Re: [PD] output grayscale value of pixels in a video

2007-02-14 Thread IOhannes m zmoelnig
marius schebella wrote:
 [EMAIL PROTECTED] wrote:
 
 in Gem you could use [pix_dump] and [pix_pix2sig~] to get the pixel
 values.
 so all in all: all of the still alive video frameworks for Pd
 support this operation. 
 
 so do you title Gem as still alive? which means for me that it is not
 under development anymore???

yes i title Gem as still alive; i don't know how this positively
correlates to not under development anymore, which i would call dead
(e.g. _not_ alive).

probably i should have said alive instead of still alive, because
the still might imply a soon to end, which was not my intention.

i probably should have also omitted the quotes in order to avoid hints
of irony which where out of my intention too.

mfg.ntr-a
IOhannes

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Re: [PD] slicing samples

2007-02-14 Thread IOhannes m zmoelnig
Frank Barknecht wrote:
 Hallo,
 patrick hat gesagt: // patrick wrote:
 
 i remember playing with one of your patch like 2 years ago. it was for 
 analysing a soundfile and cut it in 10 slices, it was working very well 
 for me, but i cannot remember the name of this patch and where to 
 download it. do you still have it somewhere?
 
 I remember one of my very early patches, which did slicing, but it's
 from May 2002. It's still available here:
 http://footils.org/cms/pms/?show_article=9 and it's probably patched
 in a very embarrassing way and full of execution order bugs. Don't
 look at it. ;)

while we are at it:
i think this was my first published patch:
http://iem.at/~zmoelnig/pd/download/index.html#slicer

it is a bad example of backwards-compatibility: the readme says you need
pd=0.24, but it doesn't work out of the box on recent pd versions (i
tried with 0.40)


mfg.adsr
IOhannes

 
 Ciao


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Re: [PD] 2 pole lpf with resonance?

2007-02-14 Thread Frank Barknecht
Hallo,
Vreahli the Audio Bandit hat gesagt: // Vreahli the Audio Bandit wrote:

 Hiya. Okay - so here's the skinny. I set out about a half hour ago to 
 figure out how to set up a 2 pole low pass filter with resonance in 
 Puredata. Looks like that's apparently set up with a biquad~ filter. I 
 read through the rather handy looking information over here at 
 http://www.musicdsp.org/files/Audio-EQ-Cookbook.txt. I came out of that 
 a bit more confused than when I went in. I also bumped in to 
 http://www.creativesynth.com/MAXMSP/001-SynthBuildingMSP/sbm_03.html - 
 which left me drooling quite a bit more than when I went in. Is there 
 any way to set up a LPF with a live-tweakable audio rate resonance and 
 frequency setting while avoiding doing the biquad math by hand? I can't 
 even figure out how to get my computer to crunch those numbers for me. 
 Thanks in advance for helping me out with this seemingly simple yet 
 convoluted question.

The biquad~ math isn't extremely hard, but of course it's still hard
if you have no experience/knowledge about filter theory yet. Actually
there was a long discussion about biquad two or three weeks ago, you
may want to check the archive.

The quickest route to getting useful biquad~ coefficients without
going through the math would be the filter objects in the ggee-library
(CVS at /externals/ggee/filters). They implement the equations from
the Audio-cookbook. 

However [biquad~] doesn't have audio inputs to set the coeffs.
Alternatively you could use the elementary filters [rpole~], [rzero~]
etc. They accept signals for their parameters. Maybe I should sit down
and build a 2plp now ...

Ciao
-- 
 Frank Barknecht _ __footils.org_ __goto10.org__

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Re: [PD] Toxy Widget img and relative paths

2007-02-14 Thread guillaume rabusseau

hi

Pc wrote

hello, did you try ../ instead of ./?

Yes i tried this and it didn't work too


and the image external should be in pd-extended, it's comes from ggee,


Thx, i just get it installed and i will now use image instead of toxy.

Bye

Guillaume Rabusseau





guillaume rabusseau a écrit :

Hi all,

I use widget to display an image. I use Pd 0.39.2 on Windoz Xp.

I have a little problem : i cannot specify a relative path to the image, i 
must use

   [widget img img__a #src c:/Projets/aks/abs/a.gif]
and i would like to use something like [widget img img__a #src ./a.gif]

I've joined the img.wid file i use. I've found it in the demo_img.pd file.

Another question : Does someone have or know where i could find a dll of 
the image external.



hello, did you try ../ instead of ./?
and the image external should be in pd-extended, it's comes from ggee,
PC




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[PD] image from ggee and gop

2007-02-14 Thread guillaume rabusseau


Hi all,

Is there a way to see the image displayed by the image external from ggee on 
a graph on parent patch? I'v looked for a previous post in the list but 
did'nt find...


THx
Cheers
Guillaume Rabusseau

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Re: [PD] slicing samples

2007-02-14 Thread Frank Barknecht
Hallo,
IOhannes m zmoelnig hat gesagt: // IOhannes m zmoelnig wrote:

 while we are at it:
 i think this was my first published patch:
 http://iem.at/~zmoelnig/pd/download/index.html#slicer

Lets make it a rule that everyone has to build a slicer, a synth
emulation, parameter saving, a video mixer for VJs and a 16-step
sequencer as a test of enough courage to be allowed to use Pd. ;)

Ciao
-- 
 Frank Barknecht _ __footils.org_ __goto10.org__

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Re: [PD] slicing samples

2007-02-14 Thread IOhannes m zmoelnig
Frank Barknecht wrote:
 Hallo,
 IOhannes m zmoelnig hat gesagt: // IOhannes m zmoelnig wrote:
 
 while we are at it:
 i think this was my first published patch:
 http://iem.at/~zmoelnig/pd/download/index.html#slicer
 
