Re: [osg-users] Playing smoothly a big video

2010-04-12 Thread Serge Lages
Hi Bruce,

We've tested the same code I posted (the Main.cpp) without modifications.
About the cards, we're using 2 NVidia GTX 285, with the latest drivers from
the NVidia website.

Cheers,

On Sat, Apr 10, 2010 at 10:34 PM, Bruce Wheaton br...@spearmorgan.comwrote:

 Thanks for reporting back Serge - glad that's working for you. Sorry I
 didn't have time to test on my Linux rig.

 Was the technique the same as your Main.cpp example, as posted, or did you
 have to do any extra tricks?

 Also, what graphics cards and drivers are you using? That makes a big
 difference in Linux.

 Regards,

 Bruce Wheaton


 On Mar 29, 2010, at 5:17 AM, Serge Lages wrote:

 Hi all,

 Some news on this topic, we've tested on Linux : same hardware (2 GTX285
 and 4 screens), same video, same code, an ubuntu 9.04 configured with 4
 screens, with VSync enabled we've got a solid 60fps... Without VSync it goes
 between 150 and 300fps.

 So we've got our solution, we'll make our setup on Linux. Multi-screen
 support in OpenGL is really crappy on Windows... :/

 Cheers,

 On Thu, Mar 25, 2010 at 2:44 PM, Serge Lages serge.la...@gmail.comwrote:

 Hi JP,

 Thanks for your reply, we've tested to share the contexts but it wasn't
 much better.

 Cheers,


 On Thu, Mar 25, 2010 at 9:24 AM, J.P. Delport jpdelp...@csir.co.zawrote:

 Hi Serge,

 Serge Lages wrote:

 Hi all,

 Still having problems playing my big video. Here is our current state :

 - On a single screen setup (with only one GT 220 GeForce), with a
 composite viewer and 4 windows (450x800 each window), it plays smoothly at
 60 fps with a fluid video, no problem here.
 - On the destination setup : Intel QuadCore + 2 GeForce GTX 285 + 4
 screens in 1360x768 (2 screens per cards), a composite viewer with one view
 per screen, it plays between 10 and 20 fps... We've made our tests on WinXP
 and Win7 with the same result.

 The technique we're currently using is the one from Robert, having a big
 osg::Image updated by ffmpeg, and having 4 images for the textures pointing
 at the correct location on the large one. The video's size is 768x6532.


 Have you tried sharing the context for the two views per card? Also, you
 are now uploading twice the data needed to each GPU, because each one is
 only viewing half the data. I'm sorry I can't help further currently, I
 would love to test on Linux, but don't have time...

 jp


 You can find attached the current code, any idea on what can be better ?
 Or any other idea on how to handle this problem ? And any chance for 
 someone
 to test on Linux ?
 You can also find the test video here :
 http://labs.tharsis-software.com/outv.mp4

 Thanks !

 On Thu, Mar 11, 2010 at 9:53 AM, Serge Lages serge.la...@gmail.commailto:
 serge.la...@gmail.com wrote:

Hi all,

Thanks for your advices. About the current setup, we're using only
one screen with a 9800GT card (and 4 windows) for our tests, but the
final setup will be composed of 2 9800GT cards and 4 screens.

I'll let you know how our tests goes.
Cheers,


On Thu, Mar 11, 2010 at 8:28 AM, J.P. Delport jpdelp...@csir.co.za
 mailto:jpdelp...@csir.co.za wrote:

Hi,


Serge Lages wrote:

Hi JP,

Thanks for your answer, and we don't need sound. By a fast
disk, what do you recommend ?


We have a raid0 setup that can sustain 150MB/s.


Your ffmpeg reader is based on the current OSG plugin or is
it a custom one ?


It's a custom one, but not complicated. It basically pops the
output of ffmpeg decompress into an osg::Image, set's PBO on
that and lets OSG upload it. We are using only monochrome images
though (GL_LUMINANCE).



About our file, with some codecs and adjustments on the
bitrate, we're able to play it with VLC without problems, so
I think the reading part can be handled by the ffmpeg plugin
with only one file, but then we need to dispatch this image
on 4 textures. We're currently trying to do some tests.


I'm still not sure where your problem area is. If it's not
decoding it can only be upload to GPU or final rendering. You
should be able to check this by varying the complexity of the
rendering.

jp


Cheers,


On Wed, Mar 10, 2010 at 4:53 PM, J.P. Delport
jpdelp...@csir.co.za mailto:jpdelp...@csir.co.za
 mailto:jpdelp...@csir.co.za mailto:jpdelp...@csir.co.za
 

wrote:

   Hi Serge,




   Serge Lages wrote:

   Hi all,

   We currently need to play a big video (approximately
5500*800)
   on 4 screens within an OSG application (we use a
composite
   viewer), so we've tried :

   - Cut the video in 4 parts, but it seems really hard
 to
   synchronize 

Re: [osg-users] Playing smoothly a big video

2010-04-10 Thread Bruce Wheaton
Thanks for reporting back Serge - glad that's working for you. Sorry I  
didn't have time to test on my Linux rig.


Was the technique the same as your Main.cpp example, as posted, or did  
you have to do any extra tricks?


Also, what graphics cards and drivers are you using? That makes a big  
difference in Linux.


Regards,

Bruce Wheaton


On Mar 29, 2010, at 5:17 AM, Serge Lages wrote:


Hi all,

Some news on this topic, we've tested on Linux : same hardware (2  
GTX285 and 4 screens), same video, same code, an ubuntu 9.04  
configured with 4 screens, with VSync enabled we've got a solid  
60fps... Without VSync it goes between 150 and 300fps.


