Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release
Hi all, I am having a problem compiling osgAnimation (under WinXP with VS8 SP1), I need to add OpenThreads to the LINK_INTERNAL libs to get it build properly (into its CMakeList.txt file), without that I have link errors, is it normal, or I am missing something ? On Fri, Nov 28, 2008 at 11:02 PM, Cedric Pinson [EMAIL PROTECTED]wrote: Hi, It's not a bug, it's an example i will need to update. For this example it's not a problem but if you have it in a program it could. I will fix it to avoid this message. Cheers, Cedric Ümit Uzun wrote: Hi Robert, I have tried and it is Ok on XP SP2 VisualStudio2003 Cmake2.6 Only there is a warning in osganimationskinning.exe; An update callback has no name, it means it can link only with named Target, often an error Best Regards. 2008/11/28 Alberto Luaces [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] Robert, El Viernes 28 Noviembre 2008ES 16:53:42 Robert Osfield escribió: Hi All, I've merged Jeremy's and Cedric's updates of osgWidget and osgAnimation into svn/trunk. This does mean we'll need another round of testing before I can tag 2.7.6. http://2.7.6. Assistance on this much appreciated ;-) The osgAnimation update reverted the fix we had set on the SVN about the cmath inclusion on include/osgAnimation/Timeline: http://www.mail-archive.com/[EMAIL PROTECTED]/msg02481.html Alberto ___ osg-users mailing list osg-users@lists.openscenegraph.org mailto:osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Ümit Uzun ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- +33 (0) 6 63 20 03 56 Cedric Pinson mailto:[EMAIL PROTECTED] http://www.plopbyte.net ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Serge Lages http://www.tharsis-software.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release
Hi Serge, It looks some compilers don't have a problem with OpenThreads not being on the lists, while others do. I've just added OpenThreads to the LINE_INTERNAL list and checked it in. Robert. On Mon, Dec 1, 2008 at 10:35 AM, Serge Lages [EMAIL PROTECTED] wrote: Hi all, I am having a problem compiling osgAnimation (under WinXP with VS8 SP1), I need to add OpenThreads to the LINK_INTERNAL libs to get it build properly (into its CMakeList.txt file), without that I have link errors, is it normal, or I am missing something ? On Fri, Nov 28, 2008 at 11:02 PM, Cedric Pinson [EMAIL PROTECTED] wrote: Hi, It's not a bug, it's an example i will need to update. For this example it's not a problem but if you have it in a program it could. I will fix it to avoid this message. Cheers, Cedric Ümit Uzun wrote: Hi Robert, I have tried and it is Ok on XP SP2 VisualStudio2003 Cmake2.6 Only there is a warning in osganimationskinning.exe; An update callback has no name, it means it can link only with named Target, often an error Best Regards. 2008/11/28 Alberto Luaces [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] Robert, El Viernes 28 Noviembre 2008ES 16:53:42 Robert Osfield escribió: Hi All, I've merged Jeremy's and Cedric's updates of osgWidget and osgAnimation into svn/trunk. This does mean we'll need another round of testing before I can tag 2.7.6. http://2.7.6. Assistance on this much appreciated ;-) The osgAnimation update reverted the fix we had set on the SVN about the cmath inclusion on include/osgAnimation/Timeline: http://www.mail-archive.com/[EMAIL PROTECTED]/msg02481.html Alberto ___ osg-users mailing list osg-users@lists.openscenegraph.org mailto:osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Ümit Uzun ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- +33 (0) 6 63 20 03 56 Cedric Pinson mailto:[EMAIL PROTECTED] http://www.plopbyte.net ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Serge Lages http://www.tharsis-software.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release -- missing files
It seems that BoundingBox.cpp BoundingSphere.cpp have been removed from the svn ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release -- missing files
On Sat, Nov 29, 2008 at 11:19 AM, Luigi Calori [EMAIL PROTECTED] wrote: It seems that BoundingBox.cpp BoundingSphere.cpp have been removed from the Very observant... 10 points. Not observant enough... -20 points. BoundingBox and BoundingSphere now have templated definition to allow double and float versions of bounding volumes to be used in the application. Do you have a build failure? Is so it suggests you need to re-run cmake to update your project files. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release -- missing files
Robert Osfield ha scritto: On Sat, Nov 29, 2008 at 11:19 AM, Luigi Calori [EMAIL PROTECTED] wrote: It seems that BoundingBox.cpp BoundingSphere.cpp have been removed from the Very observant... 10 points. Not observant enough... -20 points. BoundingBox and BoundingSphere now have templated definition to allow double and float versions of bounding volumes to be used in the application. Do you have a build failure? Is so it suggests you need to re-run cmake to update your project files. I did an svn update and I' m pretty sure I did a cmake run and a build, not a re-build. I got linking error and wrongly assumed missing files. Either I did something wrong or VS7 does not recognize he has to rebuild the whole thing. Now cleaned everything and seems to build fine. Sorry for assuming a bug that was not there... Lesson learned: do a clean build before sending any bug. Luigi ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release
Hi All, I've merged Jeremy's and Cedric's updates of osgWidget and osgAnimation into svn/trunk. This does mean we'll need another round of testing before I can tag 2.7.6. Assistance on this much appreciated ;-) Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release
Robert, El Viernes 28 Noviembre 2008ES 16:53:42 Robert Osfield escribió: Hi All, I've merged Jeremy's and Cedric's updates of osgWidget and osgAnimation into svn/trunk. This does mean we'll need another round of testing before I can tag 2.7.6. Assistance on this much appreciated ;-) The osgAnimation update reverted the fix we had set on the SVN about the cmath inclusion on include/osgAnimation/Timeline: http://www.mail-archive.com/[EMAIL PROTECTED]/msg02481.html Alberto ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release
Hi Robert, I have tried and it is Ok on XP SP2 VisualStudio2003 Cmake2.6 Only there is a warning in osganimationskinning.exe; An update callback has no name, it means it can link only with named Target, often an error Best Regards. 2008/11/28 Alberto Luaces [EMAIL PROTECTED] Robert, El Viernes 28 Noviembre 2008ES 16:53:42 Robert Osfield escribió: Hi All, I've merged Jeremy's and Cedric's updates of osgWidget and osgAnimation into svn/trunk. This does mean we'll need another round of testing before I can tag 2.7.6. Assistance on this much appreciated ;-) The osgAnimation update reverted the fix we had set on the SVN about the cmath inclusion on include/osgAnimation/Timeline: http://www.mail-archive.com/[EMAIL PROTECTED]/msg02481.html Alberto ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Ümit Uzun ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release
HI Alberto, Fix now re-instanted and checked in. Robert. On Fri, Nov 28, 2008 at 4:32 PM, Alberto Luaces [EMAIL PROTECTED] wrote: Robert, El Viernes 28 Noviembre 2008ES 16:53:42 Robert Osfield escribió: Hi All, I've merged Jeremy's and Cedric's updates of osgWidget and osgAnimation into svn/trunk. This does mean we'll need another round of testing before I can tag 2.7.6. Assistance on this much appreciated ;-) The osgAnimation update reverted the fix we had set on the SVN about the cmath inclusion on include/osgAnimation/Timeline: http://www.mail-archive.com/[EMAIL PROTECTED]/msg02481.html Alberto ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release
Hi Robert, thank you, Cygwin compiles SVN ok again :) Alberto El Viernes 28 Noviembre 2008ES 18:14:20 Robert Osfield escribió: HI Alberto, Fix now re-instanted and checked in. Robert. On Fri, Nov 28, 2008 at 4:32 PM, Alberto Luaces [EMAIL PROTECTED] wrote: Robert, El Viernes 28 Noviembre 2008ES 16:53:42 Robert Osfield escribió: Hi All, I've merged Jeremy's and Cedric's updates of osgWidget and osgAnimation into svn/trunk. This does mean we'll need another round of testing before I can tag 2.7.6. Assistance on this much appreciated ;-) The osgAnimation update reverted the fix we had set on the SVN about the cmath inclusion on include/osgAnimation/Timeline: http://www.mail-archive.com/[EMAIL PROTECTED]/msg0 2481.html Alberto ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release
Hi Robert, I've merged Jeremy's and Cedric's updates of osgWidget and osgAnimation into svn/trunk. This does mean we'll need another round of testing before I can tag 2.7.6. Assistance on this much appreciated ;-) Builds fine on Windows Vista, VC++ 2005, CMake 2.6.1. J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release
Hi, It's not a bug, it's an example i will need to update. For this example it's not a problem but if you have it in a program it could. I will fix it to avoid this message. Cheers, Cedric Ümit Uzun wrote: Hi Robert, I have tried and it is Ok on XP SP2 VisualStudio2003 Cmake2.6 Only there is a warning in osganimationskinning.exe; An update callback has no name, it means it can link only with named Target, often an error Best Regards. 2008/11/28 Alberto Luaces [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] Robert, El Viernes 28 Noviembre 2008ES 16:53:42 Robert Osfield escribió: Hi All, I've merged Jeremy's and Cedric's updates of osgWidget and osgAnimation into svn/trunk. This does mean we'll need another round of testing before I can tag 2.7.6. http://2.7.6. Assistance on this much appreciated ;-) The osgAnimation update reverted the fix we had set on the SVN about the cmath inclusion on include/osgAnimation/Timeline: http://www.mail-archive.com/[EMAIL PROTECTED]/msg02481.html Alberto ___ osg-users mailing list osg-users@lists.openscenegraph.org mailto:osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Ümit Uzun ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- +33 (0) 6 63 20 03 56 Cedric Pinson mailto:[EMAIL PROTECTED] http://www.plopbyte.net ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release
Hi Robert, I'm now pretty well on top of submissions, so am looking towards making a dev release tomorrow morning. Could users check out the latest version of the OSG to see how things build and run on your platform. I did an update this morning and built to test the wldap32 addition, it all built fine then. There are a few updated files since then so I'm running a new build, but I don't expect any surprises. Windows Vista 32 bit, CMake 2.6.1, Visual C++ 2005. J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release
Hi Robert, I did an update this morning and built to test the wldap32 addition, it all built fine then. There are a few updated files since then so I'm running a new build, but I don't expect any surprises. Windows Vista 32 bit, CMake 2.6.1, Visual C++ 2005. Confirmed, builds fine. While we're talking about packaging, we should probably also start a thread about a related subject: what constitutes a good test suite for OSG builds. I typically run osgviewer cow.osg, and then a few other models that load png/jpg textures, a few OpenFlight models, etc. But perhaps we could make a list of examples that we could run in a batch file, and if they all run well then the build is considered to be in generally good shape. J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release