 Lets make it a rule that everyone has to build a slicer, a synth
 emulation, parameter saving, a video mixer for VJs and a 16-step
 sequencer as a test of enough courage to be allowed to use Pd. ;)
 

is strongly support this ;-)

mfga.sdr.
IOhannes

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Re: [PD] slicing samples

2007-02-14 Thread Steffen


On 14/02/2007, at 11.16, IOhannes m zmoelnig wrote:


Frank Barknecht wrote:

Hallo,
IOhannes m zmoelnig hat gesagt: // IOhannes m zmoelnig wrote:


while we are at it:
i think this was my first published patch:
http://iem.at/~zmoelnig/pd/download/index.html#slicer


Lets make it a rule that everyone has to build a slicer, a synth
emulation, parameter saving, a video mixer for VJs and a 16-step
sequencer as a test of enough courage to be allowed to use Pd. ;)



is strongly support this ;-)


I think it come naturally - no rule needed. I'm for example on my way  
through the list (with slight modifications though). 


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Re: [PD] 2 pole lpf with resonance?

2007-02-14 Thread Roman Haefeli
On Wed, 2007-02-14 at 10:22 +0100, Frank Barknecht wrote:

 However [biquad~] doesn't have audio inputs to set the coeffs.
 Alternatively you could use the elementary filters [rpole~], [rzero~]
 etc. They accept signals for their parameters. Maybe I should sit down
 and build a 2plp now ...

yes, please do so!... ;-)

roman






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Re: [PD] output grayscale value of pixels in a video

2007-02-14 Thread Roman Haefeli
On Wed, 2007-02-14 at 09:38 +0100, IOhannes m zmoelnig wrote:
 mfg.ntr-a
 IOhannes

please tell us now, what 'mfg.ntr-a' stands for...

roman






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[bang~]-question (was:[PD] measuring time between audio events (clicks))

2007-02-14 Thread Roman Haefeli
hi all

as i understand the object [bang~], it should output a 'bang' on each
dsp-cycle. this seems to work with blocksizes = 64, but apparently not
with smaller blocksizes. i made the following patch to measure the time
between the dsp-cycles:

[bang~]
|
[t b b]
| |
[timer] 
|
[nbx ]

when i put this into a subpatch and set the blocksize to a value  64
(e.g. 32, 16, 8 etc.) using the [block~] object, it still measures 1.333
(pd runs @ 48kHz currently). 

why is this? is [timer] or [bang~] buggy? do i understand something
wrong?

roman






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[PD] measuring distance between speaker and microphon

2007-02-14 Thread Roman Haefeli
hi all

i'd like to create a patch, that measures the distance between the
speaker and the microphone. my first problem is, that i don't know which
kind of signal would be suitable for that purpose. the simplest is to
use a dirac impulse. but on the receiver-side it's hard to separate
unwanted artefacts from the impulse itself. also it would be nice, if it
would be possible to detect the signal reliably at different amplitudes,
since the amplitude heavily changes when moving the mic closer to and
farer from the speaker. i am looking for a method, that allows higher
precision than the usual block-size (which introduces a grid of ~0.5m @
44100Hz, which is not very accurate). also should it be possible to
detect the signal correctly, when there was reverberation added from a
room. i know, there are ultrasonic-bases devices to measure a distance
to a wall, but i don't have clue how they work, but it makes me hope,
that something similar is possible with pd. any hints are much
appreciated.

roman 






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Re: [PD] pm mapping

2007-02-14 Thread cyrille henry



Hans-Christoph Steiner a écrit :


On Feb 13, 2007, at 10:46 AM, cyrille henry wrote:




Hans-Christoph Steiner a écrit :



-...


This made me think of the next step.  Right now I have a synth that is 
producing interesting sounds, and I know I want to play with a tablet.  
So now I have to build a good mapping.  Since I have been working on the 
synth, I am thinking very much in terms of the synth's parameters, which 
does not generally lead to a good mapping, IMHO.

- i fully agree.



Any ideas about how to go about separating oneself from the synth 
parameters and start shaping things in terms of an instrument?  I am 
trying to think of ways in which software would help this process.  We 
have a nice collection of useful objects for when you know what you want 
to do, I guess I am thinking of what objects would be useful in 
assisting the processing of exploring.


for synthese exploration, i think ali momeni active mapping space (cf nime 
05) is a good idea.
(we already talk about it).
(cnmat.cnmat.berkeley.edu/~ali/zShare/Ali%20Momeni/documents/NIME05-ActiveSpaces01.pdf)
i've got a propotype on my computer, but i need to cleanly install iem matrix 
in order to make it work.

anyway, the autor implementation is limitied to 2 dimentional input, but the 
wacom does provide lot's more :
X, Y, X velocity, Y velocity etc.

so, we need to imagine a n dimentional input parametter, link to m 
dimentional output.
this active mapping space implementation should be quite easy once i've got 
time + iem matrix.

(btw, having multiple Gem windows would also be very usefull for this 
implementation).

anyway, this is not the best solution, but a 1st step. any more idea would be 
welcom.

cyrille


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Re: [bang~]-question (was:[PD] measuring time between audio events (clicks))

2007-02-14 Thread Tim Blechmann
On Wed, 2007-02-14 at 12:58 +0100, Roman Haefeli wrote:
 hi all
 
 as i understand the object [bang~], it should output a 'bang' on each
 dsp-cycle. this seems to work with blocksizes = 64, but apparently not
 with smaller blocksizes. i made the following patch to measure the time
 between the dsp-cycles:
 
 [bang~]
 |
 [t b b]
 | |
 [timer] 
 |
 [nbx ]
 
 when i put this into a subpatch and set the blocksize to a value  64
 (e.g. 32, 16, 8 etc.) using the [block~] object, it still measures 1.333
 (pd runs @ 48kHz currently). 
 
 why is this? is [timer] or [bang~] buggy? do i understand something
 wrong?

iirc, bang~ registers a timer callback. the problem is that the timer
callbacks are only executed every dac block, which is 64 samples.
so running bang~ in subpatch with less than 64 samples, bang~ sets the
samer timer several times, but it's only executed once ...
i came across the same bug some time ago ... fixing it while keeping the
semantic is rather difficult since pd afaict doesn't provide the
required infrastructure ...
filing a bug report is probably a good idea, however i wouldn't rely on
it to be fixed in a reasonable amount of time ...

tim

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[PD] State Saving - Summary

2007-02-14 Thread Luigi Rensinghoff
Since it is an ever returning subject maybe its good to have a  
summarized topic for this.


