Re: [osg-users] qmlosg (QtQuick + osg integration)
Hi, after trying to create a osgQML item myself and finding both of your projects, I thought I'd let you know that I ended up using QuickPaintedItem as it can draw to a FBO (I had to use the y-inverted one). This solution works charming and spares me the hussle of creating FBOs myself or switch contexts. I have to admit though that I don't need permanent updates of the scene, just reacting to mouse and keyboard events and that there might be a drawback in performance if the scene is updated permanently using a timer. For that maybe the textureinthread example coming with the Qt sources might offer a better way. Hope that helps. Cheers, René -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55146#55146 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] adding barrel distortion for stereoscopic rendering in Oculus Rift head set
Jan Ciger wrote: Just a quick report - I have managed to compile your code and it does indeed work with the Oculus SDK on Linux. I have send you a pull request with a modification already. Great! I have merged your changes. On windows the CMake module path started searching from the wrong path, so I changed it so that it always starts searching from the current CMakeLists.txt file directory. I also made the style of the CMake files consistent with what OpenSceneGraph uses. Found and removed some unused CMake code parts as well. Best regards Björn -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55148#55148 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] adding barrel distortion for stereoscopic rendering in Oculus Rift head set
On Fri, Jul 5, 2013 at 11:01 AM, Björn Blissing bjorn.bliss...@vti.se wrote: Great! I have merged your changes. On windows the CMake module path started searching from the wrong path, so I changed it so that it always starts searching from the current CMakeLists.txt file directory. I also made the style of the CMake files consistent with what OpenSceneGraph uses. Found and removed some unused CMake code parts as well. OK, nice. I will check it out later tonight. Jan ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] opengl errors in compiling Openscenegraph 3.1.8 with Qt 5.0.2
I'm trying to compile openscenegraph-3.1.8 with Qt 5.0.2 using mingw-32 compiler after configuring with cmake 2.8.11 on windows 7 (basic). But, in the compilation process i got the following errors :- In file included from C:/Qt/Qt5.0.2/5.0.2/mingw47_32/include/QtGui/qopengl.h:55:0, from C:/Qt/Qt5.0.2/5.0.2/mingw47_32/include/QtOpenGL/qgl.h:47, from C:/Qt/Qt5.0.2/5.0.2/mingw47_32/include/QtOpenGL/QGLWidget:1, from C:/OpenSceneGraph-3.1.8/include/osgQt/GraphicsWindowQt:24, from C:\OpenSceneGraph-3.1.8\src\osgQt\GraphicsWindowQt.cpp:15: C:/Qt/Qt5.0.2/5.0.2/mingw47_32/include/GLES2/gl2.h:38:26: error: conflicting declaration 'typedef khronos_intptr_t GLintptr' In file included from C:/OpenSceneGraph-3.1.8/include/osg/Array:34:0, from C:/OpenSceneGraph-3.1.8/include/osg/Uniform:23, from C:/OpenSceneGraph-3.1.8/include/osg/StateSet:20, from C:/OpenSceneGraph-3.1.8/include/osg/State:18, from C:/OpenSceneGraph-3.1.8/include/osg/GraphicsContext:17, from C:/OpenSceneGraph-3.1.8/include/osgViewer/GraphicsWindow:17, from C:/OpenSceneGraph-3.1.8/include/osgQt/GraphicsWindowQt:17, from C:\OpenSceneGraph-3.1.8\src\osgQt\GraphicsWindowQt.cpp:15: C:/OpenSceneGraph-3.1.8/include/osg/BufferObject:47:21: error: 'GLintptr' has a previous declaration as 'typedef int GLintptr' In file included from C:/Qt/Qt5.0.2/5.0.2/mingw47_32/include/QtGui/qopengl.h:55:0, from C:/Qt/Qt5.0.2/5.0.2/mingw47_32/include/QtOpenGL/qgl.h:47, from C:/Qt/Qt5.0.2/5.0.2/mingw47_32/include/QtOpenGL/QGLWidget:1, from C:/OpenSceneGraph-3.1.8/include/osgQt/GraphicsWindowQt:24, from C:\OpenSceneGraph-3.1.8\src\osgQt\GraphicsWindowQt.cpp:15: C:/Qt/Qt5.0.2/5.0.2/mingw47_32/include/GLES2/gl2.h:39:26: error: conflicting declaration 'typedef khronos_ssize_t GLsizeiptr' In file included from C:/OpenSceneGraph-3.1.8/include/osg/Array:34:0, from C:/OpenSceneGraph-3.1.8/include/osg/Uniform:23, from C:/OpenSceneGraph-3.1.8/include/osg/StateSet:20, from C:/OpenSceneGraph-3.1.8/include/osg/State:18, from C:/OpenSceneGraph-3.1.8/include/osg/GraphicsContext:17, from C:/OpenSceneGraph-3.1.8/include/osgViewer/GraphicsWindow:17, from C:/OpenSceneGraph-3.1.8/include/osgQt/GraphicsWindowQt:17, from C:\OpenSceneGraph-3.1.8\src\osgQt\GraphicsWindowQt.cpp:15: C:/OpenSceneGraph-3.1.8/include/osg/BufferObject:48:21: error: 'GLsizeiptr' has a previous declaration as 'typedef int GLsizeiptr' i googled regarding these conflicting declaration errors, but didn't find anything. Please help me. Regards Lokesh ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] opengl errors in compiling Openscenegraph 3.1.8 with Qt 5.0.2
On Fri, Jul 5, 2013 at 1:47 PM, Lokesh lokeshkumar.2...@msit.in wrote: I'm trying to compile openscenegraph-3.1.8 with Qt 5.0.2 using mingw-32 compiler after configuring with cmake 2.8.11 on windows 7 (basic). But, in the compilation process i got the following errors :- I assume you are not trying to use OpenGL ES with Qt on desktop. In that case that is likely another occurrence of a Qt bug, where they expect some things to be #defines instead of typedefs - that breaks their macros. There were similar issues with other compilers too. Try the latest Qt 5.1, perhaps it is fixed. If not, you can try building with Visual Studio Express, for that one I have submitted some fixes. Regards, Jan ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] opengl errors in compiling Openscenegraph 3.1.8 with Qt 5.0.2
On Fri, Jul 5, 2013 at 1:47 PM, Lokesh lokeshkumar.2...@msit.in wrote: I'm trying to compile openscenegraph-3.1.8 with Qt 5.0.2 using mingw-32 compiler after configuring with cmake 2.8.11 on windows 7 (basic). But, in the compilation process i got the following errors :- Oh another thing - http://qt-project.org/forums/viewthread/24535 Make sure that you are building against the correct version of Qt - the one with the -opengl suffix. The normal one has its own minimal OpenGL ES implementation using Direct3D and causes conflicts when you try using normal OpenGL. Regards, Jan ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org