Re: [Opensim-users] Export Permissions...

2015-01-11 Thread BoneZ


Thank you for the information.
I will try this.

On 1/10/2015 5:02 PM, Melanie wrote:

Not quite true. Being that someone, I can say that with authority. :)

Server support exists for export permissions for all simple items
and all prims rezzed in world.

This means, you can set the export permission on things like
clothing in your inventory, but you can not set the export
permission for prims there. Prims have to be rezzed, the permission
set and then taken back.

Also, export permission on simple objects can not be changed in prim
inventory, only in user inventory.

Within these restrictions, it works. Only recent Singularity has the
code for this. In OpenSim, support needs to be announced to the
viewer by using sim features.

under [SimulatorFeatures], set ExportSupported=true

Sorry there is no real documentation on the feature yet but these
steps should make it work for you.

- Melanie

On 10/01/2015 19:12, Shaun T. Erickson wrote:

Regardless of whether any viewers support having the check box, the
server doesn't support it, as it's not fully implemented. Someone
started it and then never finished it.

-ste

On 1/10/15 12:57 PM, BoneZ wrote:

Hello,

I'm wondering if someone can give me an idea on how to get the prim
Export function to work?
I want to be able to check the export box to allow a prim to be
exported from my grid, but I cannot seem to find the correct
combination of settings and viewers to make this work.

I think based on what I've read.. only certain viewers support it?

Which viewer is known to work with the current release of opensim?
How to I enable it?
Is it to be done in the Robust settings?  Or in the region settings?

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Re: [Opensim-users] Export Permissions...

2015-01-10 Thread Melanie
Not quite true. Being that someone, I can say that with authority. :)

Server support exists for export permissions for all simple items
and all prims rezzed in world.

This means, you can set the export permission on things like
clothing in your inventory, but you can not set the export
permission for prims there. Prims have to be rezzed, the permission
set and then taken back.

Also, export permission on simple objects can not be changed in prim
inventory, only in user inventory.

Within these restrictions, it works. Only recent Singularity has the
code for this. In OpenSim, support needs to be announced to the
viewer by using sim features.

under [SimulatorFeatures], set ExportSupported=true

Sorry there is no real documentation on the feature yet but these
steps should make it work for you.

- Melanie

On 10/01/2015 19:12, Shaun T. Erickson wrote:
 Regardless of whether any viewers support having the check box, the 
 server doesn't support it, as it's not fully implemented. Someone 
 started it and then never finished it.
 
 -ste
 
 On 1/10/15 12:57 PM, BoneZ wrote:
 Hello,

 I'm wondering if someone can give me an idea on how to get the prim 
 Export function to work?
 I want to be able to check the export box to allow a prim to be 
 exported from my grid, but I cannot seem to find the correct 
 combination of settings and viewers to make this work.

 I think based on what I've read.. only certain viewers support it?

 Which viewer is known to work with the current release of opensim?
 How to I enable it?
 Is it to be done in the Robust settings?  Or in the region settings?
 ___
 Opensim-users mailing list
 Opensim-users@opensimulator.org
 http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
 
 
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Re: [Opensim-users] Export Permissions...

2015-01-10 Thread Melanie
It requires both server and client side work. LiruCookies (on IRC)
is often quite willing to undertake such client work, he did the
existing parts of it. On the server end, I would do it when I get to
have my head over water for a bit (usually i'm just swamped) and
Diva may have an interest as well.

- Melanie

On 10/01/2015 23:49, Shaun T. Erickson wrote:
 Thanks for the clarification. That's still a lot of hoops to jump 
 through, though. Any idea on when might it be fully integrated and 
 useable just like any of the other permissions, and what effort is 
 needed for that? I know I saw someone mentioning, in the dev irc 
 channel, recently, that it would be nice to have this finished.
 
