Re: [osg-users] Dynamic HeightField
Hi, Thanks, that's what I did after investegating this issue. Thank you! Cheers, bilal -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52163#52163 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Dynamic HeightField
Hi, I tried to create a dynamic heightField by attaching a heightField Shape drawable into a Geode node, and then I called the dirtyDisplayList on each frame. I noticed that the frame rate drop a lot when the HF is quite big ( 200 x 200 ). I did the same test by using a drawable of type geom and I get a better perforamance. My questions are the follow: 1- What is the best to create a dynamic heightField? 2- Is there any optimal way to update the heights of a given heightField shape. I did this attempt osg::HeightField::getFloatArray()-dirty() but it didn't update the heights. 3- What about the use of osg::Terrain/osg::TerrainTile to create a dynamic heightField? Is it a better alternative in term of perforamce? Thank you! Cheers, bilal -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51826#51826 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Set Node color
Hi every one, I am asking if some can help me to set a non shaded color to a node. In another words, I don’t want the color of the node to be affected by the light source of the scene. In my case, I don’t have a direct access to the node’s drawables that’s why I am using the node’s material to set the color of the node. I tried to set the ColorMode of the material to be GL_DIFFUSE/GL_EMISSION but none of them has worked well. I also tried to activate and deactivate the light attribute of this node but I didn’t get the desired result. My question is how can I set a single non shaded color to a loaded graphic model if I don’t have access to its geometry? Thank you in advance. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] shadowVolme bugs
Hi all, I am trying to create a shadowed scene by using osg::shadowVolme technique but I have noticed that when the objects in the scene are moving their shadows still unchanged? I have also another a problem with SoftShadowMap technique. My application crashes when it uses the SoftShadowMap technique to render the scene. I am using the version 2.6 of OSG. Any one has an idea about these problems? Thanks. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Geometry merging problem
Hi all, I am trying to merge two geometry objects that have two different textures by using the merging function: bool Optimizer::MergeGeometryVisitor::mergeGeometry(osg::Geometry lhs,osg::Geometry rhs) After calling this function, one of these objects looses its own texture. In fact it inherits the texture of the other object. did anyone already try this function or know how to merge two geometry objects correctly ? thanks. The following snippet code shows how I did the merging: osg::ref_ptrosg::Geometry mergeGeoms(osg::Geometry *g1,osg::Geometry *g2) { osgUtil::Optimizer::MergeGeometryVisitor::mergeGeometry(*g1,*g2); return g1; } ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org