So we've got our solution, we'll make our setup on Linux. Multi- 
screen support in OpenGL is really crappy on Windows... :/


Cheers,

On Thu, Mar 25, 2010 at 2:44 PM, Serge Lages serge.la...@gmail.com  
wrote:

Hi JP,

Thanks for your reply, we've tested to share the contexts but it  
wasn't much better.


Cheers,


On Thu, Mar 25, 2010 at 9:24 AM, J.P. Delport jpdelp...@csir.co.za  
wrote:

Hi Serge,

Serge Lages wrote:
Hi all,

Still having problems playing my big video. Here is our current  
state :


- On a single screen setup (with only one GT 220 GeForce), with a  
composite viewer and 4 windows (450x800 each window), it plays  
smoothly at 60 fps with a fluid video, no problem here.
- On the destination setup : Intel QuadCore + 2 GeForce GTX 285 + 4  
screens in 1360x768 (2 screens per cards), a composite viewer with  
one view per screen, it plays between 10 and 20 fps... We've made  
our tests on WinXP and Win7 with the same result.


The technique we're currently using is the one from Robert, having a  
big osg::Image updated by ffmpeg, and having 4 images for the  
textures pointing at the correct location on the large one. The  
video's size is 768x6532.


Have you tried sharing the context for the two views per card? Also,  
you are now uploading twice the data needed to each GPU, because  
each one is only viewing half the data. I'm sorry I can't help  
further currently, I would love to test on Linux, but don't have  
time...


jp


You can find attached the current code, any idea on what can be  
better ? Or any other idea on how to handle this problem ? And any  
chance for someone to test on Linux ?

You can also find the test video here :
http://labs.tharsis-software.com/outv.mp4

Thanks !

On Thu, Mar 11, 2010 at 9:53 AM, Serge Lages serge.la...@gmail.com mailto:serge.la...@gmail.com 
 wrote:


   Hi all,

   Thanks for your advices. About the current setup, we're using only
   one screen with a 9800GT card (and 4 windows) for our tests, but  
the

   final setup will be composed of 2 9800GT cards and 4 screens.

   I'll let you know how our tests goes.
   Cheers,


   On Thu, Mar 11, 2010 at 8:28 AM, J.P. Delport jpdelp...@csir.co.za
   mailto:jpdelp...@csir.co.za wrote:

   Hi,


   Serge Lages wrote:

   Hi JP,

   Thanks for your answer, and we don't need sound. By a fast
   disk, what do you recommend ?


   We have a raid0 setup that can sustain 150MB/s.


   Your ffmpeg reader is based on the current OSG plugin or is
   it a custom one ?


   It's a custom one, but not complicated. It basically pops the
   output of ffmpeg decompress into an osg::Image, set's PBO on
   that and lets OSG upload it. We are using only monochrome  
images

   though (GL_LUMINANCE).



   About our file, with some codecs and adjustments on the
   bitrate, we're able to play it with VLC without problems,  
so
   I think the reading part can be handled by the ffmpeg  
plugin

   with only one file, but then we need to dispatch this image
   on 4 textures. We're currently trying to do some tests.


   I'm still not sure where your problem area is. If it's not
   decoding it can only be upload to GPU or final rendering. You
   should be able to check this by varying the complexity of the
   rendering.

   jp


   Cheers,


   On Wed, Mar 10, 2010 at 4:53 PM, J.P. Delport
   jpdelp...@csir.co.za mailto:jpdelp...@csir.co.za
   mailto:jpdelp...@csir.co.za  
mailto:jpdelp...@csir.co.za


   wrote:

  Hi Serge,




  Serge Lages wrote:

  Hi all,

  We currently need to play a big video (approximately
   5500*800)
  on 4 screens within an OSG application (we use a
   composite
  viewer), so we've tried :

  - Cut the video in 4 parts, but it seems really  
hard to

  synchronize the 4 streams.
  - Decode directly the big file, resulting with a  
very big

  texture split on 4 quads (with appropriate texture
   coords), but
  even with a powerful computer, it's very slow.

  Any idea on what's 

Re: [osg-users] Playing smoothly a big video

2010-03-29 Thread Serge Lages
Hi all,

Some news on this topic, we've tested on Linux : same hardware (2 GTX285 and
4 screens), same video, same code, an ubuntu 9.04 configured with 4 screens,
with VSync enabled we've got a solid 60fps... Without VSync it goes between
150 and 300fps.

So we've got our solution, we'll make our setup on Linux. Multi-screen
support in OpenGL is really crappy on Windows... :/

Cheers,

On Thu, Mar 25, 2010 at 2:44 PM, Serge Lages serge.la...@gmail.com wrote:

 Hi JP,

 Thanks for your reply, we've tested to share the contexts but it wasn't
 much better.

 Cheers,


 On Thu, Mar 25, 2010 at 9:24 AM, J.P. Delport jpdelp...@csir.co.zawrote:

 Hi Serge,

 Serge Lages wrote:

 Hi all,

 Still having problems playing my big video. Here is our current state :

 - On a single screen setup (with only one GT 220 GeForce), with a
 composite viewer and 4 windows (450x800 each window), it plays smoothly at
 60 fps with a fluid video, no problem here.
 - On the destination setup : Intel QuadCore + 2 GeForce GTX 285 + 4
 screens in 1360x768 (2 screens per cards), a composite viewer with one view
 per screen, it plays between 10 and 20 fps... We've made our tests on WinXP
 and Win7 with the same result.

 The technique we're currently using is the one from Robert, having a big
 osg::Image updated by ffmpeg, and having 4 images for the textures pointing
 at the correct location on the large one. The video's size is 768x6532.


