Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release

2008-12-01 Thread Serge Lages
Hi all,

I am having a problem compiling osgAnimation (under WinXP with VS8 SP1), I
need to add OpenThreads to the LINK_INTERNAL libs to get it build properly
(into its CMakeList.txt file), without that I have link errors, is it
normal, or I am missing something ?


On Fri, Nov 28, 2008 at 11:02 PM, Cedric Pinson [EMAIL PROTECTED]wrote:

 Hi,
 It's not a bug, it's an example i will need to update. For this example
 it's not a problem but if you have it in a program it could.
 I will fix it to avoid this message.

 Cheers,
 Cedric

 Ümit Uzun wrote:

 Hi Robert,

 I have tried and it is Ok on XP SP2 VisualStudio2003 Cmake2.6

 Only there is a warning in osganimationskinning.exe;
 An update callback has no name, it means it can link only with  named
 Target,
 often an error

 Best Regards.

 2008/11/28 Alberto Luaces [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]

Robert,

El Viernes 28 Noviembre 2008ES 16:53:42 Robert Osfield escribió:
 Hi All,

 I've merged Jeremy's and Cedric's updates of osgWidget and
 osgAnimation into svn/trunk.  This does mean we'll need another
round
 of testing before I can tag 2.7.6. http://2.7.6.  Assistance
on this much
 appreciated ;-)

The osgAnimation update reverted the fix we had set on the SVN
about the
cmath inclusion on include/osgAnimation/Timeline:


 http://www.mail-archive.com/[EMAIL PROTECTED]/msg02481.html

Alberto
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release

2008-12-01 Thread Robert Osfield
Hi Serge,

It looks some compilers don't have a problem with OpenThreads not
being on the lists, while others do.  I've just added OpenThreads to
the LINE_INTERNAL list and checked it in.

Robert.

On Mon, Dec 1, 2008 at 10:35 AM, Serge Lages [EMAIL PROTECTED] wrote:
 Hi all,

 I am having a problem compiling osgAnimation (under WinXP with VS8 SP1), I
 need to add OpenThreads to the LINK_INTERNAL libs to get it build properly
 (into its CMakeList.txt file), without that I have link errors, is it
 normal, or I am missing something ?


 On Fri, Nov 28, 2008 at 11:02 PM, Cedric Pinson [EMAIL PROTECTED]
 wrote:

 Hi,
 It's not a bug, it's an example i will need to update. For this example
 it's not a problem but if you have it in a program it could.
 I will fix it to avoid this message.

 Cheers,
 Cedric

 Ümit Uzun wrote:

 Hi Robert,

 I have tried and it is Ok on XP SP2 VisualStudio2003 Cmake2.6

 Only there is a warning in osganimationskinning.exe;
 An update callback has no name, it means it can link only with  named
 Target,
 often an error

 Best Regards.

 2008/11/28 Alberto Luaces [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]

Robert,

El Viernes 28 Noviembre 2008ES 16:53:42 Robert Osfield escribió:
 Hi All,

 I've merged Jeremy's and Cedric's updates of osgWidget and
 osgAnimation into svn/trunk.  This does mean we'll need another
round
 of testing before I can tag 2.7.6. http://2.7.6.  Assistance
on this much
 appreciated ;-)

The osgAnimation update reverted the fix we had set on the SVN
about the
cmath inclusion on include/osgAnimation/Timeline:


  http://www.mail-archive.com/[EMAIL PROTECTED]/msg02481.html

Alberto
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release -- missing files

2008-11-29 Thread Luigi Calori
It seems that BoundingBox.cpp BoundingSphere.cpp have been removed from 
the svn

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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release -- missing files

2008-11-29 Thread Robert Osfield
On Sat, Nov 29, 2008 at 11:19 AM, Luigi Calori [EMAIL PROTECTED] wrote:
 It seems that BoundingBox.cpp BoundingSphere.cpp have been removed from the

Very observant...  10 points.

Not observant enough...  -20 points.

BoundingBox and BoundingSphere now have templated definition to allow
double and float versions of bounding volumes to be used in the
application.

Do you have a build failure?  Is so it suggests you need to re-run
cmake to update your project files.

Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release -- missing files

2008-11-29 Thread Luigi Calori

Robert Osfield ha scritto:

On Sat, Nov 29, 2008 at 11:19 AM, Luigi Calori [EMAIL PROTECTED] wrote:
  

It seems that BoundingBox.cpp BoundingSphere.cpp have been removed from the



Very observant...  10 points.

Not observant enough...  -20 points.

BoundingBox and BoundingSphere now have templated definition to allow
double and float versions of bounding volumes to be used in the
application.

Do you have a build failure?  Is so it suggests you need to re-run
cmake to update your project files.
  
I did an svn update and I' m pretty sure I did a cmake run and a build, 
not a re-build.

I got linking error and wrongly assumed missing files.
Either I did something wrong or VS7 does not recognize he has to rebuild 
the whole thing.

Now cleaned everything and seems to build fine.

Sorry for assuming a bug that was not there...
Lesson learned:  do a clean build before sending any  bug.

Luigi
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release

2008-11-28 Thread Robert Osfield
Hi All,

I've merged Jeremy's and Cedric's updates of osgWidget and
osgAnimation into svn/trunk.  This does mean we'll need another round
of testing before I can tag 2.7.6.  Assistance on this much
appreciated ;-)

Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release

2008-11-28 Thread Alberto Luaces
Robert,

El Viernes 28 Noviembre 2008ES 16:53:42 Robert Osfield escribió:
 Hi All,

 I've merged Jeremy's and Cedric's updates of osgWidget and
 osgAnimation into svn/trunk.  This does mean we'll need another round
 of testing before I can tag 2.7.6.  Assistance on this much
 appreciated ;-)

The osgAnimation update reverted the fix we had set on the SVN about the 
cmath inclusion on include/osgAnimation/Timeline:

http://www.mail-archive.com/[EMAIL PROTECTED]/msg02481.html

Alberto
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release

2008-11-28 Thread Ümit Uzun
Hi Robert,

I have tried and it is Ok on XP SP2 VisualStudio2003 Cmake2.6

Only there is a warning in osganimationskinning.exe;
An update callback has no name, it means it can link only with  named
Target,
often an error

Best Regards.

2008/11/28 Alberto Luaces [EMAIL PROTECTED]

 Robert,

 El Viernes 28 Noviembre 2008ES 16:53:42 Robert Osfield escribió:
  Hi All,
 
  I've merged Jeremy's and Cedric's updates of osgWidget and
  osgAnimation into svn/trunk.  This does mean we'll need another round
  of testing before I can tag 2.7.6.  Assistance on this much
  appreciated ;-)

 The osgAnimation update reverted the fix we had set on the SVN about the
 cmath inclusion on include/osgAnimation/Timeline:


 http://www.mail-archive.com/[EMAIL PROTECTED]/msg02481.html

 Alberto
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release

2008-11-28 Thread Robert Osfield
HI Alberto,

Fix now re-instanted and checked in.

Robert.

On Fri, Nov 28, 2008 at 4:32 PM, Alberto Luaces [EMAIL PROTECTED] wrote:
 Robert,

 El Viernes 28 Noviembre 2008ES 16:53:42 Robert Osfield escribió:
 Hi All,

 I've merged Jeremy's and Cedric's updates of osgWidget and
 osgAnimation into svn/trunk.  This does mean we'll need another round
 of testing before I can tag 2.7.6.  Assistance on this much
 appreciated ;-)

 The osgAnimation update reverted the fix we had set on the SVN about the
 cmath inclusion on include/osgAnimation/Timeline:

 http://www.mail-archive.com/[EMAIL PROTECTED]/msg02481.html

 Alberto
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release

2008-11-28 Thread Alberto Luaces
Hi Robert,

thank you, Cygwin compiles SVN ok again :)

Alberto

El Viernes 28 Noviembre 2008ES 18:14:20 Robert Osfield escribió:
 HI Alberto,

 Fix now re-instanted and checked in.

 Robert.

 On Fri, Nov 28, 2008 at 4:32 PM, Alberto Luaces [EMAIL PROTECTED] wrote:
  Robert,
 
  El Viernes 28 Noviembre 2008ES 16:53:42 Robert Osfield escribió:
  Hi All,
 
  I've merged Jeremy's and Cedric's updates of osgWidget and
  osgAnimation into svn/trunk.  This does mean we'll need another round
  of testing before I can tag 2.7.6.  Assistance on this much
  appreciated ;-)
 
  The osgAnimation update reverted the fix we had set on the SVN about the
  cmath inclusion on include/osgAnimation/Timeline:
 
  http://www.mail-archive.com/[EMAIL PROTECTED]/msg0
 2481.html
 
  Alberto
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release

2008-11-28 Thread Jean-Sébastien Guay

Hi Robert,


I've merged Jeremy's and Cedric's updates of osgWidget and
osgAnimation into svn/trunk.  This does mean we'll need another round
of testing before I can tag 2.7.6.  Assistance on this much
appreciated ;-)


Builds fine on Windows Vista, VC++ 2005, CMake 2.6.1.

J-S
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release

2008-11-28 Thread Cedric Pinson

Hi,
It's not a bug, it's an example i will need to update. For this example 
it's not a problem but if you have it in a program it could.

I will fix it to avoid this message.

Cheers,
Cedric

Ümit Uzun wrote:

Hi Robert,

I have tried and it is Ok on XP SP2 VisualStudio2003 Cmake2.6

Only there is a warning in osganimationskinning.exe;
An update callback has no name, it means it can link only with  
named Target,

often an error

Best Regards.

2008/11/28 Alberto Luaces [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]

Robert,

El Viernes 28 Noviembre 2008ES 16:53:42 Robert Osfield escribió:
 Hi All,

 I've merged Jeremy's and Cedric's updates of osgWidget and
 osgAnimation into svn/trunk.  This does mean we'll need another
round
 of testing before I can tag 2.7.6. http://2.7.6.  Assistance
on this much
 appreciated ;-)

The osgAnimation update reverted the fix we had set on the SVN
about the
cmath inclusion on include/osgAnimation/Timeline:

http://www.mail-archive.com/[EMAIL PROTECTED]/msg02481.html

Alberto
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release

2008-11-27 Thread Jean-Sébastien Guay

Hi Robert,


I'm now pretty well on top of submissions, so am looking towards
making a dev release tomorrow morning. Could users check out the
latest version of the OSG to see how things build and run on your
platform.


I did an update this morning and built to test the wldap32 addition, it 
all built fine then. There are a few updated files since then so I'm 
running a new build, but I don't expect any surprises.


Windows Vista 32 bit, CMake 2.6.1, Visual C++ 2005.

J-S
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release

2008-11-27 Thread Jean-Sébastien Guay

Hi Robert,

I did an update this morning and built to test the wldap32 addition, it 
all built fine then. There are a few updated files since then so I'm 
running a new build, but I don't expect any surprises.


Windows Vista 32 bit, CMake 2.6.1, Visual C++ 2005.


Confirmed, builds fine.

While we're talking about packaging, we should probably also start a 
thread about a related subject: what constitutes a good test suite for 
OSG builds. I typically run osgviewer cow.osg, and then a few other 
models that load png/jpg textures, a few OpenFlight models, etc. But 
perhaps we could make a list of examples that we could run in a batch 
file, and if they all run well then the build is considered to be in 
generally good shape.


J-S
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release

2008-11-27 Thread Robert Osfield
HI J-S,

On Thu, Nov 27, 2008 at 6:35 PM, Jean-Sébastien Guay
[EMAIL PROTECTED] wrote:
 While we're talking about packaging, we should probably also start a thread
 about a related subject: what constitutes a good test suite for OSG builds.
 I typically run osgviewer cow.osg, and then a few other models that load
 png/jpg textures, a few OpenFlight models, etc. But perhaps we could make a
 list of examples that we could run in a batch file, and if they all run well
 then the build is considered to be in generally good shape.

