Re: [osg-users] Number of contributors

2009-02-07 Thread Wang Rui
Hi Paul,

Just send me a copy of the whole book and its pictures if you have time. The
Chinese version also needs to be revised and rewritten in some of the
chapters. Thanks a lot for your great contributions to the OSG community.

Wang Rui
2009/2/8 Paul Martz 

>  That's great news!
>
> What is the best way to get the changes to you? Unfortunately, I have
> already made several changes, and have not kept a record of those changes.
>
> Major changes I'm planning are
>  * describe ref_ptr<>::release()
>  * new material on transparency and shaders
>
> Paul Martz
> *Skew Matrix Software LLC*
> http://www.skew-matrix.com
> +1 303 859 9466
>
>
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Re: [osg-users] 3rd party libraries...

2009-02-07 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Adrian Egli OpenSceneGraph (3D) wrote:

> I understand very well the problems in supporting multi platfroms. but i
> guess it would be important to do some prebuild 3rd parties for VS 2003,
> VS 2008, linux i don't know.

Linux distros fortunately have most of the dependencies available as
packages, with the exception of things like VTK or Collada. So this is
mostly Windows-specific issue (and also one of the major reasons why I
am not developing on Windows if I can help it ..)

Jan

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Re: [osg-users] Number of contributors

2009-02-07 Thread Robert Osfield
On Sat, Feb 7, 2009 at 7:06 PM, Sukender  wrote:
> An OSG book free for OSG devs??? Oo
> Where? Where? Where? :)

There is a free download of the Quick Start Guide on lulu. osgpdf is
even able to render it :-)

Robert.
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Re: [osg-users] LWO loading problem

2009-02-07 Thread Robert Osfield
On Sat, Feb 7, 2009 at 6:10 PM, Frederic Bouvier  wrote:
> I disabled optimisations in the release mode ( /Od ) and the model shows
> up as expected. This code beats the compiler :-(

Is this another VS compiler bug then?

Robert.
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Re: [osg-users] 3rd party libraries...

2009-02-07 Thread Robert Osfield
Hi Adrian,

I'm afraid there isn't any easy solution under Windows... the large
3rd party dependencies aren't all easy to get working.

If we want an easy life w.r.t these advanced dependencies I have to
recommend Linux and the modern repositories are a god send.

Robert.

On Sat, Feb 7, 2009 at 2:20 PM, Adrian Egli OpenSceneGraph (3D)
<3dh...@gmail.com> wrote:
> Hi all
>
> First of all i like extensions, plugins etc for OpenSceneGraph. But many of
> the extensions included in the last few weeks/month are really nice to have
> but w.r.t the
> platform protability the are not as easy to build as the should be.
>
> At the beginning of the openscenegraph: it worked very easy under many
> plattforms. today we have hundereds of features, plugins, and all of them
> use it's own library.
> zlib, libzip, .. for compression. is this a need? XML support by different
> libraries. and so on
>
> -
>
> osgEarth : libzip  : VS 2008 : prebuild (downloadable ok)
> VS 2003 :-( i am not able to build the libzip
> ???
>
> collada : is broken for my application : update to whitch version
> tiff : updated version ?
> gecko : not build able under windows, nor i am too stupid to get the right
> version
>
> itk
> vtk
> ...
>
>
> I understand very well the problems in supporting multi platfroms. but i
> guess it would be important to do some prebuild 3rd parties for VS 2003, VS
> 2008, linux i don't know.
> Otherwise new comers a really lost in building the OpenSceneGraph (latest
> version) with the whole functionnality.
>
> /adrian
>
> --
> 
> Adrian Egli
>
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Re: [osg-users] OSG Books (was: RE: Number of contributors)

2009-02-07 Thread Sukender
Thanks Paul,

I didn't thought the Quick Start Guide was so complete. Very nice book.
However, I already know much of what's inside (Well, I guess that's the role of 
a "Quick Start Guide", eh? ;) )...