 Have you tried sharing the context for the two views per card? Also, you
 are now uploading twice the data needed to each GPU, because each one is
 only viewing half the data. I'm sorry I can't help further currently, I
 would love to test on Linux, but don't have time...

 jp


 You can find attached the current code, any idea on what can be better ?
 Or any other idea on how to handle this problem ? And any chance for someone
 to test on Linux ?
 You can also find the test video here :
 http://labs.tharsis-software.com/outv.mp4

 Thanks !

 On Thu, Mar 11, 2010 at 9:53 AM, Serge Lages serge.la...@gmail.commailto:
 serge.la...@gmail.com wrote:

Hi all,

Thanks for your advices. About the current setup, we're using only
one screen with a 9800GT card (and 4 windows) for our tests, but the
final setup will be composed of 2 9800GT cards and 4 screens.

I'll let you know how our tests goes.
Cheers,


On Thu, Mar 11, 2010 at 8:28 AM, J.P. Delport jpdelp...@csir.co.za
mailto:jpdelp...@csir.co.za wrote:

Hi,


Serge Lages wrote:

Hi JP,

Thanks for your answer, and we don't need sound. By a fast
disk, what do you recommend ?


We have a raid0 setup that can sustain 150MB/s.


Your ffmpeg reader is based on the current OSG plugin or is
it a custom one ?


It's a custom one, but not complicated. It basically pops the
output of ffmpeg decompress into an osg::Image, set's PBO on
that and lets OSG upload it. We are using only monochrome images
though (GL_LUMINANCE).



About our file, with some codecs and adjustments on the
bitrate, we're able to play it with VLC without problems, so
I think the reading part can be handled by the ffmpeg plugin
with only one file, but then we need to dispatch this image
on 4 textures. We're currently trying to do some tests.


I'm still not sure where your problem area is. If it's not
decoding it can only be upload to GPU or final rendering. You
should be able to check this by varying the complexity of the
rendering.

jp


Cheers,


On Wed, Mar 10, 2010 at 4:53 PM, J.P. Delport
jpdelp...@csir.co.za mailto:jpdelp...@csir.co.za
mailto:jpdelp...@csir.co.za mailto:jpdelp...@csir.co.za

wrote:

   Hi Serge,




   Serge Lages wrote:

   Hi all,

   We currently need to play a big video (approximately
5500*800)
   on 4 screens within an OSG application (we use a
composite
   viewer), so we've tried :

   - Cut the video in 4 parts, but it seems really hard to
   synchronize the 4 streams.
   - Decode directly the big file, resulting with a very
 big
   texture split on 4 quads (with appropriate texture
coords), but
   even with a powerful computer, it's very slow.

   Any idea on what's the best approach for this problem
? We're
   currently making our tests using the ffmpeg plugin,
but maybe
   another plugin would be more appropriate ?
   Thanks in advance for your help.


   some ideas/questions. We do something similar - stitch
four high-res
   camera 

Re: [osg-users] Playing smoothly a big video

2010-03-25 Thread J.P. Delport

Hi Serge,

Serge Lages wrote:

Hi all,

Still having problems playing my big video. Here is our current state :

- On a single screen setup (with only one GT 220 GeForce), with a 
composite viewer and 4 windows (450x800 each window), it plays smoothly 
at 60 fps with a fluid video, no problem here.
- On the destination setup : Intel QuadCore + 2 GeForce GTX 285 + 4 
screens in 1360x768 (2 screens per cards), a composite viewer with one 
view per screen, it plays between 10 and 20 fps... We've made our tests 
on WinXP and Win7 with the same result.


The technique we're currently using is the one from Robert, having a big 
osg::Image updated by ffmpeg, and having 4 images for the textures 
pointing at the correct location on the large one. The video's size is 
768x6532.


Have you tried sharing the context for the two views per card? Also, you 
are now uploading twice the data needed to each GPU, because each one is 
only viewing half the data. I'm sorry I can't help further currently, I 
would love to test on Linux, but don't have time...


jp



You can find attached the current code, any idea on what can be better ? 
Or any other idea on how to handle this problem ? And any chance for 
someone to test on Linux ?

You can also find the test video here :
http://labs.tharsis-software.com/outv.mp4

Thanks !

On Thu, Mar 11, 2010 at 9:53 AM, Serge Lages serge.la...@gmail.com 
mailto:serge.la...@gmail.com wrote:


Hi all,

Thanks for your advices. About the current setup, we're using only
one screen with a 9800GT card (and 4 windows) for our tests, but the
final setup will be composed of 2 9800GT cards and 4 screens.

I'll let you know how our tests goes.
Cheers,


On Thu, Mar 11, 2010 at 8:28 AM, J.P. Delport jpdelp...@csir.co.za
mailto:jpdelp...@csir.co.za wrote:

Hi,


Serge Lages wrote:

Hi JP,

Thanks for your answer, and we don't need sound. By a fast
disk, what do you recommend ?


We have a raid0 setup that can sustain 150MB/s.


Your ffmpeg reader is based on the current OSG plugin or is
it a custom one ?


It's a custom one, but not complicated. It basically pops the
output of ffmpeg decompress into an osg::Image, set's PBO on
that and lets OSG upload it. We are using only monochrome images
though (GL_LUMINANCE).



About our file, with some codecs and adjustments on the
bitrate, we're able to play it with VLC without problems, so
I think the reading part can be handled by the ffmpeg plugin
with only one file, but then we need to dispatch this image
on 4 textures. We're currently trying to do some tests.


