Re: [osg-users] depth buffer -> real pixel z - depth

2007-09-30 Thread zarrandreas
Thanks for your answer, but how do you mean this?

Real_depth = inverseProjectionMatrix * [0.0, 0.0, depth, 1.0]

Is that correct?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Monday, September 17, 2007 10:29 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] depth buffer -> real pixel z - depth

On 9/16/07, zarrandreas <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I render depth buffer to the image, but values I have there are between
> [0.0, 1.0].
>
> How can I get real z-depth?

You'll need to use the inverse of the projection matrix.
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Re: [osg-users] depth buffer -> real pixel z - depth

2007-09-19 Thread zarrandreas
Thanks a lot!
This is what I need. :-) 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Daly
Sent: Wednesday, September 19, 2007 2:56 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] depth buffer -> real pixel z - depth

zarrandreas wrote:
> Hi,
>
> I render depth buffer to the image, but values I have there are between
> [0.0, 1.0].
>
> How can I get real z-depth?
>   

This page explains a simple conversion pretty well:

http://www.cs.unc.edu/~hoff/techrep/openglz.html


--"J"

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Re: [osg-users] depth buffer -> real pixel z - depth

2007-09-18 Thread Jason Daly
zarrandreas wrote:
> Hi,
>
> I render depth buffer to the image, but values I have there are between
> [0.0, 1.0].
>
> How can I get real z-depth?
>   

This page explains a simple conversion pretty well:

http://www.cs.unc.edu/~hoff/techrep/openglz.html


--"J"

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Re: [osg-users] depth buffer -> real pixel z - depth

2007-09-17 Thread Robert Osfield
On 9/16/07, zarrandreas <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I render depth buffer to the image, but values I have there are between
> [0.0, 1.0].
>
> How can I get real z-depth?

You'll need to use the inverse of the projection matrix.
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