I run OpenSceneGraph/runexamples.bat as my base test.  It does have
all the examples, but does have most.  We've added quite a few since
it was last updated, for instance osgwidget and osganimation examples.

Robert
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release

2008-11-27 Thread Jean-Sébastien Guay

Hi Robert,


I run OpenSceneGraph/runexamples.bat as my base test.  It does have
all the examples, but does have most.  We've added quite a few since
it was last updated, for instance osgwidget and osganimation examples.


Perhaps we could devise a more minimal set of examples which cover the 
essentials but no more? runexamples.bat has too many IMHO. We should 
also include osgWidget and osgAnimation examples in the test run of 
course, but you knew that. :-)


Anyways, I'll use runexamples.bat for now. Thanks,

J-S
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release

2008-11-27 Thread Alejandro Segovia
Hi Robert,

I'm having trouble building on Debian Etch. I'm getting the following error
when configuring within ccmake:

 IF had incorrect arguments: POLICY CMP0008 (Unknown arguments specified).

Perhaps my cmake version is too old, I'm using: cmake version 2.4-patch 5

Alejandro.-

On Thu, Nov 27, 2008 at 3:34 PM, Robert Osfield [EMAIL PROTECTED]wrote:

 Hi All,

 I'm now pretty well on top of submissions, so am looking towards
 making a dev release tomorrow morning. Could users check out the
 latest version of the OSG to see how things build and run on your
 platform.

 Thanks,
 Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release

2008-11-27 Thread Stephan Huber
Robert Osfield schrieb:
 Hi All,
 
 I'm now pretty well on top of submissions, so am looking towards
 making a dev release tomorrow morning. Could users check out the
 latest version of the OSG to see how things build and run on your
 platform.

Compile went smooth on OS X (using 10.4 + 10.5 sdk) with the deprecated
xcode-project-files. I added all missing files and added also the new
osganimation-lib as a framework and a new example osganimationviewer
(checked in already). I tested some of the examples -- no problem.

Additionally I enabled support for atomic operations when using the 10.5
sdk _OPENTHREADS_ATOMIC_USE_BSD_ATOMIC, I think this would be a good
idea to add this to the cmake files. If I find some time this week, I'll
try to add it myself.

I'll try the cmake build the next days and report back.

cheers,
Stephan

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Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.4 dev release

2008-10-29 Thread Mathieu MARACHE
Builds fine on IRIX, but you knew that already from :
http://www.cdash.org/CDashPublic/buildSummary.php?buildid=433
--
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2008/10/29 Paul Martz [EMAIL PROTECTED]:
 WinXP, VS8: OSG compiles and runs fine. Tested my current dev project: runs
 fine with OSG svn head.
   -Paul

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Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.4 dev release

2008-10-29 Thread Robert Osfield
On Wed, Oct 29, 2008 at 7:05 AM, Mathieu MARACHE
[EMAIL PROTECTED] wrote:
 Builds fine on IRIX, but you knew that already from :
 http://www.cdash.org/CDashPublic/buildSummary.php?buildid=433

Great to see the dashboard starting to be populated.  Is there a way
of getting the full warnings, as the listing on the web pages are
concatenated.

Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.4 dev release

2008-10-29 Thread Robert Osfield
On Wed, Oct 29, 2008 at 10:04 AM, Robert Osfield
[EMAIL PROTECTED] wrote:
 On Wed, Oct 29, 2008 at 7:05 AM, Mathieu MARACHE
 [EMAIL PROTECTED] wrote:
 Builds fine on IRIX, but you knew that already from :
 http://www.cdash.org/CDashPublic/buildSummary.php?buildid=433

 Great to see the dashboard starting to be populated.  Is there a way
 of getting the full warnings, as the listing on the web pages are
 concatenated.

I've just checked the URL again and it does have all the warnings
Other pages don't though...  need to work out how to browse this pages
properly...

Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.4 dev release

2008-10-28 Thread Robert Osfield
Hi All,

On Mon, Oct 27, 2008 at 5:26 PM, Robert Osfield
[EMAIL PROTECTED] wrote:
 There have been lots of bug and build fixes checked in since 2.7.3,
 and feature refinements but as always this might come with their own
 regressions, so please do a check out of svn/trunk and test the build
 and execution of this baby :-)

I have one error report in of a build error under Windows/VisualStudio
8, relating to changes to OpenThreads (svn revision 9059):

-- Build started: Project: OpenThreads, Configuration: Debug Win32 --
1Compiling...
1Atomic.cpp
1C:\Program Files (x86)\Microsoft Visual Studio
8\VC\include\intrin.h(944) : error C2733: second C linkage of
overloaded function '_interlockedbittestandset' not allowed
1C:\Program Files (x86)\Microsoft Visual Studio
8\VC\include\intrin.h(944) : see declaration of
'_interlockedbittestandset'
1C:\Program Files (x86)\Microsoft Visual Studio
8\VC\include\intrin.h(945) : error C2733: second C linkage of
overloaded function '_interlockedbittestandreset' not allowed
1C:\Program Files (x86)\Microsoft Visual Studio
8\VC\include\intrin.h(945) : see declaration of
'_interlockedbittestandreset'
1Build log was saved at
file://c:\bsi.ext\3rdparty\osg\OpenSceneGraph\src\OpenThreads\win32\OpenThreads.dir\Debug\BuildLog.htm
1OpenThreads - 2 error(s), 0 warning(s)
== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==

Save for reverting these changes I don't have an fix.  I'm not a
Windows developer so can't do anything to directly help.  Testing and
suggestions would be very much appreciated.

Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.4 dev release

2008-10-28 Thread Wang Rui
Hi Robert,

The newest SVN version works for my VisualStudio 9. Maybe this is a bug of
VS8. :)

Wang Rui
2008/10/28 Robert Osfield [EMAIL PROTECTED]

 Hi All,

 On Mon, Oct 27, 2008 at 5:26 PM, Robert Osfield
 [EMAIL PROTECTED] wrote:
  There have been lots of bug and build fixes checked in since 2.7.3,
  and feature refinements but as always this might come with their own
  regressions, so please do a check out of svn/trunk and test the build
  and execution of this baby :-)

 I have one error report in of a build error under Windows/VisualStudio
 8, relating to changes to OpenThreads (svn revision 9059):

 -- Build started: Project: OpenThreads, Configuration: Debug Win32
 --
 1Compiling...
 1Atomic.cpp
 1C:\Program Files (x86)\Microsoft Visual Studio
 8\VC\include\intrin.h(944) : error C2733: second C linkage of
 overloaded function '_interlockedbittestandset' not allowed
 1C:\Program Files (x86)\Microsoft Visual Studio
 8\VC\include\intrin.h(944) : see declaration of
 '_interlockedbittestandset'
 1C:\Program Files (x86)\Microsoft Visual Studio
 8\VC\include\intrin.h(945) : error C2733: second C linkage of
 overloaded function '_interlockedbittestandreset' not allowed
 1C:\Program Files (x86)\Microsoft Visual Studio
 8\VC\include\intrin.h(945) : see declaration of
 '_interlockedbittestandreset'
 1Build log was saved at

 file://c:\bsi.ext\3rdparty\osg\OpenSceneGraph\src\OpenThreads\win32\OpenThreads.dir\Debug\BuildLog.htm
 1OpenThreads - 2 error(s), 0 warning(s)
 == Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==

 Save for reverting these changes I don't have an fix.  I'm not a
 Windows developer so can't do anything to directly help.  Testing and
 suggestions would be very much appreciated.

 Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.4 dev release

2008-10-28 Thread John Vidar Larring

Hi Robert,

Compiled without errors on CentOS 4.7 x86_64 with gcc 3.4.6

/John Vidar

Robert Osfield wrote:

Hi All,

On Mon, Oct 27, 2008 at 5:26 PM, Robert Osfield
[EMAIL PROTECTED] wrote:

There have been lots of bug and build fixes checked in since 2.7.3,
and feature refinements but as always this might come with their own
regressions, so please do a check out of svn/trunk and test the build
and execution of this baby :-)


I have one error report in of a build error under Windows/VisualStudio
8, relating to changes to OpenThreads (svn revision 9059):



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Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.4 dev release

2008-10-28 Thread Ulrich Hertlein

Compiled fine on Mac OS X 10.5.5, gcc 4.0.1, intel 32-bit
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Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.3 dev release

2008-10-08 Thread Robert Osfield
Hi Paul,

On Tue, Oct 7, 2008 at 9:58 PM, Paul Melis [EMAIL PROTECTED] wrote:
 I'll see what downgrading the nvidia drivers does for this

 Well, going back to 169.12 does seem to make that problem go away (but the
 non-vsynced framerate has gone down to about 1/10th of what it was with the
 173 series, doh!)

Curious set up of variables that affect this issue.

It could be a driver bug, but if it is it's a timing issue as the OSG
should send exactly the same OpenGL commands and data in all the
threading models, the only difference being the timing.

One test might be to capture the actual OpenGL commands and data sent
by the OSG to illustrate the OSG itself is not blame, or if it is help
pinpoint this.  Using a debug OpenGL library would the way to capture
this data.

Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.3 dev release

2008-10-08 Thread Alberto Luaces
El Martes 07 Octubre 2008ES 22:58:06 Paul Melis escribió:
 Well, going back to 169.12 does seem to make that problem go away (but
 the non-vsynced framerate has gone down to about 1/10th of what it was
 with the 173 series, doh!)

 Paul

Paul,

I wasn't able to reproduce that crash, but I have newer drivers than you, can 
you try them?

gcc version 4.3.2, Linux 2.6.26-1-amd64.
GF 7600GS -- driver version 173.14.12
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Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.3 dev release

2008-10-08 Thread Paul Melis

Alberto Luaces wrote:

El Martes 07 Octubre 2008ES 22:58:06 Paul Melis escribió:
  

Well, going back to 169.12 does seem to make that problem go away (but
the non-vsynced framerate has gone down to about 1/10th of what it was
with the 173 series, doh!)

Paul



Paul,

I wasn't able to reproduce that crash, but I have newer drivers than you, can 
you try them?


gcc version 4.3.2, Linux 2.6.26-1-amd64.
GF 7600GS -- driver version 173.14.12
  
I noticed that 173.14.12 was the latest version, but Gentoo doesn't 
provide them yet as a package. I'll stick with the 169 series for now I 
think.


Paul
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Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.3 dev release

2008-10-08 Thread Jean-Sébastien Guay

Hi Robert,

Builds fine on Windows Vista 32 bit, VC++ 2005 (VC8), CMake 2.6.1. Ran 
osgviewer and a few other examples (to verify that the recent changes 
were merged) and all looks fine.


Just FYI, I thought I'd build and test again in light of the changes 
that were checked in in the last few hours (busy morning for you I guess 
:-) ) and OSG still builds fine on the config above. I ran the osgShadow 
example in various modes (--sm, --lispsm, --pssm in the -4 scene) and it 
seems to run fine.


J-S
--
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Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.3 dev release

2008-10-08 Thread Paul Melis

Paul Melis wrote:

Alberto Luaces wrote:

El Martes 07 Octubre 2008ES 22:58:06 Paul Melis escribió:
 

Well, going back to 169.12 does seem to make that problem go away (but
the non-vsynced framerate has gone down to about 1/10th of what it was
with the 173 series, doh!)

Paul



Paul,

I wasn't able to reproduce that crash, but I have newer drivers than 
you, can you try them?


gcc version 4.3.2, Linux 2.6.26-1-amd64.
GF 7600GS -- driver version 173.14.12
  
I noticed that 173.14.12 was the latest version, but Gentoo doesn't 
provide them yet as a package. I'll stick with the 169 series for now 
I think.