I'm still not sure where your problem area is. If it's not
decoding it can only be upload to GPU or final rendering. You
should be able to check this by varying the complexity of the
rendering.

jp


Cheers,


On Wed, Mar 10, 2010 at 4:53 PM, J.P. Delport
jpdelp...@csir.co.za mailto:jpdelp...@csir.co.za
mailto:jpdelp...@csir.co.za mailto:jpdelp...@csir.co.za
wrote:

   Hi Serge,




   Serge Lages wrote:

   Hi all,

   We currently need to play a big video (approximately
5500*800)
   on 4 screens within an OSG application (we use a
composite
   viewer), so we've tried :

   - Cut the video in 4 parts, but it seems really hard to
   synchronize the 4 streams.
   - Decode directly the big file, resulting with a very big
   texture split on 4 quads (with appropriate texture
coords), but
   even with a powerful computer, it's very slow.

   Any idea on what's the best approach for this problem
? We're
   currently making our tests using the ffmpeg plugin,
but maybe
   another plugin would be more appropriate ?
   Thanks in advance for your help.


   some ideas/questions. We do something similar - stitch
four high-res
   camera videos into large texture. We have custom ffmpeg
reader that
   just reads from 4 video files and we step them manually
(and in
   sync) one frame at a time. We use raw video (no
compression) to
   avoid cpu decompress, but now one needs fast disks. We
don't have
   sound, do you need sound? For large sizes one needs to
avoid copying
   around data in cpu mem as much as possible. There is
still one copy
   in ffmpeg raw read that I need to get rid of.

   rgds
   jp


   

Re: [osg-users] Playing smoothly a big video

2010-03-25 Thread Serge Lages
Hi JP,

Thanks for your reply, we've tested to share the contexts but it wasn't much
better.

Cheers,

On Thu, Mar 25, 2010 at 9:24 AM, J.P. Delport jpdelp...@csir.co.za wrote:

 Hi Serge,

 Serge Lages wrote:

 Hi all,

 Still having problems playing my big video. Here is our current state :

 - On a single screen setup (with only one GT 220 GeForce), with a
 composite viewer and 4 windows (450x800 each window), it plays smoothly at
 60 fps with a fluid video, no problem here.
 - On the destination setup : Intel QuadCore + 2 GeForce GTX 285 + 4
 screens in 1360x768 (2 screens per cards), a composite viewer with one view
 per screen, it plays between 10 and 20 fps... We've made our tests on WinXP
 and Win7 with the same result.

 The technique we're currently using is the one from Robert, having a big
 osg::Image updated by ffmpeg, and having 4 images for the textures pointing
 at the correct location on the large one. The video's size is 768x6532.


 Have you tried sharing the context for the two views per card? Also, you
 are now uploading twice the data needed to each GPU, because each one is
 only viewing half the data. I'm sorry I can't help further currently, I
 would love to test on Linux, but don't have time...

 jp


 You can find attached the current code, any idea on what can be better ?
 Or any other idea on how to handle this problem ? And any chance for someone
 to test on Linux ?
 You can also find the test video here :
 http://labs.tharsis-software.com/outv.mp4

 Thanks !

 On Thu, Mar 11, 2010 at 9:53 AM, Serge Lages serge.la...@gmail.commailto:
 serge.la...@gmail.com wrote:

Hi all,

Thanks for your advices. About the current setup, we're using only
one screen with a 9800GT card (and 4 windows) for our tests, but the
final setup will be composed of 2 9800GT cards and 4 screens.

I'll let you know how our tests goes.
Cheers,


On Thu, Mar 11, 2010 at 8:28 AM, J.P. Delport jpdelp...@csir.co.za
mailto:jpdelp...@csir.co.za wrote:

Hi,


Serge Lages wrote:

Hi JP,

Thanks for your answer, and we don't need sound. By a fast
disk, what do you recommend ?


We have a raid0 setup that can sustain 150MB/s.


Your ffmpeg reader is based on the current OSG plugin or is
it a custom one ?


It's a custom one, but not complicated. It basically pops the
output of ffmpeg decompress into an osg::Image, set's PBO on
that and lets OSG upload it. We are using only monochrome images
though (GL_LUMINANCE).



About our file, with some codecs and adjustments on the
bitrate, we're able to play it with VLC without problems, so
I think the reading part can be handled by the ffmpeg plugin
with only one file, but then we need to dispatch this image
on 4 textures. We're currently trying to do some tests.


I'm still not sure where your problem area is. If it's not
decoding it can only be upload to GPU or final rendering. You
should be able to check this by varying the complexity of the
rendering.

jp


Cheers,


On Wed, Mar 10, 2010 at 4:53 PM, J.P. Delport
jpdelp...@csir.co.za mailto:jpdelp...@csir.co.za
mailto:jpdelp...@csir.co.za mailto:jpdelp...@csir.co.za

wrote:

   Hi Serge,




   Serge Lages wrote:

   Hi all,

   We currently need to play a big video (approximately
5500*800)
   on 4 screens within an OSG application (we use a
composite
   viewer), so we've tried :

   - Cut the video in 4 parts, but it seems really hard to
   synchronize the 4 streams.
   - Decode directly the big file, resulting with a very
 big
   texture split on 4 quads (with appropriate texture
coords), but
   even with a powerful computer, it's very slow.

   Any idea on what's the best approach for this problem
? We're
   currently making our tests using the ffmpeg plugin,
but maybe
   another plugin would be more appropriate ?
   Thanks in advance for your help.


   some ideas/questions. We do something similar - stitch
four high-res
   camera videos into large texture. We have custom ffmpeg
reader that
   just reads from 4 video files and we step them manually
(and in
   sync) one frame at a time. We use raw video (no
compression) to
   avoid cpu decompress, but now one needs fast disks. We
don't have
   sound, do you need sound? For large sizes one needs to
avoid copying
   around data in 

Re: [osg-users] Playing smoothly a big video

2010-03-23 Thread Serge Lages
Hi all,

Still having problems playing my big video. Here is our current state :

- On a single screen setup (with only one GT 220 GeForce), with a composite
viewer and 4 windows (450x800 each window), it plays smoothly at 60 fps with
a fluid video, no problem here.
- On the destination setup : Intel QuadCore + 2 GeForce GTX 285 + 4 screens
in 1360x768 (2 screens per cards), a composite viewer with one view per
screen, it plays between 10 and 20 fps... We've made our tests on WinXP and
Win7 with the same result.

