Thanks for your answer, but how do you mean this? Real_depth = inverseProjectionMatrix * [0.0, 0.0, depth, 1.0]
Is that correct? -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Monday, September 17, 2007 10:29 AM To: OpenSceneGraph Users Subject: Re: [osg-users] depth buffer -> real pixel z - depth On 9/16/07, zarrandreas <[EMAIL PROTECTED]> wrote: > Hi, > > I render depth buffer to the image, but values I have there are between > [0.0, 1.0]. > > How can I get real z-depth? You'll need to use the inverse of the projection matrix. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

