[osg-users] Exporting OBJ file format
Hello, I was recently trying out the OBJ plugin for exporting a model, and it ended up specifying line vertices using syntax one would expect when specifying faces. i.e., The exported file contained a number of lines such as: l 2261// 2262//2223 l 2263//2224 2264//2225 l 2265//2226 2266//2227 l 2267//2228 2268//2229 l 2269//2230 2270//2231 l 2271//2232 2272//2233 It is my understanding that the obj file format expects lists of vertices for the "l" context? When I tried to import the obj file into Blender, it complained about the above lines since it was trying to interpret each space delimited section (after "l") as an integer. Am I missing something? Regards, Judson ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] [solved] osgdem has problems blending overlapping images
Input files had alpha layers by default. Seems to be working fine now that I'm pre-warping them and making gdal_translate ignore layer 4. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55174#55174 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] [solvedish] VPBmaster consumes over 16GB of RAM
So, I was finally able to process 1/4th of the dataset at a time with 32GB of RAM and a 230GB swap partition on an SSD. Just wow. I had no idea that a high-resolution (~15mpp) full-earth DEM would need those kind of resources. I hope that I will be able to add-to the database rather than needing 4 independent databases of the DEM for the whole earth. Thanks to all that discussed the issues, Arthur -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55173#55173 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Three Weeks until the Openscenegraph BOF at Siggraph
Sorry John! I was tied up from Wed through Sun last weekend at another conference for the Anime Industry in Los Angles. I was volentered in an emergency as a backup for a someone that was a no-show. So I kind of fell out of contact until yesterday morning when I recoved from the experance. If you what to do another test I should e-mail you my work and cell numbers in case you what to do another test. D Glenn John Richardson wrote: > David, > > I'll be testing this weekend. Maybe we can arrange a test. > > Will coordinate offline if you are interested. > > John F. Richardson > > -Original Message- > From: [mailto:] On Behalf Of David Glenn > Sent: Wednesday, July 03, 2013 8:37 AM > To: > Subject: Re: Three Weeks until the Openscenegraph BOF at Siggraph > > Greetings John and Robert! > > If I don't get kidnapped at Comic Con I will be there! > > I have some experience with Google Hangout so if John needs some help I'm > happy to volunteer if needed! I've even done some hangouts from my laptop > that I always carry with me! All I need is internet! > Note: Haven’t tested it with my iPhone hotspot yet! > > ... > > Thank you! > D Glenn > > > David Glenn > --- > D Glenn 3D Computer Graphics Entertainment. > www.dglenn.com > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=55118#55118 > > > > > > ___ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ___ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- > Post generated by Mail2Forum David Glenn --- D Glenn 3D Computer Graphics Entertainment. www.dglenn.com -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55172#55172 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Android osgAndroidExampleGLES2 compiler errors
Hi, This bug is fixed in recent versions. So try the svn trunk. Cheers El 09/07/2013 18:16, "John Moore" escribió: > > Jorge Izquierdo Ciges wrote: > > The message its pretty clear: > > > > couldn't load osgNativeLib: findLibrary returned null > > > > > > > > Probably the library has not been copied. This usually happens when > compiling armeabi-v7 and the device doesn't support it.It is also possible > that the apk was generated without the .so open the apk first to check it. > > > > -- > > Post generated by Mail2Forum > > > Ok, so the problem could be the warnings that I ignored by removing > -Werror flag. > In fact these are the pieces of code in the osgNativeLib.cpp that gives me > warnings: > > Code: > > > 78const char *nativeAddress = env->GetStringUTFChars(address, false); > 87const char *nativeAddress = env->GetStringUTFChars(address, false); > 88const char *nativeName = env->GetStringUTFChars(name, false); > > > > > > the warning (which is considered as error if I don't remove -Werror flag) > is about: > > converting 'false' to pointer type for argument 2 of 'char const* > _JNIEnv::GetStringUTFChars(jstring, jboolean*)' [-Werror=conversion-null] > osgNativeLib.cpp/osgViewer/jni line 78 C/C++ Problem > > I didn't write this code. It was in the osgAndroidExampleGLES2. > > What do you think about it? > > Thanks again for your time. > > John > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=55170#55170 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Android osgAndroidExampleGLES2 compiler errors