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/


Le Sat, 07 Feb 2009 20:27:47 +0100, Paul Martz  a écrit:

> You can get the current version of the Quick Start Guide here:
> http://stores.lulu.com/store.php?fGroupID=2076
>
> The book's web site (example download, errata, etc) is here:
> http://www.skew-matrix.com/OSGQSG/
>
> For latest info on our book projects, visit here:
> http://www.osgbooks.com/
>
> Paul Martz
> Skew Matrix Software LLC
> http://www.skew-matrix.com
> +1 303 859 9466
>
> -Original Message-
> From: osg-users-boun...@lists.openscenegraph.org
> [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Sukender
> Sent: Saturday, February 07, 2009 12:07 PM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] Number of contributors
>
> An OSG book free for OSG devs??? Oo
> Where? Where? Where? :)
>
> Sukender
> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
>
>
> Le Sat, 07 Feb 2009 06:54:01 +0100, Wang Rui  a écrit:
>
>> Hi Paul,
>>
>> I'm ready to translate the updated book into Chinese again, if it
>> still free for OSG developers. :-)
>>
>> Wang Rui
>> 2009/2/7 Paul Martz 
>>
>>>  Hi Robert -- I'm updating the Quick Start Guide for 2.8, and would
>>> like the most up-to-date number you have for the total number of OSG
>>> contributors. Currently, I have "Over 250 developers contributed to
>>> OSG v2.0." If you have a more recent number, please post it. Thanks.
>>>
>>> Paul Martz
>>> *Skew Matrix Software LLC*
>>> http://www.skew-matrix.com
>>> +1 303 859 9466
>>>
>>>
>>> ___
>>> osg-users mailing list
>>> osg-users@lists.openscenegraph.org
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph
>>> .org
>>>
>
> ___
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>
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[osg-users] OSG Books (was: RE: Number of contributors)

2009-02-07 Thread Paul Martz
You can get the current version of the Quick Start Guide here:
http://stores.lulu.com/store.php?fGroupID=2076

The book's web site (example download, errata, etc) is here:
http://www.skew-matrix.com/OSGQSG/

For latest info on our book projects, visit here:
http://www.osgbooks.com/

Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Sukender
Sent: Saturday, February 07, 2009 12:07 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Number of contributors

An OSG book free for OSG devs??? Oo
Where? Where? Where? :)

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/


Le Sat, 07 Feb 2009 06:54:01 +0100, Wang Rui  a écrit:

> Hi Paul,
>
> I'm ready to translate the updated book into Chinese again, if it 
> still free for OSG developers. :-)
>
> Wang Rui
> 2009/2/7 Paul Martz 
>
>>  Hi Robert -- I'm updating the Quick Start Guide for 2.8, and would 
>> like the most up-to-date number you have for the total number of OSG 
>> contributors. Currently, I have "Over 250 developers contributed to 
>> OSG v2.0." If you have a more recent number, please post it. Thanks.
>>
>> Paul Martz
>> *Skew Matrix Software LLC*
>> http://www.skew-matrix.com
>> +1 303 859 9466
>>
>>
>> ___
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph
>> .org
>>

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Re: [osg-users] Server migration

2009-02-07 Thread Jose Luis Hidalgo
Hi All,

   1st step completed: No further changes to the wiki, or subversion
are  allowed. Everything is "frosted" right now.


PS: Jean-Sébastien , Thanks! :)

On Sat, Feb 7, 2009 at 3:18 PM, Jean-Sébastien Guay
 wrote:
> Hi Jose,
>
>> Any doubts?
>
> None at all, be assured we will all hang with you as this migration is being
> done. If you need help with anything just ask, and take the time you need as
> we all know it can be difficult and getting everything working right is
> important.
>
> Good luck, and let us know how it goes.
>
> J-S
>
> P.S. The user registration is a great feature!
> --
> __
> Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com
>   http://www.cm-labs.com/
>http://whitestar02.webhop.org/
> ___
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> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
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   http://www.pplux.com 
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Re: [osg-users] Number of contributors

2009-02-07 Thread Sukender
An OSG book free for OSG devs??? Oo
Where? Where? Where? :)

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/


Le Sat, 07 Feb 2009 06:54:01 +0100, Wang Rui  a écrit:

