-04-09 15:11:18 -0700 (Mon, 09 Apr 2007) 970 Audwrap/music_native works on linux There are secrets in this world, great mysteries that cannot, nay, must not be revealed to mortals, lest the great technogods be forced to cleanse the earth of our presence for fear of their position in the heavens... One of these mysteries is how I managed to get music_native to compile on linux. I fixed up audwrap, and managed to make it link to the OHR. I know not how, but I hope that it works for other people. You should grab the source for audiere, compile and install it. That requires libogg, libvorbis and libvorbisfile which I assume everyone already has. If not, pop over to http://vorbis.com to get them (I, again, grabbed the source and compiled them; libvorbisfile comes with libvorbis, it's not a seprate package). Other than that, just compile with ./makegame.sh fb native and ./makeedit.sh fb native, and you'll be fine. NOTE: Midi does not work yet. I wasted all weekend just geting the stub to compile. :( --- I am able to compile and run, but when I do anything that would play music, it immediately crashes with a segmentation fault. I would like for music_native to be renamed music_audiere. Any thoughts? --- Bob the Hamster ___ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org