The technique we're currently using is the one from Robert, having a big
osg::Image updated by ffmpeg, and having 4 images for the textures pointing
at the correct location on the large one. The video's size is 768x6532.

You can find attached the current code, any idea on what can be better ? Or
any other idea on how to handle this problem ? And any chance for someone to
test on Linux ?
You can also find the test video here :
http://labs.tharsis-software.com/outv.mp4

Thanks !

On Thu, Mar 11, 2010 at 9:53 AM, Serge Lages serge.la...@gmail.com wrote:

 Hi all,

 Thanks for your advices. About the current setup, we're using only one
 screen with a 9800GT card (and 4 windows) for our tests, but the final setup
 will be composed of 2 9800GT cards and 4 screens.

 I'll let you know how our tests goes.
 Cheers,


 On Thu, Mar 11, 2010 at 8:28 AM, J.P. Delport jpdelp...@csir.co.zawrote:

 Hi,


 Serge Lages wrote:

 Hi JP,

 Thanks for your answer, and we don't need sound. By a fast disk, what
 do you recommend ?


 We have a raid0 setup that can sustain 150MB/s.


  Your ffmpeg reader is based on the current OSG plugin or is it a custom
 one ?


 It's a custom one, but not complicated. It basically pops the output of
 ffmpeg decompress into an osg::Image, set's PBO on that and lets OSG upload
 it. We are using only monochrome images though (GL_LUMINANCE).



 About our file, with some codecs and adjustments on the bitrate, we're
 able to play it with VLC without problems, so I think the reading part can
 be handled by the ffmpeg plugin with only one file, but then we need to
 dispatch this image on 4 textures. We're currently trying to do some tests.


 I'm still not sure where your problem area is. If it's not decoding it can
 only be upload to GPU or final rendering. You should be able to check this
 by varying the complexity of the rendering.

 jp


 Cheers,


 On Wed, Mar 10, 2010 at 4:53 PM, J.P. Delport jpdelp...@csir.co.zamailto:
 jpdelp...@csir.co.za wrote:

Hi Serge,




Serge Lages wrote:

Hi all,

We currently need to play a big video (approximately 5500*800)
on 4 screens within an OSG application (we use a composite
viewer), so we've tried :

- Cut the video in 4 parts, but it seems really hard to
synchronize the 4 streams.
- Decode directly the big file, resulting with a very big
texture split on 4 quads (with appropriate texture coords), but
even with a powerful computer, it's very slow.

Any idea on what's the best approach for this problem ? We're
currently making our tests using the ffmpeg plugin, but maybe
another plugin would be more appropriate ?
Thanks in advance for your help.


some ideas/questions. We do something similar - stitch four high-res
camera videos into large texture. We have custom ffmpeg reader that
just reads from 4 video files and we step them manually (and in
sync) one frame at a time. We use raw video (no compression) to
avoid cpu decompress, but now one needs fast disks. We don't have
sound, do you need sound? For large sizes one needs to avoid copying
around data in cpu mem as much as possible. There is still one copy
in ffmpeg raw read that I need to get rid of.

rgds
jp


Cheers,

-- Serge Lages
http://www.tharsis-software.com



  

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Re: [osg-users] Playing smoothly a big video

2010-03-23 Thread Bruce Wheaton

Serges,

I do something similar - at least with the multiple GPUs, and multiple  
videos. I have a machine here with very similar spec running Linux, I  
could maybe try your code tomorrow.


On a side note, we had problems with frame rate fluctuations on our  
previous (heavily threaded) pipeline design when sending to multiple  
GPUs, and that's why I'm looking at OSG. I'm about to try to change  
over. Fairly early on the list will be removing/making optional the  
CPU colorspace conversion that is probably slowing you up a bit too.  
Assuming your videos are MP4, like that sample, and probably 4:2:0,  
that could also have the effect of halving your texture transfers.


Regards,

Bruce Wheaton

PS - our fluctuations were 2-8 frames, occasionally, not what you're  
describing.



On Mar 23, 2010, at 10:51 AM, Serge Lages wrote:


Hi all,

Still having problems playing my big video. Here is our current  
state :


- On a single screen setup (with only one GT 220 GeForce), with a  
composite viewer and 4 windows (450x800 each window), it plays  
smoothly at 60 fps with a fluid video, no problem here.
- On the destination setup : Intel QuadCore + 2 GeForce GTX 285 + 4  
screens in 1360x768 (2 screens per cards), a composite viewer with  
one view per screen, it plays between 10 and 20 fps... We've made  
our tests on WinXP and Win7 with the same result.


The technique we're currently using is the one from Robert, having a  
big osg::Image updated by ffmpeg, and having 4 images for the  
textures pointing at the correct location on the large one. The  
video's size is 768x6532.


You can find attached the current code, any idea on what can be  
better ? Or any other idea on how to handle this problem ? And any  
chance for someone to test on Linux ?

You can also find the test video here :
http://labs.tharsis-software.com/outv.mp4

Thanks !

On Thu, Mar 11, 2010 at 9:53 AM, Serge Lages serge.la...@gmail.com  
wrote:

Hi all,

Thanks for your advices. About the current setup, we're using only  
one screen with a 9800GT card (and 4 windows) for our tests, but the  
final setup will be composed of 2 9800GT cards and 4 screens.