HI J-S, On Thu, Nov 27, 2008 at 6:35 PM, Jean-Sébastien Guay [EMAIL PROTECTED] wrote: While we're talking about packaging, we should probably also start a thread about a related subject: what constitutes a good test suite for OSG builds. I typically run osgviewer cow.osg, and then a few other models that load png/jpg textures, a few OpenFlight models, etc. But perhaps we could make a list of examples that we could run in a batch file, and if they all run well then the build is considered to be in generally good shape. I run OpenSceneGraph/runexamples.bat as my base test. It does have all the examples, but does have most. We've added quite a few since it was last updated, for instance osgwidget and osganimation examples. Robert ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release
Hi Robert, I run OpenSceneGraph/runexamples.bat as my base test. It does have all the examples, but does have most. We've added quite a few since it was last updated, for instance osgwidget and osganimation examples. Perhaps we could devise a more minimal set of examples which cover the essentials but no more? runexamples.bat has too many IMHO. We should also include osgWidget and osgAnimation examples in the test run of course, but you knew that. :-) Anyways, I'll use runexamples.bat for now. Thanks, J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release
Hi Robert, I'm having trouble building on Debian Etch. I'm getting the following error when configuring within ccmake: IF had incorrect arguments: POLICY CMP0008 (Unknown arguments specified). Perhaps my cmake version is too old, I'm using: cmake version 2.4-patch 5 Alejandro.- On Thu, Nov 27, 2008 at 3:34 PM, Robert Osfield [EMAIL PROTECTED]wrote: Hi All, I'm now pretty well on top of submissions, so am looking towards making a dev release tomorrow morning. Could users check out the latest version of the OSG to see how things build and run on your platform. Thanks, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- [EMAIL PROTECTED] http://varrojo.linuxuruguay.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release
Robert Osfield schrieb: Hi All, I'm now pretty well on top of submissions, so am looking towards making a dev release tomorrow morning. Could users check out the latest version of the OSG to see how things build and run on your platform. Compile went smooth on OS X (using 10.4 + 10.5 sdk) with the deprecated xcode-project-files. I added all missing files and added also the new osganimation-lib as a framework and a new example osganimationviewer (checked in already). I tested some of the examples -- no problem. Additionally I enabled support for atomic operations when using the 10.5 sdk _OPENTHREADS_ATOMIC_USE_BSD_ATOMIC, I think this would be a good idea to add this to the cmake files. If I find some time this week, I'll try to add it myself. I'll try the cmake build the next days and report back. cheers, Stephan ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.4 dev release
Builds fine on IRIX, but you knew that already from : http://www.cdash.org/CDashPublic/buildSummary.php?buildid=433 -- Mathieu 2008/10/29 Paul Martz [EMAIL PROTECTED]: WinXP, VS8: OSG compiles and runs fine. Tested my current dev project: runs fine with OSG svn head. -Paul ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.4 dev release
On Wed, Oct 29, 2008 at 7:05 AM, Mathieu MARACHE [EMAIL PROTECTED] wrote: Builds fine on IRIX, but you knew that already from : http://www.cdash.org/CDashPublic/buildSummary.php?buildid=433 Great to see the dashboard starting to be populated. Is there a way of getting the full warnings, as the listing on the web pages are concatenated. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.4 dev release
On Wed, Oct 29, 2008 at 10:04 AM, Robert Osfield [EMAIL PROTECTED] wrote: On Wed, Oct 29, 2008 at 7:05 AM, Mathieu MARACHE [EMAIL PROTECTED] wrote: Builds fine on IRIX, but you knew that already from : http://www.cdash.org/CDashPublic/buildSummary.php?buildid=433 Great to see the dashboard starting to be populated. Is there a way of getting the full warnings, as the listing on the web pages are concatenated. I've just checked the URL again and it does have all the warnings Other pages don't though... need to work out how to browse this pages properly... Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.4 dev release
Hi All, On Mon, Oct 27, 2008 at 5:26 PM, Robert Osfield [EMAIL PROTECTED] wrote: There have been lots of bug and build fixes checked in since 2.7.3, and feature refinements but as always this might come with their own regressions, so please do a check out of svn/trunk and test the build and execution of this baby :-) I have one error report in of a build error under Windows/VisualStudio 8, relating to changes to OpenThreads (svn revision 9059): -- Build started: Project: OpenThreads, Configuration: Debug Win32 -- 1Compiling... 1Atomic.cpp 1C:\Program Files (x86)\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 1C:\Program Files (x86)\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 1C:\Program Files (x86)\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 1C:\Program Files (x86)\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 1Build log was saved at file://c:\bsi.ext\3rdparty\osg\OpenSceneGraph\src\OpenThreads\win32\OpenThreads.dir\Debug\BuildLog.htm 1OpenThreads - 2 error(s), 0 warning(s) == Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped == Save for reverting these changes I don't have an fix. I'm not a Windows developer so can't do anything to directly help. Testing and suggestions would be very much appreciated. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.4 dev release
Hi Robert, The newest SVN version works for my VisualStudio 9. Maybe this is a bug of VS8. :) Wang Rui 2008/10/28 Robert Osfield [EMAIL PROTECTED] Hi All, On Mon, Oct 27, 2008 at 5:26 PM, Robert Osfield [EMAIL PROTECTED] wrote: There have been lots of bug and build fixes checked in since 2.7.3, and feature refinements but as always this might come with their own regressions, so please do a check out of svn/trunk and test the build and execution of this baby :-) I have one error report in of a build error under Windows/VisualStudio 8, relating to changes to OpenThreads (svn revision 9059): -- Build started: Project: OpenThreads, Configuration: Debug Win32 -- 1Compiling... 1Atomic.cpp 1C:\Program Files (x86)\Microsoft Visual Studio 8\VC\include\intrin.h(944) : error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed 1C:\Program Files (x86)\Microsoft Visual Studio 8\VC\include\intrin.h(944) : see declaration of '_interlockedbittestandset' 1C:\Program Files (x86)\Microsoft Visual Studio 8\VC\include\intrin.h(945) : error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed 1C:\Program Files (x86)\Microsoft Visual Studio 8\VC\include\intrin.h(945) : see declaration of '_interlockedbittestandreset' 1Build log was saved at file://c:\bsi.ext\3rdparty\osg\OpenSceneGraph\src\OpenThreads\win32\OpenThreads.dir\Debug\BuildLog.htm 1OpenThreads - 2 error(s), 0 warning(s) == Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped == Save for reverting these changes I don't have an fix. I'm not a Windows developer so can't do anything to directly help. Testing and suggestions would be very much appreciated. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.4 dev release
Hi Robert, Compiled without errors on CentOS 4.7 x86_64 with gcc 3.4.6 /John Vidar Robert Osfield wrote: Hi All, On Mon, Oct 27, 2008 at 5:26 PM, Robert Osfield [EMAIL PROTECTED] wrote: There have been lots of bug and build fixes checked in since 2.7.3, and feature refinements but as always this might come with their own regressions, so please do a check out of svn/trunk and test the build and execution of this baby :-) I have one error report in of a build error under Windows/VisualStudio 8, relating to changes to OpenThreads (svn revision 9059): -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.4 dev release
Compiled fine on Mac OS X 10.5.5, gcc 4.0.1, intel 32-bit ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.3 dev release
Hi Paul, On Tue, Oct 7, 2008 at 9:58 PM, Paul Melis [EMAIL PROTECTED] wrote: I'll see what downgrading the nvidia drivers does for this Well, going back to 169.12 does seem to make that problem go away (but the non-vsynced framerate has gone down to about 1/10th of what it was with the 173 series, doh!) Curious set up of variables that affect this issue. It could be a driver bug, but if it is it's a timing issue as the OSG should send exactly the same OpenGL commands and data in all the threading models, the only difference being the timing. One test might be to capture the actual OpenGL commands and data sent by the OSG to illustrate the OSG itself is not blame, or if it is help pinpoint this. Using a debug OpenGL library would the way to capture this data. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.3 dev release
El Martes 07 Octubre 2008ES 22:58:06 Paul Melis escribió: Well, going back to 169.12 does seem to make that problem go away (but the non-vsynced framerate has gone down to about 1/10th of what it was with the 173 series, doh!) Paul Paul, I wasn't able to reproduce that crash, but I have newer drivers than you, can you try them? gcc version 4.3.2, Linux 2.6.26-1-amd64. GF 7600GS -- driver version 173.14.12 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.3 dev release
Alberto Luaces wrote: El Martes 07 Octubre 2008ES 22:58:06 Paul Melis escribió: Well, going back to 169.12 does seem to make that problem go away (but the non-vsynced framerate has gone down to about 1/10th of what it was with the 173 series, doh!) Paul Paul, I wasn't able to reproduce that crash, but I have newer drivers than you, can you try them? gcc version 4.3.2, Linux 2.6.26-1-amd64. GF 7600GS -- driver version 173.14.12 I noticed that 173.14.12 was the latest version, but Gentoo doesn't provide them yet as a package. I'll stick with the 169 series for now I think. Paul ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.3 dev release
Hi Robert, Builds fine on Windows Vista 32 bit, VC++ 2005 (VC8), CMake 2.6.1. Ran osgviewer and a few other examples (to verify that the recent changes were merged) and all looks fine. Just FYI, I thought I'd build and test again in light of the changes that were checked in in the last few hours (busy morning for you I guess :-) ) and OSG still builds fine on the config above. I ran the osgShadow example in various modes (--sm, --lispsm, --pssm in the -4 scene) and it seems to run fine. J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.3 dev release
Paul Melis wrote: Alberto Luaces wrote: El Martes 07 Octubre 2008ES 22:58:06 Paul Melis escribió: Well, going back to 169.12 does seem to make that problem go away (but the non-vsynced framerate has gone down to about 1/10th of what it was with the 173 series, doh!) Paul Paul, I wasn't able to reproduce that crash, but I have newer drivers than you, can you try them? gcc version 4.3.2, Linux 2.6.26-1-amd64. GF 7600GS -- driver version 173.14.12 I noticed that 173.14.12 was the latest version, but Gentoo doesn't provide them yet as a package. I'll stick with the 169 series for now I think. Ok, so now I'm on 173.14.12 and indeed the lockups have disappeared... Paul ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.3 dev release
