Re: [osg-users] Add ancillary data file to an archive

2011-03-29 Thread Thrall, Bryan
Eduardo Poyart wrote on 2011-03-28: 
 But I can't add an osg::Object to an osg::Group... I want my data to be
 saved with the scene, so I made it derive from osg::Node and added it
 to my root group. Unless there is another way?

You can add it as user data (see osg::Object::setUserData()) if it is an 
osg::Object. It looks like user data is serialized.

 On Mon, Mar 28, 2011 at 11:00 AM, Robert Osfield
 robert.osfi...@gmail.com wrote:
 
   On Mon, Mar 28, 2011 at 6:52 PM, Eduardo Poyart poy...@gmail.com
 wrote: I did it with the serializers. The document on the Wiki helped
 a lot. I   would be lost without it.  The only funny thing is that I
 had to make my class derive from Node and add  it to the scene graph,
 even though it's not graphics related at all!
 
 
   I don't know the specifics of your case, but serializers work for any
   object subclassed from osg::Object  so there isn't any need to 
 subclass
 from osg::Node.  So if you hadsome custom user data you could
   subclass from osg::Object and then provide the serializers for this
   subclass and in theory the serilizers   should then output your object.
--
Bryan Thrall
FlightSafety International
bryan.thr...@flightsafety.com
  


___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Add ancillary data file to an archive

2011-03-29 Thread Eduardo Poyart
I see. That's an alternative. The only thing is if I have more than one I
have to serialize my collection class as well. The way I did it so far, by
making my data items as osg::Nodes, I could add all of them to the root
group and I didn't need to serialize the collection. But I'll think about
the alternative.

Thanks, much helpful!
Eduardo

On Tue, Mar 29, 2011 at 6:31 AM, Thrall, Bryan 
bryan.thr...@flightsafety.com wrote:

 Eduardo Poyart wrote on 2011-03-28:
  But I can't add an osg::Object to an osg::Group... I want my data to be
  saved with the scene, so I made it derive from osg::Node and added it
  to my root group. Unless there is another way?

 You can add it as user data (see osg::Object::setUserData()) if it is an
 osg::Object. It looks like user data is serialized.

  On Mon, Mar 28, 2011 at 11:00 AM, Robert Osfield
  robert.osfi...@gmail.com wrote:
 
On Mon, Mar 28, 2011 at 6:52 PM, Eduardo Poyart poy...@gmail.com
  wrote: I did it with the serializers. The document on the Wiki
 helped
  a lot. I   would be lost without it.  The only funny thing is
 that I
  had to make my class derive from Node and add  it to the scene
 graph,
  even though it's not graphics related at all!
 
 
I don't know the specifics of your case, but serializers work for
 any
object subclassed from osg::Object  so there isn't any need to
 subclass
  from osg::Node.  So if you hadsome custom user data you could
subclass from osg::Object and then provide the serializers for this
subclass and in theory the serilizers   should then output your
 object.
 --
 Bryan Thrall
 FlightSafety International
 bryan.thr...@flightsafety.com



 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Add ancillary data file to an archive

2011-03-28 Thread Robert Osfield
Hi Eduardo,

On Sun, Mar 27, 2011 at 11:31 AM, Eduardo Poyart poy...@gmail.com wrote:
 There seems to be no easy way to do this. I read the Serialization page on
 the wiki. I decided to go ahead and make my data class derive from Node and
 write a wrapper for it.

Actually the I'd say the serializers are the easy way to do what you
want. There are plenty of macro's to help the writing of the wrappers,
and all the examples of how to do in the directories in
src/osgWrappers/serializers.   I've found the wrappers very easy to
write, it just take a small learning curve but once you've done one
wrapper, it should be pretty straightfoward.



Robert.
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Add ancillary data file to an archive

2011-03-28 Thread Eduardo Poyart
I did it with the serializers. The document on the Wiki helped a lot. I
would be lost without it.

The only funny thing is that I had to make my class derive from Node and add
it to the scene graph, even though it's not graphics related at all!