> Hi Paul,
>
> I'm ready to translate the updated book into Chinese again, if it still
> free for OSG developers. :-)
>
> Wang Rui
> 2009/2/7 Paul Martz 
>
>>  Hi Robert -- I'm updating the Quick Start Guide for 2.8, and would like
>> the most up-to-date number you have for the total number of OSG
>> contributors. Currently, I have "Over 250 developers contributed to OSG
>> v2.0." If you have a more recent number, please post it. Thanks.
>>
>> Paul Martz
>> *Skew Matrix Software LLC*
>> http://www.skew-matrix.com
>> +1 303 859 9466
>>
>>
>> ___
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>

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[osg-users] blender exporter

2009-02-07 Thread Cedric Pinson

Hi,

I just updated the blender exporter, to support multi uvs, multi 
material per mesh, and an improve of material export.
If some of you are using it, you can test the new version and check if 
it works for you as expected.


the gui is not updated for a long time, some work will be needed to 
refresh it


the exporter is here:
http://hg.plopbyte.net/osgexport


Cheers,
Cedric

--
+33 (0) 6 63 20 03 56  Cedric Pinson mailto:morni...@plopbyte.net 
http://www.plopbyte.net


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Re: [osg-users] LWO loading problem

2009-02-07 Thread Frederic Bouvier
Frederic Bouvier a écrit :
> Csaba Halász a écrit :
>   
>> On Fri, Feb 6, 2009 at 1:18 PM, Robert Osfield  
>> wrote:
>>   
>> 
>>> Could you please try out the svn/trunk or OSG-2.8 branch to double
>>> check that the lwo plugin is now behaving itself.
>>> 
>>>   
>> Hi Robert,
>> Apparently both versions now load the model, thank you.
>> There is only the original issue with multitexturing remaining, as
>> reported by Marco in november. That mail thread seems to have died
>> without ever receiving a reply from the author of the change causing
>> the breakage (Bob)
>> 
>
> Well, apparently, the problem is only partly solved. Please compare the
> two images below :
> http://frbouvi.free.fr/flightsim/suv_debug.png displayed by osgViewerd
> compiled with MSVC 7.1 in Debug mode
> http://frbouvi.free.fr/flightsim/suv_release.png displayed by osgViewer
> compiled with MSVC 7.1 in Release mode
>
> The source is the 2.8 branch as of this morning ( clean download and
> rebuild )
>
> It looks to me that some variables are not initialised. It is notorious
> that MSVC sets some local variables to 0 in debug mode and not in
> Release mode.
>
> The original model can be found here :
> http://www.marlinstudios.com/files/trafficfree/trafficfree.zip
>   

I disabled optimisations in the release mode ( /Od ) and the model shows
up as expected. This code beats the compiler :-(

-Fred

-- 
Frédéric Bouvier
http://my.fotolia.com/frfoto/   Photo gallery
http://fgsd.sourceforge.net/FlightGear Scenery Designer

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Re: [osg-users] LWO loading problem

2009-02-07 Thread Frederic Bouvier
Csaba Halász a écrit :
> On Fri, Feb 6, 2009 at 1:18 PM, Robert Osfield  
> wrote:
>   
>> Could you please try out the svn/trunk or OSG-2.8 branch to double
>> check that the lwo plugin is now behaving itself.
>> 
>
> Hi Robert,
> Apparently both versions now load the model, thank you.
> There is only the original issue with multitexturing remaining, as
> reported by Marco in november. That mail thread seems to have died
> without ever receiving a reply from the author of the change causing
> the breakage (Bob)

Well, apparently, the problem is only partly solved. Please compare the
two images below :
http://frbouvi.free.fr/flightsim/suv_debug.png displayed by osgViewerd
compiled with MSVC 7.1 in Debug mode
http://frbouvi.free.fr/flightsim/suv_release.png displayed by osgViewer
compiled with MSVC 7.1 in Release mode

The source is the 2.8 branch as of this morning ( clean download and
rebuild )

It looks to me that some variables are not initialised. It is notorious
that MSVC sets some local variables to 0 in debug mode and not in
Release mode.