Hi Robert, I am planning to make a 2.7.3 dev release tomorrow morning, there have been plenty of changes checked in since 2.7.2 so there is potential for build breaks so I'd appreciate testing across platforms of svn/trunk. If you have a clean build or a build failure please post your results into the list so I can keep tabs on where things are build/what is left to fix up. Builds fine on Windows Vista 32 bit, VC++ 2005 (VC8), CMake 2.6.1. Ran osgviewer and a few other examples (to verify that the recent changes were merged) and all looks fine. J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.3 dev release
Builds fine with gcc version 4.3.2, Linux 2.6.26-1-amd64. El Martes 07 Octubre 2008ES 18:00:17 Robert Osfield escribió: Hi All, I am planning to make a 2.7.3 dev release tomorrow morning, there have been plenty of changes checked in since 2.7.2 so there is potential for build breaks so I'd appreciate testing across platforms of svn/trunk. If you have a clean build or a build failure please post your results into the list so I can keep tabs on where things are build/what is left to fix up. Thanks in advance, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.3 dev release
I seem to be getting some lock up when switching threading models in osgviewer (with the cow). However I also see these in 2.6.0 now that I test it (haven't been using 2.6 yet). What's more, switching of the threading model with 'm' does not always seem to happen. Sometimes when I press 'm' the threading model doesn't change, only when I press 'm' again. This is with vsync off, b.t.w., in case timings issues might be at play here. The lockup always seems to occur when switching to CullThreadPerCameraDrawThreadPerContext. Here's a relevant stack trace #0 0xe424 in __kernel_vsyscall () #1 0xb7963576 in pthread_cond_wait@@GLIBC_2.3.2 () from /lib/libpthread.so.0 #2 0xb7ef79c8 in OpenThreads::Condition::wait () from /home/melis/c/osg/build/2.7.2/bin/../lib/libOpenThreads.so.11 #3 0xb7a49e4d in osgViewer::ViewerBase::renderingTraversals () from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46 #4 0xb7a48833 in osgViewer::ViewerBase::frame () from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46 #5 0xb7a48971 in osgViewer::ViewerBase::run () from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46 #6 0xb7a3a033 in osgViewer::Viewer::run () from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46 #7 0x0804b1e6 in main () Paul Robert Osfield wrote: Hi All, I am planning to make a 2.7.3 dev release tomorrow morning, there have been plenty of changes checked in since 2.7.2 so there is potential for build breaks so I'd appreciate testing across platforms of svn/trunk. If you have a clean build or a build failure please post your results into the list so I can keep tabs on where things are build/what is left to fix up. Thanks in advance, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.3 dev release
And I'm forgetting the important details: - Gentoo Linux 2.6.25 - GCC 4.1.2 - NVidia Geforce 9600GT, driver 173.14.09 Paul Paul Melis wrote: I seem to be getting some lock up when switching threading models in osgviewer (with the cow). However I also see these in 2.6.0 now that I test it (haven't been using 2.6 yet). What's more, switching of the threading model with 'm' does not always seem to happen. Sometimes when I press 'm' the threading model doesn't change, only when I press 'm' again. This is with vsync off, b.t.w., in case timings issues might be at play here. The lockup always seems to occur when switching to CullThreadPerCameraDrawThreadPerContext. Here's a relevant stack trace #0 0xe424 in __kernel_vsyscall () #1 0xb7963576 in pthread_cond_wait@@GLIBC_2.3.2 () from /lib/libpthread.so.0 #2 0xb7ef79c8 in OpenThreads::Condition::wait () from /home/melis/c/osg/build/2.7.2/bin/../lib/libOpenThreads.so.11 #3 0xb7a49e4d in osgViewer::ViewerBase::renderingTraversals () from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46 #4 0xb7a48833 in osgViewer::ViewerBase::frame () from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46 #5 0xb7a48971 in osgViewer::ViewerBase::run () from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46 #6 0xb7a3a033 in osgViewer::Viewer::run () from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46 #7 0x0804b1e6 in main () Paul Robert Osfield wrote: Hi All, I am planning to make a 2.7.3 dev release tomorrow morning, there have been plenty of changes checked in since 2.7.2 so there is potential for build breaks so I'd appreciate testing across platforms of svn/trunk. If you have a clean build or a build failure please post your results into the list so I can keep tabs on where things are build/what is left to fix up. Thanks in advance, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.3 dev release
Hi Paul, What's more, switching of the threading model with 'm' does not always seem to happen. Sometimes when I press 'm' the threading model doesn't change, only when I press 'm' again. FYI, the ThreadingHandler checks that it doesn't receive multiple change threading model events within 1 second of each other so if you press 'm' multiple times in rapid succession only one per second will be taken into account. For the crash, I'm not seeing it on Win32. It could possibly be graphics driver-related? We've seen this on Windows occasionally. You could try an older or newer version. Also, if you have multiple monitors, try starting osgviewer on a single one, or on both, possibly even disabling one of the monitors to see if you can replicate the problem. J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.3 dev release
Hi Paul, What type of data sets do you see lock ups on? What is the rest of your hardware specs? FYI, I haven't seen lock ups with toggling threading models, just tried it again and no problems so we'll need to work hard to reproduce elsewhere. My system is Quad core Intel, 4GB, Kubuntu 7.10, 64bit, 8800GTS 640Mb. Robert. On Tue, Oct 7, 2008 at 8:16 PM, Paul Melis [EMAIL PROTECTED] wrote: And I'm forgetting the important details: - Gentoo Linux 2.6.25 - GCC 4.1.2 - NVidia Geforce 9600GT, driver 173.14.09 Paul Paul Melis wrote: I seem to be getting some lock up when switching threading models in osgviewer (with the cow). However I also see these in 2.6.0 now that I test it (haven't been using 2.6 yet). What's more, switching of the threading model with 'm' does not always seem to happen. Sometimes when I press 'm' the threading model doesn't change, only when I press 'm' again. This is with vsync off, b.t.w., in case timings issues might be at play here. The lockup always seems to occur when switching to CullThreadPerCameraDrawThreadPerContext. Here's a relevant stack trace #0 0xe424 in __kernel_vsyscall () #1 0xb7963576 in pthread_cond_wait@@GLIBC_2.3.2 () from /lib/libpthread.so.0 #2 0xb7ef79c8 in OpenThreads::Condition::wait () from /home/melis/c/osg/build/2.7.2/bin/../lib/libOpenThreads.so.11 #3 0xb7a49e4d in osgViewer::ViewerBase::renderingTraversals () from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46 #4 0xb7a48833 in osgViewer::ViewerBase::frame () from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46 #5 0xb7a48971 in osgViewer::ViewerBase::run () from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46 #6 0xb7a3a033 in osgViewer::Viewer::run () from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46 #7 0x0804b1e6 in main () Paul Robert Osfield wrote: Hi All, I am planning to make a 2.7.3 dev release tomorrow morning, there have been plenty of changes checked in since 2.7.2 so there is potential for build breaks so I'd appreciate testing across platforms of svn/trunk. If you have a clean build or a build failure please post your results into the list so I can keep tabs on where things are build/what is left to fix up. Thanks in advance, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.3 dev release
Robert Osfield wrote: What type of data sets do you see lock ups on? Errr, the cow dataset :) What is the rest of your hardware specs? Intel Core2 Duo, 3 Gb, single monitor. The gfx card has 512 Mb, but that will hardly have any influence here. Just tested with vsync turned on and now I get a lockup of a few seconds, followed by Threading model 'CullThreadPerCameraDrawThreadPerContext' selected. Warning: detected OpenGL error 'invalid operation' after RenderBin::draw(,) Warning: detected OpenGL error 'invalid operation' after RenderBin::draw(,) [endlessly] This is still with cow.osg. I'll see what downgrading the nvidia drivers does for this Paul FYI, I haven't seen lock ups with toggling threading models, just tried it again and no problems so we'll need to work hard to reproduce elsewhere. My system is Quad core Intel, 4GB, Kubuntu 7.10, 64bit, 8800GTS 640Mb. Robert. On Tue, Oct 7, 2008 at 8:16 PM, Paul Melis [EMAIL PROTECTED] wrote: And I'm forgetting the important details: - Gentoo Linux 2.6.25 - GCC 4.1.2 - NVidia Geforce 9600GT, driver 173.14.09 Paul Paul Melis wrote: I seem to be getting some lock up when switching threading models in osgviewer (with the cow). However I also see these in 2.6.0 now that I test it (haven't been using 2.6 yet). What's more, switching of the threading model with 'm' does not always seem to happen. Sometimes when I press 'm' the threading model doesn't change, only when I press 'm' again. This is with vsync off, b.t.w., in case timings issues might be at play here. The lockup always seems to occur when switching to CullThreadPerCameraDrawThreadPerContext. Here's a relevant stack trace #0 0xe424 in __kernel_vsyscall () #1 0xb7963576 in pthread_cond_wait@@GLIBC_2.3.2 () from /lib/libpthread.so.0 #2 0xb7ef79c8 in OpenThreads::Condition::wait () from /home/melis/c/osg/build/2.7.2/bin/../lib/libOpenThreads.so.11 #3 0xb7a49e4d in osgViewer::ViewerBase::renderingTraversals () from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46 #4 0xb7a48833 in osgViewer::ViewerBase::frame () from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46 #5 0xb7a48971 in osgViewer::ViewerBase::run () from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46 #6 0xb7a3a033 in osgViewer::Viewer::run () from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46 #7 0x0804b1e6 in main () Paul Robert Osfield wrote: Hi All, I am planning to make a 2.7.3 dev release tomorrow morning, there have been plenty of changes checked in since 2.7.2 so there is potential for build breaks so I'd appreciate testing across platforms of svn/trunk. If you have a clean build or a build failure please post your results into the list so I can keep tabs on where things are build/what is left to fix up. Thanks in advance, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.3 dev release
On Tue, Oct 7, 2008 at 9:14 PM, Paul Melis [EMAIL PROTECTED] wrote: I seem to be getting some lock up when switching threading models in osgviewer (with the cow). However I also see these in 2.6.0 now that I test it (haven't been using 2.6 yet). What's more, switching of the threading model with 'm' does not always seem to happen. Sometimes when I press 'm' the threading model doesn't change, only when I press 'm' again. This is with vsync off, b.t.w., in case timings issues might be at play here. The lockup always seems to occur when switching to CullThreadPerCameraDrawThreadPerContext. Here's a relevant stack trace #0 0xe424 in __kernel_vsyscall () #1 0xb7963576 in pthread_cond_wait@@GLIBC_2.3.2 () from /lib/libpthread.so.0 #2 0xb7ef79c8 in OpenThreads::Condition::wait () from /home/melis/c/osg/build/2.7.2/bin/../lib/libOpenThreads.so.11 #3 0xb7a49e4d in osgViewer::ViewerBase::renderingTraversals () from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46 #4 0xb7a48833 in osgViewer::ViewerBase::frame () from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46 #5 0xb7a48971 in osgViewer::ViewerBase::run () from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46 #6 0xb7a3a033 in osgViewer::Viewer::run () from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46 #7 0x0804b1e6 in main () I can reproduce this as well. gcc 4.1.2, nvidia 8600M-GT 256MB, c2d 2.2GHz, driver 169.12, single display (laptop) 1920x1200. -- Csaba ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.3 dev release