Ok, so now I'm on 173.14.12 and indeed the lockups have disappeared...

Paul
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Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.3 dev release

2008-10-07 Thread Jean-Sébastien Guay

Hi Robert,


I am planning to make a 2.7.3 dev release tomorrow morning, there have
been plenty of changes checked in since 2.7.2 so there is potential
for build breaks so I'd appreciate testing across platforms of
svn/trunk.

If you have a clean build or a build failure please post your results
into the list so I can keep tabs on where things are build/what is
left to fix up.


Builds fine on Windows Vista 32 bit, VC++ 2005 (VC8), CMake 2.6.1. Ran 
osgviewer and a few other examples (to verify that the recent changes 
were merged) and all looks fine.


J-S
--
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Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.3 dev release

2008-10-07 Thread Alberto Luaces
Builds fine with gcc version 4.3.2, Linux 2.6.26-1-amd64.

El Martes 07 Octubre 2008ES 18:00:17 Robert Osfield escribió:
 Hi All,

 I am planning to make a 2.7.3 dev release tomorrow morning, there have
 been plenty of changes checked in since 2.7.2 so there is potential
 for build breaks so I'd appreciate testing across platforms of
 svn/trunk.

 If you have a clean build or a build failure please post your results
 into the list so I can keep tabs on where things are build/what is
 left to fix up.

 Thanks in advance,
 Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.3 dev release

2008-10-07 Thread Paul Melis
I seem to be getting some lock up when switching threading models in 
osgviewer (with the cow). However I also see these in 2.6.0 now that 
I test it (haven't been using 2.6 yet).
What's more, switching of the threading model with 'm' does not always 
seem to happen. Sometimes when I press 'm' the threading model doesn't 
change, only when I press 'm' again.
This is with vsync off, b.t.w., in case timings issues might be at play 
here.
The lockup always seems to occur when switching to 
CullThreadPerCameraDrawThreadPerContext. Here's a relevant stack trace


#0  0xe424 in __kernel_vsyscall ()
#1  0xb7963576 in pthread_cond_wait@@GLIBC_2.3.2 () from 
/lib/libpthread.so.0

#2  0xb7ef79c8 in OpenThreads::Condition::wait ()
  from /home/melis/c/osg/build/2.7.2/bin/../lib/libOpenThreads.so.11
#3  0xb7a49e4d in osgViewer::ViewerBase::renderingTraversals ()
  from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46
#4  0xb7a48833 in osgViewer::ViewerBase::frame ()
  from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46
#5  0xb7a48971 in osgViewer::ViewerBase::run ()
  from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46
#6  0xb7a3a033 in osgViewer::Viewer::run ()
  from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46
#7  0x0804b1e6 in main ()

Paul


Robert Osfield wrote:

Hi All,

I am planning to make a 2.7.3 dev release tomorrow morning, there have
been plenty of changes checked in since 2.7.2 so there is potential
for build breaks so I'd appreciate testing across platforms of
svn/trunk.

If you have a clean build or a build failure please post your results
into the list so I can keep tabs on where things are build/what is
left to fix up.

Thanks in advance,
Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.3 dev release

2008-10-07 Thread Paul Melis

And I'm forgetting the important details:
- Gentoo Linux 2.6.25
- GCC 4.1.2
- NVidia Geforce 9600GT, driver 173.14.09

Paul

Paul Melis wrote:
I seem to be getting some lock up when switching threading models in 
osgviewer (with the cow). However I also see these in 2.6.0 now 
that I test it (haven't been using 2.6 yet).
What's more, switching of the threading model with 'm' does not always 
seem to happen. Sometimes when I press 'm' the threading model doesn't 
change, only when I press 'm' again.
This is with vsync off, b.t.w., in case timings issues might be at 
play here.
The lockup always seems to occur when switching to 
CullThreadPerCameraDrawThreadPerContext. Here's a relevant stack trace


#0  0xe424 in __kernel_vsyscall ()
#1  0xb7963576 in pthread_cond_wait@@GLIBC_2.3.2 () from 
/lib/libpthread.so.0

#2  0xb7ef79c8 in OpenThreads::Condition::wait ()
  from /home/melis/c/osg/build/2.7.2/bin/../lib/libOpenThreads.so.11
#3  0xb7a49e4d in osgViewer::ViewerBase::renderingTraversals ()
  from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46
#4  0xb7a48833 in osgViewer::ViewerBase::frame ()
  from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46
#5  0xb7a48971 in osgViewer::ViewerBase::run ()
  from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46
#6  0xb7a3a033 in osgViewer::Viewer::run ()
  from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46
#7  0x0804b1e6 in main ()

Paul


Robert Osfield wrote:

Hi All,

I am planning to make a 2.7.3 dev release tomorrow morning, there have
been plenty of changes checked in since 2.7.2 so there is potential
for build breaks so I'd appreciate testing across platforms of
svn/trunk.

If you have a clean build or a build failure please post your results
into the list so I can keep tabs on where things are build/what is
left to fix up.

Thanks in advance,
Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.3 dev release

2008-10-07 Thread Jean-Sébastien Guay

Hi Paul,

What's more, switching of the threading model with 'm' does not always 
seem to happen. Sometimes when I press 'm' the threading model doesn't 
change, only when I press 'm' again.


FYI, the ThreadingHandler checks that it doesn't receive multiple 
change threading model events within 1 second of each other so if you 
press 'm' multiple times in rapid succession only one per second will be 
taken into account.


For the crash, I'm not seeing it on Win32. It could possibly be graphics 
driver-related? We've seen this on Windows occasionally. You could try 
an older or newer version. Also, if you have multiple monitors, try 
starting osgviewer on a single one, or on both, possibly even disabling 
one of the monitors to see if you can replicate the problem.


J-S
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Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.3 dev release

2008-10-07 Thread Robert Osfield
Hi Paul,

What type of data sets do you see lock ups on?

What is the rest of your hardware specs?

FYI, I haven't seen lock ups with toggling threading models, just
tried it again and no problems so we'll need to work hard to reproduce
elsewhere.  My system is Quad core Intel, 4GB, Kubuntu 7.10, 64bit,
8800GTS 640Mb.

Robert.

On Tue, Oct 7, 2008 at 8:16 PM, Paul Melis [EMAIL PROTECTED] wrote:
 And I'm forgetting the important details:
 - Gentoo Linux 2.6.25
 - GCC 4.1.2
 - NVidia Geforce 9600GT, driver 173.14.09

 Paul

 Paul Melis wrote:

 I seem to be getting some lock up when switching threading models in
 osgviewer (with the cow). However I also see these in 2.6.0 now that I
 test it (haven't been using 2.6 yet).
 What's more, switching of the threading model with 'm' does not always
 seem to happen. Sometimes when I press 'm' the threading model doesn't
 change, only when I press 'm' again.
 This is with vsync off, b.t.w., in case timings issues might be at play
 here.
 The lockup always seems to occur when switching to
 CullThreadPerCameraDrawThreadPerContext. Here's a relevant stack trace

 #0  0xe424 in __kernel_vsyscall ()
 #1  0xb7963576 in pthread_cond_wait@@GLIBC_2.3.2 () from
 /lib/libpthread.so.0
 #2  0xb7ef79c8 in OpenThreads::Condition::wait ()
  from /home/melis/c/osg/build/2.7.2/bin/../lib/libOpenThreads.so.11
 #3  0xb7a49e4d in osgViewer::ViewerBase::renderingTraversals ()
  from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46
 #4  0xb7a48833 in osgViewer::ViewerBase::frame ()
  from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46
 #5  0xb7a48971 in osgViewer::ViewerBase::run ()
  from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46
 #6  0xb7a3a033 in osgViewer::Viewer::run ()
  from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46
 #7  0x0804b1e6 in main ()

 Paul


 Robert Osfield wrote:

 Hi All,

 I am planning to make a 2.7.3 dev release tomorrow morning, there have
 been plenty of changes checked in since 2.7.2 so there is potential
 for build breaks so I'd appreciate testing across platforms of
 svn/trunk.

 If you have a clean build or a build failure please post your results
 into the list so I can keep tabs on where things are build/what is
 left to fix up.

 Thanks in advance,
 Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.3 dev release

2008-10-07 Thread Paul Melis

Robert Osfield wrote:

What type of data sets do you see lock ups on?
  

Errr, the cow dataset :)

What is the rest of your hardware specs?
  

Intel Core2 Duo, 3 Gb, single monitor.
The gfx card has 512 Mb, but that will hardly have any influence here.

Just tested with vsync turned on and now I get a lockup of a few 
seconds, followed by


Threading model 'CullThreadPerCameraDrawThreadPerContext' selected.
Warning: detected OpenGL error 'invalid operation' after RenderBin::draw(,)
Warning: detected OpenGL error 'invalid operation' after RenderBin::draw(,)
[endlessly]

This is still with cow.osg.

I'll see what downgrading the nvidia drivers does for this

Paul

FYI, I haven't seen lock ups with toggling threading models, just
tried it again and no problems so we'll need to work hard to reproduce
elsewhere.  My system is Quad core Intel, 4GB, Kubuntu 7.10, 64bit,
8800GTS 640Mb.

Robert.

On Tue, Oct 7, 2008 at 8:16 PM, Paul Melis [EMAIL PROTECTED] wrote:
  

And I'm forgetting the important details:
- Gentoo Linux 2.6.25
- GCC 4.1.2
- NVidia Geforce 9600GT, driver 173.14.09

Paul

Paul Melis wrote:


I seem to be getting some lock up when switching threading models in
osgviewer (with the cow). However I also see these in 2.6.0 now that I
test it (haven't been using 2.6 yet).
What's more, switching of the threading model with 'm' does not always
seem to happen. Sometimes when I press 'm' the threading model doesn't
change, only when I press 'm' again.
This is with vsync off, b.t.w., in case timings issues might be at play
here.
The lockup always seems to occur when switching to
CullThreadPerCameraDrawThreadPerContext. Here's a relevant stack trace

#0  0xe424 in __kernel_vsyscall ()
#1  0xb7963576 in pthread_cond_wait@@GLIBC_2.3.2 () from
/lib/libpthread.so.0
#2  0xb7ef79c8 in OpenThreads::Condition::wait ()
 from /home/melis/c/osg/build/2.7.2/bin/../lib/libOpenThreads.so.11
#3  0xb7a49e4d in osgViewer::ViewerBase::renderingTraversals ()
 from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46
#4  0xb7a48833 in osgViewer::ViewerBase::frame ()
 from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46
#5  0xb7a48971 in osgViewer::ViewerBase::run ()
 from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46
#6  0xb7a3a033 in osgViewer::Viewer::run ()
 from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46
#7  0x0804b1e6 in main ()

Paul


Robert Osfield wrote:
  

Hi All,

I am planning to make a 2.7.3 dev release tomorrow morning, there have
been plenty of changes checked in since 2.7.2 so there is potential
for build breaks so I'd appreciate testing across platforms of
svn/trunk.

If you have a clean build or a build failure please post your results
into the list so I can keep tabs on where things are build/what is
left to fix up.