I'll let you know how our tests goes.
Cheers,


On Thu, Mar 11, 2010 at 8:28 AM, J.P. Delport jpdelp...@csir.co.za  
wrote:

Hi,


Serge Lages wrote:
Hi JP,

Thanks for your answer, and we don't need sound. By a fast disk,  
what do you recommend ?


We have a raid0 setup that can sustain 150MB/s.


Your ffmpeg reader is based on the current OSG plugin or is it a  
custom one ?


It's a custom one, but not complicated. It basically pops the output  
of ffmpeg decompress into an osg::Image, set's PBO on that and lets  
OSG upload it. We are using only monochrome images though  
(GL_LUMINANCE).




About our file, with some codecs and adjustments on the bitrate,  
we're able to play it with VLC without problems, so I think the  
reading part can be handled by the ffmpeg plugin with only one file,  
but then we need to dispatch this image on 4 textures. We're  
currently trying to do some tests.


I'm still not sure where your problem area is. If it's not decoding  
it can only be upload to GPU or final rendering. You should be able  
to check this by varying the complexity of the rendering.


jp


Cheers,


On Wed, Mar 10, 2010 at 4:53 PM, J.P. Delport jpdelp...@csir.co.za mailto:jpdelp...@csir.co.za 
 wrote:


   Hi Serge,




   Serge Lages wrote:

   Hi all,

   We currently need to play a big video (approximately 5500*800)
   on 4 screens within an OSG application (we use a composite
   viewer), so we've tried :

   - Cut the video in 4 parts, but it seems really hard to
   synchronize the 4 streams.
   - Decode directly the big file, resulting with a very big
   texture split on 4 quads (with appropriate texture coords), but
   even with a powerful computer, it's very slow.

   Any idea on what's the best approach for this problem ? We're
   currently making our tests using the ffmpeg plugin, but maybe
   another plugin would be more appropriate ?
   Thanks in advance for your help.


   some ideas/questions. We do something similar - stitch four high- 
res

   camera videos into large texture. We have custom ffmpeg reader that
   just reads from 4 video files and we step them manually (and in
   sync) one frame at a time. We use raw video (no compression) to
   avoid cpu decompress, but now one needs fast disks. We don't have
   sound, do you need sound? For large sizes one needs to avoid  
copying

   around data in cpu mem as much as possible. There is still one copy
   in ffmpeg raw read that I need to get rid of.

   rgds
   jp


   Cheers,

   -- Serge Lages
   http://www.tharsis-software.com






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Re: [osg-users] Playing smoothly a big video

2010-03-11 Thread Serge Lages
Hi all,

Thanks for your advices. About the current setup, we're using only one
screen with a 9800GT card (and 4 windows) for our tests, but the final setup
will be composed of 2 9800GT cards and 4 screens.

I'll let you know how our tests goes.
Cheers,

On Thu, Mar 11, 2010 at 8:28 AM, J.P. Delport jpdelp...@csir.co.za wrote:

 Hi,


 Serge Lages wrote:

 Hi JP,

 Thanks for your answer, and we don't need sound. By a fast disk, what do
 you recommend ?


 We have a raid0 setup that can sustain 150MB/s.


  Your ffmpeg reader is based on the current OSG plugin or is it a custom
 one ?


 It's a custom one, but not complicated. It basically pops the output of
 ffmpeg decompress into an osg::Image, set's PBO on that and lets OSG upload
 it. We are using only monochrome images though (GL_LUMINANCE).



 About our file, with some codecs and adjustments on the bitrate, we're
 able to play it with VLC without problems, so I think the reading part can
 be handled by the ffmpeg plugin with only one file, but then we need to
 dispatch this image on 4 textures. We're currently trying to do some tests.


 I'm still not sure where your problem area is. If it's not decoding it can
 only be upload to GPU or final rendering. You should be able to check this
 by varying the complexity of the rendering.

 jp


 Cheers,


 On Wed, Mar 10, 2010 at 4:53 PM, J.P. Delport jpdelp...@csir.co.zamailto:
 jpdelp...@csir.co.za wrote:

Hi Serge,




Serge Lages wrote:

Hi all,

We currently need to play a big video (approximately 5500*800)
on 4 screens within an OSG application (we use a composite
viewer), so we've tried :

- Cut the video in 4 parts, but it seems really hard to
synchronize the 4 streams.
- Decode directly the big file, resulting with a very big
texture split on 4 quads (with appropriate texture coords), but
even with a powerful computer, it's very slow.

Any idea on what's the best approach for this problem ? We're
currently making our tests using the ffmpeg plugin, but maybe
another plugin would be more appropriate ?
Thanks in advance for your help.


some ideas/questions. We do something similar - stitch four high-res
camera videos into large texture. We have custom ffmpeg reader that
just reads from 4 video files and we step them manually (and in
sync) one frame at a time. We use raw video (no compression) to
avoid cpu decompress, but now one needs fast disks. We don't have
sound, do you need sound? For large sizes one needs to avoid copying
around data in cpu mem as much as possible. There is still one copy
in ffmpeg raw read that I need to get rid of.

rgds
jp


Cheers,

-- Serge Lages
http://www.tharsis-software.com



  

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Re: [osg-users] Playing smoothly a big video

2010-03-10 Thread J.P. Delport

Hi Serge,



Serge Lages wrote:

Hi all,

We currently need to play a big video (approximately 5500*800) on 4 
screens within an OSG application (we use a composite viewer), so we've 
tried :


- Cut the video in 4 parts, but it seems really hard to synchronize the 
4 streams.
- Decode directly the big file, resulting with a very big texture split 
on 4 quads (with appropriate texture coords), but even with a powerful 
computer, it's very slow.


Any idea on what's the best approach for this problem ? We're currently 
making our tests using the ffmpeg plugin, but maybe another plugin would 
be more appropriate ?

