Re: [osg-users] OpenSceneGraph-TrainingMaterials - SVN problem - missing files?
Hi Philip, the adress of the svn server has change, for the data it is : http://svn.openscenegraph.org/osg/OpenSceneGraph-Data/trunk/ see this thread : http://forum.openscenegraph.org/viewtopic.php?t=12109 Christophe 2013/6/20 Philip Taylor > I have hit a similar SVN problem with OpenThreads. > > ** ** > > Since most files were checked out OK, this looks like missing files rather > than an issue on my local machine, but just in case ā¦ > > ** ** > > I am using TortoiseSVN 1.7.7, Build 22907 - 64 Bit , 2012/05/15 12:16:05** > ** > > ** ** > > There are more recent versions ā 1.7.13 and 1.8 ā but this still feels > like a server rather than a client problem. > > ** ** > > ** ** > > PhilT > > ** ** > > *From:* osg-users-boun...@lists.openscenegraph.org [mailto: > osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *Philip Taylor > *Sent:* 20 June 2013 01:59 > *To:* 'OpenSceneGraph Users' > *Subject:* [osg-users] OpenSceneGraph-TrainingMaterials - SVN problem - > missing files? > > ** ** > > Iām recreating my local SVN directories and have hit an SVN problem with a > checkout of OpenSceneGraph-TrainingMaterials > > ** ** > > ** ** > > The erroneous section of the checkout is identified below > > ** ** > > Regards > > ** ** > > PhilT > > ** ** > > ** ** > > Added: > C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenSceneGraph-TrainingMaterials\trunk\Presentations\Maths > > > Added: > C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenSceneGraph-TrainingMaterials\trunk\Presentations\Maths\Maths.vym > application/octet-stream > > Added: > C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenSceneGraph-TrainingMaterials\trunk\Presentations\Maths\MathsAndOpenSceneGraph.p3d > > > Added: > C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenSceneGraph-TrainingMaterials\tags > > > *External failed: > C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenSceneGraph-TrainingMaterials\trunk\Data\OpenSceneGraph-Data > * > > *Error: Unable to connect to a repository at URL * > > *Error: 'http://www.openscenegraph.org/svn/osg/OpenSceneGraph-Data/trunk' > * > > *Error: The OPTIONS request returned invalid XML in the response: XML > parse error at * > > *Error: line 1: no element found * > > *Error: (http://www.openscenegraph.org/svn/osg/OpenSceneGraph-Data/trunk) > * > > *External failed: > C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenSceneGraph-TrainingMaterials\trunk\Sources\OpenSceneGraph > * > > *Error: Unable to connect to a repository at URL * > > *Error: 'http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk' * > > *Error: The OPTIONS request returned invalid XML in the response: XML > parse error at * > > *Error: line 1: no element found * > > *Error: (http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk) * > > *External failed: > C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenSceneGraph-TrainingMaterials\trunk\Sources\VirtualPlanetBuilder > * > > *Error: Unable to connect to a repository at URL * > > *Error: 'http://www.openscenegraph.org/svn/VirtualPlanetBuilder/trunk' * > > *Error: The OPTIONS request returned invalid XML in the response: XML > parse error at * > > *Error: line 1: no element found * > > *Error: (http://www.openscenegraph.org/svn/VirtualPlanetBuilder/trunk) * > > Completed: At revision: 13505 > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OpenSceneGraph-TrainingMaterials - SVN problem - missing files?
I have hit a similar SVN problem with OpenThreads. Since most files were checked out OK, this looks like missing files rather than an issue on my local machine, but just in case . I am using TortoiseSVN 1.7.7, Build 22907 - 64 Bit , 2012/05/15 12:16:05 There are more recent versions - 1.7.13 and 1.8 - but this still feels like a server rather than a client problem. PhilT From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Philip Taylor Sent: 20 June 2013 01:59 To: 'OpenSceneGraph Users' Subject: [osg-users] OpenSceneGraph-TrainingMaterials - SVN problem - missing files? I'm recreating my local SVN directories and have hit an SVN problem with a checkout of OpenSceneGraph-TrainingMaterials The erroneous section of the checkout is identified below Regards PhilT Added: C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenSceneGraph-TrainingMat erials\trunk\Presentations\Maths Added: C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenSceneGraph-TrainingMat erials\trunk\Presentations\Maths\Maths.vym application/octet-stream Added: C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenSceneGraph-TrainingMat erials\trunk\Presentations\Maths\MathsAndOpenSceneGraph.p3d Added: C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenSceneGraph-TrainingMat erials\tags External failed: C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenSceneGraph-TrainingMat erials\trunk\Data\OpenSceneGraph-Data Error: Unable to connect to a repository at URL Error: 'http://www.openscenegraph.org/svn/osg/OpenSceneGraph-Data/trunk' Error: The OPTIONS request returned invalid XML in the response: XML parse error at Error: line 1: no element found Error: (http://www.openscenegraph.org/svn/osg/OpenSceneGraph-Data/trunk) External failed: C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenSceneGraph-TrainingMat erials\trunk\Sources\OpenSceneGraph Error: Unable to connect to a repository at URL Error: 'http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk' Error: The OPTIONS request returned invalid XML in the response: XML parse error at Error: line 1: no element found Error: (http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk) External failed: C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenSceneGraph-TrainingMat erials\trunk\Sources\VirtualPlanetBuilder Error: Unable to connect to a repository at URL Error: 'http://www.openscenegraph.org/svn/VirtualPlanetBuilder/trunk' Error: The OPTIONS request returned invalid XML in the response: XML parse error at Error: line 1: no element found Error: (http://www.openscenegraph.org/svn/VirtualPlanetBuilder/trunk) Completed: At revision: 13505 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] OpenSceneGraph-TrainingMaterials - SVN problem - missing files?
