Re: [Opensim-dev] New Web Services Front End to link to Opensimusing ROBUST

2010-03-12 Thread Aldon Hynes
Not to get off track, but as an old Drupal hack, who has also worked on
Joomla sites, I find Drupal much more user and administrator friendly than
Joomla, but everyone has different experiences.

As to the the d4os project, I'm very interested in participating when I get
a chance and look forward to following this project closely.  People working
on the project that want to brainstorm, etc., feel free to contact me
directly.

Aldon
http://www.orient-lodge.com


 -Original Message-
 From: opensim-dev-boun...@lists.berlios.de
 [mailto:opensim-dev-boun...@lists.berlios.de]on Behalf Of ssm2017
 Sent: Wednesday, March 10, 2010 11:48 PM
 To: opensim-dev@lists.berlios.de
 Subject: Re: [Opensim-dev] New Web Services Front End to link to
 Opensimusing ROBUST


 another point about drupal
 everyone knows that it is not user friendly but this is a good cms for
 common uses
 the next version (7) should be easier to manage
 this is not the goal of an opensim dev to explain to other people how
 to install and use an external program
 to use d4os, people should already know how to use drupal

 if you would like to use a full mvc / object oriented php code with
 easy install, you can maybe try to use joomla
 the actual version is poor with acl and some other things
 compared to drupal
 but the next version (1.6) looks very fine


 2010/3/11 ssm2017 ssm2...@gmail.com:
  this message took 4 days to come to my mail box :)
 
  we had a little discution about drupal with diva
  diva is right when saying that a lot of php cms are layers
 above layers etc
 
  the drupal modules i am trying to build are targeting the
 drupal community
  actually, i have created a branch in the git repository to
 match OpenSim 0.6.8
  when i will fix some missing options, i will come back to the master
  branch to use OpenSim 0.7 (if i will be able to run it on my machine
  :))
  then i will try to build some webservices connectors
 
  oustside of this, there is a very promising solution powered by
  openmetaverse that is a set of php classes and front end using code
  igniter php framework that is using full obect oriented code and mvc
  architecture.
  http://code.google.com/p/openmetaverse/wiki/SimianGrid
 
  i think that jhurliman had speak about this to diva and i am mostly
  sure that diva will be satisfied with this solution
 
  2010/3/7 Ai Austin ai.ai.aus...@googlemail.com:
  Starting a new thread on this, as its likely to be a long
 running thread of
  discussion I would imagine.
 
  Here is a summary of some web interfaces in use or under
 development that
  are known about... and what I hope are useful entry points
 into the Opensim
  Wiki.
 
  http://opensimulator.org/wiki/Webinterface
  http://opensimulator.org/wiki/Known_Web_Interfaces_within_OpenSim
 
  http://d4os.isgreat.org/doc/dev/existing-solutions
 
  We tried (three times) to get OpensimWI going in our setup,
 and each time it
  corrupted some elements  of our data bases, losing some
 aspects of users and
  their setup.  But with help form New World Grid folks, we did extract
  elements related to groups and offline IM and use those in a
 very simple web
  environment for opensim 0.6.6 on to 0.6.8 successfully.
 
  We have also been watching and commenting on Opensim web
 iterfaces in use or
  now under development for
 
  a) The web front end for New World Grid at  http://www.newwqridgrid.com
 
  b) the Drupal for Opensim (d4os) new web interface using Drupal modules
  under development at http://drupal.org/project/d4os
 
  There are also new developments by various teams such as
 GridMix and HWIOS
  by folks active in the Opensim development coommunity.
 
  What is needed is simple web modules that can be re purposed easily and
  included in any sort of content management and hosting environment
  (basically any web server/Apache, MySQL, PHP environment,
 including Drupal,
  Joomla, etc too)
 
 
  At 20:16 05/03/2010, d...@metaverseink.com wrote:
 
  This troubles me too, as I have a couple of small grids that
 need a web
  front end. I've been looking at Drupal this morning, but I was
  discouraged by how horribly complicated it is to install.
 Even if I can
  eventually make it to work, I will never be able to teach
 people how to
  make it work. It's really horrible!
 