 -ste
 
 On 1/10/15 5:02 PM, Melanie wrote:
 Not quite true. Being that someone, I can say that with authority. :)

 Server support exists for export permissions for all simple items
 and all prims rezzed in world.

 This means, you can set the export permission on things like
 clothing in your inventory, but you can not set the export
 permission for prims there. Prims have to be rezzed, the permission
 set and then taken back.

 Also, export permission on simple objects can not be changed in prim
 inventory, only in user inventory.

 Within these restrictions, it works. Only recent Singularity has the
 code for this. In OpenSim, support needs to be announced to the
 viewer by using sim features.

 under [SimulatorFeatures], set ExportSupported=true

 Sorry there is no real documentation on the feature yet but these
 steps should make it work for you.

 - Melanie

 On 10/01/2015 19:12, Shaun T. Erickson wrote:
 Regardless of whether any viewers support having the check box, the
 server doesn't support it, as it's not fully implemented. Someone
 started it and then never finished it.

 -ste

 On 1/10/15 12:57 PM, BoneZ wrote:
 Hello,

 I'm wondering if someone can give me an idea on how to get the prim
 Export function to work?
 I want to be able to check the export box to allow a prim to be
 exported from my grid, but I cannot seem to find the correct
 combination of settings and viewers to make this work.

 I think based on what I've read.. only certain viewers support it?

 Which viewer is known to work with the current release of opensim?
 How to I enable it?
 Is it to be done in the Robust settings?  Or in the region settings?
 ___
 Opensim-users mailing list
 Opensim-users@opensimulator.org
 http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users


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Re: [Opensim-users] Export Permissions...

2015-01-10 Thread Butch Arnold

Hello Melanie,

Thank you for the info on this feature.
Based on what I had read and heard from others, I incorrectly reported 
in an interview today that this feature was not fully implemented and 
did not work as expected.
My apologies for that errant report - I have since contacted the person 
(Maria at Hypergrid Business) and pasted them what you have put to the 
mailing list.


I have tried to test this feature based on the information you've 
provided and have not been able to make this work as you've indicated.
I am using opensim code based on r/25628 - 
bda8f2a2c1d702adc9e61869195a4dbcd3c6751f dated 12/30/2014 and the 
Singularity viewer version 1.8.6 (6313) Jan  7 2015 06:04:40 
(Singularity Alpha).


Using the settings you have provided I have added the following to my 
opensim.ini file:

[SimulatorFeatures]
ExportSupported=true

And I am unable to make this work.
Steps...
- I created a simple box and renamed it
- I took this box back to inventory
- Out of curiosity, I looked to see what was shown when trying to set 
export perms from inventory (I know you said it wouldn't work, but I was 
curious anyway)
- While box was still in inventory it showed the export box as Not 
available or greyed out as expected since you said it wouldn't work.

- I pulled the box from my inventory and rezzed it on the ground.
- I went into edit mode and it was still showing the export box as 
unavailable (see attached screenshot).


Next Test...
 - I went back into inventory and found a shirt I had made 
previously... right clicked... chose properties
 - I can now see the export box as empty, but able to be checked.. I've 
checked the box and it has stayed checked.
 - I have not yet tried to see if it would actually allow export as I 
was simply wanting to test the export checkbox function.


Maybe it is now broken in core?
Maybe it is not correctly implemented in my viewer?

I think this would be a very useful feature to be completed for opensim 
and think it could help make the content creators of our community feel 
more comfortable about hyper grid mode.
If the content creator can choose NOT to allow export and can expect 
this choice to be honored by the simulator it could go a long way at 
improving the sense of security our community has with OpenSim at the 
moment.
One of the hardest things I've personally had to deal with as a grid 
operator/manager is the users not feeling confident their objects cannot 
be exported if they choose not to allow it.
We have many content creators on 3rd Rock Grid which do not want to 
allow their creations to be taken out of our grid and they were very 
much against our grid converting to hyper grid mode because of their fears.

If we could provide them with this feature it would take away these fears.