Thanks in advance,
Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.3 dev release

2008-10-07 Thread Csaba Halász
On Tue, Oct 7, 2008 at 9:14 PM, Paul Melis [EMAIL PROTECTED] wrote:
 I seem to be getting some lock up when switching threading models in
 osgviewer (with the cow). However I also see these in 2.6.0 now that I
 test it (haven't been using 2.6 yet).
 What's more, switching of the threading model with 'm' does not always seem
 to happen. Sometimes when I press 'm' the threading model doesn't change,
 only when I press 'm' again.
 This is with vsync off, b.t.w., in case timings issues might be at play
 here.
 The lockup always seems to occur when switching to
 CullThreadPerCameraDrawThreadPerContext. Here's a relevant stack trace

 #0  0xe424 in __kernel_vsyscall ()
 #1  0xb7963576 in pthread_cond_wait@@GLIBC_2.3.2 () from
 /lib/libpthread.so.0
 #2  0xb7ef79c8 in OpenThreads::Condition::wait ()
  from /home/melis/c/osg/build/2.7.2/bin/../lib/libOpenThreads.so.11
 #3  0xb7a49e4d in osgViewer::ViewerBase::renderingTraversals ()
  from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46
 #4  0xb7a48833 in osgViewer::ViewerBase::frame ()
  from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46
 #5  0xb7a48971 in osgViewer::ViewerBase::run ()
  from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46
 #6  0xb7a3a033 in osgViewer::Viewer::run ()
  from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46
 #7  0x0804b1e6 in main ()

I can reproduce this as well.
gcc 4.1.2, nvidia 8600M-GT 256MB, c2d 2.2GHz, driver 169.12, single
display (laptop) 1920x1200.

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Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.3 dev release

2008-10-07 Thread Paul Melis

Paul Melis wrote:

Robert Osfield wrote:

What type of data sets do you see lock ups on?
  

Errr, the cow dataset :)

What is the rest of your hardware specs?
  

Intel Core2 Duo, 3 Gb, single monitor.
The gfx card has 512 Mb, but that will hardly have any influence here.

Just tested with vsync turned on and now I get a lockup of a few 
seconds, followed by


Threading model 'CullThreadPerCameraDrawThreadPerContext' selected.
Warning: detected OpenGL error 'invalid operation' after 
RenderBin::draw(,)
Warning: detected OpenGL error 'invalid operation' after 
RenderBin::draw(,)

[endlessly]

This is still with cow.osg.

I'll see what downgrading the nvidia drivers does for this
Well, going back to 169.12 does seem to make that problem go away (but 
the non-vsynced framerate has gone down to about 1/10th of what it was 
with the 173 series, doh!)


Paul




Paul

FYI, I haven't seen lock ups with toggling threading models, just
tried it again and no problems so we'll need to work hard to reproduce
elsewhere.  My system is Quad core Intel, 4GB, Kubuntu 7.10, 64bit,
8800GTS 640Mb.

Robert.

On Tue, Oct 7, 2008 at 8:16 PM, Paul Melis [EMAIL PROTECTED] wrote:
 

And I'm forgetting the important details:
- Gentoo Linux 2.6.25
- GCC 4.1.2
- NVidia Geforce 9600GT, driver 173.14.09

Paul

Paul Melis wrote:
   

I seem to be getting some lock up when switching threading models in
osgviewer (with the cow). However I also see these in 2.6.0 now 
that I

test it (haven't been using 2.6 yet).
What's more, switching of the threading model with 'm' does not always
seem to happen. Sometimes when I press 'm' the threading model doesn't
change, only when I press 'm' again.
This is with vsync off, b.t.w., in case timings issues might be at 
play

here.
The lockup always seems to occur when switching to
CullThreadPerCameraDrawThreadPerContext. Here's a relevant stack trace

#0  0xe424 in __kernel_vsyscall ()
#1  0xb7963576 in pthread_cond_wait@@GLIBC_2.3.2 () from
/lib/libpthread.so.0
#2  0xb7ef79c8 in OpenThreads::Condition::wait ()
 from /home/melis/c/osg/build/2.7.2/bin/../lib/libOpenThreads.so.11
#3  0xb7a49e4d in osgViewer::ViewerBase::renderingTraversals ()
 from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46
#4  0xb7a48833 in osgViewer::ViewerBase::frame ()
 from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46
#5  0xb7a48971 in osgViewer::ViewerBase::run ()
 from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46
#6  0xb7a3a033 in osgViewer::Viewer::run ()
 from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46
#7  0x0804b1e6 in main ()

Paul


Robert Osfield wrote:
 

Hi All,

I am planning to make a 2.7.3 dev release tomorrow morning, there 
have

been plenty of changes checked in since 2.7.2 so there is potential
for build breaks so I'd appreciate testing across platforms of
svn/trunk.

If you have a clean build or a build failure please post your results
into the list so I can keep tabs on where things are build/what is
left to fix up.

Thanks in advance,
Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.3 dev release

2008-10-07 Thread Csaba Halász
On Tue, Oct 7, 2008 at 10:58 PM, Paul Melis [EMAIL PROTECTED] wrote:

 Well, going back to 169.12 does seem to make that problem go away

Interesting, since I have the problem with the 169.12 driver.
Maybe I should upgrade to make it go away ;)

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Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.6 release candidate

2008-07-25 Thread Adrian Egli OpenSceneGraph (3D)
Hi Robert,

the latest SVN doesn't link (osgViewer) :
  virtual void operator()(const osg::Image image, const
unsigned int context_id) = 0;
cause a problem under VS 2003.
Linking...
   Creating library
C:\dev\OpenSceneGraphSVN\Openscenegraph\lib\Release\..\osgViewer.lib and
object C:\dev\OpenSceneGraphSVN\Openscenegraph\lib\Release\..\osgViewer.exp
HelpHandler.obj : error LNK2019: unresolved external symbol public: void
__thiscall osgViewer::WindowCaptureCallback::setCaptureOperation(class
osgViewer::CaptureOperation *) ([EMAIL PROTECTED]
@osgViewer@@[EMAIL PROTECTED]@@Z) referenced in function public:
void __thiscall osgViewer::ScreenCaptureHandler::setCaptureOperation(class
osgViewer::CaptureOperation *) ([EMAIL PROTECTED]
@osgViewer@@[EMAIL PROTECTED]@@Z)
StatsHandler.obj : error LNK2019: unresolved external symbol public: void
__thiscall osgViewer::WindowCaptureCallback::setCaptureOperation(class
osgViewer::CaptureOperation *) ([EMAIL PROTECTED]
@osgViewer@@[EMAIL PROTECTED]@@Z) referenced in function
[thunk]:public: virtual bool __thiscall
osg::Drawable::DrawCallback::isSameKindAs`vtordisp{4294967292,0}' (class
osg::Object const *)const  ([EMAIL PROTECTED]@[EMAIL PROTECTED]
@@[EMAIL PROTECTED]@[EMAIL PROTECTED]@@Z)
ViewerEventHandlers.obj : error LNK2001: unresolved external symbol public:
void __thiscall osgViewer::WindowCaptureCallback::setCaptureOperation(class
osgViewer::CaptureOperation *) ([EMAIL PROTECTED]
@osgViewer@@[EMAIL PROTECTED]@@Z)
HelpHandler.obj : error LNK2001: unresolved external symbol public: virtual
void __thiscall osgViewer::WriteToFileCaptureOperation::operator()(class
osg::Image const ,unsigned int) ([EMAIL PROTECTED]
@@[EMAIL PROTECTED]@@[EMAIL PROTECTED])
StatsHandler.obj : error LNK2001: unresolved external symbol public:
virtual void __thiscall
osgViewer::WriteToFileCaptureOperation::operator()(class osg::Image const
,unsigned int) ([EMAIL PROTECTED]@@[EMAIL PROTECTED]
@@[EMAIL PROTECTED])
ViewerEventHandlers.obj : error LNK2001: unresolved external symbol public:
virtual void __thiscall
osgViewer::WriteToFileCaptureOperation::operator()(class osg::Image const
,unsigned int) ([EMAIL PROTECTED]@@[EMAIL PROTECTED]
@@[EMAIL PROTECTED])
C:\dev\OpenSceneGraphSVN\Openscenegraph\lib\Release\..\..\bin\osg42-osgViewer.dll
: fatal error LNK1120: 2 unresolved externals



2008/7/25 Robert Osfield [EMAIL PROTECTED]:

 Hi All,

 This evening I'll be making the OpenSceneGraph-2.6 branch, and tag
 this as release candidate 1.  I'd greatly appreciate users testing out
 the svn trunk to make sure everything is compiling correctly across
 platforms.

 Thanks in advance for you help,
 Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.6 release candidate

2008-07-25 Thread Robert Osfield
HI Adrian,

I can't work out what is actually missing, everything looks sounds to me.

Any chance that you have an out of sync build, or older libs hanging around?

Robert.

On Fri, Jul 25, 2008 at 4:23 PM, Adrian Egli OpenSceneGraph (3D)
[EMAIL PROTECTED] wrote:
 Hi Robert,

 the latest SVN doesn't link (osgViewer) :
   virtual void operator()(const osg::Image image, const
 unsigned int context_id) = 0;
 cause a problem under VS 2003.
 Linking...
Creating library
 C:\dev\OpenSceneGraphSVN\Openscenegraph\lib\Release\..\osgViewer.lib and
 object C:\dev\OpenSceneGraphSVN\Openscenegraph\lib\Release\..\osgViewer.exp
 HelpHandler.obj : error LNK2019: unresolved external symbol public: void
 __thiscall osgViewer::WindowCaptureCallback::setCaptureOperation(class
 osgViewer::CaptureOperation *)
 ([EMAIL PROTECTED]@osgViewer@@[EMAIL PROTECTED]@@Z)
 referenced in function public: void __thiscall
 osgViewer::ScreenCaptureHandler::setCaptureOperation(class
 osgViewer::CaptureOperation *)
 ([EMAIL PROTECTED]@osgViewer@@[EMAIL PROTECTED]@@Z)
 StatsHandler.obj : error LNK2019: unresolved external symbol public: void
 __thiscall osgViewer::WindowCaptureCallback::setCaptureOperation(class
 osgViewer::CaptureOperation *)
 ([EMAIL PROTECTED]@osgViewer@@[EMAIL PROTECTED]@@Z)
 referenced in function [thunk]:public: virtual bool __thiscall
 osg::Drawable::DrawCallback::isSameKindAs`vtordisp{4294967292,0}' (class
 osg::Object const *)const 
 ([EMAIL PROTECTED]@[EMAIL PROTECTED]@@[EMAIL PROTECTED]@[EMAIL PROTECTED]@@Z)
 ViewerEventHandlers.obj : error LNK2001: unresolved external symbol public:
 void __thiscall osgViewer::WindowCaptureCallback::setCaptureOperation(class
 osgViewer::CaptureOperation *)
 ([EMAIL PROTECTED]@osgViewer@@[EMAIL PROTECTED]@@Z)
 HelpHandler.obj : error LNK2001: unresolved external symbol public: virtual
 void __thiscall osgViewer::WriteToFileCaptureOperation::operator()(class
 osg::Image const ,unsigned int)
 ([EMAIL PROTECTED]@@[EMAIL PROTECTED]@@[EMAIL PROTECTED])
 StatsHandler.obj : error LNK2001: unresolved external symbol public:
 virtual void __thiscall
 osgViewer::WriteToFileCaptureOperation::operator()(class osg::Image const
 ,unsigned int)
 ([EMAIL PROTECTED]@@[EMAIL PROTECTED]@@[EMAIL PROTECTED])
 ViewerEventHandlers.obj : error LNK2001: unresolved external symbol public:
 virtual void __thiscall
 osgViewer::WriteToFileCaptureOperation::operator()(class osg::Image const
 ,unsigned int)
 ([EMAIL PROTECTED]@@[EMAIL PROTECTED]@@[EMAIL PROTECTED])
 C:\dev\OpenSceneGraphSVN\Openscenegraph\lib\Release\..\..\bin\osg42-osgViewer.dll
 : fatal error LNK1120: 2 unresolved externals



 2008/7/25 Robert Osfield [EMAIL PROTECTED]:

 Hi All,

 This evening I'll be making the OpenSceneGraph-2.6 branch, and tag
 this as release candidate 1.  I'd greatly appreciate users testing out
 the svn trunk to make sure everything is compiling correctly across
 platforms.

