[osg-users] when using AnimationPathManipulator, how to know it's stopping?

2009-06-25 Thread Leeten
Hi,

I'm using AnimationPathManipulator and set setLoopMode( NO_LOOPING ) , how can 
I know tha animation is stopped or not?

PS. the _pause is only true when press key 'p' manully. I need to know when it 
stops automatically. Thanks.

2009-06-26 



Leeten 
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] OSG2.6 libs created by VC2008 are lower than the ones created by VC2003?

2008-12-19 Thread Leeten
Hi, all

I use OSG2.6.0 on Windows XP SP3. I generated both OSG2.6 libs under VC 2008 
and VC 2003, both under Debug mode. When I test my app's FPS, I found an 
interesting thing: when I load the same file in the same app, the FPS is 
different when using different libs. The details are shown in followed table.

Geode Num in Input ModelOSG vertionIDEModeFPS
23002.6VC2008Debug2
23002.6VC2003Debug75
23002.2VC2003Debug75


To be attantion, the refresh frequence of my screen is set to 75Hz. When I used 
VC2008 debug libs, the apps is too slow to stand.

I wonder why it happens? did I generate the libs in a wrong way? Thank you for 
any help.

2008-12-19 



Leeten 
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] 2d texture messed up in big scene using OSG 2.6

2008-09-25 Thread Leeten
Hi, All

I meet a weird problem when using OSG 2.6. Some texture messed up when the 
scene contains lots of node( osg::Geode ). If the main camera is near the node, 
its texture shows OK, but when the camera comes far, the node's texture turn to 
be others' texture which is wrong.

I wonder if there is a num limit of texture 2d in OpenGL , OSG or Graphics 
Card? Or it occured by incrrect memeroy allocation? I'm using OSG 2.6 in VC 
2003, Windows XP SP3.

Any kind of help or hint would be appreciated.

2008-09-26 



Leeten 
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] Could not create GraphicsContext using static osg libs?

2008-07-09 Thread Leeten
Hi, 
 
   I’m building OSG 2.4 under Win32 Static Link Debug. I followed the 
“Win32 static link” 
(http://www.openscenegraph.org/projects/osg/wiki/Community/Tasks/Win32StaticLink)
 to config my VC 2003.net. After I built core static libs, I built the 
osgviewerMFC example and here is the problem: it can not create GraphicsContext.
   The code is followed:
   /// MFC_OSG.cpp
osg::GraphicsContext* gc = 
osg::GraphicsContext::createGraphicsContext(traits.get());
The above gc was 0.
 
And I trace the core code, in GraphicsContext.cpp, line 44:
static ref_ptrGraphicsContext::WindowingSystemInterface 
s_WindowingSystemInterface;
return s_WindowingSystemInterface;
The above s_ WindowingSystemInterface was 0.
 
I’ve no idea to solve this problem, could anyone give me some suggestion?
Thanks very much.

2008-07-09 



Leeten 
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] How can I archieve antialiasing in osg 2.4?

2008-05-29 Thread Leeten

Hi, all

I'm using OSG 2.4 and I can't find GL_LINE_SMOOTH or GL_POLYGON_SMOOTH 
something in it. The lines and edges of polygons in my scene are jagged( shown 
in the attachment ), so I'm trying to find some antialiasing way.  I've tried 
the fllowed way which seemed helped nothing.

1) set the Mode of scene group with GL_MULTISAMPLE_ARB;
2) using osg:: DisplaySetting-insence()-setSampleNum( 4 or 8 or 16 );
3) set the Attribute of scece root with osg::Hint or osg::MultiSample;

all above occured nothing change of the jagged edges and lines. Could someone 
hits me a little?

PS: I'm not using osgViewer::Viewer directly, I'm using osgUtil:: SceneView to 
render my scene and developing on VC 2003.net.

3x.
2008-05-30 



Leeten 
attachment: problem.JPG___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] How can I archieve antialiasing in osg 2.4?

2008-05-29 Thread Leeten

Hi, Jason

Thanks for your answer.

I use NV 8800GTS( is it weird ? ) and I have turned on all the options, but it 
changed nothing. And there is another clew I found. If I run the osg example 
osgViewer with --samples 8 my_scene_file, it seems more smooth.

2008-05-30 



Leeten 



 
发件人: Jason Daly 
发送时间: 2008-05-30  10:06:44 
收件人: OpenSceneGraph Users 
抄送: 
主题: Re: [osg-users] How can I archieve antialiasing in osg 2.4? 
Leeten wrote: 

Hi, all

I'm using OSG 2.4 and I can't find GL_LINE_SMOOTH or GL_POLYGON_SMOOTH 
something in it. The lines and edges of polygons in my scene are jagged( shown 
in the attachment ), so I'm trying to find some antialiasing way.  I've tried 
the fllowed way which seemed helped nothing.

1) set the Mode of scene group with GL_MULTISAMPLE_ARB;
2) using osg:: DisplaySetting-insence()-setSampleNum( 4 or 8 or 16 );
3) set the Attribute of scece root with osg::Hint or osg::MultiSample;

all above occured nothing change of the jagged edges and lines. Could someone 
hits me a little?

Your hardware has to support multisample anti-aliasing for the above code to 
work.  What hardware are you running?  (If we know what you have, we might be 
able to give you more specific help).  

Try looking in the display properties.  If you've got Nvidia hardware, look in 
the Manage 3D Settings panel of Nvidia Control Panel and try changing the 
Antialiasing - Setting property.

--J
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org