Thanks
Eduardo

On Mon, Mar 28, 2011 at 12:57 AM, Robert Osfield
robert.osfi...@gmail.comwrote:

 Hi Eduardo,

 On Sun, Mar 27, 2011 at 11:31 AM, Eduardo Poyart poy...@gmail.com wrote:
  There seems to be no easy way to do this. I read the Serialization page
 on
  the wiki. I decided to go ahead and make my data class derive from Node
 and
  write a wrapper for it.

 Actually the I'd say the serializers are the easy way to do what you
 want. There are plenty of macro's to help the writing of the wrappers,
 and all the examples of how to do in the directories in
 src/osgWrappers/serializers.   I've found the wrappers very easy to
 write, it just take a small learning curve but once you've done one
 wrapper, it should be pretty straightfoward.



 Robert.
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Add ancillary data file to an archive

2011-03-28 Thread Robert Osfield
HI Eduardo,

On Mon, Mar 28, 2011 at 6:52 PM, Eduardo Poyart poy...@gmail.com wrote:
 I did it with the serializers. The document on the Wiki helped a lot. I
 would be lost without it.
 The only funny thing is that I had to make my class derive from Node and add
 it to the scene graph, even though it's not graphics related at all!

I don't know the specifics of your case, but serializers work for any
object subclassed from osg::Object
so there isn't any need to subclass from osg::Node.  So if you had
some custom user data you could
subclass from osg::Object and then provide the serializers for this
subclass and in theory the serilizers
should then output your object.

Robert.
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Add ancillary data file to an archive

2011-03-28 Thread Eduardo Poyart
But I can't add an osg::Object to an osg::Group... I want my data to be
saved with the scene, so I made it derive from osg::Node and added it to my
root group. Unless there is another way?

Eduardo

On Mon, Mar 28, 2011 at 11:00 AM, Robert Osfield
robert.osfi...@gmail.comwrote:

 HI Eduardo,

 On Mon, Mar 28, 2011 at 6:52 PM, Eduardo Poyart poy...@gmail.com wrote:
  I did it with the serializers. The document on the Wiki helped a lot. I
  would be lost without it.
  The only funny thing is that I had to make my class derive from Node and
 add
  it to the scene graph, even though it's not graphics related at all!

 I don't know the specifics of your case, but serializers work for any
 object subclassed from osg::Object
 so there isn't any need to subclass from osg::Node.  So if you had
 some custom user data you could
 subclass from osg::Object and then provide the serializers for this
 subclass and in theory the serilizers
 should then output your object.

 Robert.
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Add ancillary data file to an archive

2011-03-27 Thread Eduardo Poyart
There seems to be no easy way to do this. I read the Serialization page on
the wiki. I decided to go ahead and make my data class derive from Node and
write a wrapper for it.

On Sat, Mar 26, 2011 at 4:08 PM, Eduardo Poyart poy...@gmail.com wrote:

 Hello,

 In my application I need to create a file that consists of essentially an
 OSGB file plus ancillary data. I have this ancillary data in either an
 external binary file or an in-memory buffer.

 I thought I could use osg::Archive to do the archiving and to handle the
 OSGB data. If I can write a class that derives from osg::Object (called
 something like AncillaryData) and that implements the interfaces to
 save/load a memory buffer to an archive, I thought it could fit nicely into
 the osg::Archive paradigm. AncillaryData would be able to save/load data
 that is opaque to all of OSG and that is handled only by my application.

 Would it be a good way to go? Is it better to do it differently? Any
 pointers?

 Thanks
 Eduardo


___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] Add ancillary data file to an archive

2011-03-26 Thread Eduardo Poyart
Hello,

In my application I need to create a file that consists of essentially an
OSGB file plus ancillary data. I have this ancillary data in either an
external binary file or an in-memory buffer.

I thought I could use osg::Archive to do the archiving and to handle the
OSGB data. If I can write a class that derives from osg::Object (called
something like AncillaryData) and that implements the interfaces to
save/load a memory buffer to an archive, I thought it could fit nicely into
the osg::Archive paradigm. AncillaryData would be able to save/load data
that is opaque to all of OSG and that is handled only by my application.

Would it be a good way to go? Is it better to do it differently? Any
pointers?

Thanks
Eduardo
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org