Could someone just give a list of existing state-saving-systems and  
describe pro's and con's and the state of complexity ?


i think that could be very helpful for beginners ;-)

Thanks


Luigi

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Re: [PD] measuring distance between speaker and microphon

2007-02-14 Thread Patco

Roman Haefeli a écrit :

hi all

i'd like to create a patch, that measures the distance between the
speaker and the microphone. my first problem is, that i don't know which
kind of signal would be suitable for that purpose. the simplest is to
use a dirac impulse. but on the receiver-side it's hard to separate
unwanted artefacts from the impulse itself. also it would be nice, if it
would be possible to detect the signal reliably at different amplitudes,
since the amplitude heavily changes when moving the mic closer to and
farer from the speaker. i am looking for a method, that allows higher
precision than the usual block-size (which introduces a grid of ~0.5m @
44100Hz, which is not very accurate). also should it be possible to
detect the signal correctly, when there was reverberation added from a
room. i know, there are ultrasonic-bases devices to measure a distance
to a wall, but i don't have clue how they work, but it makes me hope,
that something similar is possible with pd. any hints are much
appreciated.

roman 







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hello,
you could use the patch you've made last month for am-radio and use it 
to measure latency...


[message bang(
|
[t   b  b]
||
[modulator]   |
||
[am-radio] |
||
[dac~]   |
|
[adc~ 1]   |
|   |
[demodulator]  |
|  |
[route message]  |
| |
[timer   ]
|
[nbx]

obviously the message is translated into voltage levels by a modulator 
and a demodulator.

In the equation, you will need to substract the latency of the soundcard.
hope you get what I mean, and find something in this way,
best,
patco.





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[PD] floats getting forced into int

2007-02-14 Thread David Brynjar Franzson

Hey,

I am working on a project that sends OSC messages from PD, and for
some reason, when dealing with message lists of mixed objects, such as
[send /OSC/blah 0.0 1.0 1.0], PD turns the floating point numbers into
int, but only when they represent whole numbers. Can anyone think of a
work around where they stay as floating point, or is there some simple
solution that I am missing (I can't be bothered to hack up an external
just to solve this).

thanks,

db

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Re: [PD] floats getting forced into int

2007-02-14 Thread Roman Haefeli
hi david

pd doesn't distinguish between floats and ints, since all numbers are
32-bit-floats in pd (whereas max/msp DOES distinguish between floats and
ints). so what actually happens in your example, is that all numbers are
converted to floats (ints are converted to floats, not the other way
around). afaict, this shouldn't be a problem as long as you stay in pd.
a problem might occur, when you want to send numbers from pd to another
app like max/msp. when you want to send '1.0', this is turned to '1' by
pd, so the app on the other side might think, it is an int, though it is
meant to be a float. i don't know of a nice way yet to overcome this.

roman

On Wed, 2007-02-14 at 08:35 -0500, David Brynjar Franzson wrote:
 Hey,
 
 I am working on a project that sends OSC messages from PD, and for
 some reason, when dealing with message lists of mixed objects, such as
 [send /OSC/blah 0.0 1.0 1.0], PD turns the floating point numbers into
 int, but only when they represent whole numbers. Can anyone think of a
 work around where they stay as floating point, or is there some simple
 solution that I am missing (I can't be bothered to hack up an external
 just to solve this).
 
 thanks,
 
 db
 
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Re: [PD] State Saving - Summary

2007-02-14 Thread Roman Haefeli
hello

some notes about the state saving system used by netpd:

the state  saving is more a side effect, since the main goal was to
provide a system, that makes sure, that all patches have the same state,
no matter when a user joins a running session. since that was
implemented, it was very easy to use the same system to write states
into files and store them again. the netpd-framework only provides
functionality to save states of single patches. if you want to save the
state of all opened patches, you would need to write your own
preset-manager (which is not that difficult and there are already
examples). 
anyway, the netpd-state saving system is made for netpd and does only
work for netpd. also i think that other systems like ssad are a bit more
straightforward (though i haven't had a deep look into it yet).

supports:
-floats
-symbols
-arbitrary lists
-arrays 
(-and some specialized types more..)

disadvantages:
- is not universal, works only in netpd

roman


On Wed, 2007-02-14 at 14:16 +0100, Luigi Rensinghoff wrote:
 Since it is an ever returning subject maybe its good to have a  
 summarized topic for this.
 
