Re: [osg-users] Convert from screen space to world space and back to screen space.

2017-07-14 Thread Zach Basanese
Thanks for the response Steal.

So, if I'm reading that post correctly, I can multiply my vector of (x, y, 0) 
by ModelInverse*ViewInverse*WindowMatrix, apply my 3D rotations, and then 
multiply the resulting vector by Model*View*Window to get back to screen-space.

I'll give it a try!

Zach


Steal wrote:
> Ou, that is a rather easy question. First of all, you'll like the lhs and rhs 
> operations you can do with matrices, like mat * mat and vec * mat, I think 
> work.
> 
> http://forum.openscenegraph.org/viewtopic.php?t=2292
> 
> Maybe this has something useful in it.


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[osg-users] Geode getDisplaySize functionality?

2013-09-19 Thread Zach Basanese
Hello,

I am wondering if there is any way to get the display size of a geode on 
screen. Specifically, I would like to get the display size of a Cylinder, our 
sun, on the screen so that I can make some calculations. I'm using the number 
of samples visible given by an Occlusion Query Node to see how much of the sun 
is visible. The max number of samples changes depending on the size of the sun, 
so I would like to be able to find that number at any given time. For example, 
the max when zoomed out is 1, while the max when zoomed in is much more.
Any help is much appreciated.

Thanks in advance!

Zach

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Re: [osg-users] Occlusion Query Node Error

2013-08-09 Thread Zach Basanese
I found a way to move our pre draw callback to an initial draw callback and our 
post draw callback to our final draw callback. I'm not getting the error 
anymore, however I'm still not getting any flare from sun. I believe there is 
something else I still need to set up for the occlusion query to work. Any 
additional advice on this is appreciated.

Thanks,
Zach


NavyBas wrote:
 Thanks for the help Paul.
 
 When I look at OQN, in its draw implementation it will create the 
 RetrieveQueryCallbacks (RQC) and ClearQueryCallbacks (CQC) if no post draw 
 callbacks exist already.
 However, we already have custom pre and post draw callbacks. Therefore, the 
 required RQC and CQC don't get called. I'm not sure how to inheret RQC's 
 functionallity into our own custom callbacks. RQC doesn't appear to be part 
 of a namespace or accessible from a header file. Is there a way to inheret 
 from RQC in our custom callbacks so that the dynamic cast in the draw 
 implementation of OQN will work.
 
 Once again, thanks in advance. I'm going to continue attemptin gto inheret in 
 the mean time.
 
 Zach
 
 
 Paul Martz wrote:
  OcclusionQueryNode (OQN) has changed significantly since I contributed to 
  this effort, so I can only provide general advice.
  
  OQN issues occlusion queries to OpenGL, and to avoid stalling the pipe, 
  waits until the Camera's post-draw callback to retrieve the query results. 
  Then it uses those results to determine what is visible in the next frame. 
  RetrieveQueriesCallback is the post-draw callback that is used to retrieve 
  the queries. For some reason, your Camera doesn't have such a callback 
  attached.
  
  
  I'd suggest searching the OSG source to see where RetrieveQueriesCallback 
  is attached to the Camera. I believe OQN was originally written to perform 
  this task automatically.
  
  
  It is also possible that you have attached some other Camera post-draw 
  callback. If so, you would need to take steps to ensure that both callbacks 
  are being executed.
  
  
  
  On Wed, Aug 7, 2013 at 4:07 PM, Zach Basanese  () wrote:
  
Hello and thank you for any help in advance,
   
   I am working with some code that a coworker had created, but is 
   unavailable at the moment. It deals with Occlusion Query Nodes.
   When we were still in OSG version 2.8, my coworker had grabbed a lot of 
   the methods from the 3.0 version's OcclusionQueryNode.cpp and put them in 
   our code so that we could use them for our sun. However, now that we have 
   transitioned to 3.0, the code that was brought in isn't being used 
   anymore, defaulting to OSG's code.
   The issue is, whenever our sun is on screen, we are getting the following 
   error now: osgOQ: QG: Invalid RQCB.
   This apparenlty happens becaues of this area of code:
   
   Code:
   
   RetrieveQueriesCallback* rqcb = dynamic_cast
   RetrieveQueriesCallback* ( cam-getPostDrawCallback() );
   if (!rqcb)
   {
   OSG_FATAL  osgOQ: QG: Invalid RQCB.  std::endl;
   return;
   }
   
   
   
   I think it might be that we aren't setting up the nodes correctly, but I 
   haven't been able to find any examples or documentation related to this 
   error or how to properly set up occlusion query nodes in OSG.
   Any help is appreciated, please let me know if you have any questions 
   regarding my question.
   
   Zach[/code]
   
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Re: [osg-users] Occlusion Query Node Error

2013-08-08 Thread Zach Basanese
Thanks for the help Paul.

When I look at OQN, in its draw implementation it will create the 
RetrieveQueryCallbacks (RQC) and ClearQueryCallbacks (CQC) if no post draw 
callbacks exist already.
However, we already have custom pre and post draw callbacks. Therefore, the 
required RQC and CQC don't get called. I'm not sure how to inheret RQC's 
functionallity into our own custom callbacks. RQC doesn't appear to be part of 
a namespace or accessible from a header file. Is there a way to inheret from 
RQC in our custom callbacks so that the dynamic cast in the draw implementation 
of OQN will work.

Once again, thanks in advance. I'm going to continue attemptin gto inheret in 
the mean time.

