Hi Robert

SingleThreaded mode doesn't change anything.

The problem only appear when I use a home-made nodevisitor which collect
stateset to get the node's material.
It just search material in stateset to verify if one get its alpha channel <
1.0... no modification is applied...

I think it doesn't depend on osgFX::Scribe.

Thanks,

Vincent.

2008/6/17 Robert Osfield <[EMAIL PROTECTED]>:

> Hi Vincent,
>
> I don't have any ideas, having not seen a problem related to
> osgFX::Scribe before.  The best I can suggest is so further debugging
> tips.  The first thing I'd try is to se the view into SingleThreaded
> mode, then see if this has an effect, if it does then it'll give us
> clues as where to look next.
>
> Robert.
>
> On Tue, Jun 17, 2008 at 8:42 AM, Vincent Bourdier
> <[EMAIL PROTECTED]> wrote:
> > Hello
> >
> > Managing some effect with adding/removing a osgFX::Scribe node, I've some
> > strange problem :
> >
> > When I pick my node, I use a node visitor to get the stateSet, and obtain
> > material to get alpha channel and determine if node is transparent or
> not...
> >
> > But, after picking and applying the Scribe node I've these warning :
> >
> >> Warning: detected OpenGL error 'enumerant non valide' after applying
> >> attribute Texture2D 060FE0E8
> >> Warning: detected OpenGL error 'enumerant non valide' after applying
> >> attribute Texture2D 061062A8
> >
> > I didn't seen anything about that...
> >
> > After the warning, My picked node lost its texture and become grey...
> >
> > Any idea or supposition about this problem ?
> >
> > thanks,
> >
> > Vincent.
> >
> >
> >
> > _______________________________________________
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> > osg-users@lists.openscenegraph.org
> >
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> >
> >
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