 Thanks in advance for you help,
 Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.6 release candidate

2008-07-25 Thread Jean-Sébastien Guay

Hello Robert,


This evening I'll be making the OpenSceneGraph-2.6 branch, and tag
this as release candidate 1.  I'd greatly appreciate users testing out
the svn trunk to make sure everything is compiling correctly across
platforms.


Builds fine for me. Vista 32bit, VC++ 8.

J-S
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Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.6 release candidate

2008-07-25 Thread Vican, Justin E.
Hi Robert,
Builds without error on the following systems:
-64 bit RedHat EL4, gcc/g++ 3.4.6
-32 bit RedHat EL4, gcc/g++ 3.4.6
-IRIX 6.5, cc/CC 7.4.2m

Thorough testing will take a while, but no problems found so far.

-Justin

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jean-Sébastien 
Guay
Sent: Friday, July 25, 2008 2:04 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.6 
release candidate

Hello Robert,

 This evening I'll be making the OpenSceneGraph-2.6 branch, and tag
 this as release candidate 1.  I'd greatly appreciate users testing out
 the svn trunk to make sure everything is compiling correctly across
 platforms.

Builds fine for me. Vista 32bit, VC++ 8.

J-S
-- 
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 http://whitestar02.webhop.org/
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Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.6 dev release

2008-07-22 Thread Robert Osfield
On Tue, Jul 22, 2008 at 9:12 AM, Serge Lages [EMAIL PROTECTED] wrote:
 Hi Robert,

 I can't test right now but I am curious, what is the purpose of this new
 osg::ImageSequence class ? Is it related to the osg::ImageStream class ?

 Thanks in advance for your clarifications.

Oooh you might be able to guess from the name... ImageSequence is a
sequence of... wait for it images :-)

osg::ImageSequence is a osg::ImageStream, so is designed to provide
a continuous stream of images that are played back movie style.

The difference with ImageSequence is that you can build the movie from
a sequence of user defined Images or use defined image files.  The new
osgDB::ImagePager will handle converting the image file names into
images, a bit of similar way that PagedLOD works when coupled with the
DatabasePager.  Like the DatabasePager it's not a coupling that a user
needs to wire up themselves, this will all happen automatically, or
will once I complete the implementation :-)

Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.6 dev

2008-07-22 Thread Martin Spott
Robert Osfield wrote:

 There have been a number of fixes, and new additions to SVN since
 2.5.5 so we'll need to get this thoroughly tested out across
 platforms.

I didn't test any of the new features, but at least I can tell that
everything compiles properly on FreeBSD-7.0/i386 and basic 'osgviewer'
usage works as expected,

Martin.
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Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.5 dev release

2008-07-17 Thread Ulrich Hertlein

Ulrich Hertlein wrote:

SVN builds fine on MacOS X 10.5.4 with cmake 2.6.

However when running osgwidgetframe I'm getting errors from the image 
loader:
osgwidgetframe(4187) malloc: *** error for object 0xbfffc3d8: 
Non-aligned pointer being freed

*** set a breakpoint in malloc_error_break to debug
Error reading file osgWidget/border-left.tga : 
GraphicsImportGetNaturalBounds failed

...

This apparently is an error in the Quicktime loader that's used for a 
number of image formats on OS X.


I'm actually seeing other problems with the image loader.  E.g. 'skydome.osg' 
doesn't have a texture anymore (just gray).


Could someone on OS X please try the file under OpenSceneGraph-Data/Images?  It 
appears that at least jpg, tga, gif are causing problems.  They result in 
garbage or a fully transparent quad.


Have there been any changes in that area?

Cheers,
/ulrich

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Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.5 dev release

2008-07-17 Thread Robert Osfield
Hi Ulrich,

On Thu, Jul 17, 2008 at 10:18 AM, Ulrich Hertlein [EMAIL PROTECTED] wrote:
 This apparently is an error in the Quicktime loader that's used for a
 number of image formats on OS X.

 I'm actually seeing other problems with the image loader.  E.g.
 'skydome.osg' doesn't have a texture anymore (just gray).

 Could someone on OS X please try the file under OpenSceneGraph-Data/Images?
  It appears that at least jpg, tga, gif are causing problems.  They result
 in garbage or a fully transparent quad.

 Have there been any changes in that area?

I did introduce a new ReaderWriter mapping system for file extensions
at the end of last week, but for the Quicktime plugin it should still
be using the old system.  You could try reverting these changes and
see what happens.

Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.5 dev release

2008-07-17 Thread Ulrich Hertlein

Hi Robert!

Robert Osfield wrote:

Could someone on OS X please try the file under OpenSceneGraph-Data/Images?
 It appears that at least jpg, tga, gif are causing problems.  They result
in garbage or a fully transparent quad.

Have there been any changes in that area?


I did introduce a new ReaderWriter mapping system for file extensions
at the end of last week, but for the Quicktime plugin it should still
be using the old system.  You could try reverting these changes and
see what happens.


Yes I'm aware of that.  But as you say I wouldn't have expected any breakage 
either.  I'll have a poke around.


/ulrich
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Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.5 dev release

2008-07-17 Thread Ulrich Hertlein

Stephan Maximilian Huber wrote:
Could someone on OS X please try the file under 
OpenSceneGraph-Data/Images?  It appears that at least jpg, tga, gif 
are causing problems.  They result in garbage or a fully transparent 
quad.


Have there been any changes in that area? 


I am using the xcode-project part of the osg-distribution and all 
image-formats (png, jpg, gif, rgb) do work fine for me, the only 
exception is tga.


What version of quicktime are you using?


7.5 I think.

Anyway, I think it was due to some patches (gif animation support I think) I had 
applied to my quicktime plugins directory.  It's all good now that I'm in-sync 
with the repository.


/ulrich
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Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.5 dev release

2008-07-17 Thread Robert Osfield
Hi Stephan,

I have just added two new files to SVN/trunk,

  include/osgDB/AuthenticationMap
  src/osgDB/AuthenticationMap.cpp

Could you add these to the Xcode projects and check that things build.
 Once you've given the thumbs up I'll tag 2.5.5.

Cheers,
Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.5 dev release

2008-07-17 Thread Paul Melis
FYI, I posted a separate Crashes on exit with some segfaults in 2.5.5. 
Should have replied to this read instead of posting separately...


Paul

Robert Osfield wrote:

Hi All,

I've been doing merges and bug fixes today, and now I'm ready to tag
the 2.5.5, but first I need feedback on how well things hang together
across platforms.  This is the first dev release with osgWidget as
part of the core OSG so this means that we really do need to test
across as many platforms as possible, as it's the code first wide
exposure.

Another area that could potentially cause problem is that I've now
moved the old .net out trunk and into the deprecated annex of the OSG
svn (alongside the old flt plugin.)   If you still need it you can
grab it from :

  
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/deprecated/src/osgPlugins/net/

I have hand modified the old Xcode projects to reflect this move of
the .net plugin out of the core OSG too, but since Xcode projects are
a mess it'd be easy for me to mess this up, so Xcode projects will
certainly need checking on this count.

Why move the .net plugin out?  We'll parts of it are GPL'd, so it
doesn't fit well with the OSG's more relaxed OSGPL (LGPL style)
license, and the socket code in it can cause problems with builds
across platforms.  Since the new libcurl plugin is OSGPL, and has more
functionality and is better future proofed, this is route to for http
access going forward.

Thanks in advance for your help in testing.
Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.5 dev release

2008-07-17 Thread Stephan Maximilian Huber

Robert Osfield schrieb:

Could you add these to the Xcode projects and check that things build.
 Once you've given the thumbs up I'll tag 2.5.5.


xcode-projects updated, compiles fine on my end,

cheers,
Stephan
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Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.5 devrelease

2008-07-16 Thread Smith, Leonard C
Hello Robert;

This is slightly off topic, but somewhat relevant, my apologies if there
is a better list to submit this request under.

In another thread, I mentioned that I have a slightly modified version
of OSG compiling on a Solaris 10 Sparc architecture, using cmake 2.6.
What I would like to know is what the mechanism is for submitting the
source code changes I made for review and submission into the OSG source
code base.

Thanks,
Lenny 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Wednesday, July 16, 2008 12:08 PM
To: OpenSceneGraph Users
Subject: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.5
devrelease

Hi All,

I've been doing merges and bug fixes today, and now I'm ready to tag the
2.5.5, but first I need feedback on how well things hang together across
platforms.  This is the first dev release with osgWidget as part of the
core OSG so this means that we really do need to test across as many
platforms as possible, as it's the code first wide exposure.

Another area that could potentially cause problem is that I've now moved
the old .net out trunk and into the deprecated annex of the OSG
svn (alongside the old flt plugin.)   If you still need it you can
grab it from :

 
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/deprecated/src/osgP
lugins/net/

I have hand modified the old Xcode projects to reflect this move of the
.net plugin out of the core OSG too, but since Xcode projects are a mess
it'd be easy for me to mess this up, so Xcode projects will certainly
need checking on this count.

Why move the .net plugin out?  We'll parts of it are GPL'd, so it
doesn't fit well with the OSG's more relaxed OSGPL (LGPL style) license,
and the socket code in it can cause problems with builds across
platforms.  Since the new libcurl plugin is OSGPL, and has more
functionality and is better future proofed, this is route to for http
access going forward.

Thanks in advance for your help in testing.
Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.5 dev release

2008-07-16 Thread Stephan Maximilian Huber

Hi Robert,

Robert Osfield schrieb:

I have hand modified the old Xcode projects to reflect this move of
the .net plugin out of the core OSG too, but since Xcode projects are
a mess it'd be easy for me to mess this up, so Xcode projects will
certainly need checking on this count.


The xcode-projects are ok, I added the osgWidget-library as a 
framework-target, but no examples, I hope to add one or two the end of 
this week.


I'll try the cmake build the next days on Mac OS X ..

Stephan
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Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.5 devrelease

2008-07-16 Thread Robert Osfield
Hi Lenny,

For submissions with have a separate osg-submissions list :

   http://www.openscenegraph.org/projects/osg/wiki/MailingLists

And the related SubmissionsProtocol page on the wiki provide info on
the best form that submissions should take.

   
http://www.openscenegraph.org/projects/osg/wiki/MailingLists/SubmissionsProtocol

As for Solaris fixes, there have been several since 2.4, so please
make sure you have the latest SVN or dev release as your base,
otherwise you might be fixing things that are already fixed, or
changing a file that has other changes made to it that might conflict
with yours.

Also note, the .net plugin is no longer part of the OSG trunk so
errors in this plugin won't affect you any more.

Robert.

On Wed, Jul 16, 2008 at 6:23 PM, Smith, Leonard C
[EMAIL PROTECTED] wrote:
 Hello Robert;

 This is slightly off topic, but somewhat relevant, my apologies if there
 is a better list to submit this request under.

 In another thread, I mentioned that I have a slightly modified version
 of OSG compiling on a Solaris 10 Sparc architecture, using cmake 2.6.
 What I would like to know is what the mechanism is for submitting the
 source code changes I made for review and submission into the OSG source
 code base.

 Thanks,
 Lenny

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Robert
 Osfield
 Sent: Wednesday, July 16, 2008 12:08 PM
 To: OpenSceneGraph Users
 Subject: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.5
 devrelease

 Hi All,

 I've been doing merges and bug fixes today, and now I'm ready to tag the
 2.5.5, but first I need feedback on how well things hang together across
 platforms.  This is the first dev release with osgWidget as part of the
 core OSG so this means that we really do need to test across as many
 platforms as possible, as it's the code first wide exposure.

 Another area that could potentially cause problem is that I've now moved
 the old .net out trunk and into the deprecated annex of the OSG
 svn (alongside the old flt plugin.)   If you still need it you can
 grab it from :


 http://www.openscenegraph.org/svn/osg/OpenSceneGraph/deprecated/src/osgP
 lugins/net/

 I have hand modified the old Xcode projects to reflect this move of the
 .net plugin out of the core OSG too, but since Xcode projects are a mess
 it'd be easy for me to mess this up, so Xcode projects will certainly
 need checking on this count.