  I took a look at OSWiredux and I was also discouraged. It seems too
  complicated. But that doesn't mean that OSWiredux is dead.
 Someone with
  enough PHP knowledge should be able to fix it to work with the new DB
  schema -- just a few table/field name changes, and it should be
  salvageable.
 
  ___
  Opensim-dev mailing list
  Opensim-dev@lists.berlios.de
  https://lists.berlios.de/mailman/listinfo/opensim-dev
 
 
 ___
 Opensim-dev mailing list
 Opensim-dev@lists.berlios.de
 https://lists.berlios.de/mailman/listinfo/opensim-dev

___
Opensim-dev mailing list

Re: [Opensim-dev] Naali UI research

2010-02-13 Thread Aldon Hynes
I'm pretty excited about the Naali work.  I've got a Nokia N900 cellphone.  The 
screen is 800x480 pixels on a 3.5 inch screen.  It has touch and an 
accelorameter.  More importantly, it is a pretty nice unix development 
environment.  I hope to try a port soon, and I'm interested in efforts that 
anyone else might be doing with porting Naali to work on mobile devices.

Aldon
  -Original Message-
  From: opensim-dev-boun...@lists.berlios.de 
[mailto:opensim-dev-boun...@lists.berlios.de]on Behalf Of Rich White
  Sent: Saturday, February 13, 2010 3:16 PM
  To: opensim-dev@lists.berlios.de
  Cc: realxt...@googlegroups.com
  Subject: Re: [Opensim-dev] Naali UI research


  For more touch screen and 3D virtual environment UI see the Edusim project at 
HTTP://edusim3d.com Ala Immersive touch


On Feb 13, 2010 2:12 PM, Mark Malewski mark.malew...@gmail.com wrote:

I really do love the idea of having a nice navigation UI that can either be 
used with a touchscreen computer, and/or a wireless XBOX 360 remote.  Apple has 
always done a great job with UI's, and it looks like Naali is doing an 
excellent job of bringing a great new UI to OpenSim/RealXtend.


Could we add a toolbar option (that can be enabled/disabled under the 
options menu? and also have a enable toolbar checkbox, and also a hide 
toolbar checkbox so it will turn the toolbar on, but hide it unless you move 
the mouse over the top portion of the screen and then the old legacy toolbar 
will 'drop down' for those users that still want an old legacy-type toolbar 
navigate).


Me personally, I love icon-based navigation (and touchscreen-type 
navigation).  I think it's the wave of the future, but some older people (like 
my mom have a hard time with newer UI's and she still likes having that old 
legacy toolbar available).  So it would be good to have both.  Have the new UI 
(as the default) but have a classic view and/or enable toolbar.  I'd like 
to have the new UI look, plus have the old legacy toolbar (in a drop-down 
fashion) turned on.  That way I can use the newer UI, and my mom or family can 
use the drop down toolbar (at least until they can learn or get used to using a 
newer UI).  It took my mom 4 years just to get used to using an iPod UI (and I 
had to buy her an old shuffle without the touchscreen with just a next track, 
previous track, and volume buttons because she couldn't figure out how to use 
the UI on the newer iPods).  


So I'd vote for both (an old legacy toolbar that can be enabled/disabled so 
it can be ALWAYS ON toolbar at the top, and it can have the enable or disable 
checkbox, and also have a hide toolbar checkbox so it can be enabled, but 
also with a hidden drop down type appearance).


Mark


On Fri, Feb 12, 2010 at 3:31 AM, Ryan McDougall sempu...@gmail.com wrote:

 We made a blog pos...


___
Opensim-dev mailing list
Opensim-dev@lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-dev



___
Opensim-dev mailing list
Opensim-dev@lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-dev


Re: [Opensim-dev] Opensim Wave?

2009-12-05 Thread Aldon Hynes
So far, I know of three Open Source OpenWave servers.

FedOne
http://code.google.com/p/wave-protocol

This is the Google version, available under Apache License 2.0.  There are a
lot of us running these servers.  I have one up and running that any of you
are free to use.  Being the standard reference server, lots of people are
developing around it.  It is still very primative, but has some neat stuff.
Key features:  It federates with other FedOne servers, including the Google
Sandbox.  I've successfully federated with Google Sandbox and other FedOne
servers in the past, but recently have been having problems federating.  The
production Google Server does not yet support Federation.  It also supports
not only the simple console client that comes with it, but QWaveClient, a
nice little client written in QT.  I've used the QWaveClient to connect to
my server.  The other thing that I find most annoying about FedOne is that
currently waves are not persistent between server sessions.