Jorge Izquierdo Ciges wrote: > The message its pretty clear: > > couldn't load osgNativeLib: findLibrary returned null > > > > Probably the library has not been copied. This usually happens when compiling > armeabi-v7 and the device doesn't support it.It is also possible that the apk > was generated without the .so open the apk first to check it. > > -- > Post generated by Mail2Forum Ok, so the problem could be the warnings that I ignored by removing -Werror flag. In fact these are the pieces of code in the osgNativeLib.cpp that gives me warnings: Code: 78const char *nativeAddress = env->GetStringUTFChars(address, false); 87const char *nativeAddress = env->GetStringUTFChars(address, false); 88const char *nativeName = env->GetStringUTFChars(name, false); the warning (which is considered as error if I don't remove -Werror flag) is about: converting 'false' to pointer type for argument 2 of 'char const* _JNIEnv::GetStringUTFChars(jstring, jboolean*)' [-Werror=conversion-null] osgNativeLib.cpp/osgViewer/jni line 78 C/C++ Problem I didn't write this code. It was in the osgAndroidExampleGLES2. What do you think about it? Thanks again for your time. John -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55170#55170 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Android osgAndroidExampleGLES2 compiler errors
The message its pretty clear: couldn't load osgNativeLib: findLibrary returned null Probably the library has not been copied. This usually happens when compiling armeabi-v7 and the device doesn't support it.It is also possible that the apk was generated without the .so open the apk first to check it. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Crash in LightSpacePerspectiveShadowMap
Hello, I am playing with the LightSpacePerspectiveShadowMap and all of those techniques crash on me like this: --- Debug Assertion Failed! Program: C:\Windows\system32\MSVCP110D.dll File: C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\include\deque Line: 1418 Expression: deque subscript out of range Typically zooming around the scene for a bit triggers this crash. --- This is using a 64bit debug build, with Visual Studio 2012. Stack: > osg98-osgShadowd.dll!std::deque > >::operator[](unsigned __int64 _Pos=2) Line 1421 C++ osg98-osgShadowd.dll!osgShadow::ConvexPolyhedron::transformClip(const osg::Matrixd & matrix={...}, const osg::Matrixd & inverse={...}) Line 604 + 0x12 bytesC++ osg98-osgShadowd.dll!osgShadow::ConvexPolyhedron::transform(const osg::Matrixd & matrix={...}, const osg::Matrixd & inverse={...}) Line 307 C++ osg98-osgShadowd.dll!osgShadow::MinimalShadowMap::ViewData::frameShadowCastingCamera(const osg::Camera * cameraMain=0x00110af0, osg::Camera * cameraShadow=0x0012add0, int pass=1) Line 254 + 0x4b bytes C++ osg98-osgShadowd.dll!osgShadow::ProjectionShadowMap::ViewData::frameShadowCastingCamera(const osg::Camera * cameraMain=0x00110af0, osg::Camera * cameraShadow=0x0012add0, int pass=1) Line 77 C++ osg98-osgShadowd.dll!osgShadow::MinimalCullBoundsShadowMap::ViewData::aimShadowCastingCamera(const osg::Light * light=0x03270b40, const osg::Vec4f & lightPos={...}, const osg::Vec3f & lightDir={...}, const osg::Vec3f & lightUp={...}) Line 58 C++ osg98-osgShadowd.dll!osgShadow::StandardShadowMap::ViewData::cull() Line 458C++ osg98-osgShadowd.dll!osgShadow::ViewDependentShadowTechnique::cull(osgUtil::CullVisitor & cv={...}) Line 84 + 0x10 bytes C++ osg98-osgShadowd.dll!osgShadow::ShadowTechnique::traverse(osg::NodeVisitor & nv={...}) Line 88 + 0x20 bytes C++ osg98-osgShadowd.dll!osgShadow::ViewDependentShadowTechnique::traverse(osg::NodeVisitor & nv={...}) Line 43C++ osg98-osgShadowd.dll!osgShadow::ShadowedScene::traverse(osg::NodeVisitor & nv={...