 Why move the .net plugin out?  We'll parts of it are GPL'd, so it
 doesn't fit well with the OSG's more relaxed OSGPL (LGPL style) license,
 and the socket code in it can cause problems with builds across
 platforms.  Since the new libcurl plugin is OSGPL, and has more
 functionality and is better future proofed, this is route to for http
 access going forward.

 Thanks in advance for your help in testing.
 Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.5 dev release

2008-07-16 Thread Paul Melis

Robert Osfield wrote:

Hi All,

I've been doing merges and bug fixes today, and now I'm ready to tag
the 2.5.5, but first I need feedback on how well things hang together
across platforms.  This is the first dev release with osgWidget as
part of the core OSG so this means that we really do need to test
across as many platforms as possible, as it's the code first wide
exposure.
Just a small thingy: the osgwidget examples try to load a font 
fonts/Vera.ttf, which I don't see in the latest data distribution or SVN.


Paul
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Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.5 dev release

2008-07-16 Thread Robert Osfield
On Wed, Jul 16, 2008 at 7:35 PM, Paul Melis [EMAIL PROTECTED] wrote:
 Just a small thingy: the osgwidget examples try to load a font
 fonts/Vera.ttf, which I don't see in the latest data distribution or SVN.

Sorry about this, missing checkin to OpenSceneGraph-Data svn/trunk.

Could you do an svn update of OpenSceneGraph-Data and let me know how
you get on.

Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.5 dev release

2008-07-16 Thread Jean-Sébastien Guay

Hello Robert,


I've been doing merges and bug fixes today, and now I'm ready to tag
the 2.5.5, but first I need feedback on how well things hang together
across platforms.  This is the first dev release with osgWidget as
part of the core OSG so this means that we really do need to test
across as many platforms as possible, as it's the code first wide
exposure.


Builds fine on Vista, VS8.

J-S
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Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.5 dev release

2008-07-16 Thread Paul Melis

Robert Osfield wrote:

On Wed, Jul 16, 2008 at 7:35 PM, Paul Melis [EMAIL PROTECTED] wrote:
  

Just a small thingy: the osgwidget examples try to load a font
fonts/Vera.ttf, which I don't see in the latest data distribution or SVN.



Sorry about this, missing checkin to OpenSceneGraph-Data svn/trunk.

Could you do an svn update of OpenSceneGraph-Data and let me know how
you get on.
  
Ok, got it. I'm not sure what the expected output of the multitude of 
osgwidgets tests is supposed to be, but most seem to be doing something 
sensable...


Paul
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Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.5 dev release

2008-07-16 Thread Jeremy Moles
On Wed, 2008-07-16 at 20:46 +0200, Paul Melis wrote:
 Robert Osfield wrote:
  On Wed, Jul 16, 2008 at 7:35 PM, Paul Melis [EMAIL PROTECTED] wrote:

  Just a small thingy: the osgwidget examples try to load a font
  fonts/Vera.ttf, which I don't see in the latest data distribution or SVN.
  
 
  Sorry about this, missing checkin to OpenSceneGraph-Data svn/trunk.
 
  Could you do an svn update of OpenSceneGraph-Data and let me know how
  you get on.

 Ok, got it. I'm not sure what the expected output of the multitude of 
 osgwidgets tests is supposed to be, but most seem to be doing something 
 sensable...

Maybe I need to make it more clear what should be happening; would this
be best in the form of console output (bad on windows) or perhaps a
Label in the scene itself that can be clicked off somehow?

 Paul
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Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.5 dev release

2008-07-16 Thread Robert Osfield
Hi Jeremy,

On Wed, Jul 16, 2008 at 7:51 PM, Jeremy Moles [EMAIL PROTECTED] wrote:
 Maybe I need to make it more clear what should be happening; would this
 be best in the form of console output (bad on windows) or perhaps a
 Label in the scene itself that can be clicked off somehow?

Perhaps your videos would work well for this?

Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.5 dev release

2008-07-16 Thread Ulrich Hertlein

Paul Melis wrote:
Ok, got it. I'm not sure what the expected output of the multitude of 
osgwidgets tests is supposed to be, but most seem to be doing something 
sensable...


SVN builds fine on MacOS X 10.5.4 with cmake 2.6.

However when running osgwidgetframe I'm getting errors from the image loader:
osgwidgetframe(4187) malloc: *** error for object 0xbfffc3d8: Non-aligned 
pointer being freed

*** set a breakpoint in malloc_error_break to debug
Error reading file osgWidget/border-left.tga : GraphicsImportGetNaturalBounds 
failed

osgWidget: Widget [BorderLeft] cannot use a NULL image.
osgwidgetframe(4187) malloc: *** error for object 0xbfffc3d8: Non-aligned 
pointer being freed

*** set a breakpoint in malloc_error_break to debug
Error reading file osgWidget/border-right.tga : GraphicsImportGetNaturalBounds 
failed

...

This apparently is an error in the Quicktime loader that's used for a number of 
image formats on OS X.


Cheers,
/ulrich
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Re: [osg-users] Please test SVN of OpenSceneGraph

2008-07-12 Thread Adrian Egli OpenSceneGraph (3D)
Done, Visual Studio 2003 , XP
no error detected

adrian

2008/7/12 Jean-Sébastien Guay [EMAIL PROTECTED]:

 Hi Robert,

  I'm winding up towards the OpenSceneGraph-2.5.4 developer release, all
 the major changes are now checked in, so it's time to make sure that
 things are compiling and running sensible across platforms.  If things
 look good then I'll tag 2.5.4 tomorrow.


 Building now, will let you know.


 Done, all is fine. Windows Vista, VS8, CMake 2.6.


 J-S
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Re: [osg-users] Please test SVN of OpenSceneGraph

2008-07-12 Thread James Killian

VS9 compiled fine  (using cmake 2.6)

James Killian
- Original Message - 
From: Robert Osfield [EMAIL PROTECTED]

To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Sent: Friday, July 11, 2008 2:38 PM
Subject: [osg-users] Please test SVN of OpenSceneGraph



Hi All,

I'm winding up towards the OpenSceneGraph-2.5.4 developer release, all
the major changes are now checked in, so it's time to make sure that
things are compiling and running sensible across platforms.  If things
look good then I'll tag 2.5.4 tomorrow.

Once 2.5.4 is out the way my plan is to seriously look at osgWidget
inclusion in to SVN trunk, so testing osgWidget and feedback on it
would be very useful.

Thanks,
Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph

2008-07-12 Thread Jeremy Moles
On Fri, 2008-07-11 at 19:58 -0400, Jean-Sébastien Guay wrote:
 Hi Robert,
 
  I'm winding up towards the OpenSceneGraph-2.5.4 developer release, all
  the major changes are now checked in, so it's time to make sure that
  things are compiling and running sensible across platforms.  If things
  look good then I'll tag 2.5.4 tomorrow.
 
 Building now, will let you know.
 
  Once 2.5.4 is out the way my plan is to seriously look at osgWidget
  inclusion in to SVN trunk, so testing osgWidget and feedback on it
  would be very useful.
 
 Regarding osgWidget, Jeremy hasn't yet merged the CMake change I 
 submitted last week to make it build with CMake 2.6 as well as 2.4, not 
 sure why... Maybe it just passed under his radar. Hopefully he'll see 
 this post, if not I'll poke him directly :-)

It's merged, just not svn committed yet. :) VERY SOON NOW...

 Other than that, osgWidget runs great for me on Windows Vista/VS8 and 
 Ubuntu Linux/gcc.
 
 J-S

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Re: [osg-users] Please test SVN of OpenSceneGraph

2008-07-12 Thread Mike Weiblen
core built ok w/ winxp, vs8sp1, cmake2.4.8, but there was an error in
wrappers (not at that machine to provide details)
-- mew


On Fri, Jul 11, 2008 at 2:38 PM, Robert Osfield
[EMAIL PROTECTED] wrote:
 Hi All,

 I'm winding up towards the OpenSceneGraph-2.5.4 developer release, all
 the major changes are now checked in, so it's time to make sure that
 things are compiling and running sensible across platforms.  If things
 look good then I'll tag 2.5.4 tomorrow.

 Once 2.5.4 is out the way my plan is to seriously look at osgWidget
 inclusion in to SVN trunk, so testing osgWidget and feedback on it
 would be very useful.

 Thanks,
 Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph

2008-07-12 Thread Mike Weiblen
I'll verify and send details later this afternoon
-- mew


On Sat, Jul 12, 2008 at 11:59 AM, Robert Osfield
[EMAIL PROTECTED] wrote:
 Hi Mike,

 On Sat, Jul 12, 2008 at 5:18 PM, Mike Weiblen [EMAIL PROTECTED] wrote:
 core built ok w/ winxp, vs8sp1, cmake2.4.8, but there was an error in
 wrappers (not at that machine to provide details)

 I've have just re-run genwrappers and nothing got updated, and snv
 diff suggests that everything is checked in.  I've also done a build
 of the wrappers under Linux and this went fine.

 So... there must be something like a missing export of something
 similar.The KdTree::BuildOptions didn't have an OSG_EXPORT so
 perhaps it was this, I've gone ahead and add this export and checked
 it in.   Fingers crossed this was the only one... as I want to go get
 on with tagging the release :-)

 Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph

2008-07-12 Thread Rick Pingry
I have build 8572 running using Visual Studio 7.1 and linking with my
project just fine.  Win XP, CMake 2.4
-- Rick

On Sat, Jul 12, 2008 at 1:18 PM, Mike Weiblen [EMAIL PROTECTED]
wrote:

 I'll verify and send details later this afternoon
 -- mew


 On Sat, Jul 12, 2008 at 11:59 AM, Robert Osfield
 [EMAIL PROTECTED] wrote:
   Hi Mike,
 
  On Sat, Jul 12, 2008 at 5:18 PM, Mike Weiblen [EMAIL PROTECTED]
 wrote:
  core built ok w/ winxp, vs8sp1, cmake2.4.8, but there was an error in
  wrappers (not at that machine to provide details)
 
  I've have just re-run genwrappers and nothing got updated, and snv
  diff suggests that everything is checked in.  I've also done a build
  of the wrappers under Linux and this went fine.
 
  So... there must be something like a missing export of something
  similar.The KdTree::BuildOptions didn't have an OSG_EXPORT so
  perhaps it was this, I've gone ahead and add this export and checked
  it in.   Fingers crossed this was the only one... as I want to go get
  on with tagging the release :-)
 
  Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph

2008-07-12 Thread rpingry
I have build 8572 running using Visual Studio 7.1 and linking with my
project just fine.  Win XP, CMake 2.4
-- Rick

On Sat, Jul 12, 2008 at 1:18 PM, Mike Weiblen [EMAIL PROTECTED]
wrote:

 I'll verify and send details later this afternoon
 -- mew


 On Sat, Jul 12, 2008 at 11:59 AM, Robert Osfield
 [EMAIL PROTECTED] wrote:
   Hi Mike,
 
  On Sat, Jul 12, 2008 at 5:18 PM, Mike Weiblen [EMAIL PROTECTED]
 wrote:
  core built ok w/ winxp, vs8sp1, cmake2.4.8, but there was an error in
  wrappers (not at that machine to provide details)
 
  I've have just re-run genwrappers and nothing got updated, and snv
  diff suggests that everything is checked in.  I've also done a build
  of the wrappers under Linux and this went fine.
 