Thanks in advance for your help.


some ideas/questions. We do something similar - stitch four high-res 
camera videos into large texture. We have custom ffmpeg reader that just 
reads from 4 video files and we step them manually (and in sync) one 
frame at a time. We use raw video (no compression) to avoid cpu 
decompress, but now one needs fast disks. We don't have sound, do you 
need sound? For large sizes one needs to avoid copying around data in 
cpu mem as much as possible. There is still one copy in ffmpeg raw read 
that I need to get rid of.


rgds
jp



Cheers,

--
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http://www.tharsis-software.com




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Re: [osg-users] Playing smoothly a big video

2010-03-10 Thread Serge Lages
Hi JP,

Thanks for your answer, and we don't need sound. By a fast disk, what do
you recommend ? Your ffmpeg reader is based on the current OSG plugin or is
it a custom one ?

About our file, with some codecs and adjustments on the bitrate, we're able
to play it with VLC without problems, so I think the reading part can be
handled by the ffmpeg plugin with only one file, but then we need to
dispatch this image on 4 textures. We're currently trying to do some tests.

Cheers,

On Wed, Mar 10, 2010 at 4:53 PM, J.P. Delport jpdelp...@csir.co.za wrote:

 Hi Serge,




 Serge Lages wrote:

 Hi all,

 We currently need to play a big video (approximately 5500*800) on 4
 screens within an OSG application (we use a composite viewer), so we've
 tried :

 - Cut the video in 4 parts, but it seems really hard to synchronize the 4
 streams.
 - Decode directly the big file, resulting with a very big texture split on
 4 quads (with appropriate texture coords), but even with a powerful
 computer, it's very slow.

 Any idea on what's the best approach for this problem ? We're currently
 making our tests using the ffmpeg plugin, but maybe another plugin would be
 more appropriate ?
 Thanks in advance for your help.


 some ideas/questions. We do something similar - stitch four high-res camera
 videos into large texture. We have custom ffmpeg reader that just reads from
 4 video files and we step them manually (and in sync) one frame at a time.
 We use raw video (no compression) to avoid cpu decompress, but now one needs
 fast disks. We don't have sound, do you need sound? For large sizes one
 needs to avoid copying around data in cpu mem as much as possible. There is
 still one copy in ffmpeg raw read that I need to get rid of.

 rgds
 jp


 Cheers,

 --
 Serge Lages
 http://www.tharsis-software.com


 

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 --
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 e-mail legal notice, and implemented Open Document Format (ODF) standard.
 The full disclaimer details can be found at
 http://www.csir.co.za/disclaimer.html.

 This message has been scanned for viruses and dangerous content by
 MailScanner, and is believed to be clean.  MailScanner thanks Transtec
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Re: [osg-users] Playing smoothly a big video

2010-03-10 Thread Robert Osfield
Hi Serge,

On Wed, Mar 10, 2010 at 4:11 PM, Serge Lages serge.la...@gmail.com wrote:

 About our file, with some codecs and adjustments on the bitrate, we're able
 to play it with VLC without problems, so I think the reading part can be
 handled by the ffmpeg plugin with only one file, but then we need to
 dispatch this image on 4 textures. We're currently trying to do some tests.


Why do you need four textures?  Modern graphics cards can handle pretty
large texture sizes.

Robert.
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Re: [osg-users] Playing smoothly a big video

2010-03-10 Thread Serge Lages
Hi Robert,

We've tried with only one texture and the fps drops to 15 approximately with
a modern computer (GeForce card). Maybe the problems comes from having one
texture shared on 4 contexts and only one card, on the final setup we'll
have 2 graphic cards.

On Wed, Mar 10, 2010 at 5:17 PM, Robert Osfield robert.osfi...@gmail.comwrote:

 Hi Serge,


 On Wed, Mar 10, 2010 at 4:11 PM, Serge Lages serge.la...@gmail.comwrote:

 About our file, with some codecs and adjustments on the bitrate, we're
 able to play it with VLC without problems, so I think the reading part can
 be handled by the ffmpeg plugin with only one file, but then we need to
 dispatch this image on 4 textures. We're currently trying to do some tests.


 Why do you need four textures?  Modern graphics cards can handle pretty
 large texture sizes.

 Robert.

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Re: [osg-users] Playing smoothly a big video

2010-03-10 Thread Robert Osfield
Hi Serge,

On Wed, Mar 10, 2010 at 4:29 PM, Serge Lages serge.la...@gmail.com wrote:

 We've tried with only one texture and the fps drops to 15 approximately with
 a modern computer (GeForce card). Maybe the problems comes from having one
 texture shared on 4 contexts and only one card, on the final setup we'll
 have 2 graphic cards.


Do you need 4 contexts?  If you have one card I would typically try to run
it with a single context across all outputs.  With two graphics cards you
wouldn't be able to do this, but still I'd opt for two graphics contexts,
one per card.  This does assume that your OS of choice actually supports
driving the graphics cards efficiently...

Perhaps one solution you could go for is to have four textures that each
have their own osg::Image, but each osg::Image points to a different point
in the larger osg::Image.  If you place render the video as four images
down, one wide, rather than four wide and one down then you'd be able to use
a simple pointer offset into the osg::Image that ffmpeg is writing to.
Using this approach you could avoid major cache misses, and avoid the need
for sharing a single big texture.

Robert.
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Re: [osg-users] Playing smoothly a big video

2010-03-10 Thread Serge Lages
Thanks for your advices Robert, anyone had some success on configuring and
sharing graphic contexts on Windows 7 ? We'll also try the 4 images based on
one big image and let you know how it goes.