Ruby on Sails
http://github.com/danopia/ruby-on-sails
This is written by a young man named Dan.  I don't think he's thought much
about the licensing issues.  I've run this on my server, although I don't
usually have it running.  It looks really nice.  I'm told that it now
supports Federation with FedOne servers, but I haven't tested it yet.  There
is not a standard client/server protocol defined yet, but the folks working
on FedOne appear to be evolving one and the Dan at Ruby on Sails is working
on getting his code to with the emerging client server protocol.  I hope and
expect to be able to use a Ruby on Sails Client with a FedOne server soon,
as well as using a QWaveClient or the FedOne Console Client to connect to
Ruby on Sails Server.  I believe waves are persistent on this server.

PyGoWave
http://pygowave.net
This was an early effort to build a Wave Server in Python.  Last I knew
PyGoWave did not Federate or talk with other clients.  I believe the waves
are persistent.

Both FedOne and Ruby on Sails require that you have an XMPP server up and
running.  I've been using the OpenFire XMPP server, although I've heard
others have had success with jabberd and Prosody.

Hope this helps.  I'd love to chat about collaborating.  Adding Wave
capabilities to Naali sounds especially interesting.

Aldon



-Original Message-
From: opensim-dev-boun...@lists.berlios.de
[mailto:opensim-dev-boun...@lists.berlios.de]on Behalf Of Jeroen van
Veen
Sent: Saturday, December 05, 2009 8:20 AM
To: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] Opensim Wave?


Hello,

Is the google wave server component open sourced as well? I read somewhere
that only the wave protocol is open, and that google will be the only
service
provider for now. Concerning functionality, i personally like the idea of a
realtime collaborative text editor for the web. When it comes to this
functionality, the libinfinote library(lgpl) from the gobby project may be
interesting. It's then just a matter of creating a js-client with orbited as
comet server, and later switch to websockets when they are supported by the
main browsers.

With ogre as the renderer in Naali, it may be not so much work to integrate
an
in-world awesomium browser that uses this technology.

Jeroen


Op zaterdag 05 december 2009 02:21:43 schreef Rich White:
 XMPP/Jabber are also supported by OpenCobalt so further support of
 XMPP by Opensim could prove to be a starting point to virtual world
 convergence with regard to platforms.  A bit more here -
 http://roots.greenbush.us/?p=867

 Cheers,
 Rich
 ==

 On Fri, Dec 4, 2009 at 5:33 PM, Aldon Hynes

 aldon.hy...@orient-lodge.com wrote:
  Okay, I must admit I've mostly been sitting on the sidelines recently.
I
  still have OpenSim 0.5 installed on a computer or two...
 
  Anyway, there have been some interesting discussions recently about
  Second Life - Google Wave integration.  Much of it is focused on the
fact
  that Google Wave runs as a XMPP component (XEP-114).  I seem to recall
  there had been some work with OpenSim/XMPP.  Looking at it, it looks
like
  OpenSim/XMPP is focused on OpenSim as an XMPP client instead of an XMPP
  component.
 
  Are there people around interested in OpenSim/Wave connectivity?
  Thoughts about what that might look like?  Drop me a note if your
  interested.
 
  I do have a FedOne Wave server running and have been testing different
  clients and would love to share ideas.
 
  Aldon
  ___
  Opensim-dev mailing list
  Opensim-dev@lists.berlios.de
  https://lists.berlios.de/mailman/listinfo/opensim-dev

___
Opensim-dev mailing list
Opensim-dev@lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-dev

___
Opensim-dev mailing list
Opensim-dev@lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-dev


Re: [Opensim-dev] Currency

2009-07-11 Thread Aldon Hynes
Melanie, Fly Man, et al.,

   It is good to hear that a sample currency module is available on forge
and that there are people interested in working on developing it.  On
Wednesday, I sent an email, offering to help with a currency project and
asked if anyone knew where the sample currency module was.  No one stepped
forward to help, or to tell me where I could find any exisiting
implementation.