 Could someone just give a list of existing state-saving-systems and  
 describe pro's and con's and the state of complexity ?
 
 i think that could be very helpful for beginners ;-)
 
 Thanks
 
 
 Luigi
 
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Re: [PD] floats getting forced into int

2007-02-14 Thread Thomas Grill

Hi all,
newer versions of the CNMAT OSC objects or Max implement type tag  
strings, which helps to overcome type misinterpretation.
No idea though whether the PD OSC objects at hand understand these  
type tags.


greetings,
Thomas

Am 14.02.2007 um 15:57 schrieb Roman Haefeli:


hi david

pd doesn't distinguish between floats and ints, since all numbers are
32-bit-floats in pd (whereas max/msp DOES distinguish between  
floats and
ints). so what actually happens in your example, is that all  
numbers are

converted to floats (ints are converted to floats, not the other way
around). afaict, this shouldn't be a problem as long as you stay in  
pd.
a problem might occur, when you want to send numbers from pd to  
another
app like max/msp. when you want to send '1.0', this is turned to  
'1' by
pd, so the app on the other side might think, it is an int, though  
it is

meant to be a float. i don't know of a nice way yet to overcome this.

roman

On Wed, 2007-02-14 at 08:35 -0500, David Brynjar Franzson wrote:

Hey,

I am working on a project that sends OSC messages from PD, and for
some reason, when dealing with message lists of mixed objects,  
such as
[send /OSC/blah 0.0 1.0 1.0], PD turns the floating point numbers  
into
int, but only when they represent whole numbers. Can anyone think  
of a
work around where they stay as floating point, or is there some  
simple
solution that I am missing (I can't be bothered to hack up an  
external

just to solve this).

thanks,

db

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Thomas Grill
http://g.org



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Re: [PD] pm mapping

2007-02-14 Thread Georg Holzmann

Hallo!

so, we need to imagine a n dimentional input parametter, link to m 
dimentional output.
this active mapping space implementation should be quite easy once 
i've got time + iem matrix.


I didn't get much from the rest of the thread, so sorry if this is not 
relevant:
I also tried to do something similar and found the ann external quite 
useful (artificial neural net) - because you can train the net to 
generate m-dimensional output to n-dimensional input.


So you train some specific inputs to the desired output values for e.g. 
a synthesis engine and the other, non-trained input data will be between 
those trained samples ... this was quite usefull and interesting to play !


LG
Georg

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Re: [PD] slicing samples

2007-02-14 Thread Chuckk Hubbard

On 2/14/07, Frank Barknecht [EMAIL PROTECTED] wrote:

Hallo,
IOhannes m zmoelnig hat gesagt: // IOhannes m zmoelnig wrote:

 while we are at it:
 i think this was my first published patch:
 http://iem.at/~zmoelnig/pd/download/index.html#slicer

Lets make it a rule that everyone has to build a slicer, a synth
emulation, parameter saving, a video mixer for VJs and a 16-step
sequencer as a test of enough courage to be allowed to use Pd. ;)


A what, a what, a what, a what, and a what?

-Chuckk

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Re: [PD] floats getting forced into int

2007-02-14 Thread Martin Peach

David Brynjar Franzson wrote:

Hey,

I am working on a project that sends OSC messages from PD, and for
some reason, when dealing with message lists of mixed objects, such as
[send /OSC/blah 0.0 1.0 1.0], PD turns the floating point numbers into
int, but only when they represent whole numbers. Can anyone think of a
work around where they stay as floating point, or is there some simple
solution that I am missing (I can't be bothered to hack up an external
just to solve this).
The simplest way is to add a very small number to your integers so they 
don't get turned into floats.
I'm going to add some kind of type-forcing mechanism to [packOSC] as 
soon as I can.

Martin


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Re: [PD] g_save-0.1 Storage system with pool

2007-02-14 Thread Frank Barknecht
Hallo,
guillaume rabusseau hat gesagt: // guillaume rabusseau wrote:

 Yep, that sound good. I would be very glad to help... maybe integrating a 
 nice gui interface on sssad?

Okay, I added some of the GUI stuff for sssad I had already built to
the CVS now. Though I'm convinced, that this stuff is better built by
every user on his/her own. Why? sssad has the saving completely
seperated from the state collecting. You can use sssad to save to
textfiles, messages, pool-files, netsend or whatever you choose to use
for the actualy saving. IMO it doesn't make sense to completely
standardize this area, as saving needs are different. 

Anyway included the CVS now are  examples how to use sssad in to save
to pool, textfile and message boxes.

 The problem is that you'll always have to put specific symbol for send and 
 receive pair on gui objects or to link your gui objects with some sssad 
 object... Maybe it could be nice to have gui objects that automatically 
 send their data with a determined symbol like patchname-$1-var_number (with 
 the $1 only for abstractions)

One of my priciples is, that state saving is not tied to GUI elements.
One may want to save different things than just the state of a slider,
and one may want to not save the state of some sliders. See
http://footils.org/cms/show/1 for a longer take on my motivation for
this.

But in sssad/gui you can find some examples of GUI elements that are
created like [sssad-hslider SAVEME]. They will look like normal
sliders, but in fact they are slider-abstraction with graph on parent
and hide object names enabled. Additionally inside they have a
[sssad $1/slider] object already connected. 

Of course you cannot directly reach the sliders Properties dialog
directly anymore, so I don't want to advocate using these directly,
they are more intented as an illustration of the idiom. As I wrote
above I prefer to let users make their own choices and have their own
thoughts, because my way often is wrong and it is so more often for
others. ;)

Ciao
-- 
 Frank Barknecht _ __footils.org_ __goto10.org__

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Re: [PD] floats getting forced into int

2007-02-14 Thread Stephen Sinclair

We've just had a big discussion about this subject on the OSC list.
There is currently no solution for Pd, but perhaps there is something
in the works.

http://www.create.ucsb.edu/pipermail/osc_dev/2007-February/thread.html

Steve


On 2/14/07, David Brynjar Franzson [EMAIL PROTECTED] wrote:

Hey,

I am working on a project that sends OSC messages from PD, and for
some reason, when dealing with message lists of mixed objects, such as
[send /OSC/blah 0.0 1.0 1.0], PD turns the floating point numbers into
int, but only when they represent whole numbers. Can anyone think of a
work around where they stay as floating point, or is there some simple
solution that I am missing (I can't be bothered to hack up an external
just to solve this).

thanks,

db

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Re: [PD] pm mapping

2007-02-14 Thread Kyle Klipowicz

The paper is very good. I see you are cited, good job!