Paul Melis wrote: Robert Osfield wrote: What type of data sets do you see lock ups on? Errr, the cow dataset :) What is the rest of your hardware specs? Intel Core2 Duo, 3 Gb, single monitor. The gfx card has 512 Mb, but that will hardly have any influence here. Just tested with vsync turned on and now I get a lockup of a few seconds, followed by Threading model 'CullThreadPerCameraDrawThreadPerContext' selected. Warning: detected OpenGL error 'invalid operation' after RenderBin::draw(,) Warning: detected OpenGL error 'invalid operation' after RenderBin::draw(,) [endlessly] This is still with cow.osg. I'll see what downgrading the nvidia drivers does for this Well, going back to 169.12 does seem to make that problem go away (but the non-vsynced framerate has gone down to about 1/10th of what it was with the 173 series, doh!) Paul Paul FYI, I haven't seen lock ups with toggling threading models, just tried it again and no problems so we'll need to work hard to reproduce elsewhere. My system is Quad core Intel, 4GB, Kubuntu 7.10, 64bit, 8800GTS 640Mb. Robert. On Tue, Oct 7, 2008 at 8:16 PM, Paul Melis [EMAIL PROTECTED] wrote: And I'm forgetting the important details: - Gentoo Linux 2.6.25 - GCC 4.1.2 - NVidia Geforce 9600GT, driver 173.14.09 Paul Paul Melis wrote: I seem to be getting some lock up when switching threading models in osgviewer (with the cow). However I also see these in 2.6.0 now that I test it (haven't been using 2.6 yet). What's more, switching of the threading model with 'm' does not always seem to happen. Sometimes when I press 'm' the threading model doesn't change, only when I press 'm' again. This is with vsync off, b.t.w., in case timings issues might be at play here. The lockup always seems to occur when switching to CullThreadPerCameraDrawThreadPerContext. Here's a relevant stack trace #0 0xe424 in __kernel_vsyscall () #1 0xb7963576 in pthread_cond_wait@@GLIBC_2.3.2 () from /lib/libpthread.so.0 #2 0xb7ef79c8 in OpenThreads::Condition::wait () from /home/melis/c/osg/build/2.7.2/bin/../lib/libOpenThreads.so.11 #3 0xb7a49e4d in osgViewer::ViewerBase::renderingTraversals () from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46 #4 0xb7a48833 in osgViewer::ViewerBase::frame () from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46 #5 0xb7a48971 in osgViewer::ViewerBase::run () from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46 #6 0xb7a3a033 in osgViewer::Viewer::run () from /home/melis/c/osg/build/2.7.2/bin/../lib/libosgViewer.so.46 #7 0x0804b1e6 in main () Paul Robert Osfield wrote: Hi All, I am planning to make a 2.7.3 dev release tomorrow morning, there have been plenty of changes checked in since 2.7.2 so there is potential for build breaks so I'd appreciate testing across platforms of svn/trunk. If you have a clean build or a build failure please post your results into the list so I can keep tabs on where things are build/what is left to fix up. Thanks in advance, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.3 dev release
On Tue, Oct 7, 2008 at 10:58 PM, Paul Melis [EMAIL PROTECTED] wrote: Well, going back to 169.12 does seem to make that problem go away Interesting, since I have the problem with the 169.12 driver. Maybe I should upgrade to make it go away ;) -- Csaba ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.6 release candidate
Hi Robert, the latest SVN doesn't link (osgViewer) : virtual void operator()(const osg::Image image, const unsigned int context_id) = 0; cause a problem under VS 2003. Linking... Creating library C:\dev\OpenSceneGraphSVN\Openscenegraph\lib\Release\..\osgViewer.lib and object C:\dev\OpenSceneGraphSVN\Openscenegraph\lib\Release\..\osgViewer.exp HelpHandler.obj : error LNK2019: unresolved external symbol public: void __thiscall osgViewer::WindowCaptureCallback::setCaptureOperation(class osgViewer::CaptureOperation *) ([EMAIL PROTECTED] @osgViewer@@[EMAIL PROTECTED]@@Z) referenced in function public: void __thiscall osgViewer::ScreenCaptureHandler::setCaptureOperation(class osgViewer::CaptureOperation *) ([EMAIL PROTECTED] @osgViewer@@[EMAIL PROTECTED]@@Z) StatsHandler.obj : error LNK2019: unresolved external symbol public: void __thiscall osgViewer::WindowCaptureCallback::setCaptureOperation(class osgViewer::CaptureOperation *) ([EMAIL PROTECTED] @osgViewer@@[EMAIL PROTECTED]@@Z) referenced in function [thunk]:public: virtual bool __thiscall osg::Drawable::DrawCallback::isSameKindAs`vtordisp{4294967292,0}' (class osg::Object const *)const ([EMAIL PROTECTED]@[EMAIL PROTECTED] @@[EMAIL PROTECTED]@[EMAIL PROTECTED]@@Z) ViewerEventHandlers.obj : error LNK2001: unresolved external symbol public: void __thiscall osgViewer::WindowCaptureCallback::setCaptureOperation(class osgViewer::CaptureOperation *) ([EMAIL PROTECTED] @osgViewer@@[EMAIL PROTECTED]@@Z) HelpHandler.obj : error LNK2001: unresolved external symbol public: virtual void __thiscall osgViewer::WriteToFileCaptureOperation::operator()(class osg::Image const ,unsigned int) ([EMAIL PROTECTED] @@[EMAIL PROTECTED]@@[EMAIL PROTECTED]) StatsHandler.obj : error LNK2001: unresolved external symbol public: virtual void __thiscall osgViewer::WriteToFileCaptureOperation::operator()(class osg::Image const ,unsigned int) ([EMAIL PROTECTED]@@[EMAIL PROTECTED] @@[EMAIL PROTECTED]) ViewerEventHandlers.obj : error LNK2001: unresolved external symbol public: virtual void __thiscall osgViewer::WriteToFileCaptureOperation::operator()(class osg::Image const ,unsigned int) ([EMAIL PROTECTED]@@[EMAIL PROTECTED] @@[EMAIL PROTECTED]) C:\dev\OpenSceneGraphSVN\Openscenegraph\lib\Release\..\..\bin\osg42-osgViewer.dll : fatal error LNK1120: 2 unresolved externals 2008/7/25 Robert Osfield [EMAIL PROTECTED]: Hi All, This evening I'll be making the OpenSceneGraph-2.6 branch, and tag this as release candidate 1. I'd greatly appreciate users testing out the svn trunk to make sure everything is compiling correctly across platforms. Thanks in advance for you help, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Adrian Egli ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.6 release candidate
HI Adrian, I can't work out what is actually missing, everything looks sounds to me. Any chance that you have an out of sync build, or older libs hanging around? Robert. On Fri, Jul 25, 2008 at 4:23 PM, Adrian Egli OpenSceneGraph (3D) [EMAIL PROTECTED] wrote: Hi Robert, the latest SVN doesn't link (osgViewer) : virtual void operator()(const osg::Image image, const unsigned int context_id) = 0; cause a problem under VS 2003. Linking... Creating library C:\dev\OpenSceneGraphSVN\Openscenegraph\lib\Release\..\osgViewer.lib and object C:\dev\OpenSceneGraphSVN\Openscenegraph\lib\Release\..\osgViewer.exp HelpHandler.obj : error LNK2019: unresolved external symbol public: void __thiscall osgViewer::WindowCaptureCallback::setCaptureOperation(class osgViewer::CaptureOperation *) ([EMAIL PROTECTED]@osgViewer@@[EMAIL PROTECTED]@@Z) referenced in function public: void __thiscall osgViewer::ScreenCaptureHandler::setCaptureOperation(class osgViewer::CaptureOperation *) ([EMAIL PROTECTED]@osgViewer@@[EMAIL PROTECTED]@@Z) StatsHandler.obj : error LNK2019: unresolved external symbol public: void __thiscall osgViewer::WindowCaptureCallback::setCaptureOperation(class osgViewer::CaptureOperation *) ([EMAIL PROTECTED]@osgViewer@@[EMAIL PROTECTED]@@Z) referenced in function [thunk]:public: virtual bool __thiscall osg::Drawable::DrawCallback::isSameKindAs`vtordisp{4294967292,0}' (class osg::Object const *)const ([EMAIL PROTECTED]@[EMAIL PROTECTED]@@[EMAIL PROTECTED]@[EMAIL PROTECTED]@@Z) ViewerEventHandlers.obj : error LNK2001: unresolved external symbol public: void __thiscall osgViewer::WindowCaptureCallback::setCaptureOperation(class osgViewer::CaptureOperation *) ([EMAIL PROTECTED]@osgViewer@@[EMAIL PROTECTED]@@Z) HelpHandler.obj : error LNK2001: unresolved external symbol public: virtual void __thiscall osgViewer::WriteToFileCaptureOperation::operator()(class osg::Image const ,unsigned int) ([EMAIL PROTECTED]@@[EMAIL PROTECTED]@@[EMAIL PROTECTED]) StatsHandler.obj : error LNK2001: unresolved external symbol public: virtual void __thiscall osgViewer::WriteToFileCaptureOperation::operator()(class osg::Image const ,unsigned int) ([EMAIL PROTECTED]@@[EMAIL PROTECTED]@@[EMAIL PROTECTED]) ViewerEventHandlers.obj : error LNK2001: unresolved external symbol public: virtual void __thiscall osgViewer::WriteToFileCaptureOperation::operator()(class osg::Image const ,unsigned int) ([EMAIL PROTECTED]@@[EMAIL PROTECTED]@@[EMAIL PROTECTED]) C:\dev\OpenSceneGraphSVN\Openscenegraph\lib\Release\..\..\bin\osg42-osgViewer.dll : fatal error LNK1120: 2 unresolved externals 2008/7/25 Robert Osfield [EMAIL PROTECTED]: Hi All, This evening I'll be making the OpenSceneGraph-2.6 branch, and tag this as release candidate 1. I'd greatly appreciate users testing out the svn trunk to make sure everything is compiling correctly across platforms. Thanks in advance for you help, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Adrian Egli ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.6 release candidate
Hello Robert, This evening I'll be making the OpenSceneGraph-2.6 branch, and tag this as release candidate 1. I'd greatly appreciate users testing out the svn trunk to make sure everything is compiling correctly across platforms. Builds fine for me. Vista 32bit, VC++ 8. J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.6 release candidate
Hi Robert, Builds without error on the following systems: -64 bit RedHat EL4, gcc/g++ 3.4.6 -32 bit RedHat EL4, gcc/g++ 3.4.6 -IRIX 6.5, cc/CC 7.4.2m Thorough testing will take a while, but no problems found so far. -Justin -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jean-Sébastien Guay Sent: Friday, July 25, 2008 2:04 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.6 release candidate Hello Robert, This evening I'll be making the OpenSceneGraph-2.6 branch, and tag this as release candidate 1. I'd greatly appreciate users testing out the svn trunk to make sure everything is compiling correctly across platforms. Builds fine for me. Vista 32bit, VC++ 8. J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.6 dev release
On Tue, Jul 22, 2008 at 9:12 AM, Serge Lages [EMAIL PROTECTED] wrote: Hi Robert, I can't test right now but I am curious, what is the purpose of this new osg::ImageSequence class ? Is it related to the osg::ImageStream class ? Thanks in advance for your clarifications. Oooh you might be able to guess from the name... ImageSequence is a sequence of... wait for it images :-) osg::ImageSequence is a osg::ImageStream, so is designed to provide a continuous stream of images that are played back movie style. The difference with ImageSequence is that you can build the movie from a sequence of user defined Images or use defined image files. The new osgDB::ImagePager will handle converting the image file names into images, a bit of similar way that PagedLOD works when coupled with the DatabasePager. Like the DatabasePager it's not a coupling that a user needs to wire up themselves, this will all happen automatically, or will once I complete the implementation :-) Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.6 dev