   I searched around and couldn't find anything.  On the OpenSim Wiki there
is the
http://opensimulator.org/wiki/Money which is intended as an open discussion
board for ideas regarding an in-world financial system.  Unfortunately, it
does not provide any links to sample implementations.

   It does seem like this may primarily be a documentation problem.  After
reading your emails today and doing a bit of searching, I did find
http://forge.opensimulator.org/gf/project/currency/ In searching through the
repository, I did find Currency_DesignDocument.doc which provides
information about doing an installation of the module.  (Installation
information can currently be found in section 2.2.1.1.2 )

   It does appear as if it depends on having a ASP.NET enabled webserver,
which rules me out from being able to do testing at this time.  It would be
interesting to see if a LAMP based server could be developed, or perhaps a
lighter weight service that simply uses the existing databases in a standard
OpenSim installation.

   With that, I am willing to set up an OpenSimCurrency Wiki and help
document this project.  I can help with a LAMP money server that could
potentially be integrated with other interfaces. (For example, Jeroen was
asking about a WiXTD interface).

   All of that said, I am heading off on vacation for the next two weeks.  I
will have spotty access here and there and can't really focus on this
substantially until August.  However, I would love to get some responses now
and see what we can do to get currency much more usable for anyone that
wants it.

Aldon

-Original Message-
From: opensim-dev-boun...@lists.berlios.de
[mailto:opensim-dev-boun...@lists.berlios.de]on Behalf Of Melanie
Sent: Saturday, July 11, 2009 7:12 AM
To: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] Currency


Well, I am maintaining the sample currency module on forge now and
keeping it available.

I believe you are aware that I have a commercial RMT module, and had
it for more than a year.

We have simply decided it can't be in core, but we are still making
it as easy to access and integrate it as we can.
We're not against people having money. If we were, we would have
remove the interfaces.
We just can't risk it in core.

Melanie

Fly Man wrote:
 Well, what a long discussion about something that was already decided
 long ago 

 There is the OpenCurrency module for those that want to play around
 with it and there are some other ppl working on Money related things.

 The removal of the SampleMoney module was 1 of the things that I left
 the OpenSim development scene, as the name of the module said: It's
 SAMPLE money

 I know there 3 people working on a real currency module as we speak
 and 1 of them has succesfully integrated it into the OpenSim now.

 The story continues ...

 2009/7/8 Snowdrop Short snowdrop.sh...@gmail.com:
 The core developers have for valid reasons (whatever others may think
 and argue, they are - at least - subjectively valid) for not including a
 money module.

 I think it would be best to let this debate rest. I believe continuing
 to argue for a money module to be part of the core, is showing
 ingratitude to the core developers who has put in such a great effort on
 the project and completely needless.

 OpenSim is licensed via BSD, one of the most liberate licenses currently
 in common use, nothing prevents a money module from being implemented,
 either in close or open source. Furthermore I am convinced that the core
 will accept patches for hooks, if the current hooks prove in-adequate.
 (This has been done for other out-of-core modules).

 Even if the core team should decide a money module was within the scope
 of the project, it would still require volunteers to implement the
 module, so I fail to see the real difference between an out-of-core
 module for handling money and an in-core one.

 If all the passion thrown into this debate was directed towards creating
 an out-of-core module, it would spring into existence quite rapidly.

 /Snowcrash


 On Wed, 2009-07-08 at 17:17 +0200, Colin B. Withers wrote:
 Hi Neb,



 No, I do get the point, but I am simply not convinced of the
 arguments.



 Opensim is unsafe, understandably so. Right now, it is in the alpha
 stage, but that is no reason not to pursue code from alpha, through
 beta, and onto release.



 Let me put it this way, quite clearly..



 If I, or anyone else, wanted to to use Opensim as a platform for a
 virtual world, (not during alpha, or beta, but after it is released)
 and that virtual would was to have commerce, 

Re: [Opensim-dev] Currency

2009-07-11 Thread Aldon Hynes
Melanie, et al.,

   Thanks for the update.  I've joined the opencurrency project and have put
in a request to join the currency project as well.  Is there any
documentation on how to install this?

   I've added links to both projects to the bottom of the Money page in the
OpenSim wiki.  Is the OpenSim Wiki sufficient for handling this project, or
is there need and interest in a parallel Wiki specific to currency
implementations for OpenSim?