Cheers,

On Wed, Mar 10, 2010 at 5:43 PM, Robert Osfield robert.osfi...@gmail.comwrote:

 Hi Serge,


 On Wed, Mar 10, 2010 at 4:29 PM, Serge Lages serge.la...@gmail.comwrote:

 We've tried with only one texture and the fps drops to 15 approximately with
 a modern computer (GeForce card). Maybe the problems comes from having one
 texture shared on 4 contexts and only one card, on the final setup we'll
 have 2 graphic cards.


 Do you need 4 contexts?  If you have one card I would typically try to run
 it with a single context across all outputs.  With two graphics cards you
 wouldn't be able to do this, but still I'd opt for two graphics contexts,
 one per card.  This does assume that your OS of choice actually supports
 driving the graphics cards efficiently...

 Perhaps one solution you could go for is to have four textures that each
 have their own osg::Image, but each osg::Image points to a different point
 in the larger osg::Image.  If you place render the video as four images
 down, one wide, rather than four wide and one down then you'd be able to use
 a simple pointer offset into the osg::Image that ffmpeg is writing to.
 Using this approach you could avoid major cache misses, and avoid the need
 for sharing a single big texture.

 Robert.



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Re: [osg-users] Playing smoothly a big video

2010-03-10 Thread Chuck Seberino
Serge,

One other item that hasn't been explicitly mentioned yet is pixel packing.  You 
want to make sure that the graphics card does as little with the source image 
as possible to get it into the OpenGL pipeline.  Make sure that your on-disk 
pixel format is something that is on the fast path.  Storing data as 24-bit RGB 
is not a good choice as it is not aligned.  BGRA is your best bet as it is 
about the fastest pixel format on nvidia hardware.

Chuck

On Mar 10, 2010, at 8:43 AM, Robert Osfield wrote:

 Hi Serge,
 
 On Wed, Mar 10, 2010 at 4:29 PM, Serge Lages serge.la...@gmail.com wrote:
 We've tried with only one texture and the fps drops to 15 approximately with 
 a modern computer (GeForce card). Maybe the problems comes from having one 
 texture shared on 4 contexts and only one card, on the final setup we'll have 
 2 graphic cards.
 
 Do you need 4 contexts?  If you have one card I would typically try to run it 
 with a single context across all outputs.  With two graphics cards you 
 wouldn't be able to do this, but still I'd opt for two graphics contexts, one 
 per card.  This does assume that your OS of choice actually supports driving 
 the graphics cards efficiently...
 
 Perhaps one solution you could go for is to have four textures that each have 
 their own osg::Image, but each osg::Image points to a different point in the 
 larger osg::Image.  If you place render the video as four images down, one 
 wide, rather than four wide and one down then you'd be able to use a simple 
 pointer offset into the osg::Image that ffmpeg is writing to.  Using this 
 approach you could avoid major cache misses, and avoid the need for sharing a 
 single big texture.
 
 Robert.
 
 
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Re: [osg-users] Playing smoothly a big video

2010-03-10 Thread Jason Daly

Serge Lages wrote:

Hi Robert,

We've tried with only one texture and the fps drops to 
15 approximately with a modern computer (GeForce card). Maybe the 
problems comes from having one texture shared on 4 contexts and only 
one card, on the final setup we'll have 2 graphic cards.


Four screens with one card?  Does that mean you're using a Quadro NVS?  
If so, those cards aren't really designed to push a lot of pixels, and 
the 15fps rate wouldn't really surprise me.


I'm guessing that when you switch to 2 cards (assuming they're decent 3D 
cards), you'll have better results, even with the multiple contexts and 
one large texture.


--J

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Re: [osg-users] Playing smoothly a big video

2010-03-10 Thread J.P. Delport

Hi,

Serge Lages wrote:

Hi JP,

Thanks for your answer, and we don't need sound. By a fast disk, what 
do you recommend ? 


We have a raid0 setup that can sustain 150MB/s.

Your ffmpeg reader is based on the current OSG plugin 
or is it a custom one ?


It's a custom one, but not complicated. It basically pops the output of 
ffmpeg decompress into an osg::Image, set's PBO on that and lets OSG 
upload it. We are using only monochrome images though (GL_LUMINANCE).




About our file, with some codecs and adjustments on the bitrate, we're 
able to play it with VLC without problems, so I think the reading part 
can be handled by the ffmpeg plugin with only one file, but then we need 
to dispatch this image on 4 textures. We're currently trying to do some 
tests.


I'm still not sure where your problem area is. If it's not decoding it 
can only be upload to GPU or final rendering. You should be able to 
check this by varying the complexity of the rendering.


jp



Cheers,

On Wed, Mar 10, 2010 at 4:53 PM, J.P. Delport jpdelp...@csir.co.za 
mailto:jpdelp...@csir.co.za wrote:


Hi Serge,




Serge Lages wrote:

Hi all,

We currently need to play a big video (approximately 5500*800)
on 4 screens within an OSG application (we use a composite
viewer), so we've tried :

- Cut the video in 4 parts, but it seems really hard to
synchronize the 4 streams.
- Decode directly the big file, resulting with a very big
texture split on 4 quads (with appropriate texture coords), but
even with a powerful computer, it's very slow.

Any idea on what's the best approach for this problem ? We're
currently making our tests using the ffmpeg plugin, but maybe
another plugin would be more appropriate ?
Thanks in advance for your help.


some ideas/questions. We do something similar - stitch four high-res
camera videos into large texture. We have custom ffmpeg reader that
just reads from 4 video files and we step them manually (and in
sync) one frame at a time. We use raw video (no compression) to
avoid cpu decompress, but now one needs fast disks. We don't have
sound, do you need sound? For large sizes one needs to avoid copying
around data in cpu mem as much as possible. There is still one copy
in ffmpeg raw read that I need to get rid of.

rgds
jp


Cheers,

-- 
Serge Lages

http://www.tharsis-software.com




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