Robert Osfield wrote: There have been a number of fixes, and new additions to SVN since 2.5.5 so we'll need to get this thoroughly tested out across platforms. I didn't test any of the new features, but at least I can tell that everything compiles properly on FreeBSD-7.0/i386 and basic 'osgviewer' usage works as expected, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.5 dev release
Ulrich Hertlein wrote: SVN builds fine on MacOS X 10.5.4 with cmake 2.6. However when running osgwidgetframe I'm getting errors from the image loader: osgwidgetframe(4187) malloc: *** error for object 0xbfffc3d8: Non-aligned pointer being freed *** set a breakpoint in malloc_error_break to debug Error reading file osgWidget/border-left.tga : GraphicsImportGetNaturalBounds failed ... This apparently is an error in the Quicktime loader that's used for a number of image formats on OS X. I'm actually seeing other problems with the image loader. E.g. 'skydome.osg' doesn't have a texture anymore (just gray). Could someone on OS X please try the file under OpenSceneGraph-Data/Images? It appears that at least jpg, tga, gif are causing problems. They result in garbage or a fully transparent quad. Have there been any changes in that area? Cheers, /ulrich ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.5 dev release
Hi Ulrich, On Thu, Jul 17, 2008 at 10:18 AM, Ulrich Hertlein [EMAIL PROTECTED] wrote: This apparently is an error in the Quicktime loader that's used for a number of image formats on OS X. I'm actually seeing other problems with the image loader. E.g. 'skydome.osg' doesn't have a texture anymore (just gray). Could someone on OS X please try the file under OpenSceneGraph-Data/Images? It appears that at least jpg, tga, gif are causing problems. They result in garbage or a fully transparent quad. Have there been any changes in that area? I did introduce a new ReaderWriter mapping system for file extensions at the end of last week, but for the Quicktime plugin it should still be using the old system. You could try reverting these changes and see what happens. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.5 dev release
Hi Robert! Robert Osfield wrote: Could someone on OS X please try the file under OpenSceneGraph-Data/Images? It appears that at least jpg, tga, gif are causing problems. They result in garbage or a fully transparent quad. Have there been any changes in that area? I did introduce a new ReaderWriter mapping system for file extensions at the end of last week, but for the Quicktime plugin it should still be using the old system. You could try reverting these changes and see what happens. Yes I'm aware of that. But as you say I wouldn't have expected any breakage either. I'll have a poke around. /ulrich ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.5 dev release
Stephan Maximilian Huber wrote: Could someone on OS X please try the file under OpenSceneGraph-Data/Images? It appears that at least jpg, tga, gif are causing problems. They result in garbage or a fully transparent quad. Have there been any changes in that area? I am using the xcode-project part of the osg-distribution and all image-formats (png, jpg, gif, rgb) do work fine for me, the only exception is tga. What version of quicktime are you using? 7.5 I think. Anyway, I think it was due to some patches (gif animation support I think) I had applied to my quicktime plugins directory. It's all good now that I'm in-sync with the repository. /ulrich ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.5 dev release
Hi Stephan, I have just added two new files to SVN/trunk, include/osgDB/AuthenticationMap src/osgDB/AuthenticationMap.cpp Could you add these to the Xcode projects and check that things build. Once you've given the thumbs up I'll tag 2.5.5. Cheers, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.5 dev release
FYI, I posted a separate Crashes on exit with some segfaults in 2.5.5. Should have replied to this read instead of posting separately... Paul Robert Osfield wrote: Hi All, I've been doing merges and bug fixes today, and now I'm ready to tag the 2.5.5, but first I need feedback on how well things hang together across platforms. This is the first dev release with osgWidget as part of the core OSG so this means that we really do need to test across as many platforms as possible, as it's the code first wide exposure. Another area that could potentially cause problem is that I've now moved the old .net out trunk and into the deprecated annex of the OSG svn (alongside the old flt plugin.) If you still need it you can grab it from : http://www.openscenegraph.org/svn/osg/OpenSceneGraph/deprecated/src/osgPlugins/net/ I have hand modified the old Xcode projects to reflect this move of the .net plugin out of the core OSG too, but since Xcode projects are a mess it'd be easy for me to mess this up, so Xcode projects will certainly need checking on this count. Why move the .net plugin out? We'll parts of it are GPL'd, so it doesn't fit well with the OSG's more relaxed OSGPL (LGPL style) license, and the socket code in it can cause problems with builds across platforms. Since the new libcurl plugin is OSGPL, and has more functionality and is better future proofed, this is route to for http access going forward. Thanks in advance for your help in testing. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.5 dev release
Robert Osfield schrieb: Could you add these to the Xcode projects and check that things build. Once you've given the thumbs up I'll tag 2.5.5. xcode-projects updated, compiles fine on my end, cheers, Stephan ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.5 devrelease
Hello Robert; This is slightly off topic, but somewhat relevant, my apologies if there is a better list to submit this request under. In another thread, I mentioned that I have a slightly modified version of OSG compiling on a Solaris 10 Sparc architecture, using cmake 2.6. What I would like to know is what the mechanism is for submitting the source code changes I made for review and submission into the OSG source code base. Thanks, Lenny -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Wednesday, July 16, 2008 12:08 PM To: OpenSceneGraph Users Subject: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.5 devrelease Hi All, I've been doing merges and bug fixes today, and now I'm ready to tag the 2.5.5, but first I need feedback on how well things hang together across platforms. This is the first dev release with osgWidget as part of the core OSG so this means that we really do need to test across as many platforms as possible, as it's the code first wide exposure. Another area that could potentially cause problem is that I've now moved the old .net out trunk and into the deprecated annex of the OSG svn (alongside the old flt plugin.) If you still need it you can grab it from : http://www.openscenegraph.org/svn/osg/OpenSceneGraph/deprecated/src/osgP lugins/net/ I have hand modified the old Xcode projects to reflect this move of the .net plugin out of the core OSG too, but since Xcode projects are a mess it'd be easy for me to mess this up, so Xcode projects will certainly need checking on this count. Why move the .net plugin out? We'll parts of it are GPL'd, so it doesn't fit well with the OSG's more relaxed OSGPL (LGPL style) license, and the socket code in it can cause problems with builds across platforms. Since the new libcurl plugin is OSGPL, and has more functionality and is better future proofed, this is route to for http access going forward. Thanks in advance for your help in testing. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.5 dev release
Hi Robert, Robert Osfield schrieb: I have hand modified the old Xcode projects to reflect this move of the .net plugin out of the core OSG too, but since Xcode projects are a mess it'd be easy for me to mess this up, so Xcode projects will certainly need checking on this count. The xcode-projects are ok, I added the osgWidget-library as a framework-target, but no examples, I hope to add one or two the end of this week. I'll try the cmake build the next days on Mac OS X .. Stephan ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.5 devrelease
Hi Lenny, For submissions with have a separate osg-submissions list : http://www.openscenegraph.org/projects/osg/wiki/MailingLists And the related SubmissionsProtocol page on the wiki provide info on the best form that submissions should take. http://www.openscenegraph.org/projects/osg/wiki/MailingLists/SubmissionsProtocol As for Solaris fixes, there have been several since 2.4, so please make sure you have the latest SVN or dev release as your base, otherwise you might be fixing things that are already fixed, or changing a file that has other changes made to it that might conflict with yours. Also note, the .net plugin is no longer part of the OSG trunk so errors in this plugin won't affect you any more. Robert. On Wed, Jul 16, 2008 at 6:23 PM, Smith, Leonard C [EMAIL PROTECTED] wrote: Hello Robert; This is slightly off topic, but somewhat relevant, my apologies if there is a better list to submit this request under. In another thread, I mentioned that I have a slightly modified version of OSG compiling on a Solaris 10 Sparc architecture, using cmake 2.6. What I would like to know is what the mechanism is for submitting the source code changes I made for review and submission into the OSG source code base. Thanks, Lenny -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Wednesday, July 16, 2008 12:08 PM To: OpenSceneGraph Users Subject: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.5 devrelease Hi All, I've been doing merges and bug fixes today, and now I'm ready to tag the 2.5.5, but first I need feedback on how well things hang together across platforms. This is the first dev release with osgWidget as part of the core OSG so this means that we really do need to test across as many platforms as possible, as it's the code first wide exposure. Another area that could potentially cause problem is that I've now moved the old .net out trunk and into the deprecated annex of the OSG svn (alongside the old flt plugin.) If you still need it you can grab it from : http://www.openscenegraph.org/svn/osg/OpenSceneGraph/deprecated/src/osgP lugins/net/ I have hand modified the old Xcode projects to reflect this move of the .net plugin out of the core OSG too, but since Xcode projects are a mess it'd be easy for me to mess this up, so Xcode projects will certainly need checking on this count. Why move the .net plugin out? We'll parts of it are GPL'd, so it doesn't fit well with the OSG's more relaxed OSGPL (LGPL style) license, and the socket code in it can cause problems with builds across platforms. Since the new libcurl plugin is OSGPL, and has more functionality and is better future proofed, this is route to for http access going forward. Thanks in advance for your help in testing. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.5 dev release
