[osg-users] osg-users Digest, Vol 32, Issue 33

2010-02-16 Thread Julien Valentin
Thanks a lot

-- Forwarded message --
From: "J.P. Delport" 
Date: Feb 16, 7:33 am
Subject: osg-users Digest, Vol 32, Issue 33
To: OpenSceneGraph Users


Also see this:
http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/50502



J.P. Delport wrote:
> Hi,

> use this as a starting point and look at the thread referenced there as
> well.

>http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/49423

> jp

> Julien Valentin wrote:
>> Hello,
>> I would like to make a prerender camera that loop over the rendering
>> of its son's geometries until an event happens and then display the
>> result as a texture with the main camera..

>> mainloop(){
>>   while(condition){
>>tex=prerender_camera.draw() //render to texture using fbo
>>  }
>>  maincamera.draw()  //render the main scene using texture tex
>> }

>> (The condition depends on the post draw opengl state : an occlusion
>> query..  )
>> I have try a few tricks without success
>> Can you help me for this?.

>> 

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>> osg-users mailing list
>> osg-us...@lists.openscenegraph.org
>>http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph...

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Re: [osg-users] osg-users Digest, Vol 32, Issue 33

2010-02-15 Thread J.P. Delport

Also see this:
http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/50502

J.P. Delport wrote:

Hi,

use this as a starting point and look at the thread referenced there as 
well.


http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/49423

jp

Julien Valentin wrote:

Hello,
I would like to make a prerender camera that loop over the rendering 
of its son's geometries until an event happens and then display the 
result as a texture with the main camera..


mainloop(){
  while(condition){
   tex=prerender_camera.draw() //render to texture using fbo
 }
 maincamera.draw()  //render the main scene using texture tex
}

(The condition depends on the post draw opengl state : an occlusion 
query..  )

I have try a few tricks without success
Can you help me for this?.




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The full disclaimer details can be found at http://www.csir.co.za/disclaimer.html.


This message has been scanned for viruses and dangerous content by MailScanner, 
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Re: [osg-users] osg-users Digest, Vol 32, Issue 33

2010-02-15 Thread J.P. Delport

Hi,

use this as a starting point and look at the thread referenced there as 
well.


http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/49423

jp

Julien Valentin wrote:

Hello,
I would like to make a prerender camera that loop over the rendering of 
its son's geometries until an event happens and then display the result 
as a texture with the main camera..


mainloop(){
  while(condition){
   tex=prerender_camera.draw() //render to texture using fbo
 }
 maincamera.draw()  //render the main scene using texture tex
}

(The condition depends on the post draw opengl state : an occlusion 
query..  )

I have try a few tricks without success
Can you help me for this?.




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http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


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The full disclaimer details can be found at http://www.csir.co.za/disclaimer.html.


This message has been scanned for viruses and dangerous content by MailScanner, 
and is believed to be clean.  MailScanner thanks Transtec Computers for their support.


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Re: [osg-users] osg-users Digest, Vol 32, Issue 33

2010-02-15 Thread Trajce (Nick) Nikolov
post your code. someone might help you out

-Nick


On Mon, Feb 15, 2010 at 5:29 PM, Julien Valentin  wrote:

> Hello,
> I would like to make a prerender camera that loop over the rendering of its
> son's geometries until an event happens and then display the result as a
> texture with the main camera..
>
> mainloop(){
>   while(condition){
>tex=prerender_camera.draw() //render to texture using fbo
>  }
>  maincamera.draw()  //render the main scene using texture tex
> }
>
> (The condition depends on the post draw opengl state : an occlusion
> query..  )
> I have try a few tricks without success
> Can you help me for this?.
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> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
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Re: [osg-users] osg-users Digest, Vol 32, Issue 33

2010-02-15 Thread Julien Valentin
Hello,
I would like to make a prerender camera that loop over the rendering of its
son's geometries until an event happens and then display the result as a
texture with the main camera..

mainloop(){
  while(condition){
   tex=prerender_camera.draw() //render to texture using fbo
 }
 maincamera.draw()  //render the main scene using texture tex
}

(The condition depends on the post draw opengl state : an occlusion query..
)
I have try a few tricks without success
Can you help me for this?.
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