The original model can be found here :
http://www.marlinstudios.com/files/trafficfree/trafficfree.zip

-Fred

-- 
Frédéric Bouvier
http://my.fotolia.com/frfoto/   Photo gallery
http://fgsd.sourceforge.net/FlightGear Scenery Designer

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Re: [osg-users] Number of contributors

2009-02-07 Thread Paul Martz
That's great news! 
 
What is the best way to get the changes to you? Unfortunately, I have
already made several changes, and have not kept a record of those changes.
 
Major changes I'm planning are
 * describe ref_ptr<>::release()
 * new material on transparency and shaders
 
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com  
+1 303 859 9466
 

  _  

From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Wang Rui
Sent: Friday, February 06, 2009 10:54 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Number of contributors


Hi Paul,
 
I'm ready to translate the updated book into Chinese again, if it still free
for OSG developers. :-)

Wang Rui

2009/2/7 Paul Martz 


Hi Robert -- I'm updating the Quick Start Guide for 2.8, and would like the
most up-to-date number you have for the total number of OSG contributors.
Currently, I have "Over 250 developers contributed to OSG v2.0." If you have
a more recent number, please post it. Thanks.
 
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com  
+1 303 859 9466
 

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[osg-users] 3rd party libraries...

2009-02-07 Thread Adrian Egli OpenSceneGraph (3D)
Hi all

First of all i like extensions, plugins etc for OpenSceneGraph. But many of
the extensions included in the last few weeks/month are really nice to have
but w.r.t the
platform protability the are not as easy to build as the should be.

At the beginning of the openscenegraph: it worked very easy under many
plattforms. today we have hundereds of features, plugins, and all of them
use it's own library.
zlib, libzip, .. for compression. is this a need? XML support by different
libraries. and so on

-

osgEarth : libzip  : VS 2008 : prebuild (downloadable ok)
VS 2003 :-( i am not able to build the libzip
???

collada : is broken for my application : update to whitch version
tiff : updated version ?
gecko : not build able under windows, nor i am too stupid to get the right
version

itk
vtk
...


I understand very well the problems in supporting multi platfroms. but i
guess it would be important to do some prebuild 3rd parties for VS 2003, VS
2008, linux i don't know.
Otherwise new comers a really lost in building the OpenSceneGraph (latest
version) with the whole functionnality.

/adrian

-- 

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Re: [osg-users] Server migration

2009-02-07 Thread Jean-Sébastien Guay

Hi Jose,


Any doubts?


None at all, be assured we will all hang with you as this migration is 
being done. If you need help with anything just ask, and take the time 
you need as we all know it can be difficult and getting everything 
working right is important.


Good luck, and let us know how it goes.

J-S

P.S. The user registration is a great feature!
--
__
Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com
   http://www.cm-labs.com/
http://whitestar02.webhop.org/
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Re: [osg-users] 3.0 or 2.10?

2009-02-07 Thread Sukender
Hi Paul and JS,

I was just wondering... not saying that we should try some ugly things like 
supporting deprecated features! :)
The "forward-compatible context" seem an interesting thing though...

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/


Le Fri, 06 Feb 2009 21:27:30 +0100, Jean-Sébastien Guay 
 a écrit:

> Hi Sukender,
>
>> OpenGL 3 specs says that nothing has been removed (just features that become 
>> deprecated). That mean OSG 2 is OpenGL 3 compatible (Well of course without 
>> new features)... isn't it?
>
> Relying on deprecated features is bad practice, since by definition
> deprecated features may be removed at any time. So I think the goal is
> to move forward in order to eventually use no deprecated features in the
> core OSG and main nodekits.
>
> Luckily, there is now (in OpenGL 3) a way to create a
> "forward-compatible context" where the deprecated features are disabled.
> This makes testing that you are not relying on deprecated features easy
> (and OSG 2.x would of course totally fail on this).
>
> J-S

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Re: [osg-users] Server migration

2009-02-07 Thread Jose Luis Hidalgo
HI All,

   I've finally installed almost all the software we need in the new
server. We have newer versions of Trac, subversion, apache, and so on.
There are some news regarding Trac upgrade, since 0.9 there has been
lots of changes, macro development is no longer supported, everything
should be changed as a trac plugin and it is not a trivial change.
Fortunately we've found three plugins that suits perfectly, also we
have new features like *Blog* and *User registration* so we won't need
to share a common user for making changes, everybody can register a
username and make changes with his/her own name.

