Re: [osg-users] osgAndroidExampleGLES2 can not drag and zoom the model cow.osg.

2014-10-09 Thread Xia Qingran
Hi, Sergey

First thanks for your reply. I have solved this problem :) 


Sergey Kurdakov wrote:
 Hi Xia,
 
 
 for loading cow.osg there was answer - there is need to write your own 
 loader, which will pass textures to respective  shaders
 
 
 to save osg models in OpenGL ES 2.0 friendly format there is a write plugin 
 https://github.com/cedricpinson/osg/tree/master/src/osgPlugins/osgjs 
 (https://github.com/cedricpinson/osg/tree/master/src/osgPlugins/osgjs) 
 
 
 but you would have to write a loader yourself 
 
  though older files from https://code.google.com/p/hogbox/ 
 (https://code.google.com/p/hogbox/) - you can retrieve older versions of 
 files via source control app, as new code has little code for loaders,  have 
 some hints to help to write your own loader.
 
 
 
 Regards
 Sergey
 
 
 On Sun, Sep 28, 2014 at 7:06 AM, Xia Qingran  () wrote:
 
  And there is another problem, the texture of cow.osg can not be loaded. I 
  have copied the Images directory to my phone.
  
  ...
  
  Thank you!
  
  Cheers,
  Xia
  
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  http://forum.openscenegraph.org/viewtopic.php?p=61191#61191 
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Re: [osg-users] osgAndroidExampleGLES2 can not drag and zoom the model cow.osg.

2014-10-03 Thread Xia Qingran
And there is another problem, the texture of cow.osg can not be loaded. I have 
copied the Images directory to my phone.

... 

Thank you!

Cheers,
Xia

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http://forum.openscenegraph.org/viewtopic.php?p=61191#61191





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Re: [osg-users] osgAndroidExampleGLES2 can not drag and zoom the model cow.osg.

2014-10-03 Thread Sergey Kurdakov
Hi Xia,

for loading cow.osg there was answer - there is need to write your own
loader, which will pass textures to respective  shaders

to save osg models in OpenGL ES 2.0 friendly format there is a write plugin
https://github.com/cedricpinson/osg/tree/master/src/osgPlugins/osgjs

but you would have to write a loader yourself

 though older files from https://code.google.com/p/hogbox/ - you can
retrieve older versions of files via source control app, as new code has
little code for loaders,  have some hints to help to write your own loader.


Regards
Sergey

On Sun, Sep 28, 2014 at 7:06 AM, Xia Qingran qingran@gmail.com wrote:

 And there is another problem, the texture of cow.osg can not be loaded. I
 have copied the Images directory to my phone.

 ...

 Thank you!

 Cheers,
 Xia

 --
 Read this topic online here:
 http://forum.openscenegraph.org/viewtopic.php?p=61191#61191





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Re: [osg-users] osgAndroidExampleGLES2 can not drag and zoom the model cow.osg.

2014-09-26 Thread Xia Qingran
Hi,
I have built the osgAndroidExampleGLES2 android apk and install it on my 
Android phone.

It can load the cow.osg, but it can not drag and zoom the model. If I tried to 
use two fingers to enlarge the model, then the model is gone. The snapshot is 
on the attachment.


I use the latest source code from your svn source tree TRUNK. I built them on 
my Windows 7 x64 platform by cygwin and Android NDK r10b. 

... 

Thank you!

Cheers,
Xia[img][/img]

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Attachments: 
http://forum.openscenegraph.org//files/screenshot_2014_09_26_11_00_44_159.png


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