Thanks,
~Butch Arnold



On 1/10/2015 5:02 PM, Melanie wrote:

Not quite true. Being that someone, I can say that with authority. :)

Server support exists for export permissions for all simple items
and all prims rezzed in world.

This means, you can set the export permission on things like
clothing in your inventory, but you can not set the export
permission for prims there. Prims have to be rezzed, the permission
set and then taken back.

Also, export permission on simple objects can not be changed in prim
inventory, only in user inventory.

Within these restrictions, it works. Only recent Singularity has the
code for this. In OpenSim, support needs to be announced to the
viewer by using sim features.

under [SimulatorFeatures], set ExportSupported=true

Sorry there is no real documentation on the feature yet but these
steps should make it work for you.

- Melanie

On 10/01/2015 19:12, Shaun T. Erickson wrote:

Regardless of whether any viewers support having the check box, the
server doesn't support it, as it's not fully implemented. Someone
started it and then never finished it.

-ste

On 1/10/15 12:57 PM, BoneZ wrote:

Hello,

I'm wondering if someone can give me an idea on how to get the prim
Export function to work?
I want to be able to check the export box to allow a prim to be
exported from my grid, but I cannot seem to find the correct
combination of settings and viewers to make this work.

I think based on what I've read.. only certain viewers support it?

Which viewer is known to work with the current release of opensim?
How to I enable it?
Is it to be done in the Robust settings?  Or in the region settings?

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Re: [Opensim-users] Export Permissions...

2015-01-10 Thread Shaun T. Erickson
I checked the IRC logs - it was AliciaRaven who said she might work on 
it when she wasn't so busy. Perhaps she or Diva or someone will, as 
making only two commits to Core in the past 8+ months corroborates what 
you said about being busy, which doesn't bode well for you getting to 
complete this feature, yourself, anytime soon.


-ste

 On 1/10/15 8:07 PM, Melanie wrote:

It requires both server and client side work. LiruCookies (on IRC)
is often quite willing to undertake such client work, he did the
existing parts of it. On the server end, I would do it when I get to
have my head over water for a bit (usually i'm just swamped) and
Diva may have an interest as well.

- Melanie

On 10/01/2015 23:49, Shaun T. Erickson wrote:

Thanks for the clarification. That's still a lot of hoops to jump
through, though. Any idea on when might it be fully integrated and
useable just like any of the other permissions, and what effort is
needed for that? I know I saw someone mentioning, in the dev irc
channel, recently, that it would be nice to have this finished.

-ste

On 1/10/15 5:02 PM, Melanie wrote:

Not quite true. Being that someone, I can say that with authority. :)

Server support exists for export permissions for all simple items
and all prims rezzed in world.

This means, you can set the export permission on things like
clothing in your inventory, but you can not set the export
permission for prims there. Prims have to be rezzed, the permission
set and then taken back.

Also, export permission on simple objects can not be changed in prim
inventory, only in user inventory.

Within these restrictions, it works. Only recent Singularity has the
code for this. In OpenSim, support needs to be announced to the
viewer by using sim features.

under [SimulatorFeatures], set ExportSupported=true

Sorry there is no real documentation on the feature yet but these
steps should make it work for you.

- Melanie

On 10/01/2015 19:12, Shaun T. Erickson wrote:

Regardless of whether any viewers support having the check box, the
server doesn't support it, as it's not fully implemented. Someone
started it and then never finished it.

-ste

On 1/10/15 12:57 PM, BoneZ wrote:

Hello,

I'm wondering if someone can give me an idea on how to get the prim
Export function to work?
I want to be able to check the export box to allow a prim to be
exported from my grid, but I cannot seem to find the correct
combination of settings and viewers to make this work.

I think based on what I've read.. only certain viewers support it?

Which viewer is known to work with the current release of opensim?
How to I enable it?
Is it to be done in the Robust settings?  Or in the region settings?


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