  So... there must be something like a missing export of something
  similar.The KdTree::BuildOptions didn't have an OSG_EXPORT so
  perhaps it was this, I've gone ahead and add this export and checked
  it in.   Fingers crossed this was the only one... as I want to go get
  on with tagging the release :-)
 
  Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph

2008-07-12 Thread rpingry
Sorry, I only have the core, plugins, and apps compiling.  I am not building
the wrappers or examples.
-- Rick

On Sat, Jul 12, 2008 at 3:27 PM, [EMAIL PROTECTED] wrote:

 I have build 8572 running using Visual Studio 7.1 and linking with my
 project just fine.  Win XP, CMake 2.4
 -- Rick

   On Sat, Jul 12, 2008 at 1:18 PM, Mike Weiblen [EMAIL PROTECTED]
 wrote:

 I'll verify and send details later this afternoon
 -- mew


 On Sat, Jul 12, 2008 at 11:59 AM, Robert Osfield
 [EMAIL PROTECTED] wrote:
   Hi Mike,
 
  On Sat, Jul 12, 2008 at 5:18 PM, Mike Weiblen [EMAIL PROTECTED]
 wrote:
  core built ok w/ winxp, vs8sp1, cmake2.4.8, but there was an error in
  wrappers (not at that machine to provide details)
 
  I've have just re-run genwrappers and nothing got updated, and snv
  diff suggests that everything is checked in.  I've also done a build
  of the wrappers under Linux and this went fine.
 
  So... there must be something like a missing export of something
  similar.The KdTree::BuildOptions didn't have an OSG_EXPORT so
  perhaps it was this, I've gone ahead and add this export and checked
  it in.   Fingers crossed this was the only one... as I want to go get
  on with tagging the release :-)
 
  Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph

2008-07-12 Thread Mike Weiblen
Hi Robert,

updated to SVN trunk r8575, that seems to have fixed the unresolved
error I was seeing in osg wrapper

thanks
-- mew

-- 
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On Sat, Jul 12, 2008 at 12:18 PM, Mike Weiblen [EMAIL PROTECTED] wrote:
 I'll verify and send details later this afternoon
 -- mew


 On Sat, Jul 12, 2008 at 11:59 AM, Robert Osfield
 [EMAIL PROTECTED] wrote:
 Hi Mike,

 On Sat, Jul 12, 2008 at 5:18 PM, Mike Weiblen [EMAIL PROTECTED] wrote:
 core built ok w/ winxp, vs8sp1, cmake2.4.8, but there was an error in
 wrappers (not at that machine to provide details)

 I've have just re-run genwrappers and nothing got updated, and snv
 diff suggests that everything is checked in.  I've also done a build
 of the wrappers under Linux and this went fine.

 So... there must be something like a missing export of something
 similar.The KdTree::BuildOptions didn't have an OSG_EXPORT so
 perhaps it was this, I've gone ahead and add this export and checked
 it in.   Fingers crossed this was the only one... as I want to go get
 on with tagging the release :-)

 Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph

2008-07-11 Thread Jeremy Moles
On Fri, 2008-07-11 at 20:38 +0100, Robert Osfield wrote:
 Hi All,
 
 I'm winding up towards the OpenSceneGraph-2.5.4 developer release, all
 the major changes are now checked in, so it's time to make sure that
 things are compiling and running sensible across platforms.  If things
 look good then I'll tag 2.5.4 tomorrow.
 
 Once 2.5.4 is out the way my plan is to seriously look at osgWidget
 inclusion in to SVN trunk, so testing osgWidget and feedback on it
 would be very useful.

If you want to ask me any questions in real-time Robert, I'm always on
Googletalk and AIM; even if it's on my BlackBerry. :) Don't be shy...

Google/Jabber: [EMAIL PROTECTED]
AIM: cubicool

I can't relay e-mail from outside our work network, so I can only send
e-mail from this address M-F.

 Thanks,
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Re: [osg-users] Please test SVN of OpenSceneGraph

2008-07-11 Thread Jean-Sébastien Guay

Hi Robert,


I'm winding up towards the OpenSceneGraph-2.5.4 developer release, all
the major changes are now checked in, so it's time to make sure that
things are compiling and running sensible across platforms.  If things
look good then I'll tag 2.5.4 tomorrow.


Building now, will let you know.


Once 2.5.4 is out the way my plan is to seriously look at osgWidget
inclusion in to SVN trunk, so testing osgWidget and feedback on it
would be very useful.


Regarding osgWidget, Jeremy hasn't yet merged the CMake change I 
submitted last week to make it build with CMake 2.6 as well as 2.4, not 
sure why... Maybe it just passed under his radar. Hopefully he'll see 
this post, if not I'll poke him directly :-)


Other than that, osgWidget runs great for me on Windows Vista/VS8 and 
Ubuntu Linux/gcc.


J-S
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Re: [osg-users] Please test SVN of OpenSceneGraph

2008-07-11 Thread Jean-Sébastien Guay

Hi Robert,


I'm winding up towards the OpenSceneGraph-2.5.4 developer release, all
the major changes are now checked in, so it's time to make sure that
things are compiling and running sensible across platforms.  If things
look good then I'll tag 2.5.4 tomorrow.


Building now, will let you know.


Done, all is fine. Windows Vista, VS8, CMake 2.6.

J-S
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-26 Thread Robert Osfield
Hi All,

I have now merged several build fixes from Mathias that should help
things under Windows, could you all please do an svn update and let me
know how things now stand.

Cheers,
Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-26 Thread Jean-Sébastien Guay

Hi Robert,


I have now merged several build fixes from Mathias that should help
things under Windows, could you all please do an svn update and let me
know how things now stand.


I sent an updated src/OpenThreads/win32/CMakeLists.txt file that fixes a 
small omission to get it to build on Windows. With that fix it builds 
correctly.


Thanks, and thanks to Mathias for fixing the windows.h issue.

J-S
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-26 Thread Mathias Fröhlich

Hi,

On Thursday 26 June 2008 16:02, Jean-Sébastien Guay wrote:
 Thanks, and thanks to Mathias for fixing the windows.h issue.
Thanks for your patience and sorry for the inconvinience ...

Greetings

Mathias

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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-25 Thread Brian Keener
Robert Osfield wrote:
 So pretty please, could you do svn update and build across as many
 platforms that you can so we can get a clear picture of how the OSG
 code base is holding up.  Once things look fine across platforms I'll
 tag 2.5.3.

With the fix I found for wxWidget the build for 8492 in Cygwin builds 
fine unless I select to build the wrappers and then I get an error 
building osgIntrospection.

Bk

[ 57%] Built target osgdb_tgz
[ 59%] Built target osgdb_txp
[ 60%] Built target osgdb_shp
[ 60%] Built target osgdb_txf
[ 60%] Built target osgdb_freetype
[ 60%] Built target osgdb_zip
Scanning dependencies of target osgIntrospection
[ 60%] Building CXX object 
src/osgIntrospection/CMakeFiles/osgIntrospection.dir/
ConstructorInfo.o
In file included from 
/usr/src/OpenSceneGraph/include/osgIntrospection/Type:19,
 from 
/usr/src/OpenSceneGraph/include/osgIntrospection/Construct
orInfo:19,
 from 
/usr/src/OpenSceneGraph/src/osgIntrospection/ConstructorIn
fo.cpp:15:
/usr/src/OpenSceneGraph/include/osgIntrospection/Value:150: error: 
using-declara
tion for non-member at class scope
/usr/src/OpenSceneGraph/include/osgIntrospection/Value:150: error: 
expected `;'
before toWString
make[2]: *** 
[src/osgIntrospection/CMakeFiles/osgIntrospection.dir/ConstructorIn
fo.o] Error 1
make[1]: *** [src/osgIntrospection/CMakeFiles/osgIntrospection.dir/all] 
Error 2
make: *** [all] Error 2

[EMAIL PROTECTED] /usr/develop/obj/osg
$



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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-23 Thread Robert Osfield
Hi All,

I would like to tag 2.5.3 today, I'm ready at my end, but need an
extra round of testing as other build changes (such as Eric's changes
for OSX) have been introduced.  So if you could spare a few CPU cycles
could you do an svn update and build/test on as many platforms that
you have can.  If feedback on all the main platforms looks positive
then I'll tag the beast this afternoon.

Cheers,
Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-23 Thread Mathieu MARACHE
I have some issues with the modifications made on the CMAKE_DEBUG_POSTFIX
with an updated an clean out of source build. I have some mods I'd like to
submit that are now been tested with a CMake 2.4.x and an CMake 2.6.x...

2008/6/23 Robert Osfield [EMAIL PROTECTED]:

 Hi All,

 I would like to tag 2.5.3 today, I'm ready at my end, but need an
 extra round of testing as other build changes (such as Eric's changes
 for OSX) have been introduced.  So if you could spare a few CPU cycles
 could you do an svn update and build/test on as many platforms that
 you have can.  If feedback on all the main platforms looks positive
 then I'll tag the beast this afternoon.

 Cheers,
 Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-23 Thread Robert Osfield
Hi Mathieu,

On Mon, Jun 23, 2008 at 11:03 AM, Mathieu MARACHE
[EMAIL PROTECTED] wrote:
 I have some issues with the modifications made on the CMAKE_DEBUG_POSTFIX
 with an updated an clean out of source build. I have some mods I'd like to
 submit that are now been tested with a CMake 2.4.x and an CMake 2.6.x...

Post me the changes and I can review them before I tag OSG-2.5.3.

BTW, what issues did you have?

Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-23 Thread Mathieu MARACHE
I've already posted it on osg-submissions.

2008/6/23 Robert Osfield [EMAIL PROTECTED]:

 Hi Mathieu,

 On Mon, Jun 23, 2008 at 11:03 AM, Mathieu MARACHE
 [EMAIL PROTECTED] wrote:
  I have some issues with the modifications made on the CMAKE_DEBUG_POSTFIX
  with an updated an clean out of source build. I have some mods I'd like
 to
  submit that are now been tested with a CMake 2.4.x and an CMake 2.6.x...

 Post me the changes and I can review them before I tag OSG-2.5.3.

 BTW, what issues did you have?

 Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-23 Thread John Vidar Larring

Hi Robert,

trunk (svn revision 8486) successfully built with gcc 3.4.6, 
2.6.9-67.0.7.ELsmp, x86_64.


- John

2008/6/23 Robert Osfield [EMAIL PROTECTED] 
mailto:[EMAIL PROTECTED]:


Hi All,

I would like to tag 2.5.3 today, I'm ready at my end, but need an
extra round of testing as other build changes (such as Eric's changes
for OSX) have been introduced.  So if you could spare a few CPU cycles
could you do an svn update and build/test on as many platforms that
you have can.  If feedback on all the main platforms looks positive
then I'll tag the beast this afternoon.

Cheers,
Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-23 Thread Robert Osfield
On Mon, Jun 23, 2008 at 11:11 AM, Mathieu MARACHE
[EMAIL PROTECTED] wrote:
 I've already posted it on osg-submissions.

Now merged, could users do another svn update if you've already kicked
off a build.

Thanks,
Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-23 Thread Robert Osfield
Hi All,

There have been too many build changes, and not enough testing
feedback for me to go with a dev release with any confidence so I'll
not do one today.   I'm away on a trip Tuesday and Wednesday, when I
get back online on Thursday I could possible make OSG-2.5.3 then, so
you have a few more days testing to do.

If you have fixes you'd like merged before 2.5.3 (i.e. build fixes),
could you send them into osg-users so others can tests them prior to
my return.

Cheers,
Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3dev release

2008-06-23 Thread Paul Martz
Hi Robert -- I just returned from a vacation and am encountering multiple
build failures. I haven't waded through all the osg-users emails yet, but
from your post below, it doesn't sound like you're aware of the issues. Many
are STL issues under VS2005 (use of std::max, for example, instead of
osg::maximum). I can post an exhaustive list if you need it.
   -Paul


 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of Robert Osfield
 Sent: Monday, June 23, 2008 12:59 PM
 To: OpenSceneGraph Users
 Subject: Re: [osg-users] Please test SVN of OpenSceneGraph in 
 pre for 2.5.3dev release
 
 Hi All,
 
 There have been too many build changes, and not enough 
 testing feedback for me to go with a dev release with any 
 confidence so I'll
 not do one today.   I'm away on a trip Tuesday and Wednesday, when I
 get back online on Thursday I could possible make OSG-2.5.3 
 then, so you have a few more days testing to do.
 
