Re: [osg-users] osgTerrain and dynamic Heightmaps

2021-02-17 Thread Robert Osfield
Hi Anders,

On Wed, 17 Feb 2021 at 17:02, Anders Backman  wrote:

> I was wondering if there is any way of using the osgTerrain library by
> feeding it with a dynamic (changing over time) heightmap?
> I was thinking that most of the core features are there, including
> the DisplacementMappingTechnique for quick tesselation.
> But perhaps this is completely out of the scope for the Terrain library?
>

I don't recall writing any dynamic functionality into osgTerrain, but
DisplacementMappingTechnique would be the way I'd tackle it.

These days I'd just write my own osg::Geometry/shaders set up for this type
of work without dropping in osgTerrain, but then I'd also write with the
VulkanSceneGraph :-)

Robert.
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[osg-users] osgTerrain and dynamic Heightmaps

2021-02-17 Thread Anders Backman
Hi all.

I was wondering if there is any way of using the osgTerrain library by
feeding it with a dynamic (changing over time) heightmap?
I was thinking that most of the core features are there, including
the DisplacementMappingTechnique for quick tesselation.
But perhaps this is completely out of the scope for the Terrain library?

Cheers,
Anders


-- 
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Anders Backman, HPC2N
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