Re: [osg-users] Open Asset Import Library

2012-10-25 Thread michael kapelko
I've just tried to load Collada object with materials with the help of
your assimp plugin, and it worked fine. However, blend files created
with Blender 2.64 didn't produce any visual output.
So it turns out assimp isn't the holy grail :|
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Re: [osg-users] Open Asset Import Library

2012-10-25 Thread Wang Rui
Hi Michael,

AssImp use a simpler scene graph to manage read data, in which one
node could have a transformation matrix and multiple meshes, and
multiple child nodes. Materials (including textures) are managed
globally in a  map so objects could share one texture.
But one mesh can only be linked to one material. I personally think
Assimp will divide any object into meshes to support multiple
materials if required, but I don't know Blender output would be
handled in similar way in such case.

Wang Rui


2012/10/25 michael kapelko :
> Wang Rui, I research what format best to use for moving objects from
> Blender to OSG, and I see Assimp claiming to load Blender files
> directly. Since you said you wrote the plug-in already for it, I'd
> like to try it out.
> I have a follow up question: can I possibly differentiate Blender
> model from Blender material to have several skins for the same
> material in OSG? Does your plug-in do anything of the sort?
> Thanks.
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Re: [osg-users] Open Asset Import Library

2012-10-25 Thread michael kapelko
For the same *object. Sorry.
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Re: [osg-users] Open Asset Import Library

2012-10-25 Thread michael kapelko
Wang Rui, I research what format best to use for moving objects from
Blender to OSG, and I see Assimp claiming to load Blender files
directly. Since you said you wrote the plug-in already for it, I'd
like to try it out.
I have a follow up question: can I possibly differentiate Blender
model from Blender material to have several skins for the same
material in OSG? Does your plug-in do anything of the sort?
Thanks.
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Re: [osg-users] Open Asset Import Library

2012-06-07 Thread Chris Hanson
AssImp exports a few:
http://assimp.sourceforge.net/main_features_export.html

-- 
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http://www.alphapixel.com/
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Re: [osg-users] Open Asset Import Library

2012-06-06 Thread Smelik, R.M. (Ruben)
And 2 positive cents for Open Asset Import Library, we've successfully used it 
in the past to import various 3D models (.3ds, .obj, etc.). As far as I know, 
it does not support model exports.

Kind regards,

Ruben

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org 
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of michael kapelko
Sent: donderdag 7 juni 2012 5:27
To: OpenSceneGraph Users
Subject: Re: [osg-users] Open Asset Import Library

I'll just add my 2 (negative) cents on FreeImage: it does not dynamically links 
to libpng, libtga and other libs it uses. This goes against Gentoo policy and 
as such will prevent apps to go into Gentoo based distros.
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Re: [osg-users] Open Asset Import Library

2012-06-06 Thread michael kapelko
I'll just add my 2 (negative) cents on FreeImage: it does not
dynamically links to libpng, libtga and other libs it uses. This goes
against Gentoo policy and as such will prevent apps to go into Gentoo
based distros.
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Re: [osg-users] Open Asset Import Library

2012-06-06 Thread Wang Rui
Hi Chris,

Oh, I'm just working on a new integration project of OSG and different
kinds of 3rdparty libraries. Ande I've already wrote plugins of FreeImage
and AssImp, as I think both are great for importing and exporting, too.
https://github.com/xarray/osgRecipes/tree/master/integrations

Unfortunately I haven't had time to test my AssImp plugin yet (the
FreeImage one works well now and I'll try to submit it soon), so if you
think it valuable and possible for use, please don't hesitate to test it
and help me improve it. :-)

Cheers,

Wang Rui


2012/6/7 Chris Hanson 

> http://assimp.sourceforge.net/main_features.html
>
>
>   Anybody used this?
>
>   Might be interesting to begin an optional plugin to load files via this
> library, if you have it. Some of its importers might be more modern or more
> fully fleshed out than some of our native ones.
>
>
> --
> Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
> http://www.alphapixel.com/
> Training • Consulting • Contracting
> 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4
> • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
> Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio •
> LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android
>
>
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[osg-users] Open Asset Import Library

2012-06-06 Thread Chris Hanson
http://assimp.sourceforge.net/main_features.html


  Anybody used this?

  Might be interesting to begin an optional plugin to load files via this
library, if you have it. Some of its importers might be more modern or more
fully fleshed out than some of our native ones.


-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio •
LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android
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