 If you have fixes you'd like merged before 2.5.3 (i.e. build 
 fixes), could you send them into osg-users so others can 
 tests them prior to my return.
 
 Cheers,
 Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3dev release

2008-06-23 Thread Mike Weiblen
Hi,

likewise, I'm seeing many build failures with svn top-of-tree @ 8492
(45 projects build, 112 failed) on WinXPsp2, VS2005sp1, cmake 2.4.7

The huge # of failures are do to std::max, std::min but there are
several others too

2Font.cpp
2..\..\..\..\..\externals\OpenSceneGraph\src\osgText\Font.cpp(477) :
error C2589: '(' : illegal token on right side of '::'
2..\..\..\..\..\externals\OpenSceneGraph\src\osgText\Font.cpp(477) :
error C2059: syntax error : '::'

90..\..\..\..\..\..\externals\OpenSceneGraph\src\osgPlugins\OpenFlight\expGeometryRecords.cpp(878)
: warning C4003: not enough actual parameters for macro 'max'


4..\..\..\..\..\externals\OpenSceneGraph\src\osgViewer\GraphicsWindowWin32.cpp(2139)
: error C2065: 'WM_MOUSEWHEEL' : undeclared identifier
4..\..\..\..\..\externals\OpenSceneGraph\src\osgViewer\GraphicsWindowWin32.cpp(2139)
: error C2051: case expression not constant
4..\..\..\..\..\externals\OpenSceneGraph\src\osgViewer\GraphicsWindowWin32.cpp(2142)
: error C3861: 'GET_WHEEL_DELTA_WPARAM': identifier not found

86..\..\..\..\..\..\externals\OpenSceneGraph\src\osgPlugins\shp\ESRIShape.cpp(169)
: warning C4003: not enough actual parameters for macro 'min'

86..\..\..\..\..\..\externals\OpenSceneGraph\src\osgPlugins\shp\ESRIShape.cpp(169)
: error C2059: syntax error : ')'

91..\..\..\..\..\..\externals\OpenSceneGraph\src\osgPlugins\lwo\Unit.cpp(25)
: error C2872: 'Polygon' : ambiguous symbol
91could be 'C:\Program Files\Microsoft Visual Studio
8\VC\PlatformSDK\include\wingdi.h(4002) : BOOL Polygon(HDC,const POINT
*,int)'
91or 
'd:\mew\mew_trees\osgbuild_trunk\externals\openscenegraph\src\osgplugins\lwo\Polygon.h(24)
: lwosg::Polygon'

105..\..\..\..\..\externals\OpenSceneGraph\examples\osgthirdpersonview\osgthirdpersonview.cpp(68)
: error C2513: 'const double' : no variable declared before '='

105..\..\..\..\..\externals\OpenSceneGraph\examples\osgthirdpersonview\osgthirdpersonview.cpp(72)
: error C2100: illegal indirection




On Mon, Jun 23, 2008 at 5:05 PM, Paul Martz [EMAIL PROTECTED] wrote:
 Hi Robert -- I just returned from a vacation and am encountering multiple
 build failures. I haven't waded through all the osg-users emails yet, but
 from your post below, it doesn't sound like you're aware of the issues. Many
 are STL issues under VS2005 (use of std::max, for example, instead of
 osg::maximum). I can post an exhaustive list if you need it.
   -Paul


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf
 Of Robert Osfield
 Sent: Monday, June 23, 2008 12:59 PM
 To: OpenSceneGraph Users
 Subject: Re: [osg-users] Please test SVN of OpenSceneGraph in
 pre for 2.5.3dev release

 Hi All,

 There have been too many build changes, and not enough
 testing feedback for me to go with a dev release with any
 confidence so I'll
 not do one today.   I'm away on a trip Tuesday and Wednesday, when I
 get back online on Thursday I could possible make OSG-2.5.3
 then, so you have a few more days testing to do.

 If you have fixes you'd like merged before 2.5.3 (i.e. build
 fixes), could you send them into osg-users so others can
 tests them prior to my return.

 Cheers,
 Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-23 Thread Cedric Pinson

Build fine an gentoo box on intel.

Robert Osfield wrote:

On Mon, Jun 23, 2008 at 11:11 AM, Mathieu MARACHE
[EMAIL PROTECTED] wrote:
  

I've already posted it on osg-submissions.



Now merged, could users do another svn update if you've already kicked
off a build.

Thanks,
Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-21 Thread Robert Osfield
Hi Stephan,

On Fri, Jun 20, 2008 at 11:27 PM, Stephan Huber [EMAIL PROTECTED] wrote:
 to clarify the observed problem:

 xcode builds for example osgdb_osgd.so and osgviewer / osgDB::Registry
 looks for osgdb_osg.so

A quick fix for this would be to change the CMAKE_DEBUG_POSTFIX value
from 'd' to empty, just running ccmake and the option will be near the
top.

The proper fix is standardise all the platform paths to use the same
system, right now the OSX side has kept the old way because of the old
Xcode projects not being in sync with Cmake support.

Wr.t.t Config + old Xcode projects, this problem occurred to me
yesterday just as I was heading offline i.e. SVN comes without the
Config files as CMake is the tool that generates them, as potential
each platform will have its own Config (especially in the case of
OpenThreads) then shipping a standard Config would be inappropriate.
Perhaps one could have a Config headers local to the XCode projects to
get round this, but it'd be awkward.

In the end the right solution is to just get the CMake build working
for all platforms, and finally to drop the old XCode projects.

Robert.

Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-20 Thread Jean-Sébastien Guay

Hi Robert,


So pretty please, could you do svn update and build across as many
platforms that you can so we can get a clear picture of how the OSG
code base is holding up.  Once things look fine across platforms I'll
tag 2.5.3.


Updated and compiling on both Windows Vista (native) and Ubuntu (running 
in VirtualBox). I'll let you know how it goes.


Great work at getting back up to date with the submissions, there were a 
lot for sure. It always impresses me how you can be so active on the 
list, review so many submissions and still get some work done, be with 
your family and sleep sometimes... :-)


J-S
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-20 Thread Alberto Luaces
Robert,

since I posted this bug 
(http://article.gmane.org/gmane.comp.graphics.openscenegraph.user/29477)
about traslucent non-textured OBJ files on osg-submissions and osg-users and 
got no reply from its author (Bob Kuehne), may I ask you to revert that 
change for now (-r8305)?

That change was a code refactor that I think could be safely removed until it 
is implemented correctly, while it shouldn't pass to 2.5.3.

Alberto
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-20 Thread Bob Huebert
Out of source build on FC7 (x86_64) with latest configured fine and is 
about 40% complete with compilation.   -bob


On Fri, 20 Jun 2008, Robert Osfield wrote:


Hi All,

I have just made some changes to the includes of the new
OpenThreads/Config and osg/Config headers that address a cmake build
error that was occurring on out of source builds.  Fingers crossed
this will be now fixed, and no other platforms will be broken, but as
ever, it needs testing to be sure that things are working fine.

Thanks,
Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-20 Thread Stephan Huber
Hi all,

Robert Osfield schrieb:

 So pretty please, could you do svn update and build across as many
 platforms that you can so we can get a clear picture of how the OSG
 code base is holding up.  Once things look fine across platforms I'll
 tag 2.5.3.

here are the first results on OS X / Leopard (XCode 3.1)

1) the XCode-project which is part of the distribution is completely
broken. The cause is the recent addition of generating config-header
from cMake, these header get not generated for the xcode project. This
is just for information purposes, because the provided XCode-projects
are deprecated. So hopefully we get framework support with cmake soon.

2) CMake results (generating xcode projects)

the compile went fine, but the recent addition of the debug suffix broke
the plugin-finding code on OS X. I think the debug suffix is not
necessary for OS X because the products reside in different folders.

I'll try the X11 build this weekend, and also the changes from Eric
Sokolowsky.

More to come :)

cheers,
Stephan




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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release

2008-06-20 Thread Stephan Huber

Stephan Huber schrieb:
 the compile went fine, but the recent addition of the debug suffix broke
 the plugin-finding code on OS X. I think the debug suffix is not
 necessary for OS X because the products reside in different folders.

to clarify the observed problem:

xcode builds for example osgdb_osgd.so and osgviewer / osgDB::Registry
looks for osgdb_osg.so

cheers
Stephan

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Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3dev release

2008-06-20 Thread Jason Daly

Robert Osfield wrote:

Hi All,

I have just made some changes to the includes of the new
OpenThreads/Config and osg/Config headers that address a cmake build
error that was occurring on out of source builds.  Fingers crossed
this will be now fixed, and no other platforms will be broken, but as
ever, it needs testing to be sure that things are working fine.

  


Out of source (OpenSceneGraph/build) on Red Hat Enterprise 5 builds and 
works fine.


--J

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Re: [osg-users] Please test SVN of OpenSceneGraph, before I tag next dev releases

2008-06-06 Thread Fred Zyda

I just updated and built the latest and it worked without errors for me.

-Fred

Robert Osfield wrote:

Hi All,

I'm just winding up for the week, and going into prep mod for my trip
away next week.  If SVN build is looking stable then I'll tag a dev
release before the end of the day, so could users do an svn update and
let me know how it goes.  If there are any build problems/major errors
then I'll tend right away, and if I still have time at the end of
this process I'll tag OpenScenGraph-2.5.2.

Thanks for testing,
Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph, before I tag next dev releases

2008-06-06 Thread Mathieu MARACHE
Works fine for me on ubuntu 8.04 32 and 64 bits

2008/6/6 Jean-Sébastien Guay [EMAIL PROTECTED]:

 Hello Robert,

  I'm just winding up for the week, and going into prep mod for my trip
 away next week.  If SVN build is looking stable then I'll tag a dev
 release before the end of the day, so could users do an svn update and
 let me know how it goes.  If there are any build problems/major errors
 then I'll tend right away, and if I still have time at the end of
 this process I'll tag OpenScenGraph-2.5.2.


 All seems well here. Windows Vista, Visual Studio 2005, CMake 2.6.

 Good work,

 J-S
 --
 __
 Jean-Sebastien Guay[EMAIL PROTECTED]
   http://www.cm-labs.com/
http://whitestar02.webhop.org/

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-- 
Mathieu
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Re: [osg-users] Please test SVN of OpenSceneGraph and VirtualPlanetBuilder in prep for dev releases

2008-05-28 Thread Robert Osfield
Hi All,

I've made a number of merges of submissions and fixes from myself
today, but I've run out of day to make a 2.5.1 dev release today, so
I'll tag it tomorrow.

So... I'd appreciate so more build and execution testing of the svn
version of the OSG.

Thanks,
Robert.
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Re: [osg-users] Please test SVN of OpenSceneGraph and VirtualPlanetBuilder in prep for dev releases

2008-05-27 Thread Jean-Sébastien Guay

Hi Robert,


There has been lots of build changes checked in, which, fingers
crossed will solve build problems such as when using CMake 2.6, and
without breaking build on prior versions of CMake.  However, all this
needs a serious work out across all platforms so I'd appreciate
testing on SVN before I go a tag a dev release.


Windows Vista, MS Visual Studio 2005, both CMake 2.4.7 and CMake 2.6

On both CMake versions, OSG built fine. VPB will need some of the same 
changed made to OSG to support CMake 2.6 correctly, but it builds fine 
with CMake 2.4.7.


Good work,

J-S
--
__
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http://whitestar02.webhop.org/
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