Aldon

-Original Message-
From: opensim-dev-boun...@lists.berlios.de
[mailto:opensim-dev-boun...@lists.berlios.de]on Behalf Of Melanie
Sent: Saturday, July 11, 2009 9:17 AM
To: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] Currency


The project is opencurrency on OpenSim forge. It uses a LAMP
server. The ASP.NET is a different implementation.

Melanie

Aldon Hynes wrote:
 Melanie, Fly Man, et al.,

It is good to hear that a sample currency module is available on forge
 and that there are people interested in working on developing it.  On
 Wednesday, I sent an email, offering to help with a currency project and
 asked if anyone knew where the sample currency module was.  No one stepped
 forward to help, or to tell me where I could find any exisiting
 implementation.

I searched around and couldn't find anything.  On the OpenSim Wiki
there
 is the
 http://opensimulator.org/wiki/Money which is intended as an open
discussion
 board for ideas regarding an in-world financial system.  Unfortunately,
it
 does not provide any links to sample implementations.

It does seem like this may primarily be a documentation problem.  After
 reading your emails today and doing a bit of searching, I did find
 http://forge.opensimulator.org/gf/project/currency/ In searching through
the
 repository, I did find Currency_DesignDocument.doc which provides
 information about doing an installation of the module.  (Installation
 information can currently be found in section 2.2.1.1.2 )

It does appear as if it depends on having a ASP.NET enabled webserver,
 which rules me out from being able to do testing at this time.  It would
be
 interesting to see if a LAMP based server could be developed, or perhaps a
 lighter weight service that simply uses the existing databases in a
standard
 OpenSim installation.

With that, I am willing to set up an OpenSimCurrency Wiki and help
 document this project.  I can help with a LAMP money server that could
 potentially be integrated with other interfaces. (For example, Jeroen was
 asking about a WiXTD interface).

All of that said, I am heading off on vacation for the next two weeks.
I
 will have spotty access here and there and can't really focus on this
 substantially until August.  However, I would love to get some responses
now
 and see what we can do to get currency much more usable for anyone that
 wants it.

 Aldon

 -Original Message-
 From: opensim-dev-boun...@lists.berlios.de
 [mailto:opensim-dev-boun...@lists.berlios.de]on Behalf Of Melanie
 Sent: Saturday, July 11, 2009 7:12 AM
 To: opensim-dev@lists.berlios.de
 Subject: Re: [Opensim-dev] Currency


 Well, I am maintaining the sample currency module on forge now and
 keeping it available.

 I believe you are aware that I have a commercial RMT module, and had
 it for more than a year.

 We have simply decided it can't be in core, but we are still making
 it as easy to access and integrate it as we can.
 We're not against people having money. If we were, we would have
 remove the interfaces.
 We just can't risk it in core.

 Melanie

 Fly Man wrote:
 Well, what a long discussion about something that was already decided
 long ago 

 There is the OpenCurrency module for those that want to play around
 with it and there are some other ppl working on Money related things.

 The removal of the SampleMoney module was 1 of the things that I left
 the OpenSim development scene, as the name of the module said: It's
 SAMPLE money

 I know there 3 people working on a real currency module as we speak
 and 1 of them has succesfully integrated it into the OpenSim now.

 The story continues ...

 2009/7/8 Snowdrop Short snowdrop.sh...@gmail.com:
 The core developers have for valid reasons (whatever others may think
 and argue, they are - at least - subjectively valid) for not including a
 money module.

 I think it would be best to let this debate rest. I believe continuing
 to argue for a money module to be part of the core, is showing
 ingratitude to the core developers who has put in such a great effort on
 the project and completely needless.

 OpenSim is licensed via BSD, one of the most liberate licenses currently
 in common use, nothing prevents a money module from being implemented,
 either in close or open source. Furthermore I am convinced that the core
 will accept patches for hooks, if the current hooks prove in-adequate.
 (This has been done for other out-of-core modules).

 Even if the core team should decide a money module was within

Re: [Opensim-dev] Currency

2009-07-08 Thread Aldon Hynes
Random thoughts:

I've always thought that the decision to not include currency in OpenSim was
an ill thought out decision for many reasons.  As people have noted, the
liability issue is a red herring.  I believe there are much greater
liability issues in the areas of intellectual property, copyright and so on
in the asset system than there would be in a currency system.  (I should
note that this comes, in part, after talking with retired U.S. Treasury
special agents).