Robert Osfield wrote: Hi All, I've been doing merges and bug fixes today, and now I'm ready to tag the 2.5.5, but first I need feedback on how well things hang together across platforms. This is the first dev release with osgWidget as part of the core OSG so this means that we really do need to test across as many platforms as possible, as it's the code first wide exposure. Just a small thingy: the osgwidget examples try to load a font fonts/Vera.ttf, which I don't see in the latest data distribution or SVN. Paul ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.5 dev release
On Wed, Jul 16, 2008 at 7:35 PM, Paul Melis [EMAIL PROTECTED] wrote: Just a small thingy: the osgwidget examples try to load a font fonts/Vera.ttf, which I don't see in the latest data distribution or SVN. Sorry about this, missing checkin to OpenSceneGraph-Data svn/trunk. Could you do an svn update of OpenSceneGraph-Data and let me know how you get on. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.5 dev release
Hello Robert, I've been doing merges and bug fixes today, and now I'm ready to tag the 2.5.5, but first I need feedback on how well things hang together across platforms. This is the first dev release with osgWidget as part of the core OSG so this means that we really do need to test across as many platforms as possible, as it's the code first wide exposure. Builds fine on Vista, VS8. J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.5 dev release
Robert Osfield wrote: On Wed, Jul 16, 2008 at 7:35 PM, Paul Melis [EMAIL PROTECTED] wrote: Just a small thingy: the osgwidget examples try to load a font fonts/Vera.ttf, which I don't see in the latest data distribution or SVN. Sorry about this, missing checkin to OpenSceneGraph-Data svn/trunk. Could you do an svn update of OpenSceneGraph-Data and let me know how you get on. Ok, got it. I'm not sure what the expected output of the multitude of osgwidgets tests is supposed to be, but most seem to be doing something sensable... Paul ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.5 dev release
On Wed, 2008-07-16 at 20:46 +0200, Paul Melis wrote: Robert Osfield wrote: On Wed, Jul 16, 2008 at 7:35 PM, Paul Melis [EMAIL PROTECTED] wrote: Just a small thingy: the osgwidget examples try to load a font fonts/Vera.ttf, which I don't see in the latest data distribution or SVN. Sorry about this, missing checkin to OpenSceneGraph-Data svn/trunk. Could you do an svn update of OpenSceneGraph-Data and let me know how you get on. Ok, got it. I'm not sure what the expected output of the multitude of osgwidgets tests is supposed to be, but most seem to be doing something sensable... Maybe I need to make it more clear what should be happening; would this be best in the form of console output (bad on windows) or perhaps a Label in the scene itself that can be clicked off somehow? Paul ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.5 dev release
Hi Jeremy, On Wed, Jul 16, 2008 at 7:51 PM, Jeremy Moles [EMAIL PROTECTED] wrote: Maybe I need to make it more clear what should be happening; would this be best in the form of console output (bad on windows) or perhaps a Label in the scene itself that can be clicked off somehow? Perhaps your videos would work well for this? Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.5 dev release
Paul Melis wrote: Ok, got it. I'm not sure what the expected output of the multitude of osgwidgets tests is supposed to be, but most seem to be doing something sensable... SVN builds fine on MacOS X 10.5.4 with cmake 2.6. However when running osgwidgetframe I'm getting errors from the image loader: osgwidgetframe(4187) malloc: *** error for object 0xbfffc3d8: Non-aligned pointer being freed *** set a breakpoint in malloc_error_break to debug Error reading file osgWidget/border-left.tga : GraphicsImportGetNaturalBounds failed osgWidget: Widget [BorderLeft] cannot use a NULL image. osgwidgetframe(4187) malloc: *** error for object 0xbfffc3d8: Non-aligned pointer being freed *** set a breakpoint in malloc_error_break to debug Error reading file osgWidget/border-right.tga : GraphicsImportGetNaturalBounds failed ... This apparently is an error in the Quicktime loader that's used for a number of image formats on OS X. Cheers, /ulrich ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph
Done, Visual Studio 2003 , XP no error detected adrian 2008/7/12 Jean-Sébastien Guay [EMAIL PROTECTED]: Hi Robert, I'm winding up towards the OpenSceneGraph-2.5.4 developer release, all the major changes are now checked in, so it's time to make sure that things are compiling and running sensible across platforms. If things look good then I'll tag 2.5.4 tomorrow. Building now, will let you know. Done, all is fine. Windows Vista, VS8, CMake 2.6. J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Adrian Egli ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph
VS9 compiled fine (using cmake 2.6) James Killian - Original Message - From: Robert Osfield [EMAIL PROTECTED] To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Sent: Friday, July 11, 2008 2:38 PM Subject: [osg-users] Please test SVN of OpenSceneGraph Hi All, I'm winding up towards the OpenSceneGraph-2.5.4 developer release, all the major changes are now checked in, so it's time to make sure that things are compiling and running sensible across platforms. If things look good then I'll tag 2.5.4 tomorrow. Once 2.5.4 is out the way my plan is to seriously look at osgWidget inclusion in to SVN trunk, so testing osgWidget and feedback on it would be very useful. Thanks, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph
On Fri, 2008-07-11 at 19:58 -0400, Jean-Sébastien Guay wrote: Hi Robert, I'm winding up towards the OpenSceneGraph-2.5.4 developer release, all the major changes are now checked in, so it's time to make sure that things are compiling and running sensible across platforms. If things look good then I'll tag 2.5.4 tomorrow. Building now, will let you know. Once 2.5.4 is out the way my plan is to seriously look at osgWidget inclusion in to SVN trunk, so testing osgWidget and feedback on it would be very useful. Regarding osgWidget, Jeremy hasn't yet merged the CMake change I submitted last week to make it build with CMake 2.6 as well as 2.4, not sure why... Maybe it just passed under his radar. Hopefully he'll see this post, if not I'll poke him directly :-) It's merged, just not svn committed yet. :) VERY SOON NOW... Other than that, osgWidget runs great for me on Windows Vista/VS8 and Ubuntu Linux/gcc. J-S ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph
core built ok w/ winxp, vs8sp1, cmake2.4.8, but there was an error in wrappers (not at that machine to provide details) -- mew On Fri, Jul 11, 2008 at 2:38 PM, Robert Osfield [EMAIL PROTECTED] wrote: Hi All, I'm winding up towards the OpenSceneGraph-2.5.4 developer release, all the major changes are now checked in, so it's time to make sure that things are compiling and running sensible across platforms. If things look good then I'll tag 2.5.4 tomorrow. Once 2.5.4 is out the way my plan is to seriously look at osgWidget inclusion in to SVN trunk, so testing osgWidget and feedback on it would be very useful. Thanks, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Mike Weiblen -- Austin Texas USA -- http://mew.cx/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph
I'll verify and send details later this afternoon -- mew On Sat, Jul 12, 2008 at 11:59 AM, Robert Osfield [EMAIL PROTECTED] wrote: Hi Mike, On Sat, Jul 12, 2008 at 5:18 PM, Mike Weiblen [EMAIL PROTECTED] wrote: core built ok w/ winxp, vs8sp1, cmake2.4.8, but there was an error in wrappers (not at that machine to provide details) I've have just re-run genwrappers and nothing got updated, and snv diff suggests that everything is checked in. I've also done a build of the wrappers under Linux and this went fine. So... there must be something like a missing export of something similar.The KdTree::BuildOptions didn't have an OSG_EXPORT so perhaps it was this, I've gone ahead and add this export and checked it in. Fingers crossed this was the only one... as I want to go get on with tagging the release :-) Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Mike Weiblen -- Austin Texas USA -- http://mew.cx/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph
I have build 8572 running using Visual Studio 7.1 and linking with my project just fine. Win XP, CMake 2.4 -- Rick On Sat, Jul 12, 2008 at 1:18 PM, Mike Weiblen [EMAIL PROTECTED] wrote: I'll verify and send details later this afternoon -- mew On Sat, Jul 12, 2008 at 11:59 AM, Robert Osfield [EMAIL PROTECTED] wrote: Hi Mike, On Sat, Jul 12, 2008 at 5:18 PM, Mike Weiblen [EMAIL PROTECTED] wrote: core built ok w/ winxp, vs8sp1, cmake2.4.8, but there was an error in wrappers (not at that machine to provide details) I've have just re-run genwrappers and nothing got updated, and snv diff suggests that everything is checked in. I've also done a build of the wrappers under Linux and this went fine. So... there must be something like a missing export of something similar.The KdTree::BuildOptions didn't have an OSG_EXPORT so perhaps it was this, I've gone ahead and add this export and checked it in. Fingers crossed this was the only one... as I want to go get on with tagging the release :-) Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Mike Weiblen -- Austin Texas USA -- http://mew.cx/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Rick Check us out at http://fringe-online.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph
I have build 8572 running using Visual Studio 7.1 and linking with my project just fine. Win XP, CMake 2.4 -- Rick On Sat, Jul 12, 2008 at 1:18 PM, Mike Weiblen [EMAIL PROTECTED] wrote: I'll verify and send details later this afternoon -- mew On Sat, Jul 12, 2008 at 11:59 AM, Robert Osfield [EMAIL PROTECTED] wrote: Hi Mike, On Sat, Jul 12, 2008 at 5:18 PM, Mike Weiblen [EMAIL PROTECTED] wrote: core built ok w/ winxp, vs8sp1, cmake2.4.8, but there was an error in wrappers (not at that machine to provide details) I've have just re-run genwrappers and nothing got updated, and snv diff suggests that everything is checked in. I've also done a build of the wrappers under Linux and this went fine. So... there must be something like a missing export of something similar.The KdTree::BuildOptions didn't have an OSG_EXPORT so perhaps it was this, I've gone ahead and add this export and checked it in. Fingers crossed this was the only one... as I want to go get on with tagging the release :-) Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Mike Weiblen -- Austin Texas USA -- http://mew.cx/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Rick Check us out at http://fringe-online.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph
Sorry, I only have the core, plugins, and apps compiling. I am not building the wrappers or examples. -- Rick On Sat, Jul 12, 2008 at 3:27 PM, [EMAIL PROTECTED] wrote: I have build 8572 running using Visual Studio 7.1 and linking with my project just fine. Win XP, CMake 2.4 -- Rick On Sat, Jul 12, 2008 at 1:18 PM, Mike Weiblen [EMAIL PROTECTED] wrote: I'll verify and send details later this afternoon -- mew On Sat, Jul 12, 2008 at 11:59 AM, Robert Osfield [EMAIL PROTECTED] wrote: Hi Mike, On Sat, Jul 12, 2008 at 5:18 PM, Mike Weiblen [EMAIL PROTECTED] wrote: core built ok w/ winxp, vs8sp1, cmake2.4.8, but there was an error in wrappers (not at that machine to provide details) I've have just re-run genwrappers and nothing got updated, and snv diff suggests that everything is checked in. I've also done a build of the wrappers under Linux and this went fine. So... there must be something like a missing export of something similar.The KdTree::BuildOptions didn't have an OSG_EXPORT so perhaps it was this, I've gone ahead and add this export and checked it in. Fingers crossed this was the only one... as I want to go get on with tagging the release :-) Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Mike Weiblen -- Austin Texas USA -- http://mew.cx/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Rick Check us out at http://fringe-online.com/ -- Rick Check us out at http://fringe-online.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph
