[osg-users] Question about train simulation

2009-09-03 Thread Shiina Ringo
Hi,

I am a new to OSG

Now I am woking in a project for train simulation game , using the 
osgAnimation library , but for now just some problems trouble me :
for example , when the train turns left or right , the cabin need rotate 
for a angle , and I have tried for creating osgAnimation::Bone , but  finally 
the output does not look the same to the real situation.
so I guess that the Bone does not fit for train's turning , anyone who 
could give a better idea? :' 

Thank you very much!

Cheers,
shiinaringo

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Re: [osg-users] Question about train simulation

2009-09-03 Thread Shiina Ringo
Hi Cedric,

Thank you very much for your advice!

Cheers,
Shiina Ringo

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Re: [osg-users] Question about train simulation

2009-09-03 Thread Shiina Ringo
Hi  Cedric,

for another question to osgAnimation , that is , the function 
setBindMatrixInBoneSpace() in osgAnimation::Bone , its parameter's matrix , 
and I just cannot understand this parameter's meaning as well as How to give 
the correct matrix.

Besides , I just have no idea about the BoneSpace , and SkeletonSpace , in 
other words ,  the coordinate in the local Bone or Skeleton spaces just 
trouble me . Could you just explain the meaning of  that 2 spaces in a 
easy-understanding way?


Thank you very much!

Cheers,
Shiina Ringo

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[osg-users] How to compute speed?

2009-09-08 Thread Shiina Ringo
Hi,

Now just a question have troubled me: is that, an object is moving, using the 
osgAnimation library, here I want to compute the speed of that object's 
movement, and if using the V=S/t to compute the speed, then I donot kown how 
to get the DistanceS, even the Timet. Anyone could give me a good idea for 
this? 


Thank you very much!

Cheers,
Shiina

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Re: [osg-users] How to compute speed?

2009-09-09 Thread Shiina Ringo
Hi,Cedric

Your advice really helped me!

Thank you for the fantastic advice!

Cheers,
Shiina

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Re: [osg-users] Restoring a Viewer's MatrixManipulator

2009-10-09 Thread Shiina Ringo
Hi,Phil 

I just have met the same problem , like the  switching of 2 MatrixManipulators 
, that the home position is not the position which is like the default position.

I just look forward to anyone could give some advice.

Thank you very much!

Cheers,
Shiina

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[osg-users] Question about switching between MatrixManipulator

2009-10-09 Thread Shiina Ringo
Hi,

Here just a quetion confused me:

I have a KeySwitchMatrixManipulator , which served as a swithcer between 2 
MatrixManipulator : a default Trackball and a MatrixManipulator that I 
defined(bounding to a object) . 
The problem is : when I hit the button to switch the above 
MatrixManipulator , especially when I switch the MatrixManipulator that I 
defined to the Trackball MatrixManipulator  , the view point cannot come back 
to the default position when the application initiated , and I have to hit the 
spacebar in order to let the view back to the default positon.
In all , Is there a  method that could let the view point came back to its 
default position when using the Trackball MatrixManipulator?

Could anyone give me some advice about this problem?

Thank you very much!

Cheers,
Shiina

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[osg-users] Question about implement a Timer thread

2009-10-11 Thread Shiina Ringo
Hi,

I just want to make a Timer , using the OpenThreads library , for my own 
animation control method. In other word , I want to make a 
Timer thread , which provide the precision time signal every second.
But I have never work on the programming about mult-threads , especially here 
using the OpenThreads with OSG.

Could anyone give me some advice for how to implement a Timer , and how to use 
this timer thread with my scene in OSG?

Any help would be appreciated.

Thank you very much!

Cheers,
Shiina

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Re: [osg-users] Question about switching between MatrixManipulator

2009-10-12 Thread Shiina Ringo
Hi, JP

Thanks for your advice. I have tried setHome() befor, and this funtion just set 
the default view position for the corresponding MatrixManipulator. Here my 
problem is that: when I hit the button to switch the 2 MatrixManipulator, if I 
switch the trackball to the manipulator that I defined my myself, and the view 
position is no problem; while if I switch the manipulator that I defined myself 
to the trackball, the view position is not the position like the position when 
the application initialed(in other word: the defalut view position of trackball 
manipulator), here if I hit the spacebar(the default key to let the view point 
to Home position), and the view position will come back to the Homeposition, 
which defined by the setHome().

All in all, my question is: when I switching the other Manipulator that I 
defined myself to trackball, How to let the view point automatically come back 
to the default position ( the position is like the application initiated 
position)?

Any help would be appreciated.

Thank you very much!

Cheers,
Shiina

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[osg-users] Is there any examples about OpenThreads?

2009-10-12 Thread Shiina Ringo
Hi,

Here I just need to implement a Timer for my animation control application , 
using the OpenThreads library.
But actually I have found that it is very hard to work on this multi-threads 
programming for me, especially connected with OSG.
So, I just want to find any example programme, which using the OpenThreads 
library, and It could be very helpful for me.

Does anyone who has the experience on the OpenThreads or the implementing of a 
Timer using the thread.

Any help would be appreciated!

Thank you very much!

Cheers,
Shiina

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Re: [osg-users] Is there any examples about OpenThreads?

2009-10-12 Thread Shiina Ringo
Hi, J-S

Thank you for your fantastic advice!

Cheers,
Shiina

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[osg-users] Question about using osgmoive

2009-11-16 Thread Shiina Ringo
Hi,

I have just compiled the example osgmovie, and found that the code used the 
setProjectionMatrixAsOrtho2D to set the ProjectionMatrix of viewer.

But what I want to implement is: while playing the video clip using the 
osgmoive's method , I want to switch the movie to the scene graph as before , 
to navigate the scene again. But here I confuse with setting the 
ProjectionMatrix , in other words , how to let the ProjectionMatrix come back 
to the default perspective Projection? And how to set the matrixmanipulator?

In all , my problem is : when playing movie using osgmovie's method , how to 
switch to the original navigation scene?

Could anyone help me out of this problem?

Thank you very much!

Cheers,
Shiina

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Re: [osg-users] Question about using osgmoive

2009-11-16 Thread Shiina Ringo
Hi,Robert

Thank you for your advice!

If using --interactive argument, then could I make the movie fullscreen by 
changing the view point to an appropriate position?

By the way , is the center position of the movie quad at (0.0,0.0,0.0)?
And is there any rotation attach to the movie quad? It seem that I cannot 
easily make the quad fullscreen by changing the position of view point.

Thank you very much!

Cheers,
Shiina

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[osg-users] Problem with osgmovie

2010-01-06 Thread Shiina Ringo
Hi,

Recently I just added the osgmovie in my object , to play as a media player. 
But here I have a question , that is , is there any method to detect if the 
movie has been over , and then I could switch to other scene.

Any advice would be appreciated.


Thank you very much!

Cheers,
Shiina

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Re: [osg-users] Problem with osgmovie

2010-01-07 Thread Shiina Ringo
Hi,Robert


Thanks for your advice.

Right now I just simply control the movie by setting the time limit, when 
time's up and I just quit this movie.

Cheers,
Shiina

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