Hi Robert
SingleThreaded mode doesn't change anything.
The problem only appear when I use a home-made nodevisitor which collect
stateset to get the node's material.
It just search material in stateset to verify if one get its alpha channel
1.0... no modification is applied...
I think it doesn't depend on osgFX::Scribe.
Thanks,
Vincent.
2008/6/17 Robert Osfield [EMAIL PROTECTED]:
Hi Vincent,
I don't have any ideas, having not seen a problem related to
osgFX::Scribe before. The best I can suggest is so further debugging
tips. The first thing I'd try is to se the view into SingleThreaded
mode, then see if this has an effect, if it does then it'll give us
clues as where to look next.
Robert.
On Tue, Jun 17, 2008 at 8:42 AM, Vincent Bourdier
[EMAIL PROTECTED] wrote:
Hello
Managing some effect with adding/removing a osgFX::Scribe node, I've some
strange problem :
When I pick my node, I use a node visitor to get the stateSet, and obtain
material to get alpha channel and determine if node is transparent or
not...
But, after picking and applying the Scribe node I've these warning :
Warning: detected OpenGL error 'enumerant non valide' after applying
attribute Texture2D 060FE0E8
Warning: detected OpenGL error 'enumerant non valide' after applying
attribute Texture2D 061062A8
I didn't seen anything about that...
After the warning, My picked node lost its texture and become grey...
Any idea or supposition about this problem ?
thanks,
Vincent.
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