Thanks for sharing it.

~Kyle

On 2/14/07, cyrille henry [EMAIL PROTECTED] wrote:



Hans-Christoph Steiner a écrit :

 On Feb 13, 2007, at 10:46 AM, cyrille henry wrote:



 Hans-Christoph Steiner a écrit :

 -...

 This made me think of the next step.  Right now I have a synth that is
 producing interesting sounds, and I know I want to play with a tablet.
 So now I have to build a good mapping.  Since I have been working on the
 synth, I am thinking very much in terms of the synth's parameters, which
 does not generally lead to a good mapping, IMHO.
- i fully agree.


 Any ideas about how to go about separating oneself from the synth
 parameters and start shaping things in terms of an instrument?  I am
 trying to think of ways in which software would help this process.  We
 have a nice collection of useful objects for when you know what you want
 to do, I guess I am thinking of what objects would be useful in
 assisting the processing of exploring.

for synthese exploration, i think ali momeni active mapping space (cf nime 
05) is a good idea.
(we already talk about it).
(cnmat.cnmat.berkeley.edu/~ali/zShare/Ali%20Momeni/documents/NIME05-ActiveSpaces01.pdf)
i've got a propotype on my computer, but i need to cleanly install iem matrix 
in order to make it work.

anyway, the autor implementation is limitied to 2 dimentional input, but the 
wacom does provide lot's more :
X, Y, X velocity, Y velocity etc.

so, we need to imagine a n dimentional input parametter, link to m 
dimentional output.
this active mapping space implementation should be quite easy once i've got 
time + iem matrix.

(btw, having multiple Gem windows would also be very usefull for this 
implementation).

anyway, this is not the best solution, but a 1st step. any more idea would be 
welcom.

cyrille


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Fwd: [PD] measuring distance between speaker and microphon

2007-02-14 Thread Miikka Tikander



Hi,

I made some externals for binaural acoustic positioning for my work  
some time ago and it also included some externals for acoustic  
distance measurements. I was supposed to polish them up to be  
published on my website but  I never got that far... Anyway, here's  
one  simple patch with one of the distance measurement externals.


The external is an OSX version but I know I have a linux version  
somewhere as well. If needed I can try to find it and send it as  
well, or maybe I'll send the source so people can compile it  
themselves if interested. It should be compilable WIN and Linux as well.



As there's no documentation in the patch, here's a brief  
documentation for the patch and the external.


The DIST_HP~ external sends high-passed ( 17 kHz) impulses from the  
loudspeaker and then measures the fly-time of these impulses to two  
microphones (here input channels 1 and 2). The slider on the upper  
right hand corner (Impuse interval) sets the time interval (in 64  
sample blocks) of the impulses, that is, how often the distance is  
measured.


The last two outlets of the DIST_HP gives out the distance of the  
microphones to the loudspeaker in meters. I put a mean and a median  
filter on there as well to smooth the data but you may use whatever  
is appropriate. The distance is computed in sample accuracy.


The 'free_distance_in_meters'  -outlet transforms the impulse time  
interval to a physical distance. This, in principal, should be  
greater than the longest microphone-loudspeaker distance you will use.


The calibration is done by using the calibration_latency  -number on  
the left. Place a microphone to a known distance from the loudspeaker  
and then tune the calibration_latency so that the measured distance  
is correct. Increasing the latency  increases the measured distance.  
The measured distance cycles from 0 to the free_distance_in_meters.  
So, when increase the calibration_latency and the measured distance  
reaches the free_distance_in_meters it will go back to zero and  
continue from there.


The volume slider sets the output volume of the impulses. Note, that  
the impulses are high passed above 17 kHz so actually not everybody  
will here them! Be cautious with the volume. The whole idea of using  
higher frequency range was to make the impulses inaudible, and to  
avoid interference from room reflection and from other sounds as  
well. I have a version which uses full band impulses as well, but  
then the reflections start to worsen things..


You must use 44,1 kHz sampling frequency.



Hope, it works and is usable. Once I get little extra time, I'll try  
to get the rest of the stuff organized and documented so I can  
publish them here as well. Any feedback or criticism is always welcome.



-miikka






dist_hp~.pd_darwin
Description: Binary data





positio_demo_1ch.pd
Description: Binary data
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Re: [PD] cpu issues

2007-02-14 Thread marius schebella
I am using the latest intel version, 
Pd-0.39.2-extended-test7-macosx104-i386.dmg

should I try an autobuild version, or any other suggestions?
m.

Hans-Christoph Steiner wrote:


Pd-0.39.2-extended-test7 is available compiled both for PowerPC and 
Intel (separately, not Universal Binary).  Are you using the Intel 
version?  This is the first I've heard of this.


.hc


On Feb 13, 2007, at 4:22 AM, Thomas Grill wrote:


Hi Marius,
from what i now 0.39.2 is not a UB, so it will run under emulation.
You have to use a Intel-native version to achieve adequate performance.

greetings, Thomas

Am 13.02.2007 um 00:53 schrieb marius schebella:


hi,
I am running Pd 0.39.2-extended-test7 on a macbookpro.
starting pd and doing nothing gives me 18% of cpu load!
and another problem is, when I use oggcast~ and osx falls to sleep 
mode, then later I cannot quit pd anymore. the pd process stays alive 
and it happened twice to me that after some time, when I did not 
recognize it, that process was eating up to 150%.

anybody have ideas about shutting those leaking wholes?
marius.

