Thanks for the tip, but I can't use osgViewer, because I use custom
framework and this framework use osgProducer::Viewer. 
The Prerender Example in osg framework use also osgProducer::Camera and
osg::CameraNode to render the scene to the texture. Maybe the problem is in
the using of the screen aligned quad (=> I align the quad to the screen in
the vertex shader).

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Wednesday, September 19, 2007 7:20 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] osg::CameraNode doesn't render the scene behind the
osgProducer::Camera

On 9/19/07, zarrandreas <[EMAIL PROTECTED]> wrote:
> Hello,
> I use osg::CameraNode to render the scene to a texture, and then I display
> this texture on the screen aligned quad.
>
> Problem: If I fly throw the scene, osg::CameraNode don't display anything.
>
> 1) The osg::CameraNode clips the scene and this is the reason, why it
> doesn't display anything
> 2) osg::CameraNode has position and the osgProducer::Camera clips the
> osg::CameraNode, because osg::CameraNode is behind the
> osgProducer::CameraNode.
>
> What do you think? What can it be?

What do I think?  I'm confused.

BTW, try updating to 2.x and use osgViewer rather than osgProducer, it
might not directly solve your problem but it should clear up some of
the confusion over different camera classes as there is just one -
osg::Camera ( what was called CameraNode).

Robert.
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