I'm recreating my local SVN directories and have hit an SVN problem with a checkout of OpenSceneGraph-TrainingMaterials The erroneous section of the checkout is identified below Regards PhilT Added: C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenSceneGraph-TrainingMat erials\trunk\Presentations\Maths Added: C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenSceneGraph-TrainingMat erials\trunk\Presentations\Maths\Maths.vym application/octet-stream Added: C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenSceneGraph-TrainingMat erials\trunk\Presentations\Maths\MathsAndOpenSceneGraph.p3d Added: C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenSceneGraph-TrainingMat erials\tags External failed: C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenSceneGraph-TrainingMat erials\trunk\Data\OpenSceneGraph-Data Error: Unable to connect to a repository at URL Error: 'http://www.openscenegraph.org/svn/osg/OpenSceneGraph-Data/trunk' Error: The OPTIONS request returned invalid XML in the response: XML parse error at Error: line 1: no element found Error: (http://www.openscenegraph.org/svn/osg/OpenSceneGraph-Data/trunk) External failed: C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenSceneGraph-TrainingMat erials\trunk\Sources\OpenSceneGraph Error: Unable to connect to a repository at URL Error: 'http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk' Error: The OPTIONS request returned invalid XML in the response: XML parse error at Error: line 1: no element found Error: (http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk) External failed: C:\Users\Public\Documents\Projects\OpenSceneGraph\OpenSceneGraph-TrainingMat erials\trunk\Sources\VirtualPlanetBuilder Error: Unable to connect to a repository at URL Error: 'http://www.openscenegraph.org/svn/VirtualPlanetBuilder/trunk' Error: The OPTIONS request returned invalid XML in the response: XML parse error at Error: line 1: no element found Error: (http://www.openscenegraph.org/svn/VirtualPlanetBuilder/trunk) Completed: At revision: 13505 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] AnimationPath/Manipulator questions
Hi, I am using an animation osg::AnimationPath to control an object in my scene. I want to use osgGA::AnimationPathManipulator to set my camera pos/orientation. My question is how do I sync the paths. The time step in each animation references the same point in time. Will the animation paths begin at the same time? CD ... Thank you! Cheers, Conan -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=54707#54707 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Some Algorithms about OSGOcean
Hi Kim, Thanks for your reply. Currently , I am doing some research on the 3D ocean reconstruction. And I think that your materials would be of great benefit. Again , I'd like to express my sincere gratitude for you! Thank you very much! Sincerely Yours, ZhangMi Date: Wed, 19 Jun 2013 10:13:14 +0100 From: kcb...@googlemail.com To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Some Algorithms about OSGOcean Hi ZhangMi, You can find the majority of the ocean rendering algorithms used in the following paper: http://graphics.ucsd.edu/courses/rendering/2005/jdewall/tessendorf.pdf It's pretty much a straight implementation of that work. The shaders are fairly run of the mill effects. Cheers, Kim. On 19 June 2013 05:37, WillScott wrote: Dear Kim, I have read some part of the OSGOcean source code. But I don't know the key algorithms involved in the program. Can you send me some materials or the websets about the algorithm? I may need to know more about it. I am looking forward to your replay. Sincerely yours, ZhangMi. Schools of remote sense and engineering , Wuhan University , Hubei ,China. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Wait for camera to finish rendering
Hello, I am having a compute pipeline (physics simulation) that ends with a camera that renders to an image (for further processing on cpu). I'd like the Viewer::frame() to exit only after the image has been rendered to, so that update traversal happens after the data has been downloaded to image. I am familiar with the workings of Code: setDataVariance(osg::Object::DYNAMIC), but this unfortunately applies to drawables, not the output image. If I set data variance to dynamic, the frame() will wait to process the drawables for the camera node, but exit right after, not waiting for the render to image to finish. The only way I could figure out, to make it wait, is to set up a dummy camera (with dynamic variance) with a render order right after my image-camera. That works, but I was hoping there is nicer solution to this problem that I am missing. I was also considering camera PostDraw callback, but it doesn't really solve the problem, since the downloaded data won't be available in the next frame update travesal. If anyone can share some experience on this matter, I'd appreciate it. Thanks. Cheers, Marko -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=54699#54699 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OpenVRML compile failure
On Wed, Jun 19, 2013 at 1:00 PM, Robert Osfield wrote: > Hi Jan, > > I have got the vrml plugin compiling against OpenVRML0.18.9 and the > latest changes to osg::Geometry, albeit still using the deprecated > functions. I don't have any .wrl models right now so will let others > test the plugin. You can find some example models in the "models" subdirectory of OpenVRML. Those should work, of course not every VRML feature is supported in the plugin. > > Longer term the vrml plugin, along with the Inventor plugin will need > revisting so it doesn't using vertex indices or BIND_PER_PRIMITIVE, I > have plenty on my plate so will have to leave this to others to > tackle. I can have a look at it, but what is the recommended way to fix this? The problem is that VRML meshes use the indexed format for the most part, so if the mesh representation has to be converted, that is going to be a major pain. BIND_PER_PRIMITIVE loss is annoying, but can be fixed relatively easily by duplicating the attributes per vertex. Regards, Jan ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OpenVRML compile failure
