Re: [osg-users] osg::CameraNode doesn't render the scene behind the osgProducer::Camera
Hi, On 9/19/07, zarrandreas [EMAIL PROTECTED] wrote: Thanks for the tip, but I can't use osgViewer, because I use custom framework and this framework use osgProducer::Viewer. osgProducer::Viewer apps can typically be ported to osgViewer::Viewer in minutes, they have lots of similarities. The Prerender Example in osg framework use also osgProducer::Camera and osg::CameraNode to render the scene to the texture. Maybe the problem is in the using of the screen aligned quad (= I align the quad to the screen in the vertex shader). When you say osg framework what do you mean? There is no osg framework unless its on your side. Do you mean the osg examples that came with 1.2? As a general note render to texture setup can normally be done totally independently from the viewer, code can be ported across different viewers and should still work. The viewer also shouldn't make any difference. If you have problem with RTT then its likely that its a pure scene graph set up issue. As for the problem with your set up one really can't say what might be up with so few details of how you've set up the scene graph. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osg::CameraNode doesn't render the scene behind the osgProducer::Camera
Thanks, you are right the problem was setup config: The one corner of screen aligned quad is in the world center, I used vertex shader from rendermonkey to assign the quad to the screen. After I placed the quad corners to another coordinates, the problem was away. Thanks to all for support! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Thursday, September 20, 2007 10:32 AM To: OpenSceneGraph Users Subject: Re: [osg-users] osg::CameraNode doesn't render the scene behind the osgProducer::Camera Hi, On 9/19/07, zarrandreas [EMAIL PROTECTED] wrote: Thanks for the tip, but I can't use osgViewer, because I use custom framework and this framework use osgProducer::Viewer. osgProducer::Viewer apps can typically be ported to osgViewer::Viewer in minutes, they have lots of similarities. The Prerender Example in osg framework use also osgProducer::Camera and osg::CameraNode to render the scene to the texture. Maybe the problem is in the using of the screen aligned quad (= I align the quad to the screen in the vertex shader). When you say osg framework what do you mean? There is no osg framework unless its on your side. Do you mean the osg examples that came with 1.2? As a general note render to texture setup can normally be done totally independently from the viewer, code can be ported across different viewers and should still work. The viewer also shouldn't make any difference. If you have problem with RTT then its likely that its a pure scene graph set up issue. As for the problem with your set up one really can't say what might be up with so few details of how you've set up the scene graph. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] osg::CameraNode doesn't render the scene behind the osgProducer::Camera
Hello, I use osg::CameraNode to render the scene to a texture, and then I display this texture on the screen aligned quad. Problem: If I fly throw the scene, osg::CameraNode don't display anything. 1) The osg::CameraNode clips the scene and this is the reason, why it doesn't display anything 2) osg::CameraNode has position and the osgProducer::Camera clips the osg::CameraNode, because osg::CameraNode is behind the osgProducer::CameraNode. What do you think? What can it be? ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osg::CameraNode doesn't render the scene behind the osgProducer::Camera
On 9/19/07, zarrandreas [EMAIL PROTECTED] wrote: Hello, I use osg::CameraNode to render the scene to a texture, and then I display this texture on the screen aligned quad. Problem: If I fly throw the scene, osg::CameraNode don't display anything. 1) The osg::CameraNode clips the scene and this is the reason, why it doesn't display anything 2) osg::CameraNode has position and the osgProducer::Camera clips the osg::CameraNode, because osg::CameraNode is behind the osgProducer::CameraNode. What do you think? What can it be? What do I think? I'm confused. BTW, try updating to 2.x and use osgViewer rather than osgProducer, it might not directly solve your problem but it should clear up some of the confusion over different camera classes as there is just one - osg::Camera ( what was called CameraNode). Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osg::CameraNode doesn't render the scene behind the osgProducer::Camera
Thanks for the tip, but I can't use osgViewer, because I use custom framework and this framework use osgProducer::Viewer. The Prerender Example in osg framework use also osgProducer::Camera and osg::CameraNode to render the scene to the texture. Maybe the problem is in the using of the screen aligned quad (= I align the quad to the screen in the vertex shader). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Wednesday, September 19, 2007 7:20 PM To: OpenSceneGraph Users Subject: Re: [osg-users] osg::CameraNode doesn't render the scene behind the osgProducer::Camera On 9/19/07, zarrandreas [EMAIL PROTECTED] wrote: Hello, I use osg::CameraNode to render the scene to a texture, and then I display this texture on the screen aligned quad. Problem: If I fly throw the scene, osg::CameraNode don't display anything. 1) The osg::CameraNode clips the scene and this is the reason, why it doesn't display anything 2) osg::CameraNode has position and the osgProducer::Camera clips the osg::CameraNode, because osg::CameraNode is behind the osgProducer::CameraNode. What do you think? What can it be? What do I think? I'm confused. BTW, try updating to 2.x and use osgViewer rather than osgProducer, it might not directly solve your problem but it should clear up some of the confusion over different camera classes as there is just one - osg::Camera ( what was called CameraNode). Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org