Re: [osg-users] osg-users Digest, Vol 32, Issue 33

2010-02-15 Thread Julien Valentin
Hello,
I would like to make a prerender camera that loop over the rendering of its
son's geometries until an event happens and then display the result as a
texture with the main camera..

mainloop(){
  while(condition){
   tex=prerender_camera.draw() //render to texture using fbo
 }
 maincamera.draw()  //render the main scene using texture tex
}

(The condition depends on the post draw opengl state : an occlusion query..
)
I have try a few tricks without success
Can you help me for this?.
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Re: [osg-users] osg-users Digest, Vol 32, Issue 33

2010-02-15 Thread Trajce (Nick) Nikolov
post your code. someone might help you out

-Nick


On Mon, Feb 15, 2010 at 5:29 PM, Julien Valentin julienvalenti...@gmail.com
 wrote:

 Hello,
 I would like to make a prerender camera that loop over the rendering of its
 son's geometries until an event happens and then display the result as a
 texture with the main camera..

 mainloop(){
   while(condition){
tex=prerender_camera.draw() //render to texture using fbo
  }
  maincamera.draw()  //render the main scene using texture tex
 }

 (The condition depends on the post draw opengl state : an occlusion
 query..  )
 I have try a few tricks without success
 Can you help me for this?.
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


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Re: [osg-users] osg-users Digest, Vol 32, Issue 33

2010-02-15 Thread J.P. Delport

Hi,

use this as a starting point and look at the thread referenced there as 
well.


http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/49423

jp

Julien Valentin wrote:

Hello,
I would like to make a prerender camera that loop over the rendering of 
its son's geometries until an event happens and then display the result 
as a texture with the main camera..


mainloop(){
  while(condition){
   tex=prerender_camera.draw() //render to texture using fbo
 }
 maincamera.draw()  //render the main scene using texture tex
}

(The condition depends on the post draw opengl state : an occlusion 
query..  )

I have try a few tricks without success
Can you help me for this?.




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Re: [osg-users] osg-users Digest, Vol 32, Issue 33

2010-02-15 Thread J.P. Delport

Also see this:
http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/50502

J.P. Delport wrote:

Hi,

use this as a starting point and look at the thread referenced there as 
well.


http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/49423

jp

Julien Valentin wrote:

Hello,
I would like to make a prerender camera that loop over the rendering 
of its son's geometries until an event happens and then display the 
result as a texture with the main camera..


mainloop(){
  while(condition){
   tex=prerender_camera.draw() //render to texture using fbo
 }
 maincamera.draw()  //render the main scene using texture tex
}

(The condition depends on the post draw opengl state : an occlusion 
query..  )

I have try a few tricks without success
Can you help me for this?.




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--
This message is subject to the CSIR's copyright terms and conditions, e-mail legal notice, and implemented Open Document Format (ODF) standard. 
The full disclaimer details can be found at http://www.csir.co.za/disclaimer.html.


This message has been scanned for viruses and dangerous content by MailScanner, 
and is believed to be clean.  MailScanner thanks Transtec Computers for their support.


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