Zach


Paul Martz wrote:
 OcclusionQueryNode (OQN) has changed significantly since I contributed to 
 this effort, so I can only provide general advice.
 
 OQN issues occlusion queries to OpenGL, and to avoid stalling the pipe, waits 
 until the Camera's post-draw callback to retrieve the query results. Then it 
 uses those results to determine what is visible in the next frame. 
 RetrieveQueriesCallback is the post-draw callback that is used to retrieve 
 the queries. For some reason, your Camera doesn't have such a callback 
 attached.
 
 
 I'd suggest searching the OSG source to see where RetrieveQueriesCallback is 
 attached to the Camera. I believe OQN was originally written to perform this 
 task automatically.
 
 
 It is also possible that you have attached some other Camera post-draw 
 callback. If so, you would need to take steps to ensure that both callbacks 
 are being executed.
 
 
 
 On Wed, Aug 7, 2013 at 4:07 PM, Zach Basanese  () wrote:
 
   Hello and thank you for any help in advance,
  
  I am working with some code that a coworker had created, but is unavailable 
  at the moment. It deals with Occlusion Query Nodes.
  When we were still in OSG version 2.8, my coworker had grabbed a lot of the 
  methods from the 3.0 version's OcclusionQueryNode.cpp and put them in our 
  code so that we could use them for our sun. However, now that we have 
  transitioned to 3.0, the code that was brought in isn't being used anymore, 
  defaulting to OSG's code.
  The issue is, whenever our sun is on screen, we are getting the following 
  error now: osgOQ: QG: Invalid RQCB.
  This apparenlty happens becaues of this area of code:
  
  Code:
  
  RetrieveQueriesCallback* rqcb = dynamic_cast
  RetrieveQueriesCallback* ( cam-getPostDrawCallback() );
  if (!rqcb)
  {
  OSG_FATAL  osgOQ: QG: Invalid RQCB.  std::endl;
  return;
  }
  
  
  
  I think it might be that we aren't setting up the nodes correctly, but I 
  haven't been able to find any examples or documentation related to this 
  error or how to properly set up occlusion query nodes in OSG.
  Any help is appreciated, please let me know if you have any questions 
  regarding my question.
  
  Zach[/code]
  
  --
  Read this topic online here:
  http://forum.openscenegraph.org/viewtopic.php?p=55804#55804 
  (http://forum.openscenegraph.org/viewtopic.php?p=55804#55804)
  
  
  
  
  
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 -- 
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 Skew Matrix Software LLC
 
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[osg-users] Occlusion Query Node Error

2013-08-07 Thread Zach Basanese
Hello and thank you for any help in advance,

I am working with some code that a coworker had created, but is unavailable at 
the moment. It deals with Occlusion Query Nodes.
When we were still in OSG version 2.8, my coworker had grabbed a lot of the 
methods from the 3.0 version's OcclusionQueryNode.cpp and put them in our code 
so that we could use them for our sun. However, now that we have transitioned 
to 3.0, the code that was brought in isn't being used anymore, defaulting to 
OSG's code.
The issue is, whenever our sun is on screen, we are getting the following error 
now: osgOQ: QG: Invalid RQCB.
This apparenlty happens becaues of this area of code:

Code:

RetrieveQueriesCallback* rqcb = dynamic_cast
RetrieveQueriesCallback* ( cam-getPostDrawCallback() );
if (!rqcb)
{
OSG_FATAL  osgOQ: QG: Invalid RQCB.  std::endl;
return;
}



I think it might be that we aren't setting up the nodes correctly, but I 
haven't been able to find any examples or documentation related to this error 
or how to properly set up occlusion query nodes in OSG.
Any help is appreciated, please let me know if you have any questions regarding 
my question.

Zach[/code]

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[osg-users] osgDB::ReadWriter General Options Strings

2012-08-09 Thread Zach Basanese
Hi,

I can't seem to find this anywhere: What are the osgDB::ReadWriter general 
Options strings? I think I could potentially use them, but the only one I know 
of is  keepExternalReferences.

To set these options strings, the 
osgDB::ReadWriter::Options::setOptionString(string) method is used.

Thank you!

Cheers,
Zach

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Re: [osg-users] OSG Reference Manual Doxyfile

2012-04-30 Thread Zach Basanese

robertosfield wrote:
 OpenSceneGraph/doc/Doxyfiles contains all the scripts/configuration
 files.  We have CMake process this source files to generate the final
 doxygen configuration files for use, see the Doxygen section of the
 OpenSceneGraph/CMakeLists.txt for details.


I downloaded the latest OSG zip file (we are using an older version), and 
copied over the same settings from the all_Doxyfile, changing items where 
appropriate. I also did it with the core_Doxyfile. However, I just got what I 
had been getting before. Mainly: Dot graphs are horizontal in mine, making the 
screen scrollable in both x and y directions, vs the vertical format that only 
needs y scrolling; The way the classes and methods are presented; etc.

Is there a source Doxyfile that is used for the current OSG Reference Manual 
that I could look at? I've tried locating it, but to no avail.

Thanks again in advance,
Zach B.

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[osg-users] OSG Reference Manual Doxyfile

2012-04-28 Thread Zach Basanese
Hello,

This isn't so much an OSG question as it is a Doxygen question. The OSG 
reference manual is created using Doxygen, and I am also using Doxygen to 
create a reference manual of my own on a different project. 
However, the basic configuration file isn't as neat as the one OSG apparently 
uses.
Does anyone know where I can find the most current Doxygen config file that the 
OSG reference manual uses?

Thank you in advance,
Zach

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