}) Line 65C++ osg98-osgd.dll!osg::NodeVisitor::traverse(osg::Node & node={...}) Line 194C++ osg98-osgUtild.dll!osgUtil::CullVisitor::handle_cull_callbacks_and_traverse(osg::Node & node={...}) Line 314 C++ osg98-osgUtild.dll!osgUtil::CullVisitor::apply(osg::Group & node={...}) Line 1220 C++ osg98-osgShadowd.dll!osgShadow::ShadowedScene::accept(osg::NodeVisitor & nv={...}) Line 36 + 0x62 bytes C++ osg98-osgd.dll!osg::Group::traverse(osg::NodeVisitor & nv={...}) Line 62 + 0x32 bytesC++ osg98-osgd.dll!osg::NodeVisitor::traverse(osg::Node & node={...}) Line 194C++ osg98-osgUtild.dll!osgUtil::CullVisitor::handle_cull_callbacks_and_traverse(osg::Node & node={...}) Line 314 C++ osg98-osgUtild.dll!osgUtil::CullVisitor::apply(osg::Group & node={...}) Line 1220 C++ osg98-osgd.dll!osg::Group::accept(osg::NodeVisitor & nv={...}) Line 38 + 0x60 bytes C++ osg98-osgd.dll!osg::Group::traverse(osg::NodeVisitor & nv={...}) Line 62 + 0x32 bytesC++ osg98-osgd.dll!osg::NodeVisitor::traverse(osg::Node & node={...}) Line 194C++ osg98-osgUtild.dll!osgUtil::SceneView::cullStage(const osg::Matrixd & projection={...}, const osg::Matrixd & modelview={...}, osgUtil::CullVisitor * cullVisitor=0x0012e370, osgUtil::StateGraph * rendergraph=0x0012d720, osgUtil::RenderStage * renderStage=0x0012d8b0, osg::Viewport * viewport=0x042e17d0) Line 906 C++ osg98-osgUtild.dll!osgUtil::SceneView::cull() Line 767 + 0xf4 bytes C++ osg98-osgViewerd.dll!osgViewer::Renderer::cull() Line 638 C++ osg98-osgViewerd.dll!osgViewer::ViewerBase::renderingTraversals() Line 807C++ osg98-osgViewerd.dll!osgViewer::ViewerBase::frame(double simulationTime=1.7976931348623157e+308) Line 658 C++ osg98-osgViewerd.dll!osgViewer::ViewerBase::run() Line 628 C++ osg98-osgViewerd.dll!osgViewer::Viewer::run() Line 412 C++ shader-test.exe!main(int argc=1, char * * argv=0x0007fc20) Line 407C++ shader-test.exe!__tmainCRTStartup() Line 536 + 0x19 bytes C shader-test.exe!mainCRTStartup() Line 377 C Regards, Jan ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Android osgAndroidExampleGLES2 compiler errors
> Osg in Android is not emulator-friendly... and the EGL libraries seem from > emulator instead of a proper device. > Ok, I tried with a Samsung Galaxy S3 Mini (which has the same gpu of Samsung Galaxy S3) but the app is still crashing. :( This is the log: Code: 07-08 18:12:30.278: D/libEGL(11086): loaded /system/lib/egl/libEGL_mali.so 07-08 18:12:30.288: D/libEGL(11086): loaded /system/lib/egl/libGLESv1_CM_mali.so 07-08 18:12:30.288: D/libEGL(11086): loaded /system/lib/egl/libGLESv2_mali.so 07-08 18:12:30.298: W/EGLview(11086): creating OpenGL ES 2.0 context 07-08 18:12:30.308: W/dalvikvm(11086): Exception Ljava/lang/UnsatisfiedLinkError; thrown while initializing Losg/AndroidExample/osgNativeLib; 07-08 18:12:30.308: W/dalvikvm(11086): threadid=11: thread exiting with uncaught exception (group=0x41c722a0) 07-08 18:12:30.308: E/AndroidRuntime(11086): FATAL EXCEPTION: GLThread 908 07-08 18:12:30.308: E/AndroidRuntime(11086): java.lang.ExceptionInInitializerError 07-08 18:12:30.308: E/AndroidRuntime(11086):at osg.AndroidExample.EGLview$Renderer.onSurfaceChanged(EGLview.java:319) 07-08 18:12:30.308: E/AndroidRuntime(11086):at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1511) 07-08 18:12:30.308: E/AndroidRuntime(11086):at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240) 07-08 18:12:30.308: E/AndroidRuntime(11086): Caused by: java.lang.UnsatisfiedLinkError: Couldn't load osgNativeLib: findLibrary returned null 07-08 18:12:30.308: E/AndroidRuntime(11086):at java.lang.Runtime.loadLibrary(Runtime.java:365) 07-08 18:12:30.308: E/AndroidRuntime(11086):at java.lang.System.loadLibrary(System.java:535) 07-08 18:12:30.308: E/AndroidRuntime(11086):at osg.AndroidExample.osgNativeLib.(osgNativeLib.java:6) 07-08 18:12:30.308: E/AndroidRuntime(11086):... 3 more 07-08 18:12:37.495: I/Choreographer(11086): Skipped 426 frames! The application may be doing too much work on its main thread. 07-08 18:12:37.515: W/SurfaceView(11086): CHECK surface infomation creating=false formatChanged=false sizeChanged=false visible=false visibleChanged=true surfaceChanged=true realSizeChanged=false redrawNeeded=false left=false top=false [/code] -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55166#55166 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org