Clearly, there are issues about people not understanding what it means to
use alpha code, as we learned last April, but that is also not a reasonable
excuse for not producing code.  All code is alpha at some stage.

As Jeroen noted, there are other aspects of how currency could be used such
as a karma system, that are well worth exploring.

All of that said, I have no expectation that the powers that be will ever
rethink their positions and so other alternatives should be pursued.
Perhaps the best would be for people committed to OpenSimCurrency to start a
seperate project where they can collaborate on building a strong and robust
currency system.

Currency doesn't need to be part of the core to be part of many worlds.
Instead, SampleMoney and OpenCurrency could be used as the starting point
for an OpenSimCurrency Project.  The project could be expanded to provide
much more information about the pros and cons of connecting a currency
system to external currency systems, and perhaps even mechanisms to make
such connections.

Likewise, code could be created to take currency and embed it in objects
using financial cryptography which could be used to transport currency
between worlds and for that matter between out of world systems.  (Side note
to skeptics:  I am well aware of the issues with many existing
implementations of financial cryptography.  I'm not saying this would be
easy.)

So, for any of you that are really interested in OpenSimCurrency, what do
you say to starting a parallel project that provides a third party currency
framework that can run in OpenSim?

Aldon

___
Opensim-dev mailing list
Opensim-dev@lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-dev


Re: [Opensim-dev] Currency

2009-07-08 Thread Aldon Hynes
Stefan, et al.,

  I'm glad you think this is a good idea.  I'm heading on vacation for a
couple weeks leaving this weekend, so I'll be hard to reach.  However, if we
can get the project up and going before I go, that would be great.
Questions I have:  Who wrote and/or has copies of the
SampleMoney and OpenCurrency code?  Who has any design documents are would
be willing to create some design documents?



  If you want to help, please contact me directly.  I can set up a Wiki on
one of my hosting accounts and try to get the ball rolling, but I'll need
help.



Aldon

  -Original Message-
   So, for any of you that are really interested in OpenSimCurrency, what
do
   you say to starting a parallel project that provides a third party
currency
   framework that can run in OpenSim?

  Go for it. Host it on the forge, create a wiki for it. Can't wait to see
the first release.

  Also, I believe there is still an Freenode IRC channel called
#opensim-money.

  /Stefan


___
Opensim-dev mailing list
Opensim-dev@lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-dev


Re: [Opensim-dev] OpenID

2009-03-03 Thread Aldon Hynes
Can someone point me to an authentication system that isn't susceptible to
being phished?

Aldon

-Original Message-
From: opensim-dev-boun...@lists.berlios.de
[mailto:opensim-dev-boun...@lists.berlios.de]on Behalf Of Mike Mazur
Sent: Tuesday, March 03, 2009 2:53 AM
To: opensim-dev@lists.berlios.de
Cc: r...@ralf-haifisch.biz
Subject: Re: [Opensim-dev] OpenID


Hi,

On Tue, 3 Mar 2009 08:40:03 +0100
Ralf Haifisch r...@ralf-haifisch.biz wrote:

 beiing pished - you are talking about getting the users token ?

The expected scenario is this:

1. Log into travel.com using OpenID
2. travel.com redirects you to myopenid.com for you to enter your pwd
3. You enter your valid OpenID password
4. myopenid.com redirects you back to travel.com, you are now authed
5. You book your ticket safely

The phishing scenario is this:

1. Log into travol.com using OpenID
2. travol.com redirects you to BADopenid.com for you to enter your pwd.
   BADopenid.com looks just like myopenid.com, you don't notice the
   different URL and the lack of SSL session
3. You enter your valid OpenID password
4. Now the bad guys have access to your OpenID account, and all the
   services you use OpenID to authenticate with

Mike
___
Opensim-dev mailing list
Opensim-dev@lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-dev

___
Opensim-dev mailing list
Opensim-dev@lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-dev


Re: [Opensim-dev] OpenID

2009-03-02 Thread Aldon Hynes
It is worth noting that Microsoft is now adopting OpenID as well.  A while
ago it went into testing,  The idea is that you can use Microsoft Live as
your OpenID provider.  I've tested it and it works fairly well.  In fact, I
think it works better than the Google implementation.  However, I still
prefer XRI based OpenID

=aldon.hynes
@ahynes1

-Original Message-
From: opensim-dev-boun...@lists.berlios.de
[mailto:opensim-dev-boun...@lists.berlios.de]on Behalf Of Ralf Haifisch
Sent: Monday, March 02, 2009 6:39 PM
To: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] OpenID


Crista,

this is a upcomming standard and common sense. If I do an audit based in ISO
27.001, this is a perfect thing and would get some applause if implementet,
generally speaking.