Hi Robert, updated to SVN trunk r8575, that seems to have fixed the unresolved error I was seeing in osg wrapper thanks -- mew -- Mike Weiblen -- Austin Texas USA -- http://mew.cx/ On Sat, Jul 12, 2008 at 12:18 PM, Mike Weiblen [EMAIL PROTECTED] wrote: I'll verify and send details later this afternoon -- mew On Sat, Jul 12, 2008 at 11:59 AM, Robert Osfield [EMAIL PROTECTED] wrote: Hi Mike, On Sat, Jul 12, 2008 at 5:18 PM, Mike Weiblen [EMAIL PROTECTED] wrote: core built ok w/ winxp, vs8sp1, cmake2.4.8, but there was an error in wrappers (not at that machine to provide details) I've have just re-run genwrappers and nothing got updated, and snv diff suggests that everything is checked in. I've also done a build of the wrappers under Linux and this went fine. So... there must be something like a missing export of something similar.The KdTree::BuildOptions didn't have an OSG_EXPORT so perhaps it was this, I've gone ahead and add this export and checked it in. Fingers crossed this was the only one... as I want to go get on with tagging the release :-) Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph
On Fri, 2008-07-11 at 20:38 +0100, Robert Osfield wrote: Hi All, I'm winding up towards the OpenSceneGraph-2.5.4 developer release, all the major changes are now checked in, so it's time to make sure that things are compiling and running sensible across platforms. If things look good then I'll tag 2.5.4 tomorrow. Once 2.5.4 is out the way my plan is to seriously look at osgWidget inclusion in to SVN trunk, so testing osgWidget and feedback on it would be very useful. If you want to ask me any questions in real-time Robert, I'm always on Googletalk and AIM; even if it's on my BlackBerry. :) Don't be shy... Google/Jabber: [EMAIL PROTECTED] AIM: cubicool I can't relay e-mail from outside our work network, so I can only send e-mail from this address M-F. Thanks, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph
Hi Robert, I'm winding up towards the OpenSceneGraph-2.5.4 developer release, all the major changes are now checked in, so it's time to make sure that things are compiling and running sensible across platforms. If things look good then I'll tag 2.5.4 tomorrow. Building now, will let you know. Once 2.5.4 is out the way my plan is to seriously look at osgWidget inclusion in to SVN trunk, so testing osgWidget and feedback on it would be very useful. Regarding osgWidget, Jeremy hasn't yet merged the CMake change I submitted last week to make it build with CMake 2.6 as well as 2.4, not sure why... Maybe it just passed under his radar. Hopefully he'll see this post, if not I'll poke him directly :-) Other than that, osgWidget runs great for me on Windows Vista/VS8 and Ubuntu Linux/gcc. J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph
Hi Robert, I'm winding up towards the OpenSceneGraph-2.5.4 developer release, all the major changes are now checked in, so it's time to make sure that things are compiling and running sensible across platforms. If things look good then I'll tag 2.5.4 tomorrow. Building now, will let you know. Done, all is fine. Windows Vista, VS8, CMake 2.6. J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release
Hi All, I have now merged several build fixes from Mathias that should help things under Windows, could you all please do an svn update and let me know how things now stand. Cheers, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release
Hi Robert, I have now merged several build fixes from Mathias that should help things under Windows, could you all please do an svn update and let me know how things now stand. I sent an updated src/OpenThreads/win32/CMakeLists.txt file that fixes a small omission to get it to build on Windows. With that fix it builds correctly. Thanks, and thanks to Mathias for fixing the windows.h issue. J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release
Hi, On Thursday 26 June 2008 16:02, Jean-Sébastien Guay wrote: Thanks, and thanks to Mathias for fixing the windows.h issue. Thanks for your patience and sorry for the inconvinience ... Greetings Mathias -- Dr. Mathias Fröhlich, science + computing ag, Software Solutions Hagellocher Weg 71-75, D-72070 Tuebingen, Germany Phone: +49 7071 9457-268, Fax: +49 7071 9457-511 -- Vorstand/Board of Management: Dr. Bernd Finkbeiner, Dr. Florian Geyer, Dr. Roland Niemeier, Dr. Arno Steitz, Dr. Ingrid Zech Vorsitzender des Aufsichtsrats/ Chairman of the Supervisory Board: Prof. Dr. Hanns Ruder Sitz/Registered Office: Tuebingen Registergericht/Registration Court: Stuttgart Registernummer/Commercial Register No.: HRB 382196 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release
Robert Osfield wrote: So pretty please, could you do svn update and build across as many platforms that you can so we can get a clear picture of how the OSG code base is holding up. Once things look fine across platforms I'll tag 2.5.3. With the fix I found for wxWidget the build for 8492 in Cygwin builds fine unless I select to build the wrappers and then I get an error building osgIntrospection. Bk [ 57%] Built target osgdb_tgz [ 59%] Built target osgdb_txp [ 60%] Built target osgdb_shp [ 60%] Built target osgdb_txf [ 60%] Built target osgdb_freetype [ 60%] Built target osgdb_zip Scanning dependencies of target osgIntrospection [ 60%] Building CXX object src/osgIntrospection/CMakeFiles/osgIntrospection.dir/ ConstructorInfo.o In file included from /usr/src/OpenSceneGraph/include/osgIntrospection/Type:19, from /usr/src/OpenSceneGraph/include/osgIntrospection/Construct orInfo:19, from /usr/src/OpenSceneGraph/src/osgIntrospection/ConstructorIn fo.cpp:15: /usr/src/OpenSceneGraph/include/osgIntrospection/Value:150: error: using-declara tion for non-member at class scope /usr/src/OpenSceneGraph/include/osgIntrospection/Value:150: error: expected `;' before toWString make[2]: *** [src/osgIntrospection/CMakeFiles/osgIntrospection.dir/ConstructorIn fo.o] Error 1 make[1]: *** [src/osgIntrospection/CMakeFiles/osgIntrospection.dir/all] Error 2 make: *** [all] Error 2 [EMAIL PROTECTED] /usr/develop/obj/osg $ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release
Hi All, I would like to tag 2.5.3 today, I'm ready at my end, but need an extra round of testing as other build changes (such as Eric's changes for OSX) have been introduced. So if you could spare a few CPU cycles could you do an svn update and build/test on as many platforms that you have can. If feedback on all the main platforms looks positive then I'll tag the beast this afternoon. Cheers, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release
I have some issues with the modifications made on the CMAKE_DEBUG_POSTFIX with an updated an clean out of source build. I have some mods I'd like to submit that are now been tested with a CMake 2.4.x and an CMake 2.6.x... 2008/6/23 Robert Osfield [EMAIL PROTECTED]: Hi All, I would like to tag 2.5.3 today, I'm ready at my end, but need an extra round of testing as other build changes (such as Eric's changes for OSX) have been introduced. So if you could spare a few CPU cycles could you do an svn update and build/test on as many platforms that you have can. If feedback on all the main platforms looks positive then I'll tag the beast this afternoon. Cheers, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Mathieu ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release
Hi Mathieu, On Mon, Jun 23, 2008 at 11:03 AM, Mathieu MARACHE [EMAIL PROTECTED] wrote: I have some issues with the modifications made on the CMAKE_DEBUG_POSTFIX with an updated an clean out of source build. I have some mods I'd like to submit that are now been tested with a CMake 2.4.x and an CMake 2.6.x... Post me the changes and I can review them before I tag OSG-2.5.3. BTW, what issues did you have? Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release
I've already posted it on osg-submissions. 2008/6/23 Robert Osfield [EMAIL PROTECTED]: Hi Mathieu, On Mon, Jun 23, 2008 at 11:03 AM, Mathieu MARACHE [EMAIL PROTECTED] wrote: I have some issues with the modifications made on the CMAKE_DEBUG_POSTFIX with an updated an clean out of source build. I have some mods I'd like to submit that are now been tested with a CMake 2.4.x and an CMake 2.6.x... Post me the changes and I can review them before I tag OSG-2.5.3. BTW, what issues did you have? Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Mathieu ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release
Hi Robert, trunk (svn revision 8486) successfully built with gcc 3.4.6, 2.6.9-67.0.7.ELsmp, x86_64. - John 2008/6/23 Robert Osfield [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]: Hi All, I would like to tag 2.5.3 today, I'm ready at my end, but need an extra round of testing as other build changes (such as Eric's changes for OSX) have been introduced. So if you could spare a few CPU cycles could you do an svn update and build/test on as many platforms that you have can. If feedback on all the main platforms looks positive then I'll tag the beast this afternoon. Cheers, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org mailto:osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Mathieu -- This message has been scanned for viruses and dangerous content by *MailScanner* http://www.mailscanner.info/, and is believed to be clean. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Best regards, John WeatherOne -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release
On Mon, Jun 23, 2008 at 11:11 AM, Mathieu MARACHE [EMAIL PROTECTED] wrote: I've already posted it on osg-submissions. Now merged, could users do another svn update if you've already kicked off a build. Thanks, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release
Hi All, There have been too many build changes, and not enough testing feedback for me to go with a dev release with any confidence so I'll not do one today. I'm away on a trip Tuesday and Wednesday, when I get back online on Thursday I could possible make OSG-2.5.3 then, so you have a few more days testing to do. If you have fixes you'd like merged before 2.5.3 (i.e. build fixes), could you send them into osg-users so others can tests them prior to my return. Cheers, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3dev release
Hi Robert -- I just returned from a vacation and am encountering multiple build failures. I haven't waded through all the osg-users emails yet, but from your post below, it doesn't sound like you're aware of the issues. Many are STL issues under VS2005 (use of std::max, for example, instead of osg::maximum). I can post an exhaustive list if you need it. -Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Monday, June 23, 2008 12:59 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3dev release Hi All, There have been too many build changes, and not enough testing feedback for me to go with a dev release with any confidence so I'll not do one today. I'm away on a trip Tuesday and Wednesday, when I get back online on Thursday I could possible make OSG-2.5.3 then, so you have a few more days testing to do. If you have fixes you'd like merged before 2.5.3 (i.e. build fixes), could you send them into osg-users so others can tests them prior to my return. Cheers, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensce negraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3dev release
