Hi Vincent, I don't have any ideas, having not seen a problem related to osgFX::Scribe before. The best I can suggest is so further debugging tips. The first thing I'd try is to se the view into SingleThreaded mode, then see if this has an effect, if it does then it'll give us clues as where to look next.
Robert. On Tue, Jun 17, 2008 at 8:42 AM, Vincent Bourdier <[EMAIL PROTECTED]> wrote: > Hello > > Managing some effect with adding/removing a osgFX::Scribe node, I've some > strange problem : > > When I pick my node, I use a node visitor to get the stateSet, and obtain > material to get alpha channel and determine if node is transparent or not... > > But, after picking and applying the Scribe node I've these warning : > >> Warning: detected OpenGL error 'enumerant non valide' after applying >> attribute Texture2D 060FE0E8 >> Warning: detected OpenGL error 'enumerant non valide' after applying >> attribute Texture2D 061062A8 > > I didn't seen anything about that... > > After the warning, My picked node lost its texture and become grey... > > Any idea or supposition about this problem ? > > thanks, > > Vincent. > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