It is based on the established ideas from LPAD+Kerberos combining systems,
that use this triangle of user/workstation - auth-provider and
auth-subscriber in principle , as well.


Microsoft did try to run this with .Net Passport (uhm... maybe they even had
a name before that) and had a set of criteria you have to fulfill before
joining the system.  People did not like this closed source big brother -
alike system.


openID and SAML are major topics for those devs, that are into security
systems right now. Claim based systems and rights management are often based
on this.


It is all about a secure stack.

- hopefully, you did write your operating system - why could it be trusted
otherwise ?
- what about the keyboard ?  easy going to implement what I need
- is there a nuble on your monitors video cord ? is this for antiference
reasons... hmmm..
- you print out strategic papers or sources on the big laserpinter in the
floor (sure, only you in the building)..  I did fetch interesting stuff
unencrypted from these devices
- you had this all new USB harddisc for backups that came with some new
drivers ?

Unless the whole stack from hardware to service is secure and trusts are
build and verified against each other what you see is the best that is
realistic achievable:


-- warn the user, if something is maybe wrong.


Its you, chooses the opened provider (I guess verisign is somewhat secure
for me)

It´s you who uses a service - and would have done even without opened.

Its you who gets a warning about possible fraud, you would not have been
getting without opened.


Instead of opened the usual user has 2000 passwords and requests new
passwords via clear text email over the web, regularly.


So - in total a regular user gets more security.  That’s the basic idea.


In some years we will use at least 2-factor authentification.  E.g. the
Netherlands did start giving out passports with a digital ID (certificate).
Cheap reader will spread.


There is a common sense that, exo-technical means will better serve
security needs in future. The more business driven standards like ISO 27.001
and 38.500 repect this. Technical means will fulfill a task assingned
exo-technical.


Let say - this is a new and upcoming system.
Its not worse than what we have.
It has many option got get better on a standard architecture.


It´s a little bit like the 3D web story...


Cheers,
Ralf


--

Message: 6
Date: Mon, 02 Mar 2009 14:44:46 -0800
From: Diva Canto d...@metaverseink.com
Subject: Re: [Opensim-dev] OpenID
To: opensim-dev@lists.berlios.de
Message-ID: 49ac615e.5010...@metaverseink.com
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

OMG!
Sorry for insisting on this, but I tend to get obsessive when I'm trying
to figure things out :-)
I just tried login to some random Brazilian site using my OpenID-ed
Yahoo account. Indeed, it... works... i guess.
I seem to have been redirected to a yahoo openid login page, which,
after I entered my password, proceeded to warn me that Warning: this
web site has not confirmed its identity with Yahoo! and might be
fraudulent.

I have no idea/guarantees that this site that the Brazilian site
redirected me that looks like Yahoo, where I entered my password, and
that is warning me of danger, is, indeed, a legitimate Yahoo site. It
might not be. And I have no idea what that potentially fraudulent
Brazilian site might do with the info it gets from Yahoo (assuming this
is Yahoo and not a phishing scam).

Sorry, this defies all common sense...

I can see the *mechanism* of OpenID working among a group of
organizations that trust each other by exo-technical means (read
lawyers). But this mechanism in decentralized, world-wide open systems?!
That's insane!

Crista

Diva Canto wrote:
 The more I read about OpenID the more concerns I have that it's unsafe
 -- not just for OpenSim but in general. It seems that OpenID is a
 wonderful opportunity for phishing sites to get access to people's
 passwords directly.

 The flaw is that it assumes that the initial site is trustworthy. That's
 a huge assumption! Try to use your OSGrid OpenID-ed account in a future
 version of DNCH... it will direct you to a page