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exclusive property, it is the action of the thinking power called an 
idea, which an individual may exclusively possess as long as he keeps it 
to himself; but the moment it is divulged, it forces itself into the 
possession of everyone, and the receiver cannot dispossess himself of 
it.- Thomas Jefferson







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Re: [PD] floats getting forced into int

2007-02-14 Thread Frank Barknecht
Hallo,
Frank Barknecht hat gesagt: // Frank Barknecht wrote:

 Maybe you can be bothered to make a tiny modification to sendOSC.c as
 in attached patch 

%$§#§$§#!#?, forgot the patch. Why does this always happen at least
once every two days?

Ciao
-- 
 Frank Barknecht _ __footils.org_ __goto10.org__
--- sendOSC.c   2007-02-08 16:38:09.0 +0100
+++ sendOSC-no-conversion.c 2007-02-14 17:13:17.0 +0100
@@ -411,17 +411,8 @@
 
 case A_FLOAT:
   f = atom_getfloat(a);
- i = atom_getint(a);
- if (f == (t_float)i)
- { // assume that if the int and float are the same, it's an int
-returnVal.type = INT_osc;
-returnVal.datum.i = i;
-}
- else
- {
 returnVal.type = FLOAT_osc;
 returnVal.datum.f = f;
-}
  return returnVal;
 case A_SYMBOL:
  s = *atom_getsymbol(a);
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Re: [PD] Sampler loop strategies

2007-02-14 Thread David Powers

On 2/14/07, Dafydd Hughes [EMAIL PROTECTED] wrote:


The best solution I can think of is to use 2 tabread4~'s, crossfading
for every pass of the loop.  Anybody have a better idea?

I know I could just use a softsynth for this, but in a beautiful
reversal, in this case it's actually easier to use pd.

Take that, propellerhead.


I believe that your solution for the loop is the classic solution
that most samplers implement.

I didn't understand your comments about the soft synth though - are
you saying that you think it's easier making a sampler in PD, than
using a pre-made sampler? That seems a surprising conclusion, based on
my own dabbling trying to create a sampler in Pd versus using software
samplers (though the one I like best NI Intakt, which is more for
one-shots, beat-slicing, and loops, and not for multi-samples).

~David

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[PD] Sampler loop strategies

2007-02-14 Thread dafydd hughes

Hi folks

I'm trying to build your classic sample player, with multiple key
zones etc, but I'm getting kinda stuck with looping.

Any thoughts on how I might gracefully implement a player which plays
a sample from the beginning when triggered, but then only loops a
section, like my hardware sampler does?

The best solution I can think of is to use 2 tabread4~'s: one
controlled by a line~ for the initial pass, and the other with phasor~
for the loop, then crossfade them.  Anybody have a better idea?

I know I could just use a softsynth for this, but in a beautiful
reversal, in this case it's actually easier to use pd.  Take that,
propellerhead.

cheers
dafydd

--
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skype: chickeninthegrass

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[PD] higher education

2007-02-14 Thread mami music

Hi list.
Im making up a list of candidate european universities to persue higher
education in music technology. I only know UPF and IEM. Can anyone recomend
universities that have programs/ research in this wide field? All this onfo
will bevery very appreciated. Im now in southamerica and have difficulties
gathering this info.

Thanks in advance

daniel
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Re: [PD] Sampler loop strategies

2007-02-14 Thread Dafydd Hughes

Hi Frank

The problem with the phasor~ is that I can't get a crossfade over the
loop end (unless there's something I'm missing).  Bummer - my loops
aren't that clean.

I will look at RTC-lib.  Thanks for the tip.

cheers
dafydd

On 2/14/07, Frank Barknecht [EMAIL PROTECTED] wrote:

Hallo,
Dafydd Hughes hat gesagt: // Dafydd Hughes wrote:

 The best solution I can think of is to use 2 tabread4~'s, crossfading
 for every pass of the loop.  Anybody have a better idea?

I'd do the looping a bit differently: Standard would be to use a
[phasor~] scaled so that it plays a certain section of the sample with
[tabread4~].

Example: Assuming you want to loopplay samples 1000 to 1050 at a
loop-frequency of 100:

 [phasor~ 100]
 |
 [*~ 50] because: 50 = sample_end - sample_start
 |
 [+~ 1000] because: 1000 = sample_start
 |
 [tabread4~ yoursample]

Playing the sample in full could be done with [vline~] as in one of
the example patches in the docs (or use [play-samp~] from RTC-lib].

Now the tricky part is how to switch from the normal play to the
looping phase without clicks. Maybe this can be realized most easily
by just crossfading from the [vline~] player to the [phasor~] loop.
Again RTC-lib might be useful: It has a little [crossfade~]
abstraction that does constant-power crossfades.

Ciao
--
 Frank Barknecht _ __footils.org_ __goto10.org__

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Re: [PD] update for the cos~-help patch

2007-02-14 Thread Miller Puckette
Thanks...  I went and edited it some.

M
On Fri, Feb 02, 2007 at 04:20:07PM +0100, Matteo.sistisette wrote:
 
 Hi,
 I\'m not sure whether this is the correct place to post this; in case it is 
 not, I apologize, and may someone pleas redirect me?
 
 It has been known for ages (as a search through the list can confirm) that 
 there\'s a documentation error in the cos~-help patch; however, as of version 
 0.40-2, it still reads:
 \The cos~ object outputs the cosine of its signal input\
 
 while it should read:
 
 \The cos~ object outputs the cosine of 2*pi times its signal input\.
 
 I attach the corrected version, in the hope that someone will replace it.
 