Hello, On Wed, Jun 19, 2013 at 11:24 AM, Robert Osfield wrote: > Hi Jan, > > Via .configure I have disabled almost all the options I running with a > single thread build file got openvrml-0.18.9 to build all the way > through, it look a long time just shy of 28 minutes on my system. > It's kinda bizarre that something that really should be quite modest > takes so long, each file compiled can take tens of second to build. That is normal - the OpenVRML code is chock full of templates and various complex C++ constructions, so the compilation takes ages. GCC is not the fastest compiler when it faces loads of template code. > Previous builds it's got stuck on certain files, just sitting there > forever until I assumed that it hard got into a infinite loop or > something similar so aborted the build, I did a number of these with > different options. There a ./configure option for disable libtool > lock which I used in previous build and the one that just completed so > I don't know if that has an effect. That's odd. For me it never hung on anything, it just took a while to build. Could you have some system issue? E.g. a latent filesystem problem? The libtool is used only at the very end as far as I could see, so that shouldn't affect compilation. > > I'm just installed openvrml and now doing an OSG build, safe in the > knowledge that it'll work just fine with parallel build and scream > through each .cpp doing several a second. Really don't know what is > up with openvrml. The code is just complex, that's all. Jan ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Please test svn/trunk in prep for 3.1.8 dev release
Hi All, I will be tagging the 3.1.8 today or tomorrow, there have been substantial changes to the internals of osg::Geometry and associated classes that used the deprecated array indices and BIND_PER_PRIMITIVE binding. These changes are complete yet but are most of the way there in terms of what we'll require for the up coming 3.2 stable release. The extent of these changes means that we'll need testing across as many platforms and against as many models and applications as we can. So... please could the community check out svn/trunk and let me know how well it builds on your platform(s) and any issues that arise. In most cases I expect user applications will just compile and work as before, if you are using the deprecated features then you application should still compile and work with the default build of the OSG, however, you there are some changes that will require code changes to keep things compiling and working. Longer term you'll need to move away from the deprecated features (they've been deprecated for a number of years already.) Let me know how you all get on, good or bad and I'll try and get fixes checked in or provide advice about how you can tweak your application to fix any build issues that might arise in niche cases. Cheers, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OpenVRML compile failure
Hi Jan, I have got the vrml plugin compiling against OpenVRML0.18.9 and the latest changes to osg::Geometry, albeit still using the deprecated functions. I don't have any .wrl models right now so will let others test the plugin. Longer term the vrml plugin, along with the Inventor plugin will need revisting so it doesn't using vertex indices or BIND_PER_PRIMITIVE, I have plenty on my plate so will have to leave this to others to tackle. Cheers, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OpenVRML compile failure
Hi Jan, Via .configure I have disabled almost all the options I running with a single thread build file got openvrml-0.18.9 to build all the way through, it look a long time just shy of 28 minutes on my system. It's kinda bizarre that something that really should be quite modest takes so long, each file compiled can take tens of second to build. Previous builds it's got stuck on certain files, just sitting there forever until I assumed that it hard got into a infinite loop or something similar so aborted the build, I did a number of these with different options. There a ./configure option for disable libtool lock which I used in previous build and the one that just completed so I don't know if that has an effect. I'm just installed openvrml and now doing an OSG build, safe in the knowledge that it'll work just fine with parallel build and scream through each .cpp doing several a second. Really don't know what is up with openvrml. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Some Algorithms about OSGOcean
Hi ZhangMi, You can find the majority of the ocean rendering algorithms used in the following paper: http://graphics.ucsd.edu/courses/rendering/2005/jdewall/tessendorf.pdf It's pretty much a straight implementation of that work. The shaders are fairly run of the mill effects. Cheers, Kim. On 19 June 2013 05:37, WillScott wrote: > Dear Kim, > I have read some part of the OSGOcean source code. But I don't > know the key algorithms involved in the program. > Can you send me some materials or the websets about the > algorithm? I may need to know more about it. > I am looking forward to your replay. > > > Sincerely yours, > ZhangMi. > Schools of remote > sense and engineering , Wuhan University , Hubei ,China. > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org