Hello,
I use osg::CameraNode to render the scene to a texture, and then I display
this texture on the screen aligned quad. 

Problem: If I fly throw the scene, osg::CameraNode don't display anything.

1) The osg::CameraNode clips the scene and this is the reason, why it
doesn't display anything
2) osg::CameraNode has position and the osgProducer::Camera clips the
osg::CameraNode, because osg::CameraNode is behind the
osgProducer::CameraNode.

What do you think? What can it be?

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