Migrations are always painful, the last one was quite difficult
compared to this one, so I'm confident we can do great and we will
need some help and patience. There is no guarantee that everything
will work, so I beg for your comprehension. I will start the migration
this Saturday night (in Spain, which is UTC/GMT +1) and probably the
server will be inaccessible until Monday ( I'm counting with problems,
the time it will take to solve them, etc).

So, make your last changes to the wiki (the current one) if you need,
and this night I will try to start the process.

By the way, once the new wiki is up, the "Center Macro" should be
changed to the new one:
{{{
#!div style="text-align: center"
This is the ''only'' way to go in Trac 0.11
}}}

So we could use some hands to solve all the "Center" macro issue, but
that will be once the new wiki is opened to changes.

During the next week we probably need to do some changes, adjustments,
and so on... be prepared for this, we will keep you informed.

Any doubts?

Best Regards,
   Jose-Luis Hidalgo.

On Sat, Feb 7, 2009 at 9:53 AM, Robert Osfield  wrote:
> Hi All,
>
> Over the last week our server admin, Jose Luis Hidalgo Valiño, has
> been setting up the a new virtual server and has it sync'ing with the
> main server, the new server is presently accessible via:
>
>http://beta.openscenegraph.org/
>
> With the present suffering from lots of stability problems migrating
> completely to the new virtual server is desirable, and given we are
> about to make a stable release and expect the server to be stressed
> more than usual, this is is very much a time we need the extra
> stability that the new server should afford.  Jose L. has suggested
> doing the migration this weekend while traffic is at quietest.  What
> it'll involve is a period of a few hours where the server is
> completely inaccessible, then we'll be using the new server along with
> teething problems that might come up.
>
> Until we are fully migrated editing the wiki could result in loosing
> the edits as you may be editing a wiki that will be refreshed, so it'd
> be good to refrain for doing much editing work on either version of
> the wiki right now.  Svn check-in's are something myself and the
> others with write access writes can be careful about to avoid issue -
> mostly this shouldn't be a problem as svn trunk and branch aren't
> being actively written to during this late stage of the release.
>
> Jose L. has found that a few of the macro's that worked on the old
> server with an older version of Tracs now don't work with the new
> version of Tracs, this means there may be a few rendering glitches on
> the new wiki that we'll need to iron out.  If you have Tracs
> experience then now is good time to come forward to help out getting
> things working smoothly as quickly as possible.
>
> For the details and exact timing of the migration I'll defer to Jose
> L. to fill you in.
>
> Thanks for your patience,
> Robert.
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[osg-users] Server migration

2009-02-07 Thread Robert Osfield
Hi All,

Over the last week our server admin, Jose Luis Hidalgo Valiño, has
been setting up the a new virtual server and has it sync'ing with the
main server, the new server is presently accessible via:

http://beta.openscenegraph.org/

With the present suffering from lots of stability problems migrating
completely to the new virtual server is desirable, and given we are
about to make a stable release and expect the server to be stressed
more than usual, this is is very much a time we need the extra
stability that the new server should afford.  Jose L. has suggested
doing the migration this weekend while traffic is at quietest.  What
it'll involve is a period of a few hours where the server is
completely inaccessible, then we'll be using the new server along with
teething problems that might come up.

Until we are fully migrated editing the wiki could result in loosing
the edits as you may be editing a wiki that will be refreshed, so it'd
be good to refrain for doing much editing work on either version of
the wiki right now.  Svn check-in's are something myself and the
others with write access writes can be careful about to avoid issue -
mostly this shouldn't be a problem as svn trunk and branch aren't
being actively written to during this late stage of the release.

Jose L. has found that a few of the macro's that worked on the old
server with an older version of Tracs now don't work with the new
version of Tracs, this means there may be a few rendering glitches on
the new wiki that we'll need to iron out.  If you have Tracs
experience then now is good time to come forward to help out getting
things working smoothly as quickly as possible.

For the details and exact timing of the migration I'll defer to Jose
L. to fill you in.

Thanks for your patience,
Robert.
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