 Bye
 Matteo 
  --
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 #N canvas 134 143 768 332 12;
 #X obj 112 12 cos~;
 #X obj 23 200 cos~;
 #X obj 23 249 snapshot~;
 #X obj 23 152 sig~;
 #X floatatom 23 275 0 0 0;
 #X obj 23 125 * 0.01;
 #X floatatom 23 98 0 0 0;
 #X obj 90 215 metro 500;
 #X obj 90 189 r metro;
 #X msg 540 93 \; metro 0;
 #X msg 521 39 \; pd dsp 1 \; metro 1;
 #X text 159 13 - COSINE WAVESHAPER;
 #X text 86 125 Divide by 100;
 #X text 71 153 convert to audio;
 #X text 78 100 -- Scroll to set input value;
 #X text 64 276 -- output of the cos~ object;
 #X text 291 195 see also:;
 #X obj 379 197 osc~;
 #X obj 423 197 tabread4~;
 #X text 494 293 updated for Pd version 0.33;
 #X text 608 54 -Click to start;
 #X text 609 99 -Click to stop;
 #X text 9 45 The cos~ object outputs the cosine of 2*pi times its signal 
 input.;
 #X connect 1 0 2 0;
 #X connect 2 0 4 0;
 #X connect 2 0 4 0;
 #X connect 3 0 1 0;
 #X connect 5 0 3 0;
 #X connect 6 0 5 0;
 #X connect 7 0 2 0;
 #X connect 8 0 7 0;

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Re: [PD] Sampler loop strategies

2007-02-14 Thread David Powers

On 2/14/07, Frank Barknecht [EMAIL PROTECTED] wrote:

Hallo,
Dafydd Hughes hat gesagt: // Dafydd Hughes wrote:

 The best solution I can think of is to use 2 tabread4~'s, crossfading
 for every pass of the loop.  Anybody have a better idea?

I'd do the looping a bit differently: Standard would be to use a
[phasor~] scaled so that it plays a certain section of the sample with
[tabread4~].


I'm not sure this is good, for most uses. You can't assume that you
have good loop points, I like to set random loop points on the fly, in
fact - and so I think you really do need two buffers, because you are
fading out the start at the same time you are fading in the beginning
- otherwise you get clicks.  Or am I missing something in your
explanation?

I'm almost positive that the two buffer solution is what typical
hard/soft samplers do, isn't that true?

~David

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Re: [PD] Sampler loop strategies

2007-02-14 Thread Dafydd Hughes

susloop~...

Oh that's sweet!

I'd still love to get a crossfade happening, but this will do the trick for now.

I think 2 buffers will be the solution eventually, but my brain is
beginning to hurt from the math.

Thanks for your help, guys

cheers
dafydd

On 2/14/07, Frank Barknecht [EMAIL PROTECTED] wrote:

Hallo,
Dafydd Hughes hat gesagt: // Dafydd Hughes wrote:

 The problem with the phasor~ is that I can't get a crossfade over the
 loop end (unless there's something I'm missing).  Bummer - my loops
 aren't that clean.

 I will look at RTC-lib.  Thanks for the tip.

Something else came to my mind: The [susloop~] external does everthing
you need.

Ciao
--
 Frank Barknecht _ __footils.org_ __goto10.org__

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Re: [PD] Sampler loop strategies

2007-02-14 Thread Frank Barknecht
Hallo,
David Powers hat gesagt: // David Powers wrote:

 On 2/14/07, Frank Barknecht [EMAIL PROTECTED] wrote:
 Hallo,
 Dafydd Hughes hat gesagt: // Dafydd Hughes wrote:
 
  The best solution I can think of is to use 2 tabread4~'s, crossfading
  for every pass of the loop.  Anybody have a better idea?
 
 I'd do the looping a bit differently: Standard would be to use a
 [phasor~] scaled so that it plays a certain section of the sample with
 [tabread4~].
 
 I'm not sure this is good, for most uses. You can't assume that you
 have good loop points, I like to set random loop points on the fly, in
 fact - and so I think you really do need two buffers, because you are
 fading out the start at the same time you are fading in the beginning
 - otherwise you get clicks.  Or am I missing something in your
 explanation?

Actually I was assuming that you have good loop points indeed. From my
(short) tracker days I remember that tuning the loop points in a
sample was an important step to get it right. Fading in and out or
cross has the disadvantage that you may get artifacts from the amplitude
modulation. 

However some approaches for fading (even with a single [tabread4~]) are
shown in the docs in the various *sampler*.pd files.

Ciao
-- 
 Frank Barknecht _ __footils.org_ __goto10.org__

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Re: [PD] Sampler loop strategies

2007-02-14 Thread David Powers

On 2/14/07, Frank Barknecht [EMAIL PROTECTED] wrote:


Actually I was assuming that you have good loop points indeed. From my
(short) tracker days I remember that tuning the loop points in a
sample was an important step to get it right. Fading in and out or
cross has the disadvantage that you may get artifacts from the amplitude
modulation.

However some approaches for fading (even with a single [tabread4~]) are
shown in the docs in the various *sampler*.pd files.



Hi, I wonder, if I set loop points in SoundForge, which is my sound
editor of choice (unless I'm doing very simple command line stuff in
Sox), if PD has any way to get the .WAV metadata about the loop
points???

Anyway, regardless of that, when I load samples into Native
Instruments Intakt, I can set my own loop point on the fly. I often
use this with glitchy samples, to choose a small portion and get an
arbitrary pitch based on the loop length. The other thing that's cool
is to take a longer sample - say of some kind of weird industrial
machines - and arbitrarily set the loop to random points.

I suppose looping a clarinet or cello sample would be a whole
different story, I guess if I'm working for something so traditional,
I'd rather find something pre-looped than be bothered with that kind
of pedantic thing... which again makes me think how nice it would be
to support some different sampler formats in PD!

~David

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Re: [PD] Request for dev access

2007-02-14 Thread Frank Barknecht
Hallo,
Luke Iannini (pd) hat gesagt: // Luke Iannini (pd) wrote:

 I'd like to be added to the CVS dev list, such that I can begin
 posting a few of the publicly-useful abstractions I've been working
 on, and more presently to get the mmonoplayer externals added.