Hi, likewise, I'm seeing many build failures with svn top-of-tree @ 8492 (45 projects build, 112 failed) on WinXPsp2, VS2005sp1, cmake 2.4.7 The huge # of failures are do to std::max, std::min but there are several others too 2Font.cpp 2..\..\..\..\..\externals\OpenSceneGraph\src\osgText\Font.cpp(477) : error C2589: '(' : illegal token on right side of '::' 2..\..\..\..\..\externals\OpenSceneGraph\src\osgText\Font.cpp(477) : error C2059: syntax error : '::' 90..\..\..\..\..\..\externals\OpenSceneGraph\src\osgPlugins\OpenFlight\expGeometryRecords.cpp(878) : warning C4003: not enough actual parameters for macro 'max' 4..\..\..\..\..\externals\OpenSceneGraph\src\osgViewer\GraphicsWindowWin32.cpp(2139) : error C2065: 'WM_MOUSEWHEEL' : undeclared identifier 4..\..\..\..\..\externals\OpenSceneGraph\src\osgViewer\GraphicsWindowWin32.cpp(2139) : error C2051: case expression not constant 4..\..\..\..\..\externals\OpenSceneGraph\src\osgViewer\GraphicsWindowWin32.cpp(2142) : error C3861: 'GET_WHEEL_DELTA_WPARAM': identifier not found 86..\..\..\..\..\..\externals\OpenSceneGraph\src\osgPlugins\shp\ESRIShape.cpp(169) : warning C4003: not enough actual parameters for macro 'min' 86..\..\..\..\..\..\externals\OpenSceneGraph\src\osgPlugins\shp\ESRIShape.cpp(169) : error C2059: syntax error : ')' 91..\..\..\..\..\..\externals\OpenSceneGraph\src\osgPlugins\lwo\Unit.cpp(25) : error C2872: 'Polygon' : ambiguous symbol 91could be 'C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\wingdi.h(4002) : BOOL Polygon(HDC,const POINT *,int)' 91or 'd:\mew\mew_trees\osgbuild_trunk\externals\openscenegraph\src\osgplugins\lwo\Polygon.h(24) : lwosg::Polygon' 105..\..\..\..\..\externals\OpenSceneGraph\examples\osgthirdpersonview\osgthirdpersonview.cpp(68) : error C2513: 'const double' : no variable declared before '=' 105..\..\..\..\..\externals\OpenSceneGraph\examples\osgthirdpersonview\osgthirdpersonview.cpp(72) : error C2100: illegal indirection On Mon, Jun 23, 2008 at 5:05 PM, Paul Martz [EMAIL PROTECTED] wrote: Hi Robert -- I just returned from a vacation and am encountering multiple build failures. I haven't waded through all the osg-users emails yet, but from your post below, it doesn't sound like you're aware of the issues. Many are STL issues under VS2005 (use of std::max, for example, instead of osg::maximum). I can post an exhaustive list if you need it. -Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Monday, June 23, 2008 12:59 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3dev release Hi All, There have been too many build changes, and not enough testing feedback for me to go with a dev release with any confidence so I'll not do one today. I'm away on a trip Tuesday and Wednesday, when I get back online on Thursday I could possible make OSG-2.5.3 then, so you have a few more days testing to do. If you have fixes you'd like merged before 2.5.3 (i.e. build fixes), could you send them into osg-users so others can tests them prior to my return. Cheers, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensce negraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Mike Weiblen -- Austin Texas USA -- http://mew.cx/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release
Build fine an gentoo box on intel. Robert Osfield wrote: On Mon, Jun 23, 2008 at 11:11 AM, Mathieu MARACHE [EMAIL PROTECTED] wrote: I've already posted it on osg-submissions. Now merged, could users do another svn update if you've already kicked off a build. Thanks, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- +33 (0) 6 63 20 03 56 Cedric Pinson mailto:[EMAIL PROTECTED] http://www.plopbyte.net ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release
Hi Stephan, On Fri, Jun 20, 2008 at 11:27 PM, Stephan Huber [EMAIL PROTECTED] wrote: to clarify the observed problem: xcode builds for example osgdb_osgd.so and osgviewer / osgDB::Registry looks for osgdb_osg.so A quick fix for this would be to change the CMAKE_DEBUG_POSTFIX value from 'd' to empty, just running ccmake and the option will be near the top. The proper fix is standardise all the platform paths to use the same system, right now the OSX side has kept the old way because of the old Xcode projects not being in sync with Cmake support. Wr.t.t Config + old Xcode projects, this problem occurred to me yesterday just as I was heading offline i.e. SVN comes without the Config files as CMake is the tool that generates them, as potential each platform will have its own Config (especially in the case of OpenThreads) then shipping a standard Config would be inappropriate. Perhaps one could have a Config headers local to the XCode projects to get round this, but it'd be awkward. In the end the right solution is to just get the CMake build working for all platforms, and finally to drop the old XCode projects. Robert. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release
Hi Robert, So pretty please, could you do svn update and build across as many platforms that you can so we can get a clear picture of how the OSG code base is holding up. Once things look fine across platforms I'll tag 2.5.3. Updated and compiling on both Windows Vista (native) and Ubuntu (running in VirtualBox). I'll let you know how it goes. Great work at getting back up to date with the submissions, there were a lot for sure. It always impresses me how you can be so active on the list, review so many submissions and still get some work done, be with your family and sleep sometimes... :-) J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release
Robert, since I posted this bug (http://article.gmane.org/gmane.comp.graphics.openscenegraph.user/29477) about traslucent non-textured OBJ files on osg-submissions and osg-users and got no reply from its author (Bob Kuehne), may I ask you to revert that change for now (-r8305)? That change was a code refactor that I think could be safely removed until it is implemented correctly, while it shouldn't pass to 2.5.3. Alberto ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release
Out of source build on FC7 (x86_64) with latest configured fine and is about 40% complete with compilation. -bob On Fri, 20 Jun 2008, Robert Osfield wrote: Hi All, I have just made some changes to the includes of the new OpenThreads/Config and osg/Config headers that address a cmake build error that was occurring on out of source builds. Fingers crossed this will be now fixed, and no other platforms will be broken, but as ever, it needs testing to be sure that things are working fine. Thanks, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release
Hi all, Robert Osfield schrieb: So pretty please, could you do svn update and build across as many platforms that you can so we can get a clear picture of how the OSG code base is holding up. Once things look fine across platforms I'll tag 2.5.3. here are the first results on OS X / Leopard (XCode 3.1) 1) the XCode-project which is part of the distribution is completely broken. The cause is the recent addition of generating config-header from cMake, these header get not generated for the xcode project. This is just for information purposes, because the provided XCode-projects are deprecated. So hopefully we get framework support with cmake soon. 2) CMake results (generating xcode projects) the compile went fine, but the recent addition of the debug suffix broke the plugin-finding code on OS X. I think the debug suffix is not necessary for OS X because the products reside in different folders. I'll try the X11 build this weekend, and also the changes from Eric Sokolowsky. More to come :) cheers, Stephan ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3 dev release
Stephan Huber schrieb: the compile went fine, but the recent addition of the debug suffix broke the plugin-finding code on OS X. I think the debug suffix is not necessary for OS X because the products reside in different folders. to clarify the observed problem: xcode builds for example osgdb_osgd.so and osgviewer / osgDB::Registry looks for osgdb_osg.so cheers Stephan ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3dev release
Robert Osfield wrote: Hi All, I have just made some changes to the includes of the new OpenThreads/Config and osg/Config headers that address a cmake build error that was occurring on out of source builds. Fingers crossed this will be now fixed, and no other platforms will be broken, but as ever, it needs testing to be sure that things are working fine. Out of source (OpenSceneGraph/build) on Red Hat Enterprise 5 builds and works fine. --J ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph, before I tag next dev releases
I just updated and built the latest and it worked without errors for me. -Fred Robert Osfield wrote: Hi All, I'm just winding up for the week, and going into prep mod for my trip away next week. If SVN build is looking stable then I'll tag a dev release before the end of the day, so could users do an svn update and let me know how it goes. If there are any build problems/major errors then I'll tend right away, and if I still have time at the end of this process I'll tag OpenScenGraph-2.5.2. Thanks for testing, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph, before I tag next dev releases
Works fine for me on ubuntu 8.04 32 and 64 bits 2008/6/6 Jean-Sébastien Guay [EMAIL PROTECTED]: Hello Robert, I'm just winding up for the week, and going into prep mod for my trip away next week. If SVN build is looking stable then I'll tag a dev release before the end of the day, so could users do an svn update and let me know how it goes. If there are any build problems/major errors then I'll tend right away, and if I still have time at the end of this process I'll tag OpenScenGraph-2.5.2. All seems well here. Windows Vista, Visual Studio 2005, CMake 2.6. Good work, J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Mathieu ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph and VirtualPlanetBuilder in prep for dev releases
Hi All, I've made a number of merges of submissions and fixes from myself today, but I've run out of day to make a 2.5.1 dev release today, so I'll tag it tomorrow. So... I'd appreciate so more build and execution testing of the svn version of the OSG. Thanks, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test SVN of OpenSceneGraph and VirtualPlanetBuilder in prep for dev releases
Hi Robert, There has been lots of build changes checked in, which, fingers crossed will solve build problems such as when using CMake 2.6, and without breaking build on prior versions of CMake. However, all this needs a serious work out across all platforms so I'd appreciate testing on SVN before I go a tag a dev release. Windows Vista, MS Visual Studio 2005, both CMake 2.4.7 and CMake 2.6 On both CMake versions, OSG built fine. VPB will need some of the same changed made to OSG to support CMake 2.6 correctly, but it builds fine with CMake 2.4.7. Good work, J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org