Wrong list: This stuff is discussed on pd-dev. ;)

See ya there,
-- 
 Frank Barknecht _ __footils.org_ __goto10.org__

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Re: [PD] Sampler loop strategies

2007-02-14 Thread Frank Barknecht
Hallo,
David Powers hat gesagt: // David Powers wrote:

 I suppose looping a clarinet or cello sample would be a whole
 different story, I guess if I'm working for something so traditional,
 I'd rather find something pre-looped than be bothered with that kind
 of pedantic thing... which again makes me think how nice it would be
 to support some different sampler formats in PD!

You could use the [fluid~] externals for playing soundfonts.

Ciao
-- 
 Frank Barknecht _ __footils.org_ __goto10.org__

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[PD] Pd-0.39.2-extended-test6.app -missing alternate

2007-02-14 Thread Cypod

Hi


Is it me, or is the Pd-0.39.2-extended-test6.app missing the alternate object?



--
B~
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Re: [PD] floats getting forced into int

2007-02-14 Thread David Brynjar Franzson

Thank you all for your suggestions.

I'm going to try Frank's patch, but the only  sendOSC.c I can find is
since 2002, and I cannot find it in any of the code trees. Where does
it live nowadays?

db

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Re: [PD] 2 pole lpf with resonance?

2007-02-14 Thread Malte Steiner
There are loads of filter externals for pd, how about moog~? Although it 
should be 4 pole but it does what the name suggests, its my favorite.


Cheers,

Malte
--
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media art + development
-www.block4.com-

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Re: [PD] floats getting forced into int

2007-02-14 Thread Martin Peach

David Brynjar Franzson wrote:

Thank you all for your suggestions.

I'm going to try Frank's patch, but the only  sendOSC.c I can find is
since 2002, and I cannot find it in any of the code trees. Where does
it live nowadays?


It's in cvs under externals\OSCx\send+dump
Martin


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[PD] Re: higher education

2007-02-14 Thread Matteo Sisti Sette
 Hi list.
 Im making up a list of candidate european universities to persue higher
 education in music technology. I only know UPF and IEM. Can anyone 
 recomend
 universities that have programs/ research in this wide field? All this 
 onfo
 will bevery very appreciated. Im now in southamerica and have difficulties
 gathering this info.

Hi,
At the Department of Information Engineering (DEI) at the University of 
Padua, Italy, I think they do a lot of research in the field of music 
technology, though I don't know whether they have programs.

You can find some info here: 
http://www.dei.unipd.it/wdyn/?IDsezione=3314IDgruppo_pass=59preview= and 
here http://www.dei.unipd.it/ricerca/csc/ though I'm afraid the latter is 
quite out of date.

You may want to write to Giovanni de Poli (whose email you'll find in those 
links) and ask him for further information or for links to more up2date 
info.
If he doesn't reply, try with Paolo Tenti (direttore[at]dei.unipd.it) and 
ask him about De Poli or about the Center of Computational Sonology.

Hope this is of some use
Bye
Matteo 


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[PD] Re: higher education

2007-02-14 Thread mami music

thanks mateo. are you astudent there?

2007/2/14, Matteo Sisti Sette [EMAIL PROTECTED]:


 Hi list.
 Im making up a list of candidate european universities to persue higher
 education in music technology. I only know UPF and IEM. Can anyone
 recomend
 universities that have programs/ research in this wide field? All this
 onfo
 will bevery very appreciated. Im now in southamerica and have
difficulties
 gathering this info.

Hi,
At the Department of Information Engineering (DEI) at the University of
Padua, Italy, I think they do a lot of research in the field of music
technology, though I don't know whether they have programs.

You can find some info here:
http://www.dei.unipd.it/wdyn/?IDsezione=3314IDgruppo_pass=59preview= and
here http://www.dei.unipd.it/ricerca/csc/ though I'm afraid the latter is
quite out of date.

You may want to write to Giovanni de Poli (whose email you'll find in
those
links) and ask him for further information or for links to more up2date
info.
If he doesn't reply, try with Paolo Tenti (direttore[at]dei.unipd.it) and
ask him about De Poli or about the Center of Computational Sonology.

Hope this is of some use
Bye
Matteo


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Re: [PD] 2 pole lpf with resonance?

2007-02-14 Thread Chris McCormick
On Wed, Feb 14, 2007 at 10:22:43AM +0100, Frank Barknecht wrote:
 They accept signals for their parameters. Maybe I should sit down
 and build a 2plp now ...

With [rpole~] and [cpole~]? That would rule!

Chris.

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Re: [PD] floats getting forced into int

2007-02-14 Thread Chris McCormick
On Wed, Feb 14, 2007 at 05:53:47PM +0100, Frank Barknecht wrote:
 %$§#§$§#!#?, forgot the patch. Why does this always happen at least
 once every two days?

Maybe we should hack mutt to search for the string [Aa]ttach and warn
the user if there is no attachment before sending!

Chris.

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Re: [PD] g_save-0.1 Storage system with pool

2007-02-14 Thread Chris McCormick
On Wed, Feb 14, 2007 at 12:48:58PM +, guillaume rabusseau wrote:
 Hans-Christoph Steiner wrote :
 Since there are now a number of state saving systems out there, and a  
 number of ideas have been tried, I'd really like to see one that's  very 
 well integrated with Pd, with a library of GUI objects (like  Max's 
 [preset]), and all the other goodies.  Perhaps this could spur  some 
 collaboration?
 
 Yep, that sound good. I would be very glad to help... maybe integrating a 
 nice gui interface on sssad?

This webpage is not yet finished, but you can get a general idea. These
are all abstractions which use sssad for state saving, meaning you
can save the exact states of all of these GUI elements into the patch,
or into a file at your option.

http://mccormick.cx/projects/s-abstractions/

Have a look at the tutorial page for more info on how to do that.

Best,

Chris.

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